Audio Library: Alien SCFI - 22 Tracks by SD Sound Tracks
Audio Library - Alien SCFI
Includes 10 Tracks and 22 different loops, versions, FXs and ambients.
Over 1 Hour of Music!
1min Demos of every audio file available at: Alien SCFI Demos<--- CLICK ME
Featured in SD Sound Tracks "112 Track Audio Library Vol. 1", and now Alien SCFI is available as a stand alone product! Upgrade to Audio Library Vol. 1 with a $5.99 Discount!
Price $5.99
Cruor - Dark Ambient Music Pack by Tom Jensen
50 minutes of music that will unnerve, and impart a sense of wonder and foreboding to your game.
Partially inspired by the original Quake soundtrack.
Preview the full tracks here:
https://tomjensen.bandcamp.com/album/cruor-dark-ambient-music-pack
TRACKLIST (44.1kHz, 16bit .wav, 128kbps .ogg & 320kbps .mp3)
-Forty Fathoms [3:52]
-Hymn to Cruor [5:23]
-Ice Core [5:05]
-Tech [2:32]
-The Dark Palace [3:26]
-Aquatic Horror [1:00]
-Needle Eye [2:00]
-The Core [0:15]
-Transgression [3:24]
-Anvil [2:25]
-Athenaeum [3:32]
-Dead Air [1:30]
-Halocline [4:36]
-Torment of Innocence [7:46]
-Upstart [3:24]
Price $14.99
Citizens #2 | HYPER CASUAL LOW POLY SIMPLE PEOPLE by NAZCA ART STUDIO
This asset is the citizens version #2.
Perfect for mobile!
Features:
Materials
There are two materials per model: one for skin color and one for costume.
The material for the skin color can be adjusted as needed.
Samples of 3 different color patterns are included.
The costume part is a texture.
Textures
The size of each texture is 64x64.
It's very small.
Models
10 different models are available.
CheerLeader -911 tris
DJ -810 tris
Doctor -502 tris
FoodDelivery -630 tris
GymInstructor -720 tris
HoodieCap-451 tris
Nurse -420 tris
RedDress -575 tris
Thief -592 tris
Waiter -520 tris
Animation
It includes 15 animations
Default(no animation)
Fall backward
Fall forward
Fall to the left
Fall to the right
Idle
Jump-short
Jump-middle
Jump-long
Jump-spin
Jump-combination
No
Yes
Run
Walk
Animation type is Generic.
*Humanoid is not supported.
Price $9.99
Mallard Duck Female by WDallgraphics
Include scene demo
14 Animations in root motion
Added extra folder with same animations in-place
2 Textures (4096x4096)
3 Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
1 Scene demo
Low poly model
2668 quad polygons on this mesh
2670 vertices on this mesh
Textures
Mallard_D
Mallard_N
Animations List
eat(203-263)
idle(27-200)
idletolay(266-275)
lay(332-505)
laytoidle(305-314)
run(317-329>
runleft(508-520)
runright(523-535)
swim(278-302)
turnleft(592-616)
turnright(619-643)
walk(0-24)
walkleft(538-562)
walkright(565-589)
Animation demo
Price $15.00
3D Low poly "Seoul" prop Pack by WDii
All objects except the map use one texture and one material.
1. Pack Detail
- all model mesh count : 20,252
- prefab count : 20
- texture size : 512x512
2. Prefab List
- AllPrefabs
- bibimbab
- bush
- folding fan
- gwanghwamun gate
- hangang bridge
- kimchi
- korean drum
- korean man doll
- korean woman doll
- korean mask A
- korean mask B
- leesunshin statue
- lotte tower
- n tower
- sejong the great
- street light
- sungnyemun gate
- tree A
- tree B
- turtle ship
3. Material List
- Unity's Basic Materials.
- object_M, floorA_M, floorB_M, water_M
4. Compatible Unity version
- Compatible Unity version is 2019.2.0f1 or higher.
