Sci Fi Conference Room by Tirgames assets
Number of textures: 292
Texture dimensions: 1024-2048
Tris: Demo level 1.7M
Number of meshes/prefabs: 60/70
Rigging: Mermaid only!
Animations: Mermaid Ilde, Fish movement, fish swim done by shader
UV mapping: Yes
LOD information: No
Types of materials: PBR + Shader Graph shaders
Sci-Fi Conference room
FEATURES:
- Demo scenes: 2 Demo scenes with Futuristic and Sci-Fi skins
- Render Pipelines: Built-In + URP/ HDRP (upgrade only scenes and lighting)
- Shader Graphs: Hologram, screen, aquarium glass, underwater object
- Furniture: Table-2, Chair-2, Statue-1, Vase-1, Sofa-2
- Aquarium: Fish-2, Worm-1, Mermaid-1, Seaweeds-1, Stones-10
- Animations: Mermaid Idle -2, seaweed and fish waves done through shader
- Scripts: Door open/close, SceneColor support for Built-In pipeline
- Textures: HQ PBR, all screen images are made using AI
- Tris: 1.7M
SCI-FI PRODUCTS:
Write a review, email me to get 50% OFF on one of the listed products:
- Sci-Fi Living Room
- Sci-Fi Briefing & Auditorium Rooms
- Sci-Fi Bar Props
- Sci-Fi Furniture
- Sci-Fi Stage Props
- Sci-Fi Weapons
- Sci-Fi Drones
- Sci-Fi Insects
NOTES:
- URP/HDRP - Use Render pipeline converter + included updates
- The product include only room interior, there are no exterior walls or corridors!
- Fish movement is animation and can't be chanded!
- The product uses baked lighting, please bake lighting on any lighting issues
Price $30.00
NewGen: Collection Two (URP) by ReversedInt
This pack requires the URP render pipeline.
HDRP version is available with a free upgrade path between pipelines.
Created in a New York style, New Gen Urban is a high-quality asset for fast city creation.
Designed with the same scale as City Builder Urban for easy integration for CBU owners.
This asset contains a 500m X 800m sample scene with day and night scenes.
(Mega Props Urban Include)
Includes:
15 Billboard props (Shader and script included)
20 Building faces (Interior mapped included).
26 Building props.
6 Different color cars.
18 Construction props.
26 Lamps and posts.
7 Park props.
11 Plantbeds.
9 Prebuilt lost (For fast city creation)
11 Shop signs.
27 Street and road props
24 Path, roads, and rail segments (Wet shader included)
Created in a 1950s Chicago style, NewGen: Neon District is a high-quality asset for fast city creation.
Designed with the same scale as all CityBuilder and NewGen assets for easy integration into other ReversedInt assets.
Includes:
Wet Shader
interior shader
35 City building props.
21 Advert Props
4 Fences
67 food and restaurant props Lamps and posts.
14 Market/ shop props.
23 Street Props.
25 Trash props
NewGen: Industrial Revolution contains a total of 135 high-quality prefabs.
NewGen: Industrial Revolution is a high-quality asset pack designed for quick industrial revolution city building.
Price $74.99
NewGen: Collection Two (HDRP) by ReversedInt
This pack requires the HDRP render pipeline.
URP version is available with a free upgrade path between pipelines.
Created in a New York style, New Gen Urban is a high-quality asset for fast city creation.
Designed with the same scale as City Builder Urban for easy integration for CBU owners.
This asset contains a 500m X 800m sample scene with day and night scenes.
(Mega Props Urban Include)
Includes:
15 Billboard props (Shader and script included)
20 Building faces (Interior mapped included).
26 Building props.
6 Different color cars.
18 Construction props.
26 Lamps and posts.
7 Park props.
11 Plantbeds.
9 Prebuilt lost (For fast city creation)
11 Shop signs.
27 Street and road props
24 Path, roads, and rail segments (Wet shader included)
Created in a 1950s Chicago style, NewGen: Neon District is a high-quality asset for fast city creation.
Designed with the same scale as all CityBuilder and NewGen assets for easy integration into other ReversedInt assets.
Includes:
Wet Shader
interior shader
35 City building props.
21 Advert Props
4 Fences
67 food and restaurant props Lamps and posts.
14 Market/ shop props.
23 Street Props.
25 Trash props
NewGen: Industrial Revolution contains a total of 135 high-quality prefabs.
NewGen: Industrial Revolution is a high-quality asset pack designed for quick industrial revolution city building.
Price $74.99
Decayed ZombieE by Studio New Punch
Number of textures: 22
Texture dimensions: 4096x4096, Pants 2048x2048
Polygon count: 15649 triangles
Number of meshes/prefabs 2 Meshes, 16 prefabs
Rigging: Yes
Animation count: No animations
UV mapping: Yes
Types of materials and texture maps: PBR
Decayed Zombie Model with Two skins and Blendshapes
Skinned and Rigged to Humanoid Skeleton
The model has NO animations included!
