Character Art Pack: 2415 - 6 Expressions by NatsuyaCharacterArt
A set of 6 versatile facial expression sprites. Transparent PNG format, includes full-body(2048x1536px), half-body(1368x2048px), and face(500x500px square crop) variations.
Image: Man, soldier, military, futuristic.
These are 2D anime-style character images that can be used in various scenes.
Crediting is appreciated but not required. Feel free to use these assets in any way you like.
Price $10.00
Character Art Pack: 2414 - 6 Expressions by NatsuyaCharacterArt
A set of 6 versatile facial expression sprites. Transparent PNG format, includes full-body(2048x1536px), half-body(1368x2048px), and face(500x500px square crop) variations.
Image: Woman, lady, modern, pure.
These are 2D anime-style character images that can be used in various scenes.
Crediting is appreciated but not required. Feel free to use these assets in any way you like.
Price $10.00
Character Art Pack: 2413 - 6 Expressions by NatsuyaCharacterArt
A set of 6 versatile facial expression sprites. Transparent PNG format, includes full-body(2048x1536px), half-body(1368x2048px), and face(500x500px square crop) variations.
Image: Woman, idol, troupe, futuristic.
These are 2D anime-style character images that can be used in various scenes.
Crediting is appreciated but not required. Feel free to use these assets in any way you like.
Price $10.00
HexGen(DEMO) / Hex-Based Map/Level Generator by Armin Prime
Key Features:
- Biome Painting: Easily assign different biomes to hex tiles with a simple click.
- Height Variation: Adjust individual tile heights for elevation differences and terrain diversity.
- Custom Biomes: Create and customize your own biomes with unique materials and colors.
- User-Friendly Editor Integration: Works directly inside the Unity Editor with an intuitive UI.
HexGen - Hex-Based Map/Level Generator
HexGen is a Unity tool designed for creating hex-based maps, perfect for turn-based strategy games, tabletop RPGs, dice roll games, city builders, survival games and more.
Whether you're developing a tactical combat game, a resource management simulation, or a hex-grid adventure, this tool provides an intuitive way to design and customize hex-based environments.
HexGen is designed for flexibility, making it ideal for any game requiring hex-based terrain. Customize biomes, tweak heights, and generate immersive environments with ease!
Price $0.00
CR Lightmap Reuse by ComeRunArts
Tested on:
Unity 6.0
No required dependency!
Optimize Your Game Lighting with CR LightmapReuse!
Transform your game optimization workflow with CR LightmapReuse , a powerful Unity tool designed to streamline your lighting process and enhance performance. This tool is perfect for developers looking to maximize efficiency, reduce build times, and deliver high-quality visuals without compromising on performance.
2.9x Faster at light baking (depends on the scene)
4.0x Times lightmap efficiency on VRAM (depends on the scene)
What Does It Do?
- Lightmap Reuse Across LODs: CR LightmapReuse allows you to reuse lightmaps from higher Level of Detail (LOD) models onto lower LOD versions. This feature ensures consistent lighting quality across different LODs while significantly reducing the time and resources needed for baking lightmaps and on Runtime.
- Object-Specific Lighting Data Sharing: Select specific objects or LOD group to share their lighting data with other objects in your scene. This capability enables you to maintain visual fidelity across different models or environments without redundant computations.
Why Choose CR LightmapReuse?
- Efficient Optimization: Save time and computational resources by reusing existing lightmaps instead of baking them from scratch for every LOD or object.
- Seamless Integration: Designed with ease of use in mind, CR LightmapReuse integrates smoothly into your Unity workflow. Just select the objects you want to reuse lightmaps for, and let the tool handle the rest.
- Consistent Visuals: Maintain visual consistency across different LODs and objects without sacrificing quality. Players will enjoy a seamless experience, while you benefit from optimized performance.
Key Features:
- Automatic Lightmap Transfer: Quickly transfer lightmaps from higher LODs to lower LODs with minimal setup.
- Selective Object Assignment: Choose specific objects or groups to share their lighting data, ensuring flexibility and precision in your optimization process.
- Simplified Optimization Process: Reduce the complexity of optimizing your game's lighting by automating repetitive tasks.