- Only model files excluding prefabs are compatible with the versions below. However, you need to reapply the material from the model file. You can use it by applying the texture provided in Unity's default Material (Legacy Shader/Diffuse).
Price $59.00
Large Rocks Pack by ARZAON GAMES 3D
Features:
Example Scene
PolyCount: 100~35000
LOD´s: Yes
Collision: Custom
Each rock have it's own textures (Albedo, Normal, Ambient Occlusion, Smoothness) with a 4096 resolution.
The images are in targa and PNG
Visit my profile to get more assets in high quality.
Price $12.99
Offload project builds with Unity Build Server
Unity Build Server is a new way to offload project builds to dedicated hardware, so studios can build projects at scale and improve team productivity. Building projects may not be the first thing people think about when they choose Unity, but figuring out how to handle project builds can be a significant problem as projects […]
The post Offload project builds with Unity Build Server appeared first on Unity Technologies Blog.
Startup Manager by Ilumisoft
Startup Manager provides to you an easy way to setup and initialize your persistent game systems at application startup - no init scene required and working from any scene even in the editor. Say goodbye to your init scene and work faster than ever!
Features
- Initialize persistent game objects at startup without needing an extra init scene
- Test your scenes faster
- Clean and easy to use
- Complete source code included
How It Works
Startup Manager automatically instantiates the prefabs you define and marks them with DontDestroyOnLoad right before the first scene is loaded. So no matter from which scene you enter playmode, all your persistent systems will be ready.
Price $7.99
Park Inc Complete Project + EDITOR by Watermelon Games
HIGH-QUALITY TOP TRENDING GAME!
Swipe over cars to clean the parking area!
Android Demo | Documentation | Discord Support
FEATURES
- Easy-to-use level editor.
- Optimized for iOS and Android.
- AdMob support.
- Unity Ads support.
- iOS & Android share.
- Cross-platform.
- Addictive gameplay.
- Easy to customize.
Price $99.00
Megahammer Megabundle Vol. 1: 8-Bit Music and SFX by Megahammer Studios
Price $25.00
The Victory Stars FX Vol. 2 by Inguz Media Studio
Different designs? I got 7 for you!
Different word options when you win? I got 4 for you!
Different word options in case you loose? I got 2 for you!
And as if that were not enough, you can also find in this pack 2 options for your victories. Victory effects with combinations of 3 or only 1 star as you can see in the video and the images.
Made with particle system animations and basic unity shaders. No custom Shaders.
You will find all the image files in .PSD format, so you can edit them!
¡182 Prefabs in total!
Hope you enjoy! ;)
Price $9.50
Azura2016 by Ruslan
Ready 3D car model in the project. Awesome visual quality and detailed study of all elements (interior, engine, bottom, wheels). It is carefully optimized for all modern devices.
- All materials, textures and other parts of the package are correctly named.
-The model is correctly scaled and aligned along the Z axis.
-Car paint colors and smoothness can be customized.
- Separated and wheels aligned.
-You can make your own UV painting. -Has a simple physical body for collision.
- Clean and optimized geometry.
-The front and rear bumper are separated. Ready for animation.
-Roof and hood are separated. Ready for animation.
- Separate 4 doors. Ready for animation.
- Clean and optimized geometry.
- Separated glass.
-1 model cars.
-7 Texture on the model.
4 Textures 2048 \ 2048 (Body, Salon, Wheels, Normal wheels)
1 Texture 2048 \ 1024 (Light)
2 Textures 256 \ 256 (Grid, Spring)
-Number of polygons in the model.
General: 24456 Triangles
Lod: 1960 Triangles
1 Wheel: 1548 Triangles
4 Wheels: 6192 Triangles
Price $18.00
Sci-fi Forklift - HDRP by FunDev
In addition two models of matching sci- fi floor panels and model of wooden box. Each model has got tow sets of textures for Unity HDRP (Metallic Standard) and URP (Metallic Standard).
Forklift has got four Level of Detail and its own mesh collider. Model is in FBX format and Textures are in png format.
