The Vegetation Engine | Free Shaders for Creators by BOXOPHOBIC
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○ The Vegetation Engine Lite
The Vegetation Engine Lite is a set of highly customizable vegetation and props shaders designed for asset store creators. Focus on your art creation and quality and not on shader development!
Enable high-quality wind animation, top projection and detail blending, vertex occlusion, subsurface scattering, height-based gradient tinting, and emissive support for all vegetation assets and props with the Standard, Universal, and HD Render Pipeline and one-click conversion to the Vegetation Engine!
○ Limitations
🞫 Static batching is not supported for vegetation
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
🞫 Scalable Ambient Obscurance is not supported in Forward Rendering
🞫 Only the latest LTS Unity versions are officially supported!
🞫 HDRP RTX is not fully supported
○ Disclaimers
⚑ The meshes require vertex color painting for wind. Check the documentation for mesh and texture authoring and render pipelines support!
⚑ The shaders are designed to be imported alongside your assets, and not included in your packages, to avoid outdated versions or file conflicts!
○ More Assets
✓ The Vegetation Engine • Unified shaders for any asset
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Polygonal Shaders Module
✓ The Vegetation Engine • Terrain Blanket Module | NEW
✓ The Vegetation Engine • Terrain Details Module
✓ The Vegetation Engine • Terrain Elements Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap Extended shader
Price $0.00
Yggdrasil Textures Bundle by LaFinca
All textures are stylized and created combining with Midgard Textures pixelated textures.
Features:
- 250+ Unique Textures and Terrain Layers
- 250+ PBR Materials
- Base Color / Normal / Height / Ambient Oclusion / Roughness / Mask Map included
- Resolution 4096px by 4096px
- PNG format
- Pixelated and Stylized
- Tillable
- Mobile and PBR ready
Buff your game with this Stylized Textures Bundle by LaFinca Studio!
It will help you create a fantasy world with its cold, grandiose architecture, dense forests, vulcanic areas, dungeons, ancient and abandoned cities. Specially designed for games, architects and artists to use for the design of their games and artwork.
Get access to all 9 Realms of Nordic Mythology Textures at a discounted price with our Ultimate Bundle!
This bundle includes:
- Asgard Textures
- (comming soon....)
- Midgard Textures
- Jotunheim Textures
- Niflheim Textures
- Muspelheim Textures
- Helheim Textures (comming soon...)
- Alfheim Textures (comming soon...)
- Vanaheim Textures (comming soon...)
- Svartalfheim Textures (comming soon...)
By purchasing the Bundle on the Unity Asset Store, you'll be able to download all 9 packages for free - a savings compared to buying each package individually. Get access to these rich and immersive environments inspired by Nordic mythology and take your project to the next level. Hurry and grab the Ultimate Bundle today!
Each texture is tileable/seamless and is fully compatible with a variety of different scenarios - standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.
All textures are 4096x4096 and have an HDRP Mask included for full HDRP support.
Website | Twitter | Linkedin | Pinterest | Youtube | Instagram | Itch.io
About Refunds
Please check out the free MidgardTextures. The asset contains plenty of examples to help with the purchase decision. The Yggdrasil Texture Bundle is a collection that has more than 10 GB already. Since Unity has a package size limit the download is split and you get access to the individual packages instead of having all files in 1 package. This also reduces your download size. Because Unity doesn't have a means to revoke the access to the individual assets after the access to the Yggdrasil Texture Bundle would have been removed because of a refund, a refund for this asset is not possible unfortunately.
Price $60.00
Dynamic Mesh Combiner by TeoGames
Dynamic Mesh Combiner offers a range of features, including:
- Support for both skinned mesh renderer and regular mesh renderer, giving you the flexibility to optimize a wide variety of objects and models.
- Ability to output both animated and static meshes, providing a versatile solution for all of your mesh optimization needs.
- Automatic and manual mesh combining, allowing you to easily reduce draw calls and improve performance with just a few clicks.
- Support for dynamically added objects, making it easy to optimize objects that are added to the scene at runtime.
- Built-in collision detection and support for physics objects, so you can ensure that your optimized meshes work seamlessly with the rest of your project.
- Seamless integration with Unity's component-based architecture, making it easy to incorporate Dynamic Mesh Combiner into your existing workflow.
