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Communication Containers by Celestia Studio

Asset Store newest packages - 2024, February 14 - 08:35
Low poly communication container assets and modular parts. 4k Textures, game ready you can use your mobile games.

Poly Count

Antenna: Max- 12k tris / Min-3k tris

Containers: Per 2.5k Tris

Modular Parts: Avarage 400 tris


2 Different Material (4096x4096 / 2048x2048)

You can use this package everywhere, including mobile games. It contains many modular components in addition to low poly optimized assets. With these, you can either create your own tools or use them as decorations in the surroundings.Sketchfab's wireframe mode can be used for a more comfortable examination of the tris details.


If you have any suggestions or ideas for updates or future releases, share your thoughts via

E-Mail / Discord


Objects:

Antenna: 7 

Container: 5

Modular Parts: 35


If you liked this package, please rate it and comment, it is very important for us!


Price $15.00

Better Resources by HamerSoft

Asset Store newest packages - 2024, February 14 - 05:28
Better Resources is a library that offers a better API to interact with Unity3D resources. It extends the Resources with the capability to query all resource in your project and imported packages.

Getting Started:


1: Generate a cache from the `Tools/HamerSoft/BetterResources/Generate Cache` menu in the Unity3D menu bar.

2: Initalize BetterResources 

3: Query your Resources with the QueryBuilder


*BetterResources wraps the Built-in Resources API like Resources.Load(), which can be used without a cache or initialisation.


For more advanced use, please refer to the docs.

Better Resources is a simple library to be used to interact with the Unity3D Resources. It requires the user to generate a cache which can later be used at run-time to query the available resources. All resources in the project can be found, including the ones located in dependent packages. However, assetbundles are excluded (for now).


Resources can be queried at design and run-time. This means Better Resources can both be used in custom made addons to the Unity3D editor as well as appliations at run-time. Such queries are created through the QueryBuilder. This offers a fluent-api that is easy to understand.


Better Resources also comes with pre-build hook. This pre-build hook wil generate a cache a split second before a build is made through the Unity3D buildsettings. However, if there's some custom build process, or cloud build configured for the project; Better Resources offers some integrations points for pre-export methods as well.


IMPORTANT: This package is Free and Open Source. If Purchased through the AssetStore it is considered a generous donation.


Price $4.99

Long Armed Low Poly Character V3 by unvir

Asset Store newest packages - 2024, February 13 - 22:26

Number of textures 1

Texture dimensions 1024x1024

Polygon count of [Model Name] 2234

Number of meshes/prefabs 1/1

Rigging: Yes

Animation count 23

Animation type list idle, walk, run, attack, death, gethit, jump, threat

UV mapping: Yes

Types of materials and texture maps (e.g., PBR) Standart material, 1 color texture map

3D model Character Longarmed. Low Poly. Game Ready.


  Low-poly model of the character for games of different genre: RPG, strategy, etc.

  The model contains 1 skin options.

  Texture 1024x1024(TGA).


Animation:

idle x3

walk x7

run x2

attack x5

death x2

gethit x2

jump x1

Threat x1


  materials 1

  texture maps 1

  animation clips 23


Polygons 2234

Verts 2025

Tris 3912




Price $17.99

Zombie Bouncers V2 by Studio New Punch

Asset Store newest packages - 2024, February 13 - 21:57

Number of textures: 14

Texture dimensions: 4096x4096

Polygon count: 6 874 Triangles

Number of meshes/prefabs: 2

Rigging: Yes

UV mapping: Yes/

Types of materials and texture maps: Materials: PBR, Textures: 4k PNG files

Two Customizable Low Poly Zombie Models with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Blend Shapes


Skinned and Rigged to Humanoid Skeleton


NO ZOMBIE ANIMATIONS INCLUDED!


You can use any Humanoid animation to live it up! See at the bottom for more info.


Low Poly

4 262 Vertices

6 874 Triangles


Two Different Head Meshes


One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.


4096x4096 texture maps (can be scaled down for more performance)

Model Uses two materials, One is Body and Trousers, second is Shirt


4 skins for each material:

Two Bloody,

and two the same, but clean (not Bloody)

You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.

Changing Body skin automatically sets the appropriate Head Mesh.


