NHA - Gyeongbokgung Palace Vol.3: Gangnyeongjeon Hall by National Heritage Administration
Features:
- Gangnyeongjeon
- inside props
Number of Unique Meshes: 831
Collision: Yes
Vertex Count: 20 - 318,548
LODs: No
Number of Textures: 2,742
Texture Resolutions: (1024*1024, 2048*2048, 4096*4096)
Windows: Yes
Mac: No
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Gangnyeongjeon Hall of Gyeongbokgung Palace 경복궁 강녕전
Gangnyeongjeon was the king’s private quarters where the king would rest. The queen did not live with the king here. According to Neo-confucian doctrine, there were separate living quarters for husband and wife in the royal family, as well as upper-class families. The king’s room is very sparse and simple. It was meant as a sign of the king’s frugality – it also served as an example for his people.
Price $0.00
NHA_Korean Gwanghwamun and Woldae&Haetae by National Heritage Administration
Number of Unique Meshes: 26
Collision: Yes
Vertex Count: 138 - 1,105,444
LODs: No
Number of Materials: 41
Number of Textures: 96
Texture Resolutions: 2048*2048, 4096*4096
National Heritage Administration (NHA)
Gwanghwamun 광화문 [景福宮 光化門]
In 1395 (the 4th year of King Taejo’s reign), the palace was built to create Gyeongbokgung Palace. It was destroyed during the Japanese Invasion of Korea in 1592 (25th year of King Seonjo's reign), and Gwanghwamun was also built with the reconstruction of Gyeongbokgung Palace in 1865 (2nd year of King Gojong's reign).
During the Japanese colonial period, when the Joseon Government-General building was built in the Heungnyemun area of Gyeongbokgung Palace, it was moved to the north of Geonchunmun Gate, the eastern gate of Gyeongbokgung Palace. It was blown up by bombing during the Korean War and the entire gate tower was destroyed.
Gwanghwamun, built of concrete, was demolished in 2006, and in 2010, Gwanghwamun was restored to its original location as it was when it was rebuilt during the reign of King Gojong.
Woldae 월대 [月臺]
It was created by Heungseon Daewongun of the Joseon Dynasty to raise the status of Gwanghwamun, the main gate, while rebuilding Gyeongbokgung Palace, which had remained in ruins for 270 years after the Japanese invasions of Korea. Here, ‘woldae’ refers to a wide platform built higher than the foundation to enhance the quality of major buildings such as the main hall of a palace.
Haetae 해태상 [獬豸]
An imaginary animal that can judge right and wrong and good and evil. Haitai
It was considered a divine beast that warded off fires and disasters and was sometimes decorated in buildings such as palaces. It is placed in front of Gwanghwamun. It is presumed that this contains prayers for the fair and well-being of the king who takes care of government affairs within the palace.
Price $0.00
NHA - Unhyungung by National Heritage Administration
Number of Unique Meshes:626
Collision: No
Vertex Count:2,000,000-2,200,000
LODs: No
Number of Materials and Material Instances:626
Number of Textures:2504
Texture Resolutions: 1024*1024, 2048*2048, 4096*4096
Supported Development Platforms:
Windows: Yes
Mac: No
Unhyeon Palace is the house where Heungseon Daewongun lived, and it was also the place where King Gojong grew up until he was born and ascended the throne. It was designated as a private site by combining the house of Heungseon Daewongun and the new Western-style building that was used as the main building of Deokseong Women's University in the 1910s.
In the hanok, Noandang, the detached house of Daewon-gun, is located in the front south, and Nolakdang, the main house, is located in the north, the rear, extending from east to west.
Price $0.00
Maya Secrets(HDRP/URP) by GreenBugGames
- Full 4K-1K PBR textures: Albedo, Normals, AO, Specular, Detail.
- LODs average:
~ from 35000 to 100 tris.
- Include HDRP materials.
Recommended Unity 2020.1 and newer.
