UPM Package Utilities by Kent Simon
Creates the standard UPM file folder structure properly named asmdefs and namespace roots.
After entering your naming details for the package, readme, and description information, select create, and the entire subfolder with required files is created and structured correctly. Asmdefs with properly named namespaces are automatically generated.
Save out the tarball for sharing and or uploading to a package registry.
This is meant as a time saver tool for developers that create and use UPM packages.
Price $4.99
Sci-Fi Environment & Vehicles Pack by Hayq Art
- 38 models
- 40 prefabs
- 4 shaders
- 22 textures
This wonderful asset pack contains everything you need to bring your sci-fi themed projects to life. With 35 models, you’ll have a variety of buildings, roads, road signs, and more at your disposal.
Our Sci-Fi Mini Package contains essential elements which can be used together or separately in order to create any kind of sci-fi setting you desire.
Get the Sci-Fi Mini Package today and take your game development journey into the future!
Price $19.99
Swell Water by Tiny Phoenix
Introducing "Swell", the easy-to-use wave creator and buoyancy system for Unity. With Swell, you can create dynamic bodies of water that feel just right, with fully customizable wave properties including amplitude, frequency, and direction. Swell's dynamic SwellMesh technology makes it perfect for creating vast oceans or complex river systems, with highly optimized float physics that make your water feel realistic.
With Swell, you can easily create any wave system you want, and attach SwellFloaters to rigid bodies for seamless floating. Swell also works with any Unity rendering pipeline, and can be coupled with any existing water shaders you like. Plus, with built-in example scenes and a fully customizable wave editor, Swell is easy to use and perfect for any environment.
So if you're looking for a flexible and powerful water simulation asset for Unity, look no further than Swell. Get it today and start creating amazing water effects in your games and applications!
• Create vast oceans or river systems
• Easy to use right click context menu
• Fully customizable and easy to use wave editor
• Highly optimized float physics
• Example scenes to demonstrate all functionality
• Works with any Unity rendering pipeline
• Dynamic mesh controllable for your needs
Price $20.00
FPS Guns with AI Zombies - PC and mobile versions by XBR games
There are two parts 1.FPS 2.AI zombies (Navmesh system)
Zombies can attack player and player can attack and kill zombies.
* Weapon drop and pickup feature not availabe
1. Change the weapons to get different guns, with zoom / close hold feature.
2. All weapons have unique sounds.
3. Shotguns can fire multiple bullets which can hit different enemies.
4. Snipers zoom feature.
5. All guns have recoil.
6. All guns have dynamic crosshair based on walk, run, shoot etc.
7. Damage caused by bullet of any gun can be adjusted.
8. Knife included.
9. Granade blast with hit is included.
10. Different Footsteps sounds in Grass,Sand,Concrete,and water.
11. FPS (Frame/second) meter is shown on top left of the screen.
12. All weapons have bullets in magazing and bag showing on top Right.
13. Player health is shown on top right (as 100).
14. Player health decreases when enemy hits player.
15. AI enemies included.
Price $35.00
Idyllic Ancient Ruins by Halberstram Art
A modular asset pack for creating stylized ancient ruins environments, temples, and destroyed cities
All demo scenes are included (from screenshots)
URP Compatibility:
-In order to use the asset pack with the Universal Render Pipeline, simply convert Project Materials to URP Materials
Package Contains:
-Variety of destructed architectural pieces
-Stone Walls with varying degrees of destruction
-Large Buildings and Temples
-Pavilion Building
-Various Columns
-Gateways
-Ground tiles
-Staircases
-Platforms
-Stone Fences
-Sculpture
-Rune Stone
-Trees
-Bushes
-Lianas
-Wall Leaves
-Roots
-Rusty Props
Other Info
-Texture Sizes: 1024x1024, 2048x2048
-Polycount ranges: From 15 for smaller assets up to 30,000 for larger assets
-Works on Unity Versions 2017.1.0 or higher.
Price $40.00
Starter Mobile first/3rd person controller with UI example by Hussain Ahmed Sadhin
support android,Ios
Please select both input method in player setting instead of old or new
aimed for 1920x1080 p and this ratio
This package will work as huge headstart,its hard to make it work in existing project so I recommend starting with a new URP project.
