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The newest packages in the Unity Asset Store.
Updated: 23 sec ago

Haon SD Creature Pack by Haon

2025, February 20 - 13:43
A package of 3 creatures (monsters) that match SD characters.

(Except Unity-chan)

Number of textures : 22


Texture dimensions : 256*256


Polygon count of [Model Name]

Ghost : 393

mimic : 302 ~ 447 

rabbit - soft : 318

rabbit - poly art : 350


Minimum polygon count : 302


Maximum polygon count : 447


Number of meshes/prefabs : 25 / 54


Rigging: Yes


Animation count : 39


Animation type list : general 


UV mapping: Yes


LOD information (count, number of levels) : No


Types of materials and texture maps (e.g., PBR) : Toon, Hand painting.

- A beginner-friendly art asset package.


- A creature set package suitable for SD games.

Contains 3 types: Mimic (treasure chest), Ghost, and Rabbit.


- The humanoid character is SD Unity-chan provided by Unity Technology Japan. (This is for comparison purposes only. There are almost no assets corresponding to this character. This character is subject to the Unity-chan license.)


- This package requires the installation of the following tools:

Unity Toon Shader (Video Guide)

Unity-Chan Spring Bone (Video Guide)


- A collection of guide information and Q&A. (Translated by machine.)

https://haonstore.notion.site/


Price $5.00

Advanced Inventory System 2.0 by Despair

2025, February 20 - 13:43
Upgrade your game with Advanced Inventory System 2.0 a modular inventory system with crafting, stacking, and a built-in chest system. Fast and easy to use!
  • 🎮 Advanced PlayerMovement & MouseLook: The PlayerMovement script handles player movement, including walking, running, crouching, and jumping. The camera's field of view (FOV) adjusts dynamically when running or zooming, enhancing immersion.
  • 🎒 Inventory System: The InventoryController handles item storage, stacking, and swapping. Items can be picked up, dropped, thrown, or transferred between inventories (e.g., chests). Items can be stackable, with customizable max stack sizes. The inventory UI supports drag-and-drop functionality for item management. The inventory system supports default items that are available at the start of the game. Items can trigger events when picked up or put back, enabling crafting or other interactions. Items can have sound effects when picked up or put back into the inventory. The inventory system can be expanded with additional slots or custom item types, supporting a wide range of gameplay scenarios.
  • 🎯 Crosshair and Interaction Feedback: The crosshair changes color when hovering over interactable objects.
  • 📦 Chest Inventory System: Items can be transferred between the player's inventory and the chest using drag-and-drop functionality.

Advanced Inventory System 2.0 brings stacking and a chest system to your game. A powerful and modular inventory solution for smooth gameplay!


Supported Render Pipelines:

✅ Standard/Built-In

✅Universal (URP)

✅High-Definition (HDRP)



For a list of features, see Technical Details


Price $15.00

Text Animations for UI Toolkit by Stix Games

2025, February 20 - 13:06
Make your letters do cool stuff! Add character to your dialogues, create UI that reacts to every input, all right in UI Toolkit.

Features:

  • Quick to set up (Add an Animated Label to your .uxml)
  • Add typewriter effects, like text appearing and disappearing
  • Use multiple animations at once, even on the same letter
  • Change typewriter speed dynamically, automatically add pauses for punctuation, or add pauses manually
  • Supports UI Toolkit's built-in rich text tags
  • 10+ built-in animations and typewriter effects
  • Skip typewriting and show everything at once
  • Convenient template tags let you combine multiple tags into one, like an <angry> tag that colors your text red and makes it shake
  • Create custom animations and typewriter effects in the inspector or with C#
  • React to events, add sounds to letters appearing, change the text of a skip / next button, or create custom events
  • Multiple example scenes showing animations, custom events, dialogues, etc.
  • Full source code included

Requirements:

  • Unity 2023.1 or later
  • Requires UI Toolkit
  • Should work on all platforms (Including WebGL)

Interactive Showcase & Feature Overview | Documentation | Support


Text Animations for UI Toolkit allows you to animate letters, add typewriter effects with appearing and vanishing text, and react dynamically to events. It's easily configurable with scriptable objects and can be extended with custom animations from within the editor or via C# scripts. If that's still not enough, the whole source code is included.

