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The newest packages in the Unity Asset Store.
Updated: 15 min 47 sec ago

Dark Sword by Alxandr Krysan

2025, July 21 - 12:15
Dark Sword PBR textures Made in two texture sets. Maximized for the game engine.

Texture count 12

Texture sizes (512x512, 1024x1024, 2048x2048, 4096x4096)

Polygon count [2*9180]

Minimum polygon count 9180

Maximum polygon count 9180

Mesh count 2

UV mapping: Yes

Material and texture map types (PBR)

Dark Sword

PBR textures

Made in two texture sets.

Maximized for the game engine.


Price $4.99

My Sweet Home Fixing-Up Movement by AKiSSoundLAB

2025, July 21 - 12:15
We have honour to show first sound pack of that series. My Sweet Home Fixing-Up_Movement.

Number of Audio Waves: 316

Number of Audio Cues: 316

Sample rate / bit rate: 48 kHz & 24 Bit

Do Sound FX loop: Some of them yes

Minutes of audio provided: 00:12:24

Supported Development Platforms:

Windows: Yes

Mac: Yes

Now, we are going with “My Sweet Home series". In that sound pack we focused on fixing-up process at our sweet home. And we separated fixing - up process 3 sub-categories. As, Movement,Tools, Props. We have honour to show first sound pack of that series. My Sweet Home Fixing-Up_Movement. The pack is recorded at 24 Bit / 96 kHz with Zoom H6 recorder and Rode NTG2 mic. We will create future imagination & Love.


Price $30.99

Cursed Blade by SatiKudasati

2025, July 21 - 12:05
Demonic Blade – Stylized Hand-Painted Fantasy Weapon

Number of textures - 5

Texture dimensions - 2048

Polygon count of - 19 726

Number of meshes/prefabs - 1/1

Rigging: No

UV mapping: Yes

Bring your fantasy world to life with this high-quality, stylized demonic sword! Crafted with an intricate hand-painted aesthetic, this weapon blends arcane energy with dark elegance. Ideal for action RPGs, fantasy adventures, or stylized multiplayer games.

Key Features:

  • Game-ready low-poly mesh
  • Clean UVs and topology
  • Hand-painted 2K texture (Base Color, Normal, Roughness, Emissive)
  • Optimized for Unity, Unreal Engine, and Blender
  • Perfect for first/third-person games, cinematics, and concept art

Technical Details:

  • Polygon Count: 19 726 tris
  • Texture Maps: Base Color, Normal, Roughness, Emissive (2K)
  • Format: FBX + PNG Textures
  • Rigged: No
  • Animated: No
  • UV Mapping: Yes, non-overlapping

Whether you're developing a boss enemy, a hero loadout, or a mystical forge scene — this demonic blade will make your project stand out.


Price $21.99

Low Poly Arsenal Pack by Kot3Dming

2025, July 21 - 11:58
Low Poly Arsenal Pack includes 12 optimized 3D models — for rapid FPS prototyping.

Number of textures: 1 (ImphenziaPixPal_BaseColor palette)

1 textures with all weapon

Texture dimensions: 128×128

Polygon count of:

Carbine Alpha - 3,804 (Vertices)

PDW Echo - 2,588 (Vertices)

Carbine Beta - 2,958 (Vertices)

Сompact Sidearm Delta - 1,047 (Vertices)

Service Pistol Sigma - 887 (Vertices)

Standard Shotgun Omega - 1,490 (Vertices)

Shotgun Theta - 1,550 (Vertices)

Sniper Rifle Apex- 2,575 (Vertices)

Marksman Rifle Bravo - 3,301 (Vertices)

Combat Knife Classic - 383 (Vertices)

Bayonet Edge - 481 (Vertices)

Field Comm Unit - 1,144 (Vertices)

Number of meshes / prefabs: 12 meshes / 12 prefabs

Rigging: No

UV mapping: Yes (smart UV unwrapped in Blender)

LOD information (count, number of levels): None

Types of materials and texture maps (e.g., PBR): Single‑color material (vertex/material color only), no PBR or extra maps.

The Low Poly Arsenal Pack offers 12 streamlined, stylized weapon models—no textures required, each uses simple material colors you can tweak at will. Perfect for low‑poly FPS, mobile action that need instant, lightweight art without extra optimization hassle.


