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Word Connect: Game Toolkit | 500 levels by Candy Smith

Asset Store newest packages - 2025, July 31 - 17:29
Ready-to-Publish Word-Game Asset: 500 Levels, Editor, Monetization, and Smart AI Word System.

This asset uses DoTween and VContainer under MIT license, TextMeshPro under Asset Store EULA for more details check Third-Party Notices.txt file in package.

500 levels +55 unique backgrounds included✨ Fully ready to be published.


Documentation

Web DEMO

APK

Support

F.A.Q.

How to Use an Editor (video)


👍SPECIAL Features

------------------------------------

Automatic word generation: A specially trained neural network will help you create levels quickly.

New Language Integration Tool: you can easily train neural network model with any language and any words list. Currently trained model is English

Extend current neural model: you can easily extend current neural model with new words

Manual word creation: You can also create words manually using the editor with flexible settings.

Intelligent Words Suggestion in editor: the model automatically suggests available words based on the letters you input

Clean Vocabulary List: The dictionary contains about 10,000 english carefully reviewed words, ensuring all content is appropriate and free from offensive or sensitive language.

Objective: Complete levels and collect cards to unlock interesting facts about them.

55 Interesting facts: 55 facts across 500 levels.

55 unique backgrounds: Each linked to one of 55 interesting facts. The backgrounds were generated using AI and finalized manually by a professional artist (810x1080 px).

500 levels: Use them in your game or build new ones from scratch.

Fact and card customization: Create your own interesting facts and assign cards to them via the editor.

In-game animated tutorial: Helps players quickly grasp the gameplay.

User-Friendly Level Editor: Create your unique levels.

Banned Word Editor: Allows to exclude any words manually.

Gamepad Support: Compatible with consoles.

Timed levels: Set in the editor.

Colored Tile Editor: Create tiles for completed words (crossword-style) in any color for any level.

Seamless Transitions: No hard scene loading; transitions between game states feel instantaneous.

Localization Tool: Simplifies game localization for multiple languages.

Mini Games: Lucky Spin and Daily Bonus.

In-game purchases:

‎ ‎ ‎ ‎🔹Hint – Reveals a random letter on the game board.

‎ ‎ ‎ ‎🔹Hammer – Reveals a specific letter on the game board.

‎ ‎ ‎ ‎🔹Gift – Unlocked by spending gems.

Reward for EXTRA words: Form extra words to earn in-game currency.

Letter Shuffle: Helps the player see a new letter arrangement if they’re stuck.

Custom Backgrounds for Any Level: Create unique backgrounds tailored to any level. Ideal for designing multiple thematic backgrounds for a specific group.

Custom Tiles for Any Level: Create distinct tiles for each level within a group.

Duplicate and Reused Word Warning: Notifies about repeated, potentially incorrect, or previously used words.


🔑 KEY Features

------------------------------------

  • Publishing-Ready: Fully developed and ready for immediate publishing.
  • Cross Platform: Mobile devices, Desktop, Apple TV, Steam Box and etc
  • Haptic Feedback: Tactile vibrations enhance gameplay immersion.
  • Visual and Sound Effects: Attractive visual design combined with engaging audio.
  • Mobile Optimization: UI automatically adapts to fit any mobile screen resolution (Portrait only).
  • Unity IAP Integration: Built-in support for in-app purchases.
  • IAP Editor: Directly configure item costs and quantities from within the editor.
  • Ad Monetization System: Integrated ad system with options for customization.
  • Lucky Spin + Editor: Includes a fun in-game spin feature with customizable rewards.
  • Daily Bonus + Editor: Daily rewards feature to increase player retention.
  • Coins Shop + Editor: Create and manage a shop for in-game currency.
  • In-Game Privacy Policy: Built-in privacy policy compliant with GDPR standards.
  • Rewarded Video Ads: Integrated video ads offering rewards to players.

Price $129.99

(SMP) Stylized Medieval PRO by Innerverse Games

Asset Store newest packages - 2025, July 31 - 16:44
Fuel your creativity with the Low Poly Medieval Kit. Designed for the seamless creation of low-poly medieval environments.

