Dune hopper car by Falcon3DStudios
Number of textures:18
Texture dimensions:2k,1k
Polygon count:83,988
Number of meshes/prefabs:10
Rigging: No
Animation:No
UV mapping: Yes
Types of materials and texture maps: PBR
Total Vertices: 87,477
Edges: 170,942
Poly: 83,988
Triangles: 159,941
Minigun Vertices: 29,232 Edges: 57,507 Poly: 28,431 Triangles: 55,385
Dune Hopper Vertices: 51,985 Edges: 100,672 Poly: 49,140 Triangles: 92,816
Ammunition, Turbo Vertices: 3,632 Edges: 7,363 Poly: 3,739 Triangles: 6,756
Textures Dune hopper: interior: 2k, Albedo, Metallic, Roughness, Normal
Dune hopper: Outhdoor: 2k, Albedo, Metallic, Roughness, Normal
Wheels: 1k, Albedo, Roughness, Normal
Ammunitons: 2k, Albedo, Metallic, Roughness, Normal
Minigun: 2k, Albedo, Metallic, Roughness,
Total 18 textures
Price $19.99
Boundary Builder by Bugge
Supported platforms:
- Windows
- macOS
- Android
- iOS
- WebGL
Boundary Builder is a tool to create boundaries around your maps. It's easy to use as you just click in the scene view.
Features:
- Click in scene view to create points
- Click on lines between points to insert point
- Right click point to delete it
- Define wall height
- Define wall width
- Creates transforms between two points with a BoxCollider
- Toggle roof collider
- Snap to grid
If you experience any bugs reach out to me on Discord so I can have it fixed asap.
Price $15.00
Low Poly - Car Pack by LowQuality
Car1-770 polygon
Car2-1335 polygon
Car3-1268 polygon
Wheel1-184 polygon
Wheel2-52 polygon
Minimum polygons: 52 polygons
Maximum polygons: 1335 polygons
Total number of polygons: 3609 polygons
Rigging No
Animations No
No textures
Materials Yes
UV mapping No
LOD No
This pack was created for your game in the style of (racing) Low poly. Great choice for a low poly game
Price $10.00
Bubble Shader by Dr.Game
Price $4.99
ZT Dialogue: Node-Based Dialogue System by Zetan Studio
Feature: This is a node-based dialogue system plugin, can be used to build game story dialogue
Supported platforms: All platforms
Supported OS: All OS
Documentation: Package built-in
Try it: Demo
In this plugin you can:
● Use a graphical editor to edit dialogues, and you can undo and redo the actions you have made;
● Use sentence nodes to set up the speech contents, and the typing animation speed, you can choose to display the portrait of the interlocutor in the dialogue, and play the voice🎙️ corresponding to each sentence;
● Use decorator nodes to implement functions such as bolding the option title text or color them with random colors;
● Use condition nodes to implement functions such as hiding some options or switching different next sentences according to conditions, etc.;
● Use block nodes to implement functions such as clicking an option and switching to the next sentence only when conditions are met;
● use recursive nodes to return to the specified sentence in the dialogue;
● Use external-options nodes to mess up the order of options, easily construct Q&A dialogues;
● Use other-dialogue nodes to insert a sub-dialogue into the current dialogue, and return to the original dialogue when the sub-dialogue ends;
● Use dialogue events to trigger specific events before or after some sentences are spoken, which can be used to implement functions such as mirroring and playing character actions;
● Use the built-in saving💾 system to save and load the dialogue progress, and even game progress if you want;
● Use the built-in UI window framework to build the game UI;
● Use the list-based interaction system to interact, just like "Genshin Impact";
● Insert the strings called "keyword ID" into the dialogue text, and they will be converted into their corresponding names;
● Implement the multi-language switching function of the game text, and directly edit the translations in the form of a table in Unity, or import the translations from Excel file;
● Easily extend the node type to implement the desired node function⌨️
● Easily extend the built-in dialogue window, such as use its option list as a quest list to show quests.
