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The newest packages in the Unity Asset Store.
Updated: 38 min 34 sec ago

Sci-Fi Legion - Mantis Fighter by SRG Studios

2025, July 26 - 18:06
Command the Sci-Fi Legion - Mantis Fighter! Unique models with with basic animations, perfect for RTS, shooters & sci-fi worlds.

Number of textures - 6

Texture dimensions - 2048x2048

Average polygon count - 1k to 5k

Number of meshes/prefabs - 3

Animations: 9

Rig: Generic

UV mapping: Yes

Types of materials and texture maps - URP

Description

Deploy a formidable force with the Sci-Fi Legion - Mantis Fighter! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.

What’s Included:

  • High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
  • Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
  • Animations: "Generic" rig with included animations: Idle, Intro, Forward, Defeat and 5 Attacks

Key Features:

  • Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
  • Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
  • Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.

Ideal For:

  • Real-Time Strategy (RTS) Games
  • Sci-Fi Shooters
  • Mobile Game Development
  • Stylized Visual Projects
  • Game Jams & Prototyping
  • Army Building/Customization Systems
  • Space Exploration Games

Lead your forces to victory with the Sci-Fi - Mantis Fighter!


Price $14.99

Sci-Fi Legion - Electro Dynamo by SRG Studios

2025, July 26 - 18:06
Command the Sci-Fi Legion - Electro Dynamo! Unique models with with basic animations, perfect for RTS, shooters & sci-fi worlds.

Number of textures - 6

Texture dimensions - 2048x2048

Average polygon count - 1k to 5k

Number of meshes/prefabs - 3

Animations: 6

Rig: Generic

UV mapping: Yes

Types of materials and texture maps - URP

Description

Deploy a formidable force with the Sci-Fi Legion - Electro Dynamo! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.

What’s Included:

  • High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
  • Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
  • Animations: "Generic" rig with included animations: Idle, Forward, Defeat and 3 Attacks

Key Features:

  • Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
  • Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
  • Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.

Ideal For:

  • Real-Time Strategy (RTS) Games
  • Sci-Fi Shooters
  • Mobile Game Development
  • Stylized Visual Projects
  • Game Jams & Prototyping
  • Army Building/Customization Systems
  • Space Exploration Games

Lead your forces to victory with the Sci-Fi - Electro Dynamo!


Price $14.99

Sci-Fi Legion - Electro Beam by SRG Studios

2025, July 26 - 18:06
Command the Sci-Fi Legion - Electro Beam! Unique models with with basic animations, perfect for RTS, shooters & sci-fi worlds.

Number of textures - 2

Texture dimensions - 2048x2048

Average polygon count - 1k to 5k

Number of meshes/prefabs - 1

Animations: 5

Rig: Generic

UV mapping: Yes

Types of materials and texture maps - URP

Description

Deploy a formidable force with the Sci-Fi Legion - Electro Beam! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.

What’s Included:

  • High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
  • Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
  • Animations: "Generic" rig with included animations: Idle, Forward, Defeat and 2 Attacks

Key Features:

  • Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
  • Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
  • Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.

Ideal For:

  • Real-Time Strategy (RTS) Games
  • Sci-Fi Shooters
  • Mobile Game Development
  • Stylized Visual Projects
  • Game Jams & Prototyping
  • Army Building/Customization Systems
  • Space Exploration Games

Lead your forces to victory with the Sci-Fi - Electro Beam!


Price $6.99

Sci-Fi Legion - Dragoon Lord by SRG Studios

2025, July 26 - 18:06
Command the Sci-Fi Legion - Dragoon Lord! Unique models with with basic animations, perfect for RTS, shooters & sci-fi worlds.

Number of textures - 1

Texture dimensions - 2048x2048

Average polygon count - 1k to 5k

Number of meshes/prefabs - 1

Animations: 6

Rig: Generic

UV mapping: Yes

Types of materials and texture maps - URP

Description

Deploy a formidable force with the Sci-Fi Legion - Dragoon Lord! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.

What’s Included:

  • High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
  • Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
  • Animations: "Generic" rig with included animations: Idle, Forward, Defeat and 3 Attacks

Key Features:

  • Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
  • Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
  • Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.

Ideal For:

  • Real-Time Strategy (RTS) Games
  • Sci-Fi Shooters
  • Mobile Game Development
  • Stylized Visual Projects
  • Game Jams & Prototyping
  • Army Building/Customization Systems
  • Space Exploration Games

Lead your forces to victory with the Sci-Fi - Dragoon Lord!


Price $6.99

Maze Builder Pro 3 – Advanced Procedural Maze Generator with NavMesh & Spawning by Despair

2025, July 26 - 14:28
Advanced procedural multi-level maze generator with NavMesh baking, AI & object spawning, customizable materials, ladders, and quick editor prefab saving.

🔧 Features

  • 🧩 Generate mazes with Recursive Backtracker & Prim's algorithms
  • 🗺️ Multi-level support with automatic ladder connections
  • 🏠 Customizable cell size, level height, and interior wall height
  • 🎨 Multiple material biomes per level
  • 🚪 Start & end cell selection with randomization option
  • 🛠️ Wall prefab customization with wall-mounted objects support
  • 🎮 Player prefab spawning at start point
  • 🤖 AI prefab spawning with configurable count
  • 🎁 Random object spawning across levels
  • 🧱 Auto ladder generation between levels
  • 🏗️ Combined mesh generation for floors & roofs
  • 🧭 NavMesh baking for all generated geometry
  • 💾 Generate & save as prefab directly from the editor
  • ⚙️ Optional seed for reproducible maze generation
  • 🔄 Clear generated mazes instantly in editor
  • 🌌 Randomized level sizes (optional)
  • 📏 Roof generation toggle

🌀 Maze Builder Pro

Build limitless multi-level mazes with advanced algorithms, NavMesh baking for AI, auto ladders, random object & enemy spawns, start/end point setup, and instant prefab saving perfect for dungeon crawlers or roguelikes!


