Polygon Counter by Cydonia Games Studio
Features
⇒ Displays the total (and individual) amount of Polygons and vertices.
⇒ Select multiple game objects, event nested game objects.
⇒ Select from hierarchy or project folder
⇒ Can display a top 10 list of game objects using the most polygons (from selection).
⇒ Customizable thresholds, define amount and color.
Models used in the screenshots are NOT provided with the asset.
Price $3.00
Language Localization by Matej Vanco
Documentation - Portfolio
Features:
• Easy & user friendly editor
• Clear localization overview
• UI Text and Text Mesh support
• Documentation
• Example scenes
Enjoy the plugin and if you have any issues, contact me here.
Price $0.00
Shadow Transform by Madness Studio
Switch between old and new positions as you want.
In one click.
After any number of changes.
Now you can effortlessly switch between different variants of arrangement of objects, gameplay tests becomes much more comfortable.
Why do I need this?
When you make a game, there comes a time to rearrange objects in your level. Let's move that rock to the left by three meters. Then we'll try to slightly move a building, then drag monsters around, then swap two rooms, then... Later, after a week of tests, you’ve realized that rock, in general, was in an ideal spot.
So, how to return it back without un-doing other changes?
More info you can get here.
And ShadowTransform will do this for you:
● Easy gameplay twicking — save a position for your monster, then drag it to another place, remember the second position. Now you can switch between positions with one button. Great for play-tests!
● Temporary alterations of the level — move object «A» here, then move objects «B» and «C» there. How to return «A» in place without touching «B» and «C»? Our component will do it for you any time you want.
● Separate testing for parts of a level — save multiple start positions for player and switch between them in one click. Works even when game is playing!
● Save states in runtime and restore them in edit mode!
IMPORTANT!
Requires «Cameras», «Characters», «Effects» and «Particle Systems» from Standard Assets to be imported in project to run demo!
Documentation on our asset.
Price $0.00
Destructible Column by Nathanel Gazzard
This pack is comprised of:
1 FBX Mesh with submeshes for the undamaged column and the broken pieces.
1 Material made from Albedo, Normal and Roughness maps.
1 Script that controls the destruction.
1 full Prefab.
Prefabs of each component with static and dynamic variants of the rubble pieces.
Price $0.00
Anime/Manga/Toon Shader Graph by Zakhan
Try the DEMO and create your own material!
Features:
-6 Shaders: Anime PBR, Anime Unlit, Manga PBR, Manga Unlit, Opaque Water, Transparent Water.
-2 Texture for Point Effects.
-Multiple options of customization.
Requirements:
-Lightweight Render Pipeline.
-Works better with linear color space.
More effects soon!
Price $20.00
Halloween characters pack by Veg3D
Each character can be purchased individually:
The Witch
Frankenstein
Bats
Nosferatu
Scene as in video is included in the pack with all the props included as well.
You can examine the scene on 3D viewer (make sure to turn on HD for best preview).
Various custom legacy animations are included.
Bats have 11 custom animations. You can see animations cycles here Bats animations Bats come in 3 color variants. Animated prefabs of each animation in each color variant are included.
The Witch have 5 custom legacy animations. You can see animations in Witch animations
Frankenstein have one custom legacy animation. Frankenstein animation
Nosferatu model was made without legs (he is levitating). But mecanim prefab is included and will work with mecanim animations. Only difference he will look like he is floating in the air instead of walking.
Textures are 4K png. They can be reduced to 1K without significant loss of quality. Some props come with lower res textures. PSD files of color maps for Frankenstein, Witch and Bat where each part is in different layer so you can change colors in Photoshop or Gimp easily are included under subfolder named "PSD color maps" which is located in materials folder.
Browse my store to see more of my work.
