Swimwear Girl 3 (12) - Stylized Casual Beach Bikini Woman Realistic Character by David Grette Studio
- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
- Important note: We love you!
This package is a part of the Casual Girls Collection:
🔗Casual Wear Girls Pack 1
🔗Casual Wear Girls Pack 2
🔗Casual Wear Girls Pack 3
🔗School Wear Girls Pack
🔗Street Wear Girls Pack
🔗Sportswear Girls Pack
We present to you the largest female semi-realistic character builder on the market, which will be updated according to your requests! We hope you enjoy - please let us know in case of any questions, we will be happy to help you in our friendly Discord community.
This is Girl 3 from School Wear Girls Pack - subscribe to our Discord so as not to miss updates! 📝 Attention - the Unity demo video includes three characters, there is only one character in this package!
The Casual Girls Collection includes 18 unique characters in total.
⚡️Description:
🌟Create your own unique style - Casual Girls Collection includes 17 hairstyle variations, 6 tails, 10 heads, 12 makeup, 5 headdresses, 40 face and body jewelry, 11 shoes, 17 outerwear, 15 skirts, pants and jeans, 18 various accessories, and also 134 (!) quality skins for clothes and shoes. (we mean the whole series of 18 characters, a separate model has fewer options, but you can combine them to get all features)
🌟You can check out the full list of accessories, skins and clothes here. The mark "universal content" means that the content is present in each pack. We tried to tell about all the details in screenshots and video, but some of the details were left behind the scenes - that's why we created this document with a list of absolutely all accessories.
🌟We took into account your wishes, and most of the clothes and textures are compatible with each other (including top and bottom clothing compatibility) without clipping and other typical problems (see demo video and screenshots). It was a challenging task and we would love your feedback!
📝Important - Unity does not support the exchange of assets between projects by default.
We recommend using the free Skinned Mesh Transfer plugin to share assets between multiple projects. Follow our tutorial for more information.
📝When we talk about universal accessories, each pack has:
- tails of a fox (Kitsuni), raccoon, cat, rabbit, fantasy tail, succubus tail with customized physics for realistic animation
- Japanese traditional masks (3 pcs) with different skins
- 3 variants of demon horns
- realistic fox and cat ears
- various headbands - hare, cat, succubus horns
- fantasy ears with feathers, as well as a blendshape for elven ears
- long elf eyebrows
- two glasses options
- face masks, watches, necklaces, bracelets, headphones, piercings for different areas, earrings, plasters, choker
- detailed lace underwear, 2 stocking options (long and lace with suspenders, suspenders can be removed. Please note that stockings are only added for packs that have skirts - let us know if stockings are required for all packs.)
- 11 makeup variations
✔️Want to see models in action? Just press Play and the scene will come to life! You will be able to see demonstrations of animations, skins, blendshapes, modularity, ragdoll, all accessories - all this in a carefully designed environment of the Amphitheater. (for optimization purposes, the Amphitheater is placed in a different scene - don't forget to check that)
⚡️Features:
✔️The package include a Third Person Character Controller, so you can play and test animations right from the box.
✔️Clothing set include many full layers - you can strip the character down to his underwear.
✔️Fully customized combinations of character. Just use one of the prepared prefabs by dragging and dropping it onto the stage!
✔️You can change the size of the chest, hips and ears. Clothing adapts to body changes - you can make a very thin or fat character for any scenario.
✔️The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
✔️Body texture has censored and uncensored (request) versions.
✔️Different body textures - dry and wet body after rain/shower + dark elf fantasy skin with different variations of the combat facial skin (new ears and long furry eyebrows were also specially designed for the elf).
✔️ID Masks for faces, clothes and shoes - customize the color combinations of individual elements as you wish (for example, you can edit the color of bootlace, fabric part, leather and shoe bottom separately, the same approach applies to clothes and most hairstyles. For example, you can adjust the color of the roots and hair ends or change the colors of clothing parts by masks). You can also change the makeup as you wish - the areas of the eyes, cheeks and lips are edited separately.
✔️Advanced materials setup. Roughness, SSS, micronormal masks, etc - all inclusive and ready to go!
✔️Fully customized physics of the character. Simulation of hair, clothes, body are included.
✔️You can easily change the color of skin, eyes, clothes, accessories and hair.
