Normal Cursor Movement by Taylor Made Code
Normal Cursor Movement contains four diffrent movement types, each with two types of input to be selected.
- Basic
- Direct Input
- Joystick Input
- Click To Move
- Teleport Movement
- Lerp Movement
- Velocity Movement
- Direct Input
- Joystick Input
- Rotation
- Direct Input
- Joystick Input
The script requires, the Taylor Made Code (Core) product. This is due to our custom edtior system that ensures all of our scripts are a consistent design laguage and that they work flawlessly together. The required version is 2.1.0 and larger.
Normal Cursor movement is customisable by the end user. Using our own Editor system derived from the Unity UI Toolkit for the scripts Custom editor is designed to ensure the script is easy to understand script for anyone.
Types Of Movement:
Normal Cursor Movement contains four diffrent movement types,
- Basic
- Click To Move
- Velocity Movement
- Rotation
The Basic movement just adjusts the scripts position, This supports both Joystick and direct input styles.
Click to move is for teleportation movement and movement towards the location clicked in world with Linar Interpolation. Simply, the object to move will move towards the clicked location in th world.
Velocity movement moves the Object with a rigidbody component. This movement modes supports both Joystick and Direct input styles.
Rotatation allows the script to rotate the object to move, this is perfect for an marbles physics game or inspecting an object a player finds in the game world.
The customisation doesnt stop there, For Velocity, rotation and Basic movement we have created two types of input. A classical joystick style of movement. For this a GUI joystick shows on the screen. These elements can be customised through the generated GameObject sprites. The second is a direct movement, where the object to move only moves while the cusor is moving. This is perfect for click and dragging around a world map.
Intergration:
At Taylor Made Code having our scripts work as smoothly as possible with other asset store products of our own and other publishers making is critical. To achive this we have used Events. These are integrated into the score of the script and will trigger all conntected code. The specifics of triggering the provided events are in the documentation.
Support:
At Taylor Made Code, the future proofing of our scripts. This was taken into account when designing all of our products. This is why we have a tab to select types of feature that are used. If there is enough user demand we can add more features to the script quickly and easly. If you have an idea or a wanted feature for the script contact us as it might just be added in the next product update.
Price $15.98
Free Sound Manager by Taylor Made Code
The script requires, the Taylor Made Code (Core) product. This is due to our custom edtior system that ensures all of our scripts are a consistent design laguage and that they work flawlessly together. The required version is 2.1.0 and larger.
Free sound manager is a collection of extra and useful features that can be added onto any audio source without issure or interfering with other code or systems. Our script is designed to handel the basic logic of the wanted feature and adjust the audio source.
The extra features that can be found in Free Sound Manager are:
- Random Audio Source Playback (Multiple Audio File)
- Delayed Loop
- Random Pitch
- Fade In
- Fade Out
Sounds are normally an over looked area of game developement, This is due to people not fully relising the effect that sound effects have on the players immersion.
Random Audio Scource Playback
- This feature allows our script to randomly play back one of the provided audo sources, This will change per play. This is meant to allow you to have multiple variations of the same sound to randomly be played.
Delayed Loop
- This feature allow you to loop an audio clip with a random amount of delay between each loop. If your game has an repeating audio this is a perfect feature, add a random delay and this will help prevent the player from being annoyed by the repeating sound.
Random Pitch
- The Random Pitch Feature allows you to turn one sound of footstep into thousands of diffrent sounds. All without having to re-record, storing more audio files and organising the sound files.
Fade In
- The Fade In Feature, just fades the audio track in. This can prevent any sharp start on audio tracks.
Fade Out
- The Fade Out feature just fades the audio track out. This prevents a sudden end of your audio tracks.
Intergration:
- At Taylor Made Code having our scripts work as smoothly as possible with other asset store products of our own and other publishers making is critical. To achive this we have used Events. These are integrated into the score of the script and will trigger all conntected code. The specifics of triggering the provided events are in the documentation.
Support:
- At Taylor Made Code, the future proofing of our scripts. This was taken into account when designing all of our products. This is why we have a tab to select types of feature that are used. If there is enough user demand we can add more features to the script quickly and easly. If you have an idea or a wanted feature for the script contact us as it might just be added in the next product update.