Polycount Information (Tris)

ⓘ Note: Tris count ranges from lowest to highest. Assets have 1-4 LODs, with the highest LOD tris count after "|".


Foliage:

  • Tree_Fir 3.99k - 15.57k | 753 - 3.82k
  • Tree_Broadleaf 4.61k - 7.64k | 734 - 1.21k
  • Tree_Broadleaf_Dead 1.91k - 4.07k | 361 - 762
  • Tree_Birch 5.93k - 7.65k | 1k - 1.33k
  • Tree_Birch_Dead 2.89k - 4.54k | 544 - 854k
  • Grass 72 - 140 | 26 - 56
  • Plants 112 - 588 | 28 - 118
  • Flowers 24 - 120 | 16 - 30
  • Bush 1.56k| 275
  • Bush_Flower 1.69k - 1.72k | 307
  • Bush_Dead 1.28k | 240
  • Mushrooms 396 - 504 | 74 - 94
  • Decals 4 - 8
  • Cards 4

Rocks:

  • Rock_Large 182 - 506| 36 - 102
  • Rock_Cliffs 990 - 1k| 200 - 202
  • Rock_Small 52 - 74 | 10 - 14
  • Rock_Mountain 985 | 184

Wood:

  • Branches 123 - 221 | 24 - 44
  • Sticks 188 - 240 | 38 - 48
  • Stumps 558 - 646 | 112 - 130
  • Logs 708 - 1.33k | 143 - 272

Water:

  • Water_Plane 3.73k

Structures:

  • Modular_Bridge 3.36k | 636

Misc:

  • Human_Reference 1.62k | 438
  • Ground 3.73k

Building Parts: Bridges, Stairs, Towers, Walls (1.76k – 28.15k)

Buildings: Houses, Mines, Windmills, Docks (696 – 25.23k)

Foliage: Trees, Bushes, Grass, Mushrooms, Reeds (56 – 5.33k)

Objects: Barrels, Furniture, Tools, Decor (12 – 2.98k)

Terrains: Cliffs, Hills, Roads, Big & Small Terrains (168 – 32.76k)

Vehicles: Carts, Boats, Pirate Ships (672 – 215.15k)

Water Planes: Small to Large (2 – 32.76k)

Weapons: Swords, Axes, Bows, Shields (114 – 1.77k)

Workstations: Anvils, Crafting Tables, Furnaces (720 – 4.03k)

Textures:


Note: The textures format is PNG.

  • Terrain (1024x): Grass, Dirt, Snow (includes normal maps).
  • HDRI Skybox (2048x): HDRI_Skybox.
  • Foliage (256x - 4096x): Leaves (6x), Grass (7x), Flowers (4x), Decals, Cards.
  • Rocks (2048x): Rock_Large (3x), Rock_Cliff (3x), Rock_Small (3x), Rock_Mountain (includes normal & ambient occlusion maps).
  • Water (256x - 512x): Water_Normal, Water_Refraction.
  • Misc (256x - 1024x): Color Palette, Grid, Snow_Mask.

Materials:

  • Skyboxes: 2 high-quality skyboxes for immersive environments.
  • Foliage: Leaves (6x), Grass (7x), Flowers (4x), Decals, Cards.
  • Rocks: Rock_Large (3x), Rock_Cliff (3x), Rock_Small (3x), Rock_Mountain.
  • Water: Stylized water with customizable properties.
  • Misc: Color_Palette, Grid, Ground, Human_Reference.

Package Contains:


3D Models (89x):

Note: Most models include LODs (Levels of Detail) and custom colliders.