Forklift has 3 textures. Texture resolution: 4096 x 4096 Texture format: png Base Color, Normal Map, MaskMap
LOD 0-38027 tris
LOD 1- 26206 tris
LOD 2- 17763 tris
LOD3- 8920 tris
Models is optimized for use in any kind of projects.
Price $4.99
Interactor - Interaction Handler for IK by Negen Games
Interactor is in Beta stage right now and because of that, it has discounted price for early adopters.
Online Documentation | Forum Thread | Support | Videos | Changelog | Diagram
One Trigger to rule them all
You don't need triggers for every interactable object. Moving triggers even cost more performance. You just need one trigger and that is on the player with Interactor. Interactor checks only the player's trigger and those inside this trigger.
Design with style
Why only players have good looking user interfaces but not developers? Interactor's fancy menus are optimized to not affect your editor workflow & performance. They're not noticeable (Almost the same with regular Inspector UI) and even have zero performance effect when the cursor is not on them. Furthermore, Interactor designed that way in mind and can be used even the player or objects are not selected. All gizmos are toggleable and all effector & target settings can be done by staying in fullscreen SceneView with Interactor completely closed (Folded).
How does it work?
- Set Your Player Parts
Which parts of the player can interact? Add an "effector" for each one of them, set their possible to interact angles and ranges precisely with custom made unique gizmos. It's a one-time setup just for the player, no need to set ranges and angles for every interaction object! Also no limitations for those, you can have setup for a 16 legged spider with each one of them has their own rules.
- Design
Place targets on any object that you want to interact with. Placement is easy! Right-click on any object in SceneView to open the target selection menu. Select your desired player part and done. Target will be spawned as a child to the object. That object is now interactable.
- Interact
When that object enters Interactor's trigger, it will be checked by effectors for it's type (left hand, etc.) and position. If the object has more than one target (a rock can be held by two hands for example) all targets get checked by only the same effector type (no unnecessary calculations). If they're good to go, interaction can be started by player input.
- Animate
Interactions can be achieved without any animations (like clicking on a distant object), with animation files, with procedural animations, or both for more precise & realistic movements. On the procedural part, IK comes into play.
- Inverse Kinematics (IK)
IK handles chained bone rotations when you want to reach a point. So when you set your hand's position & rotation to a new target, it calculates rotations for middle bones. Interactor uses Unity's built-in IK and works like Two Bone IK system. But if you have Final IK (which is a Full Body IK system), Interactor becomes even better because it is more capable to do creative stuff. Final IK version has separate files but Interactor can be switched to any IK system with just a click. It will automatically handle the removal of unnecessary scripts for you.
Also Interactor is a great companion for the Unity Animation Rigging package (which is a bunch of new IK tools in development by Unity). It's not integrated yet (because it is early) but you can still use it on your own.
- Interaction Types & Examples
Interactor has built-in interaction examples and example scenes for everything. Right now, you can add new interactions by coding or use default ones as a template to build on. There are more than 15 interaction types and that library will expand (and half of them will improve) until Beta ends. It's pretty easy to customize example scripts with even low knowledge (Send a message when needed help).
Also every model is included and has 4K PBR textures (Interactor comes with 2K textures from Asset Store to make updates easier, you can download and import 4K texture pack seperately). With additional bonus shaders!
Some of other features
- Interactor works fast & suitable for mobile.
- A lot of freedom to create new interactions that involve body movement.
- Self Interactions! Easily create procedural idle (or for something else) animations. They will play randomly with given odds for each. Set as many as you want with freedom of creativity.
- Main Interactor script is fully commented
- Full source code included (with bonus scripts & shaders)
- Can be used for HDRP and URP, except the custom bonus shaders (Outline, etc). Other than that, Interactor will work just fine.
- Besides InteractorIK & Final IK conversion, convertible to Core pack, which has only core scripts without any interactions & example files for the clean start (one-click example removal).
- Almost everything cached to work faster, from all components to animation & material property hash ids. Not a single GetComponent() called in runtime (except when really needed).
- Tested for both look & functionality on all versions since 2019.1.0 and on dark & regular Unity themes.
