Dario's Voice Pack by Graf Tone production
Technical Details:
Number of Audio Waves: 600+
Sample rate / bit rate: 48,000 Hz / 24-bit
Do Sound FX loop: No
Minutes of audio provided: 12:00+
additional : Mono
Tags: Fantasy, Magic, Adventure, Wizards, Spells, Quests, RPG, Medieval, Epic, Battle, Heroes, Enchantment, Sorcery, Sound Effect, Voice Over, Male
Need custom made sounds? graftone@gmx.com
This voice pack includes over 600 recordings of different words/phrases and unusual reactions in a voice pack (list below) for a single character idealy a wizard or warrior in an adventure game.
Categories :
Attack x31
Being Burnt x 20
Being Hurt x 32 (Badly/Hard/Soft)
Breath x 6
Brethless/Gasping x12
Celebration x11
(Hourrah/Wouh/Yeah/Yes)
Chewing/Gargle x9
Clear Throat/Swallow x19
Climbing x13
Coughing x 17
Crying/Whimpering x 15
Dying x23
(Long/Medium/Short)
Freezing x14
Generic Magic phrases x17 (AbraCadabra/Alakazam/AlisPropiisVolat/AmorOmniaVincit/AudereEstFacereSalve/CarpeNoctem/ExNihilo/HocusPocus/SampereFidelis/ItinamNellumMumquam)
Generic Reactions x27 (Afraid/Disagree/Moaning/Mocking/NotSure/Pleased/Really/Surprised/Thinking/Tired/Understand)
Giggle x10
Grunt x22
Hiccupx14
Jump/Dodge/Roll x39
Laughing x 13
Lifting x 15
Losing Balance x 14
Mumbling/Grumpy x 35 (Bored/Low/Psssss/Surprised)
Onomatopea x 12 (Ah/Hum/Oh)
Power Attack x 17
Raspberry x15 (Long/Short)
Shush x7 (Long/Short)
Sigh x8
Slip/Slurp x 11
Smack x 15
Sniffing x 8
Snoring x 23 (Long/Short)
Spit x 13
Vomiting/ill x7
Whistling x 17
Zombie x 52 (Attack/Breath/Gnarling/Moaning/MouthNoises/Seeking/Struggling)
Price $19.99
Arabic Writer by Evolite Studio
Easy To Use
Just go to Tools > ArabicWriter > ArabicWriterWindow and type any text in Arabic, The tool will automaticly correct the text form! then you can copy the text and paste it where ever you want.
Note: Auto copy/paste mode only works with Text Mesh Pro
Technical support:
contact@evolite-studio.com
MAIN FEATURES: ✨
- Fix your Arabic text in one click
- Easy and fast
- Lightweight asset
- No internet need
- Flexible and adaptive
- Eastern Arabic Numbers Support
- Diacritics Support
- RTL Support
- Auto copy/paste mode (TMP Only)
- Clipboard
- Detailed Manual Included
- No coding required
- And more coming soon!
Follow us: 💜
Feel free to contact us at any time! ☎️
contact@evolite-studio.com
_____________________________________________________________________
Asset uses [ArabicSupport] under [MIT License]; see Third-Party Notices.txt file in package for details.
Price $0.00
DN_Uploader by desNetware
Mirror is required only for example scene for DNUploader. If You don't import folder "Examples" (which is optional) from this asset to Your project, then You don't need to import Mirror.
DN_Uploader consists of two parts. Editor window and server application that this editor window will connect to. After connecting You'll be able to make build of Your game and upload it to Your server, and then run it with one click!
It's not a service, to use DNUploader You'll need to have Your own server.
Price $0.00
Shader Converter - HDRP by Reform Sim
This asset uses the following third-party components:
- glslang under BSD License
- SPIRV-Cross under Apache License Version 2.0
See Third-Party Notices.txt file in package for details.
With a couple of clicks, you can easily convert image (fragment/pixel) shader to readable, usable and efficient Unity HDRP shader (HLSL), and you can preview the effect of shader immediately.