  • Foliage: Tree_Fir (5x), Tree_Broadleaf, Tree_Broadleaf_Dead (5x), Tree_Birch (5x), Tree_Birch_Dead (5x), Grass (5x), Plants (6x), Flowers (3x), Bush (2x), Bush_Flower (2x) Bush_Dead (2x), Mushrooms (2x), Decals (5x), Cards (5x).
  • Rocks: Rock_Large (3x), Rock_Cliffs (3x), Rock_Small (3x), Rock_Mountain.
  • Wood: Branches (3x), Sticks (3x), Stumps (3x), Logs (3x).
  • Water: Water_Plane.
  • Structures: Modular_Bridge.
  • Misc: Human_Reference, Ground.
  • Building Parts: Castle Bridges (6x), Castle Stairs, Castle Towers (4x), Castle Walls (5x), Gate Walls (5x).
  • Buildings: Bridge, Dock, Houses (9x), Mine, Sawmill, Towers (3x), Well, Windmill.
  • Vehicles: Cannon, Wooden Cart, Wooden Cart with sacks, Boat, Pirate Ships (2x).
  • Weapons: Axe, Bow, Bow Arrow, Bow Quiver, Bow Quiver with arrows, Hammer, Hatchet, Knife, Mace, Machete, Pickaxe, Shield, Spear, Sword.
  • Work Stations: Anvil, Anvil with Hammer and Horse Hoof, Crafting Tables (3x), Furnaces (2x).
  • Objects: Barrels (10x), Beds (3x), Benches (6x), Books (10x), Bowls (3x), Buckets (6x), Carpets (12x), Chairs (4x), Chests (2x), Crates (10x), Cups (5x), Dirt Grave, Empty Barrel, Flower Pots (5x), Fork, Logs (20x), Ladders (5x), Lanterns (5x), Potions (10x), Spoon, Stone Grave, Tables (5x), Wardrobes (5x), Boards (15x), Flags (10x), Floor Bricks (10x), Scrolls (5x), Signs (6x), Fences (18x).
  • Foliage: Trees (16x), Bushes (10x), Cactuses (5x), Dead Bushes (3x), Dead Trees (2x), Flowers (5x), Grass (5x),, Grass Patches (6x), Mushrooms (5x), Reeds (5x).
  • Stones: Stones (21x).
  • Terrains: Terrains (5x), Big Terrains (5x), Small Terrains (5x), Dirt Cliffs (3x), Grass Hills (5x), Roads (6x).
  • Water: Water Planes (2x), Big Water Planes (2x), Small Water Planes (2x).

Shaders (3x):

Vegetation Shader:

  • Snow Coverage: Automatically applies snow to vegetation, with customizable settings for snow distribution.
  • 2-Color Gradient: Customizable gradient effect for more diverse color schemes in foliage.
  • Customizable Colors: You can customize colors for the majority of assets, allowing you to adjust the appearance of your models to match different environments and themes.
  • Wind Effect: Adds dynamic wind movement to foliage, providing a realistic, environmental feel as the wind interacts with the vegetation.

Water Shader:

  • Maps: 2 normal maps and a refraction mask for detailed surface effects.
  • Surface Properties: Adjust color, smoothness, and transparency for various water types.
  • Waves Settings: Customize wave speed, height, frequency, and intensity for dynamic water motion.
  • Reflection: Control reflection intensity and use reflection cubes for accurate environmental reflections.

FlatEmissive Shader:

  • A simple unlit shader designed for the Human Reference model, giving it a clean, toon-like appearance with a flat emissive effect.

Demo Scenes (2x):

Main Demo Scene:

  • Explore the Main Demo Scene to see how the assets seamlessly integrate into different environments.

Showcase Demo Scene:

  • Take a closer look with the Showcase Demo Scene. See the fine details and unique features of each asset highlighted individually.

Materials (36x):

  • Terrain (3x)
  • Skyboxes (2x)
  • Foliage (19x)
  • Rocks (10x)
  • Water
  • Misc (4x)

Textures (60x):

  • Terrain (6x)
  • HDRI Skybox
  • Foliage (19x)
  • Rocks (30x)
  • Water (2x)
  • Misc (3x)

All screenshots were made with the standard render pipeline with Unity 2022.3.18f1.

For any support-related questions, you can contact me through this support link.

The free version of (UNP) Ultimate Nature PRO is available here.

If you appreciate this asset, feel free to check out my additional works:


Stay tuned for upcoming updates.

————————————————————

YouTube | Twitter | Instagram | Facebook

————————————————————

ⓘ For more information please check the "Technical details" section.


