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Updated: 17 min 31 sec ago

Cute Animal Pet (Poultry) by 4 Leaf Studio

2019, July 8 - 19:43
Requires Unity 5.6.7f1 or higher.
Cute Animal Pet (Poultry)

Assets
- Chicken, Duck, Goose
- 732~ 760 Polygons.
- 10 Face Texture.

Available Animations
- Idle
- Walk
- Run
- Eat
- Sleep
- Surprise
- Attack
- AttackStand
- Damage
- Die


I hope that this asset will able to help you to make best quality game.

Thank you so much.

Price $10.90

4K Procedural Terrain with Rocks and Mold - Substance Material (HDRP) by Alessio Regalbuto

2019, July 8 - 17:59
README - Unity Setup for the Substance Material
Updated on 1st July 2019.

INSTALLATION

1 - Make sure to download for FREE from the Asset Store the Substance importer plugin.

Link:
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555

2 - Go to Edit --> Reimport All. This is necessary to allow the plugin to recognize the substance material purchased with this packet.

3 - Use the materials inside the "Materials" folder of the pipeline you are using (HDRP).

4 - You can create on the fly new materials and load any preset from folder "Material Presets". This can also help if the Experimental HDRP gives you an error of "_BumpMap texture not found", which can be resolved by loading the material preset into the material.

Remember that you can customize any of the presets of the substances, and change the resolution of the textures up to 4K. To do it, select the substance you are using, select the substance graph you are using (e.g. "Volcanic"), click on "Graph" in the Substance GUI, go to the bottom and change Target Width and Target Height.

Note that by default these values are low so that the loading of the material is faster. The higher the resolution, the longer the computation to generate the textures.

You can use the Substance Presets that I created for you, by importing them inside any of the Substance Graph you are using, clicking on "Import Preset...". You can find the presets inside folder "Substance Presets".

The "Utils" folder contains a script for the FirstPersonController used by default in Unity standard packages. This was included to make you move easily inside the scenes to better check the different shades of the terrain ruled by the substance.

HOW TO PLAY THE SCENES

The scenes for the StandardPipeline were designed to let you test the appearance of the terrain easily. After clicking on play, in game you can:

1 - Left click, to change the skybox at runtime and see the new reflections on the terrain chosen;

2 - Right click, to change the texture of the terrain depending on the list of materials that was set by the script.

Note that all materials are generated through the textures produced by the two substances in this package.

SUBSTANCE PRESETS
- Alien1
- Alien2
- DesertRocks
- GoldMine
- Radioactive
- Simple1
- Simple2
- Snow
- Snow2
- SubmergedRocks
- Volcanic
- WetAndRocks

TROUBLESHOOTING

The presets of the Substance material in the Substance plugin appear to be quite buggy. To work around it, the Materials inside the "Materials" folder were created to use the substance's textures and obtain the expected result.
This allows the user to still keep the customization of the material without risk of loosing them when making changes to the Substance Material file.
I recommend the user to use in the scene the materials inside the folder "Materials" and change their appearance by selecting the relative Substance Graph (e.g. "Volcanic" for the "Volcanic_Preset" material) and changing their relative parameters (e.g. Rock size, Mold Variance, etc.).
Furthermore, it is possible to load inside each material of the substance a material preset from the "Material Presets" folder. This helps to solve the issue easily.

For more information on the Substance integration in Unity, check Substance official page:
https://www.substance3d.com/integrations/substance-in-unity

More info on the author of this package: https://alessioregalbuto.com

I hope you enjoy this asset!

PERFORMANCE IMPROVEMENTS

Remember that you can always convert the substance in this package into textures by using my plugin "Substance To Materials" converter. This will let you create endless combinations of terrains without computation at runtime in your game. For more information feel free to visit my other asset:

Link: https://www.assetstore.unity3d.com/#!/content/118459

If you have suggestions on my next new assets don't forget to let me know what you think!

My Homepage:
https://alessioregalbuto.com
Price $10.49

#025 Sportcar & #022 Game Car by Phasequad

2019, July 8 - 16:38
New cars for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior:
#022 Game Car - 15000 tris
#025 Sportcar - 19000 tris
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 22000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $25.00

#023 Game Car by Phasequad

2019, July 8 - 16:36
New car for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior: 17000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 22000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $15.00

HQ Modular RE Mansion by Chilla's Art

2019, July 8 - 16:14
All interior parts and props are highly detailed modular and can be used in any project. RE7 inspired assets.

For more HD screenshots go HERE

Features:
- Fully modular props and interior
- More than 70 prefabs
- Optimized HQ 3D models
- Explorable map
- 4K HD textures (Albedo,Metallic, Normal, AO)
- Post Processing V2 setup
- Double-Sided shader for the lamp cover
- ~530K tris scene
Price $24.99

#021 SUV Car by Phasequad

2019, July 8 - 16:02
New car for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior: 18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 23000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $15.00

#020 Supercar by Phasequad

2019, July 8 - 16:01
New Supercar for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior: 12000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior:18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $15.00

#019 Supercar by Phasequad

2019, July 8 - 16:00
New Supercar for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior: 18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 16000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $15.00

#018 Sportcar by Phasequad

2019, July 8 - 16:00
New Sportcar for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior: 16000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 28000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $15.00

Rate Game Popup (Android & iOS) by Gley

2019, July 8 - 15:58
Key features:

- Increase the number of game ratings by encouraging users to rate your game.

