Low Poly Wheelie Trash Bin - Game Ready Low-poly 3D model by 2awesomework
- Polygons: 2,883
- Vertices: 2,905
- Mesh Type: Optimized Quads/Triangles
- Mesh Count: One
- UV Mapping: Yes (Non-overlapping, no stretching/seams)
- Texture Type: Baked Textures (PNG 4K – 1 per bin)
- Materials: Included, externally referenced folder
- Scale: Real-world scale
- Origin: Model centered at (0,0,0)
- Rigging: Not rigged (but ready for animation)
- Animation Ready: Yes
- Render Engines Supported: Cycles, Eevee/Built-in Unity/Unreal Engine
- .objFile Formats Included:
.blend (native)
.fbx
✅ Additional Features
- Game-ready and VR-friendly
- Fast rendering with low polycount
- Clean topology and organized scene
- No third-party plugins required
- Named objects and materials for easy use
- Conforms to StemCell standards
Low Poly Wheelie Trash Bin is designed to work efficiently for animation and game engines including VR games. The model comes with fully baked textures and non-overlapping UV maps, making it perfect choice to customize in your own way using the native file which is also provided.
TOTAL 2883 polys - 2905 verts
- Optimised Quads/Trio Polygons
- Ready to render & Game-ready
-Quick renders due to low polygons used.
- Game-ready
- Baked Textures: 1 x PNG 4k each bin.
- No visible UV stretching or obvious seams.
- Model is built to real world scale.
- Reading of materials in external folder.
- The model loads without errors and positioned at the origin [000].
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All files and functions are named descriptively and work to the expected standard.
-Conforms to the Stemcell requirements.
I hope you like you :)
Any issues or if you would like to provide feedback, please contact us. I am happy to provide post sale support if required.
Price $4.99
10 High Detail Cars by Mesh Master
Number of textures[1]
Texture dimensions[2048*2048}
Number of meshes/prefabs[1/10]
Rigging:No
UV mapping: Yes
Types of materials and texture maps [Albedo]
Average polycount per car: 50k
This pack contains 10 high detail cars.Level up your driving, racing, or open-world project with this high-detail car pack, featuring a collection of realistic, game-ready vehicles. Each model is carefully crafted with detailed meshes, clean topology, and accurate proportions, making them perfect for next-gen games, simulations, cinematics, or AR/VR experiences.
Price $4.99
Cyberhero by Zeuk Games
Cyber-Cowboy Variant:
- 11,986 vertices
- Fully rigged (Humanoid compatible)
- 3 textures: Albedo, Emissive, Specular
- Uses standard toon shader
- Dynamic bones on the hat cord
- Format: FBX
Default and Black Ops Variants:
- 9,954 vertices
- Fully rigged (Humanoid compatible)
- 3 textures: Albedo, Emissive, Specular
- Uses standard toon shader
- Dynamic bones on the hair
- Format: FBX
Cyberhero – Low Poly Combat Android
Cyberhero is a high-quality low poly 3D model of a futuristic combat android, designed for sci-fi, action, or stylized games. This asset is fully rigged and ready for integration into your project, giving you the flexibility to create custom animations and gameplay mechanics to fit your specific needs.
Features:
Fully rigged humanoid character
3 skins included:
- Default Skin
- Black Ops Skin (stealth black variant)
- Cyber-Cowboy Skin (cybernetic cowboy style)
Optimized low poly mesh for high performance.
Clean topology and UVs.
Uses standard Unity shaders.
No animations or accessories included, allowing full creative control. Whether you’re building a sci-fi shooter, a roguelike, or a futuristic RPG, Cyberhero is the perfect starting point for your next hero, companion, or enemy character.
Price $4.99
Military Cargo Truck by Kevzylong97
Number of textures - 15 Textures
Texture dimensions - 4096px X 4096px - PNG
Military Cargo Truck - Polygon count - 148,028
Military Cargo Truck - Vertices count - 74,144
Number of meshes/prefabs - 1 grouped mesh consisting of 8 separted meshes and 1 Prefab
Rigging: No
Animation count - No
Animation type list - No
UV mapping: Yes
LOD information (count, number of levels) -No
Types of materials and texture maps - Diffuse, Normals and Roughness Maps
This 3D model of a military cargo truck features rugged detailing, realistic textures, and optimized geometry for seamless integration into games, simulations, and animations. With a durable design, heavy-duty wheels, and cargo-ready rear, it captures the strength and utility of battlefield logistics in a visually compelling and performance-friendly asset.
