Cyerce Nigricans by Teslo Liana
The model has 3 texture packs (textures set 4096x4096 )
PBR textures(Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
Contains 19 animations:
attack (x5), death (x2), get hit (x3), idle (x2), walking (x7)
Faces - 10818
Verts - 10425
Tris - 20150
Price $44.99
Troll_ by black_dolphin
Animated: 50
Weapon:28
Attack (x5)
Idle (x3)
Walk(x2)
Run(x2)
Jump(x3)(start,loop,end)
LookAround(x3)
Hit(x4)
Death(x1)
Block(x2)
Dull(x1)
Weapon(x1)
Think(x1)
No Weapon:22
Attack (x5)
Idle (x2)
Walk(x1)
Run(x2)
Jump(x3)(start,loop,end)
LookAround(x3)
Hit(x4)
Death(x1)
Think(x1)
Number of Materials: 7
Number of Textures: 23
Vertex counts of characters: 11048
Maps PBR
low poly
rigged
Render Marmoset
Low-poly modular model of the character Troll
Suitable for games of different genre: RPG, strategy,etc.
HDRP
The video preview scene is not included in the project.
Features:
- Changing color skin, eyes, mouth,things.
- Glowing eyes
- 17 Face Blend Shapes (opening the mouth, tongue curves, closing one and the other eye, eye rotation,angry face)
- Low Poly
Troll:
- Faces 10029
- Vertices 9729
- Tris 19272
Things:
- Faces 1283
- Vertices 1319
- Tris 2482
5 sets of textures :
- Body (4096x4096)(Albedo,Metallic,Normal,AO)
- Head (4096x4096)(Albedo,Metallic,Normal,AO)
- Mouth (2048x2048)(Albedo,Metallic,Normal,AO)
- Eye (2048x2028)(Albedo,Metallic,Normal,AO,Emissive)
- Things (4096x4096)(Albedo,Metallic,Normal,AO)
Asset contains 50 animations.
All the animations in the video.
The skeleton has additional bones : joint_mount, joint_mount1, joint_language, joint_language1, joint_language2, joint_language3, joint_Cudgel, joint_Cudgel1.
For additional questions, please contact balika_2602198@mail.ru.
Price $45.00
AA_Daily_Activities_MegaPack_01 by activeanimation
Rigging: Yes
Animation count: 1000
Animation type list: fbx
motion capture
This module set consists of 1,000 motion capture actions recorded during our routine shooting period in animo studio. The content is more fragmented and episodic, suitable for use on NPCs. Therefore, each animation cannot loop, and multiple animations cannot be concatenated due to the lack of shared poses.
You can find diverse and lifelike actions inside, including solo, duo, and even multi-person interactive actions. Come and see what surprises await you!
Note: Technical support is not provided for this pack.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Price $29.99
SciFi Plant Capsules by Game Stuff Studio
Renders created in Marmoset
Number of textures : 33
Texture dimensions : 4K
Number of Triangles: 37K-120K
Number of meshes/prefabs: 10
UV mapping: Yes
Types of materials and texture maps (tga)
The package includes 10 Plant Capsules.
Each capsule has 1 baked material and 5 tileable (Metal01, Metal02, Rubber, Glass, Emissive).
This asset will create realistic content for your project and will suit any environment.
Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $18.99
AA_Female_Movement_Rifle_Additional_Motion by activeanimation
Rigging: Yes
Animation count: 37
Animation type list: fbx
motion capture
< Additional Motion of AA_Female_Movement_Rifle >
This asset is composed of various 37 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward for more work from us. Please stay tuned!