Price $6.99

My Sweet Home Fixing-Up Props by AKiSSoundLAB

2025, July 21 - 11:56
We are going with “My Sweet Home series" again. In that sound pack we focused on fixing-up process at our sweet home. And we separated fixing - up process 3 sub-categories. Movement,Tools, Props.

My Sweet Home Fixing-Up_Props

Number of Audio Waves: 340

Number of Audio Cues: 340

Sample rate / bit rate: 48 kHz & 24 Bit

Do Sound FX loop: Some of them yes

Minutes of audio provided: 00:12:19

Supported Development Platforms:

Windows: Yes

Mac: Yes

We are going with “My Sweet Home series" again. In that sound pack we focused on fixing-up process at our sweet home. And we separated fixing - up process 3 sub-categories. Movement,Tools, Props. We have honour to show second sound pack of that series. My Sweet Home Fixing-Up_Props. The pack is recorded at 24 Bit / 96 kHz with Zoom H6 recorder and Rode NTG2 mic. We will create future imagination & Love.


Price $34.99

3D Meat Mega Pack by Picoworks

2025, July 21 - 11:55
Provides low-poly meat models suitable for mobile games.
  • Number of textures: 1
  • Texture resolution: 2048×2048
  • Polygon count per model: ~2200
  • Number of prefabs: 30
  • UV mapping: Yes
  • Types of materials and texture maps: URP

Description

This 3D low-poly meat model set offers a playful variety of stylized meat types, perfect for adding charm to cooking games, restaurant simulations, or casual food-themed scenes. Designed with a smooth, optimized look, these models are ideal for mobile games, casual projects, and VR environments.


Customizability

Each meat item is provided as a prefab, making it easy to adjust placement, scale, and orientation. Whether used in a cartoon-style kitchen, a fantasy BBQ game, or a simulation title, these assets fit naturally into a wide range of game settings.

Recommended Genre

Perfect for casual games, cooking simulators, farming games, and educational projects that benefit from a friendly and stylized food aesthetic.


Key Features

  • Wide assortment of meat cuts, sausages, skewers, and more for creative variety
  • Optimized low-poly design to maintain high performance
  • Prefab setup for quick integration and customization
  • Fully compatible with standard Unity shaders

Price $5.00

Ammo and Health Items - LowPoly Asset Pack by iPoly3D

2025, July 21 - 11:55
A collections of Ammo and Health consumables items in a low poly style

Number of textures: 1 color texture atlas

Texture dimensions: 1024x1024

Minimum polygon count: 100 tris

Maximum polygon count: 6,638 tris

Number of meshes/prefabs: 185 meshes/prefabs

Materials: 1 material

UV mapping: Yes

For a Third Person Shooter or FPS game



Total 3D models: 185


Ammo Items: 120

Revolver Ammo, Gas tank, mine, knife, rockets, flares, granades, T.N.T, Ammo Crate, Ammo can, Bomb, Granade Launcher, Sniper Ammo, Shootgun, 9mm, 5.56mm, 7.52mm, .30mm, , 50mm, .38mm, .357mm, .45mm, .45ACP, 40mm, 30mm, 20mm, RPG Ammo


Health Items: 65

Meat, Coffee, Pills, Medkits, Water bottle, Chocolate, Tuna can, Heart, Ointment, Healing Creame, Health cross, Pain Killers, Ampollete, Ampollete pack, Energy drink, First Aid, Bottle with Pills, Elixir, Heart Container, Bloodbag, Adrenaline Shoot, Adrenaline pack, Healing Cross, Band Aid, Syringe, Soda can



Price $15.00

Writing Utensils SFX Pack by Gaby Bendtsen Sound

2025, July 21 - 11:54
This pack contains pre sliced, realistic writing utensil related sound effects that are ready to be placed into your game!

Audio File Type: .wavs

Sample Rate: 48 kHz

Bit Depth: 24 bit depth

Loopable: No

Additional: Mono

The Writing Utensil SFX Pack contains pre-sliced sound effects that are related to writing utensils that are ready to be placed into your project. The pack includes sound effects for:

  • Eraser
  • Pencil Scribbles and Writing
  • Pencil Snap
  • Mechanical Pencil Click
  • Pencil and Pen Handling
  • Pen Clicks
  • Pen Writing
  • Pulling Writing Utensil out of Jar
  • … And More!