Price $5.00
Cartoon Characters_Japanese style9 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
More exciting cartoon resource packs
Characters (x2)
Dancer,Flower Fairy
texture size:1024 x 1024
Number of texture map:Kurokawa(1),Mrs Gardenia(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Dancer:9714 triangles
Flower Fairy: 8319 triangles
Rigging:Yes
Animations
Dancer:
Dancer_appear
Dancer_attack
Dancer_dead
Dancer_display
Dancer_hit
Dancer_idle
Dancer_idle02
Dancer_run
Dancer_skill
Dancer_walk
Flower Fairy:
Flower Fairy_appear
Flower Fairy_attack
Flower Fairy_dead
Flower Fairy_dispaly
Flower Fairy_display02
Flower Fairy_hit
Flower Fairy_idle
Flower Fairy_idle02
Flower Fairy_run
Flower Fairy_skill01
Flower Fairy_skill02
Flower Fairy_walk
Price $24.99
Demonica Fantasy Women by Petros
3D
Number of textures 36
Texture dimensions 4096x4096
Polygon count of
Body - 17,000 vertices 33,600 triangles
Hair - lod1 60.739 vertices 60.028 triangles (best quality)
lod2 45.260 vertices 44.004 triangles
lod3 30.598 vertices 29.336 triangles
lod4 15.930 vertices 14.668 triangles
EyeLashes - 400 vertices 600 triangles
Horns - 814 vertices, 1.582 triangles
Tail - 589 vertices, 1,164 triangles
Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)
total - 81.708 vertices 100,943 triangles (with best hair)
Number of meshes/prefabs 9/2
Rigging: Yes
Animation count7
UV mapping: Yes
LOD information (4 lods for hair)
Types of materials and texture maps (PBR)
|YOUTUBE|DISCORD|ARTSTATION|
Demonica is a game ready fantasy women that I made for Unreal Engine and Unity.
Youtube Video Presentation: https://youtu.be/vjM1N7F7wZc
✦ Key Features :
My unique design (sculpted in zbrush)
Modular (you can remove any part)
Beatutiful simulated tail and cloth
2 body mesh resolution (optimized + high quality)
Hair 4 LoD (Levels of detail)
Rigged to UE5 Mannequuin (works with all Animations on marketplace)
Gameplay Blueprint is included (you can play in editor in UE)
✦ Important
If you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount, contact me on discord or email.
If you want custom outfit you can contact me on discord.
Armor and cloth are very effort and time consuming to create and it is not core feature of my characters.
Renders made in Marmoset toolbag + raytracing(max quality), Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu, sorry for poor quality.
Join my Discord server for more discussions.
✦ Technical Info
Body - 17,000 vertices 33,600 triangles
Hair - lod1 60.739 vertices 60.028 triangles (best quality)
lod2 45.260 vertices 44.004 triangles
lod3 30.598 vertices 29.336 triangles
lod4 15.930 vertices 14.668 triangles
EyeLashes - 400 vertices 600 triangles
Horns - 814 vertices, 1.582 triangles
Tail - 589 vertices, 1,164 triangles
Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)
total - 81.708 vertices 100,943 triangles (with best hair)
9 Materials : 4 for body 1 Hair 1 Eye 1 Bandages 1 Horns-Tail 1 Eyelashes
Body, Horns-tail, Eye:
4K textures : 4096x4096 px
BaseColor, Normal DirectX, ORM
Hair:
4K textures : 4096x4096 px
Opacity, ID map, Root map, Depth
Bandages:
4K textures : 4096x4096 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Eyes has metahumans mesh and uv so you can put you own eye shader and texture.
Rig - based on UE5 Quinn mannequin
Ue5 skeleton is clean, no bones are added or remuved.
Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
✦ Unity Project and compability
Stil new to Unity and some features will be implemented in future.
Project build on Standart render pipeline.
Tail and cloth physics is not included for Unity, you should configure it as you would like.
No advanced shaders implemented but texture maps for shader graph are included.
Unity version 2021.3 +
Suports SRP, URP, HDRP.
Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.
All mannequin animations included.
Thanks!
Price $50.00
Pack - Elemental Raptor by Alcaboce
- Raptor Normal
- 15995 Polygons.
- Full Rigged 822 KB
- Full Animated
- Raptor Fire
- 7300 Polygons.
- Full Rigged 531 KB
- Full Animated
- Raptor Water
- 7147 Polygons.