45 prefab-model elements.
3 level LOD-s
2 terrain texture.
HDRP example level.
HDRI Sky.
Price $49.99
OldMan Zombie by Studio New Punch
Number of textures: 18
Texture dimensions: 4096x4096
Polygon count: 8500 poly, 16500 tris, 8670 vertex
Number of meshes: 2 meshes, one mesh and body parts
Number of prefabs: 6 (2 Standard, 2 URP , 2 HDRP)
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
Elderly Old Man Zombie Model
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info
Skinned to Humanoid Skeleton
16496 tris
8676 verts
Two geometry variants are included - One mesh model and the model broken to body parts, to be used with dismemberment systems.
18 Textures, 4096x4096 resolution,
One Emission Color 1k texture
Two Sets of Standard PBR materials - for Skin and for Clothes, each with two skins
Standard, URP and HDRP materials and prefabs are included
Open Mouth, Angry, Open Left Eye, Open Right Eye, Mouth Right and Mouth Left Blend Shapes on Head Geometry.
They can be combined to acheive different face expressions.
Glowing Eyes that can be turned on/off
Included are prefabs of each variant
Preffabs have Customization Script that allows you to make combinations of Body/clothes materials, turn the glowing eyes on/off and show/hide the suspenders
Instantiate script to instantiate the character with customization options
Eyes also have bones and can be moved.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Price $25.00
ShamanStylizedCharacter by Kazak.Studio
Number of textures - 8
Texture dimensions - 4096
Polygon count of
Maximum polygon count 29755
Number of meshes/prefabs
Rigging: Yes
Animation count
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model of ShamanStylizedCharacterr. The Model is suitable for your projects of the genre: RPG, stratedy, first-person etc.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Polycount:
Vert 28663
Faces 29755
Tris 28521
Price $24.99
Sprite Sheet Changer | Tool by Amfich Assets
Documentation | Instagram | YouTube |
🛑 Problems:
- Do you face the problem of having to copy settings from one spritesheet to another, and do it quickly and in bulk?
- Or do you need to set the same exact Pivot for all objects in a sprite sheet, and do this not only for one sprite sheet, but for several at once?
💡 Solution:
Our tool provides a convenient way to set the pivot point (Pivot) for all cutout objects in a sprite sheet. This can be done in bulk, which will save you a lot of time. You can provide individual Pivot parameters for each sprite separately and assign them, or set them in bulk so that you don't waste time on it, everything individually.
In addition, ease of use is ensured by the ability to open the Sprite Editor window directly from this menu, which significantly speeds up editing.
In addition, you have the ability to copy the values of one spritesheet to another. This can also be done in bulk, which allows you to quickly transfer values between different sprites. This is especially effective when you need to speed up the workflow with many sprites at the same time. Enjoy optimizing your work with ease!
⚙️ Functions:
- Mass Pivot Setup: A convenient way to set the pivot point for all sprites in a spritesheet.
- Quick Value Copying: Easy copying of the parameters of one sprite to another, even in bulk.
✅ Features:
- Bulk Editing: Optimization of working with 1 or more spritesheets at the same time.
- Individual and Group Setup: The ability to set parameters for individual sprites or a group at the same time.
- Quick Access to Sprite Editor: Open the Sprite Editor window directly from the tool.
Price $0.00
Stylized Pickup - 3d model by OlyPoly
Number of textures: 2.
Number of ingredients: 5.
Texture dimensions: 512px * 512px.
Number of polygons: 17534 triangles.
Number of prefabs: 1.
UV mapping: Yes.
Material types: URP.
More information:
Contains single car.
Thanks to the Car Control code, you can move your car quickly.
Prefabs included
Two materials are used in vehicles. (The body color and other parts of the vehicle will be separate)
Texture atlas (512px * 512px).
Works with any Car Control code.