All codes of this plugin are in the form of ".cs" files instead of ".dll", so you can modify everything as you want, and they are also very simple, you can even make this plugin yourself if you spend some time, I just make it in advance for you😄
(Some contents are translated by machine.)
Price $9.99
N3D-Tools by NarberalTools
N3D-Tools placed in Window->Tools->N3D-Tools.
Texture must be in sRGB and Default texture type mode for PostProcess AA tool.
Tools included in the asset:
- Pack RGBA
- Unpack RGBA
- SSS LUT Generator
- Height To Normal
- PostProcess AA(SuperSampling8x, Gaussain8x, SimpleAA, NoiseReduction)
N3D-Tools allows you:
- Create LUT texture for Pre-Integrated SubSurface Scattering shaders
- Do channel packing for URP/HDRP workflow or for other workflows
- Unpack channels from texture
- Generate Normal from Height Map
- AntiAliase any texture with filters in PostProcess AA tool(SuperSampling8x, Gaussian8x, SimpleAA, NoiseDenoiser)
Price $4.99
ChatGPT and DALL·E
I decided that the tide cannot be held back and I better get an OpenAI AppID to test out some features of ChatGPT (a.k.a. “Chat”), DALL·E and an image manipulation Blender addon such as BlenderGPT.
Here is a conversation with ChatGPT (https://chat.openai.com/chat) using 14-Mar-2023 version…
Please compare Second Life and OpenSimulator.
Second Life and OpenSimulator are two virtual world platforms that share some similarities but also have some differences. Here are some comparisons between the two:
Ownership and Control:
One of the main differences between Second Life and OpenSimulator is who owns and controls the servers that run the virtual worlds. Second Life is owned and operated by Linden Lab, while OpenSimulator is open-source software that can be run on individual servers by anyone who downloads it.
Cost:
While Second Life requires users to pay for virtual land, OpenSimulator does not have any such costs, which makes it a popular choice for hobbyists and those with limited budgets.
User Interface:
Both Second Life and OpenSimulator have a similar user interface, but Second Life has a more polished and streamlined interface that is easier to navigate, while OpenSimulator requires a bit more technical knowledge to set up and use.
Community:
Second Life has a larger and more active community of users than OpenSimulator, which means that there are more events and activities happening in the virtual world at any given time. However, OpenSimulator has a more diverse and decentralized community that is less reliant on a single company or organization.
Content:
Second Life has a more extensive library of pre-made content available to users, including avatars, clothing, buildings, and other items, while OpenSimulator relies more on user-generated content.
Overall, both Second Life and OpenSimulator offer unique virtual world experiences with their own strengths and weaknesses. Second Life is a more polished and established platform with a larger user base and more pre-made content, while OpenSimulator is a more flexible and customizable platform that is better suited for users with technical knowledge and a desire to create their own virtual world
I thought that the virtual world viewer for Second Life and OpenSimulator was identical and same viewer could be used for both. So why is the interface for Second Life easier to navigate than the interface for OpenSimulator?
You are correct that both Second Life and OpenSimulator can be accessed using the same virtual world viewer software. The viewer software provides the user interface and allows users to navigate and interact with the virtual world. However, the way that the viewer software is configured and the features that are available can differ depending on the specific virtual world platform being used.
While the basic layout and functions of the viewer software may be the same for both Second Life and OpenSimulator, there may be differences in the way that certain features are implemented or in the way that the software interacts with the virtual world platform. Additionally, Second Life has been around for much longer and has had more time to refine and improve its user interface, while OpenSimulator is a newer platform and may still be evolving in terms of its user interface.
It’s also worth noting that OpenSimulator is a more customizable platform, which means that users can make changes to the user interface and add new features if they have the technical skills to do so. This flexibility can be a benefit for some users, but it may also make the platform feel more complex or difficult to navigate for users who are not as familiar with the technical aspects of virtual world software.