Basic In game feature
- -Pinch to zoom in or out
- -swipe to rotate
- -pinch to change pov(1st/3rd person)
- -rotate to camera's direction
- -multitouch supported
- player can sit.
- smooth control.
- can swim.
- swim underwater and surface
I will update with necessery tutorial and documentation
soon
APK DEMO
https://1drv.ms/u/s!Ap02_CwzjKYomRu8TOAVwjwrx6X6?e=6TSERH
I dont own the character
The character
Price $30.00
Enemy Ai System by Remesh Games
FEATURES:
---------------
1- Hearing System
2- Sight System
3- suspicion
4- Distract and AI Investigation
5- Patrol System
6- Voice Reaction Clips [Unlimited Voices]
7- Enemies are able to hear the shooting each other
8- Destroy [Enable, Disable].
9- Patrol point [Arranged, Random]
10- The ability to insert Unlimited waypoints
11- You can change Damage, ammo, SFX, VFX, etc
12- The ability to change loudness
13- The ability to Reload
14-Change Damage value.
15-Change Health value.
NOTE: This asset pack is compatible with single-player only and does NOT support multiplayer.
***PLEASE If you have any questions about our product, feel free to contact us via email.
Enemy AI System: an easy system that allows you to create artificial intelligence for the Enemies in your games, you can quickly and easily drag-and-drop into your project and easy to modify the properties of the NPC (Voice Acting Clips, Hearing Sight, suspicion, Damage, Health, and much more) according to your needs, this asset compatible with any project for single-player only.
Price $100.00
Transformer HDRP by Vlad Belza
Number of textures - 12
Number of materials - 4
Texture dimensions - 4096x4096
Polygon count - 10580
Number of meshes - 4
Rigging - No
UV mapping - Yes
LOD - No
Types of texture maps - PBR
3D model of an old Soviet transformer with unique textures divided into 4 texture sets. All textures in 4k resolution. The model consists of 4 meshs.
Price $0.00
POLY STYLE - Vegetation Pack 2 by GameBatata Studio
Number of meshes/prefabs : 48
Polygon count : 200 ~ 8000 per models
Number of Materials : 27
Number of textures : 3
Texture dimensions : 3x512
UV mapping: No
LODs: None
A generic vegetation asset in the Low Poly style.Contains more than 48+ models, what can be used in the scene only by dragging.
Suitable for projects of different genres: Game, Animation, AR, VR, etc.
This asset adopts the new 3D production standard to improve compatibility between assets.
We will continue to making some new free assets, hoping that kindness and generosity will help more people.
◆ Key Features ◆
- -Supports Built-in + URP render pipelines
- -Lightweight Asset Pack
- -Models share materials, customize your colors
- -Low-poly model
- -Efficient and easy modules usage
- -Include demo map
◆ Models ◆
- Buildings (x5)
- Environment (x18)
- Grass (x11)
- Hill (x10)
- Stone (x3)
- Water (x1)
♥Asset Story♥
It's a huge upgrade over the POLY STYLE - Vegetation Pack, which has higher model quality and compatible with the other assets. Thank you again for your support over the years :-D
♥Asset Links♥
POLY STYLE - Sci-Fi Desert Outpost
POLY STYLE - Sci-Fi Outpost Soldiers
POLY STYLE - Sci-Fi Forest Fortress
POLY STYLE - Sci-Fi Fortress Soldiers
POLY STYLE - Night Circus Killer
POLY STYLE - Sci-Fi Distant Space Station
POLY STYLE - Sci-Fi Forgotten Soldier
♥About Us♥
Since joining the Asset Store in 2017, we have been dedicated to creating efficient 3D assets.
It's all because of your fully support during these years that we can grow up rapidly,also our studio has been able to continue creating more assets.
When these 3D assets appear in your project, it will be our pleasure :-D
Finally, sincerely appreciate each user who purchased the asset.What's more,hopefully it will speed up your production process and reduce your investment.
