Military Supplies - VOL.5 - Machines and Devices by Dekogon Studios
Description
This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
Models, textures, and assets created by Dekogon Kollab Artists.
Unity package, lighting, post,and scene setup created in collaboration with artist Jeryce Dianingana.
Technical Details
Features:
13 Prefab Assets44 Textures
11 Materials
High quality texture sets - 2048 pixels +
Optimized for games
Universal Rendering Pipeline
Includes Comm Satellite 01a- 3170 Triangles
Drones 01a - 1801 Triangles
Drone 01b - 1573 Triangles
Drone 01c - 228 Triagnles
Generator 01a - 2930 Triangles
Generator 01b - 11918 Triangles
Generator 01c - 9494 Triangles
Generator 01d - 14848 Triangles
Generator 01e - 12424 Triangles
Generator 04a - 5244 Triangles
Guided Bomb 01a - 2330 Triangles
Infrared Camera 01a - 4480 Triangles
Infrared Camera 01b - 4480 Triangles
Military Generator 01a - 11031 Triangles
Mortar 01a - 5470 Triangles
Mortar 02a - 5279 Triangles
Range Finder 01a - 12902 Triangles
Range Finder 01b - 4427 Triangles
Range Finder 01c - 1598 Triangles
Range Finder 01d - 124 Triangles
Range Finder 01e - 3992 Triangles
Range Finder 01f - 2765 Triangles
Support Email - contact@dekogon.com
Dekogon
Price $39.99
Node editor for Unity3d by Megalanthus
Features:
- For the editor only (not for runtime mode!).
- Based on UIElements.
- Undo/redo is supported.
- Graph scaling.
- Graph autoscrolling when dragging/connecting nodes.
- Automatic graph calculation.
- Expandable graph and node context menu.
- Easy creation of custom nodes.
- Renaming nodes.
- Group move/clone/delete graph nodes.
- Possibility to connect ports of various types.
- Highlight port connectivity when capturing a port.
- Full customization of appearance using uxml templates and uss styles.
- Separate templates for normal/collapsed node state.
- Ability to create tooltips and help popups for nodes.
- Automatically instantiate data for a node.
- Different event handlers allow you to implement different additional functionality.
Detailed documentation can be found here
Price $49.99
More 3D Toilet Lowpoly Models by WDii
There are more models of Toilet.
All objects except the ground and wall use one texture and two material.
1. Pack Detail
- all model mesh count : 21,504
- model count : 88
- texture size :
> object_D : 512x512
> tile_D : 256x256
> wallpaper_D : 256x256
2. Model List
- bath chair A
- bath chair B
- bath sponge A
- bath sponge B
- bath sponge C
- bath sponge D
- bathtub
- bathtub duck doll A
- bathtub duck doll B
- body lotion
- bucket
- cleaning brush A
- cleaning brush B
- cleaning brush C
- cleaning brush D
- clothes hamper A
- clothes hamper B
- clothes hamper C
- comb A
- comb B
- comb C
- conditioner A
- conditioner B
- cup
- detergent liquid
- detergent powder
- disposable razor
- electric shaver
- flowerpot
- foam cleansing
- hair drier A
- hair drier B
- hand wash A , Body
- hand wash B, Body
- italy towel A
- italy towel B
- lotion, bottle
- mask pack A
- mask pack B
- medicine bottle A
- medicine bottle B
- medicine bottle C
- moisturizer
- mop
- picture frame
- plunger A
- plunger B
- razor
- shampoo A
- shampoo B
- shaving cream, cap
- shit
- shower ball A
- shower ball B
- shower cap A
- shower cap B
- shower gels A
- shower gels B
- skin, bottle
- soap A
- soap B
- spray, cap
- toilet
- toilet brush A
- toilet brush B
- toilet fan
- toilet foothold B
- toilet light
- toilet slipper A
- toilet slipper B
- toilet wastebasket A
- toilet wastebasket B
- toothbrush A
- toothbrush B
- toothpaste
- towel A
- towel B
- wash base
- washing machine
- waste paper A
- waste paper B
- weight balance
3. Material List
- Unity's Basic Materials.