Text Animations for UI Toolkit tries not to get in the way of your creativity. Animations can be added with familiar rich-text tags and support Unity's built-in tags, so you can style your text as expected.


Some of the example scenes use Third-Party Assets:

3d models and textures by Kenney under the CC0 License; pirate sprites by Pixel Frog under the CC0 License; the "Outfit" font under the SIL OPEN FONT LICENSE Version 1.1; sound effects generated with https://sfxr.me/; See Third-Party Notices.txt file in package for details.


Price $29.99

JSLocalization by JSkrlec

2025, February 20 - 13:04
This localization tool is designed to streamline your localization process. It offers simple editing through Google Sheets and allows for easy text changes even after the build is created.

The package includes comprehensive documentation that provides step-by-step instructions for setup, spreadsheet configuration, and code usage. It features events triggered when the spreadsheet is synced and fetched, as well as an event for handling data sync failures. Additionally, an event is available to request language changes.

This localization tool is designed to streamline your localization process. It offers simple editing through Google Sheets and allows for easy text changes even after the build is created. 


Additionally, it includes exposed events for effortlessly listening to specific callbacks.


There are also components that automatically localize TextMesh Pro or legacy Text elements for you.


Price $7.99

Easy Quiz - Quick data survey by HuyMinhAssets

2025, February 20 - 12:47
Welcome to Easy Quiz - Quick data survey – a powerful, flexible, and Excel-driven quiz system for Unity!

Key Features

● Excel Integration with NPOI: Easily load and update quiz data directly from an Excel (.xlsx) file. Your quiz questions, along with a dynamic number of options, are read in real-time. The asset even detects the correct answer automatically by checking for cells filled with green (RGB: 0, 255, 0).

● Custom Inspector & Navigation Tools: Enjoy a user-friendly custom Inspector that lets you navigate through questions using dedicated Prev and Next buttons. Instantly view the current question number along with the total number of questions. Edit your question text, add or remove options, and update the Excel file all from within the Unity Editor!

● Dynamic Option Management: No more fixed four-option quizzes – Easy Quiz - Quick data survey supports any number of options. Empty options are automatically ignored, and when new options are added, the asset preserves the style by copying the formatting from the previous option.

● Runtime Quiz Management: The included QuestionManager script empowers your quiz at runtime. Validate answers with a single function call, automatically move to the next question, track scores, and display detailed statistics—all in real time.

● Smart Total Question Detection: The system reads the Excel file and stops counting when it finds an empty cell in the Question ID column. This ensures your quiz scales automatically with your content—no manual updates needed!

✨ Overview

you can seamlessly integrate quiz content from an Excel spreadsheet into your Unity project, and deliver engaging, interactive quiz experiences with minimal setup. Perfect for educational games, trivia apps, and interactive learning tools, this asset makes quiz creation a breeze!


✨ Key Features

✅ Excel Integration with NPOI: Easily load and update quiz data directly from an Excel (.xlsx) file. Your quiz questions, along with a dynamic number of options, are read in real-time. The asset even detects the correct answer automatically by checking for cells filled with green (RGB: 0, 255, 0).

✅ Custom Inspector & Navigation Tools: Enjoy a user-friendly custom Inspector that lets you navigate through questions using dedicated Prev and Next buttons. Instantly view the current question number along with the total number of questions. Edit your question text, add or remove options, and update the Excel file all from within the Unity Editor!

✅ Dynamic Option Management: No more fixed four-option quizzes – Easy Quiz - Quick data survey supports any number of options. Empty options are automatically ignored, and when new options are added, the asset preserves the style by copying the formatting from the previous option.