✔️52 calibrated facial blendshapes for cinematic cutscenes, compatible with Faceware and more.
✔️Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters.
✔️For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now).
✔️Shaders contain fine tuning, package included HDRP, URP, Built-In Shader.
✔️Unit: centimeters. Model height: 175 cms
🎁 Advanced rig with IK/FK controllers (.blend), source .fbx, .maya files with meshes on quads, textures for various programs - after purchasing any of our products, you can request additional files and any help on working with them by mail help.davidgrette@gmail.com. It's free!
✔️Characters are made from the scratch, without the use of Daz models, scanning method and others
✔️Low poly, game-ready, rigged, PBR textures
✔️Polycount:
👩School Girl 3: 32797
✔️Rigged using Blender
Important notes:
- If you want to assemble several projects into one, please follow these instructions
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.
Thank you, David Grette team ❤️
💌Support mail: help.davidgrette@gmail.com
Discord: https://discord.gg/mQVw8jYZeW
Price $59.00
VR FPS Kit - Framework & Template by Scuttled Tech
- Compatible with all Unity supported XR devices
- Unity XR Interaction Toolkit integration
Discord | Documentation Page | Demo (Coming Soon)
Save yourself 500+ hours of development time and get started creating your VR FPS Game right away without any headaches! Join our Discord Server for quick support & help!
🌐 Multiplayer Version of the package is available Here.
🔍 Ultra Realistic Weapon Handling Features Chambering & Ejecting rounds, 3 different fire modes, Hammer needing to be reset after firing, Several weapon specific physical controls, like the AR-15's Bolt Release Button, a charging handle that's separate from the bolt, dustcover that opens after being shot etc.
Cartridges that are fully rendered inside of magazines & weapon chambers!
🔫 6 Example Weapons are included in the package, which you easily can iterate upon and create your own weapons in as little as an hour!
That also means custom made animations, particle effects, models, haptic patterns, and sound effects that are recorded from their real-life counterparts:
- HK-416 (AR-15) [5.56x45mm]
- AKS-74U (AK-47) [5.45x39mm]
- M17 Pistol [9x19mm]
- Winchester Model 1897 (Pump Action Shotgun) [12 Gauge]
- Mosin Nagant (Bolt Action) [7.62×54mmR]
- M67 grenade (With a pullable pin)
At least 2 more weapons are being worked on (In order of release):
- H&K MP-5 [9x19mm]
- A 9mm Revolver (Let us know in the discord which weapon you want to see!)
💥 Cartridges Characteristics such as caliber, bullet types (FMJ, Tracers, AP, Empty Casing, etc), velocity & drop off, and easily extendable functionallity through the Cartridge Struct.
Individual cartridges (alongside their unique characteristics) are also rendered inside of magazines and weapon chambers! Magazines can both be Loaded & Unloaded, and Cartridges retain the order that they were loaded in, All multiplayer synced!
🧰 Weapon Attachments System with several different real-life attachment systems like:
- Picatinny Rails
- Soviet Dovetail Mount
- Pistol sight & flashlight Mounts
- Different suppressor threads
🔧 Example Weapon Attachments are included:
- 8x Vortex LPVO Scope (Picture in Picture Custom Shader)
- Eotech XPS3 Holographic Sight (Custom Shader)
- Russian OKP-7 Collimator Sight (Custom Shader)
- 3.5x Mosin PU Scope (Picture in Picture Shader)
- PBS-1 Suppressor
🔄 Continuous Support! Following features have been added since release v1.0:
- New calibers: 9x19mm, 12 Gauge, 7.62x54R Caliber
- M17 Pistol [9x19mm]
- Winchester Model 1897 [12 Gauge]
- Mosin Nagant [7.62×54mmR]
- PU scope
- Damage post processing effects
🛰️ Fully Fletched XR Rig, with all the features you need to get started with your own VR experiences like:
- Full Unity XR Interaction Toolkit Integration
- Grabbing & Throwing Objects
- Sockets for storing items (Weapons & Magazines)
- Player Movement
- Damage Indicator effect
- Snap Turn
- Animated Hands
🌪️ VR Haptic Patterns Support allows you to create complex and realistic vibration patterns for your interactions, such as feeling the friction and individual clicks & vibrations when racking the slide of your gun or pulling the pin of a grenade.
VR Multiplayer FPS Kit fully supports VR Haptic Patterns out of the box when you simply import it.