This pack should include everything you need related to writing. It is perfect for any game that involves a notebook, taking notes, and more!


Price $8.99

Office and Desk Objects SFX Pack by Gaby Bendtsen Sound

2025, July 21 - 11:54
This pack contains pre sliced, realistic office and desk object sound effects that are ready to be placed into your game!

Audio File Type: .wavs

Sample Rate: 48 kHz

Bit Depth: 24 bit depth

Loopable: No

Additional: Mono and Stereo

The Office and Desk Objects SFX Pack contains pre-sliced sound effects ready to be placed into your project. The pack includes sound effects for:

  • Drawer
  • Desk Chair
  • Book
  • Cellphone Ringtones
  • Clock
  • Envelope
  • Notebook
  • Ring of Keys
  • Stapler
  • Post-It Note
  • Scissors
  • Stapler
  • Three Hole Punch
  • … And More!

This pack complements office art asset packs well, and should include sounds to match most packs. This pack is recommended to be purchased alongside most office asset packs!



Price $19.99

Computer, Keyboard, and Mouse SFX Pack by Gaby Bendtsen Sound

2025, July 21 - 11:54
This pack contains pre-sliced, realistic computer, keyboard, and mouse sound effects that are ready to be placed into your game!

Audio File types: .wavs

Sample Rate: 48kHz

Bit depth: 24 bit

Loopable: Yes

Additional: Mono

The Computer, Keyboard, and Mouse SFX Pack contains pre-sliced sound effects ready to be placed into your project. The pack includes sound effects for:

  • Computer Idle
  • Computer Powering On/Off
  • Keyboard Single Taps
  • Keyboard Continuous Typing (various speeds)
  • Mouse Clicks
  • Mouse Scroll Wheel
  • …and more!

This pack should include everything you need for designing your computer, keyboard, or mouse. 


Price $9.99

Realistic Texture by Tom_wood

2025, July 21 - 11:53
This package includes 30 high-quality jade and porcelain material packs featuring PBR textures, ideal for a wide range of game development projects.

Description:

This package includes 30 high-quality jade and porcelain material packs featuring PBR textures, ideal for a wide range of game development projects. These materials will help enhance the realism and visual fidelity of your scenes.

Technical Details:

Main Features:

• High-quality PBR textures

• Suitable for a variety of game genres

Texture Overview:

• Number of Texture Sets: 30 (PBR)

• Texture Resolution: 2048x2048 pixels

LOD Information:

• Level of Detail (LOD): 1 LOD level

Material & Texturing:

• Material Type: PBR (Standard Surface Shader)

• Texture Maps Included:

- Base Color Map

- Normal Map

- Specular Map

- Metallic Map (or Mask Map, depending on setup)

- Occlusion Map (if applicable)

Animations:

• Rigging: None

• Animations Included: None

UV Mapping:

• UV Unwrapped: Yes

This package includes 30 high-quality jade and porcelain PBR material packs, perfect for enhancing the realism of game environments. Each material comes with Base Color, Normal, Specular, Metallic (or Mask), and Occlusion maps, all at a resolution of 2048x2048.

These materials are suitable for a variety of genres, including RPGs, adventure games, and simulation games. They are not customizable and are compatible with Unity’s Standard Surface Shader. Ideal for creating elegant and detailed scenes with minimal setup.


Price $5.99

Mobile Optimize-Low Poly Cars by AWBMEGAMES

2025, July 21 - 11:49

All models use a single 512x512 texture atlas

Number Of Prefab: 175

Number Of Textures : 1

Unique Models : 36 Models

Polygon count: The Average From 1480 Triangles To 1950 For Each Car

All Tire And Moveable Part Are Seperate And Capable Of Move And Rotate

Material Type:Standrad

Works in Unity 2021.3.1 or higher

A lightweight, mobile-friendly vehicle pack featuring 36 unique low poly cars, each available in 5 color variations. All models use a single 512x512 texture atlas, ensuring optimal performance and consistent visuals across all platforms.