When you say Second Life has been around for much longer than OpenSimulator, can you be precise as to when both first became available?
Yes, of course! Here are some details about the history and release dates of Second Life and OpenSimulator:
Second Life: Second Life was launched in 2003 by Linden Lab, a San Francisco-based company. The platform gained popularity quickly and by 2006, it had over a million registered users. Since then, the platform has continued to evolve and expand, with various updates and improvements being made over the years.
OpenSimulator: OpenSimulator, also known as OpenSim, is an open-source software platform for creating virtual worlds. The project was started in 2007 by a group of developers who wanted to create an alternative to Second Life that was more customizable and flexible. The first stable version of OpenSimulator was released in 2008, and since then, the platform has continued to develop with regular updates and improvements being made by the community of users and developers who contribute to the project.
So, Second Life has been available for almost 20 years, while OpenSimulator has been available for around 15 years.
DALL·E – Image Creation from Text
https://labs.openai.com/ gives access to DALL·E and offers 15 free image generation requests each month or paid access..
Photorealistic image of view from inside a modern house with plate glass windows and deck on a pine forest hillside overlooking a stormy ocean at sunset with jagged rocks offshore.
But when I tried a more detailed prompt… the resulting images were quite far from related.
Photorealistic image of view from inside a modern house with plate glass windows and deck on a pine forest hillside overlooking a stormy ocean at sunset with jagged rock pinnacles and arches offshore with a light grey cat sat inside looking out to see a distant humpback whale breaching a mile offshore.
ChatGPT says this about adding details to a previously generated DALL·E image: DALL·E is a generative model that creates images from textual input. Once an image is generated by DALL·E, it is not possible to directly modify it. However, you can generate a new image with additional details by providing DALL·E with new textual input that includes a textual description of the original image, using specific details such as the colors, shapes, and objects that are present, as well as the desired additional details.
DALL·E maybe cannot understand the compositional nature of the prompt and add in elements to a base. Maybe this is a prompt to try on DALL·E N+1.
BlenderGPT – an image manipulation Blender addon
Create a 0.5 metre cuboid with rounded edges and corners at the origin.
In the code windows some parameters such as segments and offset can be increased and the > button used to execute the modified code make the corners of the cuboid smoother.
ChatGPT Integration with Second Life and OpenSim
Pantera Północy has written a script to integrate an object or NPC (Animesh) with ChatGPT… https://github.com/PanteraPolnocy/LSL-snippets/blob/main/scripts/HTTP%20requests/chat-gpt-integration.lsl
ChatGPT – Write a Poem
Write a poem to remind someone to water sweet peas
In the garden, there’s a sight to see,
Sweet peas, so delicate and pretty.
With petals soft and colors bright,
They fill the air with sweet delight.
But to keep these beauties blooming,
You must keep their roots consuming.
Water is their lifeblood, their need,
Without it, their beauty will recede.
So let this poem be a reminder,
To water sweet peas, a little kinder.
Give them what they need to grow,
And watch their beauty overflow.
With each drop of water, they’ll thrive,
And in return, their fragrance will arrive.
A sweet reward for a simple deed,
To water sweet peas, a timely heed.
So don’t forget to give them care,
And watch them flourish, beyond compare.
For in the garden, there’s nothing quite,
Like sweet peas, in their full delight.
Ai.Fy - Text To Image by AiKodex
No sign up, No API Keys, no recurring payments, no subscription fees, no additional costs, no restrictions, just one-click easy to use unlimited inferences on our model.
Ai-Fy contains neural network models and libraries that are capable of image generation through text, or images to enhanced images using AI and deep learning.
You can create an unlimited number of images/textures in Edit Mode or Play Mode (runtime) inside the Unity Editor. This asset has a one-click, beginner friendly GUI and does not require any coding to use.
Please note: All the artwork you see in the documentation and the screenshots above is AI generated.