Price $0.00
Koi Particles by Unluck Software
Requires Shader Graph
Installed from the Package Manager
The shaders should be easy to retarget to URP or HDRP by using the Shader Graph interface.
The Shader Graph can be downloaded via the Package Manager.
Change to URP or HDRP
- Double click the shader file to open the graph editor.
- In the Graph Inspector Settings
- Add or change active targets to Universal or HDRP then click Save Asset.
- See video for more guidance.
- https://www.youtube.com/watch?v=H6EP27o1ZCI
Mesh Details
159 tris
113 verts
1024x1024px textures
Shader Graph for the Built-in pipeline is only available for Unity 2021.3+
Koi Particles is a shader animated fish particle effect. Easily drag and drop into the scene. Uses the Unity particle system, so it is easy to adjust or change the effects.
Features
- Customizable
- 18 Particle System Prefabs
- 3 Unique textures
- LowPoly
- Demo scene to easily browse the effects
- Medium resolution textures suited for particles
- Custom Shader
- See technical details for more info.
Simple Particle Scaler available for free after purchase.
Compatible with Unity 2021.3 up to new versions of Unity(2022+)
Support available for assistance if any problems should occur.
Price $15.00
HQ Powerstation Props - PBR by VIS Games
All textures all 2k (for smaller props) and 4k for the bigger ones.
All texturesets include Albedo, Normal and Maskmap (Metallic, AO and Smoothness)
Polycount per object for LOD0 between 1000 and 8200.
Package supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
This pack contains 13 different powerstation / substation props like transformators, circuitbreakers and more.
-All objects come with LOD (2 or 3 levels of detail for each object)
-5 different colorsets
-Each colorset with and without additional dirt.
All textures all 2k (for smaller props) and 4k for the bigger ones.
All texturesets include Albedo, Normal and Maskmap (Metallic, AO and Smoothness)
Polycount per object for LOD0 between 1000 and 8200.
Package supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
Price $24.95
Stylized Werewolf - 01 by Game-Ready Studios
Number of meshes: 1
Tris/vert count:
1788 triangles
1330 vertices
Number of anims: 17
Anims list:
Fours:
- Attack - 3
- Death - 1
- GetHit - 2
- Idle - 1
- Run - 1
- Walk - 1
Full Growth:
- Attack - 2
- Death - 1
- GetHit - 2
- Idle - 1
- Run - 1
- Walk - 1
Textures: 4096x4096 PBR + Diffuse
Low-Poly Game-Ready Stylized Werewolf for your mobile or desktop project
Price $14.99
Simple Google Sign-In for Desktop, UWP, WebGL by Hippo
My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs!
Setup steps:
Please visit our GitHub for setup instructions.
How it works for Windows and Mac:
● Request auth code with loopback to localhost
● Receive auth code by listening localhost using System.Net.HttpListener
● Exchange auth code for access token using UnityWebRequest
● Get user info (OpenID, name, email) using access token with UnityWebRequest
How it works for Universal Windows Platform:
● Request auth code with redirecting to the app using deep linking
● Receive auth code by handling Application.deepLinkActivated
● Exchange auth code for access token using UnityWebRequest
● Get user info (OpenID, name, email) using access token with UnityWebRequest
How it works for WebGL:
● Request access token with redirecting by URL (the app will be launched in a new browser tab)
● Get access token from Application.absoluteURL
● Get user info (OpenID, name, email) using access token with UnityWebRequest
Support:
● GitHub - wiki
● GitHub - bugs & requests
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Price $0.00
Car Controller for GC2 by RvR Gaming
DESCRIPTION
Car Controler for Game Creator 2 is an easy to setup car controller for Game Creator.
FEATURES
• Main Component: allows you to configure a car for your game world by implementing a physics-based car controller.
• Triggers/Conditions/Actions: use custom Game Creator 2 triggers/conditions/actions to control the Car Controller.
• UI Scripts: Allows you to display car information in your User Interface.
• Camera Script: Custom car interior script for the car controller.
COMPATIBILITY
• Requires Game Creator 2: Only the core of Game Creator 2 is required.