- Show a rate popup using a single line of code.

- Includes a star based and a yes/no based rating popup.

- Automatically adjusts resolution for both Landscape and Portrait mode.

- All setup is done in a Settings Window, no coding required.

- You can setup the perfect moment to show the Rate Popup by using a combination of the following metrics:

-> Sessions count

-> Custom events

-> In game time spent

-> Real time passed since install


- Postpone functionality included that also uses the above metrics.

- Full code, popups and demo scene included.

- Works with Unity 5.6.6 and above with Free, Plus or Pro license.



Contact us: E-mail | Facebook | Youtube

For detailed instructions check the Documentation


If you are interested in other assets made by GLEY visit our Asset Store Page


Currently supported platforms:

Google Play (Android)
App Store (iOS)



Price $0.00

Mobile Cross Promo by Gley

2019, July 8 - 15:57
Key features:

- Easily cross promote and increase popularity for all of your published games.

- Dynamically change the promoted games, using a configuration file stored on a server of your choice.

- Automatically adjusts resolution for both Landscape and Portrait mode.

- All setup is done in a Settings Window.

- Supports multiple promo image for the same game.

- Option to stop showing after image is clicked.

- Option to stop showing after a number of display times.

- Option to show popup only once per session.

- Images are cached offline so if the settings file is not accessible next time, the cross promo will be shown even if without network connection.

- Full code and demo scenes included.

- Works with Unity 5.6.6 and above with Free, Plus or Pro license.



Contact us: E-mail | Facebook | Youtube

For detailed instructions check the Documentation


If you are interested in other assets made by GLEY visit our Asset Store Page


Currently supported platforms:

Android
iOS



Price $0.00

Animating Traffic Lights / Street Lamps / Signs by Kobra Game Studios

2019, July 8 - 15:54
This is a collection of street lamps / lights and signs.There are LOTS of props included in this package. You can make a very detailed and unique street layout. Texture and model quality is high enough for AAA 1st person games.

All traffic lights have scripts that are fully customizable allowing you to specify the times and duration for each of the lights. There is even a countdown light that counts down from up to 40 down to 1.

You can easily make your own traffic crossing with different timings.

All meshes are cleanly made and optimized for maximum performance in games and have enough detail for 1st person games.

All materials are PBR configured with albedo / metal / specular / normal textures.
Texture size for the large props are 2048x2048, while the smaller props use 512x512 or 256x256 sized textures.

Triangle counts for each of the models range from about 50 --> 1,200.

Some of the more high poly count props have 3 LODs for them.
Price $16.99

UAA - City Vehicles - Kallias Sedan by Testmobile

2019, July 8 - 15:53
From the Urban American Assets Serie the Kallias is a massive sedan, it comes with a simple interior, the doors, hood and trunk can be opened.
The UAA vehicles bodies use a standardized UV map layout in a way every skin fits all vehicles from the pack. You can check our manual here: Manual
For questions and requests drop me a line at the Forum
These vehicles are perfect for a third person action game or it could even be used as a scene prop. The interior and misc texture is a single 1024x1024 texture.

It also comes with tires and wheels (atlased 512x512 texture that is shared by all UAA Vehicles) to offer some extra variation. The polycount is around 11000 triangles.

Price $4.99

#002 Sportcar by Phasequad

2019, July 8 - 15:51
New Sportcar for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior: 15000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 23000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $15.00

#016 Supercar by Phasequad

2019, July 8 - 15:50
New Supercar for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior: 18000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 27000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $15.00

Old Metal Material Pack by GameTextures by GameTextures.com

2019, July 8 - 14:57
A pack of 12 amazing old and grungy metal Materials built for Unity by the pros at GameTextures. Built around the GT Toolkit with options for both HDRP and LWRP shaders to make this pack versatile and ready for anything you may need it for!

These beautiful materials are optimized for use within Pro-Builder and inside of any other world building Unity package.

Each of these compiled materials includes: Albedo/Normal/Specular/Roughness/Normal/Height, and a pre-built custom material that is ready-to-go inside of your Unity Project.
Price $14.99

Blood Splash Max by Nazar Korinnyi

2019, July 8 - 14:55

Blood Splash Max its complex combined package of blood splashes visual effects. The asset contains different one-shots based on particle system, VFX graph, alembic, vertex animation technologies


Mission
Display and visualize the blood splashes animation. It's perfect integratable into different genres and specifics of your projects. The plugin contains 2d and 3d elements. Perfectly to visualize the getting damage. It can be : - Bullet hit on the shooter
- Bite or strike by enemy
- Environment or poisoning damage
- etc ...