- Compatibility: Works seamlessly with various Unity versions and project configurations.
Who Should Use It?
If you're a Unity developer looking to:
- Optimize your game without compromising on visual quality.
- Reduce the time spent on baking lightmaps for multiple LODs or objects.
- Improve performance while maintaining consistency across different models or environments.
Then CR LightmapReuse is your go-to solution!
Make Your Game Better, Faster.
With CR LightmapReuse, you can focus more on creating engaging content and less on tedious optimization tasks. Try it today and see the difference in your game's performance and development workflow!
Get CR LightmapReuse Now!
Price $29.99
Creepy mutant by Bolto
Number of textures 12
Texture dimensions 4096
Maximum polygon count 11 584
Number of meshes/prefabs 4
Rigging: Yes
Animation count 25
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Creepy mutant - Game Ready Low-poly 3D model
Model details:
- The model contains 25 animations
- Polys: 11 584,
- Verts: 11 513,
- Tris: 22 732
Textures details:
- 2 set textures on character
- 4 skin texture set
- Albedo map
- Normal map
- Roughness-Metalness map
- All textures (4096x4096 size)
Price $34.99
Medieval Low-Poly Knight - Optimized Game-Ready Character by Backrock Studios
Model - Polycount : 4500
Textures:
Base Color : 2048x2048
Metallic: 2048x2048
Roughness: 2048x2048
Normal map: 2048x2048
Overview
A detailed 3D knight character designed for medieval fantasy games. Features high-quality textures and optimized mesh, perfect for PC, console, and high-end mobile platforms.
✨ Key Features
- High-Quality Model
- 4,500 poly
- Professional UV mapping
- Full PBR texture set (2K resolution)
- Animation-ready rigged character
Complete Texture Set (All 2048×2048)
- Base Color Map
- Metallic Map
- Roughness Map
- Normal Map
Technical Features
- Unity Standard Shader compatible
- URP/HDRP ready
- Mecanim-ready humanoid rig
- Optimized UV layout
🎮 Ideal For
- Medieval RPG games
- Strategy games
- Action-adventure titles
- PC and console games
- Historical simulations
📦 Package Contents
- Character model (FBX, 4.5K poly)
- Unity prefabs
- PBR texture sets (all 2048×2048)
- Material presets
- Documentation
- Demo scene
Price $15.00
Dynamic Weapon Sway System by Aligned Games
Easy to Use
Simple setup with no coding required.
Fully Commented Code
Clear and comprehensive comments make the code easy to understand and modify, even for beginners.
Drag-and-Drop Functionality
Instantly add sway mechanics with no hassle.
Customizable Inputs
Easily integrated with Unity’s New Input System for flexible controls. Supports both mouse and controller input, ensuring a seamless experience across platforms.
Dynamic Sway Adjustments
Responsive sway mechanics that adapt to player movement, creating immersive and fluid animations.
Highly Customizable
Fine-tune sway intensity, speed, and direction to match the aesthetic of your project.
Fully Configured Setup
Pre-configured settings make implementation effortless, while offering flexibility for advanced users.
Includes Prefabs and Example Scene
Ready-to-use prefabs and a fully functional demo scene to kickstart your project.
Great Performance
Optimized for smooth animations without compromising game performance.
Documentation Included
Comprehensive PDF documentation to guide you through setup, customization, and usage.
Dynamic Sway System is a powerful and lightweight solution for adding dynamic movement feel and animations to FPS arms, objects, or other weapons, tools or equipment in your projects! If it’s in your player's view, it can sway!
With just a few inspector tweaks, you can implement a highly customizable system that reacts to player input and adds smooth, natural motion. Whether you’re developing an action-packed shooter or an immersive first-person experience, the Dynamic Sway System will bring your game to life with responsive and realistic animations.
Looking for a way to dynamically animate FPS arms or objects based on movement? Want a system that’s easy to use and works out of the box? The Dynamic Sway System is designed to be intuitive and adaptable, making implementation quick and straightforward.
The system is drag-and-drop ready, requiring no coding knowledge unless you want to further customize it.
Includes clear PDF documentation to guide you through setup, customization, and integration.