Features:

• 36 different vehicle models, including sedans, sports cars, SUVs, and Vans,Bus,Police Car,Taxi Car,Cartoon Car


• 5 color variants per vehicle for easy customization


• All cars share a single 512x512 texture atlas for minimal draw calls and excellent mobile performance


• Triangle count ranges from 1,480 to 1,950 per car carefully optimized for smooth gameplay


• Includes a variety of wheel designs with different styles and poly counts, allowing developers to adjust both visual quality and performance


Ideal for arcade racers, stylized environments, mobile games, and any project that requires optimized, high-quality vehicle assets

material type:standrad

To use this asset pack with URP or HDRP, simply open each material and change the shader type to the appropriate pipeline (e.g., "URP/Lit" for Universal Render Pipeline or "HDRP/Lit" for High Definition Render Pipeline). No other adjustments are required.

If you have any problem feel free to contact me

My Other Work If You Interest:)

Low Poly Vehicles-Extra Pack

Low Poly Mega Pack

Simple Poly Rooms And Characters

Low Poly Weapons With Fps Maps

Low Poly Extra Buildings Pack

Low Poly Extra Sport Pack

Free Low Poly Airplane-Ships

Low Poly Fps Desert Map With Weapons

Game Assets-Low Poly Pack


Price $15.00

Fantasy TCG Game Card Template vol. 4 by Zuhria A

2025, July 21 - 11:47
Unleash your creativity with this Fantasy TCG Card Template – a high-quality, customizable design set for trading card games, fantasy art showcases, and indie tabletop projects.

Unleash your creativity with this Fantasy TCG Card Template – a high-quality, customizable design set for trading card games, fantasy art showcases, and indie tabletop projects. With four immersive frame variations, you can bring different realms and forces to life in stunning detail.


🃏 Included Frame Variations:

  • Heaven – Radiant light & gold design with ethereal accents and divine flourishes
  • Hell – Forged from dark fiery stone, glowing embers, and demonic engravings
  • Human – Classic wood and steel construction, grounded and battle-worn
  • Void – Ominous dark purple energy, swirling auras, and mysterious glyphs

📁 File Formats Included:

  • PNG Files - 32 bit, 1700x2700 px, Transparent background, 300 DPI – ideal for immediate use in digital or print
  • Fully layered and scalable – perfect for modifying text areas, icons, borders, and art slots. Editable Vector Files
    Adobe Illustrator (.AI)
    Affinity Designer (.AFDESIGN)
    CorelDRAW (.CDR)

🎯 Perfect For:

  • Fantasy TCG/CCG development
  • Card game mockups and prototypes
  • RPG item or character cards
  • Art portfolio displays​

Let your cards tell epic stories from across realms – from divine light to abyssal shadow. These templates are your gateway to unforgettable fantasy creations.


Price $10.99

Mahjong Game Assets Pack by Zuhria A

2025, July 21 - 11:47
Create stunning Mahjong games with this complete Mahjong Game Graphic Assets Pack, perfect for Mahjong games, Mahjong Solitaire, and traditional tile-based games

Bring the beauty and strategy of Mahjong to your next project. Whether you're building a relaxing Mahjong Solitaire web game or crafting a mobile Mahjong app, this asset pack is your complete visual solution.🀄 Mahjong Game Graphic Assets Pack – Full Tile Set & UI | PNG + Vector (AI, CDR, EPS)


Create stunning Mahjong games with this complete Mahjong Game Graphic Assets Pack, perfect for Mahjong games, Mahjong Solitaire, and traditional tile-based games. This all-in-one bundle includes all 144 classic Mahjong tiles and a full suite of game UI elements, professionally designed for seamless integration into digital and print projects.


📦 What’s Inside:


🧱 Full Set of 144 Mahjong Tiles 500x700px

(Bamboo, Characters, Dots, Winds, Dragons, Flowers, Seasons)


🕹️ User Interface (UI) Assets

Buttons, pop-ups, game board, score panels, and more


📁 High-Resolution 32 bit PNG Files (transparent background, ready to use)



🎨 Editable Vector Files:

Adobe Illustrator (.AI)

CorelDRAW (.CDR)

EPS (.EPS) for universal vector compatibility



🔥 Key Features:

✅ Compatible with any game engine like Phaser, Construct, Godot, Unity, etc.