4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right


Included are prefabs with Customization Script


Standards, URP and HDRP materials and prefabs


Emissive map for the glowing eyes, can be turned on/off


Eyes and Jaw have bones too


Included is also Instantiate Scripts to spawn the customized character.


The model has NO animations included!

It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.

The video uses Zombie Starter - MoCap Pack by MoCap Online.

They have also Zombie PRO pack, check them out!

You can use also Mixamo.com FREE animations!


Price $25.00

Zombie Man AB by Studio New Punch

Asset Store newest packages - 2024, February 13 - 21:57
Customizable Fat Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Blend Shapes

Number of textures: 35

Texture dimensions: 4096x4096

Polygon count: 11 811 triangles

Number of meshes/prefabs: 6

Rigging: Yes

UV mapping: Yes/

Types of materials and texture maps: Materials: PBR, Textures: 4k PNG files

Customizable Fat Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes


Skinned and Rigged to Humanoid Skeleton


NO ZOMBIE ANIMATIONS INCLUDED!

You can use any Mecanim compatible animation to live it up! See at the bottom for more info.


Low Poly


Body:

7092 Vertices

11 811 Triangles

Shirt:

1475 Vertices

2421 Triangles


One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.

4096x4096 texture maps (can be scaled down for more performance)


Model Uses two materials, One is Body and Trousers, second is Shirt



4 skins for each material:

Two Bloody

and two the same, but clean (not Bloody)


You can change the skin of the Body, Shirt and Trousers independently via Customization Script in the prefabs.


4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right


Included are prefabs with Customization Script


Standards, URP and HDRP materials and prefabs


Emissive map for the glowing eyes, can be turned on/off


Eyes and Jaw have bones too


Included is also Instantiate Scripts to spawn the customized character.


Included are also three Simple meshes and prefabs, they use less meshes, but you have to assign the materials yourself.


The model has NO animations included!

It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.

The video uses Zombie Starter - MoCap Pack by MoCap Online.

They have also Zombie PRO pack, check them out!

You can use also Mixamo.com FREE animations!


Price $20.00

FPS Automatic-Shotgun (Animations) by Maksim Bugrimov

Asset Store newest packages - 2024, February 13 - 17:38

Friends support me on my cool PATREON

(Levels with a limited number of subscribers)


I present to you a Automatic Shotgun with 22 animations.

In the set you will also find hands with several skins.

Only the FPS hands have animations.

Unfortunately, not the entire body is animated.

Hands working with Humanoid and Generic Unity.


Buy More Humanoid Animations:


FPS Starter (Pack)

FPS Automatic Rifle 01

FPS Pistol And Knife

FPS Pistol (Tactical Shield)

FPS Pistol (Single)

FPS Rocket Launcher

FPS Automatic Gun

FPS Sniper Rifle Large Calibre


Anim List:


Attack 01

Attack 02

Attack 03

Attack 04

Get Weapon

Hide

Idle 01

Idle 02

Idle 03

Idle 04

Idle Sight

Jump

Jump Start

Jump Loop

Jump End

Reload

Run 01

Run 02

Run 03

Run 04

Shot

Shot 02

Shot Sight

Walk 01

Walk 02

Walk 03

Walk 04

Walk Sight

Inspection Weapon

Inspection Cartridge


Vertex counts of characters:

Polys:50,850

Tris:71,210

Verts:36,535


Texture Resolutions:

Hands:Normals,Ao,Albedo,Metallic,(4096-4096)

Automatic shotgun:Normals,Ao,Albedo,Metallic,(4096-4096)


Price $24.99

Battle Mech Pack by Mikael Art

Asset Store newest packages - 2024, February 13 - 17:08
6 Battle Mechs designed for both FPS and top-down games.

