Cyborg Music by cplomedia
Number of Audio Wavs: 20
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 75 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Cyborg Music offers 20 immersive, atmospheric, and mystical music tracks designed to elevate your game's experience. Whether you're crafting a futuristic world or telling an emotional cyborg narrative, these soundscapes provide the perfect sonic backdrop for your story.
Price $15.00
Old Rusty Battle Robot SFX by cplomedia
Number of Audio Wavs: 600
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: Yes some file loop
Minutes of Audio Provided: 70 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Old Rusty Battle Robot SFX is a comprehensive collection of 600 high-quality sound files designed to breathe life into your battle robot. From screeching metal and hissing steam valves to earth-shaking footsteps, retro computer beeps, and creaking, weathered mechanics — every sound captures the grit, age, and power of a war machine past its prime. Perfect for game developers, filmmakers, and sound designers looking to add depth, character, and a touch of rusted menace to their robotic creations.
DEMO
DEMO on Youtube - VavlesHydraulics
DEMO on Youtube - Bootup Shutdown
DEMO on Youtube - Comunication
DEMO on Youtube - Background Sounds
Price $15.00
Robotic Weapons and Explosions by cplomedia
Number of Audio Wavs: 1183
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 90 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Robotic Weapons and Explosions delivers a massive arsenal of over 1,000 meticulously crafted sound files designed to bring your sci-fi battles to life. Whether you're outfitting sleek, high-tech cyborgs or clunky, battle-worn war machines from a bygone era, this collection has you covered.
Explore a vast range of weapon sounds, from thunderous old-school cannons to cutting-edge energy blasters that hum with futuristic power. The pack is thoughtfully divided into high-tech and low-tech categories, making it easy to match the perfect sound to your character or scene. Explosions? Check. Impact effects? Absolutely. And yes — immersive reload sounds are included to complete the experience.
Whether you're building a gritty mech arena or an epic intergalactic warzone, Robotic Weapons and Explosions is your ultimate sound companion for robotic warfare.
DEMO on Youtube - Explosions and Impacts
DEMO on Youtube - High Tech Weapons
DEMO on Youtube - Old Rusty Weapons
Price $15.00
Robotic-Voices by cplomedia
Number of Audio Wavs: 2207
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 70 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
"Robotic Voices" delivers a comprehensive collection of 2,208 high-quality sound files designed to bring your game to life. Featuring 138 carefully selected standard phrases, recorded by both a male and female voice actor, this pack offers maximum versatility and immersion. Each phrase is presented in 8 distinct robotic sound designs — giving you total creative freedom to match any in-game atmosphere, character type, or futuristic environment. Whether you're building, robots, cyborgs, AI companions, enemy drones, or sentient machines, "Robotic Voices" is your ultimate voice pack solution.
Price $15.00
Scene Transitioner by UshiSoft
I'm using ReadPixels to get the rendering result. ReadPixels is a performance-heavy operation and runs on the main thread, causing a momentary drop in frame rate. I haven't found another way to include overlay UI in the rendering result, so I'm reluctantly using it. This issue doesn't occur with transitions that don't involve the rendering result.
Link
Features
- This asset is incredibly easy to use. Simply place a single prefab in your scene and write one line of code.
- It works in a variety of environments with no dependencies on specific rendering pipelines. While developed with Unity 6, it also functions with earlier versions.
- It supports overlay UIs, including UI Toolkit.
- Highly customizable, you can easily implement your own unique transitions.
- It also handles transitions that use the previous scene's rendering result, such as crossfades.
- You'll have access to all source code.
Preset Transitions
- Crossfade
- Fade
- Wipe
- Circle Wipe
- Diamond Wipe
- Clock Wipe
- Slide
- Tiled Circle Wipe
- Tiled Diamond Wipe
- Spin
- Shatter
- Noise
- Perlin Noise
I plan to continuously add more variations as new ideas emerge
Price $7.00
Sound Manager by UshiSoft
Key Functions
- Play
- Stop
- Pause
- Resume from Pause
- Fade
- Crossfade
- Volume management by category
Configurable Items
- Volume
- Pitch
- Loop
- Priority
- Stereo Pan
- 3D Spatial Blend
- Coordinates
Link
Features
- Using it is super easy. Just place a single prefab in your scene and write one line of code to play sound effects or stream BGM.