🩸 Damage System that is extendable to fit your needs. Used for player health, shooting targets, and destructible objects like bottles working over the network!
🖐️ Hands On Samples provide a quick way to learn how to further develop and build your own experiences. The following well documented samples below give you clear examples of how to effortlessly write your own network-synced code:
- Plate carrier (For storing magazines, grenades etc)
- Shooting Range (With resettable & moving targets)
- Lots of Grabbable Objects
💬📖 Discord Server & Extensive Documentation. If you ever encounter any issues or want to share your progress, our active & supportive Discord Server is always open for you. Furthermore, the entire package features an ever growing Documentation Page, where you can get started or learn more!
Price $47.33
Animals Sticker Style - Farm Pack by Ultra Simple
Transparent PNG;
512x512 pixels size.
-- Animals --
1- Alligator
2- Alpaca
3- Armadillo
4- Boar
5- Bull
6- Capybara
7- Cat
8- Chick
9- Cow
10- Crow
11- Deer
12- Dog
13- Donkey
14- Duck
15- Fish
16- Fox
17- Frog
18- Goat
19- Goose
20- Hen
21- Horse
22- Kiwi
23- Panda
24- Pig
25- Rabbit
26- Ram
27- Rat
28- Rooster
29- Sheep
30- Snake
31- Spider
32- Turkey
33- Turtle
34- Wolf
35- Worm
Price $15.00
Enemy Set by drawinguy
2D, Spine Enemy Set.
5 Animation.
3 Player Grade Skin.
3 Enemy Grade Skin.
5 jobs by each kinds
Include Spine SettingFile.
10 kinds of character (3 kinds of skins by grade, 3 kinds of monster skins by each grade)
5 jobs by each kinds (Defender, Attacker, Magician, Ranger, Supporter)
- Idle animation
- Move animation
- Attack animation
- Hit animation
- Dead animation
Contains the spine project files.
How to use
Select and play the Scene file at Drawinguy/ EnemySet / MainScene
Testing completed at spine runtime spine-unity-4.1-2023-11-28.
Spine Download: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-unity
Inquiry mail: drawinguy@naver.com
License: One license per project is required.
Price $150.00
Character Full Set by drawinguy
2D, Spine Character FullSet.
6 Animation.
6 Grade Skin.
Include Spine SettingFile.
21 kinds of character (6 kinds of skins by grade, 6 kinds of monster skins by each grade)
- Idle animation
- Move animation
- Attack animation
- Skill animation
- Hit animation
- Dead animation
Contains the spine project files.
How to use
Select and play the Scene file at Drawinguy/ CharacterFullSet / MainScene
Testing completed at spine runtime spine-unity-4.1-2023-11-28.
Spine Download: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-unity
Inquiry mail: drawinguy@naver.com
License: One license per project is required.
Price $180.00
RPG Fantasy Animal by Maksim Bugrimov
Friends support me on my cool PATREON
(Levels with a limited number of subscribers)
Hello,
I present to you a character in the style of RPG Fantasy
I present to you the character Fantasy animal.
The character is suitable for moving between locations.
This character has dual animations, for an animal and an character.
You can change characters easily if the character has Humanoid (Unity)
Fantasy Animal AnimList:
Climb Get Off Animal
Climb On Animal
Shout
Attack 01
Attack 02
Dead 01
Dead 02
Get Hit 01
Get Hit 02
Idle 01
Idle 02
Rotation 90 L
Rotation 90 L Back
Rotation 90 R
Rotation 90 R Back
Run
Walk
Jump
Jump Start
Jump Loop
Jump End
Run Root
Walk Root
Character AnimList:
Climb Get Off Animal
Climb On Animal
Shout
Attack 01
Attack 02
Dead 01
Dead 02
Get Hit 01
Get Hit 02
Idle 01
Idle 02
Rotation 90 L
Rotation 90 L Back
Rotation 90 R
Rotation 90 R Back
Run
Walk
Jump
Jump Start
Jump Loop
Jump End
Fantasy animal:
PBR textures.