Number of characters: 6

Texture Resolutions: (4096x4096)


OBLITERATOR

Animations: 27x (incl. 11x Root Motion)

Vertex count: 24.4k + 2 LOD

Textures: 4x Diffuse (Steel, Military, Teal, Dark) + 1x Normal + 1x Metallic/Smoothness


PUSHFIRE

Animations: 26 (incl. 8 Root Motion)

Vertex count: 14.8k + 2 LOD

Textures: 4x Diffuse (Camo Green, Camo Desert, Copper, Steel) + 1x Normal + 1x Metallic/Smoothness


DOOMSHOT

Animations: 32 (incl. 8 Root Motion)

Vertex count: 12.3k + 2 LOD

Textures: 4x Diffuse (Military, Copper, Desert, Steel) + 1x Normal + 1x Metallic/Smoothness


IRONCLAD

Animations: 22 (incl. 5 Root Motion)

Vertex count: 24.5k + 2 LOD

Textures: 3 Sets, each with Diffuse+Normal+Metallic/Smoothness


SHOCK BOMBER

Animations: 30x incl. 10 Root Motion

Vertex count: 18.7k + 2 LOD

Textures: 3x Diffuse (Heavy Metal, Desert Metal, Green Tank), 1x Normal, 1x Metallic/Smoothness

Audio: 9 Sounds + 2 Short Music Clips


LEGIO

Animations: 17x incl. 5 Root Motion

Vertex count: 9.1 k + 2 LOD

Textures: 3x Diffuse (Classic Metal, Olive Drab, Rustic Bronze), 1x Normal, 1x Metallic/Smoothness

Audio: 5 Sounds + 2 Short Music Clips

6 unique battle mechs, optimized and game-ready. The mechs are carefully crafted piece by piece to give them the ultimate mechanical look. For each character, you can choose from multiple texture sets with up to 4k resolution.


  • Fully rigged and animated.
  • Clean, optimized mesh & LODs.
  • Some have additional sounds and particle effects.

CHARACTERS

With this pack you save over 50% compared to purchasing the characters individually.


➡️Obliterator - Heavy Battle Mech

➡️Pushfire - Heavy Battle Mech

➡️Doomshot - Transformer Mech

➡️Ironclad - Tactical Battle Mech

➡️Shock Bomber - Heavy Battle Mech

➡️Legio - Heavy Battle Mech


Enjoy!


Price $65.95

Wizard - LP by PoKlik

Asset Store newest packages - 2024, February 13 - 16:59
Wizard: 3 color options available (2 hair and eyes, 3 clothes and staff)

Number of textures: 6

Texture dimensions: 4k

Polygon count of [Model Name]: 127017

Minimum polygon count: 127017

Maximum polygon count: 127017

Number of meshes/prefabs: 2

Rigging: No

Animation count: 0

Animation type list: 0

UV mapping: Yes

LOD information (count, number of levels): 1

Types of materials and texture maps (e.g., PBR): Unity metal roughness

The Wizard lp

- 2 prefab

- 127017 tris polygon count

- 6 textures Unity metal roughness type, 4k each


*All photo and video renders were made with the help of the program Marmoset 3


Price $30.00

Kitsune Girl - Game Ready by PoKlik

Asset Store newest packages - 2024, February 13 - 16:57
Kitsune Girl - Game Ready

Number of textures: 16

Texture dimensions: 4k

Polygon count of : 83682

Minimum polygon count: 83682

Maximum polygon count: 83682

Number of meshes/prefabs: 1

Rigging: Yes

Animation count: 0

Animation type list: -

UV mapping: Yes

LOD information (count, number of levels): 1

Types of materials and texture maps (e.g., PBR): Unity metal roughness

Model has:

- polygon count 83682 tris

- 1 prefab

- 16 textures set, 4k each, Unity metal roughness types


*All photo and video renders were made with the help of the program Marmoset 3



Price $35.00

Weapon staff with crystal by PoKlik

Asset Store newest packages - 2024, February 13 - 16:55
The game-ready model

Number of textures: 8

Texture dimensions: 2K

Polygon count of [Model Name]: 20508

Number of meshes/prefabs: 1

Rigging: No

Animation count 0

Animation type list 0

UV mapping: Yes

LOD information (count, number of levels): 1

Types of materials and texture maps (e.g., PBR): Unity metal roughness

The magic staff contains two parts: a crystal and a base

- 1 prefab

- 20508 polygons count

- 8 textures Unity metal roughness 2k


*All photo and video renders were made with the help of the program Marmoset 3


Price $5.00

ImageManager by Marevo by Marevo.vision

Asset Store newest packages - 2024, February 13 - 16:27
Manager for downloading and saving images to storage, loading images from any location, resizing to reduce memory size, caching and memory management.
  • Fast: Designed and heavily optimized for performance.
  • Lightweight Package: The API is specifically designed not to add unnecessary baggage or overhead to your project
  • Any image location: Load Texture/Sprite from Url, local storage, StreamingAssets or Resources.
  • Caching: Local storage and Memory Caching.
  • Queueing: Downloading/Loading queue with priorities and concurrent downloading requests
  • Memory Management: Don’t worry about RAM overflow on your target device. The plugin automatically tracks the number of downloaded images in memory.
  • Resize option for downloaded images to reduce memory size.
  • Control over memory limit for Cache.
  • Memory cleanup when there is little memory left.