If you like my style and would need to have custom characters and animations created for your projects, feel free to contact me for freelance work, or if you have question regarding this or any other character from my store
tomislav.veg@gmail.com
Price $49.00
Spline Mesh Deform by elseforty
Modifiers:
Mesh deform:
-Mesh deformation along a spline
-Mesh alignment along a spline
-Multiple meshes combination into one mesh with multiple materials
-Materials sharing between mesh layers," less materials equal less draw calls"
-Very quick processing because of the powerful caching system,
-Full parameter customization for each mesh layer
-Drag and drop prefabs into mesh layers area
-Random offset,rotation, scale and spacing
-Mirror
-Auto tiling
-Twisting
-Final mesh export
Extrude shape:
-Cap holes
-Flip faces
-Double sided
-Shell
-Curvature control
-multi materials in case you want separate
materials for caps an body
-Final mesh export
Plane mesh:
-Transform a spline into a line renderer
- Curve to control plane mesh width
-Flip faces
-Double sided
-Final mesh export
Spline :
-Custom, circle, rectangle spline shapes
-Path following
-Full control over normals and speed on every vertex of the spline
-Follower auto animation ,follower keyboard animation,
-Interpolated rotation which creates very smooth animation behavior
-Closed spline
-User friendly spline editing , all done in scene view
-Local translation and rotation to apply on the follower transform
-Spline projection into meshes
-Pivot editing
-Events
this tool contains a lite version of Spline plus as a spline system
Forum:Forum link
Video tutorials:Youtube playlist link
Documentation:Documentation link
Support: elseforty@gmail.com
Price $50.00
Bakery Pack by CG Duck
This high-quality model pack was created using photogrammetry. It can be used for games and architectural visualization.
Features:
The pack consists of 20 high quality baking objects.
The models have a Low poly LOD and a Mid poly LOD for close-ups PBR photoscan-based materials
Assets Included:
BiscuitCake
BreadBrick
4 BreadBrickCut
BreadGray
BunGlaze
BunGray
Cake
CakeAnthill
CookieChocolate
CupCake
Eclair
FrenchBread
GingerbreadMan
MeringuePie
OatCookies
Pigtail
Sausage
Technical Details
Texture Sizes: 2048x2048
LODs: 2
Number of Meshes: 40
Number of Materials: 40
Number of Textures: 120 (Base Color, Normal Map, Roughness)
Intended Platforms: Desktop
Home
Price $19.00
Advanced Gesture Recognition by MARUI-PlugIn
If you want to use this plug-in in a commercial application, please contact us at contact@marui-plugin.com for a commercial license.
Making good user interaction for VR is hard. The number of buttons often isn't enough an memorizing button combinations is challenging for users.
Gestures are a great solution! Allow your users to wave their 3D controllers like a magic want and have wonderful things happening. Draw an arrow to shoot a magic missile, make a spiral to summon a hurricane, shake your controller to reload your gun, or just swipe left and right to "undo" or "redo" previous operations.
MARUI has many years of experience of creating VR/AR/XR user interfaces for 3D design software.
Now YOU can use it's powerful gesture recognition module in Unity.
This is a highly advanced artificial intelligence that can learn to understand your 3D controller motions.
The gestures can be both direction specific ("swipe left" vs. "swipe right") or direction independent ("draw an arrow facing in any direction") - either way, you will receive the direction, position, and scale at which the user performed the gesture!
Draw a large 3d cube and there it will appear, with the appropriate scale and orientation.
Key features:
- Real 3D gestures - like waving a magic wand
- Record your own gestures - simple and straightforward
- Easy to use - single C# class
- Can have multiple sets of gestures simultaneously (for example: different sets of gestures for different buttons)
- High recognition fidelity
- Outputs the position, scale, and orientation at which the gesture was performed
- High performance (back-end written in optimized C/C++)
- Includes a Unity sample project that explains how to use the plug-in
Price $0.00
Autoload INI File by Rémi Bodin
With this package you can override static variables with INI files.
Support (at this moment) :
- string
- int
- bool
- float
Tested on Windows | Linux
Use INI File Parser library made by Ricardo Amores Hernández
Price $0.00
Tiny Screen Capture by Aljosa Pavsic
Do you need tiny and simple utility for capturing screenshoots in Unity Editor?
Tiny ScreenCapture can help you.
