Necromancer Army - Ice Dragon by Simple Game Assets
Development Render Pipeline: Built-In, URP, HDRP
Rigged: Yes
Animated: Yes
Number of Prefabs: 9 (Origin, Mobile, With VFX)
Triangle Count: 23151
Number of Textures: 7
Texture Resolutions: 2048x2048
Number of Materials: 9
Number of Animations: 7
Important! Animations I work only with "Generic" animation type. Doesn't work with "Humanoid"
Fully animated, rigged, ready to use character. Optimized, Works well with mobile devices. There are three color options - Blue, Green, Purple. Ready to use Animator Controller. Include VFX effects.
Work with all render pipeline - Built-in, URP, HDRP
If you have questions, write to discord or write to dev.simpleassets.unity@gmail.com
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Maps
- 1 Emissive Map
- 1 Ambient Occlusion Maps
- 1 Smoothness & Metallic Maps
Color variants:
- Blue
- Green
- Purple
Animations:
- Idle
- Attack
- Cast Spell
- Death
- Hit
- Walk
- Run
Price $19.00
Necromancer Army - Giant Warrior by Simple Game Assets
Development Render Pipeline: Built-In, URP, HDRP
Rigged: Yes
Animated: Yes
Number of Prefabs: 9 (Origin, Mobile, With VFX)
Triangle Count: 15469
Number of Textures: 13
Texture Resolutions: 2048x2048
Number of Materials: 14
Number of Animations: 7
Important! Animations I work only with "Generic" animation type. Doesn't work with "Humanoid"
Fully animated, rigged, ready to use character. Optimized, Works well with mobile devices. There are three color options - Blue, Green, Purple. Ready to use Animator Controller. Include VFX effects.
Work with all render pipeline - Built-in, URP, HDRP
If you have questions, write to discord or write to dev.simpleassets.unity@gmail.com
PBR Stylized Material:
- 6 Hand-painted Diffuse Maps
- 2 Normal Maps
- 2 Emissive Map
- 2 Ambient Occlusion Maps
- 2 Smoothness & Metallic Maps
Color variants:
- Blue
- Green
- Purple
Animations:
- Idle
- Attack
- Cast Spell
- Death
- Hit
- Walk
- Run
Price $19.00
Necromancer Army - Ghoul by Simple Game Assets
Development Render Pipeline: Built-In, URP, HDRP
Rigged: Yes
Animated: Yes
Number of Prefabs: 9 (Origin, Mobile, With VFX)
Triangle Count: 12 148
Number of Textures: 7
Texture Resolutions: 2048x2048
Number of Materials: 9
Number of Animations: 7
Important! Animations I work only with "Generic" animation type. Doesn't work with "Humanoid"
Fully animated, rigged, ready to use character. Optimized, Works well with mobile devices. There are three color options - Blue, Green, Purple. Ready to use Animator Controller. Include VFX effects.
Work with all render pipeline - Built-in, URP, HDRP
If you have questions, write to discord or write to dev.simpleassets.unity@gmail.com
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Maps
- 1 Emissive Map
- 1 Ambient Occlusion Maps
- 1 Smoothness & Metallic Maps
Color variants:
- Blue
- Green
- Purple
Animations:
- Idle
- Attack
- Cast Spell
- Death
- Hit
- Walk
- Run
Price $0.00
Necromancer Army - Fallen Angel by Simple Game Assets
Development Render Pipeline: Built-In, URP, HDRP
Rigged: Yes
Animated: Yes
Number of Prefabs: 9 (Origin, Mobile, With VFX)
Triangle Count: 15 085
Number of Textures: 13
Texture Resolutions: 2048x2048
Number of Materials: 14
Number of Animations: 7
Important! Animations I work only with "Generic" animation type. Doesn't work with "Humanoid"
Fully animated, rigged, ready to use character. Optimized, Works well with mobile devices. There are three color options - Blue, Green, Purple. Ready to use Animator Controller. Include VFX effects.