- Instead of PlayOneShot, this asset manages AudioSources internally to play sounds. This allows you to vary volume and pitch for each sound effect individually.
- Supports fade-in/out and crossfade.
- Access to all source code.
- Includes a simple slider UI for adjusting volume.
Key Functions
- Play
- Stop
- Pause
- Resume from Pause
- Fade
- Crossfade
- Volume management by category
Configurable Items
- Volume
- Pitch
- Loop
- Priority
- Stereo Pan
- 3D Spatial Blend
- Coordinates
Price $5.00
150+ Skill icons by Tom_wood
Source Files Used: PNG (raster) formats
Total File Count: 150+ icons
Animations: No
Animation Types: N/A
Additional Info:
Icons are based on pixel (PNG) formats
PNG resolution: 512x512 pixels (standard UI icon size)
All icons are UI-friendly and optimized for clarity
This pack contains more than 150 skill icons suitable for various game development projects. The icons cover a broad range of abilities and themes, making them ideal for RPGs, action games, strategy titles, and more. The content is not customizable, and the icons are provided in PNG format, allowing for flexible scaling and adaptation to different UI requirements. These icons are compatible with Unity’s UI system and can be used directly in buttons, skill panels, inventory systems, and more.
Price $69.99
Astro Cat by AndryuBaby
Textures pack map 1028x1028
three skins
3 materials
12 textures
PBR textures
Attention This model uses its own standard skeleton. Compatible with any animations from Free sources and others. It has PBR textures. There is no animation But you can try using the ones that are on the sites. The video features a demonstration animation of the dance, showing how the character's equipment is set up.
faces 4446
verts 4344
tris 8658
Price $15.00
City Low Poly Car 1 by Sidra Max
Description
This model has 5 different colors.
Optimized UV mapping for efficient texture usage
Asset Features:
Unique design and branding
Interior
The interior is designed in low-polygon style and is not usable.
Global optimization
Texture details: (PNG)
Texture body: 4096x4096 pixels
Texture types:
Normal map
Number of textures: 1
Number of materials: 1
Wait for new models
If you would like to order new models or have any questions, please let me know.
sidra.professional.designer@gmail.com
Now it's time to spice up your game with a new city car.
Using this model will enhance your games or projects due to its high quality.
This model is designed without any imitation of a real brand.
Description
The car body is 9/000 Trace and 6/000 Vert.
This model is very low-poly.
This model has the following:
Wheels
Body
_Note
The hood and doors do not open.
The entire model is designed in one texture and cannot be changed.
Description
This model has 5 different colors.
Optimized UV mapping for efficient texture usage
Asset Features:
Unique design and branding
Interior
The interior is designed in low-polygon style and is not usable.
Global optimization
Texture details: (PNG)
Texture body: 4096x4096 pixels
Texture types:
Normal map
Number of textures: 1
Number of materials: 1
Wait for new models
If you would like to order new models or have any questions, please let me know.
sidra.professional.designer@gmail.com
Price $25.00
2D Chain Bones by Pine Pie
Ideal for procedural animation, casual games, mobile, or effects.
Please ensure to open it only in 2D Project.
✅ Natural Movement
- Move any transform smoothly toward a target.
- Customize speed and turning angle for realistic control.
🎯 Direction Clamping
- Limit how sharply a transform can turn, mimicking real joints.
- Perfect for snake-like movement or bone-based rigs.
🌊 Optional Wobble Effect
- Add sinusoidal side-to-side motion (like a tail or rope).
- Control amplitude and frequency for subtle or cartoon-style results.
🔧 No Animator or 2D IK Required
- Pure script-based movement — lightweight and fast.
- Works great with procedural or physics-driven characters.
Price $4.99
Ultimate Screenshot Pro by TBOXFINN
Ultimate Screenshot Pro is a powerful and customizable screenshot solution for Unity, designed for developers and studios who need high-quality, flexible image capture tools for both marketing and production workflows.
Whether you're preparing a Steam page, capturing gameplay moments, or generating content for social media, this asset gives you precise control over resolution, scale, UI visibility, camera selection, and more — all from the Editor or in runtime.
Easily capture from multiple cameras at once, automate screenshots over time or by frame count, and use presets to streamline your process. With integrated preview features, folder browsing, and layer-based rendering filters, Screenshot Pro goes beyond basic ScreenCapture tools.
