Low Poly Cartoon Island Pack - 3D by Lost Panda Games
Aquatic Island - (Total 164.382 tris)
• Baby Shark 01 (1.126 tris)
• Barrel 01 (1.020 tris)
• Big Leaves 01 (2.296 tris)
• Big Shark 01 (1.126 tris)
• Coral (2.148 tris)
• Blue Coral 02 (2.814 tris)
• Boat 01 (654 tris)
• Chest 01 (10.466 tris)
• Cloud 01 (1.342 tris)
• Cloud 02 (442 tris)
• Coconut 01 (1.580 tris)
• Coral 01 (1.812 tris)
• Coral 02 (1.584 tris)
• Grass 02 (1.320 tris)
• Green Fish 01 (924 tris)
• Hammock Tree 01 (7.900 tris)
• Island V4 (3.916 tris)
• Life Preserver 01 (432 tris)
• Moss 01 (400 tris)
• Moss 01 (800 tris)
• Moss 03 (1.200 tris)
• Moss 04 (1.600 tris)
• Moss 05 (1.408 tris)
• Moss Group 01 (5.320 tris)
• Octopus (3.524 tris)
• Colored Coral 02 (1.484 tris)
• Palm Tree (3.228 tris)
• Palm Tree 02 (1.560 tris)
• Palm Tree 03 (4.176 tris)
• Palm Tree 03 (4.316 tris)
• Parrot 01 (1.554 tris)
• Parrot 02 (1.582 tris)
• Purple Fish (924 tris)
• Purple Fish Group (5.544 tris)
• Red Fish (1.052 tris)
• Red Fish Group (11.572 tris)
• Rock Cluster 01 (5.968 tris)
• Rock Cluster 02 (1.624 tris)
• Rock Cluster 03 (496 tris)
• Rock Cluster Moss 01 (7.058 tris)
• Rock Moss 01 (1.626 tris)
• Rudder 01 (2.084 tris)
• Sea Shell (1.064 tris)
• Shell (620 tris)
• Skeleton (12.600 tris)
• Star 01 (380 tris)
• Striped Fish 01 (834 tris)
• Striped Fish Group 01 (6.672 tris)
• Sweep (6.312 tris)
• Water (1.768 tris)
• Wood 01 (206 tris)
• Wood 02 (280 tris)
• Wood Dock 01 (4.160 tris)
Candy Island - (Total 62.956 tris)
• Biscuit 01 (1.264 tris)
• Biscuit Broken 01 (1.316 tris)
• Bonibon (956 tris)
• Bonibon Road 01 (13.384 tris)
• Candy Cane 01 (624 tris)
• Candy Triple 01 (1.872 tris)
• Candy 01 (508 tris)
• Candy Inner 01 (526 tris)
• Candy Tree 01 (1.680 tris)
• Candy Twist Red 01 (510 tris)
• Candy Twist Triple 01 (2.448 tris)
• Caramel 01 (478 tris)
• Cotton Candy Tree (520 tris)
• Cream 02 (2.104 tris)
• Cream Triple 01 (612 tris)
• Cream Triple 02 (612 tris)
• Cupcake 01 (3.936 tris)
• Cupcake 01 (3.537 tris)
• Gummy Bear 01 (1.280 tris)
• Island V3 (7.465 tris)
• Jelly (916 tris)
• Lemon 01 (396 tris)
• Marshmallow 01 (704 tris)
• Marshmallow Double 01 (1.408 tris)
• Tree 01 (3.540 tris)
• Wafer 01 (1.328 tris)
Forest Island - (Total 75.588 tris)
• Backpack 01 (4.826 tris)
• Big Tree 01 (2.060 tris)
• Cloud 01 (598 tris)
• Cloud 02 (442 tris)
• Cloud 03 (1.976 tris)
• Cut Log 01 (694 tris)
• Fence 01 (132 tris)
• Flame 01 (1.840 tris)
• Grass 01 (1.408 tris)
• Grass 02 (1.320 tris)