** This package only includes character's action, without the animation of the weapon. **
Animations:
AA_Female_Movement_Rifle_AIM_walk_loop
AA_Female_Movement_Rifle_AIM_walkBack_loop
AA_Female_Movement_Rifle_AIM_walkL45_loop
AA_Female_Movement_Rifle_AIM_walkL90_loop
AA_Female_Movement_Rifle_AIM_walkL135_loop
AA_Female_Movement_Rifle_AIM_walkR45_loop
AA_Female_Movement_Rifle_AIM_walkR90_loop
AA_Female_Movement_Rifle_AIM_walkR135_loop
AA_Female_Movement_Rifle_AIM_run_loop
AA_Female_Movement_Rifle_AIM_runBack_loop
AA_Female_Movement_Rifle_AIM_runL45_loop
AA_Female_Movement_Rifle_AIM_runL90_loop
AA_Female_Movement_Rifle_AIM_runL135_loop
AA_Female_Movement_Rifle_AIM_runR45_loop
AA_Female_Movement_Rifle_AIM_runR90_loop
AA_Female_Movement_Rifle_AIM_runR135_loop
AA_Female_Movement_Rifle_AIM_CrouchWalk_loop
AA_Female_Movement_Rifle_AIM_CrouchWalkBack_loop
AA_Female_Movement_Rifle_AIM_CrouchWalkL45_loop
AA_Female_Movement_Rifle_AIM_CrouchWalkL90_loop
AA_Female_Movement_Rifle_AIM_CrouchWalkL135_loop
AA_Female_Movement_Rifle_AIM_CrouchWalkR45_loop
AA_Female_Movement_Rifle_AIM_CrouchWalkR90_loop
AA_Female_Movement_Rifle_AIM_CrouchWalkR135_loop
AA_Female_Movement_Rifle_Sprint_loop
AA_Female_Movement_Rifle_Standing_Position_Strafing_Type01
AA_Female_Movement_Rifle_Standing_Position_Strafing_Type02
AA_Female_Movement_Rifle_Standing_Position_Strafing_Type03
AA_Female_Movement_Rifle_kneeling_Position_Strafing_Type01
AA_Female_Movement_Rifle_kneeling_Position_Strafing_Type02
AA_Female_Movement_Rifle_kneeling_Position_Strafing_Type03
AA_Female_Movement_Rifle_Prone_Position_Strafing_Type01
AA_Female_Movement_Rifle_Prone_Position_Strafing_Type02
AA_Female_Movement_Rifle_Standing_Position_Reloads_Type01
AA_Female_Movement_Rifle_Standing_Position_Reloads_Type02
AA_Female_Movement_Rifle_kneeling_Position_Reloads
AA_Female_Movement_Rifle_Prone_Position_Reloads
Price $14.99
Settings Menu Creator - Complete Bundle by CitrioN
⚠️ AFTER PURCHASING THIS BUNDLE PLEASE HEAD OVER TO THE FOLLOWING ASSET PAGES TO ACQUIRE THEM INDIVIDUALLY FOR FREE:
Over 100 of the most commonly used settings in a typical settings/options menu. Also makes creating your own settings easy without any programming experience.
Built-in Post Processing Addon
Adds over 80 post processing related settings for the built-in render pipeline.
Adds over 100 URP & HDRP exclusive settings.
Adds input rebinding support for the input action asset workflow in Unity's new input system.
Want to try out the Setting Menu Creator asset first before spending money on this Bundle?
Try out the free version here which has all the features (excluding addons) but only a few selected settings to choose from and can only save to PlayerPrefs. Perfect to see if the workflow(s) and functionalities are suited for your personal needs.
Documentation | Forum | Discord | Website
✉️ Contact
If you have any feedback, suggestions or need help, feel free to contact me:
business.norman.schneider@gmail.com
Price $49.99
Settings Menu Creator - Input Rebinding Addon by CitrioN
Documentation | Discord | Website | Forum
Adds input/key rebinding support for Unity's new input system to the Settings Menu Creator.
⚠️ Does NOT add rebinding support to Unity's old input system.
⚠️ Requires the usage of the input actions asset workflow for Unity's new input system as described here. Check the add-on documentation for more details.