Downloads images by URL and saves to the local storage. Supports image loading from a local path, StreamingAssets folder, and from Resources.


The Сaching System allows you to download an image once and the next time load it to memory from local storage. Memory caching allows you to load Texture or Sprite into memory once and then use it on multiple components.


Memory Management keeps track of loaded images in memory. Unloads unused images from memory if the memory limit is exceeded or a LowMemory Event is triggered.


Support of platforms: Android, iOS, Windows, Mac, Linux


Price $19.99

Stylized Potion Shop by Infinity3DGame

Asset Store newest packages - 2024, February 13 - 16:24
This set is perfect for any stylized setting.

The total number of objects (prefabs): 50


Stylized Potion Shop includes the following resources:

This package contains:


1) Models:

  • 4 TradeShop
  • 7 Others
  • 5 Composition

2) Textures:


1 Atlas textures (Diffuse Map) - resolution 4096x4096


This asset includes:


1) Textures:


2 Atlas textures (Diffuse Map ) - resolution 4096x4096


2) Scenes:


1 Compositions scenes

2 Prefabs scenes



- Models are optimized for gaming.

- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).

If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com


Price $22.00

Adventure Game Pack by Jack Littman

Asset Store newest packages - 2024, February 13 - 16:16
A soundtrack for all your fantasy/adventure needs.

Audio file types: WAV

Sample rate: 16

Bit depth: 44100

Loopable: No

Additional: Stereo

This pack is suitable for adventure, fantasy or any RPG game. It was inspired by Final Fantasy and Zelda Ocarina of Time. 


Price $15.00

Zombies Bundle V1 by Studio New Punch

Asset Store newest packages - 2024, February 13 - 16:15
Zombies Bundle V1 - 5 Assets, all with 4k textures and many materials

4k Textures

Low Poly

Humanoid Skeleton

PBR realistic materials

Modular

Standard, URP and HDRP projects

Glowing Eyes

Body Parts for dismemberment

One material per model (Woman have two materials, skin and hair material)

4 skins per model


Zombies Bundle V1 is a bundle which includes 5 assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.


You get ONE zombie for FREE for this price with this bundle!


Links to the Assets:


Zombie Man A

Zombie Man B

Zombie Man C

Zombie Woman D

Zombie Woman E


Common Features:


Skinned and Rigged to Humanoid Skeleton


NO ZOMBIE ANIMATIONS INCLUDED!

You can use any Mecanim compatible animation to live it up! See at the bottom for more info.


Low Poly


Around 7-10000 vertices


One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.


4096x4096 texture maps (can be scaled down for more performance)


4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right


One PBR material per model (Women have two materials, skin and hair material)


4 skins per model,

2 Bloody, and 2 just the same but clean(not bloody) if you want to add your own blood or damage)



Included are prefabs with Customization Script


Standard, URP and HDRP materials and prefabs


Emissive map for the glowing eyes, can be turned on/off


Eyes and Jaw have bones too


Included is also Instantiate Scripts to spawn the customized character.

The models have NO animations included!

It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.

The videos use Zombie Starter - MoCap Pack by MoCap Online.

They have also Zombie PRO pack, check them out!

You can use also Mixamo.com FREE animations!



Price $80.00

Find References To Asset by OmniShade

Asset Store newest packages - 2024, February 13 - 15:43
Reverse-search for all references to an asset. Super useful, with ultra-fast near-instant results.

This tool functions by doing a full GUID search on all assets using ripgrep. The results are 100% accurate on all asset types to the extent of my testing and knowledge, and has been battle-tested on real projects. While this is normally a highly intensive search process and can take 20-30 seconds on larger projects using conventional search tools like grep, the speed of ripgrep cuts the search speed down by 10x such that the results are near-instant.