✅ Runtime Quiz Management: The included QuestionManager script empowers your quiz at runtime. Validate answers with a single function call, automatically move to the next question, track scores, and display detailed statistics—all in real time.

✅ Smart Total Question Detection: The system reads the Excel file and stops counting when it finds an empty cell in the Question ID column. This ensures your quiz scales automatically with your content—no manual updates needed!


✨ Third-Party Notices

Asset uses NPOI under Apache License 2.0; see Third-Party Notices.txt file in package for details.


Price $10.00

Road Elements Collection by Pampel Games

2025, February 20 - 12:20
A helpful collection of game-ready road assets.

REQUIREMENTS


Minimum Unity Version: 2022 LTS+


If you want to use an earlier Unity version, you will need to manually convert the shader graphs or use custom materials.



CONTENT DETAILS

  • Unique Meshes: 90+ (plus LODs)
  • Prefabs: 130+
  • Textures: 130+ (including normal and AO maps for some)
  • Texture Resolutions: Ranging from 256×256 to 1024×1024
  • Polygon Counts: Ranging from ca. 450 (e.g., street signs, traffic lights) up to 6000 (large trees). Average objects have around 500 to 2000 vertices on LOD0, with further LODs reduced by about 50%.


CUSTOMIZABLE SHADER GRAPHS INCLUDED

  • Lit Dirt
  • Glass
  • Bark
  • Leaves


Anything missing? Any other questions?

Please don't hesitate to reach out.

Minimum Unity Version 2022 LTS +


Documentation | Discord | Contact


Road Elements Collection is a comprehensive pack featuring over 100 prefabs. Game-ready for all render pipelines, designed as a simple drag-and-drop solution to help you save valuable time enhancing your project.


What's Included?

Traffic lights, lamps, signs, construction elements, bus stops, litter bins, benches, trees, flowerbeds, and more. Perfect for placement on or alongside roads.



DISCOUNTS



HIGHLIGHTS

✔ Realistic texture style

✔ Low-poly models

✔ Game-ready with LODs

✔ Modular parts

✔ Smart texture sharing

✔ Shader Graph for road objects with procedural dirt and dust

✔ Shader Graph for vegetation with wind bending for trees and leaves


Price $15.95

Bunny Monster Costume by Dima1991

2025, February 20 - 12:13
Bunny Monster Costume

---------------------------------- short technical description -----------------------------

  • Vertex counts of characters: 22762
  • Texture Resolutions: (costume x4096 head_1 x4096 head_2 x4096 bat x2048)
  • Number of Animations: 26

--------------------------------------- SUPPORT -------------------------------------------Email: dima.3dartist@gmail.com

-------------------------------------Bunny Monster Costume ------------------------------

Bunny Monster Costume - https://youtu.be/IbQI1u-tcrA

--------------------------------------- FEATURES -----------------------------------------

  • Original design (noAI).
  • configured materials for all types of conveyor. you only need to go through the saved scenes. (URP, HDRP, Built-in)
  • the project has textures for all conveyors (URP, HDRP, Built-in)
  • modular model
  • 6 sets of unique texturesanimation;

7x attack

1x death

2x hit

3x idle

1x Jump

1x rage

2x run

6x Walk

1x Turn Left 90

1x Turn Right 90


Price $24.99

Lucky Spin Machine Vol. 1 by Kraffing

2025, February 20 - 11:44
The package includes a variety of Lucky Spin Machine, with 4x4 color variations, all designed in a stylized style.

This 3D modeling includes:

Textures PBR 2048x2048

Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)

8 Materials

4 color variations

UV mapping: Yes


Lucky_Spin_Machine_1

Polygons: 4774

Vertex: 4978


Number of meshes/prefabs: 3

Collision On

Windows: (Yes)

Kraffing presents a 3D modeling Lucky Spin Machine V1. Recreated design so you can use it in personal projects, scenes, videogames and more.