For other render pipeline, please use:
Shader Converter for Built-in Render Pipeline
Shader Converter for Universal Render Pipeline
Features:
- The conversion workflow is very simple: One editor window, codes side to side and one button to convert.
- Supports to set SubShader Tags: Render Type and Render Queue;
- Supports to set Pass command: Cull, ZWrite, ZTest, Blend;
- Supports to specify a shader model with the #pragma target directive;
- Supports to convert Shadertoy shader with multiple passes: Common, Buffer A, Buffer B, Buffer C, Buffer D;
- Supports to auto assign Shadertoy input: iFrame, iFrameRate, iMouse, iDate, iSampleRate, _iChannelTime;
- Supports the same keyboard and mouse input as Shadertoy;
- Supports 2D textures, cubemaps, video and music/sound input;
- Supports to save converted shader to a file, and create material from converted shader;
- Supports to preview the effect of converted shader immediately;
Notes:
* Tested in Unity 2020.3.38 and Unity 2021.3.6;
* This editor tool only support 64-bit Unity Editor on Windows for now!
* Converted shader with this editor tool only supports High Definition Render Pipeline (HDRP)!
Support:
If you have any questions, issues or suggestions, feel free to email me at:
Price $29.99
Wise Feline (Lite Utility AI) by NoOp Army
Easy to learn: There are only a few concepts to learn, mainly actions, considerations and agents. Each agent has a set of actions to choose from and each action is scored by scoring a set of considerations which show how important the action is at the moment.
Easy programming interface: You only need to derive from ActionBase and ConsiderationBase to create new actions and considerations and then drive your agent inside your action code. You only have to attach a single new component to your AI agents to be driven by utility AI.
Visual Debugger and design tool: There is a window to design your AI by setting consideration curves and choosing how much a consideration affects an action for a specific agent and also to debug action scores at runtime. You can examine what score exactly each action got at each frame and how to modify the curves to get the result you want. Your agent doesn't set enemies on fire as much as you want? make the curve for the Love Of Fire consideration more steep!
Action based targetting: Each action which needs a target is scored once per target and the best target is chosen. The targetting system is flexible and allows you to find the targets for each action in any way you want. Do you want to use a manager class which knows all the targets? a sphere cast? some custom made system? it is just a callback in Wise Feline and we won't limit you. There is only an upper limit of number of targets per action which you can use so the system doesn't spend too much time looking at too many objects.
Extra modules: The ultimate version of the package contains a growing list of modules which currently contains an AI Tag system which allows you to tag objects and query for objects in a sphere and check their tags pretty fast. Do you want to find all foods around an NPC so he/she can eat one of them? Just search for objects tagged food around its position and find them without doing raycasts and using a fast octree. Add tags like enemy, leader or target to objects at runtime so other AIs can dynamically do something to it. The usecases are endless and unlike unity tags, these tags are not only queriable using spatial queries but also don't have limits on their count.
We are adding influence maps and other modules as well.
High Performance and optimizable: The asset doesn't use heavy APIs and doesn't use lots of memory, also since you can choose how often different AI systems from finding targets to calculating scores run per agent, you can optimize the system for your game. Do you want far away agents to run less often? Do you want them to change their targets less often? just change two values in the Brain component based on their distance to the player and that's it.
Full source code: We don't know all of your project needs so the asset ships with all source code including the editor code and UI toolkit based UI.
Easily extensible: The asset doesn't use any super complex useless abstractions. It uses scriptable objects for storage and everything can easily be added to and even examined by editor scripts outside the systems. None of the classes are big and everything is documented fairly well and systems are designed in a way that makes it easier to change a class's internals without the need to change the classes using it.
Extensive Documentation: There is extensive API documentation and a manual which describes how to code for the system with a complete example scene which we will add to over time.
Support: We provide fast email support and take feature requests seriously. We also do custom development for your projects and can help you ease into the awesome world of utility AI.
We are going to add modules to the system in the future which makes coding different AI systems easier which are available in the ultimate version for free but can be purchased for this version.