Price $0.00
Toastify by OSMX
Getting Started
Download and Import: Download the Toastify Unity Package and import it into your Unity project.
Setup in Scene:
- Create an empty GameObject in your scene.
- Attach the ToastifyManager script to the GameObject.
Displaying Toasts:
- Use ToastifyManager.Toast("Your Message", yourToastOptions) to display toasts.
- Customize toast options such as title, type, delay, and callbacks.
Example
// Display a success toast
ToastifyManager.Toast("Operation successful!", new ToastOptions { type = ToastType.Success });
// Display a warning toast with custom options
ToastOptions warningOptions = new ToastOptions
{
title = "Warning",
type = ToastType.Warning,
delay = 2f,
closeOnClick = false
};
ToastifyManager.Toast("This is a warning message.", warningOptions);
Toastify is a lightweight and customizable toast notification system. Toast notifications serve as unobtrusive, transient messages that provide users with information about specific events or actions within the application.
Enhance your Game user experience with Toastify, providing a visually appealing and user-friendly way to communicate important information within your application.
Features:
- Simple Integration: Easily integrate toast notifications into your Unity project with minimal setup.
- Customization Options: Customize the appearance and behavior of toasts, including position, duration, title, and type.
Customize the appearance of toast cards with new color options.
- background: Set the background color of the toast card.
- textColor: Define the text color of the toast card.
- Flexible Toast Types: Define different toast types, each associated with a distinct color and icon, such as Success, Error, Warning, and Information.
- Event Hooks: Attach callbacks to toast events, such as on open and on close, to execute specific actions based on user interactions.
- Position Control: Choose from four predefined positions (TopLeft, TopRight, BottomLeft, BottomRight) to display toasts where they best fit your UI.
- Cancellable Toasts:
- Introducing the ability to cancel specific toasts based on their unique identifiers.
- Use ToastifyManager.CancelToast(string id) to programmatically cancel and remove a specific toast by providing its ID.
- Returns true if the toast is successfully canceled, and false if the specified toast ID is not found.
Price $4.99
Join The Dots Map Generator 3D by jointhedotsmapgenerator
• The user interface is so simple that it makes it an essential tool for designers and artists, as well as for programmers.
• The UI is proposed through parameters exposed in a single “scriptable object”, an approach that greatly facilitates the saving of the generated plans, largely avoiding touching parts of the “asset” that could break its functionality.
• Proposes integrated solutions for the generation of the map, the integration of art in the map created through a material assignment interface and the population of the map with “props” (trees, houses, stones, platforms, etc.) through two types of “spawners”. All these systems working together allow you to automate the creation of complex maps populated in a pre-established way with just the push of a button.
• In all cases there are parameters to customize the “spawners” (include or not “collider”, vertical offsets, initial rotation of the props to adapt to the configuration of the assets created by each artist (orientation axis, prefab with children and different LOD, etc), scale, “art prefab”, density, etc).
• In the process of “playing” with the parameters of the user interface to generate the map, it can show in real time the effects of the variations that the user is making, greatly facilitating the process of searching for a desired result.
• Easy to use UI. No programming required.
• All source code is included.
• “MAP GENERATOR 3D” is lightweight and optimized for performance.
• “MAP GENERATOR 3D” is the perfect companion to an “asset” with high quality materials. Our approach of integrating most of the map art through the assignment of a few materials (in “MapMatSO”) allows you to generate as many maps as you want in a matter of minutes with an impressive “look” and with a maximum level of customization.
• “MAP GENERATOR 3D” is not an art “asset” but a procedural map generation utility with a very high level of customization and a utility for integrating “materials” and “props” created by artists. By not including the “prebabs” and “materials” necessary to create impressive maps, we have had to work harder to lay out the parameters and create the methods necessary to integrate art created by real artists, which we consider to be something that contributes greater added value to the end user of our “3D MAP GENERATOR”.
•* “MAP GENERATOR 3D” does not include the character controller shown in the example scenes and marketing images and videos.
•* “MAP GENERATOR 3D” does not include any of the art assets shown in the example scenes and marketing images and videos (models and materials).
• The package works with all processing pipelines (integrated, URP, SRP, HDRP, custom RP). It is not a graphics package. You will only need to convert sample model materials for your SRP if you are not using the built-in SRP.