Price $4.99
desk set by conceptcrash
Number of textures 3
Texture dimensions 4k
Maximum polygon count 1472
Number of meshes/prefabs 5
Rigging No
UV mapping Yes
Uv mapped 4k textures include pbr unity material setup
Price $5.00
Factory Simulator (PRO) by olusola olaoye
Would run just fine on all mobile and PC platforms
Factory simulator is a package that contains tools to help you create realistic simulations for production lines in factories. This package could be used as a building block for both games and serious simulations. This pro package comes with runtime-transform tools that allows you to build your production line in runtime.
Features of this package
- It is light weight and modular.
- Runtime transform tools
- Handy tools to help delete, duplicate, attach and detach objects in runtime
- Highly customisable production line
- It contains different prefabs you might need when creating your production line.
- An editor script that allows you add items of your choice without have to search for the prefab.
- You can tweak the values for each item to get different results.
Price $59.99
Sports arenas - Mega Bundle by Mixall
We present to your attention a set of 8 unique sport arenas with tribunes: Sports arenas - Mega Bundle. By purchasing this project you save 20% of the total cost. You can learn more about each package by clicking on the links.
Padel Tennis court - sports ground
Octagon - fighting ring and show arena
Warning!! All textures in the PBR package. They are suitable for both URP and Build-in. In the standard state, everything is configured under the URP. If you have the whole scene "Pink", change the render settings.
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $191.99
Cartoon Stickman Sport Pack by VS Cartoon Model
Avarage Polygon Count
Stickman : 3368 Tris
36 costüme : 2.7 k ( 1 k to 5 k ) Tris
12 sports equipment : 1.5 k ( 268 to 3.3k ) Tris
This pack includes 12 unique stickman sports characters. With 3 different color options
1 different textures, 3 materials, for unique applications that are sizes 2048x2048
Rigging - Yes
UV mapping- No
Animation - No
Mobile-friendly Low-poly Stickman Sport pack
1 Sticman
12 mesh sport Costume
36 prefabs character costüme
12 mesh sports equipment
12 prefabs sports equipment
Price $12.99
Cartoon Casual Stickman by VS Cartoon Model
- 1 different textures, 2 materials, for unique applications that are sizes 2048x2048
- Mobile-friendly low-poly asset package containing many cartoon character elements
-This pack includes 2 Stickman, 50 outfits and 3 jewelry
- Works in unity 2018.4 and above
- 1 character model
- 50 character prefab
Technical details
1.STickman - 3176 Tris
2. Stickman - 1944 Tris
50 Cloth Average polygon count - 2k (1.2k to 2.4k) Tris
Price $9.99
Artistic Bundle by Fronkon Games
After purchasing this bundle, visit each package listed below, and you will be able to get them for free:
✓ One Bit: original and versatile look (demo, youtube).
✓ Oil Paint: transform your games into pieces of art (demo, youtube).
✓ Tilt Shift: used to simulate a miniature scene (demo, youtube).
✓ Color Isolation: isolates areas by color and applies effects (demo, youtube).
✓ Sharpen: enhances image details (demo, youtube).
✓ Tonemapper: maps HDR into LDR (demo, youtube).
✓ Comic: simulates the printing technique used in comics (demo, youtube).
✓ Neon: synth-wave effect (demo, youtube).
✓ Spark: adds bloom and ray-of-light effects (demo, youtube).
✓ Radial Blur: the need for the speed (demo, youtube).
📄 DOCUMENTATION | ♥ MORE ASSETS ♥
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Supported by all LTS versions.
💡 Full source code (scripts, demos and shaders).
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
⭐⭐⭐⭐⭐ "Great effect with many options!".
⭐⭐⭐⭐⭐ "Perfection!".
⭐⭐⭐⭐⭐ "Best oil paint effect on the store".
❤️ Leave a review if you found this asset useful, thanks! ❤️
Price $20.00
Door System by Charley 3D
What is Door System?