✅ Scalable vector graphics – ideal for all screen sizes

✅ Clean, modern style while preserving traditional Mahjong aesthetics

✅ Ready-to-print and screen-friendly formats

✅ Intuitive UI pieces to fast-track game development



🎯 Perfect For:

Web & Mobile Game Developers (HTML5, Android, iOS)

Solitaire Mahjong Game Creators

Game Designers & UI/UX Specialists

Printable Board Game Makers

App Developers & Educational Game Creators



💾 File Formats Included:

PNG (high-res, transparent background)

AI (Adobe Illustrator)

CDR (CorelDRAW)

EPS (for universal vector compatibility)




Price $11.99

SwimmingCat by AndryuBaby

2025, July 21 - 10:17
Low-poly model of the character swimming Cat Suitable for games of different genre: RPG, strategy, mobile game, etc.

Textures pack map 1028x1028

three skins

3 materials

6 textures

PBR textures


Attention

This model uses a mixamo skeleton. And it will work with animations from the mixamo website.

It has PBR textures

No Animations

But you can try to use the ones that are in the mixamo site.

The video features a demo animation of the dance, showing how the character's rig is set up.



faces 3136

verts 3070

tris 6136


Price $15.00

OHGAR's Basic Models by OHGAR

2025, July 21 - 08:48
Simple Male/Female 3D Models that use a modular 2D Face animation system and modular material-based clothing system.
  • 2 Base Characters (M/F)
    • 2 meshes per model (body / face)
    • Less than 5k Verts
    • Less than 9k Tris
    • Body Materials are all Principled BSDF by default
      • inteded to be replaced in Unity
    • Face defaults to a regular Lit material
      • inteded to be replaced in Unity
    • Textures for the default Brows, Eyes, Mouths, and Noses are included
    • Simple Skeleton (not rigged for animation or IK)
    • No animations included
    • Body UV = Smart UV Project
      • 66deg, scaled axis-aligned vertical, 0, 0, correct aspect
    • Face UV = Project From View
      • centered, scaled .5x.5
    • 24 Material Segments used as clothing or under-layer
    • No LOD information
  • Animated 2D Face System
    • Modular
      • Uses Scriptable Objects
      • Presets/examples included
    • customizable / editable
      • references the included 5x5 sprite map
      • Sprite map template included as a .png and .svg
    • Caracters can share materials used for the face
      • new material instances are created in runtime

The Models (characters):

There is one male model and one female model. Each model has less than 5k verts and less than 9k tris, in addition to an included skeleton (not rigged for animation or IK).


Clothing System (Material Segments):

There are 24 material segments built into each model's mesh. This allows devs to drag and drop materials onto sections of the models to create various clothing items.


Materials

Three ready-to-go face materials are included: Brows, Eyes, and Mouths.


An “Extra Materials” folder is also included to quickly start adding outfitsto the models in the demo scene. 


2D Animated Face System:

Each model includes a face mesh which can hold any number of materials (face features). By manipulating material offsets referencing a 5×5 sprite grid, combined with materials that use transparent base maps, a face can be rendered.


The face animation system uses a tree of scriptable objects which represent the graphics on the sprite map as data. There are Features, Faces, One Shots, Loops, and Groups.


Features represent individual illustrations like an Eye or pair of Eyes, mouth, nose, etc…


Faces are an array of features with different types.


One Shots iterate through an array of Features with the same type, using them like frames in traditional animation.


Loops repeat an array of One Shots and are good for animations like talking and blinking. Some randomization is used to give variety to the animation. Loops can also be terminated, exiting to a specified feature.


Groups iterate through an array of One Shots similarly to the way One Shots iterate through features. Groups use delays for animation control.


The images on the sprite map can be edited or completely changed.


Prefabs

The model prefabs are variants of their FBX counterparts but have been prepared with a box collider, adjustments to the body and face bounds, and their face game objects have been given the FaceController componenet.


Demo Scene

The demo scene is bare-bones. It includes both models and a sprite map with animation guide lines. The Models in the scene have had their Face Controllers populated and use an additional AnimationDemo component.