As an amateur game developer, working without an art and design team makes you realize that creating a functional and beautiful map, where all the “Gameplay” you have in your head comes to life, is the phase of the development process which consumes the most time to achieve mediocre results at best.
If you create an ideal map in your mind and assign it a comparative value of 10, there would be two extreme situations. The first is to have unlimited resources as a development team with artists, designers and programmers, in this case you will be able to get a map worth 9.5 in a reasonable time, let's say, again for comparative purposes, that at a cost 10 At the other extreme is an amateur developer who has himself and a lot of enthusiasm. Well, this amateur developer, with “MAP GENERATOR 3D” will be able to obtain, in minimal time, infinite plans of value 6 and with a total cost of 1.
Price $49.99
Unlimited Music Bundle: Vol. 11 by Composer Squad
Number of Audio Wavs in Volume 1: 202
Number of Audio Wavs in Total*: 3237
Sample rate / bit rate: 16 Bit, 44,100 Hz
* Unlimited Game Music Bundle is divided into 11 volumes, if you buy either one you get access to the other 10 for free!
Introducing the Unlimited Music Bundle: Your Definitive Soundtrack Solution for Games
Unlock a world of unparalleled audio excellence with the Unlimited Music Bundle – the quintessential collection crafted for game developers. Boasting an immense library of 3000+ audio files spanning 90 themes and genres, this bundle is a game-changer.
Dive into a staggering 43+ GB library of music in WAV format, meticulously engineered for professional-grade soundscapes. Each track is thoughtfully composed with versatility in mind, offering full versions, alternative renditions, seamless loops, intros, and stingers – granting you unprecedented creative flexibility.
But that's not all. With 73+ hours of captivating melodies and dynamic compositions, the Unlimited Music Bundle transcends boundaries, catering to every conceivable game genre – from pulse-pounding action to fantastical realms and beyond.
Unlimited Music Bundle is split into 11 volumes, if you buy either one you get access to the other 10 for free!
For easier navigation, the bundle is organized into 90 themed folders:
- Adventure - LISTEN
- Ambient - LISTEN
- Ambient Vol.2 - LISTEN
- Acoustic - LISTEN
- Casual - LISTEN
- Celebration - LISTEN
- Chill-Hop - LISTEN
- Christmas - LISTEN
- Cinematic - LISTEN
- Cinematic Vol.2 - LISTEN
- Cinematic Piano - LISTEN
- Combat - LISTEN
- Comedy - LISTEN
- Contemplative - LISTEN
- Cute - LISTEN
- Cyberpunk - LISTEN
- Dark - LISTEN
- Discovery - LISTEN
- Dramatic - LISTEN
- Dramatic Vol.2 - LISTEN
- Dramatic Vol.3 - LISTEN
- Dreamy - LISTEN
- Dubstep - LISTEN
- EDM - LISTEN
- EDM Trap - LISTEN
- Emotional - LISTEN
- Energetic - LISTEN
- Erotic - LISTEN
- Ethereal - LISTEN
- Ethnic - LISTEN
- Exciting - LISTEN
- Extreme Action - LISTEN
- Fantasy - LISTEN
- Fashion - LISTEN
- Feel-Good - LISTEN
- Funky - LISTEN
- Future Bass - LISTEN
- Future Bass Vol.2 - LISTEN
- Futuristic - LISTEN
- Happy - LISTEN
- Heroic - LISTEN
- Hip-Hop - LISTEN
- Hip-Hop Vol.2 - LISTEN
- Hopeful - LISTEN
- Horror - LISTEN
- Indie Rock - LISTEN
- Inspirational - LISTEN
- Investigation - LISTEN
- Jazz - LISTEN
- Joyful - LISTEN
- Kids - LISTEN
- Latin - LISTEN
- Lo-Fi - LISTEN
- Lo-Fi Vol.2 - LISTEN
- Meditation - LISTEN
- Motivational - LISTEN
- Motivational Vol.2 - LISTEN
- Mysterious - LISTEN
- Nature - LISTEN
- Peaceful - LISTEN
- Pop-Rock - LISTEN
- Positive - LISTEN
- Psychedelic - LISTEN
- Racing - LISTEN
- Reggae - LISTEN
- Rock - LISTEN
- Romantic - LISTEN
- Sad - LISTEN
- Sensual - LISTEN
- Shooter Game - LISTEN
- Sneaking - LISTEN
- Solo Piano - LISTEN
- Space - LISTEN
- Sports - LISTEN
- Summer - LISTEN
- Summer Hip-Hop - LISTEN
- Survival - LISTEN
- Suspense - LISTEN
- Synthwave - LISTEN
- Technology - LISTEN
- Tension - LISTEN
- Trap Beats - LISTEN
- Trap Beats Vol.2 - LISTEN
- Travel - LISTEN
- Ukulele - LISTEN
- Upbeat - LISTEN
- Uplifting - LISTEN
- War - LISTEN
- Western - LISTEN
- Winter - LISTEN
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS BUNDLE ❯❯❯❯❯