Please check out the forum page for the latest developments and discussion related to this asset. We are researching and adding more functionality continuously. Your support is appreciated.
Website and Support | Documentation | Forum Page
Website : https://www.aikodex.com/
Pipelines Supported: Standard, HDRP, URP and SRP. (All)
Additional Features and Applications:
🖼️ Text to Image Converter: The desired image/texture should be described, and the results can be obtained within seconds through a single click, utilizing fast and efficient inference.
Examples for concept design:
● Interior design, open plan, kitchen and living room, modular furniture with cotton textiles, wooden floor, high ceiling, large steel windows viewing a city
● Octane rendered character portrait of mitsurugi, 3D, octane render, depth of field, concept art, vibrant colors, glow, trending on artstation, ultra high detail, ultra realistic, cinematic lighting, focused, 8k
● A highly detailed epic cinematic concept art an alien pyramid landscape , art station, landscape, concept art, illustration, highly detailed artwork cinematic, hyper realistic painting
Examples for Texture Design:
● Concrete texture, dry wall, broken wall, seamless texture, white wall colour with dirt marks, seam less
● Wooden texture, wood tile, mahgony flooring, oak, seamless texture
🦾 Rough Sketches into textures or icons: Convert a sketch into stunning and stylized game art using the Match Image Feedback Loop which is an image to enhanced image converter.
🕋 Creation of Materials: You can use the normal map and specular/smoothness map generators to add additional details to your material without an external 3D software.
🏝 Re-Texture and Re-Master games: Bulk replace / re-hash textures with this tool and create normal maps or upscaled resolution textures using the batch mode feature.
🧥 Create Backgrounds and Characters for Visual Novel Games: This asset can help create visual novel artwork without you hiring a 3D artist. Just put in a text prompt and let Ai.Fy take it over to generate art.
⛷ Concept Art images / Reference Images: Up to 20 images of concept designs can be generated in one click.
📈 Upscale Game Textures: The asset offers the ability to upscale low-resolution textures to 4K textures, providing users with enhanced texture visuals. Using the barracuda inference python library, this tool can improve the overall quality of textures by bringing out details that may have been lost in low-resolution versions. With the assets efficient and user-friendly interface, users can quickly and easily upgrade their visuals with high-definition textures in a click.
📄 Editor Script: The Editor Script displays all the options neatly in one panel. There is a batch mode as well as a list of all the settings you can choose from in the editor. The editor also has a list view of all the maps you generate with the post processing settings automatically in a single click.
Keeping it all in the editor: Keeping all assets in one workspace inside the Editor and having to switch to fewer services can have several benefits, such as:
- Improved Efficiency: When all assets are located in one workspace, it becomes easier to access and manage them. Users do not have to spend time switching between different services or applications, which can be time-consuming and lead to a loss of productivity.
- Streamlined Workflow: Having all assets in one workspace can help create a more streamlined workflow. This is because users can easily move between different assets, such as code files, images, and documents, without having to navigate between different services. This can help to speed up the development process and make it more efficient.
- Reduced Complexity: Using fewer services can help to reduce the complexity of the development process.
The AI models that come with this asset are:
- SRGANs
1) Light Weight Super Resolution Generative Adversarial Network - Local Python Inference
2) Heavy Weight Super Resolution Generative Adversarial Network - Local Python Inference
- Depth Estimation Model for AI Depth and Displacement Maps - Server Inference
- Text to Image Diffusion Model - Server Inference
Dependencies:
This tool requires the Barracuda package from the package manager and an active internet connection for some features.
Please check out the documentation for an in-depth explanation and working of the asset.
Price $40.00
PBR FPS Weapons - Pack 1 Complete Bundle by 49Wares
A bundle which includes all 7 PBR FPS weapon packs from Pack - 1.
Regular Price 140$
Bundle Price 105$ (🤑 Save 25% on top of the current price 🤑)
These packs are containing 18 high detail, triple-a quality FPS models without animations.