• Grass 03 (1.696 tris)
• Island V1 (28.459 tris)
• Log 01 (1.292 tris)
• Lotus 01 (344 tris)
• Lotus Leaf (2 tris)
• Mushroom Double 01 (1.384 tris)
• Mushroom Double 02 (1.072 tris)
• Mushroom Single 01 (672 tris)
• Mushroom Single 02 (536 tris)
• Mushroom Triple 01 (2.204 tris)
• Mushroom Triple 02 (1.572 tris)
• Naked Tree 01 (1.732 tris)
• Naked Tree 02 (1.062 tris)
• Naked Tree 03 (1.582 tris)
• Pine Tree (996 tris)
• Pine Tree 03 (2.616 tris)
• Pine Tree 04 (890 tris)
• Pole Wooden 01 (360 tris)
• Rock Mossy 01 (1.764 tris)
• Rock Mossy 02 (165 tris)
• Rock Road 01 (992 tris)
• Rock Single 01 (64 tris)
• Rock Triple 01 (686 tris)
• Tent 01 (3.156 tris)
• Tree Autumn 01 (3.104 tris)
Icy Island - (Total 67.912 tris)
• Backpack 01 (3.044 tris)
• Candy Cane 01 (624 tris)
• Candy Twist Red 01 (510 tris)
• Cloud 01 (1.976 tris)
• Cottage (10.100 tris)
• Cut Log 01 (694 tris)
• Cut Log 02 (262 tris)
• Fire (1.656 tris)
• Gift Box 01 (516 tris)
• Igloo 01 (9.612 tris)
• Island V2 (3.434 tris)
• Light Cone 01 (32 tris)
• Log 01 (1.292 tris)
• Melted Snow Pile 01 (110 tris)
• Mound 01 (476 tris)
• Mound 02 (1.340 tris)
• Naked Tree 01 (994 tris)
• Naked Tree 02 (1.606 tris)
• Penguin 01 (1.924 tris)
• Pine Tree 01 (890 tris)
• Sleigh 01 (11.712 tris)
• Sleigh 02 (2.680 tris)
• Sleigh 03 (2.990 tris)
• Sleight Trail 01 (296 tris)
• Slide 01 (1.420 tris)
• Snow Cloud 01 (998 tris)
• Snowbank 01 (1.084 tris)
• Snowbank 01 (188 tris)
• Snowman (3.066 tris)
• Snowy Pine Tree 01 (1.354 tris)
Space Island - (Total 70930 tris)
• Acid Pond 01 (380 tris)
• Acid Pond 02 (1.624 tris)
• Acid Pool 01 (1.978 tris)
• Astronout 01 (1.616 tris)
• Astronout 02 (1.616 tris)
• Box 01 (1.928 tris)
• Cable 01 (536 tris)
• Charge Station 01 (1.274 tris)
• Chest 01 (1.390 tris)
• Chest 02 (1.070 tris)
• Coral 01 (1.272 tris)
• Farm 01 (16.562 tris)
• Island V5 (3.998 tris)
• Planet X 01 (1.152 tris)
• Rocks 01 (1.080 tris)
• Rocks 02 (1.296 tris)
• Rocks 03 (648 tris)
• Rocks 04 (1.188 tris)
• Rocks 05 (324 tris)
• Satellite 01 (6.718 tris)
• SciFi Light 01 (812 tris)
• Solar Panel 01 (1.276 tris)
• Solar Panel 02 (1.024 tris)
• Solar Panel 03 (2.856 tris)
• Space Rover 01 (4.142 tris)
• Space Tent 01 (940 tris)
• Spacecraft 01 (3.792 tris)
• Tree 01 (2.814 tris)
• Tube 01 (2.308 tris)
• Ufo 01 (2.504 tris)
Low Poly Cartoon Island Pack
3D colorful low poly cartoon island objects with wide range of props optimized for improving the performance.
Key Features:
• Total of 202 assets.