Why you need this asset?
Its flexible asset created by professionals. The package combines the most popular and practical effects of blood drops. As 2D hand-drawn sprite sheets, simulated 3d spatters converted to vertex animation and smart behaviour for fine performance. And all these effects are contained in one package.


What's inside :
- X8 3d Alembic simulations
- X8 3d vertex animations (for mobile platforms)
- X10 2d sprite sheets vfx graphs
- X6 blood spots decals
- X8 blood puddle decals


Configurable fields
You can easy and fast customize effects for best compatibility with your project. A lot of public fields allow the flexible change most wanted variables. Effects based on standard unity packages and can be extended or changes. Code well commented!


Support platforms : Desktop, mobile, VR
Unity 2019.1 +
Lightweight render pipeline


Price $8.99

S4 devil girl by Fun3Dart

2019, July 8 - 14:44
S4 devil girl

Humanoid : No
Legacy : Yes
generic : Yes
simple eye morph animation
Bipe is set up
This model includes 22 animations.
2416 poly / 4576 tris / 2554 verts
1024*1024 x 13 color map
512*512 x 2 color map

[My blog]

Price $12.00

Planets - Custom Rings by TAF

2019, July 8 - 14:37

This package is also fully included in the TAF's Planet Creator Package

TAF's Planet Pack - Custom Rings contains Shaders, Textures and a lot of premade Materials and Prefabs to add rings to your planets.

_______________

Main Features

- 2 different Shaders for Rings
- 25 ready-to-use Prefabs
- 25 premade Materials
- 10 customizable Ring Textures
- 20 premade Textures

_______________

2 different Shaders for Rings

- an advanced Ring Shader to create highly customized Planet Rings out of the rgb-channels of the base Texture (red channel for primary color, green channel for secondary color, blue channel for transparency)

- a simple Ring Shader where you can use any Texture you want -> alpha channel is used for transparency

- all Shaders run smoothly on mobile devices

_______________

25 ready-to-use Prefabs

- just drag & drop the Prefabs into your scene to quickly fill your universe

- All Prefabs can be quickly edited to fit your needs

_______________

25 premade Materials

- use the Materials on your own Ring Models and benefit from the premade design

- get inspiration or use them as the base for your own custom Materials

_______________

20 premade Textures

- benefit from the 10 premade Textures and use them inside the simple Shader


Price $4.99

Sea Shanties Pirate Edition by Tim Beek

2019, July 8 - 14:37
Take your project to the next level with these Legendary folk songs.

This music pack contains 7 Instrumental Sea Shanties.

A Sea Shanty is a type of work-song that was once commonly sung to accompany labor on board of large merchant sailing vessels.

All songs have easily recognizable melodies from well known Sea Shanties. Now re-created into one package fit for video games and other media.

Each song has 4 versions.

Main Version: Has an intro / outro and a main melody. Does not loop.
Main version no-melody: No melody version. Does not loop.
Loopable: Seamless loopable with the melody.
Loopable no-melody: Seamless loopable without the melody.

Preview the Main and No-Melody versions here:

Soundcloud Preview

Showcase of the loopable files looping:

On Youtube

[FULL DETAILS]
Music
1. Drunken Sailor (2:51)
+ Drunken Sailor No Melody (2:51)
+ Drunken Sailor Loopable (2:56)
+ Drunken Sailor Loopable No Melody (2:56)

2. Roll The Old Chariot (3:31)
+ Roll The Old Chariot No Melody (3:31)
+ Roll The Old Chariot Loopable (3:28)
+ Roll The Old Chariot Loopable No Melody (3:28)

3. Rolling Down To Old Maui (3:08)
+ Rolling Down To Old Maui No Melody (3:08)
+ Rolling Down To Old Maui Loopable (3:05)
+ Rolling Down To Old Maui Loopable No Melody (3:05)

4. Spanish Ladies (3:03)
+ Spanish Ladies No Melody (3:03)
+ Spanish Ladies Loopable (2:40)
+ Spanish Ladies Loopable No Melody (2:40)

5. Don’t Forget Your Old Shipmate (3:17)
+ Don’t Forget Your Old Shipmate No Melody (3:17)
+ Don’t Forget Your Old Shipmate Loopable (3:12)
+ Don’t Forget Your Old Shipmate Loopable No Melody (3:12)

6. Randy Dandy O (3:23)
+ Randy Dandy O No Melody (3:23)
+ Randy Dandy O Loopable (3:04)
+ Randy Dandy O Loopable No Melody (3:04)

7. Bonnie Ship The Diamond (2:28)
+ Bonnie Ship The Diamond No Melody (2:28)
+ Bonnie Ship The Diamond Loopable (3:32)
+ Bonnie Ship The Diamond Loopable No Melody (3:32)

Bonus Content:
Drunken Sailor Alternate Version Short Intro (0:10)
Leave Her Johnny Short Intro (0:24)

[ Format ]
All files: .wav – stereo, 44.1kHz, 16bit
Loopable files: .wav / .ogg

[ Support Email: info@timbeek.com ]
Price $18.00

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