INSTAGRAM


Price $5.99

Land Spider2 by Teslo Liana

2025, February 20 - 11:29
Low poly model of the character Land Spider2

Textures 4096x4096

PBR textures(Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal
-Emissive

Contains 24 animations: attack (x5), death (x1), idle (x8), walk (8)

Faces 13996
Verts 15126
Tris 13996

Price $44.99

Retro Mech Sim HD by Kevin Foley

2025, February 20 - 11:18
Classic mech simulator gameplay with HDRP graphics.

The kit uses the High Definition Render Pipeline, forward rendering, with linear color space.

  • Over 250 scripts developed for Retro Mech Simulator, plus over 150 scripts in the general-purpose OneManEscapePlan Core package.
  • 2 fully-functional example mechs with interactive cockpits.
  • 6 PBR mech skins (Gunmetal Gray, Gray Dazzle Camo, Ochre Dazzle Camo, Woodland Camo, Desert Camo, Digital Camo) with 4K textures.
  • 12 fully-functional weapons (4 autocannons, 4 lasers, 3 missile launchers, 1 railgun)
  • 5 example buildings (Large Bunker, Small Bunker, Radar Tower, Control Tower, Water Treatment Plant). Each building has a separate "Intact" and "Destroyed" version with 4K textures.
  • 1 popup sentry turret with 4K textures.
  • 4 example missions.
  • 218 sound effects.
  • Over 10 tiling PBR terrain materials, mostly 4K. Only 8 are used in the example missions due to splatmap limitations.
  • 19 VFX graphs, each with many parameters exposed for easy customization (Concrete Crumble, Debris, Dirt Spray, Dust, Explosions, Muzzle Flash, Railgun trail, Railgun impact, Smoke Trails, Sparks, Thruster, Water Spray).
  • 7 Shader Graph shaders (6 for VFX graph, 1 for buildings).
  • 45 effect textures (particle effects and laser beams).
  • 44 pages of PDF documentation.

This starter kit gives you nearly everything you need to start building your own single-player first-person mech simulator game. Retro Mech Simulator HD is a new release of Retro Mech Simulator with more modern HDRP graphics. Note that Retro Mech Simulator HD is a standalone kit and does not require separate purchase of the original Retro Mech Simulator.


Features:

+ Pilot your mech, target enemies, fire weapons, toggle radar scale, balance shields forward and backward, arrange weapons into firing groups, toggle first-person and third-person camera, and more.

+ Numerous scripts for standard mech components, such as hull, reactor, engine, weapons, radar, targeting system, and optionally shields. Hundreds of included scripts will save your team hundreds of hours of development time.

+ Professionally coded, highly extensible and modular codebase that can be tailored to meet the needs of your game.

+ 2 fully-functional example mechs complete with first-person cockpits with interactive displays.

+ Procedural IK-driven leg animations for realistic foot placement over uneven terrain.

+ 6 skin choices for each mech

+ Support for HUD color themes, with three example themes.

+ 12 fully-functional example weapons

+ AI framework with navigation, combat, and other basics.

+ 5 example buildings (each with alternate "destroyed" version) + 1 popup sentry turret

+ 4 example missions.

+ Example loadout screen for arming a mech.

+ HDRP graphics with 4K PBR textures.

+ Dynamic weapon lighting effects in night missions

+ 218 low-fidelity sound effects.

+ Over 10 PBR terrain materials.

+ 19 VFX graphs for effects like dirt spray, explosions, sparks, etc.

+ 7 custom Shader Graph shaders for visual effects, 1 Shader Graph shader for buildings

+ Damage system which breaks weapon damage down into separate shield, armor, and internal damage categories.

+ Extensive documentation, including a PDF manual with over 40 pages.

+ Various editor tools and extensions to make developing easier.


The kit was designed with PC in mind but should work just as well on other platforms.


Also included is my "Generic UI Lists" package (an $8.50 value).