What You Get:
- Full Dynamic Sway System code designed to handle smooth and responsive object animations.
- A fully functional demo scene for quick testing and integration.
- Adjustable sway settings, including movement speed, intensity, and smoothness, all configurable in the inspector.
- Drag-and-drop setup with ready-to-use components for fast implementation.
- Fully commented code for easy customization and understanding.
- Controller and mouse input support for seamless integration with any FPS controller.
Bring your game to life with the Dynamic Sway System!
Try the demo: Download Here
For support, email me at: My Email
Visit my studio website: My Website
Price $15.00
UNHOLY ENCOUNTERS SFX V1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 103
Number of Audio Waves: 103 + 103
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 8:17
Supported Development Platforms:
Windows: Yes
Mac: Yes
Experience a spine-chilling collection of 100% original sound effects, crafted to deliver the ultimate horror and supernatural fantasy experience. These highly torturous and deeply unsettling sounds evoke an atmosphere of pure terror, perfect for haunted environments, eerie encounters, and heart-stopping moments.
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $7.99
SCREAMS SFX by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 52
Number of Audio Waves: 52 + 52
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Mono
Minutes of audio provided: 2:07
Supported Development Platforms:
Windows: Yes
Mac: Yes
LISTEN TO ALL OF THE INCLUDED SOUNDS (WATERMARKED WITH CLOCK SOUND)
TOTAL: 52
- MALE: 18
- FEMALE: 17
- KID: 17
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $6.99
Shape Recognition ML by Ommy Games
• Unity Version: Compatible with Unity 2020 or later.
• Machine Learning: Powered by an ONNX model, trained to recognize 17 distinct shapes with high accuracy and speed.
• Supported Shapes:
• Circle
• Z
• V
• W
• I
• Heart
• Infinity
• E
• Horizontal Line Up
• Horizontal Line Down
• Diagonal Line
• Question Mark
• A
• X
• Triangle
• Square
• N
• Shape Detection: Uses real-time shape recognition for interactive gameplay, enabling players to draw or input shapes that are recognized instantly.
• Cross-Platform Support: Fully optimized for mobile, desktop, and VR platforms.
• Performance: Optimized for smooth performance on both mobile and desktop devices.
• Setup: Requires the ONNX Runtime for Unity to run the trained model. Detailed instructions for setup and integration are included.
• Customization: Flexible enough to be integrated into any puzzle, educational, or interactive drawing game with the ability to adapt recognition logic based on game requirements.
• Package Contents:
• Pre-trained ONNX Model: Includes a trained model for shape recognition.
• Shape Recognition Script: Allows access to recognized shapes through a simple API.
• Prefab: Ready-to-use prefab for integration into your scene.
This shape recognition game template leverages machine learning (ML) to power an interactive drawing and recognition system. Trained using an ONNX model, it can accurately identify 17 different shapes, including letters, geometric figures, and symbols. Perfect for creating dynamic puzzle games, educational apps, and interactive challenges, this template allows you to integrate advanced shape recognition seamlessly into your Unity projects.
With its real-time shape detection, users can draw or interact with shapes, which are instantly recognized and processed by the ML model. This functionality opens the door to a wide variety of game mechanics, such as shape-based puzzles, drawing challenges, and more.
The template is ideal for developers looking to create engaging, visually stimulating games that involve shape drawing, recognition, and interaction. It offers flexibility for customization while maintaining simplicity in its setup, ensuring both ease of use and a high level of functionality.
Price $14.99
Drop & Fall by Vadi Sound Library
Audio file types WAV
Sample rate 96khz
Bit depth 24bit
Loopable: no
Additional: Stereo/mono
Files : 927
Format : WAV – 24bit – 44.1kHz
Size 948 MB
Here’s an indispensable toolkit ofmore movement and handling sounds; falling, dropping, bouncing, smashing and debris sounds of different objects made of wood, plastic, metal, stone, ceramic, glass on various surfaces. Find the true sound of it with Vadi Sound Library.
About Drop & Fall
927 pristine files that are clean, impactful and capture pretty much every material, surface and action.