Work with all render pipeline - Built-in, URP, HDRP
If you have questions, write to discord or write to dev.simpleassets.unity@gmail.com
PBR Stylized Material:
- 6 Hand-painted Diffuse Maps
- 2 Normal Maps
- 2 Emissive Map
- 2 Ambient Occlusion Maps
- 2 Smoothness & Metallic Maps
Color variants:
- Blue
- Green
- Purple
Animations:
- Idle
- Attack
- Cast Spell
- Death
- Hit
- Walk
- Run
Price $19.00
Necromancer Army - Dark Lord by Simple Game Assets
Development Render Pipeline: Built-In, URP, HDRP
Rigged: Yes
Animated: Yes
Number of Prefabs: 9 (Origin, Mobile, With VFX)
Triangle Count: 13 712
Number of Textures: 7
Texture Resolutions: 2048x2048
Number of Materials: 14
Number of Animations: 7
Important! Animations I work only with "Generic" animation type. Doesn't work with "Humanoid"
Fully animated, rigged, ready to use character. Optimized, Works well with mobile devices. There are three color options - Blue, Green, Purple. Ready to use Animator Controller. Include VFX effects.
Work with all render pipeline - Built-in, URP, HDRP
If you have questions, write to discord or write to dev.simpleassets.unity@gmail.com
PBR Stylized Material:
- 6 Hand-painted Diffuse Maps
- 2 Normal Maps
- 2 Emissive Map
- 2 Ambient Occlusion Maps
- 2 Smoothness & Metallic Maps
Color variants:
- Blue
- Green
- Purple
Animations:
- Idle
- Attack
- Cast Spell
- Death
- Hit
- Walk
- Run
Price $19.00
Necromancer Army - Banshee by Simple Game Assets
Development Render Pipeline: Built-In, URP, HDRP
Rigged: Yes
Animated: Yes
Number of Prefabs: 9 (Origin, Mobile, With VFX)
Triangle Count: 9226
Number of Textures: 7
Texture Resolutions: 2048x2048
Number of Materials: 9
Number of Animations: 7
Important! Animations I work only with "Generic" animation type. Doesn't work with "Humanoid"
Fully animated, rigged, ready to use character. Optimized, Works well with mobile devices. There are three color options - Blue, Green, Purple. Ready to use Animator Controller. Include VFX effects.
Work with all render pipeline - Built-in, URP, HDRP
If you have questions, write to discord or write to dev.simpleassets.unity@gmail.com
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Maps
- 1 Emissive Map
- 1 Ambient Occlusion Maps
- 1 Smoothness & Metallic Maps
Color variants:
- Blue
- Green
- Purple
Animations:
- Idle
- Attack
- Cast Spell
- Death
- Hit
- Walk
- Run
Price $19.00
Necromancer Army - Full Pack by Simple Game Assets
Development Render Pipeline: Built-In, URP, HDRP
Rigged: Yes
Animated: Yes
Number of Prefabs: 81 (Origin, Mobile, With VFX)
Triangle Count:
- Skeleton Warrior : 20 615
- Skeleton Mage : 23151
- Ice Dragon : 15469
- Giant Warrior : 12 148
- Ghoul : 15 085
- Fallen Angel : 15 085
- Dark Lord : 13 712
- Banshee : 9226
Number of Textures: 78
Texture Resolutions: 2048x2048
Number of Materials: 110
Number of Animations: 70
Important! Animations I work only with "Generic" animation type. Doesn't work with "Humanoid"
Fully animated, rigged, ready to use 8 characters. Optimized, Works well with mobile devices. There are three color options - Blue, Green, Purple. Ready to use Animator Controller. Include VFX effects.