Why "Maze Builder Pro 3"?


Maze Builder Pro 3 saves you weeks of development by generating optimized, multi-level mazes with ladders, AI-ready NavMesh, object spawning, and prefab saving in seconds. Level up your game design productivity today!


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅Universal
  • ✅High-Definition

For a list of features, see Technical Details


Price $25.00

Advanced Sci-Fi Hologram Shader Pack – Realistic Glow, Distortion & VFX Effects by Despair

2025, July 26 - 14:28
Create stunning sci-fi hologram effects with glow, flicker, scanlines, and distortion. Fully customizable, mobile-friendly, and works in URP & Built-in.
  • 📦 Files Included:
    1x Main Shader (AdvancedHologram.shader)
    1x Example Material
    1x Demo Scene
    1x ReadMe & Documentation
  • 🔄 Customizable Parameters:
    Glow Intensity
    Flicker Speed
    RGB Split Distance
    Scanline Frequency
    Hologram Color Tint
    Noise Amount
    Depth Fade Control
  • 📱 Mobile Compatible: Yes, with performance-friendly settings

Bring your sci-fi scenes to life with the Advanced Sci-Fi Hologram Shader Pack – a powerful and flexible shader solution built for Unity. Whether you're rendering a futuristic projection, a cyberpunk terminal, or a high-tech holographic character, this shader pack gives you everything you need to create stunning, customizable effects with minimal setup.


🟧 Why choose Advanced Sci-Fi Hologram Shader Pack?

  • 🔬 Next-level detail: Adds depth and realism to any sci-fi scene
  • 🧩 Plug-and-play: Minimal setup, works instantly with your materials
  • 🖌️ Highly customizable: Full control over every holographic parameter
  • 🧪 Developer-friendly: Well-documented and clean codebase
  • 🚀 Versatile use cases: From characters and UI to environment props
  • 🎮 Optimized: Works well on PC and mobile platforms

Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ❌ Universal
  • ❌ Hdrp

For a list of features, see Technical Details


Price $15.00

Maze Builder Pro 2 – Advanced Procedural Maze Generator with NavMesh & Spawning by Despair

2025, July 26 - 14:28
Maze Builder Pro 2 is an advanced procedural maze generator with AI-ready NavMesh, dynamic object spawning, and full runtime customization perfect for endless, unique gameplay.
  • 🧱 Procedural Maze Generation – Generates unique mazes using Recursive Backtracker or Prim’s Algorithm with customizable size and cell dimensions.
  • 🧭 Start & End Point Logic – Supports manual or randomized start/end cell placement.
  • 🏗️ Wall & Floor Prefab System – Uses custom or auto-generated prefabs for walls and floors.
  • 🎲 Seed-Based Randomness – Deterministic generation with optional random seed support.
  • 👤 Player Spawning – Automatically spawns the player at the defined start cell.
  • 🎁 Random Object Spawning – Dynamically places random prefabs across the maze, avoiding the start and end cells.
  • 🌐 NavMesh Integration – Fully baked NavMesh support for AI navigation out of the box.
  • 🧱 Individual Wall Logic – Each cell tracks wall presence (top, bottom, left, right) independently.
  • 🔁 Runtime Generation – Mazes can be generated automatically on game start or manually via script.
  • 📦 Self-Contained Maze Object – Entire maze hierarchy is grouped under a parent GameObject.
  • 🔄 Automatic Cleanup – Old maze instances are removed before new generation.
  • Collider Handling – Custom collider setup ensures NavMesh compatibility (no unwanted collisions).
  • 📏 Cell Scaling – Cell size directly affects spacing, wall/floor scaling, and positioning.
  • 🧠 Multiple Generation Algorithms – Choose between Recursive Backtracker or Prim's Algorithm for different maze layouts and design goals.
  • 🌀 Extra Wall Removal – Adds controlled loops and branching paths with adjustable randomness.
  • 🎨 Material Set System – Assign multiple material sets to add visual variety per corridor or cell.
  • 🤖 AI Spawning System – Spawn enemies or NPCs at random positions using AI-prefab support.
  • 🚪 End Object Placement – Automatically spawn an object (e.g. portal, goal) at the maze’s end cell.
  • 🧲 Wall-Mounted Object Spawning – Attach torches, traps, or signs directly to maze walls with probability and offset controls.
  • 🧹 Temp Prefab Management – Automatically creates and removes temporary fallback prefabs for walls/floors when none are assigned.
  • 🛠️ Editor-Friendly Inspector – Organized headers, tooltips, and intuitive layout for faster configuration.

Maze Builder Pro 2 – Advanced Procedural Maze Generator


Create endless, intelligently generated 3D mazes with full runtime control.
Maze Builder Pro 2 brings advanced procedural generation, AI-ready NavMesh baking, customizable material sets, and powerful spawning systems perfect for roguelikes, survival, puzzle, and horror games.