- Full Rigged 549 KB
- Full Animated
- Raptor Forest
- 8694 Polygons.
- Full Rigged 509 KB
- Full Animated
- Raptor Thunder
- 10244 Polygons.
- Full Rigged 625 KB
- Full Animated
- Raptor Wind
- 7492 Polygons.
- Full Rigged 561 KB
- Full Animate
- Raptor Ground
- 10206 Polygons.
- Full Rigged 621 KB
- Full Animated
- Raptor Ice
- 9042 Polygons.
- Full Rigged 523 KB
- Full Animated
- Raptor Light
- 11469 Polygons.
- Full Rigged 649 KB
- Full Animated
- Raptor Dark
- 11514 Polygons.
- Full Rigged 612 KB
- Full Animated
Textures
- 60 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 40 Icons .PNG 64x64
Pack of 10 fully animated and textured characters. They all have a set of animations that includes animations for normal behavior, attack, flight, rest and damage.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $150.00
Raptor Dark by Alcaboce
- Raptor Dark
- 11514 Polygons.
- Full Rigged 612 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $17.00
Raptor Light by Alcaboce
- Raptor Light
- 11469 Polygons.
- Full Rigged 649 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $17.00
Raptor Ice by Alcaboce
- Raptor Ice
- 9042 Polygons.
- Full Rigged 523 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $17.00
Raptor Ground by Alcaboce
- Raptor Ground
- 10206 Polygons.
- Full Rigged 621 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $17.00
Raptor Wind by Alcaboce
- Raptor Wind
- 7492 Polygons.
- Full Rigged 561 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $17.00
Raptor Thunder by Alcaboce
- Raptor Thunder
- 10244 Polygons.
- Full Rigged 625 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $17.00
Raptor Forest by Alcaboce
- Raptor Forest
- 8694 Polygons.
- Full Rigged 509 KB
- Full Animated
Textures
- 6 Textures .PNG 1024x1024
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Sounds
- 95 Effects Sounds .WAV
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 35 different animation clips, saved as FBX files.
Price $17.00
Hospital Generator & Janitor Pack by Red Blue Pixel Studio
Number of meshes/prefabs: 23
Poly Count: 176 - 23k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 24
Number of Textures: 119
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Hospital Generator & Janitor – Utility Equipment Pack
Enhance the realism and depth of your medical or industrial environments with the Hospital Generator & Janitor Pack — a detailed collection of essential utility assets designed to recreate behind-the-scenes areas of mid-century or modern healthcare facilities. From industrial generators to cleaning supplies, this pack provides everything needed to build authentic maintenance and utility spaces.
Whether you're designing a fully immersive hospital environment, a horror setting, or a post-apocalyptic scene, these props offer high-quality, modular assets ready for use in any narrative or gameplay-driven project
Key Features:
- Detailed Utility Room Props
Includes diesel generators, electrical panels, utility cabinets, metal shelves, garbage bins, and mop carts — ideal for maintenance and service areas. - Comprehensive Janitorial Tools
Equipped with floor cleaning machines, mop buckets, detergent containers, hand tools, storage trays, and pipe fittings. - Optimized for Isometric and Top-Down Layouts
Designed for clear readability and placement in fixed-perspective environments, with proportions that suit overhead views. - Ideal for Cinematic and Environmental Design
Perfect for building background areas, cutscene spaces, or adding believable detail to hospital corridors and industrial interiors. - Realistic PBR Materials
Features include rusted metal, aged plastic, dirty fabric, and weathered surfaces that respond naturally to lighting conditions. - Efficient, Game-Ready Geometry
Clean topology and well-organized assets ready for seamless integration into interactive or pre-rendered environments.
Suitable For:
- Hospital service rooms and utility areas
- Backrooms and industrial interior environments
- Horror, thriller, or post-apocalyptic scene dressing
- Cinematic cutscenes and visual storytelling
- Top-down or isometric level design
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
You can also check: Diagnostic Lab Facilities | Dental Chamber
Price $29.99
Hex World Builder by Ten Percent Red
- Prefabs Included: ~115 (tiles + clusters)
- Tile Types: 2D sprites + 3D prefab support
- Biome Types: Grassland, Wasteland, Desert, Frostland, Water
- Generation: Perlin Noise (Editor only)
- Custom Biomes & Clusters: Supported
- Seed Control: Manual or random
- Source Code: Full C# included
- No dependencies
Hex World Builder is a powerful Unity Editor tool that allows you to generate stunning hex-based worlds instantly. Whether you're creating a turn-based RPG, strategy game, or exploration map, this asset lets you bring your vision to life.