- 3000+ high-quality audio files in WAV Format
- Full Tracks, Alternative Versions, Loops, Intros & Stingers
- 90 Different Game Music Themes
- 73+ Hours of Extraordinary Music
- 43+ GB of 16 Bit, 44,100 Hz WAV Files
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ UNBELIEVABLE VALUE❯❯❯❯❯
What sets this bundle apart is its unparalleled value proposition. Split into 11 volumes, purchasing just one grants you unrestricted access to all 10 remaining volumes for free. Valued at over $40,000 if licensed individually, this monumental collection can be yours for less than 1% of that cost – a testament to our commitment to empowering creators with accessible, top-tier resources.
❮❮❮❮❮ THE TRUTH IS ❯❯❯❯❯
As creators ourselves, we understand the challenges faced by game developers in sourcing premium music that resonates with their vision. For over 15 years, Composer Squad has been at the forefront of crafting exceptional soundtracks for films, TV shows, games, commercials and videos. Now, we're proud to present the Unlimited Music Bundle – a culmination of our expertise and passion, designed to revolutionize your creative journey.
Empower your projects with the sonic mastery they deserve. Elevate your games, captivate your audience, and unleash your full creative potential with the Unlimited Music Bundle – your definitive soundtrack solution.
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this bundle and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@composersquad.com and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $199.99
magic aura by cula
What was used to create this effect
Cylinder mesh and disk mesh were used.
It was produced using a variety of textures and colors, using 5 types and 5 colors to match each type. There are a total of 25 pieces.
This effect is designed to be used as a magic skill or background effect.
It can be used as a barrier over a large area, it can be created under the character's feet when the character casts a skill, and it can be used to drop or appear items.
To customize effects, simply edit the starting color in each effect's prefab.
When you run it, run the files in the following order: cula vfx - magic aura - Settings and run the magic aura scene.
Price $15.00
Magic Circla Skill - package V.1 by cula
magic circle : 2 types and 5 effects for each type
The magic circle floating in the air has three components that rotate at different angles.
Magic Circle Skill - 1, Magic Circle Skill - 2 : A magic circle is created in the air, various effects fall from the magic circle, and new effects appear when it hits the ground. There are a total of 5 effects, 5 of which are different and have unique effects. Additionally, each magic circle is divided into 3 stages. Stage 1 consists of 1 magic circle, Stage 2 consists of 1 large magic circle and 2 small magic circles, and Stage 3 consists of 1 large magic circle and 4 small magic circles.
This is an asset that combines the existing magic circle, Magic Circle Skill - 1, and Magic Circle Skill - 2 into one asset.
As the name of the product suggests, it is an effect based on a magic circle and can be used as a game skill or various background effects.
Among them, magic circla can be used as a skill effect, but it is also suitable as a background effect. For example, you can create a more dynamic magic book by creating it on the displayed book. You can also use magic circla and other skills - 1 and 2 together You can use the magic circle skill in front of the character and the magic circle skill above the monster's head for a more complete magic circle skill effect.
Price $20.00
Button Animator Pro by Mishas Tools
Button Animator Pro is an extensive and powerful solution for UI buttons in Unity. Offering advanced animating possibilities, it brings your buttons to life in very few simple steps. This flexible tool allows you to effortlessly create, animate, and apply effects to any button in your game. It is designed to help game developers of any game build visually appealing and interactive buttons quickly and efficiently, all through a custom user-friendly inspector GUI. There is no need to create animation by coding or by using Unity’s Animation. Save time and performance!
