Deco BedFrames Rest Bruma Grid Lot1 N7-9 Group 3 by AvpTankPowerJC
Total Poly count:
- Tris: 3156
- Ver: 1528
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Rest Bruma Grid -Style wooden Bed Frames, collection Series RBG Lot 01 - #3.
A set of three Bed Frames made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $19.00
Deco BedFrames Rest Bruma Grid Lot1 N4-6 Group 2 by AvpTankPowerJC
Total Poly count:
- Tris: 4080
- Ver: 1962
Texture Size 2K
- PBR Materials (Fundamental Maps [D,N,M,R]
Materials:
- Assigned Mateirals
- Sorted by Each Mesh Items
- Named Materials
Render
- Cycles
Rest Bruma Grid -Style wooden Bed Frames, collection Series RBG Lot 01 - #2.
A set of three Bed Frames made from PBR materials with a low polygon count, ideal for high-performance scenes, renders and style "Facade Realism".
Price $19.00
ATLEG Multiplayer by Ultrabolt.dev
This template includes all systems required to build a networked multiplayer 2D game using Photon PUN 2. Features include:
✅ Complete Lobby System
- Player name input, room creation, and room listing
- Dynamic max players and match time settings
- Custom match properties synced via Photon
✅ Room & Player Management
- Ready system with synced player states
- Team-based assignment (Team A/B) with auto-balancing
- Player color and name syncing using custom properties
✅ Gameplay Systems
- Physics-based stickman controller using Rigidbody2D and joints
- Local camera follow for owned player
- Arm aiming, swinging, and pickup system
- Double jump and movement with ground check
- Win condition detection based on objective block location
- Synced game timer with Photon network time
✅ Networking
- Full Photon PUN 2 integration
- Custom player properties & room properties
- Smooth arm and death/faint state syncing via IPunObservable
- RPC methods for remote interaction
✅ Editor Tools
- Custom Inspector for GameManager for easy scene setup
- Organized and well-commented code
- One instance of your game is running at a time (Optional).
✅ Extras
- Fully commented C# scripts
- Clear scene structure and prefab usage
- Easily extendable game mode logic
ATLEG – Physics-Based 2D Multiplayer Combat 🎮
Welcome to the chaos! 🤯
ATLEG is a physics-based 2D multiplayer combat system made in Unity – featuring hilarious ragdoll stickman battles, Photon-powered networking, and complete multiplayer functionality out of the box.
Whether you're building a party brawler or just want to explore how physics-based characters work in multiplayer, ATLEG has it all! 💥
- Key Features:
* Fully working multiplayer (Photon PUN 2)
* Physics-based ragdoll stickmen with real momentum
* Grabbing, swinging, and brawling mayhem
* Team Game Mode with objectives
* Full lobby/gameplay flow with player setup
* Clean, modular C# code with custom inspectors
- Perfect for:
* 2D online brawler games
* Party physics game prototypes
* Learning multiplayer networking with Photon
* Developers who want fun chaos in their project
- Includes:
* Full scenes (Lobby + Gameplay)
* Networked Stickman prefabs
* Custom inspectors for easy tweaking
* Complete source code – ready to modify!
! Requires: Photon PUN 2 (Free) !
! Built-in: TextMeshPro (Unity default) !
Price $4.99
Industrial Sound Effects Bundle by Stormwave Audio
File Count: 2102
Format: WAV, Stereo 16bit/44.1kHz
Length: 2h 31m
Welcome to the world of raw mechanical sounds, gritty gears, heavy machinery. rusty metals, clunky impacts, buzzing electricity and rhythmic ambiences!
Captured on-location in active warehouses, production lines, and manufacturing facilities – this bundle delivers authentic, high-quality audio straight from the source.
What You Get:
- More than 2,000 sound effects, with over 2 hours and 30 minutes of high quality, real-life industrial recordings.
- Includes sounds from our best-selling industrial sound effects packs as well as many new sounds.
- A plethora of categories with hard-to-find sounds, such as: factory production lines (conveyor belts, automated machinery), robotics (servos, gears, electric motors), vehicles (forklifts, excavators, trucks), tools (saws, drills, hammers), packaging and logistics facilities (hand pallet trucks, storage). ambiences (construction sites, roadworks)
- Additional utility sounds of factory and warehouse footsteps, handling different materials, piping, doors, electricity, ropes, chains, ventilation and household appliances.