You can use any Mecanim and Mocap compatible animation to live it up!
Low Poly
8814 Verts
15649 triangles
Two sets of PBR materials each with 4k textures
Three Sets of Pants Materials
Total of nine 4096x4096 resolution textures(Body) and 13 2048x2048 textures(pants)
Included is a version of the model separated to Body Parts for use with dismemberment systems
Pants with three materials that can be shown/hidden
Standard, URP and HDRP variants with materials and prefabs included
Prefabs with One Mesh:
- DecayedZombie_E_V1
- DecayedZombie_E_V1a Variant - variant with pants material V1
- DecayedZombie_E_V1b Variant - variant with pants material V2
- DecayedZombie_E_V1b Variant - variant with pants material V3
- DecayedZombie_E_V2
- DecayedZombie_E_V2a Variant
- DecayedZombie_E_V2b Variant
- DecayedZombie_E_V2c Variant
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_E_Parts_V1
- DecayedZombie_E_Parts_V1a Variant
- DecayedZombie_E_Parts_V1b Variant
- DecayedZombie_E_Parts_V1b Variant
- DecayedZombie_E_Parts_V2
- DecayedZombie_E_Parts_V2a Variant
- DecayedZombie_E_Parts_V2b Variant
- DecayedZombie_A_Parts_V2c Variant
Eyes and Jaw have bones too.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Price $25.00
Decayed ZombieD by Studio New Punch
Number of textures: 18
Texture dimensions: 4096x4096
Polygon count of DecayedZombie_D: 28622 triangles
Polygon count of DecayedZombie_D_Parts: 29128 triangles
Number of meshes/prefabs 2 meshes, 6 prefabs
Rigging: Yes
Animations: No
UV mapping: Yes
Types of materials and texture maps: PBR
Decayed Zombie Model with Two skins and Blendshapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim and Mocap compatible animation to live it up!
Low poly
28622 Triangles
14606 Vertices
4 PBR materials each with 4k textures
Total of 18 4096x4096 resolution textures
Included is a version of the model separated to Body Parts for use with dismemberment systems
Standard, URP and HDRP variants with materials and prefabs included
Model has separate Shirt and Pants that can be shown/hidden
Scripts in the prefabs to control the Body, Shirt and Pants Materials and to hide/show Shirt/Pants
Prefabs with One Mesh:
- DecayedZombie_D_V1
- DecayedZombie_D_V2
- DecayedZombie_D_Customizable - prefab with scripts to customize model skin and clothes, also to hide/show shirt/pants
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_D_Parts_V1
- DecayedZombie_D_Parts_V2
- DecayedZombie_D_Parts_Customizable - prefab with scripts to customize model skin and clothes, also to hide/show shirt/pants
Included are Instantiate Scripts with which you can spawn customized zombie(both for One Mesh and Body Parts versions)
Scripts: DecayedZombie_D_Instantiiate
and
Scripts: DecayedZombie_D_Parts_Instantiate
Open Mouth, Angry, Close Left Eye and Close Right Eye BlendShapes for various expressions
Eyes and Jaw have bones too.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Price $25.00
Mobile Traffic System v2.0 by Gley
Techinical Features:
- Parallel job system - for better performance.
- Burst compiler - to speed up the computations.
- No wheel colliders - raycasts are used for better performance and high accuracy.
- Pooling system - spawns the cars around the player so you can create high density traffic with low number of used cars. Very scalable for huge environments.
- Layer management - for better optimization.
- Waypoints driving - it comes with an easy to use Waypoint editor, so waypoint generation is semi-automatically.
- Full editor script that automatically prepares your car.
- Full code is provided and fully commented, no dlls.
Nominated for Best Development Tool on the Asset Store at Unity Awards 2021
IMPORTANT! If you own v1 of the asset please read carefully the instructions from our documentation on how to upgrade to v2.0 available here.
Key Features:
- Trucks with trailer support.
- Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
- The ability for traffic vehicles to follow a given path. Method to make any vehicle form anywhere in the scene to reach a specific destination.
- Overtake - cars automatically overtake each other if the road has multiple lanes.
- Traffic vehicles will clear the way for ambulances or other special cars if specified.
- Traffic lights intersections support.
- Priority intersections support - cars decide by themselves to wait or to enter an intersection.
- Roundabout support - cars wait until the roundabout is free.
- Narrow road support - cars wait until the lane is free before changing it.
- The Complex Give Way feature allows developers to designate specific waypoints that must be clear for a vehicle to enter an intersection. This capability is particularly useful for scenarios where there's a larger priority road intersected by a smaller side road. By utilizing Complex Give Way, developers can establish this setup without creating a traditional intersection.
- Zipper-style give-way. Useful when a multi-lane road converges or narrows. Vehicles take turns advancing into the narrowed road alternately.