- object_M, floor_M, glassA_M, glassB_M, glassC_M, glassD_M, mirror_M, wallA_M, wallB_M etcA_M, etcB_M
- Texture : object_D, tile_D, wallpaper_D
4. Compatible Unity version
- Compatible Unity version is 2019.2.0f1 or higher.
- Only model files excluding prefabs are compatible with the versions below. However, you need to reapply the material from the model file. You can use it by applying the texture provided in Unity's default Material (Legacy Shader/Diffuse).
Price $42.90
Asset Set - Gradient Desert by YOUPOLY
Sample Scene
This low poly cartoony set contains:
- House
- Sheep
- Greenery
- Stones
- Extra Props
All models are textured with 64x64 / 32x32 gradient textures!
This set is perfect for mobile applications due to low poly-count and very small gradient textures!
All models have a low poly count, ranging from a 50 triangles for the simplest models, to 22000 triangles for the more complex ones.
Price $9.99
Mechanical ScyFy Box by Premier Soul
It contains 2 gears which rotate to elevate the upper part of the box, can be used with the console prop for an automatic opening.
Also has a handle prop for manual opening.
The system has values to control the duration of the opening and closing, the smoothness and maximum openning range.
Features:
Texture Set: Albedo, Metallic, Normal for Handle and Box, upper and lower part;
Texture resolutions: Base color for Box, upper and lower part 8192x8192, main textures are 4096x4096, and hidden ones are 1024x1024;
Format: .fbx;
Polycount: 9 227 tris, 7 362 vertices in total;
Scale is 1 by 2.
Price $4.99
Advanced Audio Manager by Relativity Developers
Features:
• Auto instantiation of audio sources, no more clutter in the editor hierarchy!
• Randomizable pitch and volume to make repeated sounds less boring.
• Call sounds by strings!
• 2D UI Audio Support (on hovering, on clicking, etc.)
• Audio Trigger Zone (2D and 3D)
Price $4.99
Skinned Mesh Dismemberment (for Puppet Master) by Hermit Mode
"PM Skinned Mesh Dismemberment Engine" is a system that allows skinned mesh humanoid puppets to have dismemberable limbs.
It differs from the Puppet Master logic "Disconnect Muscles" in that it allows an animated skinned mesh to be gibbed, without need for seperate meshes for limbs.
Included are different demos showing distinct usages of the system, with raycast or collider based dismemberment plus adaptive legless animation setups. Any limb can be marked as "fatal" meaning the puppet will be killed upon its dismemberment.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/skinned-mesh-dismemberment-engine-for-puppet-master.974760/) or via support@hermitmode.com.au
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Compatible with Unity 2019.4.9
Price $14.99
Massive Battle AI (Combined) by Hermit Mode
It is built off systems created for PC Videogame "Emu War".
Using proprietary logic, it allows hundreds of units to enter into an infinite battle either for completely dynamic background atmosphere, or interactive battles for your game.
It also allows quick and simple prototyping of aerial and tank battle gameplay.
Included are multiple demo scenes including "dogfight", "dragon battle", "tank battle" and "combined battle", with Player Controlled Setup prefabs there to let you immediately jump into the action and enter the fight.
Meshes can easily be switched changing the nature of the battle instantly.
In depth documentation is also available which offer explanatory manuals which details the system, and easy step by step setup guides.
You can have an aerial battle of hundreds of units up and running in less than a minute with easy prefabs ready to go, no code needed.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/massive-battle-ai-combined-air-and-tank-battles.974610/#post-6336255) or via support@hermitmode.com.au
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Minimum compatibility is for Unity 2019.4.9
Price $49.99
Better Buttons for Character Movement | Android & IOS by Hot Soup Games
✅ With Better Buttons asset, you can easily move your character using high performance based hold click buttons.
✅ Easy and flexible! You can easily use it without typing any extra code.
✅ Has TextMeshPro support!