This package uses the following third-party assets under license; see Third-Party Notices.txt file in package for details:

  • Liquid Crystal (font) by Chase Babb: Free for personal and commercial use.
  • Open Sans (font) by Steve Matteson for Google: Apache License v2.0.
  • Teko (font) by Indian Type Foundary: Open Font License v1.1.
  • Six-Way Lighting Textures by Unity Technologies: Unity Companion License.
  • Zalo Math Utilities by Zalo: Public domain.
  • Aerial Rocks 4 (textures) by Rob Tuytel: CC0 license.
  • Coast Sand Rocks 2 (textures) by Rob Tuytel: CC0 license.

READ BEFORE PURCHASING

  • The kit only supports the High Definition Render Pipeline.
  • The original retro graphics from Retro Mech Simulator are not included.
  • Retro Mech Simulator HD was developed and tested on an RTX 2070 Super. Performance will vary depending on your hardware and screen resolution.
  • This is not a AAA production, so don't expect AAA graphics.
  • The included sound effects are low-fidelity effects from the original Retro Mech Simulator.
  • This kit does everything possible to simplify the task of building your game, but it is a large and complex kit best suited to small teams with intermediate to advanced skills in Unity.
  • This kit is designed specifically for making single-player games. To be clear, this kit will never have built-in multiplayer support.

Price $99.99

Particle Optimizer Pro by Centipede Entertainment

2025, February 20 - 11:07
Easily convert your particle systems to GPU-particles to offload computation from the CPU to the GPU and enhance performance.
  • Creates a GPU-based particle similar to the Shuriken particle system (Build-in particle system).
  • Uses the Vertex shader to compute the position of the particles.
  • Does not use Compute Shaders.
  • Particles are all computed on the GPU. 
  • Nothing is computed on the CPU and no data is send to the CPU from the GPU.
  • SRP batchable.
  • Compatible with Unity DOTS.

This tool converts your familiar "Shuriken" particle systems to GPU-based particle systems with a simple click. The generated particles use the vertex shader to compute positions instead of compute shaders, making it compatible with Mobile and VR devices. The tool also provides settings to further tweak converted particle results.


Price $37.50

Adaptive Level Manager by Kandelucky.Dev

2025, February 20 - 11:04
Adaptive Level Manager simplifies level management in Unity. Define unlock conditions, track player progress, and customize level data with unique parameters for a flexible and scalable system.

Adaptive Level Manager allows you to easily manage the level system in your Unity project. This system lets you define when, where, and how levels are unlocked or locked, what criteria players must meet, and how their progress is evaluated. You can also add unique parameters to extend level data with custom settings.


Documentation: Read here


Key Features of Adaptive Level Manager:


  • Smart Unlock System: Define level access via stars, scores, or fully open progression.
  • Prefab-Based Level Objects: Drag-and-drop preconfigured levels with customizable settings (Default/Custom).
  • Custom Parameters per Level: Extend level data with unique variables for gameplay variety.
  • Progress Tracking: Monitor stars, scores, mistakes, and time limits with built-in logic.
  • Dynamic UI Toolkit: Example animated Level map, interactive buttons and pop-ups included.
  • Notifications: – Get notified when a new level is unlocked or locked.
  • Debug-Friendly: Detailed logs highlight missing references or setup errors.
  • Scene Flexibility: Supports shared or unique scenes per level.

Ready-to-Use Demo Versions:


Adaptive Level Manager includes ready-made demo versions, such as level lists and scrollable level map, which can be customized to fit your needs. These demos also include game scenes that demonstrate how the system works in practice. This ensures a quick start for your project and helps elevate your game.


  • Demo 1: A single common scene (Menu + one shared scene for all levels). LevelData ScriptableObject allows passing different information to the same game scene.
  • Demo 2: Unique scenes for different levels (Menu + 10 distinct game scenes). LevelData ScriptableObject allows passing specific information for unique game scenes required for individual levels.

Demo projects include five ScriptableObject-based default settings (AdaptiveLevelSettingsData):


  1. Stars: Levels unlock only based on the number of stars.
  2. Score: Levels unlock only based on score progress.
  3. All Open: All levels are open, no restrictions.
  4. Stars - All Open: All levels are open and display stars.
  5. Score - All Open: All levels are open and display scores.