Price $14.99

Rounded Rect Mask 2D by Antoine Cherel

Asset Store newest packages - 2025, July 31 - 16:30
Add rounded corners to your RectMask2D. Ideal for cards, rounded UIs, etc...

Works in replacement of Unity's RectMask2D. Dosen't have any specific technical details.

This component is to be used in place of a RectMask2D, where you need rounded corners.

Corners can be all the same width or independant from one another.

This works for UI components and for the default TextMeshPro text's shader.


Documentation can be found here.


Limitations

  • As Rounded RectMask2D uses a special UI shader to work, it can only be used with normal UI (ie: Images with no special material). If you have custom UI shaders for your UI you will need to tweak them to support the RoundedRectMask2D component (otherwise the corners will not be correctly clipped).
  • Moreover, you will need one Material per corners configuration. If you always use the same values, you can use one Material for all of your UI, but otherwise, RoundedRectMask2D can auto instantiate your materials at runtime, allowing you to have any mask values.
  • Softness doesn't work with RoundedRectMask2D. If you need softness in your mask, you will have to use both RoundedRectMask2D & a regular RectMask2D nested into each other.

Price $0.00

Animatron by Lukas Chodosevicius

Asset Store newest packages - 2025, July 31 - 16:30
High performance, modular and scalable animation system.
  • High performance animation system
  • Fast mesh renderer solution
  • TerracottaArmy sample

This package includes high performance, modular and scalable animation systems. It is developed with DOTS in mind. As result, it takes advantage of Unity's latest technology stack like SIMD mathematics, Jobs, Burst compiler, EntityComponentSystem and EntityGraphics. Additionally, there is hybrid mode support that enables using it with GameObjects in Object Oriented Programming.


Pillars of this package:

  • Seamless Unity Integration: Harmoniously integrates with existing Unity technology, supporting both mono and dots.
  • Intuitive and Streamlined UX: Offers a clean and simple user experience tailored for perfect alignment with Unity.
  • Optimized Performance Out of the Box: Ensures default high performance through parallelized and optimized code.
  • Employs a multi-layered API, facilitating low-level interactions.
  • Clear Code Architecture: Adheres to clean coding practices with a clear architecture.
  • Scalable and Modular Codebase: Built with scalability and modularity in mind, allowing easy extension with minimal package changes.

Can I use this in non ECS/Dots code?

Yes, there is a hybrid workflow where Game Object are synced with Entities. This allow to use this package in Object Oriented Programming too. Of course, it should be expected that performance going to be slightly worse.


Can I use it with ECS?

Yes, this package uses ECS.


How it compares against unity animator?

Animatron offers a significantly lower CPU cost up to 8x less in many cases.  

It is a fully customizable and lightweight solution, ideal for developers who want to tailor animation systems specifically to their game's needs.


As a huge fan of Diablo II I created a demo ARPG heavily inspired by it.  

The project uses the Animatron package and serves as a great example to showcase the performance and capabilities of this animation system.

 For those who are interested, here is the link to it!


Support Discord, Forums, Documentation

Showcase Pekla

Dependencies

  • Minimum Unity 2022.3
  • Package com.unity.entities.graphics

Price $30.00

Wizard School Fighting Engine - Third Person by Monster Fate Software

Asset Store newest packages - 2025, July 31 - 15:23
Wizard School Fighting Engine is an action-packed combat system designed for AAA RPGs, bringing intense wizard duels, powerful spells, and epic magic battles to your game.

Wizard combat system with AI

Require new input system package to be installed

Ever dreamed of creating your own wizard combat RPG or open-world magic adventure?


Maybe you’ve tried other systems, but they were either too complicated or didn’t deliver the AAA wizard action you were looking for. Either way — your wait is over.


Wizard School Fighting Engine - Third Person is an easy-to-use, action-focused system that lets you build high-quality magical combat for RPGs and open-world adventures. Inspired by AAA wizard duels, it gives you everything you need for dynamic, spell-fueled battles.