The models consist of several parts, so animating is quick and easy.
The models have highly detailed 4K PBR textures.
A simple conversion for URP or HDRP is possible.
The perfect choice for first person shooter.
Triple A models and textures.
After purchasing this bundle, visit each package listed below, and you will be able to get them for free.
All of our PBR FPS assets from this series: https://assetstore.unity.com/lists/pbr-first-person-shooter-9071700807683
For questions contact us on Discord: https://discord.gg/qzz2DrU9nV
Price $105.00
PBR Machine Pistols - Pack 1 by 49Wares
Number of textures: 8 + 4 (empty bullet shell)
Types of textures: Albedo, Normalmap, Metallic, Occlusion
Texture dimensions: 4096x4096, 512x512 (empty bullet shell)
Vertexcount of Mp1: 15.350
Triangle count of Mp1: 20.822
Vertexcount of Mp2: 15.439
Triangle count of Mp2: 19.743
Number of meshes/prefabs: 4
PBR: Yes
LOD: No
Animated: No
This package contains 2 high quality machine pistol models without animations.
The models consist of several parts, so animating is quick and easy.
The models have highly detailed 4K PBR textures.
A simple conversion for URP or HDRP is possible.
The perfect choice for first person shooters.
Triple-A models and textures.
All of our PBR FPS assets from this series: https://assetstore.unity.com/lists/pbr-first-person-shooter-9071700807683
For questions contact us on Discord: https://discord.gg/qzz2DrU9nV
Price $20.00
PBR Shotguns - Pack 1 by 49Wares
Number of textures: 8 + 4 (empty bullet shell)
Types of textures: Albedo, Normalmap, Metallic, Occlusion
Texture dimensions: 4096x4096, 512x512 (empty bullet shell)
Vertex count of Shotgun1: 8.974
Triangle count of Shotgun1: 10.809
Vertex count of Shotgun2: 10.565
Triangle count of Shotgun2: 14.351
Number of meshes/prefabs: 4
PBR: Yes
LOD: No
Animated: No
This package contains 2 high quality shotgun models without animations.
The models consist of several parts, so animating is quick and easy.
The models have highly detailed 4K PBR textures.
A simple conversion for URP or HDRP is possible.
The perfect choice for first person shooters.
Triple-A models and textures.
All of our PBR FPS assets from this series: https://assetstore.unity.com/lists/pbr-first-person-shooter-9071700807683
For questions contact us on Discord: https://discord.gg/qzz2DrU9nV
Price $20.00
Antique Desk With Miscellaneous by Kirhl
Number of textures - 48
Texture sizes - 2048x2048 px
Polygon count of Desk - 1670
Polygon count of Chair - 1700
Polygon count of Typewrite - 7382
Polygon count of Casket - 287
Polygon count of Lamp - 1672
Polygon count of Globe - 987
Polygon count of Hourglass - 2431
Polygon count of Clock - 2619
Polygon count of Whiskey_bottle - 382
Polygon count of Whiskey_glass - 264
Polygon count of Papers - 8-30
Polygon count of Books - 36-57
Number of meshes/prefabs - 27/27
Rigging: No
UV mapping: Yes
Types of materials and texture maps - PBR
Pack of twenty seven detailed PBR 3d models of antique chair and desk with the miscellaneous. These models can be used as the props or parts of environment in an FPS game / third-person game - such as a shooter, RPG, etc. The pack includes the following 3D models - table, chair, hourglass, typewrite, clock, globe, casket, lamp, whiskey bootle and glass, nine books and various papers.
