Smile in the Dark - Horror/Terror Music by CinemaComposer
- Audio file types: Wav
- Sample rate: 44.1 khz
- Bit depth: 24bit
- Loopable: Yes
- Tempo: 124bpm
- Spatial: Stereo
- # of File: 25
- Loudness: -18 LUFS (for Master)
- Loop Length Level 1: 2'03''/64 bars
- Loop Length Level 2: 2'03''/64 bars
- Total Length (all audio sum): 44'40''
This flexible package will allow you to dynamically develop a terrifying environment for your game. The package contains:
1. Tail format: it is the audio with a tail at the end (4 bars long), ideal if you want to use it in some middleware like Fmod or Wwise and loop from the final bar to the beginning while the tail continues playing and generating a seamlessly loop or as a transition to another audio, horizontal constructions, silence, etc.
2. Loop Format: the most common for its implementation. Loops seamlessly. Remember to set a fadeout or a crossfade to another audio.
3. The masters mixed and ready for implementation.
4. Stems of each individual instrument, to make variations to your liking or vertical constructions. Do you want to use only one instrument? No problem! You can add the others as different events unfold and generate more dynamism.
5. 2 stress levels: all of the above (Tail, Loop, Master, Stems) exist at 2 stress levels. Level 1 is ambient and tense, Level 2 terror and despair. Both levels share the same tempo so you can switch from one to the other seamlessly.
6. Tail Stinger (Master & Stem) an audio output so that the transition from level 2 level 1 can be smoother.
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
Song of the Deep - Horror/Terror Music by CinemaComposer
- Audio file types: Wav
- Sample rate: 44.1 khz
- Bit depth: 24bit
- Loopable: Yes
- Tempo: 49bpm
- Spatial: Stereo
- # of File: 15
- Loudness: -18 LUFS (for Master)
- Loop Length: 1'18''/16 bars
- Total Length (all audio sum): 14'41''
This flexible package will allow you to dynamically develop a terrifying environment for your game. The package contains:
1. Tail format: it is the audio with a tail at the end (2 bars long), ideal if you want to use it in some middleware like Fmod or Wwise and loop from the final bar to the beginning while the tail continues playing and generating a seamlessly loop or as a transition to another audio, silence, etc. Ideal for horizontal constructions.
2. Loop Format: the most common for its implementation. Loops seamlessly. Remember to set a fadeout or a crossfade to another audio.
3. The masters mixed and ready for implementation.
4. Stems of each individual instrument, to make variations to your liking or vertical constructions. Do you want to use only one instrument? No problem! You can add the others as different events unfold and generate more dynamism.
5. Tail Stinger (Master & Stem) an audio output so that transitions can be smoother.
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
The Creature - Horror/Terror Music by CinemaComposer
- Audio file types: Wav
- Sample rate: 44.1 khz
- Bit depth: 24bit
- Loopable: Yes
- Tempo: 89bpm
- Spatial: Stereo
- # of File: 18
- Loudness: -18 LUFS (for Master)
- Loop Length Level 1: 2'09''/48 bars
- Loop Length Level 2: 2'09''/48 bars
- Total Length (all audio sum): 32'51''
This flexible package will allow you to dynamically develop a terrifying environment for your game. The package contains:
1. Tail format: it is the audio with a tail at the end (4 bars long), ideal if you want to use it in some middleware like Fmod or Wwise and loop from the final bar to the beginning while the tail continues playing and generating a seamlessly loop or as a transition to another audio, horizontal constructions, silence, etc.
2. Loop Format: the most common for its implementation. Loops seamlessly. Remember to set a fadeout or a crossfade to another audio.
3. The masters mixed and ready for implementation.
4. Stems of each individual instrument, to make variations to your liking or vertical constructions. Do you want to use only one instrument? No problem! You can add the others as different events unfold and generate more dynamism.
5. 2 stress levels: all of the above (Tail, Loop, Master, Stems) exist at 2 stress levels. Level 1 is ambient and tense, Level 2 terror and despair. Both levels share the same tempo so you can switch from one to the other seamlessly.
6. Tail Stinger (Master & Stem available only available in level 2) an audio output so that the transition from level 2 level 1 can be smoother.
