Multiplayer Bundle (Game Creator 1) by Ninjutsu Games
- Complete integration of PUN 2 with Game Creator
- Complete Player Shooter and Character Shooter synchronization with a single click
- Complete Character Melee synchronization with a single click.
- Complete Character Traversal synchronization with a single click.
This bundle combines:
Combine them all and get a great discount. Get a further discount if you already own one or more.
⭐️ KEY FEATURES ⭐️
- Complete integration of PUN 2 with Game Creator
- Complete Player Shooter and Character Shooter synchronization with a single click
- Complete Character Melee synchronization with a single click.
- Complete Character Traversal synchronization with a single click.
🔗 LINKS 🔗
⚠️ NOTICE ⚠️
This bundle requires Game Creator, Traversal, Melee and Shooter and won't work without it.
Price $80.00
Enemies by Unity Technologies
- Skin Attachment system on the GPU to allow for high-density meshes (e.g., peach fuzz)
- More realistic eyes with caustics on the iris
- A new skin shader
- Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details
- Strand-based Hair solution
Enemies showcases the power and capabilities of the Unity platform for creating high-end, visually compelling content and expands on the work done for The Heretic, which featured Unity’s first realistic digital human. All HDRP features have been improved and some new systems were introduced, including Adaptive Probe volumes and Screen Space Global Illumination (SSGI). Real-time ray traced reflections, ray traced ambient occlusion, and native support for NVIDIA’s Deep Learning Super Sampling (DLSS) allow the demo to run at 4K with image quality comparable to native resolution.
For the protagonist’s highly realistic locks, the Demo team and Unity’s R&D team collaborated on an all-new Hair solution for authoring, importing, simulating, and rendering strand-based hair.
Credits
Writer, Director & Cinematography
Veselin Efremov
Technical Director
Torbjorn Laedre
Senior Programmers
Mikko Alaluusua
Robert Cupisz
Lasse Jon Fuglsang Pedersen
Art Director & 3D Artist
Plamen “Paco” Tamnev
Animation Director
Krasimir Nechevski
Technical Animation
Christian Kardach
Technical Art
Adrian Lazar
Programmer
Dominykas Kiauleikis
Additional 3D Art
Petter Flood
Additional Art Consultant
Jörn Großhans
Producer
Aleksander Karshikoff
Manager
Silvia Rasheva
Cast
Louise
Louise Ryme
Additional Art
VFX
Tuatara VFX
Grooming Art
Tarkan Sarim
3D and 4D scanning
Infinite Realities
4DMax
4D data pre-processing
Russian3DScanner
Additional Texturing
Inciprocal Inc
Motion Capture
MocapLab
Additional Animation
Hugo Garcia
Music Composer
Joaquin Garcia
Audio Production
Pole Position Production
Eric Thorsell
Max Lachmann
Special Thanks
Patrick Goodwin, Zdravko Pavlov, Snappers, Bottleship, Mihail Moskov, Elina Marjomaa, Niklas Nyberg
Additional Content Credits:
NASA's Scientific Visualization Studio
Regional Digitalisation Lab, Małopolska Institute of Culture in Kraków
Artist Workshop, Oliksiy Yakovlyev
Unity Technologies R&D
Sebastien Lagarde, John Parsaie, Vlad Andrei-Lazar, Mathieu Muller, Marc Tanenbaum, Francesco Cifariello Ciardi, Julien Ignace, Kleber Garcia, Pavlos Mavridis, Jonas Echterhoff, Soufiane Khiat, Aras Pranckevičius, Natasha Tatarchuk
© 2022 Unity Technologies ApS
Using the Enemies package requires acceptance of the provisions of the End User License Agreement ("EULA"), which can be located in the license.txt file attached in the package.
Price $0.00
Rivers - Streams - Creeks Ambience / Nature Sounds by EzAssets
Sample rate: 44100
Bit depth: 16
Loopable: Yes/No
Additional: Stereo
A collection of +40 sounds of Rivers, Streams, Creeks ambience sounds for your next passionate project.
Content:
-Rivers Ambience sounds.
-Streams Ambience sounds.
-Creeks Ambience sounds.
1 hour and 2 minutes of sounds in total.
This pack has been created by our sound designer and his impeccable knowledge to give you the highest quality sound. Our high-quality sounds provide effective solutions for your games. Perfect to bring your projects to life.
Price $4.99
Manga Portraits ULTRA PACK by Feye
Huge collection of 8170 manga portraits.
Perfect for:
• Visual Novels
• Anime Games
• Characters Icons
• Prototyping
512x768 Resolution
Each image has been manually checked for artifacts/repetitions.
Contains both women and men. The portraits have a simple background design so they can be easily cut out if needed. Even if all portraits are manually checked, there may still be minor artifacts on some portraits, you can contact me for a replacement.