• 5 Different unique islands.
• Six textures with 1024 x 1024 size shared between the objects.
• 441.768 Triangles in all pack.
• Island prefabs.
Demo Scene Included! On the demo scene, you can also find the island objects arranged and ready for use.
Price $14.99
Cute Dogs And Cats by Catlands Games
All images are in PNG.
Drawings made by hand.
https://catlandsgames.com.pl/
e-mail: catlandsgamespl@gmail.com
Each image has a size of 768x768 pixels.
16 dogs in two folders: one with backgrounds, the other without backgrounds.
16 cats in two folders: one with backgrounds, the other without backgrounds.
They can be great for games and other projects.
Price $4.99
Liminal Horror Sounds by Audible Dread
All the files come in WAV 24bit 48khz, stereo.
You find yourself lost in the backrooms again. Something so familiar about this place, but you just can't figure out what. Total of 50 sound effects for your liminal horror projects. Give the preview a listen!
For a tracklist of all 50 sounds click HERE.
Price $7.99
Basement Kills Horror Ambients & SFX by Audible Dread
All the files come in WAV 24bit 48khz, stereo.
You wake up in a dark basement, looking for a way out. But be careful, you are not alone down there. These are low ominous and creepy ambients and terrifying sound effects best suited for projects with basement or underground setting. Give the preview a listen!
For a tracklist of all 50 sounds click HERE.
Price $7.99
Analog Horror Sounds & Experiments by Audible Dread
All the files come in WAV 24bit 48khz, stereo.
A collection of sounds and experiments in the analog horror style. Everything from soundtracks to ambient noise, sfx's and UI sounds. Give the preview a listen!
For a tracklist of all 80 sounds click HERE.
Price $9.99
Cheerful Cactus by Cacaoin3d
- Prefabs :
Cactus_Humanoid
CactusFlower_Humanoid
CactusHat_Humanoid
CheerfulCactus_Generic
ChilipepperG
ChilipepperR
FlowerpotB
FlowerpotW
Maraca
- Animations :
CheerfulCactus : 37
Chilipepper : 5
Maraca : 5
- Demo scene : 4
The demo scene is different from the YouTube video.
- Polygon count :
Cactus : 10964
CactusFlower : 14898
CactusHat : 11604
CheerfulCactus : 15716
Chilipepper : 704
Flowerpot : 832
Maraca : 1056
- Textures : 11
- Texture size : 1024x1024
- System requirements : Ver.2019.4.0 or higher
Please feel free to contact us if you have any questions or problems.
Cactus rigs are available in both humanoid and generic. There are three prefabs for humanoid rigs: Cactus, CactusFlower, and CactusHat. The generic rig has one prefab, CheerfulCactus, which can play original animations. The operation has been tested with Ver. 19.4 or higher.
Price $7.00
London Sewer Modular Pack by VOYAGER 3D
Features include:
-1 Door mesh
-1 Ladder mesh
-1 Metal Frame mesh
-1 Railing mesh
-1 Manhole mesh
-14 Tunnel meshes (not including flipped pieces)
-2 Vertical ladder tunnel meshes
-2 Wall light meshes
-1 lens flare
-8 Shader Graph
-1 Asset zoo scene
-1 Example scene
Number of meshes: 65
Number of prefabs: 68
LODs: Yes (on all prop meshes, not the tunnels)
Number of Materials and Material Variant: 23
Number of Textures: 110
Texture Resolutions: 4096x4096, 4096x2048, 2048x2048, PBR
This pack contains a variety of meshes, prefabs, materials, textures, shader graphs and maps.
The main meshes (like the tunnels themselves) have been vertex painted with different colours to be able to paint different materials onto the meshes. On the tunnels this is the legend for vertex colour identification:
- Red: Black rotted bricks
- Green: Yellow stained bricks
- Blue: White fatburg covered bricks
- Black: Default bricks
Six shader graphs are included for different materials. A document is included to help you better understand our pack.