Other Addons:
Check out my other assets:
- Settings Menu Creator
- Settings Menu Creator Pro
- Settings Menu Creator - Complete Bundle
- Style Profile - Runtime Style Modifications
Get Settings Menu Creator Pro & all current and future addons with the COMPLETE BUNDLE!
✉️ Contact
If you have any feedback, suggestions or need help, feel free to contact me:
business.norman.schneider@gmail.com
Price $15.00
Settings Menu Creator - URP & HDRP Settings Addon by CitrioN
Documentation | Forum | Discord | Website
Adds over 100 URP & HDRP exclusive settings to the Settings Menu Creator for:
- Ambient Occlusion (HDRP)
- Bloom
- Channel Mixer
- Chromatic Aberration
- Color Adjustments
- Contact Shadows (HDRP)
- Depth Of Field
- Film Grain
- Fog (HDRP)
- Lens Distortion
- Lift, Gamma, Gain
- Micro Shadows (HDRP)
- Motion Blur
- Panini Projection
- Shadows, Midtones, Highlights
- Split Toning
- Tonemapping
- Vignette
- White Balance
You can find the full list of settings here.
Other Addons:
Check out my other assets:
- Settings Menu Creator
- Settings Menu Creator Pro
- Settings Menu Creator - Complete Bundle
- Style Profile - Runtime Style Modifications
Get Settings Menu Creator Pro & all current and future addons with the COMPLETE BUNDLE!
✉️ Contact
If you have any feedback, suggestions or need help, feel free to contact me:
business.norman.schneider@gmail.com
Price $15.00
Settings Menu Creator Pro by CitrioN
Want to try out the asset first before spending money on the Pro version?
Try out the free version here which has all the features but only a few selected settings to choose from and can only save to PlayerPrefs. Perfect to see if the workflow(s) and functionalities are suited for your personal needs.
Documentation | Discord | Website | Forum
Features
✔️ Built-in, URP, HDRP
The menus work in all 3 render pipelines but some settings have no effect in certain pipelines due to them not existing in the respective pipeline (Check the full list here for details).
✔️ Over 100 Predefined Settings
Choose from over 100 settings, which cover the most common settings you can find in settings/options menus. They include settings for graphics, audio, camera and more.
✔️ Custom Settings
You can create your own settings without coding by assigning any method to UnityEvent based settings. This allows you for example to manipulate the intensity of a light component by using a slider and setting value change listener component.
✔️ Automated & Manual Workflows
Tired of placing the sliders, toggles, dropdowns etc manually, attaching scripts to assign them to the correct setting, updating navigation if you change the order or your settings etc? This is what other assets require you to do. It takes time and is prone to user error. The Settings Menu Creator gives you the option to handle all that for you so you can focus on more important aspects of your menu or game.
✔️ Very Customizable & Versatile
What if you want to replace a dropdown in your menu? In other assets you would have to delete it and place the new one, reassign and set up all the required scripts to make it work again. With the Settings Menu Creator you only have to replace the dropdown reference on a scriptable object and your menu will use the new dropdown. Takes only a second.
✔️ Automatic Navigation Setup
Tired of manually assigning keyboard/controller menu navigation? Let the tool set it up automatically at runtime.
✔️ Old & New Input System Navigation
Menu navigation works for both the old and the new input system.
✔️ No Coding Skills Required
With a scriptable object and prefab based workflow you don’t need any coding skills.
✔️ Reskin Your Menu In Realtime
Change colors, fonts, text size and other variables in real time using a powerful style profile system. The system can also easily be used for any other system too.
✔️ Additional UI Components
Other settings menu assets don’t offer you the most common UI element used in many settings menus: A previous & next selector (horizontal selector). It is a very common UI element in console games but also used very frequently in PC games. To make the creation of the most common settings menu layouts and styles several additional components, including a tab menu, UI panel system and a dropdown with autoscroll are included.