Work with all render pipeline - Built-in, URP, HDRP
If you have questions, write to discord or write to dev.simpleassets.unity@gmail.com
Character List:
- Skeleton Warrior
- Skeleton Mage
- Ice Dragon
- Giant Warrior
- Ghoul
- Fallen Angel
- Dark Lord
- Banshee
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Maps
- 1 Emissive Map
- 1 Ambient Occlusion Maps
- 1 Smoothness & Metallic Maps
Color variants (each character):
- Blue
- Green
- Purple
Animations (each character):
- Idle
- Attack
- Cast Spell
- Death
- Hit
- Walk
- Run
Price $99.00
EasyConsole | In-Game Debug Console by eugeen
- Standalone debugging
- In-game debug/log console
- Custom commands and cheat codes
EasyConsole Features:
- Standalone debugging
- In-game debug/log console
- Custom commands and cheat codes
What EasyConsole can do:
- Show debug messages (logs, warnings, errors, etc.) at runtime in-game streamlining your productivity and saving your time.
- Add and execute commands and cheat codes to your project.
Create commands and cheat codes with a single line of code:
Just add an attribute [ConsoleCommand] to a function* and you're ready to go!
*For now only static functions are supported.
Check out my other assets:
Price $20.00
AI Toolkit for unity by Glitch9 Inc.
AI Toolkit for unity supercharges your game development journey, offering seamless integration of cutting-edge AI capabilities directly into Unity.
>> Online Documents
>> Got Questions?
Central to AI Toolkit for unity , UniTask serves as a foundational library for managing asynchronous operations, offering a more efficient and performant alternative to Unity's coroutines. Through its lightweight implementation, UniTask facilitates enhanced execution speeds and smoother operational flow, thus significantly optimizing both the development process and runtime performance.
AI Toolkit for unity extends comprehensive support to all OpenAI services, encompassing the innovative beta AssistantsAPI and the following endpoints for a full spectrum of AI integration:
• Chat: Engage with Completion and Streaming capabilities for interactive conversations.
• Image: Unlock Creation, Editing, and Variation tools for dynamic visual content.
• Audio: Leverage Speech (Text-to-Speech), Transcription (Speech-to-Text), and Translation services for auditory immersion.
• Embeddings: Explore deep insights with advanced data analysis.
• Fine-tuning: Customize and refine AI models to fit your specific project requirements, including Model Training.
• Moderations: Ensure content appropriateness with advanced filtering.
• [beta] Assistants API: Access Assistants, Threads, Messages, and Runs with future support for streaming.
Assistant Tool:
Abstracts the complex AssistantsAPI calling process, enabling developers to integrate AI functionalities into their applications more easily.
Just create a custom response object you want to receive from the API, and you are all set.
Learn more about Assistant Tool
Scriptable Toolkits:
ScriptableObject-based tools that provides a user-friendly interface for developers to quickly leverage capabilities such as natural language processing, image generation, and speech conversion directly in their Unity projects.
Learn more about Scriptable Toolkits
Editor Tools:
Leverage advanced AI models with our Editor Tools suite for creative content generation and interaction.
• EditorGPT: Generates text, dialogues, and code within the Unity Editor.
• EditorDALL·E: Creates and edits images from text within the Unity Editor.
• EditorTTS: Converts text to speech for game audio within the Unity Editor.
Management Tools:
• Model Management Tool: Offers a bird's-eye view of all OpenAI models, including custom fine-tuned models, simplifying the management and deployment of AI features within your projects.
• Log Management Tool: Tracks all interactions with OpenAI services, providing invaluable insights for project management and auditing.
Code Generators:
• C# Script Generator: Automates the creation of C# scripts based on descriptive prompts, accelerating development and reducing manual coding effort.
• Unity Component Generator: Facilitates the instant generation and integration of MonoBehaviour scripts as components, enhancing development speed and creativity.
This asset uses UniTask for asynchronous operations under MIT License. UniTask is not included in the package and must be downloaded separately from its official site. See the Third-Party Notices.txt file in the package for license details.