Price $39.99
Shock Bomber - Heavy Battle Mech by Mikael Art
Vertex Count:
Model 1 (LOD0): 18.7k
Model 2 (LOD1): 10.6k
Rocket: 125 Vertices
Textures (4096x4096)
- 3x Diffuse Texture: Heavy Metal, Desert Metal, Green Tank
- 1x Normal Map
- 1x Metallic / Smoothness
Animations (30x incl. 10 Root Motion)
- Move Forward (Loop)
- Move Backward (Loop)
- Move Left/Right 45
- Move Left/Right 90
- Move Left/Right 180
- Move Left/Right (Loop)
- Lean Back
- Lean Forward
- Rotate (Upper Part) Left 90
- Rotate (Upper Part) Right 90
- Rocket Launcher Deploy
- Rocket Launcher Deploy Air
- Rocket Launcher Deploy Down
- Machine Gun Shot Light
- Machine Gun Shot Heavy 01
- Machine Gun Shot Heavy 02
Sounds (11x)
- Explosion 1
- Explosion 2
- Machine Gun Light
- Machine Gun Light x2
- Machine Gun Heavy
- Machine Gun Heavy x2
- Moving Loop
- Rocket Trail
- Rocket Launcher Deploy
- Shock Bomber Arriving 1 (Short Music Clip)
- Shock Bomber Arriving 2 (Short Music Clip)
Particles (4x)
- Rocket Explosion
- Rocket Trail
- Machine Gun Light
- Machine Gun Heavy
- 2 LOD Models, each with 11 meshes (18,7k and 10,6k Vert-Count) + Rocket
- 3 Texture Variations (4k)
- 30 Animations (incl. 10 Root Motion)
- 11 Unique Sounds
- 4 Particle Effects
See Technical Details below for a detailed list.
The asset features two heavy front machine guns, a deployable rocket launcher and tank tracks on both sides. Each composed of 32 joints, resulting in a visually impressive but technically challenging animation task. That's why there is a comprehensive set of rotation movements included (+ one forward/backward motion which you can adjust the speed).
Other components are straightforward to animate, still the asset covers most common use cases (see below for details). The mesh is separated into 11 parts (+ rocket), offering easy customization such as the ability to switch the rocket launcher or machine gun, or apply advanced mesh demolitions.
On top, a collection of unique sounds and particle effects will help you setting up the character quickly.
Enjoy!
Price $24.95
Medieval Light Source by DzenGames
Number of textures: 64
Texture dimensions: 2048x2048
Minimum polygon count:271
Maximum polygon count:48192
Number of meshes/prefabs: 32/55
Rigging: No
UV mapping: Yes
LOD information (4)
Types of materials and texture maps (2k.tga, PBR, Rgb mask customization)
Medieval Light Source includes 32 unique meshes, and 2 customizable material options, gold and dark metall.
-55 prefabs
-included models such as candles, candlesticks, torches, chandeliers, lamp.
-using the material, you can customize any model for your scene
Price $19.00
Volumetric Heatmap Visualization by MichiGandi
To Generate the Heatmap, you need to provide a List<Vector3>.
The Heatmap generation is accelerated with a compute shader. Resolutions up to 256x256x256 are no problem. I can generate Heatmaps up to 256x256x256 and 1 000 000 data points in about a second. On higher resolutions, the compute shader might reach the graphic driver's timeout (the timeout can usually be changed in a setting).
The Rendering is achieved by Ray-Marching a 3D-Textrure. The Ray Marcher can also interact with the z-Buffer, so you can see your level under the Heatmap.
This package covers the generation of a heatmap from a list of Points.
It also displays the generated Heatmap.
The Package covers:
- Heatmap Generation
- Heatmap Rendering
You need to implement:
- Log the players position in a fixed interval
- Send it to your Server (or retrieve the data in any other way)
- Load it into Unity
- Call the GenerateHeatmap Function
Note: there is a Problem with the Depth-Buffer in HDRP. Solution is do enable "Render On Top".
Price $15.00
Spawn System by Catkey Games
Spawn System hasn't known limitations with any platform.
Overview
This package provides a Spawn System that allows you to create unique combinations of spawn types with scalable, optimized, and clean code. Customize your perfect spawns for your game.
Features
👾 Demo
💡 Plug and play
🗯️ Custom Editor
📚 Documentation
What can I do with Spawn System?
- Generate infinite spawn seeds with Scriptable Objects.
- Multiple types of spawn; single, line, quad, and circle shapes. (Look at screenshots for references)
- Predefine spawn positions or call custom functions and customize when and where to use your spawn manager.
- Cancel all spawns whenever you want
- Choose a combination of spawns or a single spawn.
- Fully customizable objects and events.
- Fully customizable behaviors.
- Scalable to 3D
Other assets
Looking forward to working together,
Catkey dev.