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
Forgotten Battlefield - Horror/Terror Music by CinemaComposer
- Audio file types: Wav
- Sample rate: 44.1 khz
- Bit depth: 24bit
- Loopable: Yes
- Tempo: 63bpm
- Spatial: Stereo
- # of File: 21
- Loudness: -18 LUFS (for Master)
- Loop Length: 1'46''/28 bars
- Total Length (all audio sum): 27'06''
This flexible package will allow you to dynamically develop a terrifying environment for your game. The package contains:
1. Tail format: it is the audio with a tail at the end (2 bars long), ideal if you want to use it in some middleware like Fmod or Wwise and loop from the final bar to the beginning while the tail continues playing and generating a seamlessly loop or as a transition to another audio, silence, etc. Ideal for horizontal constructions.
2. Loop Format: the most common for its implementation. Loops seamlessly. Remember to set a fadeout or a crossfade to another audio.
3. The masters mixed and ready for implementation.
4. Stems of each individual instrument, to make variations to your liking or vertical constructions. Do you want to use only one instrument? No problem! You can add the others as different events unfold and generate more dynamism.
5. Tail Stinger (Master & Stem) an audio output so that the transition from level 2 level 1 can be smoother.
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
Sci-Fi Synths Music Pack by Epikton Music
Audio file type: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loop: No
Whether demonstrating a cinematic scene from the cyberpunk future or introducing a hi-tech weapon, your music choice can make it or break it. This track is inspired by science fiction and crafted to let your audience imagine what the future feels like.
Potential use cases; sci-fi games, cyberpunk games, cinematic trailers, action scenes, and product commercials.
Ideal for passionate game developers, YouTubers, video editors, and gamers who need futuristic sci-fi music.
Price $199.95
Apocalyptic Fantasy - Music Pack by ThiSound
wav
16 bit
44100 Hz
Stereo
Loopabçe: Yes
This pack contains 53 files: full tracks, loops and variations with different intensities; appropriate for trailers, exploration, deep emotions, characters and battles.
All you need for interactive game music.
-----
- Inside the Pack - 53 files // 1:16:23 -
1 - “And the There was Nothing”
Full Track (1:30)
Full Track loop (1:28)
2 - “Loneliness Suits You”
Full Track (2:51)
Full Track loop (2:48)
3 - “In This Life or the Next”
Full Track (2:48)
Full Track loop (2:45)
Loop1 (0:33)
Loop2 (0:33)
Loop3 (0:33)
Loop4 (0:33)
Loop5 (0:33)
4 - “Awakening”
Full Track (2:48)
Full Track loop (2:44)
Loop1 (0:27)
Loop2 (0:27)
Loop3 (0:27)
Loop4 (0:27)
Loop5 (0:27)
Loop6 (0:27)
5 - “Moving Particles”
Full Track (3:15)
Full Track loop (3:12 )
Loop1 (0:24)
Loop2 (0:24)
Loop3 (0:24)
Loop4 (0:24)
Loop5 (0:24)
Loop6 (0:24)
Loop7 (0:24)
Loop8 (0:24)
6 - “Dreams of Paradise”
Full Track (3:14)
Full Track loop (3:12)
Loop1 (0:38)
Loop2 (0:38)
Loop3 (0:38)
Loop4 (0:38)
7 - “Losing Track of Time”
Full Track (2:42)
Full Track loop (2:40)
Loop1 (1:04)
Loop2 (0:32)
Loop3 (0:32)
Loop4 (0:32)
8 - “Unsolved Mysteries”
Full Track (3:42)
Full Track loop (2:44)
Intro Loop (0:27)
9 - “Tread Carefully”
Full Track (2:13)
Full Track loop (2:08)
10 - “Space High”
Full Track (2:10)
Full Track loop (2:08)
11 - “Last Train to Dustland”
Full Track (2:48)
Full Track loop (2:44)
Loop1 (1:22)
Loop2 (1:22)
Price $29.99
Evil Undead_6 by Njordmund
Number of textures 5
Texture dimensions 4096
Maximum polygon count 14009
Number of meshes/prefabs 1
Rigging: Yes
Animation count 36
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
ONLY DEFAULT UNITY SHADER (DOUBLE-SIDED)
NO HDRP/URP
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
2 materials
5 textures
Animations:
Model contains 36 animations:
atack(x8)
walk(x5)
run(x2)
strafe(LR)
rage(x2)
idle(x5)
gethit(4)
death(x4)
walkback
turn180
standup
crawl
Polycount:
Verts: 14009
Faces: 12020
Tris: 22958
Price $35.00
Aqua Sound Effect Pack [SFX] by JDSherbert
Audio file types: .wav
Sample rate: 44100Hz
Bit depth: 16-bit
Loopable: No (Some sounds may be loopable)
Additional: Stereo
Files Provided: 26
Package Size: ~89MB
Supported Platforms:
- Any Operating System
- Any Engine
Pack Details
The Aqua SFX Pack is a small, high quality sound pack that has a selection of water sound samples to fit your project. These sounds are ideal for films, games, animations, or anything really.