Whether you want randomized dungeons, AI arenas, or exploration-based layouts, Maze Builder Pro 2 handles everything dynamically at runtime.



🧠 Why Maze Generator?

Hand-crafting levels takes time. Procedural generation gives your game infinite replayability, fast prototyping, and surprising layouts every playthrough is unique.

Maze Builder Pro 2 offers:

  • Instant replay value without repetitive level design
  • Intelligent NavMesh-ready mazes for enemy pathfinding
  • A plug-and-play system to spawn players, loot, enemies, or wall-mounted props
  • Support for multiple algorithms and looped/non-linear paths
    Build smarter levels, faster.

Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅Universal
  • ✅High-Definition

For a list of features, see Technical Details


Price $20.00

Level Generator Pro 2.0 - Procedural Dungeons, Mazes, NavMesh & Object Spawning by Despair

2025, July 26 - 14:28
Procedural level generator for Unity with advanced 2.0 features: dungeons, mazes, UV-tiling, NavMesh, lighting, and flexible player/object spawning.

🔷 MAZE:


  • 🧱 Procedural Maze Generation – Generates unique mazes using Recursive Backtracker or Prim’s Algorithm with customizable size and cell dimensions.
  • 🧭 Start & End Point Logic – Supports manual or randomized start/end cell placement.
  • 🏗️ Wall & Floor Prefab System – Uses custom or auto-generated prefabs for walls and floors.
  • 🎲 Seed-Based Randomness – Deterministic generation with optional random seed support.
  • 👤 Player Spawning – Automatically spawns the player at the defined start cell.
  • 🎁 Random Object Spawning – Dynamically places random prefabs across the maze, avoiding the start and end cells.
  • 🌐 NavMesh Integration – Fully baked NavMesh support for AI navigation out of the box.
  • 🧱 Individual Wall Logic – Each cell tracks wall presence (top, bottom, left, right) independently.
  • 🔁 Runtime Generation – Mazes can be generated automatically on game start or manually via script.
  • 📦 Self-Contained Maze Object – Entire maze hierarchy is grouped under a parent GameObject.
  • 🔄 Automatic Cleanup – Old maze instances are removed before new generation.
  • Collider Handling – Custom collider setup ensures NavMesh compatibility (no unwanted collisions).
  • 📏 Cell Scaling – Cell size directly affects spacing, wall/floor scaling, and positioning.
  • 🧠 Multiple Generation Algorithms – Choose between Recursive Backtracker or Prim's Algorithm for different maze layouts and design goals.
  • 🌀 Extra Wall Removal – Adds controlled loops and branching paths with adjustable randomness.
  • 🎨 Material Set System – Assign multiple material sets to add visual variety per corridor or cell.
  • 🤖 AI Spawning System – Spawn enemies or NPCs at random positions using AI-prefab support.
  • 🚪 End Object Placement – Automatically spawn an object (e.g. portal, goal) at the maze’s end cell.
  • 🧲 Wall-Mounted Object Spawning – Attach torches, traps, or signs directly to maze walls with probability and offset controls.
  • 🧹 Temp Prefab Management – Automatically creates and removes temporary fallback prefabs for walls/floors when none are assigned.
  • 🛠️ Editor-Friendly Inspector – Organized headers, tooltips, and intuitive layout for faster configuration.

🔶 DUNGEON:


  • 🧮 Multi-Level Biome Assignment – Each dungeon level now supports its own biome, with unique materials, lights, enemies and decorations.
  • 🧗 Vertical Ladder System – Seamlessly connects levels via ladders, including rung generation and optional custom MonoBehaviour scripts.
  • 🌲 Biome-Based Enemy Spawning – Populates rooms with enemies based on per-biome spawn chance and custom enemy prefab pools.
  • 🖼️ Wall Decorations – Adds randomized wall-hugging props with offset and rotation control, scaled per-biome.
  • 🌌 Roof Mesh Generation – Optionally creates ceilings over rooms using biome-specific materials and seamless tiling.
  • 🧟 Enemy Room Logic – Automatically flags rooms as enemy zones and spawns a controlled number of hostile NPCs.
  • 🏞️ Biome System Overhaul – Complete biome object per level, with flexible spawn weight, decoration limits, light settings, and enemy rules.
  • 🧱 Ladder Room Wall Framing – Auto-generates small framing walls around ladder shafts for clean vertical connections.
  • 🪔 Per-Room Lighting System – Procedurally spawns point lights in rooms with randomized intensity, range and biome-defined chance.
  • 🧩 Fully Modular Structure – Each generation phase (rooms, corridors, stairs, build, decoration, lights, etc.) modularized for expansion.
  • 🧮 Procedural Room Generation – Randomly creates non-overlapping rooms with customizable size ranges.
  • 🛣️ Corridor Carving – Automatically connects rooms via L-shaped hallways.
  • 🧩 Optimized Floor Meshing – Combines adjacent tiles into large quad planes to reduce draw calls.
  • 🧱 Smart Wall Placement – Detects edges and generates directional wall segments with proper UV scaling.
  • 💡 Dynamic Lighting – Randomly adds light sources to rooms based on a configurable chance.
  • 🪑 Room Decorations – Places random decorative prefabs in each room using defined spawn limits.
  • 🎮 Player Spawn System – Instantiates player prefab in the start room or uses a fallback capsule.
  • 🧭 NavMesh Baking – Optionally generates a Unity NavMesh for AI pathfinding over all walkable surfaces.
  • 🖼️ Material Control – Separate materials and texture scaling for floor and wall meshes.
  • ⚙️ Auto Setup – Runs generation on Start() for quick testing and prototyping.