• Unity: This asset is compatible with Unity Personal, Plus and Pro.
COMMUNITY
Join our Discord server for support and check out our YouTube Channel for Game Creator tutorials.
Price $19.99
Ruth2 v4 Rigging
Sean Heavy has documented a process to add an armature/rig to the Ruth2v4 open source mesh avatar and to export components of the avatar for Second Life and OpenSim using the Onigiri Blender add-on. These notes are to provide some initial help while the process is being tested. The blog post will likely evolve as the process is tested and refined.
Using Onigiri add-on for Blender available at https://github.com/nessaki/OnigiriYou only need the Onigiri.zip file to use as the add-on.
From the Ruth2 repository at https://github.com/RuthAndRoth/Ruth2 obtain ./Mesh/Ruth2_v4/Ruth2v4Dev.blend
Steps 1-14 is just a one time setup for rigging:
- Open the Ruth2v4Dev.blend file.
- Save it somewhere safe or a temporary location for testing.
- Select the mesh object Ruth2v4; copy & paste it.
- Rename the pasted version to Ruth2v4_ForRigging, to avoid confusion.
- Hide all but the object Ruth2v4_ForRigging, also to avoid confusion.
- In the Onigiri menu->Rig Creation tab, click on “Enable additional choices”.
- Click on “Add Female Default Devkit Rig” to create a rig for Ruth.
- It helps if you select the new rig; go to the “Object Data Properties” tab (looks like a guy running); click on “Viewport Display”; check “In Front” to see the rig easier.
- Select the object “Ruth2v4_ForRigging”.
- Go to the “Skinning/Weights” tool in Onigiri.
- With “Ruth2v4_ForRigging” selected, click on “Lock Mesh(s)”. This should put it’s name in that field.
- Select the Onigiri rig.
- With the Onigiri rig selected, click on “Lock Weight Sources”. This will parent the armature to the mesh.
- Note that this newly rigged mesh will not work well in SL/OS. Some parts are not rigged correctly, but this does not matter since we won’t be using this rig in SL/OS.
Save this as a .blend file so it is available with these setup steps already completed.
These instructions are for rigging the actual mesh objects for use in SL/OS:
- Go to the “Skinning/Weights” tool in Onigiri and keep the newly created mesh, “Ruth2v4_ForRigging”, and it’s rig visible.
- Make visible the next mesh or meshes you want to rig for SL/OS (say Ruth2v4Business + Ruth2v4Hands).
- Select it/them (e.g. Ruth2v4Business + Ruth2v4Hands).
- With your yet to be rigged mesh object(s) selected (e.g. Ruth2v4Business + Ruth2v4Hands), click on “Lock Mesh(s)” in Onigiri. This should put its name or a number of meshes in that field.
- Select the mesh “Ruth2v4_ForRigging” (not the rig, just the mesh) and click on “Lock Weight Sources”. This should put it’s name in that field, but not attach the rig yet (unlike before).
- Click on “Parent Armature Only”
- This will rig your mesh object (e.g. Ruth2v4Business + Ruth2v4Hands) for SL/OS.
- Select this mesh object(s) (e.g. Ruth2v4Business + Ruth2v4Hands) and click on “Export Mesh For SL / Opensim” in the Onigiri “Mesh Export” tab.
- Name the exported Collada file and save it. You should be able to import this DAE file into SL/OS.
Repeat these last 9 steps for all mesh objects you want to rig and import to SL/OS.
SL/OS Mesh Import Settings:
- Model name should be set to something sensible.
- You could set the level of Detail for “Lowest” to 0 and under Physics set that to Lowest.
- Under Rigging, “Include skin weight” should be ticked (as it is by default).
- “Include joint positions” does not need to be ticked (as it also is by default).
- Then hit “Calculate weights & fee” and upload.
- Attach the uploaded mesh to a suitable attachment point.
- Texture it with Bakes (Head, Upper and Lower as appropriate) or suitable textures.
- Optionally add the Ruth2v4 scripts from the Ruth2 GitHub repository or as available inworld via the Ruth2v4 Second Life Marketplace distribution and on the RuthAndRoth region in OpenSim/OSGrid to connect up with the Ruth2v4 HUD.