Everything is fully editable from the custom Editor Window, with no coding required — making it ideal for teams, solo devs, and content creators alike.
🧩 Key Features:
✔ Editor & Runtime Support – Capture from the Editor or during gameplay
✔ Multi-camera Capture – Take screenshots from several cameras in a single frame
✔ Automatic Captures – Capture by time interval or frame count
✔ Custom Resolutions & Scaling – Output images in any size or aspect ratio
✔ UI Hiding & Layer Filters – Control exactly what appears in your screenshots
✔ Live Camera Preview – See exactly what you'll capture before pressing the button
✔ Screenshot Gallery – Browse and open past captures directly in the Editor
Whether you're working on a cinematic trailer, devlog, or Steam capsule image, Ultimate Screenshot Pro helps you capture your game at its best — efficiently, beautifully, and professionally.
Price $15.00
Serialised Collections (Trial) by The Black Cat
- Serialisable data structure including queue, stack and tuple
- Clean and simple editor interface for each serialised data structure
- Built-in inverse comparer that inverts the result of a comparer
- More extension methods on the generic list and comparer
Unity has been lacking support for serialising many kinds of collections. The biggest struggle with this is that you can't view them in the inspector and see what is going on.
This free asset is a trial which provides support for serialisable queues, stacks and tuples.
If you purchase the Full Pack, you will gain access to serialisable hash sets, dictionaries, as well as priority queues and binary search trees that Unity has been lacking native support for, with just $5.99.
Each have a clean and simple editor interface implemented. Nested data is allowed, just make sure the data is serialisable as well.
As a bonus, some extension methods about randomisation are added to the generic list. You can now easily shuffle the list, or obtain one/multiple random items from the list.
*Generic lists should be wrapped in a wrapper class if you want to store them in the serialised collections. A built-in wrapper ListWrapper<> is available for this.
Documentation -- Example scene included
If you have any problems or suggestions, feel free to contact me via:
Email: heinokchow314@gmail.com
Github: https://github.com/The-best-cat/Unity_asset-Serialised_data_structures
Features current working or planning to work on:
- To Json
- Serialisable Interface
Price $0.00
Summer Drop Breakable Bundle (4 packs) by CatBorg Studio
Behold! CatBorg Studio™ Presents - Summer Drop Breakable Bundle (4 packs)
All of these packages worth in total 60$ are now just $15!
- 3D Breakables Core Pack $15
- Bottles for 3D Breakables Core Pack 15$
- Lamps for 3D Breakables Core Pack 15$
- 90's Electronics for 3D Breakables Core Pack 15$
Summer Drop Breakable Bundle (4 packs) is a bundle which includes 4 assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.
◼ Key Features ◼
Versatility: Each item comprises two prefabs – one in pristine condition and the other disassembled for added realism.
◼ Quick and Easy Integration ◼
Tailored for swift integration into your project, no coding skills required. Advanced users can explore included scripts for deeper customization.
◼ Collsiion Condition Setup ◼
Initiate "Action Taken" items effortlessly during collisions with objects, single TAG objects, or multi TAG objects directly from the editor inspector.
◼ Action Taken Setup ◼
Choose from a range of Action Types such as Destroy, DamageConstant, DamageRandom, ChanceRandom or RequiredForce based on specific conditions.
◼ Performance Optimization ◼
Leverages a Queue System to minimize garbage collection in your project, ensuring optimal performance.
◼ Sounds ◼
Effortlessly integrate destruction sounds.
◼ Customization ◼
Enhance the asset by seamlessly adding your own custom items to the system.
◼ Add Explosion ◼
Include explosions with just a few clicks. Most parameters can be configured from the inspector level.
◼ Add Flash ◼
Boost the visual appeal of your items during damage or destruction with quick flashes. Configure effortlessly from the inspector level.
◼ Loot ◼
Include loot drop after item destruction. Asset supports establishing a global Loot Table, and if needed, the option to override it on a single item level (perfect for Boss Chests).