✅ Bonus: With Timed Click Buttons, you can do some awesome stuff like reloading gun, giving reward to the player etc..!
❤️ That's it!
Also check out my Android & IOS localization system!
Price $4.99
Better Editor 2 Pack by ShrinkRay Entertainment
"Should be built into Unity"
"Great time saver for those who dash about their scenes like maniacs"
"Gone is the frustration of navigating in the scene view."
"This imho is a 10 star asset!"
BUNDLE AND SAVE 33%, each asset is $15 each or get them together for $20!
Scene Pilot is a fun and unique way of getting around your scene in a way you never thought possible. Just point into the distance, and fly there! A convenient preview window will show your final destination. That's not all! You can actually adjust the rotation and position and land exactly where you want, how you want!
Perfect F replaces and enhances the vanilla "F" key and 'fixes' it so that it actually works like you always expected it to. Never again will you zoom OUT when you almost certainly meant to zoom in. Beyond that, you'll love the ability to rotate left and right or tilt up and down around the Game Object. My favorite feature is Canvas mode where it will perfectly line up a Worldspace Canvas to your view so you can just get to work moving your UI around. Camera mode will put you exactly in the same vantage point as the camera you selected. And Terrain mode will hover slightly over and slightly above your terrain. It's perfect!
Both these tools have one goal in mind: SAVE YOU TIME AND HAVE FUN DOING IT.
Price $20.00
Minesweeper Template (OOP) by Selv Assets
Include landsacpe and portrait orientation.
Include fullscreen and generation field by size modes.
The main goal of this game template is find all bombs. Don't forget to read README file after purchase and watch video review.
If you have any questions or suggestions - write me an email: support@selvassets.ltd.ua
Price $9.99
Ultimate Replay 2.0 - Trial Version by Trivial Interactive
Ready to upgrade? This is a free trial version intended for evaluation purposes only. Take a look at the full version of Ultimate Replay 2.0.
The asset works by recording 'snapshots' of the scene at regular intervals. These snapshots can then be used to reconstruct the scene during playback to produce smooth and accurate replays.
Due to thestate based nature of the asset, it is possible to view replays from any angle or even fly around the scene as playback occurs.
Ultimate Replay 2.0 is desgined to be versatile and easy to use and can be used to create kill-cams/death-cams, action replays, ghost vehicles and much more.
Features
• Quick and easy setup / integration into existing projects.
• Simple API for replay and playback control means that very little scripting knowledge is required.
• Record and replay as many different objects as you want simultaneously.
• Uses a state-based replay system meaning that you can view playback from different camera angles or even fly around as playback occurs.
• Full support for instantiation or destruction of objects during recording.
• Fully interpolated playback means that you can record at ultra-low frame rates (5fps and less) and retain smooth and accurate replays.
• Supports playback at any speed from ultra-slow motion to 2 or 4x.
• Supports reverse playback which can be used to produce a rewind effect.
• Playback can be paused and resumed at a later date.
• Full playback seek support allows you to jump to any point in a recording.
• Full control over recording frame rate to make sure you capture the best quality recording at the smallest memory cost.
• Recording an object is as simple as attaching a replay component.
• Built-in support for recording transform, audio, particles, animation, and more.
• Easily create your own component recorders to expand the capabilities.
• Memory recording can be setup as continuous or as a rolling buffer configuration.
• File support means that you can create persistent replays for later game sessions.
• Highly optimized file format allows for lengthy replays with minimal file size and high performance streaming.
• ReplayVars allow script variables to be recorded simply by adding an attribute.
• Get useful hints about the storage space requirements for all replay objects.
• Includes example GUI controls for playback manipulation.
• Comprehensive .chm documentation of the API for quick and easy reference.
• Fully commented C# source code included.
Demos
Ultimate Replay 2.0 includes the following demo games to show how certain replays can be implemented:
• FPS shooter featuring killcam.
• Racing game featuring ghost vehicle.
Support | Forum | Documentation
Price $0.00
Ultimate Replay 2.0 by Trivial Interactive
Want to try before you buy? Take a look at the free trial version to see if Ultimate Replay 2.0 fits your needs.