Price $20.00
Voxa Stylized Nature Pack by Voxa Art
Features:
- 25 Various Standart Tree
- 25 Various Palm Tree
- 5 Various Bamboo Tree
- 15 Various Bush
- 15 Various Leaf
- 5 Various Palm Leaf
- 12 Various Flower
- 5 Various Mushroom
- 21 Various Rock
- 10 Various Small Rock
- 20 Various Grass
- Customizable Materials
- Customizable Colors
- Customizable Shader Settings
- Bonus: Leaf Particle and Skybox
Number of textures: 109
Number of materials: 93
Minimum polygon count: 50
Maximum polygon count: 36k
Number of meshes/prefabs: 141
UV mapping: Yes
Get epic environmental models for your own game with this uniquely ghibli style, stylized pack.
- Optimized and low polygon models.
- Customizable Special Toon Shader.
- Customizable colors.
- Customizable materials.
- 2 Types of vegetation. (Standart & Tropical)
Price $15.99
For the Love of Fashion
This event is part of a year-long celebration marking sixty years of research into computer science and AI at the University of Edinburgh. Starting in 1963 with a small group of machine intelligence pioneers, and computer science innovators, the University has 60 years of achievements to celebrate during 2023, and its leadership in future technologies to share. More information about the celebration: https://edin.ac/60-years-computer-science-ai
Our love of fashion is driving an unsustainable system of manufacturing, distributing and disposing of our clothing that is impacting our planet. How can we change our behaviour and the system for the love of the planet? What does the data tell us, how can we harness new technology such as Artificial Intelligence, robotics and informatics, and creative tools such as Augmented and Virtual Reality. What is the role of 3D environments, games and NFTs in fashion?
https://efi.ed.ac.uk/events/for-the-love-of-fashion/
- Chairperson: Caroline Parkinson is Director of Creative at the Edinburgh Futures Institute. Find out more here: https://efi.ed.ac.uk/creative-industries/
- Lynne Wilson is the founder of Circular Design Scotland. https://circulardesignscotland.org/
- Lynne Craig is the Programme Director of the Design Informatics MA, Institute of Design Informatics at the University of Edinburgh. https://www.designinformatics.org/
PIXEL ART FRUIT COLLECTION by Blue Rain Asset Store
This collection includes 20 different 16x16 Fruit Items, each with 20 color palettes and simple animation.
This item p[ack includes...
. Apple
. Banana
. Orange/ Grapefruit
. Cherries
. Water Melon
. Strawberry
. Kiwi
. Pear
. Lemon/ Lime
. Pine Apple
. Mangos
. Dragon Fruit
. Grapes
. Raspberry
. Peach
. Coconut
. Cloudberry
. Durian
. Musa acuminata Banana
. Blueberries
Price $4.99
PIXEL ART FAST FOOD COLLECTION by Blue Rain Asset Store
This collection includes 20 different Fast Food items, each with 20 color palettes and simple animation.
This item p[ack includes...
. Salad
. Smoothie
. Lasagna
. Shish Kabo
. Fries
. Bacon and Eggs
. Chicken Wing
. Hot Dog
. RIbs
. Hamburger
. Omlet
. Bagel Sandwich
. Barito
. Steak
. Chicken
. Pizza
. Taco
. Chicken Fillet
. Porkchop
. Roast
Price $4.99
Pack of 33 voxel transport models by Golden Raven Studio
- 33 low-poly models (average ~ 850 triangles)
- texture models size (1024x1024)
- models with separate wheels and blades
- models are optimized as much as possible, so these models are also suitable for mobile games
- UV mapping available
- No animations on models
Important!!! The color of the models cannot be directly changed, but if you need to change the color, there are files for another application with the .vox extension in the set for this, where you can make the changes you need
This project consists of 33 models.
These models will fit very well in your project.
It consists of:
7 cars,
4 trains,
1 helicopter
1 tank
3 trucks,
2 vans and other models.
The project contains .vox files, with their help in the MagicaVoxel program you can, if necessary, change the model data as you need.
All models are saved by prefabs so you can easily use them.
Feel free to contact me if you have any questions :)
Price $6.00
Toon Effects Maker URP - Anime & Cartoon FX by ARTnGAME
Features exclusive to the URP version
- Dynamic multilayered anime Orb effects
- Shader based tordado effects
- Dynamic particle based tornado system
- Ground cracks with stencil based opening of ground mesh, using two methods for versatility
- Toon style lighting based on spherical meshes intersecfion with geometry using a stencil system.