Every Unity developer can benefit from Button Animator Pro by adding professional-quality interactive buttons to their games. See yourself the difference it can make in your work!
Note! DOTween Asset is required for this asset to work. Make sure to install it to your project.
Performance:
Button Animator Pro is designed with performance in mind. By utilizing an object pooling system for wave and particle system effects, the asset ensures that your game maintains high performance even with complex button animations and effects. The asset has almost no influence on build size and has been tested on desktop and mobile platforms, indicating outstanding performance. Using this asset is the same as using DoTween’s solution directly. Button Animator Pro simplifies the process of creating complex animations in an easy way.
ASSET OVERVIEW:
✔ Easy to use (No coding skills required)
✔ High performance
✔ Demo scenes and documentation included
✔ Cleverly designed interactive Inspector Editor with animations.
COMPATIBILITY:
✔ Supports all Render Pipelines
✔ Supports all Canvas / Canvas Scaler settings imaginable
✔ TextMeshPro compatibility
✔ Works with every platform
KEY FEATURES:
- 💻 Resolution Independent
- ✅ Native Editor Integration
- ↩️ Editor Undo system support
- 💡 Easy-to-use Editor Interface
- ✂️ Dublicate buttons; transfer any parameters
- ▶️ Editor preview functionality
- 💾 Animation presets
- 📃 Detailed documentation
- 🎉 Effects
- 📣 Events
ANIMATIONS:
- 4 animatable properties for buttons and text (Move, Rotate, Scale, Color)
- 10 different animation-triggering events and callbacks
- 3 custom events
- Loop animations
- In-Out, Punch, Shake animations with ton of customizability
- Wave effects and particle system effects support
- Blend multiple animations from different events to create seamless interaction
Click here for Documentation
Support for any questions or support requests: mishastools@gmail.com
Asset uses PlayParticlesInEditorExtension under MIT License; see Third-Party Notices.txt file in package for details.
Price $29.99
Surgery Pack by VP.Studio 3d
Technical Details Features: (Please include a full, comprehensive list of the features of the product)
Smart customizable material Destroyed variants High quality models Number of Unique Meshes: 191
Collision: Yes automatically generated
Vertex Count: 240-310000
LODs: Yes 4
Number of Materials and Material Instances: 52
Number of Textures: 105
Texture Resolutions: 4096*4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Price $119.99
Art Gallery Vol.10 by AK STUDIO ART
Technical specifications:
- Number of Unique Meshes 50.
- Number of polygons – from 2 (for simple models) to 7,092 (for complex models).
- Texture size (1024 x 1024 to 2048 x 2048).
- Types of texture maps – BaseMap, Normal, MaskMap.
The package contains:
· 28 Fbx models
· 33 Prefabs with colliders
· 108 Textures
· Optimized 3D Models
· VR Ready
· Baked GI
· Post Processing Setup
· 2 demo scenes with lightmap
"Art Gallery Vol.10" is a comprehensive asset pack designed for those looking to create an impressive and unique art gallery in their Unity projects. This resource offers a wide variety of elements to bring your gallery to life with style and authenticity.
It includes four different types of paintings, each with its own style and theme, from classic paintings to modern and abstract art, allowing you to create a diverse and visually appealing exhibition.
Additionally, you'll find four types of display cases, perfect for showcasing small works of art, sculptures, or any other valuable objects in a secure and elegant environment. These display cases are designed with realistic details to add a touch of authenticity to your gallery.
To complement the art display, this asset offers a selection of fourteen statues of various sizes and styles, ranging from classical figures to modern sculptures, allowing you to create unique compositions and add visual depth to your gallery.
Furthermore, to effectively organize and decorate your gallery, "Art Gallery Vol.10" includes an additional element: a partition wall specifically designed to divide the space and provide an additional canvas for displaying artworks or decorative elements. This partition wall can be customized and decorated to suit any gallery style you wish to create.
With "Art Gallery Vol.10", you'll have everything you need to design an impressive and captivating art gallery in your Unity projects, providing your users with a visually stunning and memorable experience.