- Building avoidance - if a car hits a building, it will try to recover itself.
- Player component. A script that makes traffic vehicles give priority to the player in an intersection. Additionally, it provides the capability for traffic vehicles to overtake the player's car.
- Customizable vehicle properties - acceleration, max speed, brake speed, steer angle etc.
- Variable number of wheels - from 3 to as many as you want.
- Automatically car assignments - made just by pressing a button.
- Speed routes - set speed restrictions for some lanes or areas and all cars will follow them.
- Car types - assign different types to cars and you can restrict access on some roads based on car types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
- Priority waypoints. Ability to set the importance of the roads. Useful to spawn more vehicles on the main roads and fewer on secondary roads.
- Lights support - main, brake, blinkers, and reverse lights that work automatically.
- Sound support - basic engine sound for each car based on acceleration and speed.
- Hard shadow support - useful if you need even more performance.
- Custom events on waypoints. Those events are triggered when a vehicle reaches a specially marked waypoint. Useful for dynamic actions inside the app.
- Switch the direction of the entire waypoint network with a single click (currently in beta). Used for right-hand and left-hand traffic scenarios.
- Capability to programmatically make a traffic vehicle to change lanes.
- Ability to override the vehicle behavior from the API.
- Capability to have vehicles inside the vehicle pool that will not be instantiated by the system. They need to be programmatically instantiated at the right time.
- Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
- Added delegates for some actions to easily change the default behaviors used by the system.
- Custom editor tools - many editor windows to make the integration process as smooth as possible.
- Simple API for advanced functionalities.
- Complete code included and commented.
- Works for any platform that supports the Burst compiler.
- Requires Unity 2021.3 LTS and above.
Compatible with:
- EasyRoads3D - Integration Tutorials: Part 1 - Basics; Part 2 - Advanced
- CiDy 2 - Integration Tutorial
Demos:
All that you see in the demo is included inside the package:
- 1 mobile production-ready car with 3 LODs and changeable colors, thanks to PolyNinja
- 9 road tiles that can be assembled in any way to create complex roads.
- 20 simple city buildings to populate your environment.
- 1 demo scene that assembles all the above elements into the playable scene from the demo.
If you need additional vehicles I recommend this vehicle package that was already tested with Mobile Traffic System:
Gridlock - City Traffic Vehicle Pack
Faster support:
Contact us:
IMPORTANT! Please include your invoice number in your first message.
For detailed instructions check the Documentation
Video tutorials:
4. Test traffic
7. Traffic lights intersection
8. Narrow roads
11. Speed routes
15. Traffic component and car pools
17. Debug window
18. Easy Roads - Part 1 - Basic Integration
19. Easy Roads - Part 2 - Advanced Integration
21. Possible spawning issues and solutions
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $99.00
Mobile Traffic Truck by Gley
truck head, LOD0 5894 tris, LOD1 4353 tris, LOD1 2748 tris
tanker trailer, LOD0 7232 tris, LOD1 5634 tris, LOD1 3686 tris
trailer, LOD0 2098 tris, LOD1 1796 tris, LOD1 1026 tris
hangar, 4506 tris
3 looks for each model ( except the hangar ) including a customizable paint one, controlled from the albedo slot
paintable materials are masked and separated from non-paintable materials
semi truck models have non-mirrored, non-overlaping, fully unwrapped UVS
models use the unity standard shader, with metalicSmoothnes textures, and normal maps
hangar uses tileable textures with overlapping UVs
10 texture sets at 2k, and 4k, but they should look good event at 1k
vehicles have prefabs corresponding to each visual style
3 wheel types ( 1x front, 2x back )
presentation scene, which can be used as a garage
1 post-processing profile to be used in the garage ( do not use on mobile devices )
- Designed to be compatible with the Mobile Traffic System, this pack is optimized to run on mobile devices, as well as PC, while compromising as little as possible on the visual side of things, using LODs.
- Create variety in your game with customizable paint materials that are masked, and 2 different skin options for each of the semi-truck components.
- Ready to go prefabs, with all the lights and turn signals required.
- Game ready hangar scene included, which can be used as a garage.
Faster support:
Contact us:
Please include your invoice number in your first message.
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $35.00
Fish Man Merman Evolution Pack Cute Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
The Cute Series includes adorable and cartoon-like assets that are both easy to use and budget-friendly. The modular character packs in this series are ready for Unity, making it simple to share humanoid animations. If you have any questions, feel free to contact us.
Most 3D robots, aliens, and monsters in the Cute Series have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the weakest, and 'Evolution 3' is the most powerful. This can be used to show progress in your game.
These assets are great for games like Pokemon, Mario, casual games, educational games, tower defense, RPGs, and more.
Additionally, the Cute Series environments are easy to use – just drag and drop to set up your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Share with your requests, feedback and questions via our forum thread.