- All files in WAV format, Stereo 16bit/44.1kHz.
- CLICK HERE FOR A FULL FILE LIST!
Price $199.99
Macro Arch by AN Interactive
📦 Installation Dependencies : Requires the following Unity packages:
- Jobs System
- Mathematics
- Burst Compiler
- Editor Coroutines
Unity versions: Fully tested and optimized for Unity 6.x; minimum supported version is Unity 2022 LTS.
📝 Introduction
- Macro Arch is a Unity Editor tool that streamlines the process of creating fully functional, high-quality bridges, steps, and ladders. Using the integrated creation overlay tools and customizable Macro Files, it allows you to generate game-ready meshes, colliders, rigid bodies for ropes, and linked objects with just a few clicks. Macro Files store a set of reusable parameters, ensuring consistent and flexible architectural asset generation. Macro Arch empowers level designers to quickly build complex structures while maintaining full control and support for non-destructive design during the world-building phase.
✨ Features
- Overlay tools for creating bridges, steps, and ladders directly in the Unity Editor.
- Non-destructive level design workflow.
- Generate high-quality, gameplay-ready assets in seconds.
- Extremely fast creation process for bridges, steps, and ladders.
- Compatible with all Unity rendering pipelines (Built-in, URP, HDRP).
- Future-proof assets with customizable parameters.
- Macro Files for storing object creation instructions.
- Easily create and edit your own Macro Files to simplify complex design tasks.
Price $35.00
Ghoul Squad 2 by Leks
Several assets collected in one package. Low-poly model of the character. Suitable for games of different genre: RPG, strategy, first-person shooter, etc
.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Price $80.00
Brood of vampires by Leks
Several assets collected in one package. Low-poly model of the character. Suitable for games of different genre: RPG, strategy, first-person shooter, etc
.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Price $140.00
Large Scale Formation System by TopsonGames
Core Features:
- Dynamic Formation Dragging: Drag with the mouse to change width, depth, and rotation.
- Multi-Formation Control: Select and command multiple formations as a cohesive group.
- Real-time Highlighting: Units are highlighted instantly while using the selection box.
- Advanced Hover System: A non-flickering hover effect with a customizable delay highlights formations under the cursor.
- NavMesh Path Lines: Visualize the exact path your formations will take on the terrain.
- Persistent Group Order: When commanding multiple formations, their left-to-right order is intelligently maintained.
- Robust Selection System:
Click-Select (Single)
Shift + Click (Add/Remove from selection)
Drag-Select Box (selects any formation with at least one unit in the box) - Smart Action Cancelling: Left-clicking during a movement drag safely cancels the action without unwanted side effects.
Technical Specs:
- Built on Unity's New Input System.
- Requires Unity's AI Navigation package (for NavMesh).
- Clean, commented C# code.
- Simple integration: Add the controller to your scene and your formations are ready to go.
- Comprehensive editor tools for easy setup and prefab creation.
Inspired by genre-defining classics like the Total War series, this asset provides the ultimate toolkit for commanding massive armies. Forget static, grid-based movement – with this system, you can intuitively drag, rotate, and resize your formations in real-time, giving you precise tactical control over the battlefield.
Whether you're developing a medieval fantasy epic, a historical simulation, or a futuristic war game, this controller is the perfect foundation. It's built from the ground up to be flexible, easy to integrate, and powerful enough to handle hundreds of units.
Key Features that set this asset apart:
- 🎮 Complete RTS Control Scheme: Feels immediately familiar to any RTS player. Master your battlefield with a full suite of professional selection tools: click-select, shift-select to add or remove formations, and a responsive drag-select box with real-time highlighting. A simple right-click issues a move command, while a right-click and drag lets you intuitively draw your battle lines, changing their position, rotation, and width on the fly.
- 🏔️ Full Terrain Adaptation: Your formations aren't just flat planes. Units and their waypoints intelligently snap to the NavMesh, allowing your armies to realistically march over hills, valleys, and complex terrain, maintaining their formation.
- 🕹️ Modern & Flexible Input: Built entirely on Unity's new Input System, giving you and your players the power to easily view and remap all controls.