-Albedo 3
-AO
-Metallic
-Normal
(all 4096-4096 siz)
Polys: 34,295
Tris: 65,740
Verts: 33,218
Price $29.99
Indoor Volleyball Stadium by studiolab.dev
Detailed Description Info:
*Model: Tennis Court
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes
*Unwrapped UV''s: Yes Mixed
Volleyabll court, and womens/Mens nets are exact and correct dimensions.
includes net for either Mens or Womens matches
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $59.00
MAGIC RUNES ICONSET PACK by Gotcha Gotcha Games
What includes in this asset pack?
TileImages: 1 sheet (60 types + 10 blank runes for own design)
IconSet: 70 (60 types + 10 blank runes for own design)
This is a collection of magical ancient stones. These objects can be used in fantasy role-playing games. There are also blank runes. These will allow you to create your own designs.
Price $5.99
Mystic Tavern Music by Gotcha Gotcha Games
Audio: 10 tracks (wav)
Mystic Tavern Music is a collection of soundtracks that intents to evoke storytelling and world building moments in a Medieval Fantasy Environment.
- Content:
10 original tracks hand-crafted for immersive moments in the story of your game, including:
. 4 Storytelling Tracks
. 2 Tavern Music Tracks
. 2 Town Theme Tracks
. 2 Overworld Tracks
All tracks are at least 2 minutes long and loopable.
Price $11.99
PIXELART MONSTER LOOT ICONS PACK by Gotcha Gotcha Games
What includes in this asset pack?
・TileImages:1 sheets(TOTAL of 90 pixel art unique icon sprites)
・IconSet : 90
This is a collection of Fantasy monster loot itens , parts and dropables. These icons can be used in fantasy role-playing games, and roguelike games and much more.
Price $5.99
Invisible Walls by soupoflogic
Places Box colliders along spline.
Every game world needs some boundaries.
Even if you already have some natural boundaries such as cliffs or roadblocks that the player should not pass through, it is better to seal them off with some invisible walls just to make sure that the player cannot glitch past the playable area.
You don't want the player to step outside of the intended game space and find poor quality background geometry or even immersion-breaking terrain edges.
With this package you can easily place and edit invisible walls in your game world.
Price $15.00
Cuboid Mineral by Effigy GameWorks
- 4 meshes making up 4 levels of detail (going from 1854 down to 680 tris)
- 60 different texture sets of 240 different 4096x4096 textures including base colour maps, metallic maps, occlusion maps and Normal maps for PBR materials
- Each texture set is setup with LOD and material as a prefab, ready to go!
- Texture sets made up of 10 different cube types and 6 different rock types
This package is made up of a single object of 4 meshes and 240 high quality 4096x4096 textures suitable for PBR materials.
Each mesh/material combination has been included as a prefab ready-to-go out of the box - with each prefab pre-setup with a 4-level LoD mesh cascade. The base, highest-quality mesh has a triangle count of 1854 with the smallest LoD dropping to 680 triangles.
There are 60 different phenotypes in total made up of 10 different cube sets and 6 different rock sets of all combinations.
Each texture set phenotype is fully separated with its own textures and materials so it's easy to keep the pack streamlined by pick'n'mixing the sets you want and not importing the rest!
Price $5.99
Modular 3D Characters by Firetoy Studios
💎 Modular 3D Characters Pack.
🔥 A stylized 3D character with many modular parts and a customization system.
With this pack you can save 40% compared to buying packs separately.
Bundle include next packs:
⭐Key Features
- 1040+ modular pieces
- Customizable system for your characters
- 40 Characters
- Fully Rigged
- Demo scene included
- Modular body parts and clothes
- Icons for each item
⭐Modular 3D Characters Vol.1
- Bard: x56
- Glasses: x21
- Hair: x49
- Hats: x96
- Headphoes: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
⭐Modular 3D Characters Vol.2
- Beard: x56
- Glasses: x27
- Hair: x49
- Hats: x78
- Headphones: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
Extras:
The fonts shown in the video are not included in the project. You can download any fonts for free and use them without any problems.
Details on character customization are in the "Readme" file.
⭐Polygon count of final model: ~3250K tris / ~12650K tris
⭐Package contains 2 texture 1024px.
Animations are not included!
Contact: firetoy.studios@gmail.com
💎 Modular 3D Characters Pack.
🔥 A stylized 3D character with many modular parts and a customization system.
With this pack you can save 40% compared to buying packs separately.