Here’s what you get with our powerful third-person wizard combat controller:

  • Magical attacks, defenses, and cinematic spellcasting
  • Full third-person movement
  • Wizard combat AI
  • Full support for Xbox, Nintendo Switch, and PlayStation controllers
  • Simple drag and drop system
  • Use new Input system package to simplify player input

URP ONLY!


Price $30.00

FS Shooter System by Fantacode Studios

Asset Store newest packages - 2025, July 31 - 14:41
Create dynamic, tactical third-person shooters in Unity — with smart AI, built-in weapons, and modular integration.
  • 6 Built-in Weapons - Pistol, Rifle, Sniper, Bazooka, Arrow, and Grenade — ready to use out of the box. Easily create custom weapons with your own stats without writing any code.
  • Tactical Cover System - Both the player and AI can take cover behind obstacles, peek out, and fire tactically.
  • Advanced Enemy AI - Enemies make strategic decisions — searching for optimal cover based on line of sight, distance, and angle of attack.
  • Flanking System - If the player stays in cover for too long, AI units will flank from alternate positions, forcing players to remain mobile.
  • Authored Enemy Behaviors -Design cinematic or challenging encounters by assigning specific behaviors and actions to AI in different zones or moments.

Create dynamic, tactical third-person shooters in Unity — with smart AI, built-in weapons, and modular integration. This system provides everything you need to build responsive ranged combat, from cover-based firefights to authored enemy encounters. Whether you're making a full-scale third-person shooter or an FPS, this system gives you the tools to bring it to life.


Quickstart Guide | Documentation | Tutorials | Discord


Key Features

  • 6 Built-in Weapons - Pistol, Rifle, Sniper, Bazooka, Arrow, and Grenade — ready to use out of the box. Easily create custom weapons with your own stats without writing any code.
  • Tactical Cover System - Both the player and AI can take cover behind obstacles, peek out, and fire tactically.
  • Advanced Enemy AI - Enemies make strategic decisions — searching for optimal cover based on line of sight, distance, and angle of attack.
  • Flanking System - If the player stays in cover for too long, AI units will flank from alternate positions, forcing players to remain mobile.
  • Authored Enemy Behaviors -Design cinematic or challenging encounters by assigning specific behaviors and actions to AI in different zones or moments.


Modular Integration with other FS Systems - Seamlessly works with other FS Systems like Melee Combat System, Parkour and Climbing System, Inventory System, etc.


This asset uses royalty-free sound effects from Pixabay and fonts licensed under the SIL Open Font License (OFL) 1.1. See the Third-Party Notices.txt file in the package for details.



Price $69.00

Dissolve Shader Pro URP - Realistic Burn, Fade, Disintegration & Edge Glow by Despair

Asset Store newest packages - 2025, July 31 - 13:17
Dissolve Shader Pro adds realistic dissolve, burn, fade, and disintegration effects with edge glow and noise cutout to your Unity projects. Perfect for VFX, gameplay, or cinematic transitions.

Features

🔥 Burn Effect


💨 Fade Effect


🌀 Dissolve / Disintegration


🌟 Edge Glow


🎭 Noise Cutout Mask


🎬 Smooth Transitions


🎨 Customizable Colors


💡 Real-time Performance


⚡ Easy Integration


🔧 Material Parameters


🛠️ URP Support


📁 Demo Materials Included


🎮 Game Ready


📽️ Cinematic Ready


📝 Lightweight Shader Code


⚙️ Technical Details

🔹 Shader Type: URP compatible


🔹 Pipeline Support: URP


🔹 File Type: Shader, Material Samples


🔹 Unity Version: 2019.4+ recommended

Add advanced dissolve, fade, burn, and disintegration effects to your Unity projects with Dissolve Shader Pro. Features noise cutout, edge glow, and smooth transitions for VFX, objects, or cinematic uses.


Why Dissolve Shader Pro?

Because it gives you high-quality dissolve and disintegration effects with customizable burn, noise, fade, and edge glow – ready for any gameplay, cutscene, or VFX pipeline in Unity.