- 🛠️ Powerful Editor Tools: Radically speed up your workflow. Set up entire formations directly in the editor or within your prefabs with a single button click. The system automatically finds all child units and arranges them for you, even on complex terrains.
Give your players the satisfying feeling of being a true general. Get the Large Scale Formation System today and bring your epic battles to life!
Documentation & Support
📚 Full Online Documentation:For a detailed guide on setup, features, and API, check out our GitBook documentation: https://topsongames.gitbook.io/topsongames-docs
💬 Join our Community:Have questions, suggestions, or want to show off your project? Join our Discord server! https://discord.gg/PTwaPNJZ
Please Note:The art assets (characters, environments, animations, etc.) shown in the screenshots and video are for demonstration purposes only and are not included in this package.
Price $9.99
Sci-Fi Legion - RoninBot by SRG Studios
Number of textures - 7
Texture dimensions - 2048x2048
Average polygon count - 1k to 5k
Number of meshes/prefabs - 3
Animations: 4
Rig: Generic
UV mapping: Yes
Types of materials and texture maps - URP
Deploy a formidable force with the Sci-Fi Legion - Ronin Bot! This expansive package features a unique and highly detailed asset, perfect for building immersive sci-fi worlds in your RTS games, shooters, or any project requiring a powerful unit.
What’s Included:
- High-Quality Textures: Detailed textures bring each asset to life with realistic materials and futuristic designs.
- Optimized for Performance: Balanced polygon count ensures smooth gameplay on a variety of platforms.
- Animations: "Generic" rig with included animations: Idle, Forward and 2 Attacks
Key Features:
- Stylized Sci-Fi Aesthetic: Bold shapes, vibrant colors, and futuristic designs create a visually striking army.
- Game-Ready Assets: Optimized for use in Unity with efficient textures and clean topology.
- Versatile Designs: Suitable for a wide range of game genres including RTS, shooters, strategy games, and more.
Ideal For:
- Real-Time Strategy (RTS) Games
- Sci-Fi Shooters
- Mobile Game Development
- Stylized Visual Projects
- Game Jams & Prototyping
- Army Building/Customization Systems
- Space Exploration Games
Lead your forces to victory with the Sci-Fi - Ronin Bot!
Price $14.99
Turret Controller Template by Murmillo Interactive
✅ Render Pipeline: Universal support (URP/HDRP/Built-in)
✅ Compatible with any kind of input device, using the New Input System.
✅ No dependencies outside of the Unity Input System.
✅ PC and console ready controls, with mobile possible with minor tweaks.
✅ Already set-up template and examples.
✅ Fully documented.
Compatible with any render pipeline.
The demo scene and included example models rely on the Universal Render Pipeline, but the included scripts work with any pipeline.
Key Features
- Completely Independent Input System.
- Rotate, fire and change between first and third person with the press of a button.
- This uses Unity's New Input System, and a completely independent control scheme, so you can stick with the default controls to work out of the box, or easily customise your own!
- Supports any input device. By default, it works on keyboard, mouse and controller.
- One Script Solution
- Just drop CannonController.cs onto your object, tweak the values, and you're set.
- Easily Customisable.
- Every value is changeable in the editor.
- From the horizontal and vertical pivot points, to the projectile and camera perspective, you have complete control with no coding needed to change any of these values.
- First and Third Person Views
- Easily switch between camera perspectives at the press of a button - or disable a perspective. It's up to you!
- Documentation
- There is clear and well documented code inside the CannonController.cs script, alongside a manual detailing everything you need to know to get this to work.
- Includes a step by step tutorial on how to set everything up.
- SFX Support
- Supports sound effects for firing the turrets!
- Simply drop them in to the Firing Clip field.
- Firing Effect
- Plays a particle effect when the turret fires!
- Automatically loops the effect when needed, to make it appear seamless between shots.
- You can swap this out for whatever particle effect suits your project's needs.
- Firing Projectiles
- No turret would be complete without the ability to shoot!
- Drop in any object you want - this controller will fire them all!
- Not A Turret? No Problem!
- Disable the ability to shoot and you can use this controller for all manner of things!
- Are you making a telescope? The passenger seat of a car?
- If you want an independently controlled camera, this is the asset for you!