- Support for LOD (Level of Detail) groups, so you can optimize your meshes based on distance or other criteria.
- Ability to combine meshes in chunks, giving you greater control over the optimization process and making it easier to manage large scenes.
- Support custom profiler (Unity 2021.3 and later)
- Colors to texture baking supports. If you have color-only materials then you can bake they into single texture at runtime. Also you can add your own baking logic for baking textures.
Dynamic Mesh Combiner is a powerful Unity plugin that can help you optimize the performance of your 3D models while maintaining their quality and fidelity. Whether you're working on a mobile game, a PC game, or a VR project, Dynamic Mesh Combiner is the ultimate tool for reducing draw calls and improving performance in your Unity project.
Dynamic Mesh Combiner is perfect for Unity developers who want to improve the performance of their 3D models without sacrificing quality. Whether you're working on a mobile game, a PC game, or a VR project, Dynamic Mesh Combiner can help you achieve the results you need.
If you'd like to try out Dynamic Mesh Combiner before making a purchase, we offer a free demo version. Simply contact us and we'll be happy to provide you with a copy for non-commercial use.
To start working just add component 'MC Mesh Combiner' to root element and then 'MC Combinable' or 'MC LOD Combinable' to all renderers that you want to combine.
Pleasse read documentation before start, or feel free to join discord server If you have any questions!
Price $39.99
Casino Club and Bar by Crescent Dial Games
- Modular components
- Blueprints set up - just drag and drop
- Lots of props included allowing you to personalize to your own taste
Number of Unique Meshes: 90+
Collision: (Yes ]
Number of Materials [5]
Material Instances: [17]
Number of Textures: [10]
Texture Resolutions: (2048, 1024,512)
Uniquely unwrapped meshes for optimal performance
Lods: Yes (except small props like playing cards and casino chips)
Questions? email: crescentdialgames@gmail.com
With over 90 + unique static meshes this next gen interior has towering pillars and archways housed amongst exquisite marble and wooden surfaces.
Built in a modular fashion with components of walls, arches, floors and ceilings you can design an interior to your own liking. This interior will also work if you just want an opulent looking interior for your game - it doesn’t have to be a Casino.
A full stack of playing cards, chips and casino tables comes included as well as various props such as sofas, stools, casino tables, games and many more. High Rez texture have been provided but this is built in a modular and optimized fashion to ensure performance.
Price $24.99
minotaur1 by ninj4ext
Number of textures: 8(2 Albedo, 2 Normal, 2 MetallicSmoothness, 2 AO)
Texture dimensions 4096 for character and 2048 for weapon
Polygon count 7589
Number of meshes/prefabs 1
Rigging: Yes
Animation count 17
UV mapping: Yes
Types of materials and texture maps PBR metallic/roughness
PBR metallic/roughness
The model contains 17 animations:
atack (x5)
walking (x5)
walking back (x1)
running (x1)
running straif l/r (x1)
idle (x1)
death (x1)
gethit(x2)
faces: 7589
verts: 14756
tris: 7606
Price $0.00
Hog Folks Bundle by Ether Games Solutions
'Hog Folks Bundle' is a bundle which includes 6 assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.
- Hog Folk 1, 3089 polygons, 2646 vertices, 13 animations.
- Hog Folk 2, 3008 polygons, 2287 vertices, 13 animations.
- Hog Folk 3, 3110 polygons, 2513 vertices, 13 animations.
- Hog Folk 4, 2612 polygons, 1874 vertices, 12 animations.
- Wild Boar 1, 2060 polygons, 1589 vertices, 13 animations.
- Wild Boar 2, 1982 polygons, 1486 vertices, 13 animations.
All characters have a 2048x2048 albedo texture. Generic rigged and animated.
Price $40.00
Character Chip Material Collection -Fantasy Character Chip for Platformers- by ponApp
<Material Size>
36x36px (19 types) Other than m004
42x42px (1 type) m004
(All materials are made to fit 32x32px.)
<Features>
This material collection of humanoid characters that can be used in games for platformers (side-scrolling action).
There are 10 types of motion such as walking, running, and jumping.
In addition, there are two types, with outlines and without outlines, so you can use them according to the purpose.