Supported Render Pipelines:

  • ❌ Standard/Built-In
  • ✅ Universal
  • ❌ Hdrp

For a list of features, see Technical Details


Price $15.00

Jerangkong by Nusantara_ArtWorld

Asset Store newest packages - 2025, July 31 - 12:57
Meet Jerangkong, Java's most peculiar spirit! A hilariously spooky skeleton with a bizarre knack for eggs. Perfect for adding unique charm, comedy, or a touch of whimsical horror to your game!

Number of textures 4

Texture dimensions 1024x1024

Polygon count of [Jerangkong_Head 454, Jerangkong_Body 2.676]

Number of meshes 2

Rigging: Yes

Animation count 8

Animation type list

idle, jump, greeting, walk, run, tired,talk, jump, sneak

UV mapping: Yes

Types of materials and texture maps (PBR)

Tired of generic zombies and predictable goblins? Ready to add a truly egg-cellent and comically spooky character to your game? Presenting Jerangkong: The Egg-Snatching Skeleton!


Straight from the rich folklore of Java, Indonesia, Jerangkong (literally meaning "skeleton" in Javanese) is no ordinary bag of bones. This mischievous spirit has a peculiar penchant for eggs – and not just any eggs, mind you! Jerangkong is famously known for its uncanny ability to suck the contents out of an egg without ever breaking the shell! Talk about a clean eater!


This highly expressive 3D character model is perfect for adding a touch of quirky horror, lighthearted mystery, or outright slapstick comedy to your projects. Whether you need a sneaky thief, a lovable (if slightly unsettling) sidekick, or just a unique face (or lack thereof) in your crowd, Jerangkong is ready to scramble into action!


Why Jerangkong is the 'Yolk' of Your Next Game:

  • Unforgettable Character: A truly unique spirit from Indonesian folklore, guaranteed to make your game stand out.
  • Comedic Potential: His bizarre egg-snatching habit opens doors for hilarious gameplay mechanics or narrative moments.
  • Game-Ready & Rigged: Optimized for performance and fully rigged for seamless integration with Unity's Mecanim system.
  • High-Quality PBR Textures: Detailed Physically Based Rendering textures give his bony structure and glowing eyes a distinct, engaging look.
  • Versatile Use: Ideal for horror-comedy, adventure games, RPGs, or any project needing a character with a quirky personality.

Price $60.00

Old West Gun Pack by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13

Old West Gun Pack, includes 9 different versions with a specifically designed Holster for each. Highly efficient topology and polygon count for videogames.


Formats: FBX

Polygon and vertex count per model:

Colt Bisley Gun: 6394 tris, 3336 verts

Colt Bisley Holster: 1494 tris, 758 verts

Colt Double Action Gun: 7847 tris, 4052 verts.

Colt Double Action Holster: 1865 tris, 939 verts.

Derringer Gun: 5383 tris, 2777.

Derringer Holster: 1206 tris, 629 verts.

Colt Single Action Army Artillery Gun: 4759 tris, 2482 verts.

Colt Single Action Army Artillery Holster: 2946 tris, 1607 verts.

Colt Single Action Army Cavalry Gun: 4759 tris, 2482 verts.

Colt Single Action Army Cavalry Holster: 1712 tris, 860 verts.

Colt Single Action Army Gunfighter Gun: 3515 tris, 2482 verts.

Colt Single Action Army Gunfighter Holster: 1438 tris, 721 verts.

Smith & Wesson Second Model Gun: 6980 tris, 3646 verts.

Smith & Wesson Second Model Holster: 1592 tris, 837 verts.

Smith & Wesson Third Model Gun: 7072 tris, 3681 verts.

Smith & Wesson Third Model Holster: 1118 tris, 591 verts.

Webley 1883 Gun: 7281 tris, 3829 vets.

Webley 1883 Holster: 1844 tris, 939 verts.




Each Gun includes 4 different materials for its body and grip (8 different materials for each gun, so you can create a great number of combinations). Each of them has different albedo, normals and specular glossiness textures. Holster includes 4 different materials as well.