Price $14.49

Sci-Fi Lines VFX(URP) by Yash_N

2025, July 21 - 08:38
Sci-Fi Line VFX Shader for Unity URP Customizable lines with Frequency, Velocity, Line Count & Direction. Perfect for futuristic effects — plug & play prefab and demo scene included.
  • Sci-Fi Line VFX Shader built with Unity Visual Effect Graph
  • Fully customizable properties: Frequency, Velocity, Line Count, Direction (Vector3)
  • Prefab ready to drag & drop into any scene
  • Demo scene showcasing the effect in action
  • Designed for sci-fi and futuristic visuals (HUDs, energy fields, special effects)
  • Compatible with Unity URP (2021.3+)
  • Organized folder structure for easy integration

This package is a customizable Sci-Fi Line VFX Shader built for Unity URP using Visual Effect Graph.
It’s designed for sci-fi and futuristic genres, ideal for UI elements, energy effects, and visual highlights.
Developers can easily adjust properties like Frequency, Velocity, Line Count, and Direction to fit different styles and scenes.
All content is plug-and-play, organized, and ready to integrate into your project.


Price $0.00

URP Riverside Environment by R3DWorks

2025, July 21 - 08:06
North European style riverside landscape with dense lush vegetation. Great for slow paced gameplay in natural environment.

Vegetation:

  • Mesh Vertex Color includes gradients needed for Wind Animation
  • LOD Crossfading support
  • Birch Tree Small:
    • 2 LOD Levels
      • lod_0: 535 triangles
      • lod_1: 44 triangles
    • 4 Textures (2K, Color, Normal)
    • 2 Materials
  • Birch Tree Medium:
    • 3 LOD Levels
      • lod_0: 17828 triangles
      • lod_1: 5134 triangles
      • lod_2: 44 triangles
    • 4 Textures(4K, Color, Normal)
    • 2 Materials
  • Birch Tree Big:
    • 4 LOD Levels
      • lod_0: 67117 triangles
      • lod_1: 44754 triangles
      • lod_2: 18767 triangles
      • lod_3: 44 triangles
    • 4 Textures(4K, Color, Normal)
    • 2 Materials
  • Common Reed:
    • 4 LOD Levels
      • lod_0: 9023 triangles
      • lod_1: 3732 triangles
      • lod_2: 1583 triangles
      • lod_3: 20 triangles
    • 4 Textures(4K, Color, Normal)
    • 2 Materials
  • Dandelion:
    • 2 LOD Levels
      • lod_0: 413 triangles
      • lod_1: 20 triangles
    • 4 Textures(4K, Color, Normal)
    • 2 Materials

Terrain:

  • 1 square kilometer
  • 3 Terrain Layers (4K Color, Normal)

Shaders:

  • 1 ShaderGraph Water Shader
  • 2 ShaderGraph Wind Animation Shaders

Realistic detailed lush natural environment with custom tree and plant assets using custom ShaderGraph wind animation shader optimised for performance.


Perfect for slow paced games.

Terrain size is 1 square kilometer.


No audio assets.


Price $49.00

StickyNotesTool by HiroKit

2025, July 21 - 08:02
Instantly add visual notes directly to any GameObject in your Unity scenes! Streamline team communication and development workflows with persistent, movable, and editable sticky notes.

**Technical Details**


- **Supported Unity Versions**: 2021.3 LTS and above

- **Render Pipeline Compatibility**: Built-in Render Pipeline (URP and HDRP not required)

- **Editor Modes**: Supports both Edit Mode and Play Mode

- **Dependencies**: None (fully self-contained)

- **UI Integration**: Custom Inspector and Scene View interaction

- **Undo/Redo**: Fully supports Unity’s Undo/Redo system

- **Installation**: Provided as a .unitypackage

- **Documentation**: Included offline PDF manual

- **Demo**: Includes StickyNotes_DemoScene.unity

- **Language**: Code comments and UI labels in English

- **Tested On**: Windows 10 / macOS (Unity 2021.3, 2022.3)


**Limitations**


- Sticky note size cannot currently be resized. Feature planned in future updates.


Sticky Notes Tool by HiroKit

Instantly Annotate Your Unity Scenes!

Sticky Notes Tool is an essential Unity Editor extension designed to transform how you and your team collaborate and manage tasks directly within your scenes. Say goodbye to scattered notes, confusing external documents, and missed instructions. With Sticky Notes, you can attach clear, visual annotations to any GameObject, making your development process more efficient, organized, and intuitive.