Door System is a robust Unity plugin designed to streamline the process of integrating doors into your game environments. Whether you're developing a captivating adventure, an immersive simulation, or a gripping narrative, Door System empowers you to enhance realism and interactivity with ease.
Documentation | Create a Gate | Create Double Doors
Key Features:
- Easy Setup: Door System allows you to create doors with just a few clicks, streamlining the development process.
- Versatile Motion Control: Customize door motions easily, from traditional swings to unique and complex movements, providing flexibility in design.
- Player Interaction: Enable doors to open automatically or respond to player inputs, offering a seamless and immersive gaming experience.
- SmartKeyHolder Component: The SmartKeyHolder component is designed as a dynamic starting point, offering flexibility and ease of integration for your specific needs.
- Tag Mask Functionality: Fine-tune door detection by specifying which game objects, such as players, trigger door interactions.
- Debugging Tools: Visualize and refine detection areas with embedded debugging tools, ensuring precise control over door behavior.
- Automated Opening: Utilize raycasting for doors to open automatically when the player approaches, enhancing realism.
- Documentation and Demo Scenes: Extensive documentation and demo scenes are included within the plugin, providing comprehensive guidance on utilizing each feature.
Door System includes demo scripts to show you possible ways of using it:
- CharacterMovement: A very basic Third Person Character Controller
- FPSController: A very basic FPS controller
- OpenWithDelay: A script used to open multiple doors sequentially
Bonus
Doors and Chest assets are free to use, in non-commercial or commercial projects !
Door System is not just a tool; it's a solution to accelerate your development, offering a seamless integration of dynamic doors into your Unity projects. Elevate your virtual worlds with Door System and bring your doors to life in ways you never imagined.
Price $15.00
Baseball Stadium by studiolab.dev
Detailed Description Info:
*Model: Baseball Stadium
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 185601
*Vertice Count: 118779
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes
*Unwrapped UV''s: Yes Mixed
All line dimensions and measurements are to the correct scale of the MLB.
Baseball and baseball bat also included
Various levels are split out to enable a smaller pitch and seating if required
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $59.00
Terrain Tessellation Tools by Aletuno
This Package Contains 3 different Terrain Tools:
- Mesh Generator
- Terrain Tiles Mesh Slicer
- Tesselation library for creating LOD Terrain Shaders. (Shaderlab)
All of these tools need a Heightmap Texture to function correctly.
The point of this package is to use Tesselation LOD tecniques, to achieve a complex yet not demanding terrain enviroment. While the saved meshes are for mesh collider purposes, the actual mesh in game is dependant on LOD. By Tesselating and moving vertices, you can achieve the same result as a complex mesh, while only consuming the resources you need.The LOD Tesselation Library includes camera occlusion culling, for even more efficient terrain.
Price $10.00
Pack Of Modular Gargoyles by JustMaks
Rigged to Epic Skeleton (UE 4).
Fully rigged (standard humanoid rig with additional bones, namely: eye 2 bones, eyelids 4 bones, jaw 4 bones, tongue 1 bone, fingers 6 bones (fingers are used as wing bones), toes 24 bones).
PBR textures (Metallic Shader)
PBR textures
-AO
-Base color
-Emissive color
-Metalness
-Normal
-Roughness
-id
(Textures 4096x4096 or 2048x2048)
Texture sets are separated for each part.