- Solid support, just send a message for anything.
There is a lot more to tell about Interactor, if you are interested you can access Online Documentation. There are lots of explanations with diagrams, gifs, videos, scripting API & stuff.
If you have any questions or need further information before you buy, i'm available almost every day!
Price $42.00
Handpainted Forest MOBILE by Taryne-Aly
This package is the version of Handpainted Forest Pack adapted for MOBILE. Designed to build forests. You have just to drag & drop prefabs in your scene to complete it.
More information on the package is provided in the documentation and on my website
OPTIMIZED FOR MOBILE
URP Support: Edit -> Render Pipeline -> Upgrade Project Materials. MORE INFOS IN THE DOCUMENTATION PROVIDED.
PACKAGE CONTAINS 88 MESHES & 212 PREFABS READY-TO-USE Trees with and without LOD 3 Beeches: 1500, 900, 150 tris -> 3 variants in green, mustard, yellow 3 Birches: 1170, 950, 750 tris -> 3 variants in green, mustard, yellow 3 Oaks: 1200, 810, 180 tris -> 3 variants in green, mustard, yellow 3 Dead Beeches: 280, 160, 80 tris 3 Dead Birches: 460, 320, 250 tris 3 Dead Oaks: 360, 210, 120 tris
Vegetation 1 Brambles : 1190 tris 3 bushes : 70 -> 680 tris -> 3 variants in green, mustard, yellow 3 Dead Bushes : 70 -> 310 tris -> 3 variants in green, mustard, yellow 1 Fern + 1 Dead Fern: 300 tris -> 3 variants in green, mustard, yellow 3 Grass: 1320 -> 3360 tris -> 3 variants in green, mustard, yellow 4 Mushrooms : 80 -> 240 tris 6 groups of 2 types of flowers (orange, white, purple): 760 -> 970 tris
Props 1 Hive : 380 tris 3 Pile of branches ( beech, birch, oak) : 420 tris 3 TreeStump ( beech, birch, oak) : 20 tris 3 TreeTrunk ( beech, birch, oak) : 190 tris 9 TreeTrunk_Moss (3 variantes : beech, birch, oak + 3 variants moss in green, mustard, yellow) : 250 tris
Rocks RockBig_A and RockBig_B : 240 tris each. RockBig_A_Moss and RockBig_B_Moss : 360 tris each. RockLittle_A : 60 tris RockLittle_A_Moss : 100 tris RockLittle_B : 120 tris RockLittle_B_Moss : 210 tris RockLittle_C_GRP : 630 tris
15 Atlases of textures (albedo maps) Atlas_Forest_1: 2048-2048 px -> 3 variants in green, mustard, yellow Atlas_Forest_2 : 2048-2048 px -> 3 variants in green, mustard, yellow Atlas_Rocks : 1024-1024 px -> 3 variants rocks (grey, dark grey, beige) + 3 variants moss each time (green, mustard, yellow)
8 tileable textures for ground in 512-512px
5 VFXs 4 Butterflies (bleu, orange, purple and red) 1 Bees for hive with bees
2 Scenes 1 exhibition scene of assets 1 scene demo
FEATURES LODs for all 3D assets Mesh colliders
INFORMATIONS The package includes : The ENG and FR documentation (MUST READ !) The ENG and FR license (MUST READ !) Was tested and works on versions (from Unity version) : 2019.3.15f1 2019.3.12f1 2019.3.7f1 Should you have any question, suggestions or encounter difficulties, contact me.
CONTACTS Support: contact@latelierdetaryne-aly.com Website Twitter Instagram
Price $19.00
Localization system in json format by Denis Dzherihov
The main advantages of this approach to project localization:
1. Unlimited number of languages added;
2. A simple and flexible system for changing the texts in the json file already in the assembled project or in the unity editor;
3. Algorithm for automatic detection of the system language and memorizing the selected language;
4. Ability to add languages already in the assembled project;
5. A system for binding keys to text fields in the project to automatically detect the required translation.
Price $4.99