The sounds are broadly grouped as:
Action: Fall, Drop, Bounce, Debris, Smash, Shatter, Break
Material: Rock, Wood, Metal, Plastic, Cloth, Ceramic, Stone, Porcelain, Styrofoam
Object: Household Objects, Furniture, Tools, Kitchenware, Office Objects, Food, Clothes
Surface: Stone, Glass, Ceramic, Metal, Concrete
Style: Close-Up & Distance Perspective, Fast, Hard, Medium, Slow,
Soft, In Intervals, Single & Multiples, Rattle, Tonal, Squeaky
What makes this collection handy is the clarity and diversity of the sounds. These meticulously recorded sounds have both practical usability and room for further sound design.
You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail in 927 pristine sounds. Recorded in 24bit-96kHz.WAV format on our favorite Sennheiser MKH 8040, DPA 4060 and Zoom F3 in A/B and ORTF.
Price $39.00
poly electronics store by SQUID
the total number of polygons in the project is 25559. Textures were used 4 images 1024x1024, 2048х2048 number of materials 4
BIG ASSET (BA-icon on the first picture)This asset will be automatically included in the large asset.
shop 🏟
props 🎤
stand (x4), column, ceiling frame, spotlight (x2), mini stand, price tag (x3), logo (x2), TV (x3), poster (x3), smartphone (x3), charger, metal detector, box with phone, box with TV, laptop (x2), laptop charger, laptop box, box with tablet, tablet (x2), circle lamp (x3), headphones (x2), box with headphones, laptop bag, mobile speaker, speaker in a box, flash drive, box with flash drive, hard drive, box with disk, computer mouse (x2), box with mouse, box with keyboard, keyboard (x2), tablet case, box with case, router (x2), box with router, PC, cable (x3), monitor (x2), box with monitor, webcam, box with camera, projector, box with projector, game console, box with joystick, game box, box with console, microphone (x2), box with microphone, toaster, box with toaster, mini camera, camera in a box, smart watch (x2), watch in a box, camera, box with camera, robot vacuum cleaner, robot vacuum cleaner in a box, electric kettle, kettle port, box with kettle, electric grill, box with grill, multicooker, box with multicooker, hair clipper, box with hair clipper, thermos, thermos in a box, microwave, coffee maker, mixer, electric whisk, box with blender, box with microwave, box with coffee maker, box with whisk, refrigerator (x2), electric stove (x2), washing machine (x2), dishwasher, vacuum cleaner, box with vacuum cleaner, hair dryer, hair dryer in a box, stand (x3), curling iron, box with curling iron, scales, hand blender, hand blender in a box, air conditioner, floor fan, fan in a box, iron, iron in a box, meat grinder, meat grinder in a box, floor scales, floor scales in a box, large column (x2), sign, cash register (x2),
Price $20.00
hot dog cart №1 by SQUID
the total number of polygons in the project is 11377. Textures were used 2 images 1024x1024, number of materials 5
BIG ASSET (BA-icon on the first picture)This asset will be automatically included in the large asset.
‼️the asset only includes what is shown in the last three screenshots‼️
hot dog stand
vendor
pretzel, sausage, bun, cart, hot dog, ketchup (x2), mustard (x2), onion (x2), cheese (x2), olive, cucumber, tomato, lettuce, sauce, packaging (x6), cardboard bag, corn dog, tongs, soda, poster (x4), lamp, hat, sign
Price $7.00
QuickNotify Pro: Error Logging & Localization Toolkit for Unity by Cloupt
Core Architecture:
ScriptableObject-Based Data Management:
The package uses a custom ErrorLogData ScriptableObject to store and manage error entries, global language codes, and a required asset-level Invoice ID. This centralized data structure ensures consistency and easy access throughout your project.
Error Entry Structure:
Each error entry includes a unique error code, log level, original title, description, and per-language translation settings. The error entries are maintained as a list within the ScriptableObject.
- Translation System:
Asynchronous API Integration:
Error entries can be translated into multiple languages by sending asynchronous HTTP POST requests using Unity's UnityWebRequest. The package utilizes C# async/await patterns (with Task.Yield) to perform non-blocking API calls.