All of these have been created as PBR (specular for Unity) materials. So, for each gun and its holster:

12 different Albedo textures: 2048 x 2048 pix

12 different normal maps: 2048 x 2048 pix

12 different specular glossiness maps: 2048 x 2048 pix

In total, pack includes:

108 different Albedo textures.

108 different normal maps.

108 different specular glossiness maps.


Price $24.00

Passenger and Cargo Wagons Pack by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13

Passenger and Cargo Wagons asset pack, inspired in old classic western trains. Ideal models for videogames

Format: FBX.

Polygon and vertex count:

Passenger: 22410 tris, 12294 verts.

Cargo: 11036 tris, 5861 verts.

Each model includes two PBR (specular for Unity) materials, so totally:

4 Normal Maps: 2048 x 2048 Pix
4 Specular Smoothness Maps: 2048 x 2048 Pix
4 Albedo Maps: 2048 x 2048 Pix


Price $15.00

Old West Water Tower by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13
Water Tower asset for videogames

Format: FBX.


1 x WaterTower base

1 x Water Tower Top


Faces: 1377

Tris: 2680


Includes two PBR (specular for Unity) materials:

2 Normal Maps: 2048 x 2048 Pix

2 Specular Smoothness Maps: 2048 x 2048 Pix

2 Albedo Maps: 2048 x 2048 Pix

Low Poly Water Tower asset, inspired in old classic western water tower structures.




Price $5.99

Station Clock by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13
Station Clock asset for videogames

=== Details ====

Format: FBX.


1 x Station Clock

4 x Clock Hands


Faces: 1274

Tris: 2428


Includes a PBR (specular for Unity) material:

Normal Map: 2048 x 2048 Pix.

Specular Smoothness Map: 2048 x 2048 Pix.

Albedo Map: 2048 x 2048 Pix.

Low Poly Station Clock asset, inspired in old classic western station clocks.






Price $4.99

Pickaxe and Shovel Pack by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13
Pickaxe and Shovel asset pack

Format: FBX.

PICKAXE

Faces: 224

Tris: 438

SHOVEL

Faces: 652

Tris: 1232

Includes a PBR (specular for Unity) material:

Normal Maps: 2048 x 2048 Pix

Specular Smoothness Map: 2048 x 2048 Pix

Albedo Map: 2048 x 2048 Pix

Low Poly pickaxe and shovel asset pack, inspired in old wasted tools. 





Price $4.99

Vagabond Style Hats Pack by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13
Old west mexican hats asset pack

Old west mexican hats asset pack, inspired in old west costumes. Each sculpt model is a different version. ideal for videogames.



Formats: FBX



Polys and vertex count:



Version 1: 986 tris; 504 verts.



Version 2: 896 tris; 450 verts.



Version 3: 902 tris; 453 verts.



Version 4: 896 tris; 468 verts.




includes PBR (specular for Unity) materials. All of them include 5 color variations, and the forth one includes five different specular variations,



5 Albedo maps for each hat (20 albedo maps in pack)): 2048 x 2048 Pix



Normal maps for each hat (4 normal maps in pack): 2048 x 2048 Pix



Specular glossiness maps for each hat (4 specular maps): 2048 x 2048 Pix



Price $4.99

Old West Mexican Style Hats Pack by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13

Old west mexican hats asset pack, inspired in old west costumes. Each sculpt model is a different version. ideal for videogames.

Formats: FBX

Polys and vertex count:

Version 1: 4821 tris; 2527 verts.

Version 2: 1088 tris; 962 verts.

Version 3: 1660 tris; 832 verts.

Version 4: 1080 tris; 632 verts.


includes PBR (specular for Unity) materials. All of them include 5 color variations, and the forth one includes five different specular variations,

5 Albedo maps for each hat (20 albedo maps in pack)): 2048 x 2048 Pix

Normal maps for each hat (4 normal maps in pack): 2048 x 2048 Pix

Specular glossiness maps for each hat ( last model includes 5 specular maps): 2048 x 2048 Pix


Price $4.99

Mining Corf by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13
Low Poly mining corf asset, inspired in old west mining corfs.

Format: FBX.