What's in the box?
In this pack, the following file types are provided:
- wav
If you need more file types, you can get them here:
https://jdsherbert.itch.io/aqua-sfx-pack
There are 26 ROYALTY FREE Sounds in this pack:
- Aqua Blast
- Bubbles
- Depth Charge
- Flowing River
- Rainstorm
- Refill
- Splash (1)
- Splash (2)
- Splash (3)
- Splash Impact (1)
- Splash Impact (2)
- Splash Impact (3)
- Splatter
- Submerge
- Swim (1)
- Swim (2)
- Swim (3)
- Swim (4)
- Swim (5)
- Swim (6)
- Swim (7)
- Tintagel Coast
- Underwater Ambience
- Underwater Pulse
- Waterfall (Large)
- Waterfall (Small)
Attributions
The SFX was produced using FL Studio 20.8 (Producer Edition).
These audio packs are picked by the members of my Audio Discord. Feel free to join in the fun and cast a vote for what you'd like to see next! https://discord.gg/JDdecZ3
Price $8.00
Horror Plush Toys - Spooky Mascot Creatures by Serhat Yucekaya
- Number of textures
Each character has " Albedo - Normal - MetallicSmooth - Ao "
- Texture dimensions
All Textures 4046x4096
- Polygon count of
- BUNNY 24K tris
- CLOUDY 26K tris
- FROGGY 23K tris
- HONEY 18K tris
- KITTY 36K tris
- REDBELLY 16K tris
- STARRY 20K tris
- WALLY 13k tris
- Minimum polygon count:
13k tris
- Maximum polygon count:
36k tris
- Number of meshes/prefabs:
8 Mesh 8 Prefab
- Rigging:
Yes
- Animation
NO animations in this package but HUMANOID ready.
🧸 Horror Toys |
This package includes 8 high-quality plush toy character models designed specifically for horror-themed game projects.
Each character is intricately crafted to deliver a haunting and immersive experience for your players. The package is suitable for use in a wide range of horror genres, and its unique design, which combines creepy and cute elements, adds a chilling and disturbing atmosphere to your project.
Price $19.99
Fighter woman with military kneepads and leg bag by Agarkova_CG
PBR textures.
Body
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Clothes 1 (pants, leg bag, kneepads)
-Albedo
-Metallic
-Normal map
-Occlusion
(all 4096-4096 size)
Clothes 2 (cap, vest, scarf)
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Clothes 3 (boots, mask, gloves)
-Albedo
-Metallic
-Normal map
-Occlusion
(all 4096-4096 size)
Lashes
-Opacity
(2048-2048 size)
Tris: 81952
Verts: 41140
Normal map format – Open GL.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $14.99
Ready Player Me Avatars in Second Life and OpenSim (Onigiri)
Update August 2023: A big advantage of new PBR Viewers is that the Ready Player Me .gltf file can be used to load all the PBR materials, their properties and constituent textures in one bulk upload. Use Build -> Upload -> Materials and select the avatar .gltf and then use the drop down menu to select the “Bulk Upload All” option.
This blog post describes a process to take Ready Player Me (https://readyplayer.me) avatars via Blender and the Onigiri add-on to use in Second Life and OpenSim. Onigiri is a fork of the GPLv3 licenced Bento Buddy around version 3.0.5.0 (2-Feb-2022) with some assets replaced. Onigiri is a type of Japanese rice ball (see Wikipedia).
Prepare the Resources
- Obtain and install Blender (https://blender.org).
- Obtain Onigiri (https://github.com/nessaki/Onigiri). Only the Blender add-on install ZIP file is required, the rest is source code only used to build the add-on. Get it via https://github.com/nessaki/Onigiri/blob/main/Onigiri.zip. Install it as a Blender add-on via Edit -> Preferences -> Add-ons.
- Some data files used by Onigiri may be needed to make the conversion process easier.
- Go to the Onigiri “data” directory which is usually located at something like
C:\Users\…\AppData\Roaming\Blender Foundation\Blender\…\scripts\addons\Onigiri\data
This location can be overwritten when you update Onigiri so save a copy of the changes/additions mentioned below for future use. - Observe that the readyplayerme.onim is 3KB (in Onigiri 3.5b). Copy mixamo_no_prefix.onim (29KB) to readyplayerme.onim instead as that gives a better conversion. Ready Player Me avatars have a Mixamo compatible skeleton/armature.