External API Communication:
The translation API expects the following parameters:invoice_id (asset-level Invoice ID)
title - description
language
It returns translations in a JSON format that is parsed using both Unity’s built-in JsonUtility and Newtonsoft.Json for robust handling. - Custom Editor Tools:
Enhanced Inspector Interface:
The custom editor for ErrorLogData provides an intuitive interface for managing error entries. It validates critical fields (such as the asset-level Invoice ID) by highlighting missing information (displaying the field with a red background and an error message) and disables translation actions until the required data is provided.
Startup Setup Window:
A dedicated editor window (QuickNotifySetupWindow) is provided under Tools > Quick Notify Setup. This window streamlines the initial setup by:Automatically creating the necessary asset (Assets/Resources/QN/ErrorLogData.asset) if it does not already exist.
Adding a QuickNotifyManager MonoBehaviour to the current scene if it is missing.
Offering a “Discord” button that opens our support community page. - Asset Creation & Scene Integration:
Automated Asset Management:
The setup window ensures that the proper folder structure is created in your project and that the ErrorLogData asset is available in the Resources folder, making it accessible at runtime.
Scene Component Integration:
The QuickNotifyManager is automatically added to your scene if not found, ensuring that the necessary runtime component is always present. - Dependencies & Compatibility:
Dependencies:UnityEngine and UnityEditor for core functionality.
Newtonsoft.Json for advanced JSON serialization/deserialization.
Unity Version:
Compatible with Unity 2022.3 and later, supporting async/await and modern editor scripting techniques.
Platform Support:
Designed for use within the Unity Editor and at runtime on supported platforms (Windows, macOS, etc.).
Quick Notify Package
Streamline your error logging and notification workflows with the Quick Notify Package for Unity! This all-in-one tool simplifies error management and translation across multiple languages while integrating seamlessly into your project.
Key Features:
- Centralized Error Logging:
Easily manage error entries through a dedicated ScriptableObject. Define global language codes and an asset-level Invoice ID (required for API translation) to ensure consistency throughout your project. - Seamless Translation Integration:
Each error entry includes the ability to translate titles and descriptions via an external API. Simply select the desired languages and trigger translation—no manual intervention needed. The system sends your asset-level Invoice ID along with error details to fetch accurate translations. - Custom Editor Interface:
Enjoy a polished and intuitive editor experience. The custom inspector displays the Invoice ID prominently, flags missing information in red, and disables translation actions until all required data is provided. Error entries can be easily created, edited, and managed with minimal effort. - Quick Setup Window:
Set up your project in seconds using the integrated startup window. With a single click, the package automatically creates the required asset at Assets/Resources/QN/ErrorLogData.asset and adds a QuickNotifyManager component to your scene.
Price $15.00
Drakkar Cybernetics Vol. 1 by Drakkar Dev
High-Detail Models:
- Cyber Ninja: 26188 triangles
- Cyber Samurai: 36390 triangles
- Precision-crafted robotic designs with intricate details.
- Maintains sharpness and clarity even in close-up shots.
- Both models come in two fashions: single mesh and with head,arms,torso and legs as separate meshes.
Optimized Texture Usage:
- Uses only four 2048x2048 textures for all models, minimizing memory usage while maintaining outstanding visual quality.
Advanced Shader System:
- Includes two versions of the shader: A lightweight shader for optimal performance. An advanced shader with Parallax Occlusion Mapping, adding depth to flat surfaces and creating the illusion of high-poly details.
- Fully customizable colors, materials, and surface properties (e.g., carbon fiber effects).
- Shader and sample materials available for Built-In, URP and HDRP.
Modular & Interchangeable Parts:
- Mix and match arms, legs, torsos, and heads to create unique robotic warriors.
- Expand customization beyond textures with physically distinct variations.
Customizable Vinyl Decals:
- Apply pre-made vinyl sets or create your own for added personalization.
- Includes four pre-designed vinyl sets with instructions for custom decal creation.
15 Base Skins Included:
- A variety of preset skins to get you started.
- Combine them to create even more unique appearances.
Weapons Arsenal:
- Authentic ninja and samurai weaponry, including:Wakizashi and Katana with matching sheaths. Kama (curved blade weapon). Shuriken (throwing stars).