Also 3 Custom settings using the same AdaptiveLevelSettingsData. These configurations can override the Level Manager's default settings for specific levels based on stars, scores, or none (open level) and allowing you to test how default or custom rules work.



Requirements:

This project requires TextMesh Pro (TMPro) to function properly. Make sure to install it via the Unity Package Manager.

This project includes font, sound and UI sprites from Kenney.nl, "UI Pack" under Creative Commons Zero (CC0) license; see Third-Party Notices.txt file in package for details."



P.S. This Level Manager was made with love by someone who enjoys coding and creating for Unity.

I am open to any feedback or suggestions you may have and would greatly appreciate your input to make it even better! Feel free to contact me at kandelucky.dev@gmail.com.


Price $12.00

Idle Gladiator Arena by Damonc Studios

2025, February 20 - 10:53
Idle Gladiator Arena is a complete idle battle framework with AI-driven combat, a quest system, in-game currency, and an interactive store—perfect for creating immersive gladiator-themed games.

Idle Gladiator Arena is a complete game framework for creating an idle battle experience with AI-driven gladiators.


C# source code included.


Features:

  • 3 Unique Arenas – Battle in the Small Arena, Large Arena, and Graveyard Arena, each with its own atmosphere and challenges.
  • Advanced AI Combat System – Includes Gladiators, Vampires, Zombies, and Ghosts, each with unique attack behaviors.
  • Dynamic Quest System – New daily quests provide rewards and incentives, requiring players to complete various objectives such as slaying enemies or earning currency.
  • Afflictions & Diseases System – Players can be affected by:
    • Zombie Infection – Contracted from zombie attacks; As the infection progresses, it reduces the damage you take but if left untreated, the player dies.
    • Blood Infection – Caused by vampire bites; As your infection level rises, you gain enhanced life steal abilities but if left untreated it can be fatal.
    • Soul Weakness – A special affliction that reduces defenses over time.
  • In-Game Currency & Store – Manage Coins, Gems, and Experience, earn rewards, and purchase upgrades in the store.
  • Save & Load System – Automatically saves progress and restores it between sessions.
  • Spectator System – Interactive audience that reacts to battles, enhancing immersion.
  • Strategic Battle Mechanics – Features pushback effects, ranged projectiles, and critical attacks.
  • Mobile Ready – Optimized for Android with full UI and touch support.

⚠️Asset uses Violet Themed UI, Safe Area Helper, Low Poly Fire from the stylized screenshots that are NOT included ⚠️


Please remember to download them:


Refund Policy

● We do not accept refund requests as the Asset Store cannot guarantee that asset access will be revoked and removed from the user's PC.


Thanks for understanding.


Price $18.99

Hand Painted Textures - Vol 131 - Crystals by Yoge

2025, February 20 - 10:44

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

12 seamless textures


Price $7.99

Card Shifting | Puzzle Game Template by EK Studio

2025, February 20 - 10:34
Card Shifting | Puzzle Game Template

Supported platforms: Android / IOS / WebGL / Windows / MAC / Linux

Link to documentation: Click!

🎨 Arrange the Cards, Solve the Puzzle! 🧩


Card Shifting is a unique puzzle game where players must rearrange colorful cards to match the given pattern! Remove existing cards, bring in new ones, and strategically place them to complete the challenge. With an intuitive system, pre-built levels, and an infinite level loop, this template is the perfect foundation for your next puzzle game!


OUR ADVANTAGES

Documentation

Easy-to-use tools

Clean structure and code


Demo Link

🎮 Try it now! APK Demo / Browser Demo


📦 What’s Inside?

🔹 30 Pre-Built Levels – Ready-to-play and fully customizable. Plus, infinite level loop support!
🔹 11 Unique Colorful Cards – New card colors unlock as players progress.
🔹 Dynamic Puzzle Mechanics – Remove and replace cards strategically to match the required pattern.
🔹 Easy Level & Data Management – Quickly add, edit, or modify levels and game settings.
🔹 Cross-Platform Support – Optimized for various devices and platforms.