✔️ Automatic & Manual Saving/Loading
Choose between automatic or manual saving and loading. Save formats are PlayerPrefs, Json and Xml.
✔️️ UGUI & UI Toolkit
Both UI systems are supported, however they do not have the same depth of customizability due to their difference in workflows (UGUI is prefab based, UI Toolkit is UMXL/USS based). The UI Toolkit aspect is considered BETA since UI Toolkit has not been labeled production ready for runtime usage for that long and it is getting updated regularly.
✔️ Full Source Code Included
Want to extend the tool? Go for it!
📌 Add-Ons
📌 Work In Progress Add-Ons
- Key Rebinding
- Localization
Check out my other assets:
✉️ Contact
If you have any feedback, suggestions or need help, feel free to contact me:
business.norman.schneider@gmail.com
Price $29.99
Settings Menu Creator - Post Processing by CitrioN
Adds post processing settings for:
- Ambient Occlusion
- Auto Exposure
- Bloom
- Chromatic Aberration
- Color Grading
- Depth Of Field
- Grain
- Lens Distortion
- Motion Blur
- Screen Space Reflections
- Vignette
- Post Processing Layer
Full list of settings can be seen here.
⚠️ Requires Settings Menu Creator or Settings Menu Creator Pro to function.
Documentation | Discord | Website
Adds over 80 Post Processing related settings for:
- Ambient Occlusion
- Auto Exposure
- Bloom
- Chromatic Aberration
- Color Grading
- Depth Of Field
- Grain
- Lens Distortion
- Motion Blur
- Screen Space Reflections
- Vignette
- Post Processing Layer
You can find the full list of settings here.
Check out my other assets:
✉️ Contact
If you have any feedback, suggestions or need help, feel free to contact me:
business.norman.schneider@gmail.com
Price $4.99
Settings Menu Creator by CitrioN
Check out the Settings Menu Creator Pro version if you want access to settings beyond the few provided in this free version. The Pro version also makes it easy to hook up a lot of custom functionality without having to code.
Documentation | Discord | Website
Features
✔️ Built-in, URP, HDRP
The menus work in all 3 render pipelines.
✔️ Automated & Manual Workflows
Tired of placing the sliders, toggles, dropdowns etc manually, attaching scripts to assign them to the correct setting, updating navigation if you change the order or your settings etc? This is what other assets require you to do. It takes time and is prone to user error. The Settings Menu Creator gives you the option to handle all that for you so you can focus on more important aspects of your menu or game.
✔️ Very Customizable & Versatile
What if you want to replace a dropdown in your menu? In other assets you would have to delete it and place the new one, reassign and set up all the required scripts to make it work again. With the Settings Menu Creator you only have to replace the dropdown reference on a scriptable object and your menu will use the new dropdown. Takes only a second.
✔️ Automatic Navigation Setup
Tired of manually assigning keyboard/controller menu navigation? Let the tool set it up automatically at runtime.
✔️ Old & New Input System Navigation
Menu navigation works for both the old and the new input system.
✔️ No Coding Skills Required
With a scriptable object and prefab based workflow you don’t need any coding skills.
✔️ Reskin Your Menu In Realtime
Change colors, fonts, text size and other variables in real time using a powerful style profile system. The system can also easily be used for any other system too.
✔️ Additional UI Components
Other settings menu assets don’t offer you the most common UI element used in many settings menus: A previous & next selector (horizontal selector). It is a very common UI element in console games but also used very frequently in PC games. To make the creation of the most common settings menu layouts and styles several additional components, including a tab menu, UI panel system and a dropdown with autoscroll are included.
✔️ Automatic & Manual Saving/Loading
Choose between automatic or manual saving and loading.
✔️️ UGUI & UI Toolkit
Both UI systems are supported, however they do not have the same depth of customizability due to their difference in workflows (UGUI is prefab based, UI Toolkit is UMXL/USS based). The UI Toolkit aspect is considered BETA since UI Toolkit has not been labeled production ready for runtime usage for that long and it is getting updated regularly.
