Metallic General Purpose, Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 24 shaders for PBR based materials with Metallic characteristics, including: 6 professional shaders with tessellation displacement features, 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, parallax height strength/density, and tessellation displacement fine tune and adjustment options. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Black Channel Strength
Parallax Height: Contrast |Strength | Minimum | Maximum
Tessellation Displacement: Multiplier | Amplitude | Strength | Base Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Metallic input generated by the invert of the Roughness map is introduced to some shaders
Uniform Metallic adjustment is introduced to some shaders
Roughness input generated by the invert of the Metallic map is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Parallax Height
Tessellation Displacement
PBR Based Rendering
Sm 5.0 for Tessellation Shaders
SM 3.0 | Full Forward Shadows | Standard Metallic
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Low Poly Kart With Player 3 by Macrobian
- 1 original GoKart vehicles.
- 1 player skins to go with each separate kart.
- Player model is split with 3 animations like - left turn, right turn, raise hand.
- 1 helmet skins to go with each separate driver.
- 1024x1024 size textures including diffuse and normal maps.
- Simple collision mesh for each model, set up inside a Prefab.
- Kart, Player, Wheels & Helmet are separated.
- Ready for mobile devices
- Good quality, save and enjoy the low poly kart with player.
Other Models Download
Price $7.00
Low Poly Kart With Player 2 by Macrobian
- 1 original GoKart vehicles.
- 1 player skins to go with each separate kart.
- Player model is split with 3 animations like - left turn, right turn, raise hand.
- 1 helmet skins to go with each separate driver.
- 1024x1024 size textures including diffuse and normal maps.
- Simple collision mesh for each model, set up inside a Prefab.
- Kart, Player, Wheels & Helmet are separated.
- Ready for mobile devices
- Good quality, save and enjoy the low poly kart with player.
Other Models Download
Price $7.00
ZAZ-968M by BooBoo Games Studio
Price $21.00
Backpack PBR by Bek
- 2048 px Albedo, Metallic/Smoothness, Normal and AO textures
-7848 tris
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Boat Station
Low Poly Military Base Pack
Price $2.00
Metallic General Purpose, Shader Smart, Advanced Edition by Interactive Arts
Introduction
This package contains a set of 18 shaders for PBR based materials with Metallic characteristics, including: 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, and parallax height strength/density. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Black Channel Strength
Parallax Height: Contrast |Strength | Minimum | Maximum
Texture Coordinates: Rotation | UV Tiling | UV Offset
Metallic input generated by the invert of the Roughness map is introduced to some shaders
Uniform Metallic adjustment is introduced to some shaders
Roughness input generated by the invert of the Metallic map is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 18
Numbers of Sample Materials: 18
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 30
Parallax Height
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Metallic
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $14.99
Female Character Portraits. by Jaroslav Grafskiy
Female Character Portraits. 330x210 px
Customize your own female character heroic portrait by using:
- 3 unique heads,
- different hairstyles,
- makeup and clothes.
Pack contains 12 portraits of women that you can use immediately in your game.
Each portrait has:
- 330x210 pixels size,
- .PNG format,
- transparent background.
Bonus:
colored backgrounds,
frames.
Enjoy creation!
Price $0.00
Specular General Purpose, Shader Smart, Professional Edition by Interactive Arts
Introduction
This package contains a set of 24 shaders for PBR based materials with specular characteristics, including: 6 professional shaders with tessellation displacement features, 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development.
High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, parallax height strength/density, and tessellation displacement fine tune and adjustment options. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Ambient Occlusion: Contrast | Black Channel Strength
Parallax Height: Contrast |Strength | Minimum | Maximum
Tessellation Displacement: Multiplier | Amplitude | Strength | Base Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Specular input generated by the invert of the Roughness map is introduced to some shaders
Uniform specular adjustment is introduced to some shaders
Roughness input generated by the invert of the Specular map is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 24
Numbers of Sample Materials: 24
Numbers of Sample Textures: 6
Numbers of Demo Scenes: 8
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 40
Parallax Height
Tessellation Displacement
PBR Based Rendering
Sm 5.0 for Tessellation Shaders
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $19.99
Wooden Alpine Hut by MultiFlagStudios
Like what you see? Have a look at our other packs:
Click Here!
Price $1.50
Interactive Elements Script Solution C# by Gregory W Lyons
Hello!
Want to add some interactive environmental elements to your game like what Don't Starve or other similar survival games have? Here's a package to get you started!
This package includes a scripting system that allows 4 element types to interact with each other:
-Fire
-Water
-Ice
-Wood.
The element type is defined by a base script, and the base script can be added to any Unity3D gameobject! That's it, everything can be customized via the inspector, no coding necessary!
Interactions include:
-Fire sets Wood ablaze
-Fire propagates across Wood objects
-Fire evaporates Water
-Ice freezes Water
-Fire melts Ice into Water
-Ice or Water can extinguish Fire
The interactions can be configured to work via OnCollisions or OnTriggers with a simple button click. Advanced users will be able to integrate their own physics systems seamlessly.
Please let me know what you think! I'm always looking for things to add to the system to help people make their games.
Price $0.00
Basic Random Terrain Generator by Feather Brain
Unity's Terrain component allow for a wide variety of environments, but creating them by hand may require a lot of time.
Basic Random Terrain Generator allow you to generate new terrains in a few clicks.
Playable demo available for download.Price $4.99