____________________________________________________________________________________
Fish Man Merman Evolution Pack Cute Series
Original price is 32.80 USD. Buy this pack to save!
This pack includes 3 characters: Fish, Fish Man, Fish Merman.
See below for more information.
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Fish Cute Series
This pack contains 1 x 'evolution 1' creature: Fish. 3 colors. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: 560 triangles . Low poly. Rigged and animated. Total 21 animations. Generic mecanim rig set up in Unity.
Animations:
- Underground
- Spawn
- Idle
- Hop forward in place
- Hop forward with root motion
- Walk forward in place
- Walk forward with root motion
- Turn left
- Turn right
- Roll attack in place
- Roll attack with root motion
- Pounce bite attack in place
- Pounce bite attack with root motion
- Bite attack
- Projectile attack
- Projectile trajectory attack
- Cast spell 01
- Cast spell 02
- Jump into water
- Take damage
- Die
Fish Man Cute Series
This pack contains 1 x 'evolution 2' creature: Fish Man. 3 colors. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: Fish man 1081 triangles , Sword 131 triangles, Eye patch 172 triangles. Detachable props. Low poly. Rigged and animated. Total 25 animations. Humanoid mecanim rig set up in Unity. It means that this character is fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
Animations:
- Underground
- Spawn
- Idle relax
- Idle battle
- Run forward in place
- Run forward with root motion
- Walk forward in place
- Walk forward with root motion
- Turn left
- Turn right
- Roll attack in place
- Roll attack with root motion
- Jump in place
- Jump with root motion
- Pierce attack
- Projectile attack
- Cut attack
- Dash pierce attack
- Pounce roll attack
- Pounce slash attack
- Slash attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Fish Merman Cute Series
This pack contains 1 x 'evolution 3' creature: Fish Merman . 3 colors. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: Fish Merman 2772 triangles , Trident 416 triangles. Detachable prop. Low poly. Rigged and animated. Total 24 animations. Humanoid mecanim rig set up in Unity. It means that this character is fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
Animations:
- Underground
- Spawn
- Idle relax
- Idle battle
- Run forward in place
- Run forward with root motion
- Walk forward in place
- Walk forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Dash multiple attack
- Jump strike attack
- Projectile attack
- Multiple stab attack
- Pounce Jump strike attack
- Pounce stab attack
- Stab attack
- Trident projectile attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
- Cinemachine
- Timeline
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $27.90
Decayed ZombieC by Studio New Punch
Number of textures: 10
Texture dimensions: 4096x4086
Polygon count of DecayedZombie_C: 16273 Triangles
Minimum polygon count
Polygon count of DecayedZombie_C_BodyParts: 16785 Triangles
Number of meshes/prefabs 2 meshes, 8 prefabs
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps: PBR
Decayed Zombie Model with Two skins and Blendshapes
Skinned and Rigged to Humanoid Skeleton
The model has NO animations included!
You can use any Mecanim and Mocap compatible animation to live it up!
16273 Triangles
9166 Vertices
Two sets of PBR materials each with 4k textures
Total of ten 4096x4096 resolution textures
Included is a version of the model separated to Body Parts for use with dismemberment systems
Standard, URP and HDRP variants with materials and prefabs included
Included are variants with or without pants
Prefabs with One Mesh:
- DecayedZombie_C_V1
- DecayedZombie_C_V2
- DecayedZombie_C_V1_N - no pants variant
- DecayedZombie_C_V2_N - no pants variant
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_C_Parts_V1
- DecayedZombie_C_Parts_V2
- DecayedZombie_C_Parts_V1_N - no pants variant
- DecayedZombie_C_Parts_V2_N - no pants variant
Open Mouth, Angry, Close Left Eye and Close Right Eye BlendShapes for various expressions
Eyes and Jaw have bones too.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Price $25.00
Platformer Tilesets Bundle 16x16 Pixelart by ElvGames
Total Tilesets: 15
Total Tiles: 5.000+
Tile Size: 16x16
Hero Size: 32x32
Enemy Size: 32x32 / 48x48
SFX Format: .wav
Introducing the Platformer World Tilesets Bundle!
Unleash your inner game designer and embark on an exciting pixelated journey with Platformer Series. This collection offers an array of versatile 16x16 pixel art tilesets designed to bring your platformer games to life.
Asset Content:
- 15 Complete Tilesets!
- 14 Heroes with 12 Animations each!
- 28 Enemies Included with 5 Animations each!
- Animated Objects!
- Animated Coins/Crystals!
- Auto Tiles Included!
- Objects/Props included!
- Gamepad User Interface!
- Keyboard User Interface!
Tilesets:
- Abominable Lair!
- Arctic Caves!
- Beastly Dungeon!
- Cliffside Dungeon!
- Cosmic Debris!
- Dark Passage!
- Desert Plateau!
- Enchanted Path!