- Uses Your Existing Camera
- You don't need to worry about keeping your UI consistent between cameras, as this will reposition your existing camera!
- No need to worry about the order of your cameras.
- Compatible With Splitscreen
- This controller will work with the splitscreen already set up in your project!
Included Assets
- WW2 Style Artillery Cannon
- 16th/17th Century Style Cannon on Wheels
- Cannonball - with an initial velocity script already applied for making quick and simple projectiles!
This asset uses Cannon - 16th/17th Century - Low Poly - Game Ready under the CC0 1.0 (no copyright) license. See Third-Party Notices.txt file in package for details
These are assets already set up as existing examples, with everything but sound effects already set up - the audio in the video example is NOT included and is only a demo.
Demo Scene
This template features a set-up demo scene, featuring stacked cubes for you to test out your turrets against, and a selector for quickly switching between all of the turrets in the scene. No need to set up your own way to activate these turrets!
No matter what you're making, whether it's a vehicle mounted gun or a tower defense game, this controller makes building turrets fast and simple, and helps you iterate freely.
Price $4.99
3D sci-fi ground station exterior #03 by Entian-Astea
Number of materials: 7 per mat`s for the whole group.
Number of textures:6 materials x 5 textures per object - 1 albedo transparency, 1 Ambient Occlusion, 1 Metallic Smoothness, 1 Normal Map, 1 Emission Map.
+1material x 1 albedo transparency texture for background planks.
Texture dimensions: 4096 x 4096 and 2048 x 2048
Polygon count: 124250 tris for the whole group.
Rigging: No
Animation: No
UV mapping: Yes - UV 1
Types of materials and texture maps - PBR metal rough
This asset can be combined with other assets to create distinct environments. You can see an example of this in our video.
It is also compatible with the 3D sci-fi space hub from our store (not included in this pack).
Price $24.99
TCG Card Game by Teigworld Studios
Core Features
- Customizable stats: Attack, Mana Cost, Effects🃏 Card System
Card types: Monsters, Spells
Rarity tiers: Common, Uncommon, Rare, Epic, Legendary - Deck validation (min/max size)🧩 Deck Building
Deck management (create/delete/edit)
Advanced filtering (type, rarity, search) - Opening animations🎁 Booster System
Configurable pack sizes (5 cards default)
Custom rarity probabilities - Win/loss conditions⚔️ Battle System
Turn-based combat
Environmental battlefield effects
Monster combat and spell casting - Resource management system🔨 Crafting & Disenchanting
Convert cards to resources
Craft new cards from blueprints - Achievement tracking📊 Progression
Player levels and XP
Daily login rewards - Daily Challenge📊 Rewards
Player XP and Rewards - Buy anything📊 Shop System
Booster or resources buy - Show skills📊 BadgeSystem
Earn and collect badges
Technical Specs
- ✅ Platforms: PC, Mac, iOS, Android, WebGL
- 🧩 Dependencies: Unity UI, TextMesh Pro
- 📏 Poly Count: Optimized for mobile (UI only)
- 🧠 Code Architecture: Event-driven, modular design
- Example environments📁 Included Assets:
Complete C# source code (20+ scripts)
UI templates and prefabs
Sample card artwork (placeholders)
Setup Requirements
- Import package into Unity 2021.3+
- Add your card artwork and data
- Configure game parameters via Inspector
- Build and deploy
Why Choose This Package?
This framework eliminates hundreds of hours of development time by providing production-ready CCG systems that have been architectured for scalability and customization. Whether you're creating a quick prototype or a full commercial game, this package provides the perfect foundation for any digital card game project.