Meshes have been created in a way best to work either on their own or with the help of the SplineMesh tool.
Price $54.99
Modular Pipes Pack Vol.02 by VOYAGER 3D
Features include:
- 21 Modular pipe meshes (Pipe01)
- 10 Merged pipe meshes (Pipe01)
- 18 Modular HVAC tube meshes (Pipe02)
- 10 Merged HVAC tube meshes (Pipe02)
- Asset zoo scene
Number of prefabs: 63
Number of Unique Meshes: 63
LODs: There are 2 LODs per modular pipe mesh
Number of Materials and Material Instances: 8
Number of Textures: 30
Texture Resolutions: 4096x4096, PBR
The first set of pipes could be used to create water, gas or electicity networks. The second contains square HVAC style ducts that are suited to ceilings or roofs.
Preset merged meshes created from the modular pipes are provided for inspiration / demonstration or for usage in your projects as a speedy way to make pipe systems.
An Asset Zoo that contains all the assets of the pack is included with this pack.
Meshes have been created in a way best to work either on their own or with the help of the SplineMesh tool.
Price $29.99
[Monster Animations] Giant by HQA3
This package includes the following animation files
(22Animations):
Attack Animations:
GIANT_ATK_01
GIANT_ATK_02
Death Animations:
GIANT_DeadBody
GIANT_Die
Damage Animations:
GIANT_DMG_B
GIANT_DMG_F
Miscellaneous State Transition Animations:
GIANT_Down
GIANT_down_deadbody
GIANT_Down_Loop
GIANT_Get_Up
Idle Animations:
GIANT_Idle_C
GIANT_Idle_P_01
GIANT_Idle_P_02
Other State Animations:
GIANT_Passout
Movement Animations:
GIANT_Run_F
GIANT_Walk_F
Skill Animations:
GIANT_Skill_01
GIANT_Skill_02
GIANT_Skill_02_elite
GIANT_Skill_03
GIANT_Skill_03_elite
GIANT_Skill_0Elite
The mesh has approximately 800 to 1200 triangles.
Price $15.00
[Monster Animations] Golem by HQA3
This package includes the following animation files
(75Animations):
Attack Animations:
Golem_ATK_01_05
Golem_ATK_01_06
Golem_ATK_01_07
Golem_ATK_02_08
Golem_ATK_02_09
Golem_ATK_02_10
Golem_ATK_02_11
Golem_ATK_02_12
Death Animations:
Golem_DeadBody_13
Golem_DeadBody_14
Golem_DeadBody_15
Golem_Die_16
Golem_Die_17
Golem_Die_18
Damage Animations:
Golem_DMG_B_19
Golem_DMG_B_20
Golem_DMG_F_21
Golem_DMG_F_22
Miscellaneous State Transition Animations:
Golem_Down_23
Golem_Down_24
Golem_down_deadbody_25
Golem_down_deadbody_26
Golem_Down_Loop_27
Golem_Down_Loop_28
Golem_Get_Up_29
Golem_Get_Up_30
Idle Animations:
Golem_Idle_C_39
Golem_Idle_C_40
Golem_Idle_P_01_41
Golem_Idle_P_01_42
Golem_Idle_P_01_43
Golem_Idle_P_02_44
Golem_Idle_P_02_45
Golem_Idle_P_02_46
Golem_Idle_P_02_47
Golem_Idle_P_02_48
Other State Animations:
Golem_Passout_49
Golem_Passout_50
Movement Animations:
Golem_Run_F_51
Golem_Run_F_52
Golem_Walk_F_86
Golem_Walk_F_87
Skill Animations:
Golem_Skill_01_53
Golem_Skill_01_54
Golem_Skill_01_55
Golem_Skill_01_56
Golem_Skill_01_57
Golem_Skill_01_58
Golem_Skill_01_59
Golem_Skill_01_60
Golem_Skill_02_61
Golem_Skill_02_62
Golem_Skill_02_63
Golem_Skill_02_64
Golem_Skill_02_elite_65
Golem_Skill_02_elite_66
Golem_Skill_03_67
Golem_Skill_03_68
Golem_Skill_03_69
Golem_Skill_03_70
Golem_Skill_03_elite_71
Golem_Skill_03_elite_72
Golem_Skill_04_73
Golem_Skill_04_74
Golem_Skill_04_75
Golem_Skill_04_76
Golem_Skill_077
Golem_Skill_078
Golem_Skill_079
Golem_Skill_06_80
Golem_Skill_06_81
Golem_Skill_06_82
Golem_Skill_07_83
Golem_Skill_08_84
Golem_Skill_09_85
The mesh has approximately 800 to 1200 triangles.