Price $19.99
3D Stylized Helicopters - Cartoon Assets by Blend Pixel Studio
Number of textures: 64
Polygon count: 59711
Number of meshes/prefabs: 4
Rigging: No
UV mapping: Yes
Animation count: 2
If you liked those Models, please rate it, it is extremely important for us!
3D Stylized Helicopters
This pack features 4 stylized 3D Helicopters, enriching your game development experience. The Air planes comes with animations such as In-Flight, and Preflight-Check.
All animations In Place.
Optimized for games(low poly).
Features:
- The package is created for the HDRP, URP pipeline.
- Animated.
- Optimized and well-designed assets.
The models is in prefabs and ready to be added to the game.
Whether you're creating a flight simulator or an action-packed shooter, the Stylized Helicopters are the perfect addition to your game development toolkit.
This Pack includes Models, Prefabs, Animations and materials.
Price $49.99
Eroded rocks by Dmitriy Dryzhak
This package contain 38 meshes of a different eroded rocks which can be used in any type of landscapes.
Support, URP and HDRP shaders are here:
Triangles counts:
ErodedRock_Gr_1 - 89564 triangles
ErodedRock_Gr_10 - 53260 triangles
ErodedRock_Gr_11 - 56002 triangles
ErodedRock_Gr_12 - 27079 triangles
ErodedRock_Gr_13 - 20821 triangles
ErodedRock_Gr_2 - 32219 triangles
ErodedRock_Gr_3 - 33790 triangles
ErodedRock_Gr_4 - 49046 triangles
ErodedRock_Gr_6 - 48934 triangles
ErodedRock_Gr_7 - 74430 triangles
ErodedRock_Gr_8 - 64423 triangles
ErodedRock_Gr_9 - 28232 triangles
ErodedRock_GrS_1 - 9146 triangles
ErodedRock_GrS_2 - 8074 triangles
ErodedRock_GrS_3 - 5944 triangles
ErodedRock_GrS_4 - 5332 triangles
ErodedRock_GrS_5 - 7628 triangles
ErodedRock_GrS_6 - 7628 triangles
ErodedRock_GrS_7 - 6150 triangles
ErodedRock_GrS_8 - 9164 triangles
ErodedRockB_1 - 10614 triangles
ErodedRockB_2 - 12324 triangles
ErodedRockB_3 - 9768 triangles
ErodedRockB_4 - 7826 triangles
ErodedRockBB_1 - 8280 triangles
ErodedRockBB_2 - 8514 triangles
ErodedRockF_1 - 6370 triangles
ErodedRockF_2 - 3760 triangles
ErodedRockS_1 - 3814 triangles
ErodedRockS_2 - 3804 triangles
ErodedRockS_3 - 3024 triangles
ErodedRockS_4 - 2336 triangles
ErodedRockS_5 - 2130 triangles
ErodedRockS_6 - 2666 triangles
ErodedRockSmall_1 - 826 triangles
ErodedRockSmall_2 - 484 triangles
ErodedRockSmall_3 - 250 triangles
ErodedRockSmall_4 - 96 triangles
Price $30.00
Logger For Crashlytics by OmniShade
Discord Support | Forum | Email
Logger For Crashlytics is a lite tool providing a hassle-free Unity integration of Firebase Crashlytics, making the process as simple as dropping a prefab into your project. It automatically initializes the Firebase SDK on start, routes Unity logs and errors to the Crashlytics dashboard, and sets custom key data such as the currently loaded scene. This provides you with a lot extra information about what players are actually experiencing.
Features
- Just drop the prefab into your starting scene, and you're done!*
- Automatically initializes Firebase SDK on start
- Debug.LogError() calls appear as Non-Fatal events in Crashlytics
- Debug.LogWarning() calls appear in event log traces
- Debug.Log() calls appear in event log traces, for development builds
- The currently loaded scene is set as a custom key, visible in error events
- Optionally set other data like player ID, etc.
- Demo scene included to test sending errors to Crashlytics
*You'll still need to setup your Firebase project first (steps 1 to 4)
Crashlytics has become an industry-leading error-reporting tool, but the integration with Unity's error and warning log system is fussy. This quick and simple, battle-tested package gets your project set up easily, and ensures you get the maximum information in your error events so you can keep your game error-free, and players satisfied!