Ultimate version of the package, you can read more about them in the technical details section
Discord | Documentation | Forum thread
Your designers no longer have to add specific transitions in state machines or conditions and nodes in behavior trees. By tweaking importance and utility of actions relative to each other in a utility AI system, they can easily change the behavior of the agents in an intuitive way and check why something behaves the way it does in the visual debugger.
Wise Feline allows you to create complex immersive agents which can act correctly in complex situations which even the designers did not think of. Big games including the sims, guild wars 2 and many others use a form of utility AI.
With Wise Feline you don't need to create huge and hard to follow state machines and behavior trees and instead you can give all of your actions a scoring mechanism which tells the system how important each action is at a moment in time. Because all actions are considered all the time, your AI will never be out of good options and it chooses the best action for the situation in a pretty intuitive way.
Because all actions are considered all the time and you can add as many actions as you want with as many scoring conditions as you want, Wise Feline is perfect for games with emergent gameplay, open world games, virtual worlds, metaverses and MMOs but it can be used not only for agents in almost all genres but you can even use it to drive things like lighting, cameras, VFX and ...
State Machines and behavior trees still can be the tool of choice if you want very specific strict behavior which should be scripted exactly but if you want your agents to behave and think like humans or always choose something from their entire set of actions instead of only being able to go to specific states from a single state, Utility AI is your best bet.
Utility AI works based on actions and their importance score at each tick and this means you can change your agent's behavior based on the environment very easily. you can make your character more brave by having score considerations which give a higher score if friendly forces are around and ... Not that it is impossible to achieve the same thing with other approaches but it is very hard. With utility AI agents can have awesome environmental awareness and go persoanl and team transformations which feel very realistic from the player's viewpoint.
Since actions and utilities is the way that us human think and evaluate situations with, designers can map human experiences much easier to the game agents. Why think of selector nodes and decorator nodes and state transitions, if you can think about in what situations is this action important and how much?
Price $40.00
3D Button Collections6 by V5
* Include 15 + object 3D
* Model Export FBX : 103024 polys/ 111089Verts/ 199852Tris
* Texture export PNG : 1024/1024
* Creat file prefab
This is a mobile-friendly 3d button asset. It include 15 + buttons and icons at one resolution. This pack has color buttons and icons with a clean and minimalist style. It can easily customize your favorite buttons and icons.
Mesh object : 103024 polys/ 111089Verts/ 199852Tris
Texture size all : 2048/2048
Price $8.99
3D Button Collections5 by V5
* Include 105 + object 3D
* Model Export FBX : 226386polys/233878 Verts/ 447180 Tris
* Texture export PNG : 1024/1024
* Creat file prefab
This is a mobile-friendly 3d button asset. It include 105 + buttons and icons at one resolution. This pack has color buttons and icons with a clean and minimalist style. It can easily customize your favorite buttons and icons.
Mesh object : 226386polys/233878 Verts/ 447180 Tris
Texture size : 1024/1024
Price $15.00
Cyberpunk Metalhead by fajrulfn
Features:
- Modular clothing & accesories parts
- Modular base naked body parts
- Includes weapon shown in the preview images
Number of textures: 22
Texture dimensions:
- 4K Body Texture (BaseMap, Normal, MaskMap & Emissive)
- 4K Clothes Texture (BaseMap, Normal, MaskMap & Emissive)
- 4K Head Texture (BaseMap, Normal, MaskMap & Emissive)
- 4K Helmet Texture (BaseMap, Normal, MaskMap & Emissive)
- 4K Weapon Texture (BaseMap, Normal, MaskMap & Emissive)
- 1K Hair Texture (BaseMap)
Polygon count: 63,443
Number of meshes: 2
Number of prefabs: 5
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: 0
Types of materials and texture maps: PBR
Note! Preview screenshots & videos is not included inside the asset pack
Game-ready Cyberpunk Metalhead character for your game. Suitable for games of different genres: Action-adventure, third-person shooter, etc.
Price $34.99
Standard Ax by bySmiled
Geometry: Poly: 3656 Vertices: 2093
Unwrapped UVs: Yes, non-overlapping.