<Materials>
Humanoid characters (20 types)
m001. Detective (male)
m002. Knight (male)
m003. Scout (female)
m004. Witch (male)
m005. Vampire (male)
m006. Soldier (male)
m007. Sister (female)
m008. Elf (female)
m009. Dwarf (male)
m010. Farmer (male)
m011. Farmer (female)
m012. Town girl (female)
m013. Priest (male)
m014. Soldier (female)
m015. Barbarian (male)
m016. Butler (male)
m017. Maid (female)
m018. Adventurer (male)
m019. Adventurer (female)
m020. Wizard (male)
Motions (67 frames, 10 types)
01. Idle (Stand) Frame: 1
02. Walk frame: 2-7
03. Run Frame: 8-12
04. Shoot a gun Frame: 13-17
05. Jump Frame: 18-26
06. Swing (Shash) Frames: 27-33
07. Stick out a hand (Shot a magic) Frame: 34-40
08. Raise a hand (Use a item, Use a magic) Frame: 41-48
09. Shoot a arrow Frame: 49-53
10. Shock Panels: 54-58
10+. Shock + Fall down Frame: 54-67
Price $9.99
Realistic Cliffs and Rocks by Highpoly Forehead
Number of Unique Assets: 12
Vertex Count:
- Huge Cliffs ~ 14k - 16k ----- 29k - 32k tris
- Big Cliffs ~ 5k - 6k ----- 9k - 11k tris
- Plateau Cliffs ~ 4k ----- 7k tris
- Medium Rocks ~ 750 ----- 1400 tris
- Small Rocks ~ 80 - 170 ----- 150 - 340 tris
Decomposed Convex collision primitives.
Up to 3 LODs.
Textures are mostly of 2048x2048 resolution (Base Color, Normal, Mask and ORM maps)
This collection contains everything you need to create a realistic-looking rocky environment.
The project includes 12 unique assets:
- 2 Huge Cliffs
- 2 Big Cliffs
- 2 Plateau Cliffs
- 3 Medium Rocks
- 3 Small Rocks
- The example scene from the images is included (except for the foliage).
The rocks and cliffs are sculpted from every side in various shapes, which allows the creation of various rock formations.
Powered with tileable textures, you can scale rocks up and down without significant quality loss, maintaining crisp details from far and close distances.
Several rock appearances are possible due to flexible moss and snow layers (check the last images in the gallery).
The textures, such as Base Color, Normal, Mask and ORM map, are used in the project and their resolution is mostly 2048x2048.
All the assets are optimized for smooth gameplay. All rocks have LODs and collision.
In the project, I used a custom shader, a quick breakdown of which you can find HERE and inside the project package.
If you have any questions e-mail me or reach out to me via discord [Highpoly Forehead#5358]
Price $25.00
STYLIZED SWORD-VFX EFFECT PACK by Game HUB
Technical details:
Texture size 2048 b/w 2048.
How to use?
Drag and Drop your prefab into the scene.
Select particle system/shader graph.
You can customize its properties that are visible.
Note:
PostProcessing is required only for LaserBeam VFX and its variant VFX’s
To access Features of PostProcessing.
Go to Camera > Add Volumn Component > Select New Option from Profile
Go to Camera > Add Bloom Component Enable Treshold and Intensity and adjust its values according to your requirements.
Enable the ProcessingProcessing from Camera setting
Camera > Rendering > Enable PostProcessing, NAN Stop, Dithering
Don’t forget to uncheck the PostProcessing from Camera Rendering for other Sword VFX’s
We have different folders.
Stylized Sword VFX Pack
This package contains a collection of 6 Realistic Sword VFX (3 Unique Effects and the rest
of the Sword Effects are the variations of these VFX) which are created individually. The
different meshes are used in Sword VFX using a shader graph and if you want to customize
the mesh effect then you can modify the Shader Graph properties according to your taste.
In this pack the 2 Stylized Swords model are included for VFX representation These VFX
can be edit easily if you want to different color and style.
Shader Graphs
- Shader Graph from the package manager is required.
- This package consists of 7 Shader Graphs.
Sword Glow Shader Graph Properties:
Color - Controls the color of sword from shader side.
Texture - Texture of sword inside shader.
Strength – force in which spell will generate.