Price $15.00
[Monster Animations] Sword_Wielding Skeleton by HQA3
This package includes the following animation files
(22Animations):
Attack Animations:
bms_sword_ATK_01
bms_sword_ATK_02
Death Animations:
bms_sword_DeadBody
bms_sword_Die
Damage Animations:
bms_sword_DMG_B
bms_sword_DMG_F
Miscellaneous State Transition Animations:
bms_sword_Down
bms_sword_down_deadbody
bms_sword_Down_Loop
bms_sword_Get_Up
bms_sword_Hit_bounce
bms_sword_Hit_Down
bms_sword_Hit_Loop
bms_sword_Hit_Up
bms_sword_Idle_C
bms_sword_Idle_P_01
bms_sword_Idle_P_02
bms_sword_Passout
Movement Animations:
bms_sword_Run_F
bms_sword_Walk_F
Skill Animations:
bms_sword_Skill_03
bms_sword_Skill_04
The mesh has approximately 800 to 1200 triangles.
Price $15.00
Vintage radiator by SIUP
Vintage Carpets by SIUP
Four vintage carpets, two large rectangular ones, a round one and a small one.
One UV for all four carpets. Carpets are well detailed, slightly wrinkled and dirty.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount:
Carpet_1 80 triangles
Carpet_2 80 triangles
Carpet_round 360 triangles
Rug 56 triangles
Price $6.59
Vintage big mirror by SIUP
Vintage large mirror for the bedroom in a classic style.
It has small traces of use in the form of scuffs, small depressions and settled dirt.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3828 triangles
This model is included in this kit
Price $7.69
Blaze AI Engine - Predator by Pathiral
REQUIREMENT
This module needs Blaze AI Engine with atleast v3.0 to work.
WHAT IS PREDATOR MODULE?
This module lets you turn ONE AI character per scene into a scary predator that searches for it's prey within a radius. The AI will try to find it's prey without knowing it's exact location but rather it's approximate location. Great for stealth and horror games!
Documentation | Discord | Publisher Page
PREDATOR BEHAVIOUR FLOW
By default, the predator is de-spawned on game start and after a randomized amount of time, it'll enter the scene through entry points you set (like doors & vents) and searches for the prey within the surrounding radius. When it finishes all of it's search points, it quits and exits the scene through exit points and waits until it's called again either through timer, noise or manual API call. Allowing the player to progress further and take a breath from the horror that is the predator!
CUSTOMIZABILITY & OPTIONS
Everything mentioned in the behaviour flow is editable and optional from timers, manual API calls, preventing exit and allowing infinite search, spawning directly on start, etc... You are not forced to use the default behaviour flow. Everything can be set easily through the inspector. Choose what you need and leave the rest. It's a breeze.
CLOSING-IN FEATURE
The Predator Director has a cool closing-in feature. Where the searching radius will decrease a certain value after each search point using a special calculation, making the AI more accurate and susceptible of finding the target the longer they (the target) stay in the same place.
APIs
The director has been equipped with tons of important APIs and properties to call. Like entering and exiting predator and specifying which points to enter and exit from, adding noise, instant despawn, etc... You can read all the APIs and properties from the documentation.