- Ready Player Me avatars can be downloaded in a “T-Pose” which is a good basis for the conversion but also splaying the fingers on the hands works better. From https://openvce.net/resources/downloads/ReadyPlayerMe/Onigiri/ download ReadyPlayerMe-T-Pose-Splayed-Hands-Only.bpl and also put it in …\addons\Onigiri\data.
- Go to the Onigiri “data” directory which is usually located at something like
- Ensure you have a Ready Player Me avatar to download via https://readyplayer.me).
Workflow for Conversion
- Obtain Ready Player Me avatar .glb URL.
- Download avatar URL with ?textureAtlas=none&textureSizeLimit=1024&textureFormat=png&pose=T on the end.
- Smaller clothing textures can be obtained in the .glb download by using textureSizeLimit=512 or leaving it out (usually means 512).
- You can get the “Full” .glb download which includes all “morphTargets” for facial and mouth animation (unused in this conversion process) by using
?morphTargets=ARKit,Oculus+Visemes,Default&textureAtlas=none
&textureSizeLimit=1024&textureFormat=png&pose=T - Smaller clothing textures can be obtained in the .glb download by using textureSizeLimit=512 or leaving it out (usually means 512).
- The default of &lod=0 is used. You can alternatively get reduced triangle mesh avatars via &lod=1 or &lod=2.
- You can get smaller compressed textures with &textureFormat=jpeg.
- Start Blender and delete any initial content (e.g. cube), the default camera and light.
- Import .glb to Blender and check avatar is in T-Pose.
- Extract all the textures. One quick way to do that is to save the project as a .blend file first, then go to File -> External Data -> Unpack Resources and select “Use files in current directory (create when necessary)”.
Set Finger Pose to Second Life/OpenSim Splayed Fingers
The Ready Player Me T-Pose has the fingers in a line. Second Life and OpenSim T-Pose rest pose has the fingers widely splayed. This can be fixed by applying the finger splaying mentioned earlier which is limited to the fingers and thumbs of the avatar.
- Use Onigiri’s Animation -> Enable the Pose Library and then load the ReadyPlayerMe-T-Pose-Splayed-Hands-Only.bpl pose library file and applying the pose to the avatar (note to make the Pose Apply button to be active you might have to click off the Armature in the Blender Outliner and and back on it).
Convert Avatar Rig/Armature for Second Life/OpenSim
- Under Onigiri’s Character Converter, load the readyplayerme.onim map and click Convert
- Use Onigiri to export for Second Life/OpenSim (select all three options including Project Full Rig).
- Import the Collada (.dae) file produced to Second Life/OpenSim. Name the mesh something sensible. Set the Lowest Level of Detail to 0. Select Physics as “Lowest”. In Rigging tick both “Include Skin Weights” and “Include Joint Positions”. If you leave out Include joint positions, the avatar may look spindly.
Prepare the Avatar within Second Life/OpenSim
- Attach the uploaded mesh avatar (e.g. to Avatar Center)
- Change the Description field of the avatar mesh to include the licence information:
CC BY-NC 4.0 https://readyplayer.me - As with any mesh avatar in Second Life or OpenSim, you will need to add an “Alpha Mask” to make sure the underlying standard avatar does not show through the mesh. This should make all parts transparent (Lower, Upper, Head, Eyes and Hair)
Texture the Avatar in Second Life or OpenSim
- Texture the mesh faces using the Diffuse textures and Normal Maps (for bumpiness). The shininess/metallic textures don’t work well and may be omitted
Texture with diffuse textures and add bumpiness “normal” textures to the mesh inworld. You probably don’t want to use (yet) the Metallic/Roughness/Shininess (PBR) where that is provided for some faces as they can be a bit too glossy. Though Physics Based Rendering (PBR) is under development for Second Life, so you may wish to keep the textures to hand.
To texture the teeth you may need to Disable the Camera Constraints (Preferences -> Advanced) to be able to swing the camera inside the mesh head to select that mesh part.
The hair colour is a simple coloured image. You can alternatively change the hair colour using the “Blank” texture and setting a colour.
Avatar .glb files that are downloaded may have a single face with three textures that represent the texture (diffuse), normal map and metallic/shininess (PBR), or maybe have multiple faces for hair, face, skin, top and bottom. The single face format does not allow hiding of the hair, glasses, etc for in world customisation as described below.