The asset works by recording 'snapshots' of the scene at regular intervals. These snapshots can then be used to reconstruct the scene during playback to produce smooth and accurate replays.
Due to thestate based nature of the asset, it is possible to view replays from any angle or even fly around the scene as playback occurs.
Ultimate Replay 2.0 is desgined to be versatile and easy to use and can be used to create kill-cams/death-cams, action replays, ghost vehicles and much more.
Features
• Quick and easy setup / integration into existing projects.
• Simple API for replay and playback control means that very little scripting knowledge is required.
• Record and replay as many different objects as you want simultaneously.
• Uses a state-based replay system meaning that you can view playback from different camera angles or even fly around as playback occurs.
• Full support for instantiation or destruction of objects during recording.
• Fully interpolated playback means that you can record at ultra-low frame rates (5fps and less) and retain smooth and accurate replays.
• Supports playback at any speed from ultra-slow motion to 2 or 4x.
• Supports reverse playback which can be used to produce a rewind effect.
• Playback can be paused and resumed at a later date.
• Full playback seek support allows you to jump to any point in a recording.
• Full control over recording frame rate to make sure you capture the best quality recording at the smallest memory cost.
• Recording an object is as simple as attaching a replay component.
• Built-in support for recording transform, audio, particles, animation, and more.
• Easily create your own component recorders to expand the capabilities.
• Memory recording can be setup as continuous or as a rolling buffer configuration.
• File support means that you can create persistent replays for later game sessions.
• Highly optimized file format allows for lengthy replays with minimal file size and high performance streaming.
• ReplayVars allow script variables to be recorded simply by adding an attribute.
• Get useful hints about the storage space requirements for all replay objects.
• Includes example GUI controls for playback manipulation.
• Comprehensive .chm documentation of the API for quick and easy reference.
• Fully commented C# source code included.
Demos
Ultimate Replay 2.0 includes the following demo games to show how certain replays can be implemented:
• FPS shooter featuring killcam.
• Racing game featuring ghost vehicle.
Support | Forum | Documentation
Price $32.00
3D Low poly "Paris" prop Pack by WDii
All objects except the map use one texture and one material.
1. Pack Detail
- all model mesh count : 18,010
- model count : 30
- texture size : 512x512
2. Model List
- baguette
- block
- bush
- croissant
- eiffel tower
- grape
- louvre museum
- macaron A
- macaron B
- macaron C
- monalisa
- notredame cathedral
- paris pantheon
- rocking chair
- street light A
- street light B
- table A
- table B
- table C
- table D
- table base
- table chair
- taxi
- tree A
- tree B
- triumphal arch
- venus
- wine bottle
- wine glass
- wine set
3. Material List
- Unity's Basic Materials.
- object_M, floorA_M, floorB_M, floorC_M, glass_M, guardrail_M, load_M
4. Compatible Unity version
- Compatible Unity version is 2019.2.0f1 or higher.
- Only model files excluding prefabs are compatible with the versions below. However, you need to reapply the material from the model file. You can use it by applying the texture provided in Unity's default Material (Legacy Shader/Diffuse).
Price $59.00
Desert Egyptian Music Pack by Invadable Harmony
Featuring ethnic instruments with hypnotic percussion rhythms, this cinematic Egyptian background music is perfect for your fantasy Arabian games.
Listen to the full pack on soundcloud.
TRACKLIST
1. Kingdom of Sands [1:40]
2. A Man's Journey [2:37]
3. Burning Sun [1:23]
4. The Fire Within [2:33]
5. Cunning Mirage [1:17]
6. Sahara [1:59]
7. Ancient Wind [1:11]
8. Haunting Desert [1:53]
9. Unwavering [2:08]
10. Tales of the Lost Queen [2:24]
11. The Persian Raider [2:08]
All files are in: WAV, Stereo, 44.1 Khz, 16bit.
If you have any questions or would like a custom soundtrack for your game, feel free to contact me at: invadableharmony@gmail.com.