Create Your Dream Card Game
This all-in-one framework offers a complete suite of customizable systems for digital collectible card games (CCGs). Designed for Unity, it provides:
- Player progression (XP, levels, resources)Core Gameplay Systems
Deck building with filtering/sorting
Booster pack opening with rarity distribution
Turn-based battles with environmental effects
Card crafting and disenchanting - Deck validation and managementEngagement Features
Daily login rewards and streaks
Achievement system with rewards
Player inventory management - Modular architecture for easy customizationGenre Flexibility
Easily adaptable to fantasy, sci-fi, horror, or original themes
ScriptableObject-driven content system
Key Advantages
- Time-Saving: Implement complex CCG mechanics in hours, not months
- Customizable: Modify all game parameters without coding
- Optimized: Mobile-friendly UI and performance
- Extensible: Add new card types, effects, or game modes easily
Perfect For
- Digital card games
- Deck-building roguelikes
- TCG-inspired RPGs
- Mobile CCG projects
Price $24.99
level design helper by COSMIC GAMES
⚙️ Technical Details
Tools Included
- 🎨 Object Painter – Paint prefabs onto surfaces using brush-based placement
- 🌾 Prefab Scatter – Scatter multiple prefabs with random rotation/scale
- 🔍 Selection Tools – Select by tag, name, or invert selection
- 📏 Grid Snap – Snap objects to grid on all axes
- 🧱 Modular Builder – Chain-spawn modular prefabs in any direction
- ♻️ Object Replacer – Replace selected objects while preserving transform
- ➰ Path Tool – Place prefabs along a linear path drawn in scene view
- 🌡 Heatmap Overlay – Visualize object density across the scene
- 🧪 Debug Tools – Detect overlaps, missing colliders, and NavMesh agents
Features
- Custom toolbar UI with icons
- Scene view handles and visual gizmos
- Layer-based painting & snapping
- Smart prefab spacing via bounds
- Clean Undo support
- Minimal editor overhead (no runtime code)
- Fully commented, clean source code
- Demo scene included
Supported OS
- Windows
- macOS
- Linux
Documentation
Level Design Helper is a modular, editor-only toolkit built to supercharge your Unity level design workflow. From painting and scattering prefabs to snapping, modular building, and visual debugging—this toolset is built for speed, precision, and flexibility.
Perfect for environment artists, designers, and prototypers. Every tool is customizable, extensible, and compatible with any game genre including FPS, RPG, strategy, and open-world games.
Price $15.00
Beach Sand Textures by Pedro Verpha
Four high-quality, tile-ready beach sand materials for fast, realistic terrain creation.
Textures are 2048x2048 PNGs and include AO, Diffuse, Edge, Height, Mask, Normal, and Smoothness maps—ready for PBR in Built-In, URP, or HDRP. Just drag, drop, and paint across paths, slopes, or open snowy ground.
Terrain Layers are included and ready to use.
Price $4.99
Old Deringer Gun by ShubhamArtist
Vintage Deringer pistol for use in your projects.
- FBX file
- Mesh consist of 5578 tris
- PBR material for both Built-in and URP pipeline.
- 2k PNG textures which includes AlbedoTransparancy, MetallicSmoothness and Normal and Emission.
Thanks for downloading. for any feedback or thoughts on this package please letme know on swork.99uk@gmail.com
Price $0.00
DOORS-Project by ANSTUDIO Creative Design
• Designer-first workflow – A guided Setup Wizard and a 10-tab Custom Inspector build complete doors, pivots, knobs, sounds, highlights and events with drag-and-drop only—no coding required.
• Event-channel backbone – ScriptableObject channels (Interaction, Door, Movement & Proximity) broadcast Open/Close/Interact, so UI, animation, AI and audio stay cleanly decoupled.
• Modern Input-System controls – The package ships with a ready-made DoorInputs action map; the default keyboard / game-pad / touch bindings can be remapped at runtime directly in the Inspector, and every door listens to both key and click.
• Pivot system built-in – Scene handles with optional grid-snapping, collider-bounds clamping and 12 one-click presets let you fine-tune any rotation or sliding axis; live edit mode icon appears in the Hierarchy.
• 252+ unique door sounds – A curated library of unique sounds with distinct left-door and right-door, wooden, metal, sliding, creaking and latch clips (44.1 kHz WAV), ready to drop on any door, lever, spike, chest, all gain-matched and trimmed.
• Smart proximity triggers – Configurable trigger volumes can auto-open / auto-close, filter by tag, invoke UnityEvents, and even pause player NavMesh movement while the cursor is over the object.