Features:
* just drag and drop prefab to scene
* run your project and start taking screenshots
* intended for Unity Editor
* very tiny
* well commented code
Files structure:
1) Prefabs - prefab object
2) ScreenCapture - folder for saving screenshots
3) Scripts - code for this asset
How to use:
1) Import asset into your project
2) Drag and drop TinyScreenCapture prefab on your scene (if you have more than one scene, we suggest to drop it on start scene)
3) Run you project and start taking screenshots (default keyboard key for screenshots is "s")
4) Screenshots are saved under ScreenCapture folder
5) If you want different size of screenshoots just change editor resolution and run a project
Price $0.00
Crimson Desert Landscape - Full package FBX by Thunder Cloud Studio
You will get 1 file:
FBX_Modular.rar:
-30 plus modular assets in FBX
-FULL PBR Texture maps in TGA with minimum size of texture 2048 x 2048
-Demo scenes
Price $29.99
Realistic Kitchen Appliances Pack by Frogbytes
Perfect props for archviz, your VR game or any game taking place in a realistic setting.
Pack contains:
- 2 fridges (1 metal, 1 plastic)
- 2 ovens (1 gas, 1 induction plates)
- A wall oven
- A cooker hood
- A rice cooker (2 languages)
- A dishwasher
- 2 different types of sink, each with 3 material variations (aluminum, granite, painted metal)
All models are fully UV mapped, textures are mostly 4096px and all materials are PBR. Models are well optimized but might be a bit too heavy for mobile, depending on your poly budget! (for instance, wall oven with doors:2770 polygons)
Every door, button or drawer is separated with pivot at the correct position.
And if you need some extra models for you kitchen, check out our other packs :)
Price $19.99
Federation Destroyer GX3 by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model.
Set of one Spaceship (FBX model). No animated parts, script or LOD. This model include Modular parts, you can move / rotate / duplicate parts (All Federation spaceships modular parts are compatible between each other) You can combine those elements to change the appearance of those ships. Included Weapons, see previews.
Poly Counts: Polys/7.147 - Verts/7.794 - Tris/13.946 With no duplicated parts.
_Textures included (Tiff):
_5 differents color schemes / PBR Materials (see previews)
_5 Diffuse maps 4096x4096
_1 Normal maps 4096x4096
_1 Glow (Emission) map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
_1 AO map 4096x4096
_Weapons have 1024x1024 maps.
_Included PSD file, you can customize colors, add your own logos, remove or add dirts & more.
Price $29.00
Export to MagicaVoxel by BOCS
You can download it here: Website
Export any of your Unity meshes with full color to MagicaVoxel in just a few clicks.
Also Includes a Mesh baker, so you can Voxelize multiple meshes as a single object.
Simple as 2 mouse clicks!
Manual | Forums
*Editor Only
Price $15.00
Celeste Mobile Dynamic Sky by A.C
Dynamic Skydome optimized for mobile devices
Features:
Physically Based Atmosphere.
- Sun Mie Phase.
- Moon Mie Phase.
- Day/NIght Rayleigh.
DateTime/Time of day.
- Gregorian Calendar Support.
- System Synchronization.
- Day/Night Length.
Celestials Bodies
- Sun.
- Moon.
- Realistic moon phases.
- Sun And Moon Positions Based on DateTime.
- Stars Field Animated.
Simple Clouds
- Clouds Coverage.
- Clouds Density.
Lighting
- One directional light.
Price $14.99
Canned Food by Reberu Game Studio
Part 1 386 - Part2 152 - Part 3 386 - Part 4 497 - Part 5 306 - Part 6 54 - Part 7 170 Poly
Total / 2.076
AlbedoTransparency ( 2048x2048 )
Normal ( 2048x2048 )
SpecularSmoothness ( 2048x2048 )
Price $3.00
Scoreboard PHOTON PUN 2 by Nightology
ScoreBoard use PHOTON PUN 2 system for online score game with canvas ScrollView!
Each score line is a gameObject button
-Possibilty change icon Rank.
-Possibilty to change board for solo game or Team game.
-Works with Canvas UI.
-Order the Scores by Kills, Levels or Deaths.
For UNET: https://www.assetstore.unity3d.com/en/#!/content/62146
For Scoreboard PHOTON PUN 1 : Scoreboard PHOTON PUN 1
This package requires Photon PUN 2 Free : Photon PUN 2 Free
For Help :
Website : http://www.ricl-chatland.fr/
Email : paradox.ultimate@hotmail.fr
Please don't hesitate to contact me by email.
Price $18.65