◼ Support & Updates ◼
- Video Tutorials (Youtube)
- Help Desk (Discord)
- Documentation (GitHub ReadMe File)
Price $30.00
AssetTrace by ZeroGravity Devs
- Type: Editor-only tool (no runtime code)
- Compatibility: Unity 2019.4+ (supports URP, HDRP, Built-in RP)
- Usage: Open via Tools > AssetTrace, select an asset, click "Trace Usage"
- Dependency Depth: 2 levels (root → direct references → their references)
Supports:
Prefabs
Scenes
Materials
Textures
AudioClips
AnimationClips
ScriptableObjects
AnimatorControllers
- Highlighting: Color-coded by asset type, and highlights references in currently open scenes
- Safe for Build: 100% Editor-only code
- License: MIT (Free for personal and commercial use)
AssetTrace is a lightweight Unity Editor extension that helps you identify where any asset is used in your project. With a clean, two-level reference tree, color-coded asset types, and clickable paths, you can quickly trace dependencies across scenes, prefabs, and more. It supports materials, textures, audio, animations, ScriptableObjects, and more — all inside the Unity Editor, with no runtime footprint.
Price $0.00
RenderTools: Analyzer - Optimization by Rendrify
- Compatible with Unity 2021.3 LTS and newer
- Modular analysis system (run only the checks you want)
- Mesh & prefab analysis: Detect duplicates, high poly count, missing LODs or UV2s
- Material & texture checks: Flag objects using too many materials or oversized textures
- Lighting & shadow checks: Detect missing light probes, shadow issues
- Collider and physics optimization checks
- Scene scoring system with instant feedback
- Target-specific budget meter (low, mid, high-end)
- Prefab cost summary (total tris × instance count)
- Included Benchmark Tool: FPS, frame-time, percentile stats, jank/slow frame detection
- Lightweight, zero dependencies, easy to integrate
- Full documentation provided
- Free updates and support
RenderTools: Analyzer is a powerful editor-only utility for Unity that helps you identify and fix performance bottlenecks before they impact your builds. Whether you're targeting mobile or desktop platforms, this tool gives you instant insights into scene complexity, mesh usage, prefab costs, and more.
With a modular scanning system, you can selectively check for duplicates, high poly meshes, missing LODs or UV2s, excessive materials, lighting issues, and static batching problems. The built-in Scene Score and Performance Budget Meter show how well your project performs on various target tiers (low-, mid-, and high-end).
Also included is a FREE Benchmark Tool that lets you simulate camera fly-throughs and gather FPS/frame-time metrics - complete with percentile breakdowns and jank detection.
Whether you're optimizing a mobile level or shipping a high-fidelity environment, RenderTools: Analyzer provides clear, actionable insights - right from within the Editor.
Price $19.99
Slot Machine Kit – Plug & Play Reward System for Unity by Logcat Team
Supported Unity Versions:
2021.3 LTS or higher (tested on Unity 2022.3.x)
Platform Support:
✅ Android
✅ iOS
✅ WebGL
✅ PC/Mac (Standalone)
Dependencies:
❌ No external packages required
✅ Uses Unity UI (uGUI)
✅ PlayerPrefs for chip saving
Coding:
- 100% C#
- Modular structure
- Easy to extend and integrate
- Events exposed via public static Action<>
- Editor tools included (custom inspector)
UI System:
- Canvas-based (Unity UI)
- Prefabs for spin button, chips display, slot reels
Audio:
- Placeholder SFX included
- 🎧 Full audio used in demo not included (contact author if needed)
Mobile Ready:
✅ Optimized for touch input
✅ Lightweight and low-draw-call prefab setup
Slot Machine Kit – Plug & Play Reward System for Unity
Add a fully functional, customizable slot machine to your Unity project in minutes!
This lightweight, mobile-ready system is perfect for mini-games, daily rewards, lucky spins, or casino-style features. Designed for plug & play — no coding required, but powerful enough for full extension.
✅ Key Features:
- 🎮 Plug & Play: Just drag the prefab into your scene and hit play!
- 🎯 Reward Logic: ScriptableObject-based reward system with weighted chances
- 🔁 Auto-Spin Support: Tap-and-hold to auto-play mode
- 🎨 Customizable UI: Button states, slot icons, transitions all included
- 🧪 Debug Tools: Force results, add chips, and override reward for testing
- 🔊 Sound-Ready: Placeholder SFX included (demo audio not bundled)
- 🧩 Full Event System: Easily hook into spin, result, reward events
- 📱 Mobile Optimized: Built for performance and touch UX
🧪 Demo
- 🌐 WebGL: https://logcat.team/g/slotmachine/
- 📱 Android APK: https://drive.google.com/drive/folders/1vTVoV-4s3UXSWkyZG1PngQn_eOllap-p
📦 Includes
- Full C# source code
- UI prefabs (Canvas)
- ScriptableObjects for rewards
- Clean modular folder structure
- Built-in debug tools (_DEBUG flag)
📄 Online Documentation
https://logcat.team/docs/slotmachine.pdf
📩 Support
Email: hifromlogcat@gmail.com
Discord: logcatteam
Customization & publishing help available.