Price $24.99
Vehicles Pack - Low Poly Cars by Cubify 3D
Technical Details:
Current Update: 1.0
Textures: 512px, 256px
Material: Standard/Diffuse
Number of models/prefabs: 10
UV mapping: Yes
Rigged: Yes
LOD: No
Polygon counts Total: Tris 28008: Verts: 16592
Introducing our Adventure Vehicles Pack - Low Poly Cars a dynamic collection of 3D vehicles models designed for the fast-paced world of gaming. Each vehicle is rigged for suspension system adding extra level of thrill in your next experience. This pack currently features 10 sleek vehicles with future updates, each meticulously crafted with a low-poly realistic aesthetic. Ideal for arcade, casual, and hypercasual games, these models bring a perfect blend of charm and speed to your virtual racing experiences. Whether you're developing the next hit mobile game or enhancing your project's visual appeal, these stylized vehicles are ready to elevate the excitement and style of your gaming universe. Buckle up for a thrilling journey with our Adventure Vehicles Pack - Low Poly Cars where high-octane fun meets eye-catching design.
Technical Details:
Current Update: 1.0
Textures: 512px, 256px
Material: Standard/Diffuse
Number of models/prefabs: 10
UV mapping: Yes
Rigged: Yes
LOD: No
Polygon counts Total: Tris 28008: Verts: 16592
Price $14.99
Cartoon Race Track Budapest by RCC Design
Complete track geometry:
Polygons: 703 000
Triangles: 1 174 000
Edges: 1 390 000
Vertices: 721 000
20 Materials
1 Physical Material
28 Textures (including specular and normal maps) - sizes from 512x512px to
8192x8192px
UV mapping: overlapping
NOTICE: Package contains project with built-in RP setting, but it can be used with
URP and HDRP render pipelines. All my racetracks can be used in any RP, you just
need to switch the material type.
This is my cartoon style version of race circuit in Budapest, Hungary. It is currently holding Hungarian GP races.
Total length of track - 2060 meters.
Basic workflow description:
You can assemble a complete racetrack within few minutes by dragging and dropping a
set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners, buildings
* Trees
* Walls and barriers
* Buildings
After placing the pre-built track components you can easily turn off some of them if you
want to customize or optimize your scene.
I have made the grass, road, curbs and pavement as separate meshes. This way you
can add different sound effects when car is driving over them. You can use your scripts
and physics materials to make the grass mesh slippery, sand patches to slow the car
down etc.
Additionally, you can place individual objects to further change the appearance of the
environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* Over 20 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* Different types of walls - short, long, with or without safety fences
* Track crossing bridge
* Orange traffic cone
* 2 types of distance markers
* Start light set and pitlane exit light
* Lamp posts
* 2 types of floodlight poles
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats
* 2 white tents for mechanics or guests
* Safety blocks made of tyres
* 4 RVs
* 7 cars
* 4 trucks.
* Various location specific props and buildings
Total length of track - 2060 meters, average width 11 meters.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to
make a race track. All you have to do is drag prefabs into an empty scene, and you have
a cool looking cartoon track with road, grass, mountains, trees, garages, walls and
everything else you might need. All what's left is to place your vehicle prefab and start
testing.
2. Safety. If you have a scene with track built from separate elements, there is always
possibility to corrupt the scene file, or run into compability issues after upgrading engine. If
you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will
always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track,
it's easy to turn off the elements, and place trees, walls, garages and everything else as
you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $20.00
Columns ancient ruins by lowpoly89
Number of textures: 3
Texture dimensions: 2048x2048
Number of Prefabs: 13
UV mapping: Yes (Non-overlap)
LODs: No
Texture maps: Diffuse only
- Models polycount:
- walls : 429
- stone cubes : 80
- stone panels : 49
- columns : 626
This pack will perfectly fit to your mobile/VR/AR/Web game.
Textures are ready to use with Mobile shader, meshes are optimized as much as possible.
Price $4.99
Wooden toilet by lowpoly89
Number of textures: 6
Texture dimensions: 2048x2048
Number of Prefabs: 6
UV mapping: Yes
LODs: No
Texture maps: Ambient Occlusion, Metallic/Roughness, Bace color, Normal
Models polycount:
- wood toilet : 1146
The model is optimized.