- Forbidden Chambers!
- Frozen Summit!
- Grassy Fields!
- Haunted Dungeon!
- Magic Forest!
- Monsters Nest!
- Mystic Dungeon!
Hero Animations:
- 6 Frames Idle Animation!
- 6 Frames Walk Animation!
- 6 Frames Sword Attack Animation!
- 6 Frames Sword Stab Animation!
- 6 Frames Bow Attack Animation!
- 6 Frames Staff Attack Animation!
- 6 Frames Fall Animation!
- 6 Frames Jump Animation!
- 4 Frames Pull Boxes Animation!
- 4 Frames Push Boxes Animation!
- 6 Frames Damaged Animation!
- 6 Frames Dead Animation!
Enemy Animations:
- 6 Frames Idle Animation!
- 6 Frames Walk Animation!
- 6 Frames Attack Animation!
- 6 Frames Damage Animation!
- 6 Frames Dead Animation!
Extra Content:
- 24 Sound Effects!
- 4 Grass Footsteps Sound!
- 4 Stone Tiles Footsteps Sound!
- Bag Open/Close Sound!
- Door Open/Close Sound!
- Item Acquire Sound!
- 2 Jump Sound!
- Arrow Trap Sound!
- Treasure Chest Open Sound!
- Vases/Wood Breaking Sound!
- Wood Box Open Sound!
- UI Accept Sound!
- 2 UI Button Click Sound!
- UI Button Enable Sound!
- UI Decline Sound!
- UI Keypad Sound!
License:
- You are free to use on personal or commercial projects!
- You can edit or modify to fit your game!
- Credits to ElvGames!
- You cannot resell this asset pack not even modified!
- You cannot claim this asset pack as yours!
Price $39.99
PRIMITIVE Music by Little Piece of Me
File Type: AIF
Sample Rate: 48kHz
Loopable: Yes
Additional: Stereo Mixes, Mixed for and tested in Spatial Audio.
Music's been an important part of my relationship to video games. Some of my favorite pieces of music are in video games. I've listened to dozens of hours of Masato Nakamura's (中村 正人) Sonic music outside of the game. This collection of music is offered in that spirit.
Of course, i'm not claiming anything contained in these works comes close to anything the great master composers for Sonic the Hedgehog, or Super Mario Bros created. But it's evident to me that they really focused their attention, and intentions on the music they created for those games. In an era of automated music tools, my goal is to preserve the human touch often lost in the loop-driven, AI-dominated landscape. This music is my contribution to keeping that connection alive — a testament to the profound impact gaming music has had on my life.
In this collection, I've curated pieces of music, some cherished for over a decade before sharing. I believe the energy a game derives from its music is vital for connection. These tracks aren't meant to fulfill all your musical needs but to serve as a distinctive sprinkle, standing out among your choices. They're intended as a starting point, meant to linger and resonate, contributing to the narrative you craft. I approach this task earnestly, offering these compositions to enhance the emotional journey of your creation.
I hope to compile more of these, and get better at delivering the material to make it more usable in your unique creations. Happy to hear your feedback, and i'm open to making updates to the arrangements to optimize their usage.
All customers will receive free future updates!
- Credits -
Composed by Johannes de Silencio
Produced by Little Piece of Me
For original commissions please email or call:
LittlePieceOfMeMusic@gmail.com
Price $72.00
Stylized Fantasy Succubus by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Prefabs: 20(10 with PC shader & 10 with Mobile shader)
Triangle Count:
- Type 1: 20,038
- Type 2: 19,966
Number of Textures: 25
Texture Resolutions: 2048x2048
Number of Materials: 30 (15 PC shaders & 15 Mobile shaders)
Number of Animations: 79
Join the N-hance Studio community on: Discord and Facebook
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Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color Materials for wide customization included!