• Audio-synced animation – Per-door length matching, volume and random pitch settings live under the Sounds tab so latch clicks and swooshes always line-up with motion.DoorEditor
• Rich door interactivity – Lists let you enable/disable components or GameObjects, delay actions and fire UnityEvents when the door opens or closes—perfect for lights, particles or quest logic with zero extra scripts.DoorEditor
• Hierarchy awareness – Custom icons mark “Pivot Adjust Mode” and “Knob Position Edit” right in the Hierarchy window so mistakes are obvious before play-mode.DoorHierarchyIcons
• Door-cycling AI – A lightweight RandomWanderAI agent can stress-test every doorway to validate frame-rate, animations and NavMesh links.RandomWanderAI
• NavMesh-aware – Tick one checkbox to disable an existing NavMesh Obstacle while a door moves and re-enable it when closed—no rebake, no extra scripts.DoorEditor
• Visual highlights – Material-swap or brightness pulse effects give clear interaction cues in Built-in, URP and HDRP, configurable per-door.
• Real-life measured assets – Doors are modelled in metric scale, unwrapped and ready for textures—ideal for top-down, RPG and even first-person projects.
Package contents
- Full C# source (no DLLs)
- Real-scale door, frame .obj models
- Demo scene with player, triggers, stress-test Ai, top-down camera
- 252 unique door, chest, spikes, latches sounds
- PDF manual & API docs
Requirements
- Unity 6 LTS or newer (Built-in, URP, HDRP)
- Input System package
- TextMeshPro (optional UI prompts)
Tested platforms
- Windows, Linux, Android
- macOS & WebGL scheduled for next validation pass.
Need help or want to suggest features?
DOORS-Project upgrades doors from throw-away scripts to a turnkey gameplay subsystem.
• Designer-first workflow – custom wizards and editors create and tweak everything entirely in custom inspectors—no code needed.
• Event-channel backbone – ScriptableObject channels broadcast open/close/interact so UI, animation, AI and audio stay decoupled.
• Modern Input-System controls – the packaged input map ships with Use / Interact already bound and can be re-mapped at runtime to keyboard, gamepad, mobile touch or joystick directly from the inspector at the touch of a key.
• Pivot system built-in – with custom pivot presets and custom scene handles with optional grid snapping and collider bounds clamping enables fine tune any door.
• Smart proximity triggers – configurable trigger volumes auto-open / close doors, filter by tag, and offer optional close delays; UnityEvents fire on enter and exit so you can hook extra logic.
• Audio-synced animation – match animation length to clip duration with per-door volume and random pitches for perfect latch clicks and swooshes.
• 252+ unique door sounds – A curated library of unique sounds with distinct left-door and right-door, wooden, metal, sliding, creaking and latch clips, ready to drop onto any door, lever, spike, chest.
• Rich door interactivity – per-door lists let you toggle components or GameObjects, delay actions, and fire UnityEvents when the door opens or closes, letting you switch lights, play particles or advance quests without extra scripts.
• Hierarchy awareness – live icons show when a pivot or knob is in edit mode so can spot issues instantly in the Hierarchy.
• Door-cycling AI – if needed a wandering agent can continuously stress-test, opens and closes every doorway so you can visually verify logic, performance and frame-rate stability.
• NavMesh-aware – tick one option to disable an existing NavMeshObstacle while a door moves and re-enable it when closed—no extra baking.
• Visual highlights – material-swap or brightness effects provide clear interaction cues in Built-in, URP and HDRP pipelines.
• Real-life measured assets – real-scaled doors in metric units, unwrapped and ready to drop a texture material.
• Docs & support – usage manual, full API reference, knowledge-base and live Discord channel.
Primarily tuned for isometric / top-down RPGs, yet camera-agnostic enough for first-person scenes.
Doors that just work — drag & drop, tweak, done.
Need help or want to suggest features?
Price $36.00
Medieval Fantasy Music by Roman McGee
Audio file types: WAV, OGG
Sample rate: 44.1 kHz
Bit depth: WAV 16 bit, OGG 192 kbps
Loopable: Yes
Additional: Stereo
Elevate your medieval fantasy game with our game music pack, featuring 12 high quality and expertly crafted loopable tracks designed to enhance a wide variety of environments and situations.
Pack Features
- 12 Seamless Loop Tracks
- Copyright Free
- Available in WAV, and OGG formats
Suitable For:
- Background Ambience
- Battles
- Castles and Fortresses
- Cities, Towns, and Villages
- Dungeons
- Quests and Adventures
License Information:
These tracks are free to use in both commercial and non-commercial games, media, and other projects. Credit is not required, but I would love to hear if you end up using any of the songs in your work.