Bundle include next packs:
⭐Key Features
- 1040+ modular pieces
- Customizable system for your characters
- 40 Characters
- Fully Rigged
- Demo scene included
- Modular body parts and clothes
- Icons for each item
⭐Modular 3D Characters Vol.1
- Bard: x56
- Glasses: x21
- Hair: x49
- Hats: x96
- Headphoes: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
⭐Modular 3D Characters Vol.2
- Beard: x56
- Glasses: x27
- Hair: x49
- Hats: x78
- Headphones: x6
- Shoes: x21
- Torso: x21
- Eyebrows: x30 ( x210 color variations )
- Arms: x14
- Masks: x12
- x20 Example Characters
Extras:
The fonts shown in the video are not included in the project. You can download any fonts for free and use them without any problems.
Details on character customization are in the "Readme" file.
⭐Polygon count of final model: ~3250K tris / ~12650K tris
⭐Package contains 2 texture 1024px.
Animations are not included!
Contact: firetoy.studios@gmail.com
Price $49.99
Figma to UI Toolkit Converter by D.A. Assets Publisher
With this upgrade, you can transfer your layout from Figma to UI Toolkit in one click!
This asset is an upgrade for the main asset "Figma Converter for Unity".
Once you install this extension on top of the "Figma Converter for Unity" asset, it will gain the ability to convert layouts into the UI Toolkit.
This extension is not a replacement for "Figma Converter for Unity" and will not work if "Figma Converter for Unity" is not installed.
Key features:
- Creation of UXML file;
- Creation selectors for all components;
- Creation of styles;
- Prevention of duplicate styles;
- Support for fonts;
- Generation of cs files with fields and methods for the imported UXML file;
- Imports PNG and JPG files;
- Doesn't create sprite duplicates;
- Auto-colorization of single-color sprites to white for color overlay;
Automatically creates components:
- Label;
- Button (with OnClick method in cs file);
- VisualElement (for default).
Currently unsupported:
- Rotation of components;
- Updating the imported layout.
On the official developer's website, you can download a zip archive containing an example of an imported layout.
The PDF manual for installing and using the asset is included inside the asset, as well as on the developer's website.
I will consider any of your suggestions for integrating new functionality.
Please, always update to the latest version of asset.
Price $19.34
Asset Validator by OmniShade
Included validators
- Asset Validators
- AudioClip
- Material - Checks valid shader.
- Model - Checks Read/Write disabled.
- SpriteAtlas - Checks Read/Write disabled.
- Texture - Checks Read/Write disabled, large texture sizes.
- Component Validators
- GameObject - Checks missing references or duplicate components.
- Field Validators
- Required - Checks fields marked [Required] are assigned a non-empty value.
- ResourcePath - Checks fields marked [ResourcePath] are a string or object of an asset in a Resources folder.
Discord Support | Forum | Email
Asset Validator is an editor tool which checks all assets and scenes in a project, ensuring correct and optimal configuration of prefab components, materials, textures, audio clips, scriptable objects, and more. It does this through a powerful validation framework that is fully customizable, and also integrates as a unit test into continuous integration tools such as Jenkins.
Asset validation is an important part of any project, but particularly as one grows in assets and team size. Automatically ensuring proper configuration not only saves time debugging issues, but also often leads to major savings in runtime memory, load times, and build size.
Included are pre-written validators to check for missing components, duplicate components, large textures, or assets marked Read/Write when they shouldn't be; these are easily over-ridable and customizable. In addition, this package also adds helpful C# attributes such as [Required] to ensure a field is assigned a non-empty value, and [ResourcePath] to ensure a field is a string or object of an asset in a Resources folder, facilitating Unity best practices.
The validators in this package can be categorized as 3 kinds:
- Asset validators - For validating any asset type such as materials, textures, audio clips, or scriptable objects.
- Component validators - For validating components on prefabs or objects within scenes.
- Field validators - For validating component fields such as the above-mentioned [Required] and [ResourcePath] attributes. These are also conveniently validated in real-time in the Inspector, rendering the field in red if there is an error.
Please see Technical Details below for the full list of included validators.
Included is a demo project which shows how to customize your own validators for textures, atlases, materials, audio clips, models, components, and scriptable objects. But please note that some C# coding is necessary to write your own custom validators to make the most of this package. The package provides a solid, battle-tested validation framework and UI, but with only sparsely filled base validators in order to be generally useful for any project.