✔️ Full Source Code Included
Want to extend the tool? Go for it!
📌 Add-Ons
📌 Planned Add-Ons
- URP Exclusive Settings
- HDRP Exclusive Settings
- Key Rebinding
- Localization
Check out my other assets:
- Settings Menu Creator Pro
- Settings Menu Creator - Post Processing
- Style Profile - Runtime Style Modifications
✉️ Contact
If you have any feedback, suggestions or need help, feel free to contact me:
business.norman.schneider@gmail.com
Price $0.00
Particle Path System by Duckweed
Description:
Particle Path System is a powerful Unity plugin that converts List<Vector3> into direction information and stores it after a single computation. By disabling particle movement and random generation, and passing in List<Vector3>, you can make particles move along the path direction (with particles moving completely along the path when their starting point coincides with the path).
Key Features:
- Decoupled Path and Particle System: Particle Path System decouples the path from the ParticleSystem, focusing solely on directing particle movement throughout their lifecycle. This simplifies the process of controlling particle paths.
- Automatic Computation: Upon initialization, the plugin automatically calculates the particle's lifespan based on velocity and total path length, providing convenient and flexible setup options.
- Performance Optimization: All path and direction information is computed only once and stored as a fixed data structure. Therefore, each particle only needs to read based on the progress of movement, optimizing performance.
Particle Path System offers an efficient and flexible approach to particle path movement, enhancing the possibilities and creativity of your projects.
Price $19.99
Style Profile - Runtime Style Modifications by CitrioN
Tired of opening all your prefabs to change the color theme of the UI in your project? The style profile system can make this much easier and faster with a little bit of initial setup.
A style profile is a scriptable object containing variables to define a style. It was initially created for easy customization of the visuals in graphical user interfaces (GUI) but is now much more than just that. It can be used for any system thanks to its generic approach to variables. Beyond the customization it is non destructive because its effects will be applied at runtime. Any changes to your style profile will instantly be shown in the game, making it more flexible and powerful in certain scenarios than a prefab based approach.
Documentation | Discord | Website
Features
✔️ No Coding Skills Required
With a scriptable object and prefabs you can customize your UI and also other systems without needing to write any code.
✔️ Reskin Your UI In Realtime
Change colors, fonts, text size and other variables in real time using a powerful style profile system. The system can also easily be used for any other system too.
✔️️ UGUI & UI Toolkit
Both UI systems are supported. However, if you are using UI Toolkit you should consider if using style sheets are sufficient for your use case.
✔️ Full Source Code Included
Want to extend the tool? Go for it!
Check out my other assets:
✉️ Contact
If you have any feedback, suggestions or need help, feel free to contact me:
business.norman.schneider@gmail.com
Price $0.00
Angel_Pack by veder
Rigged: (Yes)
Animated: (Yes)
Texture Resolutions: (All 4096)
Number of Animations:
Angel 1 - 23 + Demo
Angel 2 - 21 + Demo
Angel 3 - 21 +Demo
Angel 4 - 20 + Demo
Angel 5 - 20 + Demo
Number of characters: 5
Vertex counts of characters:
Angel 1 - 130 094
Angel 2 - 59699
Angel 3 - 66045
Angel 4 - 61062
Angel 5 - 77665
Number of Materials and Material Instances:
Angel 1 - 18
Angel 2 - 15
Angel 3 - 13
Angel 4 - 13
Angel 5 - 13
Number of Textures:
Angel - 52
Angel 2 - 43
Angel 3 - 37
Angel 4 - 37
Angel 5 - 37
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Extra bones - please, watch the pages.