The door's pivot is on the side of the door so it can rotate.
PBR textures are used in the TGA format
Price $5.00
Trolley pallet Forklift by lowpoly89
Number of textures: 10
Texture dimensions: 128x128
Number of Prefabs: 14
LODs: No
Models polycount:
- barrel : 620
- box : 96
- long box : 94
- trolley pallet : 1291
- platform trolley : 1206
- transporting cart foldable : 584
- forklift Loader : 2272
- pallet : 108
- tarp for box : 490
- tarp for barrel : 360
This pack will perfectly fit to your mobile/VR/AR/Web game.
This pack includes 10 models unified by a common theme.
Textures are ready to use with Mobile shader, meshes are optimized as much as possible.
Can be used with all types of lighting and rendering pipelines
Single 128x128 texture for all objects
Price $8.99
Stylized street asset by lowpoly89
Number of textures: 9
Texture dimensions: 2048x2048
Number of Prefabs: 9
UV mapping: Yes (mix-overlap)
LODs: No
Texture maps: Diffuse only
Models polycount:
- Umbrella table - 634
- teapot - 309
- cup - 192
- chair 526
- ice cream cart - 10733
- billboard - 1590
- bench - 822
- small lamp - 500
- street lamp - 723
This pack will perfectly fit to your mobile/VR/AR/Web game.
Textures are ready to use with Mobile shader, meshes are optimized as much as possible.
Hand painted textures will help your game stand out in style from the rest!
Price $18.00
Ahab's Characters: Female#2 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Blazer, 8534 vertices, 8424 polygons
Body(brows are attached), 19040 vertices, 17537 polygons
Bra, 12048 vertices, 10988 polygons
CC_Base_Eye, 648 vertices, 640 polygons
Eyes, 324 vertices, 320 polygons
Panty, 1567 vertices, 1470 polygons
Ribbon, 1374 vertices, 1194 polygons
Shirt, 6758 vertices, 6648 polygons
Shirt_For_Blazer, 1848 vertices, 1764 polygons
Shoes, 3542 vertices, 3284 polygons
Skirt, 7603 vertices, 7362 polygons
Sock_L, 3809 vertices, 3765 polygons
Sock_R, 3809 vertices, 3765 polygons
Tongue, 309 vertices, 296 polygons
Katana, 1241vertices, 1249polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
Ahab's Characters: Male#3 by AhabDev
Keynotes about the custom shaders used:
The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:
- Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
- Individual cutout masks to address clothes poking through in a straightforward manner.
- An overall optimization and simplification of variables.
- Skin pseudo-decals support.
- Customized Shaders' GUIs.
- Eye decals to give a unique touch to your characters' gaze!
Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).
About the textures:
PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).
Avergae size: 2K-4K.
Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.
Polycount:
Body (beard and brows -if any- attached), 18108 vertices, 17000 polygons
Briefs, 2544 vertices, 2445 polygons
Eyes, 324 vertices, 320 polygons
Pants, 5787 vertices, 5600 polygons
Shirt, 4379 vertices, 4291 polygons
Shoes, 3852 vertices, 3560 polygons
Tongue, 309 vertices, 296 polygons
Vest, 5256 vertices, 5114 polygons
Hair, 14478vertices, 19900 polygons
Hair ALT, 14378vertices, 18819 polygons
Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).
The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.
The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.
Stay tunned for more characters to come!
Price $44.99
Stylized ice cream pack scene by lowpoly89
Number of textures 6
Maximum all polygon count 14378
Number of meshes/prefabs 5
UV mapping : Yes
Lod information No
Types of material and textures maps Albedo (Bace_color)
These stylized and low-polygonal models can easily be integrated into any game. Each model has its own albedo texture (base color diffuse), allowing for easy recoloring or adding of text to the model.