🎯 Why Choose This Asset?

🛠️ Highly Customizable – Modify levels, cards, and game logic with ease.
📖 Detailed Documentation – Step-by-step guide for smooth setup.
🎨 Visually Engaging Design – Bright and colorful aesthetics to keep players engaged.
📱 Broad Compatibility – Designed for seamless gameplay across different platforms.


Rearrange, strategize, and solve the puzzle! 🃏🧩
Start building an engaging and rewarding puzzle experience with Card Shifting today! 🚀


📩 Support: ekrem78ekrem@gmail.com | Connect with us on Discord!


Price $39.99

ObjectData - Easier Remote Save by OnlineObject

2025, February 20 - 10:23
Remote cloud save system

ObjectData doesn't provide a cloud plan; you need to hire or use your own infrastructure to store your saves in the cloud.

*******************************************************************

Before Start: ObjectData already contains the ObjectRest package.

*******************************************************************


ObjectData is the first plug-and-play Web Service with a remote save system for Unity.


With ObjectData, you can implement remote SAVE for any game, allowing your players to store their saves in the cloud.


ObjectData allows you to save Data and Images; you can store saves, preferences, avatars, and images.


Each data is labeled and easily recovered, but the data is labeled for some specific player.


ObjectData works with a web service rest API, meaning you can extend and include your method to adjust ObjectData according to your needs.


*******************************************************************

The painful process of integration with backend solutions like Playfab, Steam,

and other backend services are now easy.

*******************************************************************


▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.

▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.

▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scared bills.


*******************************************************************

There are just two main methods:

*******************************************************************

Call Store: To store player data remotely

Call Select: To load to get player data remotely.


You need everything to implement your remote save system and cloud data system.


*******************************************************************

Would you like to extend ObjectData features?

*******************************************************************


Extends any class from "IRemoteController"


Step 1) Annotate class client method with [ClientMethod] attribute.

Step 2) And remote method with [ServerMethod] attribute.


Now you already have your custom backend, and you can execute remote methods for any type of game.


Important Note: ObjectData doesn't provide a cloud plan; you must hire or use your infrastructure to store your saves in the cloud.


Price $30.00

ObjectRest - Easier WebService Solution by OnlineObject

2025, February 20 - 10:23
Webservice for Unity ( Server and Client )

ObjectRest is the most simple and powerful Rest web service for Unity.


ObjectNet supports bot creation, Server and Client. You don't need anything more to include web services on your game in a couple of minutes


With ObjectRest, you can implement your WebServices to integrate your clients with cloud services and backend operations.


ObjectRest allows you to create and consume web services ResAPI in the simplest possible way.


*******************************************************************

Instead, to investigate and spend hours and hours implementing your backend solution, import ObjectRest and implement your methods with two simple annotations on your methods.

*******************************************************************


Extends any class from "IRemoteController"

Step 1) Annotate class client method with [ClientMethod] attribute.

Step 2) And remote method with [ServerMethod] attribute.


Now, you already have your custom backend, and you can execute remote methods for any game.


*******************************************************************

Don't pay for stratospheric; store wherever you wish:

*******************************************************************


▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.

▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.

▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scary bills.


*******************************************************************

Attention: ObjectRest has its internal protocol and is designed to serve and

consume data between ObjectRest Server and ObjectRest Client only.

---------------------------------------------------------------------------------

Use ObjectRestClient to consume; outside or another web service isn't natively supported.

---------------------------------------------------------------------------------

Use ObjectRestServer to provide information to other clients than ObjectRestClient

isn't natively supported.

---------------------------------------------------------------------------------

Please keep this in mind before you buy it.

*******************************************************************


Important Note: ObjectRest doesn't provide a cloud plan; you must hire or use your infrastructure to store your server in the cloud or own on-premise infrastructure.