Angel1
Polycount:
Verts 130094
Tris 154 222
Rigged: (Yes)
Animated: Yes
Number of Animations:23(Demo)
Animation types (Root Motion /In-place 23)
Number of characters:1
Vertex counts of characters:130 094
Number of Materials and Material Instances:18
Number of Textures:52
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Angel2
Polycount:
Verts 59699
Tris 92271
Rigged: (Yes)
Animated: Yes
Number of Animations:21(Demo)
Animation types (Root Motion /In-place 21)
Number of characters:1
Vertex counts of characters:59699
Number of Materials and Material Instances:15
Number of Textures:43
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Angel3
Polycount:
Verts 66045
Tris 100052
Rigged: (Yes)
Animated: Yes
Number of Animations:21(Demo)
Animation types (Root Motion /In-place 21)
Number of characters:1
Vertex counts of characters:66045
Number of Materials and Material Instances:13
Number of Textures:37
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Angel4
Polycount:
Verts 61062
Tris 96699
Rigged: (Yes)
Animated: Yes
Number of Animations:20(Demo)
Animation types (Root Motion /In-place 20)
Number of characters:1
Vertex counts of characters:66045
Number of Materials and Material Instances:13
Number of Textures:37
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Angel5
Polycount:
Verts 77665
Tris 87505
Rigged: (Yes)
Animated: Yes
Number of Animations:Demo(20)
Animation types (Root Motion /In-place20 )
Number of characters:1
Vertex counts of characters:66045
Number of Materials and Material Instances:13
Number of Textures:37
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Price $119.00
Mark V Tank by PolyRise Studio
• PBR Materials
• Triangles:
LOD-0: 58158 Tri
LOD-1: 36605 Tri
LOD-2: 10274 Tri
• Main textures resolution : 4096 x 4096
• 1 Model
• 1 Prefrab
• 2 Materials
• 6 Textures
Heavy artillery tank (Mark V) used in the closing of world war 1 by the British and in the Russian civil war, the heavy tank is pbr painted.
Uses 4k textures (4096 x 4096).
You can use this model in all kinds of shooter games and under different platforms.
Price $11.99
Blender – Fix Mirrored Parts Shading Issues
I am getting shading/colour issues on glTF exports of parts in Blender models that were probably created in the far distant past as a mirror of an airplane wing or piece on one side transposed to the other. The “broken” parts sometimes look dark or black in Blender at other times they may be normally coloured. For some parts I was just able to duplicate and mirror the part again in Blender 4.1.1 to replace a broken object and that worked fine. But some parts cannot be mirrored.
I can’t see what the difference is between each side, but when I export to glTF (for example) in the Khronos viewer the parts shows as a grey colour versus the proper colour of the other side. I checked and there is no negative scale on the piece. I also flipped face normals (both ways!) but that made no difference.
I have checked a glTF export of the Blender model in the Khronos glTF Sample Viewer and in the tool’s Debug Settings the faulty part does have different “Shaded Normals”, “Geometry Normals”, “Geometry Tangents” and “Geometry Bitangents”.
I wonder if anyone has seen this and knows the trick to correct it?
Ideally I want to be able to fix the model in Blender, be able to export as glTF and have that work in the Khronos glTf Sample Viewer without shading issues. The have a process clear enough ton be able to repeat on other models with similar issues. As well as document that process here to help others in future.
X-15 Rocket Plane Test Model
This occurs on multiple Blender models, but one sample X-15 rocket plane model that exhibits this behaviour is the “X-15-1” by TaffGoch on 3D Warehouse
https://3dwarehouse.sketchup.com/model/a3a3a3d2ccc590eeaef99de91a3e555/X-15-1
Khronos glTF Sample Viewer and Debug Views
Discussions and Online Suggestions
https://forum.unity.com/threads/symmetric-models-with-mirrored-normal-maps-shader-fix.65859/
https://www.reddit.com/r/opengl/comments/sectzr/i_suspect_the_loaded_model_tangent_bitanget_and/
These posts clearly are exploring the right area, so it is likely its something to do with normals, tangents and bitangents! But all the suggest I tried in here (that I can understand) have not worked, eves the idea of exporting via FBX and reimporting.