Discord Support | Forum | Email


Find References To Asset is a lite editor tool that performs a reverse search, finding all references to a specified asset. It's simple to use, supports finding multiple assets simultaneously, and super fast with near-instant results even on massive projects!


This tool may be your single most-often used tool once you have it, particularly for developers and artists. It's extraordinarily useful for debugging, tracking how assets are used, or if they're unused even.


Features

  • Ultra-fast, near-instant results
  • Auto-search selected asset on open
  • Support for searching multiple assets simultaneously
  • Option to exclude assets not in the build
  • Click on search results to quickly ping the asset
  • Search for previous results to recursively look up ancestor references

Note: This tool relies on ripgrep for its ultra speed (up to 10x faster than grep), a freely downloadable command-line tool available on Mac, Windows, and Linux. ripgrep is so fast, there is no need for indexing or caching files like alternative search solutions.


That's it, I hope you love it!

It's unbelievable that a tool as useful and convenient as this is not included in Unity. Once you have this, it is absolutely indispensable.


*Note that this reverse asset search is NOT replicable with any built-in Unity methods or search functionality, as this kind of search is very difficult to do efficiently without tools like ripgrep.


Discord Support | Forum | Email


Price $19.95

Static Sprites by OmniShade

Asset Store newest packages - 2024, February 13 - 15:43
Optimize Sprite rendering with static batching. Even thousands of sprites on-screen is no problem!

Static Sprites works by disabling the SpriteRenderers on any children game objects in the hierarchy of the attached component on start, and generating new combined sprite meshes to be rendered in their place. The combined mesh contains the proper geometry and UV coordinates to render the contained sprites, and a new combined mesh is generated for each grouping of differing textures, colors, materials, sorting order, etc. The less variations you have, the better the grouping can be. In the optimal scenario, it can be just 1 drawcall rendering 1 giant mesh, if all the sprites are placed within the same atlas. This works with sprite atlasing as well, which is highly recommended when rendering sprites to achieve optimal performance.


Additionally, there is support for exporting combined sprites out to a folder. This is not required for using Static Sprites, but may speed up startup times if there are a very large number of sprites to be combined.


Please note that while static batching is great for performance, some care must be taken if many of the sprites will not be visible at the same time, as static batching can hinder the functionality of camera frustrum culling and cause needlessly extra vertices to be sent to the GPU.

Discord Support | Forum | Email


Static Sprites is a lite tool to optimize the rendering of non-moving sprites. The improved performance means you can now render thousands of sprites on even low-end mobile devices without a hitch!


As a technical background, Unity normally dynamically batches the rendering of sprites as an optimization. Dynamic batching means it groups the geometry into similar renderable batches each frame, and this generally works pretty well for small moving geometry. However, dynamic batching is not optimal for non-moving sprites, since the CPU still does a lot of work constructing the batches each frame. If you open the Unity Profiler or Frame Stats, you can check the Dynamic Batching batched draw calls count. That is all the redundant work, since the sprites don't move.


Static batching on the other hand, is much faster as it pre-generates the batches and geometry to be rendered just once. However, Unity's static batching system only works for meshes, unfortunately. Toggling the Static checkbox on sprites does nothing.


That's where Static Sprites comes in. Simply attach this component to a game object, and any sprite that is in the hierarchy under it is statically batched on start. It does this automatically, intelligently combining sprites into singular meshes while respecting differing materials, textures, atlasing, colors, sorting orders and layers, and Flip XY direction.


Features

  • Automatically static batches non-moving sprites
  • Supports differing textures, colors, materials, atlasing, sorting layer ID, sorting order, and Flip XY
  • API to unbatch sprites as well
  • Support for exporting combined sprites to a folder outside Play mode

See Technical Details for in-depth details.


And that’s it! If you are using sprites in your game, this is an easy-win for optimization.

Increase your framerate, save battery life, and render more sprites!


Discord Support | Forum | Email


Price $19.95

Cooking Toolkit by HeneGames

Asset Store newest packages - 2024, February 13 - 15:27
Introducing Cooking Toolkit – Your Ultimate Unity Asset for virtual cooking for you cooking game! Get ready to elevate the gaming experience with delicious virtual treats – bon appétit!