🧩 Level Generator Pro 2.0 – Procedural Dungeons, Mazes & Biomes


Create dynamic, replayable levels in seconds! Level Generator Pro 2.0 generates advanced procedural dungeons, multi-level mazes, and biomes with full NavMesh support, lighting, decorations, enemies, and flexible player/object spawning. Perfect for roguelikes, RPGs, puzzle, or exploration games.


Why Level Generator?


Hand-made levels take days to design. With Level Generator Pro, build unlimited unique layouts instantly boosting prototyping, replayability, and production speed.


⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!


Supported Render Pipelines:

  • ✅ Standard/Built-In
  • ✅ Universal
  • ✅ High-Definition

For a list of features, see Technical Details.


Price $30.00

Interactive Water FX - URP by Despair

2025, July 26 - 14:28
Offers a balance of visual realism and creative flexibility. Perfect for projects requiring dynamic, interactive water. User-friendly design with built-in docs for easy integration and customization.
  • 🌊 Wave Simulation: Dynamic wave height and frequency adjustments allow realistic motion across surfaces.
  • 🌟 Fresnel Reflection and Refraction: Real-time fresnel effects create smooth transitions between reflection and refraction for a realistic water appearance.
  • 💧 Foam Generation: Edge-based foam effects with customizable distance, color, and noise thresholds.
  • 🌀 Distortion Mapping: Depth-based distortion combined with noise textures to simulate water turbulence and interaction.
  • 🎨 Customizable Tinting: Adjustable refraction tint, blue tint level, and metallic smoothness for unique stylistic control.
  • 🖼️ GrabPass Integration: Captures and distorts the background scene for realistic transparency and distortion effects.
  • 🔄 Scrolling Textures: Noise and distortion textures are animated to mimic flowing water.
  • 🌈 Shader Flexibility: Fully customizable through material properties, supporting a range of water types, from calm lakes to dynamic oceans.
  • 🌫️ Underwater Fog Effect: Detects the player using a specified tag and applies visual effects accordingly.
  • 🛶 Floating Object System:
    • Submersion-based Buoyancy: Calculates upward force proportional to the submerged depth of an object.
    • Dynamic Wave Interaction: Integrates with shader-based wave properties (_WaveHeight, _WaveFrequency, _WaveSpeed) to match water motion.
    • Drag Forces: Applies linear and angular drag for realistic movement in water.
    • Versatile Setup: Designed to work with Unity’s physics system, requiring only a Rigidbody and a reference water plane.

Interactive Water FX offers a flexible solution for creating dynamic water effects. Ideal for serene lakes or turbulent oceans, it combines visual realism with artistic freedom. Easy to use and customize, it’s perfect for any project requiring interactive water visuals.



Supported Render Pipelines:

❌ Standard/Built-In

✅ Universal

❌ Hdrp



For a list of features, see Technical Details


Price $15.00

Ultimate Shader Collection - URP by Despair

2025, July 26 - 14:28
High-quality shaders for stunning visuals! Optimized, customizable, and easy to use. Perfect for realism, effects, and stylized graphics.

🔥 Advanced Dissolve Shader 

  • Dissolve Effect: Directional control (_DissolveDirection), noise-based dissolution (_NoiseTex), adjustable threshold (_DissolveAmount).
  • Glowing Edge: Customizable edge color (_EdgeColor), width (_EdgeWidth), and intensity (_GlowIntensity).
  • Lighting: Diffuse + ambient lighting with gamma correction.

👾 Hologram Shader 

  • Glitch Effects: Vertex distortion, RGB splitting, block noise (_GlitchIntensity, _GlitchSpeed).
  • Scan Lines: Animated scanlines with speed (_ScanSpeed) and tiling (_ScanTiling).
  • Rim Light: Fresnel effect with adjustable power (_RimPower).
  • Distortion: UV noise-based distortion (_Distortion).

🌐 HologramShader 2. Shader 

  • Glitch: Vertex displacement (_GlitchIntensity).Enhanced Features: Rim/Fresnel: Customizable rim color/power (_RimPower). Scanlines: Position-dependent scanlines (_ScanTiling, _ScanSpeed). Alpha Flicker: Noise-driven transparency flickering (_FlickerTex, _FlickerSpeed).

🖍️ Outline Shader 

  • Dynamic Outline: Adjustable width (_OutlineWidth), color (_OutlineColor), and toggle (_ShowOutline).
  • PBR Support: Metallic/smoothness maps, normal mapping, emission control (_EnableEmission).

🎮 PixelArtShader Shader 

  • Pixelation: Fixed pixel size (_PixelSize).
  • Color Quantization: Limited color palette (_ColorCount).
  • Retro Effects: Scanlines (_ScanlineIntensity), vignette (_VignetteIntensity).

🎨 3 Toon Shader  

  • Rim Glow: Edge glow (_EdgeGlow, _RimPower).Cel-Shading: Stepped Lighting: Banded shadows (_ToonSteps). Specular Highlights: Shininess control (_Shininess).
  • Outline Pass: Distance-based thickness (_OutlineThickness), toggleable (_ShowOutline).