Using Crashlytics? Save yourself the headache, the hours, and get it done like a pro.
Please note this tool is not affiliated in any way with Firebase Crashlytics.
Discord Support | Forum | Email
Price $19.95
Modular 3D Characters Pack Vol.2 by Firetoy Studios
💎 Modular 3D Characters Pack Vol.2
🔥 A stylized 3D character with many modular parts and a customization system.
With this pack you can save 40% compared to buying packs separately.
Bundle include next packs:
⭐Key Features
- 1020+ modular pieces
- Customizable system for your characters
- 40 Characters
- Fully Rigged
- Demo scene included
- Modular body parts and clothes
- Icons for each item
⭐Modular 3D Characters Vol.3
- Beard: x56
- Glasses: x21
- Hair: x42
- Hats: x81
- Headphones: x9
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
⭐Modular 3D Characters Vol.4
- Beard: x56
- Glasses: x24
- Hair: x49
- Hats: x87
- Headphones: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x9
- x20 Example Characters
⭐Polygon count of final model: ~3120K tris / ~11950K tris
⭐Package contains 2 texture 1024px.
Animations are not included!
Contact: firetoy.studios@gmail.com
💎 Modular 3D Characters Pack Vol.2
🔥 A stylized 3D character with many modular parts and a customization system.
With this pack you can save 40% compared to buying packs separately.
Bundle include next packs:
⭐Key Features
- 1020+ modular pieces
- Customizable system for your characters
- 40 Characters
- Fully Rigged
- Demo scene included
- Modular body parts and clothes
- Icons for each item
⭐Modular 3D Characters Vol.3
- Beard: x56
- Glasses: x21
- Hair: x42
- Hats: x81
- Headphones: x9
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
⭐Modular 3D Characters Vol.4
- Beard: x56
- Glasses: x24
- Hair: x49
- Hats: x87
- Headphones: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x9
- x20 Example Characters
⭐Polygon count of final model: ~3120K tris / ~11950K tris
⭐Package contains 2 texture 1024px.
Animations are not included!
Contact: firetoy.studios@gmail.com
Price $49.99
Terrain Textures - FREE (for MicroVerse and other Assets) by Rowlan.Inc
The textures are provided in 2K resolution.
Overview
The 30 Terrain Textures provided in this asset are set up as terrain layers which you can use with the Unity Terrain System. Additionally included are Texture Stamps which can be used directly in MicroVerse. Besides that you can use the textures as well in combination with other assets like Gaia.
FREE
This is a "Thank you very much for your continued Support!" asset. So I made it FREE for everyone!
At first I intended to include these various terrain textures in my latest asset Road Textures for MicroVerse Roads to get terrain variations in combination with the roads.
However I thought it would be beneficial for everyone if I created a dedicated asset. This way it's easier to maintain, ie adding more textures without modifying my main asset.
And you can use the terrain textures and layers easily with other assets as well.
Terrain Stamps
The terrain textures are an ideal companion to my Terrain Stamps
Texture Source
The textures were created using Procedural and Scanning Techniques and converted to materials to be used in Unity in combination especially with MicroVerse Roads in order to create your Worlds.
Procedural creation tends to tile smoother than scanned images, however with scanned images you achieve more realism in the scene.
Screenshots
The screenshots show the terrain textures in combination with the MicroVerse vegetation demo presets among others.
Other FREE Assets
This asset works perfectly with
Recommended Assets
Feel free to adjust the material settings or use this textures in combination with procedural tools like
With assets like these it's easy to get an increasing multitude of additional looks for your terrain.
Price $0.00
Corgi Shader Curves by Wandering Corgi
Easily use AnimationCurves in both ShaderGraph materials and your own custom Shaders.
Features:
* Very simple drop in. Add PfbCorgiCurveManager to your scene and a sub-graph to your shaders and you’re good to go!
* Supports as many curves as your platform can support (limited only by texture array limits) - the editor informs you of common mistakes.
* Highly optimized curve sampling. Don’t worry about performance with these curves!
* Supports multiple precision and quality modes. If you’re shipping on mobile, lower curve sampling quality and texture precision, if absolutely necessary!
* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!
* Supports all render pipelines, both with and without ShaderGraph!
* Full source code included!