Why Choose Sticky Notes Tool?

  • Seamless Integration: Attach notes directly to any GameObject in your Hierarchy. Notes automatically follow their associated GameObjects, even across scenes and Prefabs.
  • Visual Communication: Provide instant context, reminders, or instructions directly where they're needed in the 3D environment. Perfect for team collaboration, bug tracking, and level design notes.
  • Independent Positioning: Unlike standard text labels, you can drag and adjust the display position of each sticky note relative to its attached GameObject. Keep your notes visible and organized without moving your scene elements.
  • Direct In-Scene Editing: Click and type directly on the sticky note in the Scene View to edit messages. Simple, fast, and intuitive.
  • Full Customization: Easily change the color of each sticky note in the Inspector to categorize or highlight important information.
  • Centralized Management: The dedicated Sticky Note Manager provides a clear list of all notes in your current scene. Toggle their visibility or remove them with a single click.
  • Undo/Redo Support: All note creation, movement, editing, and deletion operations are fully integrated with Unity's robust Undo/Redo system, ensuring a risk-free workflow.
  • Lightweight & Performant: Designed to be minimal and efficient, ensuring it won't impact your editor's performance.

Key Features at a Glance:

  • In-Scene Annotations: Attach persistent notes to GameObjects.
  • Relative Positioning: Move note displays independently of GameObjects.
  • Direct Editing: Edit messages in the Scene View.
  • Color Customization: Set unique colors for each note.
  • Centralized Management: Manager for visibility toggle and deletion.
  • Undo/Redo Support: Safe and flexible operations.

How It Works:

  1. Create Manager: Go to Tools > Sticky Notes > Create Manager to set up the central hub for your notes.
  2. To Existing GameObjects: Add the Attached Sticky Note component directly to any GameObject in its Inspector.Add Notes:
    Via Menu:
    Use Tools > Sticky Notes > Create New Sticky Note (Scene View) and click in the scene to place a new note.
  3. Customize: Select a GameObject with Attached Sticky Note and adjust its message, color, and local offset in the Inspector.
  4. Interact in Scene: Drag note headers to reposition them, or click on the message body to edit text directly.
  5. Manage: Use the Sticky Note Manager in your Hierarchy to toggle visibility or delete notes.

Getting Started:

  • Installation: Simply import the .unitypackage into your Unity project.
  • Requirements: Unity 2021.3 LTS or higher.
  • Documentation: Comprehensive offline documentation (PDF) is included, providing step-by-step guides and troubleshooting tips.
  • Demo Scene: Explore the StickyNotes_DemoScene.unity to see the tool in action and learn by example.

Support:

We are committed to helping you make the most of Sticky Notes Tool. If you encounter any issues, have questions, or would like to provide feedback, please don't hesitate to contact us:

Email: hiroakeen@gmail.com

We are dedicated to supporting creators in their development journey and will respond as quickly as possible.

About HiroKit:

HiroKit is a creator focused on developing intuitive and efficient Unity Editor extensions. Our mission is to enhance the development workflow for fellow creators, making their coding and creative processes smoother and more enjoyable. We believe that great tools empower great creations.


Price $9.99

Material Switcher by HiroKit

2025, July 21 - 08:01
A lightweight Unity tool to quickly switch materials at runtime or in the editor — no code required.

- Switch materials at runtime or in the Unity Editor

- Custom Inspector with Previous / Next / Random buttons

- No coding required

- Supports Built-in, URP, and HDRP pipelines

- Works in both Play mode and Edit mode (ExecuteAlways)

- Minimal setup and lightweight integration

- Includes demo scene and offline PDF manual


📝 Material Switcher - Description

Description:

Switch between multiple materials effortlessly—whether you're in Play Mode or the Unity Editor.
Simply attach the included script to a GameObject and assign materials to the list via the Inspector. Use the Previous, Next, or Random buttons to preview different looks in real time.

A centralized controller object can also be created from the Tools menu for managing multiple material switchers.
No coding required. Works with Built-in, URP, and HDRP pipelines and supports both Edit and Play modes via ExecuteAlways.

The tool is lightweight, easy to set up, and ideal for UI or shader design comparisons.
A demo scene and offline PDF manual are included.


Price $4.99

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