Texture:
Diffuse 2048x2048
Normal 2048x2048
Metalic 2048x2048
Format JPG.
The material has 4 texture:
-Albedo
-Normal
-Metalic
The package is suitable for everyone. The ax model is fully customized.
Price $4.99
Fantasy Style Environment Art Pack by XCYeStudio
Features:
◆PC: Ready
◆Mobile: Ready
◆Windows: Ready
◆Mac: Ready
◆Android: Ready
◆IOS: Ready
Texture Resolutions: 4K (3840 x 2160)
Number of Textures: 40
Fantasy style 4K (3840 x 2160) high-definition environment package
1. Forest x4
2. Mountains x4
3. Desert x4
4. Ocean x4
5. Rivers x4
6. Cave x4
7. Swamp x4
8. Volcano x4
9. Snow x4
10. Waterfall x4
Applicable scenarios:
visual novels, story backgrounds, UI backgrounds, loading backgrounds, etc
Price $29.99
Arcanist: Dark Fantasy Music for Fictional Worlds Vol.4 by Great Zed Productions
10 tracks of detailed orchestral fantasy music
30 Minutes of original content
File Type: .WAV Stereo
Sample Rate: 44.1 kHz
Bit Depth: 16 bit
Loopable: Yes
A direct follow-up to my previously released fantasy music packs Desolate Kingdom, Pantheon, and Chronicle.
This pack contains 10 tracks (30 minutes) of detailed orchestral music for use in a variety of fantasy settings. Great for RPGs or Action/Adventure. Every track can be played in a single pass or looped. Some tracks contain alternate intro/looping durations, and variations.
Track List:
1. Arcanist (2:43)
-Single pass
-3 Looping Variations
2. Bristling Woodland (2:52)
-Single pass
-Looped
3. Grotto Troll (2:52)
-Single pass
-Looped
-2 intro variations
-Outro
4. Silver Lake (2:55)
-Single pass
-Looped
5. Gorgon (2:37)
-Single pass
-Looped
6. Mourning Crypts (2:52)
-Single pass
-Looped
7. Death and Reverence (3:16)
-Single pass x4 Variations
-6 Looping Variations
-Outro
8. King Exalted (3:38)
-Single pass
-Looped
9. Temple of Light (2:57)
-Single pass x2 Variations
- 2 Looping Variations
10. What Sorcery (2:54)
-Single pass
-2 Intro Variations
Price $19.99
Mother in law Beetle by Romasanta
- Textures 33
- Eye, Teeth (2048x2048), Head, Body(4096x4096)
- Polygon count of Mother_in_law_Beetle 10190
- meshes 1, prefab 4
- rigging- yes
- animation count- 22
- uv mapping- yes
- Type of materils -PBR
Low-poly model of the character Mother_in_law_Beetle
Suitable for different genres RPG, strategy, shooter etc.
four skins
- verts 10471
- tris 20295
- faces 10190
3 UV sets
- Eye(2048x2048)
- Body (4096x4096)
- Head(4096x4096)
- Teeth(2048x2048)
The model contains 22 animations
- - run(x1)
- - walk(x1)
- - attack (x3)
- - block (x1)
- - idle(x3)
- - death(x2)
- - eat (x1)
- - jamp (x1)
- - jamp in/out (x2)
- - rolling (x1)
- - turn(x2)
- - roar(x1)
- - strife(x2)
- - reaction(x1)
Price $30.00
Shipwreck by Experience Lab Art
Total Polycount: 2530 Triangles
Texture format: png
Texture size: 2048x2048
Albedo, AO, Normal, Specular
Animation count: 1 (swim loop)
Notice:
This asset is submitted using Built-in, and the Unity version is 2021.3.6f1. If you want to use another pass or version, The material may be missing and turn pink, you only need to reconnect the material map to fix it.
Price $6.50
AA_DJ by activeanimation
Rigging: Yes
Animation count:30
Animation type list: fbx
motion capture
This asset is composed of various 30 high-quality motion capture animations needed for game development.