You can contact me here: catkeydev@gmail.com
Price $9.99
Temple Runner - Complete Game Template by Adrian_21
Features:
• Full game ready for release.
• Easy to customize.
• Five characters.
• Touch and mouse input control.
• Native social share: Android support only.
• Rate my game option.
• Detailed documentation.
• Clean, simple and easy to understand fully commented C# code.
Try it here : APK Demo
Any questions? - contact me at pablo.huaxteco@gmail.com
Please rate my asset, I will appreciate it!
Price $20.00
Futuristic UI Sound Effects by Chef Sound
117 sounds
Audio file types: wav
Sample rate: 44100 Hz
Bit depth: 16 bit
Loopable: No
Additional: Stereo
Sounds included:
- buttons/selections/notifications,
- cancel,
- confirm,
- menu navigation.
Please note that the background music in the preview file is not included in the pack. If you want music like this for your project write me a few words.
Price $15.00
Fear Of Darkness by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 110
- Key: D Min
- Duration: 02:39
"Fear of Darkness" is an energetic and epic cinematic track that is perfect for use as background music in videos, commercials, and trailers. With its heroic and epic cinematic sound, it is ideal for use in film, games, and movie scores. This composition is particularly suited for prologues, intros, and cinematic trailers, providing a high level of energy and excitement that will captivate the audience. Its powerful orchestral sound will set the tone for any dramatic scene and is perfect for any project that requires a sense of fear, tension, or anticipation.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Steam Slave - Orchestral Score by Elven Net
Number of Audio Wavs: 10
Number of Audio Cues: 10
Sample rate / bit rate: 44,100 Hz, 16bit
Does music loop: No
Minutes of audio provided: 33 mins 34 sec
Supported Development Platforms: All
Windows: Yes
Mac: Yes
Take your audience on a journey through a world of clockwork and magic with 'Steam Slave,' the cinematic orchestral album by Elven Net. With a mix of epic, emotional, and soothing tracks, this album offers the perfect soundtrack for your next fantasy or steampunk project. From soaring themes of adventure and heroism to hauntingly beautiful melodies that will tug at your heartstrings, 'Steam Slave' will transport your audience to a world of wonder and enchantment. Featuring powerful orchestration, atmospheric sounds, and driving rhythms, this album is the perfect accompaniment to any action-packed scene or poignant moment. Don't miss out on the chance to bring your project to life with the unforgettable sounds of 'Steam Slave'.
Price $49.99
Pickaxes PBR - Metals by Arigasoft
High-quality meshes but very optimized in poly-count (one-handed/two-handed) :
- Copper Pickaxe : 294/366 Verts | 274/346 Face | 512/656 Tris
- Iron Pickaxe : 402/474 Vertices | 347/419 Faces | 656/800 Tris
- Silver Pickaxe : 259/339 Vertices | 216/296 Faces | 402/562 Tris
- Gold Pickaxe : 369/441 Vertices | 347/419 Faces | 640/784 Tris
- Clean mesh, only planar quads and tris
- Smoothing group already set
- Pivot point already set
- Position/Rotation/Scale already set
- Real-size object (one-handed and two-handed models available)
1 PBR Material for each pickaxe
4 Textures in 2k resolution for each pickaxe :
- Albedo/Diffuse/Color map
- Metalic/Roughness map
- Normal map
- Ambient Occlusion map
UV Map clean and no-overlapping.
All render pipeline supported. Works on Built-in, URP and HDRP (mask map available and already set)
Enhance your best survival/crafting projects (game, render, advertising, design visualization, VR/AR...) with these awesome metals pickaxes :
- Copper pickaxe
- Iron pickaxe
- Silver pickaxe
- Gold pickaxe
(One-handed and two-handed models available for each pickaxe)
Game-ready !
Low-poly but very high quality material for the best visual and performance. Ideal for VR/AR games !
PBR material ready-to-go optimized for all render pipeline (Built-in, URP and HDRP)
Real size model (one-handed and two-handed), with pivot point and scaling already set.
For any more informations, don't hesitate to contact me !
Price $4.99
Four Dimensional Portals by xuwu
WebGL Demo: Four Dimensional Portals by xuwu (itch.io)
[Key Features]
- Render portals recursively
- Seamlessly transfer objects between portals
- Handles collisions between objects between portals
- Customize portal appearance with custom shaders
- Includes full C# source code
[Please Note]
- This system does not support the unity built-in character controller component. Although this package includes a simple rigidbody character controller implementation, but character controller are game specific and this asset is not intended to take into account all situations, so users will need to customize their character controller themselves.
- The demo scenes require Input System & Shader Graph packages to work.
- When rendering a portal with an oblique projection matrix, it breaks z-depth and causes problems with effects using z depth (e.g., ssao in urp).
- The OnCollisionXXX callbacks do not work properly when the collider interacts with a portal.
Price $35.00