Price $9.99
URP Volume Post-Processing Preset Pack by ankonoanko
Bring your Unity URP scenes to life with this ready-to-use pack of 50 unique Volume Post-Processing profiles!
Whether you’re making a moody horror game, a neon sci-fi level, or a dreamy fantasy environment — this pack will save you time of tweaking settings manually.
**What’s inside:**
- 50 Volume profiles: Horror, Noir, Cyberpunk, Retro, Dreamy, and more
- Works with Unity’s built-in URP Volume (no extra plugins needed!)
- Demo scene to preview all presets in action
- Simple, clean folder structure
- Easy to use: drag & drop, adjust, done!
⚠️ Note:
This pack uses only Unity’s built-in URP Volume effects.
It does NOT include any custom fullscreen shaders, advanced glitch FX or scanline filters out of the box.
Some profiles (like glitch or scanline) are intended as style ideas — you can easily add your own fullscreen shader to complete these looks.
Everything works with the default URP Volume system — no extra plugins required.
**Requirements:**
- Unity URP (Universal Render Pipeline)
- Tested on [6000.2.0b2]
**Note:**
Some special looks (scanlines, glitch) may require a simple custom fullscreen shader for the best effect. Also you can easily correct what you don't like or what you want to add.
Perfect for solo devs, game jams, prototypes, or adding quick style to your scenes.
Price $4.99
IL2CPP PROTECT by Codes and Daggers
The IL2CPP PROTECT package offers a comprehensive set of security features designed to safeguard Unity projects using the IL2CPP scripting backend. Its key features include:
1. Encryption and Embedding of global-metadata.dat
Encrypts the critical global-metadata.dat file, which contains essential runtime metadata about your game's classes and methods. Seamlessly embeds the encrypted metadata into the build, making it difficult for attackers to access or analyze your game's internal structure.
2. Obfuscation of IL2CPP Classes
Transforms class names and structures to obscure and unintelligible forms. Enhances resistance against reverse engineering by complicating static and dynamic analysis of code.
3. Integrity Checks for IL2CPP Function Calls
Implements real-time verification of IL2CPP function calls. Detects and prevents tampering, injections, or unauthorized modifications to your game's core functions, maintaining code integrity.
Supported Platforms:
- Windows
- MacOS
- Linux
- Android
Note: iOS support is planned for future development.
Additional Information
Documentation: An overview of the settings in the configuration file can be found
here: https://github.com/CodesAndDaggers/IL2CPP_PROTECT/blob/bddba3d0c18f4fc9a8e7d821bde65ae08427b514/config.md.
Setup: No setup is required. Simply place the asset in the Assets folder and build your project.
**IL2CPP PROTECT – Protect Your Assets and Data**
Are you looking to safeguard your Unity projects from unauthorized access, reverse engineering, and intellectual property theft? IL2CPP PROTECT is your comprehensive solution for protecting your Unity application's core data and code. Designed with developers' needs in mind, this powerful asset offers multiple layers of security to ensure your project remains secure and uncompromised.
### Key Features:
**1. Encrypts and Embeds the global-metadata.dat File**
The `global-metadata.dat` file is a critical component of Unity's IL2CPP scripting backend, containing essential metadata about your game's classes, methods, and other runtime information. Protecting this file from tampering or extraction is vital, as it can reveal your game's structure and logic. Our tool encrypts and seamlessly embeds this file into your build, making it significantly more difficult for attackers to access or analyze your game's internals. This layer of security helps prevent reverse engineering and unauthorized modifications, safeguarding your intellectual property.
**2. Obfuscates IL2CPP Classes**
Understanding IL2CPP classes is a common goal for malicious actors attempting to reverse engineer your game. Our obfuscation feature transforms class names and structures, making them obscure and unintelligible. This process complicates static and dynamic analysis, deterring attempts to understand or modify your code. By obfuscating IL2CPP classes, you enhance your project's resilience against hacking tools, intellectual property theft, and cheating mechanisms.