- Glass Texture size - 1024x1024 PNGPolycount ice cart
Polygons - 10733
Vertices - 10766
Texture size - 2048x2048 PNG - Texture size - 2048x2048 PNGPolycount ice billboard
Polygons - 1590
Vertices - 1538 - Vertices - 822Polycount bench
Polygons - 822 - Texture size - 1024x1024 PNG
- Texture size - 1024x1024 PNGPolycount small lamp
Polygons - 500
Vertices - 504 - Texture size - 1024x1024 PNGPolycount street lamp
Polygons - 723
Vertices - 730
Price $15.00
Anime_Hero_Pack_01 by buffalo85
Rigged: Yes
Animated: No
Number of Characters: 5
Number of Weapon: 0
____________________________
Vertex Count(Spider): 1000 - 2000
Triangle Count(Spider): 2000 - 3000
____________________________
Texture Resolutions: 1024 x 1024
Number of Textures: 5
UV mapping: Yes
Number of Materials: 5
Animation types (Root Motion 0/In-place 0)
Number of Animations: 0
----------------------------------
- Materials can be easily customized, especially outline and shadow.
- Characters suitable for Anime style.
Price $75.00
ObjectSizeFitter by Elsewhere
- Content Included: MeshCombiner script, ObjectSizeFitter script, GameObjectExtensions utility class, and a demo scene showcasing the functionalities.
- Documentation: Detailed documentation included for setup and usage instructions.
- Automatic Size Adjustment: Effortlessly adjust the size of any GameObject to fit within a designated scale cube, ideal for 3D object galleries or encyclopedias.
- Mesh Combination: Combine MeshFilter or SkinnedMeshRenderer meshes from child GameObjects into a single mesh for simplified scene hierarchy and improved performance.
- Precise Scale Matching: Ensures that the numerical scale adjustments of GameObjects align perfectly with their visual appearance in the scene, maintaining a consistent visual representation.
- Efficient Component Retrieval: Utilize the GameObjectExtensions class to cleanly and efficiently retrieve components from child GameObjects, excluding those inherited from the specified parent GameObject.
- Easy Preparation: Simplifies the preparation process for prefabs and models, with guidelines for ensuring compatibility and optimal performance.
- Demo Scene Included: A fully interactive demo scene is provided, demonstrating the practical application and benefits of using ObjectSizeFitterKit in various scenarios.
ObjectSizeFitterKit offers a simple yet effective solution for adjusting the size of any GameObject to fit within a specified scale cube, making it perfect for implementing 3D object galleries or encyclopedias. By using this asset, you can ensure that the adjusted size of GameObjects aligns with their visual scale in the scene, based on the rendering size of components like MeshRenderer, thus guaranteeing consistent visual representation.
Included in this kit are handy components such as MeshCombiner, which combines MeshFilter or SkinnedMeshRenderer meshes of child GameObjects into a single mesh, and ObjectSizeFitter, a support class for adjusting the scale of GameObjects. Additionally, the GameObjectExtensions class allows for the exclusion of inherited components from a specified GameObject, enabling the retrieval of components from child elements only.
Designed to free developers from the cumbersome task of size adjustments, ObjectSizeFitterKit allows you to focus more on the creative aspects of your projects. The kit simplifies the preparation of prefabs and models, and by utilizing cubes as display objects, it prevents any distortion in the appearance of target objects. The included demo scene provides an easy understanding of how to implement and benefit from this asset.
Introducing ObjectSizeFitterKit to your Unity project will revolutionize the way you exhibit and manage 3D objects, making the process much more straightforward and efficient. Expand the possibilities of your project and offer your users the best visual experience with ObjectSizeFitterKit.
Third-Party Notices
Asset uses cc0 assets such as Kloppenheim 03 Puresky HDRI (Skybox), Utility Box 02, Concrete Road Barrier, Covered Car, School Desk 01, Spray Paint Bottles 02, Street Lamp 01, and すのこ(sunoko) under respective licenses; see Third-Party Notices.txt file in package for details.
Price $9.90