🌊 ToonWater Shader 

  • Wave Simulation: Animated sine/cosine waves (_WaveFlowSpeed, _WaveAmplitude).
  • Foam & Depth: Dynamic foam based on depth (_MaxFoamDistance), noise-driven cutoff (_NoiseCutoffThreshold).
  • Shore Blending: Smooth transition between water/shore colors (_ShorelineBlend).

🕸️ Wireframe Shader 

  • Customizable Wireframe Rendering: Adjustable thickness (_WireThickness) with optional screen-relative scaling (_ScreenRelative).
  • Smooth Edges & Anti-Aliasing: Fine-tune wire smoothing (_WireSmoothing) for clean, crisp lines.
  • Dynamic Pulse Effect: Wireframe thickness pulsates over time with adjustable speed (_PulseSpeed) and intensity (_PulseStrength).
  • Custom Edge Coloring: Define wireframe color (_EdgeColor) with full alpha support.
  • Quadification Option: Toggle (_Quadify) to modify topology for a more structured wireframe appearance.
  • Transparency Support: Renders as a transparent shader with proper blending for seamless integration.

🎯 Advanced Outline System

  • A fully customizable object highlighting system with raycast detection.

🎮 Player Controller System

  • Energy System: Manage stamina or other resources during gameplay.
  • 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
  • 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”

🌊 Water Bob System

  • Simulates water bobbing and rotational effects for floating objects with customizable frequency and amplitude.

Take your game or project to the next level with the Ultimate Shader Collection! This powerful pack includes 10+ high-quality shaders, designed for stunning visual effects, realism, and artistic expression. Whether you need realistic materials, mesmerizing effects, or stylized visuals, this collection has everything to enhance your scenes effortlessly.


The wireframe shader for this asset is only supported on Windows and does not work on WebGL or macOS.


🔥 10+ unique shaders for realistic and artistic styles


🚀 Optimized for performance across all platforms


🎨 Easy-to-use customization for perfect visual tuning


🔧 Plug & Play compatibility with any Unity project


Supported Render Pipelines:

  • ❌ Standard/Built-In
  • ✅ Universal
  • ❌ Hdrp

For a list of features, see Technical Details


Price $20.00

Better Chromatic Aberration - URP by Despair

2025, July 26 - 14:28
High-quality, customizable Chromatic Aberration effect for URP Render Pipeline. Clean visuals, optimized performance, and full control over intensity, direction, blending, and masking.

🎯 Core Features

  • 🎨 Multiple Aberration Modes Supports 4 unique chromatic aberration styles: 
  • 🟢 Simple – Basic horizontal RGB channel separation. 
  • 🔵 Radial – Aberration intensity increases outward from a center point. 
  • 🔴 Directional – Applies RGB split in a customizable direction.
  • Uses smoothstep for natural transition in effect strength.
  • 🎞️ Classic Film – Emulates old film-style distortion and color fringing.
  • 🧠 Smart Falloff Calculation Smooth falloff based on distance from screen center (or custom radial center).

⚙️ Settings and Parameters

  • ✅ enabled

Toggles chromatic aberration on or off.

  • 🌈 intensity (0–10)

Global strength multiplier for the entire effect.


🟢 Simple Mode Parameters

  • ⚪ simpleOffset (0–1)
    • Amount of RGB shift horizontally (red right, blue left).

🔵 Radial Mode Parameters

  • 📍 radialStrength (0–5)
    • Controls the radial intensity from the defined center.
  • 🎯 radialCenter (Vector2)
    • UV position (0–1) where the radial effect originates.

🔴 Directional Mode Parameters

  • ↗️ directionalAngle (0–360)
    • Angle (in degrees) for RGB shift direction.
  • 📏 directionalStrength (0–5)
    • Magnitude of RGB offset along the directional vector.

🎞️ Classic Film Mode Parameters

  • 🌀 filmDistortion (0–1)
    • Distorts the UVs outward from the center like analog lens artifacts.
  • 🌪️ filmFringe (0–1)
    • Adds color fringing by offsetting red/blue channels from distorted UVs.

💻 Shader Info

  • 🧱 Shader Name: Hidden/EnhancedPostProcessing
  • 🚫 Render State: ZWrite Off, Cull Off, ZTest Always (typical for full-screen post-processing).
  • 🎨 Main Texture: _MainTex (input from camera).

🧩 Integration

  • 🧷 Component
  • BetterChromaticAberration Attach to any camera. Executes via OnRenderImage for full-screen effect. 
  • 🧪 Shader: Auto-assigned if not manually linked via Shader.Find.

🚀 Performance Considerations

  • 💤 Automatically skips rendering if:
    • Shader is missing or unsupported Effect is disabled intensity <= 0
  • 🧼 Cleans up material on OnDisable using DestroyImmediate.

Better Chromatic Aberration is a high-quality, performance-optimized screen effect that brings cinematic color fringing and distortion to your Unity projects. Whether you're going for a subtle artistic tone or an aggressive glitchy style, this asset gives you full creative control.


No fluff just clean, customizable results.


Supported Render Pipelines:

  • ❌ Standard/Built-In
  • ✅ Universal
  • ❌ Hdrp

For a list of features, see Technical Details


Price $15.00

NightVision Pro URP - Realistic Night Vision Srceen Effect by Despair

2025, July 26 - 14:28
A customizable real-time night vision effect for Unity cameras, featuring noise, scanlines, color tint, brightness and contrast adjustments.