Laser Shader Graph Properties:
Color-Controls the color of laser beam from shader side.
LaserTexture -Texture of laser inside shader.
Speed_ controls the speed of Texture.
Mask_ limit the area of an effect inside of mesh.
Noise Amount_ amount with which the texture noise will generate.
Noise Scale_ controls scale of noise.
Noise Power_ force with which the texture noise will generate.
Noise Speed_ speed of texture with which the noise will move.
Dissolve Amount – amount with with the texture will dissolve.
READ ME FILE IS INCLUDED IN THE PACKAGE.
Price $6.99
Teleportals VR Locomotion by HB Engineering & Development
Prefabs, script, and shaders to make everything work. Should be fairly drag and drop into your scene. You'll need to select the XR Origin object and add the portal cameras and their parent. Be sure to drag in all three prefabs from the teleportals/prefabs folder, and get rid of other player cameras in your scene.
Also, make sure that you have XR Interaction in your scene ahead of time.
Uses a custom unlit shader derived from one by NoiseCrime (see shader source for link to original thread and git).
Might not be the best code since I'm not a dev by trade. Also I kept my script all in one to make it easy to understand and follow, but you might want to split things out to optimize performance.
This is, as far as I can tell, a novel approach to the use of portals in locomotion. It acts as a middle ground between blink teleportation and the portal movement from games like Budget Cuts. You use a ray cast from your hand to indicate where you want to go, as we're all used to in VR. A portal spawns where you indicated, expanding until it fills your vision. This serves two purposes.
First, there is no sense of movement, so you don't have any nausea like with smooth or dash locomotion. Second, there is no disembodiment or loss of sense of physical location caused by the instant transition of a teleport.
The system also lets you adjust the speed of the movement, and by default the transition takes longer the farther away you are teleporting. You can also control maximum movement distance.
Things not accounted for here (yet):
- What this looks like to other players (basically you blink teleport from their perspective). I figured you'd have your own ideas for how this should look.
- I would like to shadowbox the world around the portal during the animation, but I haven't figured out how to do that yet.
- I don't have any of the niceties of a normal rig, like hands or a body.
- The custom rig here has two player cameras. It might work with one though...
- Sound! I'd like to add optional sound effects to drive home the effect
Please send all feedback here: Teleportals Feedback
Thanks to Freya Holmér for answering my questions years ago on Twitter regarding the technical approach used in the Budget Cuts portals, which helped me eventually do this. Also thanks to noisecrime who developed the stencil shader I based mine off of. You can find their original project here: GitHub - noisecrime/Unity-StencilPortalRoomCube: Example Unity Project illustrating how to use stencils to create volumes that share the space via portals
Price $4.99
AA_Search by activeanimation
Technical details
Rigging: Yes
Animation count: 28
Animation type list: fbx
motion capture
This asset is composed of various 28 high-quality motion capture animations needed for game development.
Animation Clips consist of all individually looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Search_Stand_type01
AA_Search_Stand_type02
AA_Search_Stand_type03
AA_Search_Stand_type04
AA_Search_Stand_type05
AA_Search_Stand_type06
AA_Search_Stand_type07
AA_Search_Stand_type08
AA_Search_Flashlight_type01
AA_Search_Flashlight_type02
AA_Search_Flashlight_type03
AA_Search_Flashlight_type04
AA_Search_Flashlight_type05
AA_Search_Flashlight_type06
AA_Search_Flashlight_type07
AA_Search_Flashlight_type08
AA_Search_KneelDown_type01
AA_Search_KneelDown_type02
AA_Search_KneelDown_type03
AA_Search_KneelDown_type04
AA_Search_KneelDown_type05
AA_Search_KneelDown_type06
AA_Search_KneelDown_type07
AA_Search_OnTheFloor_type01
AA_Search_OnTheFloor_type02
AA_Search_OnTheFloor_type03
AA_Search_while_Walking_type01
AA_Search_while_Walking_type02
Price $9.99
2D Spaceships bundle | Sci-fi spaceships | Mega spaceships pack by GameDevDreamer
- 2D
- 50 sci-fi spaceships
- Perfect for top down games
- PNG
- High resolution (2300px avg)
Our spaceship game asset bundle is perfect for designing levels in top-down 2D games, as well as for use in sci-fi and strategy games. Each asset has been designed to look stunning at all resolutions, from standard definition to high definition and beyond. Whether you're creating a retro-style 8-bit game or a cutting-edge virtual reality experience, our assets will look great on any screen.