Included is also a unit test that runs the entire asset validation, which you may integrate as part of your CI build process to ensure all assets and scenes are checked automatically.
Stop talking about Unity best practices, and make them a part of your development process!
Discord Support | Forum | Email
Price $39.95
Low Poly 3D Hats Packs by Magic2Pow
Number of Unique Meshes: 66
Vertex Count: 180 and 4000 per model
Number of Materials and Material Instances: 1
Texture Resolutions: 256x256
Description
This pack includes all hats from the following packages:
- Low Poly Hat Collection
- RPG & historical Low Poly Hat Collection
- Modern & Funny Low Poly Hat Collection
The collection of low poly hats features 66 different models of hats in a cartoon-like style.
All meshes are between 180 and 4000 tris.
What is included?
- 66 Hats
- 1 Demo Scenes
- 1 materials and 1 textures
- AR / VR / Mobile ready
Price $9.99
Arcade Rock vol.1 by Dbuit Music
WAV Quality: 44.100 Hz sample rate.
32 bits depth
MP3 Quality: 44.100 Hz sample rate
All songs are loopable
Stereo
5 Songs (wav and mp3)
·The Fight : 1:40
·Player Select : 1:16
·The Search : 2:11
·Under the moon : 2:34
·Boss Fight : 2:01
Price $24.99
Free Spot Finder 2D by curio124
All logic is encapsulated in the signle class ScanArea2D, that can be placed anywhere in your project folder structure. Instance of this class can be created either ad-hoc just before requesting free spot, or can be maintained for longer duration for better performance in specific cases.
Class doesn't have any specific dependencies on external libraries, it requires just System and UnityEngine.
Exposed analytical methods:
- GetOccupation
- GetRandomFreePosition
- GetRandomFreePositionForCircle
- GetRandomFreePositionForRectangle
- TryGetRandomFreePosition
- TryGetRandomFreePositionForCircle
- TryGetRandomFreePositionForRectangle
- IsFree
Exposed shape methods:
- AddPoint
- UpdatePoint
- AddCircle
- UpdateCircle
- AddRectangle
- UpdateRectangle
- RemoveShape
Exposed setting methods:
- SetBoundaries
- RemoveBoundaries
Exposed properties:
- boundariesCenter
- boundariesSize
- baselineResolution
- fixedResoluion
- ignoreAllColliders
- ignoreAdvancedColliders
Highly preformant detection algorythm encapsulated in the single class with 3 main capabilities:
1. calculate % of occupation in rectangular or circular area,
2. retrieve random free spot from rectangular or circular area,
3. check if defined rectangular or circular area is unoccupied or not.
Used algorythm is 5-20x faster than using any Physics.Cast approach and works either with internal shapes or existing colliders. Area is analyzed and random free spot retrieved usually within few miliseconds! Works only in 2D space.
Supported concepts:
- fixed boundaries to retrieve free spot
- padding for placed object not to overlap with occupied areas
- rectangular or circular detection area
- flexible resolution of the detection algorythm
- rectangles, circles, ellipses and points as occupied areas
- Collider2D (any) as occupied areas
- rotation and scaling of Collider2D
- DebugDraw functions to display results of analysis
Provided class is very easy to use and every public function, method and property is well documented. Free spot can be retrieve in 3 very easy steps:
1. create an instance with preffered settings (or use properties later)
var scanArea = new ScanArea2D(boundariesSize: new Vector2(40, 20));
2a. add occupied areas manually by providing shapes:
scanArea.AddPoint(new Vector2(4, 2));
scanArea.AddCircle(new Vector2(-2, 1), 2);
scanArea.AddRectangle(new Vector2(1, -3), new Vector2(3, 2));
2b. and/or enable detection of existing colliders for occupied spots
scanArea.ignoreAllColliders = false;
3. request new random available spot for object of defined size
Vector2 freeSpot = scanArea.GetRandomFreePositionForRectangle(objectSize, areaCenter, areaRadius);
Price $5.99
Alien Structures by GreenBugGames
- Full 4K-2K PBR textures: Albedo, Normals, AO, Specular, Detail.
- LODs 3 lvl average:
~ from 25000 to 1500 tris.
Recommended Unity 2020.1 and newer.
Created for HDRP, you just need upgrade materials for you pipeline.
20 prefab-model elements.
HDRP example level.
Included LoD.
Price $23.99