💚 Night Vision Color Tint


Customize the screen’s overall tint – default green, but you can go full thermal, alien, or cold blue depending on your theme.


🎚️ Adjustable Noise Intensity


Add realistic flickering electronic noise to simulate analog night vision interference or damaged optics.


💡 Brightness Control


Boost or tone down the light amplification effect with smooth brightness scaling for dark scenes.


🎛️ Contrast Tweaking


Fine-tune the image sharpness and visual pop with contrast adjustments to enhance silhouettes and highlights.


📡 Scanline Density


Simulate horizontal scanlines for that tactical goggle or vintage CRT effect – fully controllable frequency.


📉 Scanline Intensity


Adjust how visible the scanlines are, from subtle flicker to strong retro overlay.


🧪 Custom Fullscreen Shader


Uses a dedicated Hidden/NightVisionShader for clean, efficient GPU-based rendering across all Unity platforms.


🔄 Auto Shader Detection


No setup hassle – the script automatically finds the shader and creates the material at runtime if missing.


👁️ Editor & Runtime Preview


Effect runs in both play mode and scene view, so you can tweak everything live while designing levels.


🧱 No External Dependencies


Just drop the script and shader into your project.


🧹 Lightweight & Self-Contained


Minimal performance overhead, no memory leaks, and fully destroy-on-disable logic for safe usage.

NightVision Pro simulates realistic night vision visuals in your Unity projects. Perfect for stealth, horror, or military-style games. Easily adjustable and optimized to run both in editor and runtime.


Why "NightVision Pro"?

  • Immersive look: Achieve authentic night vision aesthetics.
  • Customizable: Tweak color, noise, brightness, contrast, and scanlines.
  • Lightweight: Minimal performance impact.
  • Editor-friendly: Works in play mode and scene view.
  • Plug-and-play: Easy integration with your camera.

Supported Render Pipelines:

  • ❌ Standard/Built-In
  • ✅ Universal
  • ❌ Hdrp

For a list of features, see Technical Details


Price $15.00

Cyberpunk fashion series - Girl03 by Anatoly Arkhipov

2025, July 26 - 12:07
Modular, high quality cyberpunk girl for your project

Rigging: Yes

Skeleton: Humanoid

Number of characters: 1

Number of Animations: 0

Vertex counts of characters: girl02 51480

Triangles: girl02 75017

Number of Textures: 65

Texture Resolutions: from 4096x4096 to 1024x1024

All characters have modular parts. You can remove any piece of clothing. Full body is present. All characters are compatible with the humanoid skeleton. Facial bones and breast bones are present. Blendshapes are present. Clean skin texture is present. For better hair I recommended to use custom shaders from store. All render pipelines.

NO ANIMATIONS!

  • Fully modular
  • Full body
  • Facial bones and breast bones
  • 50 Apple arkit blendshapes
  • Clean skin texture
  • Humanoid rig
  • High quality
  • All RP

Please leave a review if you liked my product! This will help me a lot!

If you have any problems with the product, first write to me by email!

anatoly.arkhipov.work@gmail.com


Price $49.99

Modular Medieval Town (Medieval Town, Medieval Village, Modular Town, Camp) by Hivemind

2025, July 26 - 12:06
Sherwood is the ultimate medieval town and village building kit, offering a fully modular system that allows you to create everything from bustling medieval streets to rustic countryside camps

Number of Meshes: 84

Number of Prefabs: 93

Collision: Yes,usually generated in Unity(Box and Mesh Collider).

Vertex Count: 16 - 140K

LODs: (Yes, up to 4)

Number of Materials: 52

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 171

Props: Axe, Barrel, Bucket, Camp Fire, Candle, Flags, Tables, Tents etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Texture Resolutions: (1024x1024,2048x2048,4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🎁 Limited Time Gift!

1) Get 🪓 Dark Fantasy Weapons - 49.99$ Value (Gifted straight to your vault!) For Free When Buying This Pack!

2) To receive your bonus 👾 Join Our Discord 👾

3) Navigate to the "free-gift" channel and click the "Open ticket" button.


🕹️PLAYABLE DEMO MAP


What is Sherwood?

Sherwood is the ultimate medieval town and village building kit, offering a fully modular system that allows you to create everything from bustling medieval streets to rustic countryside camps. This pack provides unparalleled customization, with multi-level houses, detailed interiors, tents, foliage, and props to bring your medieval world to life.

Whether you're building fortified towns, hidden outlaw camps, lively villages, or sprawling medieval streets, Sherwood gives you the tools to craft immersive environments with ease.


🏰 Sherwood: The Ultimate Medieval Building Kit - Build Your Own Medieval World!


🛠️ Endless Possibilities with Modular Construction


  • 🔹 Multi-Level Structures & Interiors – Create homes, camps, towns and villages with full interiors and multiple floors.
  • 🛡️ Barricade Spline Tool for Quick Fortifications – Easily build defensive walls around towns, camps, and fortresses.
  • 🏠 Three Pre-Made Buildings – Drop-ready structures for instant world-building.
  • Tents, Market Stalls & Settlement Props – Populate your worlds with detailed tents, markets, and medieval settlements.
  • 🌿 Foliage Pack Included – A variety of trees, bushes, grass, and environmental details for immersive landscapes.