Price $15.00
Chat View and Survey Integrator for Twitch by Queen Developer 95
A Great Gamification Package for your Mobile or PC - Console Games!
Let your players connect their Twitch during the gameplay and Let their Stream Viewers affect the game by Decision Maker Feature!
For Examples:
Imagine that twitch viewers type "MEDKIT" for 10 times in your player's chat and a medkit appears in front of the player!
OR
Imagine that twitch viewers type "LEFT" for 5 times in your player's chat and left door opens and your player is being directed by his twitch viewers to go through from left door!
There is a ready to use prefab in the package and all you need to add this prefab into your settings area or scene. After that, you can create the Decision Maker functions easily by adding them into the list.
You can maximize or minimize the Chat area during the gameplay or drag and drop the it anywhere on the screen. Let's explore the features of Twitch Integrator together:
- Easy Connection: You can easily connect your twitch stream to the game by simply typing username and OAuth id.
- Chat Viewer: Your chat messages will appear on the Chat area as soon as your viewers send a message on their Twitch screen. You can maximize and minimize the Chat view, drag and reposition it where ever you want on the screen.
- Twitch Style: Fonts and Colors are very stylish and have same style with Twitch in the package.
- Decision Maker: Create functions easily and bind them with the keywords.
A Great Gamification Package for your Mobile or PC - Console Games!
Let your players connect their Twitch during the gameplay and Let their Stream Viewers affect the game by Decision Maker Feature!
For Examples:
Imagine that twitch viewers type "MEDKIT" for 10 times in your player's chat and a medkit appears in front of the player!
OR
Imagine that twitch viewers type "LEFT" for 5 times in your player's chat and left door opens and your player is being directed by his twitch viewers to go through from left door!
There is a ready to use prefab in the package and all you need to add this prefab into your settings area or scene. After that, you can create the Decision Maker functions easily by adding them into the list.
You can maximize or minimize the Chat area during the gameplay or drag and drop the it anywhere on the screen. Let's explore the features of Twitch Integrator together:
- Easy Connection: You can easily connect your twitch stream to the game by simply typing username and OAuth id.
- Chat Viewer: Your chat messages will appear on the Chat area as soon as your viewers send a message on their Twitch screen. You can maximize and minimize the Chat view, drag and reposition it where ever you want on the screen.
- Twitch Style: Fonts and Colors are very stylish and have same style with Twitch in the package.
- Decision Maker: Create functions easily and bind them with the keywords.
Price $15.00
Customizable Warrior Girl Scarlett [F2] by XANDRA
Rigged: Yes, Humanoid
Animated: No
Number of characters: 1
Vertex counts of characters: 50,000
Number of Materials and Material Instances: 11
Number of Textures: 30
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
WARRIOR GIRL SCARLETT
Xandra's Character System [F2]
Please Read my Documentation for a setup guide!
This Character is ready for Games and Vtubing
Rigged to Humanoid Skeleton, with Live-Link Ready with ARkit Face Blend shapes.
SUPPORTS STANDARD RP
Currently URP and HDRP are NOT SUPPORTED.
I plan to release them in the future but currently not included.
Many Customization Options!
- Modular character setup scripts
- Exchange hair and outfits with my other characters.
- Edit colors and swap textures.
- Blendshapes to edit face style
A Library of Compatible Items:
The items in this set work with my [F2] Labelled characters!
Easily switch outfit and hairstyle parts.
What's Included?
- Scarlettmodular character set with bikini
- One modular outfit set
- One modular hairstyle
- Customization your own character using the blendshapes and material parameters.
- Face rigged with 52 ARkit shapes ready for Vtubing
Price $59.95
Customizable Warrior Girl Rosie [F2] by XANDRA
Rigged: Yes, Humanoid
Animated: No
Number of characters: 1
Vertex counts of characters: 50,000
Number of Materials and Material Instances: 11
Number of Textures: 30
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
WARRIOR GIRL ROSIE
Xandra's Character System [F2]
Please Read my Documentation for a setup guide!