Droll Robot 05 by GrigoriyArx
Polycount: 4044triangles.
PBR textures, Albefo texture able toy use for Toon style render.
6 different variation of texture.
Miniguns projectiles effects and logic, controller(scripts) and example scene are included.
Animations:
- Idle
- Walk forward
- Walk backward
- Strafe left
- Strafe right
- Turn left
- Turn right
- Turn while walking left
- Turn while walking right
- Projectile attack
- Take damage from left
- Take damage from right
- Look around
- Die
This robot has 2 miniguns that spin up before shooting stars, and smoothly stop after shooting is over. There is also a set of shot effects and even cartridge cases are falling onto the floor.
Price $18.00
VFX Graph - Earthbender - Vol. 1 by Gabriel Aguiar Prod
12 Earthbender Abilities done entirely with Visual Effect Graph.
This package includes:
-12 Earthbender Attacks (1 super customizable VFX Graph)
-Highly Customizable (change texture, mesh, color, animation curves, size, shader settings, timings, etc in the inspector)
-Stylized Smoke Shader
-HDRP and URP only
-Limited Mobile support (high-end mobile devices only)
-Documentation
Originally made in URP, adapted to HDRP.
Visual Effect Graph from the Package Manager is required.
Contact me for any questions (check my profile here in the asset store for contacts).
More VFX Packages:
- Unique Toon Projectiles Vol.1
- Unique AoE Magic Abilities Vol.1
- VFX Graph - Mega Pack - Vol.1
- VFX Graph - Mega Pack - Vol.2
- VFX Graph - Mega Pack - Vol.3
Socials:
YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD
Price $10.00
Loading Screen Studio by Michsky
Major update! Direct upgrade from 1.x to 2.x is not supported. If you're using the old version, delete the LSS files/folder before upgrading.
• Easy To Use
LSS only needs a single event call to run. You can call a single line in your script or just use a button.
• Additive or Single - whichever you want!
You can easily switch between single and additive loading modes using the LSS Manager. Regardless of the selected mode, you get a clean and smooth loading screen.
• Editor Tools
Instead of changing everything one by one, use the provided editor tools to change them all in seconds. Add or change anything in Unity, no need to fiddle with code or external tools.
• Different Loading Screen Presets
You can easily assign different loading screen presets to each loading process. There are 5 different loading screen presets to get you started quickly. You can customize them or create new presets according to your needs.
• Different Loading Spinners
There are 6 different loading spinners to begin with. Spinner system is modular, so you can create new spinners or customize the current ones.
• Background Transitions
LSS supports both static and smooth random background transitions.
• Hint System
Supports both static and random hints with a fixed time option.
• Virtual Loading
If you want the loading screen to remain visible for a certain period of time despite the loading process, you can use the virtual loading feature.
• Other Goodies
Press Any Key system, laod with trigger or tag, loading callbacks and more!
If you have any questions, suggestions or feedback, please feel free to contact me by clicking here.
Website | Discord Server | Documentation | Windows Demo
Price $20.00
MEST - Messy's Easy Settings Toolkit by MessyCoder
Features
- Over a hundred ready to use settings to control the camera, graphics, quality, render settings, post processing etc, See Below:
Audio:
Volume controls
Camera:
AllowHDR
AllowMSAA
AllowDynamicResolution
Aspect
Depth
DepthTextureMode
FarClipPlane
FieldOfView
FocalLength
LensShift
NearClipPlane
OrthographicSize
Orthographic
OpaqueSortMode
SensorSize
StereoSeparation
StereoConvergence
StereoTargetEye
TargetDisplay
TransparencySortMode
UseOcclusionCulling
UsePhysicalProperties
UseJitteredProjectionMatrixForTransparentRendering
Built-in Render pipeline support for Post Processing
Custom settings support for: Bools, Strings, Floats, Integers, ScriptableObjects and custom events.