Documentation | YouTube | Discord


This helpful tool lets you quickly make different types of cookable food prefabs by using ready-made templates. Scale the Heat Source prefabs within your cooking zones. Place food prefab over the designated Heat Source area and the cooking process start, available across stove, oven, and deep-frying heat sources.


Explore tutorials on my YouTube channel for a step-by-step guide on the full potential of this asset. Have questions or seeking guidance? Join my Discord channel and ask me directly.


Key Features


Easy Food Creation

Effortlessly create a variety of food assets using master prefabs included with the asset.


Sliceable food

You can create sliceable food items with the master prefabs.


Dynamic Cooking Methods

Take the cooking experience to the next level with three distinct cooking methods – stovetop frying, deep frying, and oven baking.


Example Scenes for Guidance

To make integration seamless, we've included example scenes. These scenes serve as valuable templates, providing users with a clear understanding of how to implement the asset in their projects.


----------------------------------------------------------------------------------


The asset's technique is manipulating vertex colors, serving as masks for the accompanying shader. This dynamic shader alters prefab material textures, unlocking endless creative possibilities.


The asset does not come with any kind of interaction code or player controller. This asset is just the core mechanics of cooking.


Price $15.99

Shaders Limiter by FewClicks Dev

Asset Store newest packages - 2024, February 13 - 14:46
This tool can dramatically reduce your project's build time and runtime memory usage. It gives you faster iterations and better performance.

Shaders Limiter is the best solution to reduce the build time and memory usage of your project. It gives you total control over every single shader variant that goes into your game.


Some core features include:


» Stripping shaders based on keywords or shader variant collections

» A preview of all shader keywords specified by Unity in the project

» A preview of all currently enabled global keywords used by the project

» Shaders' keyword library that can be easily extended

» Shader variant collection inspection, modification, and merging



It works in all rendering pipelines and on all platforms. Can be used together with the Addressables package.


Documentation can be found here.


Price $34.99

Object Capture for Unity Kit by Silver Tau

Asset Store newest packages - 2024, February 13 - 14:26
Object Capture for Unity Kit is a powerful tool that provides photogrammetry capabilities and uses the Object Capture API to scan objects and create 3D models for the Unity Engine.

Features:

- An independent solution with its interaction with RealityKit;

- OBJ utility;

- QuickLook utility;

- Share utility;

- Flashlight feature;

- Implementation of the standard module;

- Full ability to work in the Unity engine;

- Full customization;

- Saving scanned objects;

- The ability to work in the Unity engine editor;

and much more!

Object Capture for Unity Kit is a powerful tool that provides photogrammetry capabilities and uses the Object Capture API to scan objects and create 3D models for the Unity Engine. With a wide range of utilities and full customization options, the Object Capture for Unity Kit empowers users to unleash their creativity and create captivating environments.


The main features of this API include:


Creating a 3D model: The Object Capture for Unity Kit allows you to create a 3D model of any scanned object using device sensors, trained machine learning models, and Unity's rendering capabilities.


Photogrammetry: Create 3D objects from a series of photos, either your own or taken in the app, using photogrammetry.


High-Speed: Engineered and extensively optimized for superior performance.


Quality: Take high-quality images of objects to generate 3D models.


Displaying AR tips: During the scan, users receive virtual on-screen prompts that indicate the direction and progress of the scan.


Export 3D model: After scanning an object, you can export a 3D model in various 3D formats (.obj, .ply, .usda, .usdc, .usdz).


Import 3D model (.obj): Using the utilities developed and built into the plugin, you can easily import Unity models into both the Runtime and Editor.


Flashlight utility: With this utility, you can control the device's flashlight anytime.


Quick Look utility: You can use Quick Look in your app so that users can see incredibly detailed visualizations of objects in the real world quickly and easily.


Share utility: With this utility, you can easily share any files and folders.


Lightweight Integration: The API is purposefully designed to minimize unnecessary additions or extra burden on your project.



Everything is in your hands. Imagine, create and enjoy!



Supported platforms: iOS, IPadOS



Need help or want to know more?

Page | Documentation



Features:

- An independent solution with its interaction with RealityKit;

- OBJ utility;

- QuickLook utility;

- Share utility;

- Flashlight feature;

- Implementation of the standard module;

- Full ability to work in the Unity engine;

- Full customization;

- Saving scanned objects;

- The ability to work in the Unity engine editor;

and much more!