Animation Clips consist of all individually looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_DJ_female_type01
AA_DJ_female_type02
AA_DJ_female_type03
AA_DJ_female_type04
AA_DJ_female_type05
AA_DJ_female_type06
AA_DJ_female_type07
AA_DJ_female_type08
AA_DJ_female_type09
AA_DJ_female_type10
AA_DJ_female_type11
AA_DJ_female_type12
AA_DJ_female_type13
AA_DJ_female_type14
AA_DJ_female_type15
AA_DJ_male_type01
AA_DJ_male_type02
AA_DJ_male_type03
AA_DJ_male_type04
AA_DJ_male_type05
AA_DJ_male_type06
AA_DJ_male_type07
AA_DJ_male_type08
AA_DJ_male_type09
AA_DJ_male_type10
AA_DJ_male_type11
AA_DJ_male_type12
AA_DJ_male_type13
AA_DJ_male_type14
AA_DJ_male_type15
Price $13.99
Orchestral Adventure Music Pack Vol. 2 by Matteo Palmer
Audio file types : WAV
Sample rate: 48k
Bit depth: 24
Loopable: Yes
Additional: Stereo
Royalty Free
This pack directly compliments Orchestral Adventure Music Pack Vol. 1.
This music pack contains 9 loopable tracks of original music written and recorded by composer/producer Matteo Palmer. These are professional, AAA-quality tracks, and fit perfectly for a variety of essential game types including 3D action adventure, RPG, platformers, and more. From heroic horns, epic percussion, and sweeping strings, this pack has exactly what you need for towns, battles, dungeons, and much more!
Tracklist (.wav, 24bit, 48k) (All tracks include a loop and non-loop version)
1. The Journey Begins [2:43]
2. Born and Raised [1:00]
3. Fieldlands [1:38]
4. Darkness [2:29]
5. Wild Beasts [1:07]
6. Village Shenanigans [0:56]
7. Hold On To Me [1:59]
8. Puzzled [1:09]
9. Footprints In The Snow [1:55]
Price $20.00
Jacky's Lowpoly Dessert Pack by Jacky's Assets
- 180 Prefabs
- 179 Assets
- Tris: 380tris average
- Texture: 512x512px
- Materials: 1 Mobile Unlit
- 1 Example Scene
These cute and colorful desserts and sweets are perfect for your lowpoly and mobile game needs.
Discover 60 unique types of dessert from around the world!
Most desserts come with many variations.
This package contains 170+ Food Assets and some tableware.
Types of foods:
Alfajores, Angel Wings, Baiser, Baked Apple, Baklava, Borma, Cannoli, Cendol, Chocolate Mousse, Cookies, Cornes Des Gazelles, Cream Puffs, Creme Brulee, Croquembouche, Cruffin, Custard Square, Dampfnudel, Danish Buttercookies, Dan Tat, Dutch Vla, Eclair, Flan, Fruit Sando, German Dominostein, Grilled Banana, Gulab Jamun, Jaffy Cake, Kashata, Knafeh, Lot Chong, Maamoul, Macaron, Malabi Milk Pudding, Mandazi, Mango Sticky Rice, Marzipan Potatoes, Mazurek, Milkshake, Mochi, Lava Cake, Oilieballen, Pacoca, Parfait, Pudding, Qatayef Asafiri, Rice Pudding, Rigo Jancsi, Rullerkes, Sekerpare, Sesame Ball, Shortbread, Smore, Fairy Bread, Stroopwafel, Tang Yuan, Tiramisu, Tub Tim Krob, Turkish Delight, White Nougat, Zabaglione
Price $9.99
FREE Instrumental Music - "Space Puzzle" by Soundtrack Forge
Audio file types WAV
Sample rate 44.1 kHz
Bit depth 32-bit
Loopable: Yes
Additional: Stereo
This free music package contains one whole song (loopable) and also four stems (grouped instruments) so that you can arrange them to your liking.
Content:
1 Complete Song
4 Stems
Commercial distribution or re-selling is not permitted.
If you use any of those loops in your project or content, I would love if you attribute me as the composer!