Drakkar Cybernetics – Vol. 1 introduces two highly detailed robotic warriors: the Cyber Ninja and the Cyber Samurai. Designed for both cinematic and real-time applications, these models offer exceptional quality without compromising performance.
Both characters feature modular parts, allowing you to mix and match arms, legs, torsos, and heads to create unique variations. The package includes 15 base skins and customizable vinyl decals to further personalize their appearance.
A custom shader system provides extensive material customization, from simple color adjustments to advanced effects like carbon fiber textures and depth-enhancing details. Two shader versions are available—one optimized for performance and another featuring Parallax Occlusion Mapping for an enhanced visual experience.
The set also includes a selection of weapons inspired by traditional ninja and samurai arsenals, such as katanas, wakizashis, kama, and shuriken.
With high detail, modular customization, and advanced materials, this pack is the perfect addition to any sci-fi project in Unity.
Price $30.00
Lowpoly Beach Pack - 3D Art by Bu.Production
Compatibility:
- Works in Unity 2021.2.0 and above.
- Tested in Unity 2021.2.0, 2021.2.18, 2021.3.18, 2021.3.19, 2022.2.1, 2022.2.6.
- Created with Linear Color Space.
- Supports Universal Render Pipeline (URP), BuiltIn Render Pipeline and High Definition Render Pipeline (HDRP).
--------------------------
Textures:
Skybox:
- Cubemaps: 3 textures .hdr 2x(8192x 4096 ), 1x(4096 x 2048)
Props:
- Props: 3 textures (albedo, metallSmoothness, emissive) .png (2048 x 2048)
VFX:
- Sound symbols: 3 textures .png (512 x 512)
- Sun ray: 1 texture .png (768 x 128)
- Wind: 1 texture .png (768 x 128)
Terrain:
- Grass textures: 2 albedo, 2 mask maps: .png (2048 x 2048)
- Grass with pebbles textures: 1 albedo, 1 mask maps: .png (2048 x 2048)
- Sand textures: 2 albedo, 2 mask maps: .png (2048 x 2048)
- Sand with decorations textures: 2 albedo, 2 mask maps: .png (2048 x 2048)
- Stone textures: 3 albedo, 3 mask maps: .png (2048 x 2048)
- For BuiltIn we added 2 Dry sand textures: 2 albedo, 2 mask maps: .png (2048 x 2048),
--------------------------
Prop material: PBR
VFX materials: Mobile/Particles/Additive
UV mapping: Yes
Animations and rigging: no
LODs: Seashells and starfishes have 3 LOD levels.
For example:
Seashell_HorseConch_A Lod0 = 466 tris, Lod1 = 146 tris, Lod2 = 38 tris.
Starfish_Thin_D Lod0 = 192 tris, Lod1 = 78 tris, Lod2 = 18 tris.
Total props vertex count: 171299
Props average poly count: 80-800
For example:
RadioTapeRecorder_Long_A = 478 tris
Palm_SmoothBendTrunk_B = 936 tris
Rock_LightGray_C = 100 tris
Garland_B_3_SpherifyQuadLamps_Red = 170 tris
Daybed_Gradient_A = 396 tris
VolleyballNet_B = 136 tris
PlankWood_Vertical_Long_A = 84 tris
BeachUmbrella_WoodBigPyramid_A = 110 tris
LighthouseCylinder_WhiteRed = 1580 tris
BeachRescueBooth_Open_A = 472 tris
Yacht_Big_B = 3560 tris
Catamaran_Monotype_D = 476 tris
Tile_Brown_A = 37 tris
Models. This asset contains 748 environment models with colliders, which use one PBR material by default (standard shader), what makes it optimized. All lamps have one point light with soft shadows by default. Only the smallest objects as seashells and starfishes have LODs. Objects that have windows and doors are separated.
Terrain. We provide 12 terrain layers with custom texture sets in low poly style.
VFX. The asset include wind and sun rays effects. Also, several models have FVX, such us radio tape recorders and megaphones.
Textures. The main material for all props has 3 textures: Base map, Metall/Smoothness and Emission Map. VFX have 5 textures: 1 wind trail texture, 1 sun ray texture, 2 sound symbols textures (for megaphones) and 1 musical notes texture (for radio tape recorders). Skybox include only 3 cubemaps. Terrain layers have 12 nature textures in low poly style.