Features:
- 2 Different Body Types
- Skin Colors
- Blue Succubus
- Green Succubus
- Purple Succubus
- +Bonus Skins:
- Violet Succubus
- Red Succubus
PBR Stylized Material:
- 9 Hand-painted Diffuse Maps
- 3 Normal Maps
- 1 Emissive Map
- 3 Ambient Occlusion Maps
- 3 Smoothness & Metallic Maps
ANIMATIONS LIST:
- Combat_Cast_Attack
- Combat_Cast_Attack01
- Combat_Cast_Attack02
- Combat_Cast_Dodge
- Combat_Cast_Hit
- Combat_Cast_Ready
- Combat_Cast_Spell_Loop
- Combat_Cast_Spell_Start
- Combat_Fly_Attack
- Combat_Fly_Attack01
- Combat_Fly_Hit
- Combat_Knockdown
- Combat_Stun
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_Dodge
- Combat_Unarmed_Hit
- Combat_Unarmed_Ready
- Death
- Emote_Applaud
- Emote_Cry
- Emote_Finger
- Emote_Kneel_End
- Emote_Kneel_Loop
- Emote_Kneel_Start
- Emote_Laugh
- Emote_Read_End
- Emote_Read_Loop
- Emote_Read_Start
- Emote_Roar
- Emote_Rude
- Emote_Salute
- Emote_Shout
- Emote_SitChair_End
- Emote_SitChair_Loop
- Emote_SitChair_Start
- Emote_SitGround_End
- Emote_SitGround_Loop
- Emote_SitGround_Start
- Emote_Sleep_End
- Emote_Sleep_Loop
- Emote_Sleep_Start
- Emote_Talk
- Emote_TalkExclamation
- Emote_TalkQuestion
- Emote_Wave
- Fly_Death
- Fly_Idle
- Fly_Idle01
- idle
- Idle01
- Idle_Hit
- Jump_End
- Jump_Loop
- Jump_Start
- Loot
- Mount
- Run_Backwards
- Run_Forward
- Run_Left
- Run_Right
- Spell_Unarmed_Dodge
- Spell_Unarmed_Forward_Loop
- Spell_Unarmed_Forward_Start
- Spell_Unarmed_Hit
- Spell_Unarmed_Ready
- Spell_Unarmed_Up_Loop
- Spell_Unarmed_Up_Start
- Sprint
- Swim_Backwards
- Swim_Death
- Swim_Forward
- Swim_Idle
- Swim_Left
- Swim_Right
- Walk_Backwards
- Walk_Forward
- Walk_Left
- Walk_Right
Price $24.99
Creature_01 by Kazak.Studio
Number of textures - 3
Texture dimensions - 4096
Polygon count of
Minimum polygon count 8002
Maximum polygon count 8002
Number of meshes/prefabs
Rigging: Yes
Animation count
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of Creature character. The Model is suitable for your projects of the genre: RPG, stratedy, first-person etc.
Polycount:
Vert 7890
Faces 8002
Tris 15605
Price $34.99
MicroAudio - Audio manager by Microlight Games
- Uses basic Unity functionalities so it works on older projects
- Works on all OS because it uses Unity API
- Includes extensive documentation
- Project is also open source on GitLab
🎵Audio Manager🎵
Micro Audio is audio manger, handling all of your music and sounds needs. Play, pause, resume or stop.
🎶Audio Channels🎶
Ready audio channels. Play your sounds on music or SFX and UI channels. SFX and UI channels are childs of Sounds channel so control only one portion or control all sound effects.
Easily add new channels for your project needs.
🙉Volume Control🙉
Micro Audio offers easy control of volume for each individual channel or one master channel.
🖨️Audio Source Pooling🖨️
No need to worry about audio sources. All audio sources are generated in script and pooled. So efficiency is through the roof.
You can also plays sounds on your own audio sources for 3D sounds.
💾Save&Load💾
Micro Audio saves and loads volume settings for you when you want to. Just call Save or Load function and that's it.
♾️Infinity Sounds♾️ NEW❗❗❗
Micro Audio has special feature called Infinity Sounds which is procedural playback of sounds. It replaces traditional looped sounds and makes them looped but not repeating which is much easier on players ears.
📹Tutorial Video📹
Includes tutorial YouTube video:
https://www.youtube.com/watch?v=LryjQARKRMs
📝Documentation, Source Code, Demo Scene📝
- Project includes extensive Documentation with whole API.
- Source code which can be customized for your project needs.
- Demo scene presenting package features
🗣️❗Discord❗🗣️
Join our Discord server:
https://discord.gg/a6EP9WVPU3
Price $0.00
Card Craft: Epic Card Game Engine by SomeOneWhoCares
Asset uses fonts from CreativeFabrica under License; see CreativeFabrica_Fonts _License.txt file in package for details.
Asset uses audiio from SONNISS under BUNDLE LICENSING AGREEMENT.; see SONNISS _Audio_License.pdf file in package for details.
Asset uses images from Dream Studio artificial intelligence under Copyright.; see DreamStudio_Images_License.txt file in package for details.
Card Craft is your key to creating exciting collectible card games in Unity! This powerful out-of-the-box engine provides everything you need to develop exciting and interactive card games, with the ability to play online with players from all over the world!
Features:
- Ready for Internet Play: With Card Craft, you can create online lobbies and battle against random opponents. Internet connectivity is created with the popular Photon Unity Networking Classic plugin.
- Card Collection: Build your own unique card collection with a flexible editing system that allows you to easily add, modify and balance cards. The possibilities for creativity are endless!
- Superb Animations and Special Effects: Card Craft offers breathtaking card animations and stunning special effects that give your game an expensive visual style. Your cards will come to life on the screen, making every move exciting!
- Ready-made Game Engine: With Card Craft, you don't need to spend months and years creating a card system from scratch. Simply import this asset into Unity, customize your cards, and start creating your world of card adventures.