Price $75.00

Sci-Fi Heavy Station Kit spaceship-1 by DOTTEAM

Asset Store newest packages - 2024, February 13 - 13:50
Not even scratched the surface... One would say: let the work speak instead. But is there even work to speak?
  • ☂ For a Smooth ride

First Install Post Processing (if you hadn't yet):

  1. ✔️ Clean 3D Project & Color Space set to LINEAR is Recommended
  2. ✔️ Window ➥ Package manager ➥ Post Processing ➥ Install
  3. ✔️ IMPORT ASSET!

-------------------------------------------------------------------------

  • STATS

Basic Materials - x7

Metalness - Workflow

Linear - Color space

Deferred - Rendering path (for SSR)

Built-in - render Pipeline (for SSR)

Lightmaps - not custom

Shader Render Pipeline compatibility - no custom shaders present

Script compatibility - recommended 2022.3+

Post Processing & SSR - by Unity Technologies


OVERVIEW - list of features and prefabs

  • PREFABS

46 Prefabs, including:

x2 Cockpit

x29 Console

x1 Fuselage

x2 Screen

x7 Ship_Systems

x5 Weapon

  • LODs

LODs are designed for the largest spacecraft meshes:

➥ Cockpit (LOD0 - LOD1 - LOD2) 5612 - 4468 - 2805

➥ Console (LOD0 - LOD1 - LOD2 - LOD3) 13586 - 9544 - 6793 - 3723

➥ Dome Out (LOD0 - LOD1 - LOD2) 668 - 502 - 443

➥ Dome In (LOD0 - LOD1 - LOD2) 516 - 386 - 308

➥ Fuselage (LOD0 - LOD1 - LOD2 - LOD3) 10106 - 8346 - 6000 - 2811


♫ Sounds

Dome (Open/Close, Blocked)

Chassis (Open/Close, Blocked)

Turbites (1x Start, 1x At Work, 1x Stop)

Ambient (1x Spaceship, 2x Devices)

Also included are all sounds of Sci-Fi Heavy Station Kit overall


🎮 C# Interactives:

Console

Consoles are game objects that the player can interact with.

The spacecraft control console allows you to enter flight mode.🎮


💫 C# Animations

Dome Open/Close Animation.

Chassis Open/Close Animation.

Turbine Flying Animation.

Screen Hologram Elements Loop Animation. 💫


  • 📌 Links

Discord | Contact form | Twitter @DotTeam_Dev | Unity Forum | More assets | Website |

Documentation Playlist | Documentation PDF 📌


  • DISCLAIMER

Key images from the marketing materials include a background image of the space from the Sci-Fi Heavy Station Kit hangars and the Sci-Fi Heavy Station Kit hangars AUGMENTED, as well as an image of the plasma jets from the spaceship turbines.

The space sky material and plasma effect are not included in this asset.


  • SPACESHIP

This is a small high-speed spacecraft for one astronaut.

It is equipped with different types of engines and is designed for short distance travel and long space jumps.

He also has a powerful weapon for a short fight.


➥ Spaceship with Exterior + Cockpit Interior

➥ ♫ Sounds ♫ + 🎮 C# Interactives 🎮 + 💫 C# Animations 💫


Buttons and levers in the cockpit, maneuvering turbines, landing gear and weapons are made as separated.


The spaceship uses the flight script from the Dugout shuttles.


Additionally, an external ground control console is added as a bonus.


This spacecraft is ideal for use with space stations:


Sci-Fi Heavy Station Set SPACE STATION-1

Sci-Fi Heavy Station Set SPACE STATION-2

Sci-Fi Heavy Station Set SPACE STATION-3


... as well as with other stations or ready-made shuttles that you can build yourself with the help of the Heavy Station Kit series:

  • TL;DR

Heavy Station Kit is a series of modular artistic kits, and the pieces of one kit are compatible with another kit, within Sci-Fi Heavy Station series. AUGMENTED edition of Base & Hangars & Colony & Dugout shares 4 Purposes, 4 Interior Sizes (dugout "S", colony "M", base "X", hangars "XL") and over 1850 Prefabs.


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Price $24.99

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