This Character is ready for Games and Vtubing
Rigged to Humanoid Skeleton, with Live-Link Ready with ARkit Face Blend shapes.
SUPPORTS STANDARD RP
Currently URP and HDRP are NOT SUPPORTED.
I plan to release them in the future but currently not included.
Many Customization Options!
- Modular character setup scripts
- Exchange hair and outfits with my other characters.
- Edit colors and swap textures.
- Blendshapes to edit face style
A Library of Compatible Items:
The items in this set work with my [F2] Labelled characters!
Easily switch outfit and hairstyle parts.
What's Included?
- Rosie modular character set with bikini
- One modular outfit set
- One modular hairstyle
- Customization your own character using the blendshapes and material parameters.
- Face rigged with 52 ARkit shapes ready for Vtubing
Price $89.95
NIPPON RICKSHAW - Japanese Ancient Road Pack by PRIDIST Ltd.
Operation checked:
・Unity 2020.3.34f1
Features:
・All props are ready to use in Standard pipeline and URP
・This package includes 18 prefabs
・Just drag & drop FBX or prefabs to your scene
・All models composed of 2~12051 tris. Optimized for mobile phone and VR
・All textures are 512×512 pxs
・Can be used without purchasing other bundles
・Real-world scale
・No self made custom shaders
Please see preview images and package content to learn more before purchasing.
Content:
-Rickshaw (2 Variations)
-Bamboo
-Benchi (2 Variations)
-Japanese umbrella
-Lantern
-Street Light
-Paper Lantern
-Tea House
-Stone Wall (2Variations)
-Bamboo Fence
-WisteriaTrellis
-Ground (3 Variations)
-Steps
If you like our works, check out other packages on the asset store!
Price $23.55
GUI: Speedometer Sprites Kit by ak.dev
- 23 bitmaps
- Png Transp
- Custom shaders: No
The pack includes a example code, prefabs, png and Demo Scene :
- Sprites for the different models.
- More than 4 speedometer styles.
- A simple speedometer code (cSharp).
The scripts are fully documented in C#.
Price $9.99
UI Toolkit - Data Binding by Iterant Games
Includes
- Demo scene to see the UI updates in action.
- In-editor documentation with live examples and code snippets.
- Tools -> Iterant Games -> UI -> Data Binding
- Robust documentation both in a distributed PDF and online at our website.
- Well commented code with clear method summaries.
- Chat with the creator and get assistance with any questions or requests via a dedicated Discord channel.
Bind your game and editor UI to object data using our Link object and Linked Element. Linked Elements work as a container for the UI that needs to be updated while Links tie object data to the Linked Element so it knows when to update.
You have total control over what refreshes and when so only the minimal amount of UI that needs to update can be updated. The underlaying systems driving the UI refreshing can update more than 100 linked elements in a single frame with little to no performance impact.
Features
- Works with both in-game and custom editor UI.
- Make your UI refresh manually or automatically whenever your data changes.
- No data watchers constantly checking for updates so there's no constant performance hit.
- Only refreshes UI that is visible, elements not visible in the DOM are refreshed automatically when made visible.
- Bind UI to any object data anywhere, it can even bind to private properties.
- Link objects are considered the same if they point to the same data; no need to carry Link references all over the place.
- Both in-editor (with live examples) and online documentation.
Documentation
https://www.iterantgames.com/docs/ui_toolkit_data_binding
Price $9.99
Skull Knight by Sanzhar 00
Rigging: Yes (Rigged to Humanoid skeleton)
Polygon count: 53.120 triangles
Vertex counts of character: 16.606 vertices and sword with shield 2.223
7 Materials and 25 PBR Textures (UV mapping: Yes)
Texture Resolutions (4096x4096) PBR
There are documentation for 2 sided shader
The front skirt has a cloth simulation
Number of prefabs: 15
Number of meshes: 6
Dark fantasy style Skull Knight in 3 variations, low-poly model
Skull_Knight project includes:
* Collected Skull Knight character mesh and separated meshes for (full armored body, skull, sword and shield)
* PBR 4K textures for full armored body and PBR 4K textures for sword and shield
* 7 Materials
Character height: 183 cm (5'97 feet)
With modular head and skirt
Price $28.80