Price $14.99
Pirate girl by Dary Palasky
model have four skins
Texture types: Color(Albedo),Alpha,
Normal,Metallness,Roughness,Height, AO in TGA Format
Head 4096x4096px
Body 4096x4096px
Armor 4096x4096px
Weapon 4096x4096px
Hair 1024x1024px
Character height 175 cm with Hat Character FBX in A-pose with biped bones
Polycount:
Polys: 12822
Verts: 13946
Tris: 24559
Animation 27:
Attack(7)
Idle(3)
Walk(3)
Walk back (3)
Walk left (3)
Walk right (3)
Run (3)
Death (2)
Rigging & Skinning - Maya
Render - Marmoset toolbag
Textures - Substance painter
Modeling - Zbrush
Retopology - TopoGun
Price $4.99
Unity Reflect beta release adds new viewer to improve user experience and workflow
New beta version of Unity Reflect delivers a user-friendly stand-alone application for the design and construction community while improving on development workflows. Unity Reflect has always provided a platform for developers to customize and build their own applications. Over the last few releases, we’ve concentrated on enhancing the user experience and making collaboration in real-time […]
The post Unity Reflect beta release adds new viewer to improve user experience and workflow appeared first on Unity Technologies Blog.
Foundation Library by Stan's Assets
Foundation Library is a free open source product that contains lots of useful APIs, Utilities and Extension methods. We do not provide any articles or tutorials for these plugins. But we do try to keep every public API documented and self-explanatory..
API Reference | Wiki | Git Hub | Forum | Support
HighLights:
• Utilities - The collection of various utility methods.
• Editor Utilities. - The collection of utility methods for the Unity Editor.
• Extensions. - Extension methods for default C# and Unity Objects.
• Patterns. - Well-known design patterns like Singleton, Factory, Pool, etc.
• UI Toolkit. - Helper methods, extensions, utilities.
You can aslo install this package via UMP
In fact, we encourage to use UMP. Package get's a constant update, but we will only upload major updates on the Asset Store. Please check out the latest version here.
We also offer few ways how you can add this package into the project via UMP:
At Stan's Assets, we make Plugins, SDKs, Games, VR & AR Applications. Do not hesitate do get in touch, whether you have a question, want to build something or just to say hi :)
Website | Github | Scripting Reference | LinkedIn | Youtube
Price $0.00
Lava Rock Man by uiStudios.com
The character comes with 12 cool premade animations but because it is using the Human IK skeleton from Maya it will work with any motion capture data file. If you require specific animations please get in touch with me.
As an added bonus, the unity package file includes a lava rock asset, which you can see in the video preview.
RockMan Animations
Idle: 1-91
Idle2 Aggressive: 97-187
Slow Walk: 193-313
Running: 317-363
Hit01: 367-446
Hit02: 450-523
Hit03: 544-620
Death: 624-841
Attack01: 846-912
Attack02: 917-1077
Victory: 1085-1355
Battle Roar: 1362-1686
PBR textures
-Albedo
-Emissive
-Roghness
-Metallic
-Normal
Faces: 6222
Verts: 6320
Tris: 12444
Price $25.00
Elijah - Low Poly Modular 3D Character by Rutz Studios
Elijah is a modular avatar designed to fit any need for your low poly adventures. It presents a fit male body, typical of any hero.
The avatar is built so you can exchange gear seamlessly as well as alter the mesh with Blend Shapes for a bit more uniqueness.
Elijah comes with common expressions and mouth movement built with Blend Shapes on the head mesh. These will allow you to lip-sync as well as modify the face for a bit more unique look.
This is the initial pack of this series and the base avatar, you'l be able to acquire topic specific gear that will fit Elijah for any occasion.
You can test it out in this Web-GL Build
Whats included:
-Elijah base body (Humanoid Rig)
-Hair
-Armor Set
-Robe Set
Props
-Dagger
-Broadsword
-Claymore
-Bow/Arrow
-Hammer
-Tower Shield
-Glaive
-Small Potion Vial
-Medium Potion Vial
Price $0.00