Documentation available here: Documentation
Forum post here: Unity forums
Price $5.00
Acobs File Browser by Acobs Technologies
Features
- The main file browser API supports common features of a file browser:
- Browse the file system
- Rename
- Move
- Copy
- Delete
- Filter files/directories
- Pre-defined and user-defined schortcuts to quickly access directories
- The file browser is customizable:
- The default UI can be easily customized with themes
- File browser API and UI are fully seperated, i.e., the provided UI can be extended or replaced with a custom UI
- Fine grained options to control how the file browser behaves and to limit what the user can do, e.g., disable the ability to delete files
- Pre-made basic file browser:
- File Browser API + UI to be used out of the box
- Can be used to pick files to open or save to
- Available as an "overlay file browser" displayed accross the whole screen or can be placed on a canvas in the scene
- Android specific features:
- Permission handling on Android
- Android Storage Access Framework support
- Support to intercept native dialogs (like permission requests) to, e.g., not unexpectedly end a VR/XR experience
Supported Platforms
- Windows
- Android (including support for Android Storage Access Framework)
Documentation
The documentation an be found here: filebrowser.acobstechnologies.com
The Acobs File Browser is implemented in a modular way to allow for rich customization and integration into your game menus.
The main file browser API component includes the core functionality of a file browser and helper functions to interact with the file system. You can build your own UI around this API, customize the existing one, or use the provided pre-made file browsers that can be used out of the box.
Pre-made file browsers can also be customized with themes, you can place them on any canvas, and different screen orientations for Android devices are supported.
On Android versions that require the Storage Access Framework, the user can give the app permissions for directories and then browse them as usual in this file browser.
The file browser API is fully documented and some unit tests for the Unity Test Runner are provided here.
Price $14.99
Reflective Room Manager by Ibrahim Albayrak
REFLECTIVE ROOM MANAGER
(GitHub) (LTS) (Discord) (Docs)
Reflective Room Manager is an easy-to-use, modular and adaptable advanced room system for Unity and Mirror.
That also comes with many utilities and systems.
What does this package do?
With this package, you can either set up and manage rooms for 100 people, like Pubg, or manage smaller rooms. I wanted to present you a room system developed in a completely modular structure.
It supports many different mechanics and systems, such as private rooms, different maps, different game modes, etc.
Getting Started
Get Unity 2019 / 2020 / 2021 / 2022 LTS with Mirror, Download Reflective Room Manager, open one of the examples & press Play!
Check out our Documentation to learn how it all works.
Used Packaged
- Mirror* (reqiured)
- Dotween (reqiured for examples)
- FastScriptReload
- Quantum Console
Features And Systems
- Both single room and multi room system.
- Configurable PhysicSimulator.
- Moduler Advanced Singleton System for additive scenes
- Modular collision system (designed for additive scenes and others)
- Possibility to develop a room system in any design you want with the modular room system.
- Modular and generic singleton system for room systems using additive scene design
- A modular, convenient and comprehensive Scene Management system for additive and single scenes
- Support for Additive Scenes with Physics Isolation (battle instances, levels, etc.)
Price $0.00
Water Dams - Sound Pack by Dramatic Cat
Number of Audio files: 45
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio Formats : Stereo / 5.1 / Binaural
Loopable: Yes
Recorded in Germany and France, this collection explores various water dam locations including :
- a large hydraulic dam
- a broken stone dam
- a watermill
- a small industrial dam
For almost every place, the dams were recording from several positions (front, top, side....) and from various distances up to 150 meters.
All files are seamless loops ready to use, and come in stereo, binaural or 5.1.
Audio demo >HERE<
Sound list >HERE<
Price $9.99
Broken Typewriter - Sound Pack by Dramatic Cat
Number of audio files: 220
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio formats: Stereo
Loopable: Some yes
This typewriter had a missing front plate, rusty mechanisms and gripped typebars which allow us to capture plenty of cool typewritery and mechanical sounds with a lot of details.
This pack will give you access to a wide variety of sounds like keystrokes, typebar mechanisms, buttons, switches, levers, mechanical movements and many more.
We also created seamless loops of typing at various speed for an easy integration.
Audio demo >HERE<
Sound list with descriptions >HERE<
Price $9.99