Save Load feature built in to MEST using JSON
Audio controllers for volume
Preview changes mode - turn on or off preview changes
Includes demo 3D art and GUI to help you get started
Custom: (Scriptable Object Events)
Bool
Float
Int
String
Gameplay: (Scriptable Object Events)
Bool
Float
Int
String
Graphics:
brightness
displayFPS
fullScreen
fullScreenMode
resolution
sleepTimeout
targetFrameRate
Input Binding:
InputAction (New Input System)
Bool
Float
Int
String
Input: (Scriptable Object Events)
Bool
Float
Int
String
Post Processing:
antiAliasing
enableAmbientOcclusion
enableAutoExposure
enableBloom
bloomIntensity
bloomDiffusion
enableChromaticAberration
enableColorGrading
enableDepthOfField
enableGrain
enableLensDistortion
enableMotionBlur
enableScreenSpaceReflections
enableVignette
vignetteIntensity
Quality:
anisotropicFiltering
antiAliasing
asyncUploadTimeSlice
asyncUploadBufferSize
asyncUploadPersistentBuffer
billboardsFaceCameraPosition
lodBias
masterTextureLimit
maximumLODLevel
maxQueuedFrames
particleRaycastBudget
pixelLightCount
qualityLevel
realtimeReflectionProbes
resolutionScalingFixedDPIFactor
renderPipeline
skinWeights
shadows
shadowCascades
shadowCascade2Split
shadowCascade4Split
shadowDistance
shadowmaskMode
shadowNearPlaneOffset
shadowProjection
shadowResolution
softParticles
softVegetation
streamingMipmapsActive
streamingMipmapsMemoryBudget
streamingMipmapsRenderersPerFrame
streamingMipmapsMaxLevelReduction
streamingMipmapsAddAllCameras
streamingMipmapsMaxFileIORequests
vSyncCount
Render Settings:
ambientMode
ambientSkyColor
ambientEquatorColor
ambientGroundColor
ambientIntensity
ambientLight
defaultReflectionMode
defaultReflectionResolution
flareStrength
flareFadeSpeed
fog
fogStartDistance
fogEndDistance
fogMode
fogColor
fogDensity
haloStrength
reflectionIntensity
reflectionBounces
Support & Documentation
No coding needed! Using helpful custom inspectors and the power of scriptable objects you can create any type of game menu with MEST.
SAVE & LOAD
MEST can support hundreds of different built in unity settings as well as unlimited custom settings you want to create. But dont worry about massive save files, as MEST will only save the settings you have picked for your game!
CUSTOM SETTINGS
Using the power of scriptable object events, MEST gives you the ability to create any type of custom setting!
NEW INPUT SYSTEM REBINDING
Using the New Input System is a lot easier with MEST. Now with only a few clicks of your mouse you can have input rebinding, with save & load.
OLD INPUT SYSTEM REBINDING
With MEST, the scriptable object events system allows you to already support the old input system for input rebinding! There is no current quick out of the box support in the same way as the New Input system, but support for Rewired is coming soon!
AUDIO SETTINGS
Control the volume of multiple audio groups using the handy scriptable object audio controller.
MORE THAN SETTINGS
Actually MEST is more than just a settings kit, you can create any type of game menu as well as so many great core tools to help you make any game:
- Scene loader
- Custom Splash screen tools
- UI Fader to animate your UI without needing dotween
- Helpful events to subscribe to
- ScriptableObject events system
- and so much more...
MEST can support anything you throw at it (until it explodes).
Coming soon - official HDRP & URP support:
The only reason we have not included HDRP and URP support in the description is because we need to finish the demo scenes and documentation for them! But do not worry, if you need these urgently, you can add these yourselves.
Free ART!
Includes amazing 3D models from Reversed Interactive
x17 3D model prefabs from the new ReversedInt HEX series
Custom water shader made using Amplify
Messy Scripts to animate clouds - looks pretty
Custom Messy UI Art
x26 UI simple Messy textures for your GUI
x2 cute mouse pointers
Kenney UI & Icons : Amazing CC0 artwork from Kenney.nl
Helpful Links
www.facebook.com/TheMessyCoder
Shoutouts
Thanks to many many people for all their help, including:
Price $29.99