⚒️ Limitless Customization with Modular Assets


  • 🧱 Build from the Ground Up – A vast collection of modular walls, floors, roofs, doors, and stairs to create your perfect medieval environment.
  • 🏡 Fully Furnished Interiors – Bring buildings to life with furniture, tables, and other interior props.
  • 🏰 Supports a Variety of Medieval Scenarios – Construct villages, fortified towns, hidden forest camps, and grand marketplaces.
  • 🏕️ Prefab Houses – Pre-assembled structures for instant scene creation, saving you time.

🎭 Breathe Life Into Your World with Props & Set Dressing


  • 📦 Huge Collection of Props – Includes tables, barrels, crates, banners, torches, and merchant goods to enrich your environment.
  • ⚔️ Weapons & Armor for an Authentic Medieval Touch – Add swords, axes, spears, and armor racks to your scenes.
  • 🔥 Lighting & Fire Props – Place torches, and candles to create atmospheric medieval lighting.

⚔️ Optimized For Performance

  • 🛠️ Optimized For Performance - Optimized by our technical artist to squeeze every last bit of performance (Check the playable demo above to test it for yourself!)

🎮 Designed for Game Developers

Sherwood isn’t just a medieval town, it’s a complete world-building toolkit. Whether you need pre-made structures or fully custom villages, this pack gives you the freedom to create rich, immersive medieval environments with ease.


Disclaimers

*Renders and showcase were recorded in HDRP project.

*Product can be used in your commercial projects.


CONTACT US WEBSITE | JOIN US DISCORD


Price $89.99

Free Camera by 4H2C

2025, July 26 - 07:08
A versatile and easy-to-use Free Camera that mimics Unity’s Scene view controls. Perfect for in-game debugging, testing, or even building your own camera-driven experiences.
  • 🕹️ In-game Free Camera with Unity Scene view-style controls (WASD + mouse orbit/zoom)
  • 🧭 Supports pan, orbit, zoom, and free movement
  • 🎮 Runtime integration — works out of the box with no setup required
  • 🧩 Plug-and-play: drop it into any scene and start moving instantly
  • 🛠️ Perfect for debugging, level testing, or building in-game editors
  • 🎥 Smooth and customizable movement speeds
  • 🖥️ Works in both 3D and 2D projects

Free Camera – Scene View Controls In-Game

Bring the power and flexibility of Unity’s Scene view directly into your game. Our Free Cam replicates the familiar camera controls developers love: pan, orbit, zoom, but makes them available at runtime!


Whether you're debugging a tricky scene, testing level design, or building your own in-game editor or cinematic tool, Free Cam is a lightweight and highly adaptable solution.

It's easy to integrate, requires zero setup, judt drag and drop it in your scenes.


Ideal for:

  • Debugging environments in real time
  • Developer tools and QA workflows
  • Cutscene and camera system prototyping
  • In-game editors or sandbox features

Upgrade your development workflow faster, smoother, smarter.


Price $0.00

MONSTER: LORICADERM by PROTOFACTOR, INC

2025, July 25 - 23:58
***Included inside Monsters Pack Vol 13 and Monsters Full Pack Vol 3***

All included materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.

Here is Loricaderm. This massive bipedal monster will use its raw power to smash whatever stands on its way. This fierce monster doesn't fear anything so watch out!


Geometry is 16.29 Ktris. Rig is 62 bones. The model uses 1 material with a 4096*4096 PBR texture set.


The package includes a set of 43 animations (13 being root motion variations).


Price $39.99

Runtime Transform Gizmos (Standard) by Octamodius

2025, July 25 - 21:43
Move, Rotate, Scale, Extrude, Snap & More — RTG Standard gives you total runtime control for in-game editing, modding, and creative tools.

🎬 Trailer

▶️ RTG Standard Trailer


🛠️ Try It Now



RTG Standard is a powerful runtime gizmo system for Unity, built for developers who want to bring editor-level control into the runtime environment. Whether you’re crafting an in-game level editor, a creative sandbox, or a modding toolkit, RTG Standard gives you the tools to transform, customize, and command your world.


It builds on everything included in RTG Basic, and expands the system with gizmos for runtime extrusion, 2D collider manipulation, audio, camera gizmos and more.


From snapping to undo/redo — every feature is designed for clarity, speed, and full runtime control. All gizmos are customizable and can be extended to suit your project’s needs.


For devs building runtime editors, modding tools, or in-game level designers — this is your foundation.


💠 Key Features

  • Transform Gizmos – Move, Rotate, Scale, Box Scale and Universal (TRS) with axis snapping
  • Extrude Gizmo – Drag out walls, floors, props or platforms in real time using single or double-axis extrusion
  • Collider Gizmos – Supports:
    • 3D: BoxCollider, SphereCollider, CapsuleCollider, CharacterController
    • 2D: BoxCollider2D, CircleCollider2D, CapsuleCollider2D
  • Audio Gizmos - Change reverb zones and audio source distance properties
  • Light Gizmos – Adjust Directional, Point, and Spot lights with intuitive runtime handles and direction snap
  • Camera Gizmo – Drag the FOV/Ortho size, edit near/far clip planes and snap direction
  • Scene Gizmo – Unity-style view gizmo for fast runtime scene navigation
  • Grid System – Toggleable visual grid with 3D snapping support
  • Undo/Redo – Changes made with gizmos can be undone/redone instantly
  • Gizmo Labels – Displays current values (angle, distance, scale) while dragging
  • Gizmo Style Customization – Change colors, sizes, shapes, line thickness, and more

All gizmos are engineered for performance, clarity, and ease of integration.