⚡ Save time – skip weeks of level design and tile placement.
🧩 Customizable and extendable – add your own biomes, tiles, and clustes.
🎨 Supports both 2D sprites and 3D prefabs – works out of the box.
🏞 Features
- One-click world generation directly inside the Unity Editor.
- 5 included biomes: Grassland, Wasteland, Desert, Frostland, and Water.
- Easily extendable with your own terrain types and clusters.
- Procedural generation based on Perlin Noise algorithms.
- Smart edge water placement and optional water depth visualization.
- Prefab cluster support – spawn grouped tiles as predesigned structures.
- Randomized terrain tile selection for visual variation.
- Includes 2D biome tiles, but also supports 3D prefabs.
- Clean tile placement with no overlaps and fallback safety.
- Fully customizable grid size, tile spacing, and noise parameters.
- In-Editor tool only (not runtime), ideal for world design and prototyping.
🧠 Under the Hood
- Biomes are assigned via adjustable noise thresholds.
- Optional forced water borders for clean map edges.
- Each terrain group includes tile prefabs and optional cluster prefabs.
- Prefabs are placed in a deterministic or randomized way (with seed support).
- Efficient and readable code structure - easy to modify or extend.
🧱 Use Cases
- Tactical hex-based battlefields
- Procedural world maps for RPGs
- Stylized overworlds for casual or strategy games
- Hex grid puzzle layouts
🔧 Editor Tool
This tool is designed for Unity Editor use only. You can use it to prebuild levels, maps, or entire game worlds before runtime. Perfect for world design pipelines.
📦 What's Included
- Full C# source code (clean, modular, and extendable)
- Example biome tiles for Grassland, Wasteland, Desert, Frostland, and Water
- Utility methods for prefab shuffling, noise configuration, and cluster detection
- PDF quick start guide
🛠 Future Updates
Hex World Builder is actively maintained and will be expanded regularly with:
- New biome types
- Region-based control
- Enhanced visual layering and much more
💡 Save Time, Build Faster
Whether you're prototyping or polishing your game, Hex World Builder is designed to cut down development time and let you focus on gameplay.
Stop placing tiles by hand. Generate stunning hex worlds in seconds.
Price $89.99
Low Poly Rooms Interiors 3 - Stylized Asset Pack by Mnostva
Number of Unique Meshes: 600
Collision: automatically generated
Vertex Count: 202,2 k
LODs: No
Number of Materials and Material Instances: 3
Number of Textures: 5 identical textures with different resolutions
Texture Resolutions: 2048/1024/512/256 /128px
20 rooms , 700 assets
One texture (2048/1024/512/256/128px) and three materials (color, glass, emission) are used for the whole set
352 k triangles full set (interiors)
Room types: 2 Living Rooms / 2 Bedrooms / 2 Bathrooms / 2 Kitchens / 2 Offices / 2 Children's Rooms / Greenhouse / Laundry / Garage / Backyard / Frontyard / Home Theater / Reading Room / Study Room
Interior props: Equipment for all types of rooms – car, walls, windows, floors, cabinets, couches, tables, chairs, plants, paintings, curtains, pillows, toys, carpets, beds, shelfs, books, lamps, decorations, food, interior appliances, household appliances, electronic appliances, kitchen appliances, garden appliances, garage appliances and many other interior props! The pack allows you to build any interior to your liking
This pack is a collection of 700 assets you can use to easily create your top any quality cartoon room, any apartment/house. 20 combined rooms included!
You can scale the objects/models to the size you need.
Can be used for games, rendering, advertising.
Renders made in Blender. You can see Unity screenshots in the Media section as well.
And also you can find even more Interior packs on our page here - Mnostva Art
We have other 3D formats: FBX \ OBJ \ Blender \ GLB
You can modify our models yourself by requesting the necessary format from us.
Follow us for for more great content
If you have any questions feel free to contact us
Price $59.99
3D Modular Cabin by RubiBits
Polygons: 4661
Meshes:80
Prefabs: 15
Materials:15
Textures:36
Texture dimensions: 1024x1024
Asset dedicated to create your own structured Cabin how exterior prompt or interior scene, it yours to use with free will.
This asset include an set of prepared prefabs to build your cabin and a prebuilt cabin.