Verts: 5329

Faces: 5135

Tris: 9836


Includes two PBR (specular for Unity) materials:

2 Normal Maps: 2048 x 2048 Pix

2 Specular Smoothness Maps: 2048 x 2048 Pix

2 Albedo Maps: 2048 x 2048 Pix


main detailed prop for level decoration




Price $4.99

Indian Teepee by The Longest Road S.L.

Asset Store newest packages - 2025, July 31 - 12:13
Old west teepee asset, inspired in old west native american architecture.

Format: FBX.

Tris: 5088

Faces: 3050

Number of meshes: 4

Includes five different color material variations (specular for Unity)

1 Normal Maps: 2048 x 2048 Pix

5 Albedo Maps: 2048 x 2048 Pix

low poly model for level decoration.





Price $4.99

Persistent Lightmaps by SWeeb

Asset Store newest packages - 2025, July 31 - 11:41
Copies LOD0 baked lightmaps to all LODs, saving bake time, memory, and keeping lighting consistent, perfect for large scenes, VR, and optimized workflows
  • Copy baked lightmap from LOD0 to all other LOD levels automatically
  • Save bake time and memory by avoiding redundant lightmap bakes
  • Fully supports Unity Built‑in, URP, and HDRP render pipelines
  • Custom editor window with easy-to-use UI and statistics tab
  • Supports wave-based activation for smoother runtime application
  • Exclude specific objects from processing with a simple checkbox
  • Compatible with both Unity’s lightmapper and third‑party tools (e.g., Bakery)
  • Ideal for large, detailed scenes and VR / mobile optimization

This package is a lightweight editor tool for Unity that automatically copies LOD0 baked lightmaps to all other LODs, saving bake time and memory while keeping lighting consistent. It’s fully customizable through the editor UI, compatible with all render pipelines, and works with any project or genre, especially valuable for large scenes, realistic environments, VR, and mobile projects where performance and lightmap optimization are critical.


Price $10.00

Fantasy Magic Creature by Erik Nurshin

Asset Store newest packages - 2025, July 31 - 11:36
Ice and Snow Fantasy Creature

Number of Textures: 4

Texture Dimensions: 4096X4096

Faces/Polygons: 15 368

Tris: 15 368

Verts: 7 690

Model Mesh: 1

Model Prefabs: 1

Rigged: Yes

Animation: No

Animation count: 0

UV Map: Yes, Non Overlapping

LOD: No

Types of Materials and Texture Maps: PBR

Fantasy Creature of Snow Body with Ice Horns and Eyes


Price $20.00

Complete Flashlight System by Nima Peykarimeh

Asset Store newest packages - 2025, July 31 - 11:35
Modular and highly customizable flashlight system with battery, flicker, zoom, and pickup features.

Features

  • Modular and extendable flashlight system
  • Supports URP by default, with adaptability for HDRP and Built-in RP
  • Battery system with drain rate, recharging, and dead states
  • Flicker effects (random, low battery, and fixable flickers)
  • Multiple focus/zoom modes (Scroll, Toggle, Hold)
  • Adjustable light intensity and spot angle range
  • Interactive pickup and fix mechanics
  • Smooth light movement synced with camera/player
  • UI prompt integration (e.g., pickup, battery notifications)
  • Clean architecture with full source code included
  • Lightweight and performance-optimized
  • Test/demo scene with real-time lighting and visual polish

🖥️ Supported Platforms

  • PC, Mac, and Linux
  • VR and Mobile compatible with minor input adjustments

💻 Supported OS

  • Windows
  • macOS
  • Linux

This is a fully modular and feature-rich flashlight system designed for URP and easily adaptable to HDRP or Built-in pipelines. Ideal for horror, survival, exploration, and sci-fi games, it includes systems for battery drain, flickering (random, fixable, low-battery), zoom and focus modes, smooth light movement, and interactive pickup/fix mechanics.

The system is cleanly structured and easy to integrate into any project, with customization options for all visual, functional, and UI elements. Comes with a test scene showcasing real-time GI lighting, light cookies, and polished UI prompts.

Perfect for developers seeking a complete, production-ready flashlight toolset.


Price $15.00

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