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Animations:
- Attack:6x
- Death: 5x
- Flight: 13x
- Idle: 3x
- Change of stand 2x
- Jump all: 2x
- Jump start: 2x
- Jump loop: 2x
- Jump end 2x
- Take damage: 6x
- Walk: 2x
- Walk back: 2x
- Walk left: 2x
- Walk right: 2x
POLYCOUNT FOR EACH PART SEPARATELY:
A_Gargoyle_Head: Faces: 6874, Verts: 7176, Tris: 13700
A_Gargoyle_Hands: Faces: 7382, Verts: 7376, Tris: 14488
A_Gargoyle_Legs: Faces: 3826, Verts: 3801, Tris: 7506
A_Gargoyle_Eyes: Faces: 742, Verts: 862, Tris: 1444
A_Gargoyle_Torso: Faces: 1122, Verts: 1116, Tris: 2180
Total in Assembly A: Faces: 19946, Verts: 20331, Tris: 39318
B_Sea_Gargoyle_Head: Faces: 5441, Verts: 5631, Tris: 10582
B_Sea_Gargoyle_Hands: Faces: 4816, Verts: 4860, Tris: 9364
B_Sea_Gargoyle_Legs: Faces: 3238, Verts: 3288, Tris: 6288
B_Sea_Gargoyle_Eyes: Faces: 470, Verts: 520, Tris: 932
B_Sea_Gargoyle_Torso: Faces: 2042, Verts: 2143, Tris: 3948
Total in Assembly B: Faces: 16007, Verts: 16442, Tris: 31114
C_Demonic_Gargoyle_Head: Faces: 3876, Verts: 3896, Tris: 7578
C_Demonic_Gargoyle_Hands: Faces: 5070, Verts: 5110, Tris: 9958
C_Demonic_Gargoyle_Legs: Faces: 3682, Verts: 3677, Tris: 7270
C_Demonic_Gargoyle_Eyes: Faces: 528, Verts: 614, Tris: 1034
C_Demonic_Gargoyle_Torso: Faces: 1324, Verts: 1297, Tris: 2550
Total in Assembly C: Faces: 14480, Verts: 14594, Tris: 28390
A_Gargoyle_Hands_No_Wings: Faces: 4792, Verts: 4774, Tris: 9398
B_Sea_Gargoyle_Hands_No_Wings: Faces: 3710, Verts: 3702, Tris: 7193
C_Demonic_Gargoyle_Hands_No_Wings: Faces: 3514, Verts: 3480, Tris: 6860
Plumage_Head: Faces: 558, Verts: 2264, Tris: 1148
Plumage_Torso: Faces: 742, Verts: 3038, Tris: 1554
Plumage_Legs: Faces: 812, Verts: 3248, Tris: 1624
Total plumage: Faces: 2112, Verts: 8550, Tris: 4326
Fur_Head: Faces: 1205, Verts: 3718, Tris: 2422
Fur_Torso: Faces: 630, Verts: 2068, Tris: 1312
Fur_Legs: Faces: 868, Verts: 2624, Tris: 1736
Total fur: Faces: 2703, Verts: 8410, Tris: 5470
Armor_Torso: Faces: 5557, Verts: 5558, Tris: 11112
Belt: Faces: 852, Verts: 856, Tris: 1704
Rag_Body: 637, Verts: 700, Tris: 1274
Rag_Groin: 101, Verts: 125, Tris: 202
Windings_Legs: 414, Verts: 376, Tris: 744
Price $39.99
Red Cerberus by JustMaks
Number of textures 19
Texture dimensions - 4096x4096
Polygon count: Faces: 27986, Tris: 55370
Number of prefabs: 1
Rigging: Yes
Animation countl: 21
UV mapping: Yes
Animation retarget Unity.
Fully rigged.
Editing the model is recommended in Maya (for example, to change the fangs)
PBR textures (Metallic Shader)
-AO
-Base color
-Emissive color
-Metalness
-Normal
-Roughness
Textures 4096x4096
contains an ID map for changing colors
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Animations:
- Attack:4x
- Idle: 3x
- Death:1x
- Damage: 2x
- Walk: 1x
- Walk back: 1x
- Walk left: 1x
- Walk right: 1x
- Turn left: 1x
- Turn right: 1x
- Run: 1x
- Jump: 3 stages.
- Jump combined: 1x
If I see interest in the product, I will add new animations
POLYCOUNT: Faces - 27986; Verts - 28469
Some screenshots were taken using Marmoset Toolbag 3
Price $19.99