If you have any questions, please contact me at: romanmcgee@gmail.com
Price $10.00
Minimal 2D Backgrounds Pack by Enchanted Elements
- 231 PNG images
- Resolution: 3840x2160 pixels
- Format: PNG
- Style: Minimal, clean, universal
- Use: Backgrounds for 2D games and applications
This comprehensive pack includes 231 high-resolution 2D backgrounds (3840x2160 PNG) designed in a minimal and clean style. Whether you're creating a mobile game, platformer, visual novel, or RPG, these versatile scenes offer a polished and ready-to-use solution.
Categories included:
- City
- Cold
- Cyberpunk
- Desert
- Dreamy
- Dungeon
- Elemental
- Fantasy Forest
- Farm
- Heaven
- Industrial
- Inside Interiors
- Landscapes
- Lava & Heat
- Medieval Village
- Nature
- Pirate
- Post-apocalyptic
- Sci-fi
- Sky
- Weather
Key Features:
- 231 unique backgrounds
- All files in PNG format
- 4K resolution (3840x2160) – suitable for any screen
- Clean, minimal style for easy integration
- Great for 2D games, cutscenes, visual novels, idle games, UI backgrounds, and more
This pack provides a wide range of themes and moods, from peaceful nature and snowy tundras to futuristic sci-fi interiors and fiery lava zones.
Perfect for prototyping or as final assets for your commercial game.
---
-- Other background packs you might be interested in: --
🌟Medieval / Fantasy Backgrounds Pack
🌟2D Battle Arenas - 345 Backgrounds Pack
🌟484 Stylized Fantasy Backgrounds (Mobile + Desktop)
🌟Fantasy Backgrounds Collection - 330 High-Resolution Images
Check our profile Enchanted Elements for more assets, characters, UI, decor and other elements you might like.
---
Please leave a rating and review — your feedback helps us improve future packs!
For support or custom requests, feel free to contact us at: [hi@intec-global.com]
Price $19.99
UH-1C U.S. Army 2 Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 308.684 polys
- 571.669 tris
- 322.755verts
______________________________________
Statistics:
- 131 meshes
- 8 materials
- 39 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 16
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Blades_Bend_Down : 420-470
- Blades_Bend_Up : 480-530
- Blades_Blurred_Bend_Down : 540-590
- Blades_Blurred_Bend_Up : 600-650
- Tail_Rotor_Rotate : 660-760
- Tail_Rotor_Blurred_Rotate : 760-860
- Door_Pilot_Left : 860-910
- Door_Pilot_Right : 920-970
- Door_Left : 980-1030
- Door_Right : 1040-1090
- Search_Light : 1100-1150
- Navi_Lights_On : 1160-1170
- Search_Light_On : 1170-1180
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated rig rigged
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated,rig,rigged
Price $99.00
UH-1C U.S. Army 2 Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 302.226 polys
- 560.075 tris
- 316.320verts
______________________________________
Statistics:
- 110 meshes
- 8 materials
- 39 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: 6
- Animation name : Frames
- Demo : 0-200
- Main_Rotor_Rotate : 220-320
- Main_Rotor_Blurred_Rotate : 320-420
- Tail_Rotor_Rotate : 420-520
- Tail_Rotor_Blurred_Rotate : 520-620
- Navi_Lights_On : 620-630
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-22 Missiles
- BGM-71C Launcher
- Helicopter External Fuel Tank 450L With Mount
- Helicopter Hook C-160
- Machine Gun M134 Ver.2
- Machine Gun M-60D With Helicopter Mount
- SUU-11 Pod With M-134 Minigun
- XM-157 Launcher With 70mm Missile
- XM-158 Launcher With 70mm Missile
- XM-159 Launcher With 70mm Missile
- XM-3 Launcher With 70mm Missile
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
uh-1 uh-1b uh-1c bell iroquois huey helicopter aircraft u.s. army military attack transport utility war combat vietnam air force navy cockpit interior animation animated
uh-1,uh-1b,uh-1c,bell,iroquois,huey,helicopter,aircraft,u.s.,army,military,attack,transport,utility,war,combat,vietnam,air,force,navy,cockpit,interior,animation,animated
Price $69.00