- Procedural point to point lightning arc system with arc path control points for fine tuning.
- Lightning strike effects with two methods
- Mesh dissolve effect on dynamically defined radius.
- Toon waterfall effect
- Dynamic ground burn effect
- Atomic bomb blast effect
The system requires the Visual Effect Graph for some of the new URP effects, which is available through the Unity Package Manager.
Some of the more advanced effects involving the stencil buffer, like the ground cracks, are only compatible with the URP Forward rendering path. Also they require a specific state of the stencil buffer, thus must be used with care depending on how other systems use the stencil buffer in the scene.
Features in both Standard Pipeline and URP version:
- Effect Maker, for the easy creation of effects, using the extensive included library to copy properties from, the scaling of particle speed & size and the addition of dynamic light, text and sound features.
- Projectile system, for automatic handling of physics, collisions and impact effects spawn
- Toon Ocean, an advanced procedural ocean creation module, with complete scripted control over the time of day coloration, weather conditions and wave shape & speed. Shader based for maximum performance.
- Sprite Sheet generator, for the easy and automated creation of sprite sheets from any object in the scene.
- Motion recorder, for recording paths and playing back at run time, with multiple path combination possibilities.
- Aura system, with ground conformation and advanced particle control for radial emission and rotation.
- Particle Icons system, for multiple possibilities on the rotation & control of particle icons.
- Toon Particle Shaders, special shaders that can give particles a toon like appearance and borders.
- Beam system, with reflection handling.
- Procedural dome shields, with impact ripples.
- Extensive library with more than 200 pre-made effects, ready to use or to copy properties from.
Toon Effects Maker URP is a complete framework that allows the easy & creative composition of new effects in Unity. The system is compatible with Shuriken and all Unity platforms in URP pipeline.
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Toon Effects Maker URP can be upgraded to Sky Master UTLIMATE for $29 and Sky Master UTLIMATE also upgrades to all other major ARTnGAME assets from $9 to $59.
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Multiple advanced tools allow the creation of sprite sheets from any animated item, motion recording and playback, advanced aura effects & dynamic control, easy exchange of individual properties between particles or inherit from the 200+ effects library & much more.
A complete Toon Ocean system is also included, that allows the easy creation of stunning dynamic oceans or water, ice or lava.
The framework is written in C# code and the source code is provided.
Videos
Effect creation guide | Fire effects
Water effects | Nature, Air & Other effects
If you have any requests for new features or feedback, please visit the Unity forum thread.
For support, contact me via [Facebook] [E-mail] or in the ARTnGame Discord Channel
More info on the official website
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For tutorials & latest information, visit the ARTnGame forum.
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The Asset supports the URP pipeline. The asset has been developed and tested in Unity 2021.3 LTS, in Windows with DX11. Has not been tested in VR, Mobile, Consoles, WebGL, Linux.
Price $49.00
VFX Graph - Level Up Effects - Vol. 1 by Gabriel Aguiar Prod
6 Level Up Effects for Skinned Mesh Renderer done entirely with Visual Effect Graph.
This package includes:
-6 Level Up Effectss (2 customizable VFX Graph)
-Glow Shader
-HDRP and URP only
-Limited Mobile support (high-end mobile devices only)
-Documentation
Originally made in URP, adapted to HDRP.
Visual Effect Graph from the Package Manager is required.
Contact me for any questions (check my profile here in the asset store for contacts).
More VFX Packages:
- Unique Toon Projectiles Vol.1
- Unique AoE Magic Abilities Vol.1
- VFX Graph - Mega Pack - Vol.1
- VFX Graph - Mega Pack - Vol.2
- VFX Graph - Mega Pack - Vol.3
Socials:
YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD
Price $10.00