- Cross-platform: Your players can enjoy the game on a variety of devices, whether these are PCs, mobile devices or consoles, ensuring maximum immersion in the world of your card game.
Asset includes:
- 8,000 lines of code. It would take you thousands of hours to create a game like this from scratch.
- 17 creature cards, 2 hero cards, and 3 magic cards. Use the handy card creator to make any combination of card abilities.
- Effects. 87 effects, 81 textures, 17 shaders.
- 11 shaders. For environments and UI.
- 96 audio. All events are easily voiced through a special manager.
- 22 images. Stylized images of card portraits.
With a variety of ready-made controllers, the asset has everything you need to create a different genre of game from scratch:
- Audio Manager: Allows you to easily control the sounds in the game.
- Curves Manager: Customize curves for animating maps and creatures to make movements distinctive and lively.
- Object Pooler: A tool to create a large number of object without performance sags.
- Save System: Save your player decks and all relevant information.
- Text Modificator: Able to bend and animate text from Text Mesh Pro.
- Particle System Modificator: A modifier that allows you to add more features to the standard particle system.
- Fast UI Animation: a small tool similar to DotWeen.
- Object Painter: Drawing prefabs of rocks and grass on the terrain is no problem now.
- Mesh Button: Makes a mesh like UI Button for event invocation.
- Camera Shaker: This will make the damage dealt more tangible
- Objects Serializer: Capable of serializing non-standard objects for sending over the Internet.
For in-depth editing, you need to know coding.
All additional information can be found in the DOCUMENTATION.
Need Photon Unity Networking Classic as dependency.
With Card Craft, your card game becomes not just a game, but an immersive world full of strategy, excitement and visual splendor. Immerse yourself in the world of card adventures and start creating your legend!
Support: someonewhocaresfeedback@gmail.com
Price $173.00
Bakery Market Stall by KAYZAART
Number of textures: 47
Texture dimensions:
- 3 are 1024 ×1024
- 27 are 512 ×512
- 14 are 256 ×256
- 1 is 128 ×128
- 2 are 64 ×64
Polygon count of Stall table: 124
Polygon count of Stall frame: 4k
Polygon count of Cutting board: 100
Polygon count of Scales: 506
Polygon count of Weights: 108
Polygon count of Knife: 206
Polygon count of Apple pie slice plate: 120
Polygon count of Apple pie stand: 314
Polygon count of Baguette basket: 1k
Polygon count of Bakewell tart: 1k
Polygon count of Bread loaf basket: 1k
Polygon count of Bread plait plate: 492
Polygon count of Bread roll 1 basket: 904
Polygon count of Bread roll 2 plate: 1k
Polygon count of Bread roll 3 basket: 1k
Polygon count of Bread roll 4 basket: 1k
Polygon count of Couronne bunch_1: 1k
Polygon count of Couronne bunch_2: 1k
Polygon count of Croissant basket: 792
Polygon count of Hot cross bun basket: 902
Polygon count of Muffin plate: 1k
Polygon count of Pain au chocolat basket: 1k
Polygon count of Pretzel basket: 1k
Polygon count of Sliced round bread: 168
Polygon count of Sourdough basket: 784
Polygon count of Strawberry pie plate: 192
Polygon count of Apple pie: 164
Polygon count of Apple pie slice: 44
Polygon count of Baguette: 256
Polygon count of Bakewell tart: 276
Polygon count of Bread loaf: 388
Polygon count of Bread plait: 416
Polygon count of Bread roll 1: 176
Polygon count of Bread roll 2: 188
Polygon count of Bread roll 3: 224
Polygon count of Bread roll 4: 326
Polygon count of Couronne: 176
Polygon count of Croissant: 112
Polygon count of Cut apple pie: 184
Polygon count of Hot cross bun: 176
Polygon count of Muffin: 216
Polygon count of Pain au chocolat: 228
Polygon count of Pretzel: 332
Polygon count of Round bread: 124
Polygon count of Sourdough: 136
Polygon count of Strawberry pie: 116
Number of meshes: 46
Number of prefabs: 46
Rigging: No
Animation: No
UV mapping: No
All materials are albedo material
all texture types are default
All materials have smoothness set to 0.1
Includes:
- Market stall table
- Market stall frame
- 4 Other stall items:
- Cutting board
- Scales
- Weight
- Knife
- 20 Baskets, plates and other items:
- Apple pie slice plate
- Apple pie stand
- Baguette basket
- Bakewell tart plate
- Bread loaf basket
- Bread plait plate
- Basket and plate of 4 different bread rolls
- 2 Versions of Couronne bunch
- Croissant basket
- Hot cross bun basket
- Muffin plate
- Pain au chocolat basket
- Pretzel basket
- Sliced round bread
- Sourdough bread basket
- Strawberry pie plate
- 20 Individual Items:
- Pies
- Whole apple pie
- Cut apple pie
- Apple pie slice
- Whole strawberry pie
- Baguette
- Bakewell tart
- Couronne
- Croissant
- Pretzel
- Pain au chocolat
- Muffin
- Hot cross bun
- 4 Different bread loaves; squared, round, sourdough and plaited
- 4 Different bread rolls
Price $5.00
CHRISTMAS ASSETS - DONUT WORKS by Donut Works
Number of Textures: 11
Texture Resolutions:
2 4096x4096
3 1024x1024
3 1024x512
2 512x512
1 128x128
Vertex Count: 4 - 5359 for props and buildings, 3755 - 8216 for characters.