Price $4.99
Fantasy Icons Pack 200+ by BluBlu Games
Technical Details:
- Category: 2D
- Source File Sizes: Compatible with various resolutions, easily scalable
- Asset Dimensions:
Icons:
128x128 202 pieces(2 styles)
256x256 202 pieces(2 styles)
512x512 202 pieces(2 styles)
Shop icons:
1024x1024 50 icons(2 styles)
Ranks icons:
512x512 21 pieces(2 styles)
1024x1024 21 pieces(2 styles)
2048x2048 21 pieces(2 styles)
- File Count: Over 200 unique assets (with prefabs)
- Asset resolution: 72 DPI
- Animated: Yes
- Animation Types: Particles
This Fantasy Icons Pack features over 200+ hand-drawn icons in two visual styles: with black outlines and without. It includes inventory elements, coins, potions, tools, rewards, medals, shop items, UI arrows, chests, keys, and ranking badges—ideal for fantasy, RPG, adventure, or casual games.
Icons come in 128x128, 256x256, and 512x512 resolutions (most icons), with some rank and shop item icons in varying sizes. All assets are optimized for both PC and mobile platforms.
Price $15.00
SInject by Overefactor
Core Injection System
- Root Injector: Central singleton injector to register services and manage dependency resolution across your game.
- Scene Injection: Automatically injects dependencies when scenes load, cleaning up after injection.
- GameObject Injection: Injects dependencies on prefabs and supports creating local injectors for isolated scopes.
Supported Service Types
- Components (MonoBehaviour)
- Scriptable Objects (marked with [SRegister])
- Plain .NET objects
- Collections of services (T[], List<T>, IEnumerable<T>)
- Circular dependencies supported without issues
Injection Attributes
- [SInject]: Injects registered services into fields.
- [CInject]: Injects components from the same GameObject without requiring registration.
- [SRegister]: Marks ScriptableObjects or Components as injectable services.
Service Registration & Lifecycle
- Register singleton services via the Root Injector’s asset list.
- Supports persistent services that survive across scene loads.
- Custom registration and injection logic via ISInjectorRegisterHandler and ISInjectorInjectHandlerinterfaces.
- Services can be added or removed dynamically, and the framework automatically unregisters Unity objects when they are destroyed.
Prefab and Scene Support
- Prefabs can have GameObjectInject to trigger injection at spawn.
- Local injectors for prefab-specific dependency scopes.
- Scene injectors to inject entire scenes on load.
Advanced Features
- Direct resolution API (Resolve<T>(), TryResolve<T>, resolving collections).
- Support for multiple instances of the same service type, with priority ordering.
- Context Debugger window to inspect active injectors and their registered services at runtime.
Testing Framework
- Utilities for unit testing DI-dependent components using mock services.
- Enables writing more modular, testable game code by reducing reliance on scene-driven object references.
Performance Notes
- Reflection-heavy implementation; injection occurs mostly during scene load or prefab spawn.
- Designed for clarity and usability rather than extreme runtime performance.
What SInject Brings to Your Unity Projects
SInject provides a clean and straightforward approach to managing dependencies in Unity, helping you organize your code with clear separation of concerns. Its architecture around injectors and services lets you easily inject and resolve dependencies for scenes, prefabs, components, and scriptable objects.
Why Choose SInject?
Managing dependencies manually can lead to tightly coupled code and maintenance challenges. SInject helps you avoid these pitfalls by promoting modular design and enabling easier testing and refactoring. Its integration with Unity’s ecosystem means you can adopt dependency injection without interrupting your existing workflows.
Simplified Dependency Management
With SInject, you set up a root injector and register your services effortlessly, whether they’re MonoBehaviours, ScriptableObjects, or .NET classes. Inject dependencies automatically at runtime with intuitive attributes, making your components lean and focused on their core responsibilities.
Key Capabilities
- Support for dependency injection in both scenes and gameObjects
- Persistent services across scenes with configurable lifecycle
- Injection of components, scriptable objects, and plain .NET classes
- Handling of circular dependencies and collections of services
- Prefab spawning with automatic dependency injection
- Custom injection support for advanced scenarios
- Built-in testing helpers to improve code quality
- Context Debugger for runtime inspection of injection state
Boost Your Development Workflow
By automating and standardizing how dependencies are injected, SInject helps you build more maintainable and testable Unity projects, saving time and reducing complexity during development and iteration.
Price $0.00