Optimising and Re-using Textures
If multiple Ready Player Me avatars share the same face, eyes, teeth body, hair and perhaps items such as glasses. The diffuse and normal map textures for these can be reused rather than uploading and using a new asset each time. This will save upload fees, but also allow for texture sharing or reuse for efficiency. The different textures for the outfit top, bottom, dress and/or footwear can then be used with these shared elements. The skin and hair colour textures can also be replaced by the standard blank texture and coloured to match to further save on the use of different textures.
Hand Relax Background Pose
- You could add a hand relax low priority pose into the mesh.
- To “relax” the hands when not in a pose you could use the RuthAndRoth “bentohandrelax” script and “bentohandrelaxP1” animation. These are available in the Ruth2 v4 and Roth2 v2 distributions in Second Life and OpenSim or via the (GitHub RuthAndRoth “Extras” repository Animations Directory).
In-world Customisation
A number (but not all) the “Edit Shape” sliders work on Ready Player Me avatars to adjust the general shape.
Some parts such as the hair, accessories such as glasses, etc. can be “unlinked” to be separate wearable items or just set to 100% transparent so that the underlying avatar shows through (such as setting a bald head). This can allow some measure of in-world customisation. This also allows standard avatar attachments such as mesh and flexi hair to be added on without initially uploading a bald headed Ready Player Me avatar.
The head and body parts and textures cannot be altered. Facial hair, eyebrow details, make-up, etc are all baked onto the skin textures which have a unique mapping for Ready Player Me avatars. Hence tattoos and other elements that can be applied to skins in Second Life or OpenSim will not work.
The eye texture can be changed, even to a Bakes on Mesh (BoM) Eye (ensure you use an underlying avatar mask that allows the eye to show in that case). The normal eye texture iris image is slightly larger than the standard Ready Player Me one, so you may wish to adjust the image horizontal and vertical scale to (say) 1.1.
Licencing
Ready Player Me avatars are licensed as CC BY-NC 4.0.
Onigiri is based on a fork of Bento Buddy (a charged for Blender add-on) and uses the same basic Python scripts as is permitted under the Blender add-on licence, though it uses its own assets such as icons.
- Blender is an open source 3D modelling tool using the GPLv3 licence.
- Onigiri is a free GPLv3 licenced Blender add-on.
- Any avatar created using the Ready Player Me website is licensed under the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0), allowing non-commercial use.
- OpenSimulator is an open source (MIT Licence) virtual world server platform largely compatible with Second Life. Viewers for OpenSim and Second Life are LGPL licenced.
Alternative Routes
An alternative route to convert Ready Player Me avatars for use in Second Life and OpenSim is to use the Bento Buddy Blender add-on as described in this blog post. Though Bento Buddy is also GPL licenced, the latest versions of Bento Buddy (1-Jan-2023 onwards) requires a current paid for licence to the Bento Buddy “Expression” service to allow the export of the Collada (.dae) outfit file.
Robotic Voice - Vol. 1 by Rikhardt_Music
- Digital delivery only
- 154 items
- 44.1 kHz / 16-bit audio files
- WAV Format
- Lossless audio
- Stereo
More than 150 phrases that you can combine!
Introducing a digital package of over 150 carefully crafted and expertly designed robotic voice phrases, perfect for all your sci-fi and space adventure projects.
Each audio is of high quality and is designed to immerse your audience in the futuristic and technological world of your story.
This package is sure to elevate your project to the next level.
Don't wait any longer – bring your project to life with this unbeatable robotic audio package!
Price $25.00
Oniric Worlds by Rikhardt_Music
- Digital Delivery Only
- 8 Loopable Tracks
- 44.1 kHz / 16-bit audio files
- WAV Format
- Stereo
How do you know this is about reality?
This music reflects that dreamy feeling, combined with a touch of adventure, introspection, and danger in a strange world.
Ideal for adventure, atmospheric, fantasy, and emotional video games.
Price $30.00
Windmill by Craftsman
Number of textures: 28
Texture dimensions: 4k
Polygon count of WindMill: 60000
Number of prefabs: 36
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: PBR HDRP
Low poly windmill 3d model is perfect for first and third person games.
The modular structure of the building and 4k PBR textures allow you to realize a high level of graphics, and the three-level LODS system will help optimize your project.
This package provides textures for UnityHDRP and Standard PBR, which is suitable for most graphics engines, as well as Unreal Engine.
Asset includes:
Windmill
Wooden fence
Wooden bridge
Small props (bags, wooden boxes, lanterns)
Mesh format: FBX
OBJ
blend
Texture Format:
PNG
If you have any questions, you can write to my account and I will try to answer as soon as possible.