Café Cozy - Wholesome Shop Music Pack by wobwobrob
Audio file types WAV
Sample rate 44.1k
Bit depth 16bit
Loopable: Yes
Additional: Stereo
Café Cozy is a collection of gorgeous wholesome music, perfect for your relaxing towns, bustling shops and chilled villages. Inspired by Animal Crossing, Love & Pies, Sunshine Days & Harvest Moon, these tracks are the perfect accompaniment to your bakeries, cafés, shops, markets, and anything else where a sweet little bop is needed!
This pack includes 16 seemlessly looping tracks and 12 musical stingers:
Music loops:
- Coffee Trail (1:47)
- Next Please (1:20)
- Opening Hour (0:48)
- Just Browsing (1:45)
- Shopping Needs (1:54)
- Star Buy (0:27)
- Carousel (1:00)
- Family Recipe (2:00)
- Pop Shop (1:04)
- Take Stock (0:35)
- Buy & Bop (1:52)
- Window Dressing (0:47)
- Wind Down (1.08)
- Warehouse Wiggle (1:04)
- Sweet Tooth (0:42)
- New Day (1:01)
And 12 musical stingers:
- Complete 1-10 (0:04)
- Transition 1-2 (0:05)
Happy shopping!
Price $10.00
Action Music Vol.1 - EDM by Mark Allnutt
9 Full Tracks (plus loopable versions).
42 individual Loops.
9 Stingers.
44.1Khz, 16bit.
Loopable files and in Stereo Wavs.
Tracks 1-3 are 130bpm, and in Cminor.
Tracks 4-6 are 95bpm, and in Eminor.
Tracks 7-9 are 120bpm, and in Gminor.
9 full pieces of music, broken up into 42 individual loops of varying intensity.
From ambient drones, to rhythmic bass patterns, to glow-stick-bashing cyberpunk beats, these tracks and loops have the diversity to take the player on your desired journey.
Perfect for Sci-fi, Dystopian, Cyberpunk.
Additional loops or commissions available on request. Mail me at markjallnutt@gmail.com
Price $49.00
Retro 3D Shader Pack for Unity by Chris Murphy
Features include:
- Retro shaders which render 3D objects using four distinct lighting types; unlit, vertex lit, flat lit, and standard Unity lighting
- Support for common material features such as transparency, tiling & offset, color tint, specularity, normal mapping, emission, and more
- Retro properties which can be easily enabled and disabled including;
- Vertex jitter/snapping with world/screen space toggle
- Affine texture mapping
- Vertex draw distance
- Lit and unlit sprite shaders
- A retro post-processing shader which uses the in-built Unity Post-Processing Stack (v2) for simple integration with other post-process effects as well as enabling;
- Pixelation which can be toggled between basic pixel scaling vs fixed vertical resolution
- Color depth/posterization
- Scalable dithering which comes with a set of supplied dither patterns as well as the option to use your own
- An example scene showcasing the practical uses of each shader with example materials and post-processing profile
The Retro 3D Shader Pack is a collection of shaders that can be used to replicate the distinctive visual style of early 3D (32-bit) consoles such as the original PlayStation and the Nintendo 64 within the modern Unity engine.
Each included effect is modular, scalable, and can be easily utilised by both programmers and non-programmers via included custom GUIs - no knowledge of shader code is required.
Price $10.00
Fantasy Warrior Weapon Sword5 Set Pack by Coffee duck
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This pack can be used as a variety of game project icons.
This pack was made with fantasy or RPG games in mind, but feel free to use it on any project.
Set of 30 hand drawn icons
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- Black background and transparent background
-It was created by Photoshop, and it includes a psd file.
-Check out the screenshots.
Thank you.
Price $23.00