All examples shown are in screenshots.
All prefabs are already created, particles system already associated.
Day demo scene with image effects turned on was tested on OnePlus 7 using both the Universal Render Pipeline (URP) and the Built-in render pipeline, and it runs smoothly at a solid 60fps.
______________________________________________________
Important to know:
- The package was originally created for URP. To upgrade to Built-in or HDRP, open the LowpolyBeachPack_3DArt_BuiltInUpgrade or LowpolyBeachPack_3DArt_HDRPUpgrade package.
- All 748 models may have one material.
- All models have colliders.
- Only seashells and starfishes have LODs.
- Some meshes are separated. For example, where there is an opening door or window.
- Grasses DoubleSided and palm leaves have double-sided meshes (not double-sided shader).
- Meshes for water have an uneven wire. They are useful for specific tasks.
- All scenes created with Color Space Linear.
- Mask Maps in Unity BuiltIn RP are presents, but not used, because the standart terrain layer doesn't supporing them.
- Textures for terrain in BuiltIn already tint, because the standart terrain layer doesn't supporting Color Tint.
- In Built-in use PostProcessing for better look.
- This asset does NOT include customizable shaders for the Skybox and Water! For customize skybox and water visit our another package: Lowpoly Beach Pack - 3D Art, Skybox&Water
______________________________________________________
This pack contains:
Scenes:
- 3 Demo scenes (Day time, sunset, nighttime)
- 1 scene with all prefabs
Models:
- Buildings: 9 pcs
- Beach decorations: 341 pcs
- Nature decorations: 168 pcs
- Sand decorations: 64 pcs
- Water decorations: 42 pcs
- Water meshes: 5 pcs
VFX:
- VFX: 5 pcs
Terrain:
- Terrain layers: 12 pcs
- Terrain textures: 10 diffuse and 10 mask maps
- Terrain brushes: 2 pcs
Materials:
- Skybox: 3 pcs
- Props: 2 pcs
- VFX: 5 pcs
- Water: 4 pcs
Textures:
- Look at Technical details list.
______________________________________________________
CONTACTS
e-mail: bu.production.official@gmail.com
Price $15.00
Cartoon Raccoon by Rifat_Bilalov
Number of textures: 2
Texture dimensions: 2048x2048
Polygon count of :16500tris
Minimum polygon count :5700 tris
Maximum polygon count: 16500 tris
Number of meshes/prefabs: 2/2
Rigging: Yes
Animation count: 80
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo)
This asset has Raccoon model.
The model has 16500 tris and 5700 tris for the mobile version.
Texture size 2048x2048 and 512x512 for mobile version
80 animations (IP/RM)
Attack 1-3, death, hide (start,idle,end), hit (back,front,midle), idle 1-3,sit (Idle 1/2, start/end, eat) jump IP, jump forward, jump (start, idle up, idle horisontal, idle down, end), lie (start,idle,end), sleep(start,idle,end), run attack, run (forward,left,right),walk (f-b-l-r-bl-br), swim(f-b-l-r-bl-br), turn (left,right(90-180)) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $15.00
Epic Trailer Music Pack by Composer Squad
Number of Audio Wavs: 27
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 37
Pack of Epic Trailer Music For Games
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 8 Original high-quality music tracks
- 27 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 37 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST ❯❯❯❯❯
1) The Reckoning
2) Legendary
3) Dark World
4) Forged in Fire
5) Edge of Reality
6) The Countdown
7) Epic Battle
8) Revolution
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@composersquad.com and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $59.00
Old Radio P. by Jell3D
One old radio prefab(626 tris, 2559 faces)
Texture resolution: 4096x4096
Shader HDRP\Lit Textures: Base map, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.
Number of Materials: 2
Real-World Scale (centimeters).
UV mapping: yes
Perfect as a decorative accessory for various environments, this asset features a classic vintage design, complete with analog dials, buttons, and a sturdy wooden body. Whether placed in a 1950s diner, an old workshop, or a cozy living room.
Price $0.00