I will also appreciate your feedback.
Price $25.00
Modular Magic Rock 3 by NTrix
Textures PBR:
-AlbedoTransparency
-MetallicSmoothness
-NormalMap
-AO
-Emissive
(Textures size 4096x4096 or lower)
(Textures size 2048x2048 or lower)
Textures PBR HDRP:
-BaseMap
-MaskMap
-Normal
-Emissive
(Textures size 4096x4096 or lower)
(Textures size 2048x2048 or lower)
1 Animations:
-Idle
Mesh Info:
-faces 2731
-verts 2505
-tris 4942
Important/Additional Notes:
1) Contains 1 animation
2) Contains preview scene
3) Contains many separated parts
Hello! I would like to introduce you to my model Modular Magic Rock 3, which will be a great addition to your game!
I made a huge magical ancient artifact for you! The detailing of this object allows you to make games from the first or third person.
To make the model more interesting, I have added animation.
I also made all the parts of this model separate (17Unique Meshes), so that you can assemble any of your models.
The project contains textures for URP and HDRP.
You can easily reduce the size of the texture (without losing quality), especially so that you can use this asset in your projects for different platforms.
If you have any feedback or suggestions, do not hesitate and contact me. I will do my best to make my model better fit your needs!
Price $15.00
Middle Ages: Historical Environment Pack by Hayq Art
- Number of textures: 280 texture 2D's, 1 Cubemap
- Texture dimensions: 2K
- 213 prefabs
CONTACT US ⬇️
contact@hayqart.com
FOLLOW US ⬇️
Website | YouTube | Instagram | LinkedIn | Discord |
This package includes everything you need to create a believable and captivating medieval city, including:
- Modular big fences for added city defense
- A magnificent white castle that serves as the heart of the city
- Unique and stylized houses with a touch of medieval charm
- A diverse collection of props, including nature elements like trees, plants, bridges, as well as armor, weapons, swords, and other defensive elements
- A wealth of other props to bring your world to life
With our Stylized Middle Ages City Environment Pack, you can effortlessly create a rich and immersive world steeped in the history and splendor of the medieval era.
Get your hands on this must-have asset today!
Price $29.99
Modular Magic Rock 2 by NTrix
Textures PBR URP:
-AlbedoTransparency
-MetallicSmoothness
-Normal
-AO
-Emissive
(Textures size 4096x4096 or lower)
Textures PBR HDRP:
-BaseMap
-MaskMap
-Normal
-Emissive
(Textures size 4096x4096 or lower)
Mesh Info:
-faces 4089
-verts 3919
-tris 7806
Hello! I would like to introduce you to my model Modular Magic Rock 2, which will be a great addition to your game!
Video: https://youtu.be/n_BabO81H48
I made a huge magical ancient artifact for you! The detailing of this object allows you to make games from the first or third person.
I also made all the parts of this model separate (8 Parts + 1 Complete model ), so that you can assemble any of your models.
The project contains textures for URP and HDRP.
You can easily reduce the size of the texture (without losing quality), especially so that you can use this asset in your projects for different platforms.
If you have any feedback or suggestions, do not hesitate and contact me. I will do my best to make my model better fit your needs!
Price $15.00
LowLY Poly - Cartoon Seasons Nature by Single Sapling
Contents:
255 Cartoon Nature Assets
96 trees (24 per season)
39 rocks (9 per season + 9 normal)
12 bushes
36 ground tiles (9 per season)
36 grasses (9 per season)
36 leaf decals (9 per season)
1 512x512 texture
***Note: The prefabs in this package do not come with included colliders.***
Price $9.99
Ancient Greece Asset Pack by Zindeaxx Games
Number of textures: 56
Texture dimensions: 512px-2048px
Minimum vertices: 300
Maximum vertices: < 6000
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
Step into ancient Greece and enhance your game development progress with this stunning asset pack! Featuring models of three different Greek weapons, destroyed and normal Greek-style pillars, sun clocks, Greek shields, and armor parts, this pack is perfect for stylized games.
Elevate your game's visual appeal by incorporating authentic Greek elements, from the grandeur of the pillars to the intricacy of the shields and armor. These assets can add depth and immersion to your game, transporting players back in time to ancient Greece.
Whether you're creating a new game from scratch or expanding an existing project, this pack will perfectly complement your current progress. Add it to your toolbox today and bring the timeless beauty and power of ancient Greece to your game!
Price $5.95