BLAZE SUPPORT
Since this module utilizes Blaze, it supports everything Blaze AI does. Even Offmesh Links, yes! Your predator can jump, climb and fall. Everything you know and love about Blaze is here, nothing has changed. This module only adds a new behaviour to Blaze AI.
PACKAGE & DEMO
This package comes with the demo shown in the tutorial, source code of the Predator Director and the Predator Behaviour both of which are very extendible, organized and commented. You also get the documentation.
If you have any questions or technical issues (bugs), please email me or you can use the discord server.
If you like this asset then don't hesitate to leave me your feedback. I would appreciate it.
Price $20.00
Objects Detective by leanon00
Scene Objects Finder
A utility designed to quickly locate game objects within the scene hierarchy. This feature allows developers to navigate complex scenes with ease, pinpointing objects by name or attribute for efficient management and modification.
Scene Reference Finder
A powerful tool to track references in scene scripts. This feature provides an easy way to identify where objects are used in code, enabling developers to find and resolve script references, simplifying debugging, and facilitating code maintenance.
Project Assets Finder
A versatile tool for locating assets in the Unity project folder. This feature helps developers find prefabs, textures, scripts, and other assets quickly, boosting productivity by streamlining asset retrieval and project organization.
The tool is designed to improve developer efficiency and project management in Unity by offering a comprehensive suite of search and identification features.
HIGHLIGHTS
Scene Hierarchy Search
Script Reference Tracking
Project-Wide Objects Search
Interface and Type-Based Script Search
Field Name and Object Reference Highlighting
Hybrid UI/UIToolkit Integration
Extensibility
Toolbar fast access
- Scene Hierarchy Search
Efficiently locate objects within the Unity scene hierarchy, allowing for fast operations.
- Script Reference Tracking
Easily identify references to specific objects within Unity scripts, facilitating code debugging and resource management.
- Project-Wide Objects Search
Instantly find assets, prefabs, or any other project-related objects, enhancing workflow efficiency.
- Interface and Type-Based Script Search
The tool can find scripts that implement a specific interface or extend a specific type, enabling developers to quickly locate and manage related scripts.
- Field Name and Object Reference Highlighting
When searching for a field name or an object reference within the scene, the tool can visually highlight the matching items with a rectangular outline, allowing for easy identification and further action.
- Hybrid UI/UIToolkit Integration
The tool utilizes both the classic Unity UI and the newer UIToolkit package, providing a seamless and versatile user interface experience.
- Extensibility
Its extensible architecture allows for additional custom functionalities and adaptations to suit specific project needs.
Price $15.00
AutoRef - Resources in Code by Frost Arrow Games
Features
- Generate code references for resources in selected folders.
- Convenience methods for loading and unloading resources.
Limitations
- It’s coupled to your project’s folder structure. Moving bound files may cause code references you’ve implemented to break.
- Assumes you use the standard Assets root directory.
Compatibility
- Not tested on Mac or Linux, only Windows
Why use AutoRef?
- You prefer code-oriented game develop
- Super quick setup
- No hassle from managing resource references
- Error protection with typesafety
- Memory controlled lazy loading and release of asset references
- Great for indie games. Whereas large asset heavy games should use "AutoRef - Addressables in Code" (Coming soon)
Planned Improvements
- Support more file types
- Expose prefab components
- Scene loading tools
- More demos
Supported Types
File extension - Unity type
- .anim - AnimationClip
- .exr -Texture2D
- .giparams - LightmapParameters
- .ico - Texture2D
- .jpg - Texture2D
- .lighting - LightingSettings
- .mask - AvatarMask
- .mat - Material
- .mixer - AudioMixer
- .otf - Font
- .overrideController - AnimatorOverrideController
- .physicmaterial - PhysicMaterial
- .png - Texture2D
- .prefab - GameObject
- .psd - Texture2D
- .shader - Shader
- .ttf - Font
- .unity - SceneAsset
- .unity3d - AssetBundle
Price $30.00