📬 Support

For questions, feedback, or bug reports, feel free to reach out: octamodius@yahoo.com


Price $50.00

Broadleaf Forest by Waldemarst

2025, July 25 - 21:24
Broadleaf Forest offers a diverse collection of high-quality models tailored for immersive environments. Designed for realistic and lush forests, it brings vibrant seasonal Terrains to life.
  • Modular Design: Mix and match trees, plants, grass and rocks to create unique and visually captivating landscapes. Each tree model comes with seasonal variations, allowing developers to switch between spring, autumn and winter bare branches.
  • Prefabs with Level of Detail (LOD): Each tree, plant and rock model in this package comes with multiple LOD versions and billboard assets. As the player's camera distance increases, the game engine automatically switches to lower-detail LOD models to optimize performance and enhance the efficiency of rendering.
  • Wind Effect Support: Enhances the realism of forest environments by leveraging wind effects through the use of the SpeedTree8 shaders that come with Unity. Developers can control the speed, direction, and intensity of the wind (per tree or globally on a Scene), tailoring the effects to match the desired atmosphere and environmental conditions in the game.

Content:

  • 5 Big White Oak variations (Spring, Fall and Winter versions), LOD_0 5814-10235 verts 6609-11473 tris, LOD_1 3870-6880 verts 4041-7105 tris, LOD_2 2395-4200 verts 2511-4364 tris, + Billboard.
  • 6 Mid White Oak variations (Spring, Fall and Winter versions), LOD_0 4643-8952 verts 5086-9884 tris, LOD_1 2999-5574 verts 3056-5824 tris, LOD_2 2025-3738 verts 2031-3871 tris, + Billboard.
  • 7 Young White Oak variations (Spring, Fall and Winter versions), LOD_0 3838-7795 verts 4565-8764 tris, LOD_1 2167-4397 verts 2424-4570 tris, LOD_2 1707-3574 verts 1819-3521 tris, + Billboard.
  • 8 Young White Oak variations (Spring, Fall and Winter versions), LOD_0 709-983 verts 770-1042 tris, LOD_1 430-560 verts 435-574 tris, LOD_2 325-421 verts 307-403 tris, + Billboard.
  • 12 Ferns variations, LOD_0 94-132 verts 93-134 tris, LOD_1 86-126 verts 85-125 tris, LOD_2 81-118 verts 80-119 tris + Detailed versions for Terrain painting.
  • 9 Big Slopes variations (with mesh collider).
  • 13 Mid Slopes variations (with mesh collider).
  • Controllers for Wind on Individual Tree instances and Terrain painted instances.
  • Showcase Scene.
  • Terrain Scene.

Technical Details:

  • 2K-4K Textures with albedo, normals and extras (metallic, glossiness and ambient occlusion).
  • UV1 unwrapped mapping for baked lights or decals painting.
  • Trees with 3 LODs and billboards (impostors).
  • Plants with 3 LODs + Single Mesh Version for Terrain painting.

Site | Discord | Contact


Broadleaf Forest packages a comprehensive and varied collection of high-quality 3D models (with LODs and billboard) and textures (4k) specifically crafted for creating immersive and diverse forest scenes. It is designed to bring lush, realistic and immersive deciduous (seasonal) forests to life in video game environments.


Price $27.99

Iron Helmets by DzenGames

2025, July 25 - 21:03
Iron Helmets This collection of 10 iron helmet models, inspired by historical and fantasy designs, features a variety of styles—from medieval knight helmets to barbaric and fantasy-inspired variants.

Number of textures : 30.

Texture dimensions : 4096x4096.

Polygon count of :

Minimum polygon count : 888.

Maximum polygon count : 4154.

Number of meshes/prefabs: 15/10.

Rigging: No.

UV mapping: Yes.

LOD information (3)

Types of materials and texture maps (URP, PBR)

Iron Helmets

This collection of 10 iron helmet models, inspired by historical and fantasy designs, features a variety of styles—from medieval knight helmets to barbaric and fantasy-inspired variants. Each model is highly detailed and optimized for use in games, animation, and visualization. These helmets will add epic atmosphere and visual impact to your project.



Price $24.99

Modern Anime Electronic and Orchestral Music Pack by Veridian Lightheart Music

2025, July 25 - 20:57
A streaming-safe collection of royalty-free electronic, piano, and orchestral BGM for anime.
  • 9 tracks, 27 files
  • Format: WAV
  • Sample rate: 44.1 kHz
  • Bit rate: 16-bit
  • Stereo
  • Loopable: Yes

Modern Anime Electronic and Orchestral Music Pack


My new super kawaii anime music pack is here! This time I've made some electronic and hybrid tracks in addition to orchestral music so it can be used for a more modern anime setting compared to my previous packs.


Features:

Electronic/hybrid, and orchestral music

Various moods, chill and intense, cute and epic

Loopable versions with seamless intros

Short loops for the best parts of the electronic beats

Streaming-safe


Includes a bonus track from JRPG/Fantasy Anime Orchestral Music Volume 3.


If you need any help, don't hesitate to email me at veridianlightheart@gmail.com


Don't forget to check out my other JRPG music packs if you need orchestral anime music!


Cover image photography by Velik Ho via Unsplash


Price $69.99

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