Price $0.00
Stylized Pirate Lockwood by Stellar 51 Studio
Features:
- PBR textures and Handpaint style
- Model very low-poly up to 14 thousand triangles.
Vertex counts of characters: 6870
Number of Materials : 6
Number of Textures: 18
Texture Resolutions: (4096х4096; 2048х2048)
We would like to present you Stylized Pirate Lockwood - 3d model that you can buy for your game.
The model is made in a stylized style, its main feature is that it can be used both in PBR and only with a diffuse map.
It is also very low-poly up to 14 thousand triangles.
The character has 5 different paint jobs in 4096x4096 , and also you can change in material skin color, hair color and pants color.
Also we've made a weapon - sword , it is also added. (unfortunately we don't have animations for him, but you can buy them on the marketplace)
Price $35.00
8-Bit Fantasy Game Music by Bit By Bit Sound
18 original songs
4 bonus songs featured in my other best selling packs
.wav format
Over 22 minutes of royalty free music
Introducing the 8-Bit Fantasy Music pack, an epic collection of authentic NES-style chiptunes inspired by the classic Final Fantasy series. With 18 original songs and 4 bonus tracks, this pack is the perfect addition to your retro game music collection.
Immerse yourself in a world of 8-bit nostalgia with the intricate melodies and catchy tunes of expertly crafted chiptunes. From epic boss battles to tranquil village themes, this music pack captures the essence of classic RPG gameplay and will transport you straight back to the golden age of gaming.
Each track has been carefully crafted to evoke the spirit of the NES, with authentic 8-bit sounds and retro-inspired arrangements that will take you back to your childhood. Whether you're a die-hard Final Fantasy fan or simply appreciate and are trying to recapture the art of retro video games, this music pack is sure to provide the soundtrack that will stick with your players for years.
And with 4 bonus tracks included, you'll get even more value for your money. So what are you waiting for? Add the 8-Bit Fantasy Music pack to your collection today and relive the glory days of 8-bit gaming!
Price $20.00
Robotic Creatures Sound FX by David Dumais Audio
Total Audio Files: 1202
Total Wav: 1202
Total Minutes of Audio: 00 hours 35 minutes 56 seconds
Format: 96k kHz & 24 bit
Does the audio Loop? NO
Number of Sound FX: 1202
Target Platform: All
Documentation Included: Asset list only (see link above)
Important/Additional Notes: No
Additional: Stereo format
Get a complete arsenal of unique and original sci-fi robotic creature sound effects. All sounds in the Robotic Creatures Sound FX pack are drag-and-drop ready for your project. Every audio file is easily searchable as they were meticulously organized into categories to make it easy to find the perfect sound for your project.
Discover a wide range of sounds perfect for robotic, sci-fi, and mechanical creatures such as roars, growls, calls, and vocalizations.
Acquire sounds for all your futuristic creature needs including footsteps, scanners, alarms, processing effects, and power on/off among many others. Professionally recorded and designed, these sounds are a must-have to bring your game that polish you are looking for.
Discover
- 1200 sound effects that you can import directly into your project
- Roars, growls, footsteps, calls, vocalizations, and technology sounds for each creature
- Multiple variations
- Over 1GB of HQ audio content
- Super HQ audio recorded and designed at 192k 32bit and delivered at 96k 24bit
- Easily and quickly find sounds with richly embedded metadata (Soundminer, Basehead, Soundly, and BWF)
Included in this pack:
Bonus Content (334 files total)
- Bird Creature (10 files)
- Designed Roars (205 files)
- Designed Roars Var (9 files)
- Granular Creature (40 files)
- Misc Growls (32 files)
- Spectral Creature (38 files)
Creatures 1-5 (716 files total)
- Creature 1 (133 files)
- Creature 2 (102 files)
- Creature 3 (150 files)
- Creature 4 (144 files)
- Creature 5 (187 files)
Mechanical Footsteps (32 files total)
Power OnOff (28 files total)
Technology (92 files total)
Find the complete asset list HERE
Price $59.99