Collision: Yes, a mixture of custom and automatically generated
LODs: No
Number of meshes/prefabs: 123/126
Number of Materials: 24
Supported Development Platforms:
Windows: Yes
Features:
- 37x Buildings meshes
- 11x Environment meshes
- 68x Props
- 4x Particles
- 2x Skeletal Meshes
Number of Unique Meshes: 123
Skeletal Meshes: 2
- Santa_Claus.
- Reindeer with color customization.
10 poses included.
*No animations included
Particles:
- Fire;
- Stars;
- Snow;
- Smoke.
Includes a demo scene
Price $9.99
Decayed ZombieA by Studio New Punch
Number of textures: 22
Texture dimensions: 4096x4096 , pants 2048x2048
Polygon count: 15705 triangles
Number of meshes/prefabs: 2 Meshes, 16 prefabs
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
Decayed Zombie Model, with Two Realistc Rotten Skins, and Expression Blendshapes
Skinned and Rigged to Humanoid Skeleton
NO ANIIMATIONS ARE INCLUDED WITH THE ASSET
You can use any Mecanim compatible animation to live it up!
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
15705 Triangles
8800 Vertices
Pants that can be shown/hidden
Prefabs with all pants materials
Two sets of PBR materials each with 4k textures
Standard, URP and HDRP prefabs and materials
Prefabs with One Mesh:
- DecayedZombie_A_V1
- DecayedZombie_A_V1a Variant - variant with pants material V1
- DecayedZombie_A_V1b Variant - variant with pants material V2
- DecayedZombie_A_V1b Variant - variant with pants material V3
- DecayedZombie_A_V2
- DecayedZombie_A_V2a Variant
- DecayedZombie_A_V2b Variant
- DecayedZombie_A_V2c Variant
Prefabs broken to Body parts for dismemberment systems:
- DecayedZombie_A_Parts_V1
- DecayedZombie_A_Parts_V1a Variant
- DecayedZombie_A_Parts_V1b Variant
- DecayedZombie_A_Parts_V1b Variant
- DecayedZombie_A_Parts_V2
- DecayedZombie_A_Parts_V2a Variant
- DecayedZombie_A_Parts_V2b Variant
- DecayedZombie_A_Parts_V2c Variant
Four Blendshapes: Open Mouth, Angry, Close Eye L, Close Eye R
Price $25.00
FlexMotion by Mathieu Philippe
- Animate with C#: Play animation clips or dedicated assets directly from your C# scripts with ease.
- Method chaining: Control how your animations are played using expressive method chaining.
- Easing-based transitions: Create smooth transitions between motion layers by setting a time and applying an easing function. Change or interrupt transitions at will.
- 1D/2D Motion blending: Blend multiple animations effortlessly using convenient weight computation methods or by manually setting weight values.
- Avatar mask layers: Animate different parts of your characters separately by leveraging Unity's avatar mask feature.
- Pose: Set fixed poses on your characters. Transition smoothly from one pose to another pose or an animation.
- Controllable update rate: Adjust the update rate of your animations to achieve stylistic effects or optimize performance.
- Animation rigging: FlexMotion is fully compatible with the Animation Rigging package through one simple component.
- Mecanim features: Mecanim features like FootIK, OnAnimatorIK, Events and root motion works out of the box. With some additional features for some of them.
- Runtime layer mirroring: Motion layers can be mirrored individually at runtime on any character using a humanoid rig.
- Time callbacks: React to reaching a specific time or the end of an animation using convenient callbacks.
An easy-to-use play-on-demand animation system for Unity.
When I was working on a game prototype featuring different types of ranged and melee weapons, I grew tired of fighting with ever-growing and overly complex animator controllers.
While Mecanim is amazing for the use-cases it was designed for, I needed to be able to easily transition from one animation set to another through scripting.
Thus I started to develop my own animation system using Unity's Playables. After many months of using and polishing it, I decided to release FlexMotion as my first commercial tool.
Website - Documentation - Scripting Reference - Github Issues - Discord
Price $24.99
Vhs by NullTale
Vhs post effect controlled vial Volume Profile
Procedural glitcher
Old tape sylization
* can work as a custom pass for selective post processing VolFx
Vhs post effect controlled vial Volume Profile, work as render feature ✨
Price $0.00