Price $20.00

Advanced Command Console LITE by GIGA Softworks

2025, February 20 - 10:16
A lightweight dev console that runs both in editor and runtime.
  • Supported Render Pipelines: Built-in, Universal, HDRP, Custom
  • GUI Type: Unity Canvas
  • Customizable Appearance: Yes (colors, fonts, background images, icons)
  • Supported input systems: legacy, Unity input package
  • Command generation methods: scriptable objects
  • Tutorial Included: Yes
  • Guided installation: Yes (Wizard)
  • Supported OS: Windows, iOS, Android, UWP, macOS

Link to documentation: https://www.gigasoftworks.com/products/commandconsole/docs/Overview.html

** This is the Lite version of the Advanced Command Console asset.


    Full asset and details:

    https://assetstore.unity.com/packages/slug/302438


----------------------------------------------------------------------------------

🟢 Included Features:


  • 1-Click setup: Add the console to your game with just one click using the provided installation wizard.
  • Custom Command Library: Build a library of commands to streamline debugging, testing, and feature implementation without modifying core code.
  • Editor & Runtime Support: Easily create and manage scripts that can be executed in both the Unity Editor and at runtime.
  • Fully Customizable Interface: Adapt the console’s appearance to match your game’s aesthetic.
  • Built-In Autocomplete: Features an autocomplete function to speed up command entry and reduce errors.
  • Legacy and New Input System Support: Compatible with both the legacy input system and Unity's new Input Package.


🔴 Not Included in the Lite Package:


  • Automatically Generated GUI: Provides a robust, auto-generated interface, allowing commands to be executed without typing.
  • Async Execution: Support for asynchronous command execution for background tasks.
  • Command Browser: A dedicated window to manage your commands
  • Inline Command Generation: Create commands directly from code using a special attribute over static methods.
  • Code Packing: A special feature that allow to export commands in standalone files that can be shared between multiple projects



Price $4.99

Ultimate Realistic Cliffs and Rocks MegaPack by Friday Night Studio

2025, February 20 - 10:14
Enjoy yourselves with this ultimate Cliffs and Rocks MegaPack for your everyday project!

5 material :

Size: 2048x2048

Maps:

  • Albedo
  • Normal Map
  • Roughness

All Materials and prefabs already converted to URP and HDRP

Easy to use for any production :

  • Built-in
  • URP
  • HDRP

- Pbr Metallic Roughness. Game ready.


- This Megapack is the regroupement of 5 standalone packages to come that include different types of cliffs and rocks :

  • Desert Cliffs & Rocks
  • Volcanic Cliffs & Rocks
  • Iran Cliffs & Rocks
  • Persian Cliffs & Rocks
  • Rocky Cliffs & Rocks

- All textures from the 5 materials are tileable. that means you can play around with the materials, duplicate them if needed and scale mesh to adjust tiling afterward. Easily construct your own montains with it.


- Meshs are modular. they blend well together. Some are bigger and other are smaller. Refer to video to see them more clearly.


- 60 Cliffs and Rocks pieces


- Every Cliffs and rocks have its own LODS for optimisation.

  • Lod 0 : Around 20000 Verts
  • Lod 1 : Around 7000 Verts
  • Lod 2 Around 2000 Verts
  • Lod 3 : Around 500 Verts

- If you want even more optimisation, you can downgrade the resolution of the textures in project and even utilize only lower LODS to optimize them for mobile or switch.


- 5 set of materials for optimal quality and optimisation.


Price $29.99

Stylized Fantasy Weapons - Axes by MatCrea3D

2025, February 20 - 10:01
A stylized fantasy weapon pack with 10 different axes.

Number of textures : 50

Texture dimensions : 4096 X 4096

Texture maps in png

Minimum polygon count : 1974 tris

Maximum polygon count : 11342 tris

Number of meshes : 10

Number of materials : 10

Rigging : No

Animation : No

UV mapping : Yes

LOD : No

A stylized fantasy weapon pack with 10 different axes.


Price $19.99

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