**3. Checks Integrity of IL2CPP Function Calls**
Tampering with function calls can compromise your game's security, leading to cheating, exploits, or unauthorized content access. Our asset implements integrity checks for all IL2CPP function calls, ensuring that any unauthorized modifications or injections are detected promptly. This real-time verification helps maintain the integrity of your game's logic, providing peace of mind that your application's core functions are protected against tampering.
---
### Why Is Project Security Important?
In today's digital landscape, protecting your Unity project isn't just about safeguarding your code—it's about preserving your creative work, revenue, and reputation. Unauthorized access can lead to piracy, cheating, data theft, and loss of competitive advantage. By implementing robust security measures early in your development process, you reduce the risk of malicious attacks and ensure a safer environment for your users.
Furthermore, protecting sensitive files like `global-metadata.dat` and obfuscating classes make it more challenging for hackers to dissect your game, minimizing the chances of exploits and leaks. This not only preserves your intellectual property but also enhances your project's credibility and trustworthiness.
---
### Supported Operating Systems
Our Unity Project Security Tool is versatile and designed to support a wide range of platforms, including:
- **Windows**
- **macOS**
- **Linux**
- **Android**
*Note:* Support for **iOS** is currently under development and untested. We are actively working to provide full compatibility for iOS devices in future updates.
---
**Secure your Unity projects today with our all-in-one security solution. Protect your hard work from threats and ensure your game's integrity across multiple platforms!**
CodesAndDaggers@null.net
Price $50.00
GraphicsCat - Sharpen by GraphicsCat
URP Sharpening Post-Process Effect
# Enhanced image clarity for superior visual quality in both 3D scenes and UI elements.
URP-Compatible
# Designed for Universal Render Pipeline
Volume System Integration
# Configurable via URP Volume Override (ScriptableRendererFeature)
Multi-Camera Sharpening Modes
# Full-Screen Mode: Sharpens both Game + UI (UI Camera)
# Scene-Only Mode: Targets 3D content only (Main Camera)
Performance-Optimized
# Single-pass shader with adjustable intensity
Includes Demo Assets
# View the complete screenshot demo
License & Attribution
# This package includes third-party assets licensed under CC BY.
# Full attribution details in ThirdPartyLicenses.txt.
Price $6.00
ReLive Lite by Simeon Mladenov
Unity versions:
- 2020.3 LTS and newer
- Properly tested on 2023.2.20f1;2022.3.62f1;2021.3.45f1;2020.3.48f1
- Requires C# 8.0+
- Made with 6.0.45f1
Rendering pipelines: Built-in, URP, HDRP
Dependencies: None
Runtime allocations:
- Minimal GC allocations during capture and restore
- Core snapshot operations use object and memory pools to avoid spikes
Threading:
- Main-thread safe; heavy I/O handled via async Tasks and coroutines
Support
- Email and Discord (details in the README file inside the package)
Dual-Mode API
- SnapshotService - classic slot-based save / load with async calls
- VersionedSnapshotService - full timeline control using keyframes and delta snapshots
Rewind & Replay
- Run scene-wide or per-object rewind and generate frame-perfect replays from per-frame deltas
Branching Timelines
- Fork separate “what-if” branches at runtime and jump between them instantly
Adapter System
- 30+ built-in adapters like Transform, Rigidbody, Animator, Colliders etc
- Add any custom component in ~20 lines via clean "IChronoAdapter" interface
GC-Efficient Performance
- Object and list pools for snapshots and entries keep allocations low
- Typical snapshot and restore operations run in single-digit milliseconds on mid-range hardware
- Coroutine-driven pipeline prevents frame-time spikes during long captures
Dependency-Aware Restoration
- Automatic topological ordering (Transform → Rigidbody → custom) removes load-order bugs
Stable GUID Tracking
- ChronoTarget IDs persist through instantiation, destruction and scene loads; no broken references
Modular Storage
- in-memory `MemoryStore` and encrypted `FileStore` included; extendable via `ISnapshotStore` for cloud, database or PlayerPrefs back-ends
Editor Tooling
- dedicated inspectors for Auto-Detection objects;Snapshot editor window;Diagnostic Window
Full C# code
- clean, well documented with interface separation and unit-test-friendly design
Price $19.99
