Voxel Sci-Fi Robot by mr. frog games | nathan
Price $4.99
Pebble, and Pavement Specified Shader Smart, Standard Edition by Interactive Arts
Introduction
This package contains a set of 12 shaders for PBR based shaders made specifically for Pebble and Pavement materials. 6 shaders with ambient occlusion and extra plus features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.
There are multiple extra features introduced to the standard shaders for Pebble and Pavement specification, including:
1. Wet Surface: color desaturation can be adjusted based on the color bias chosen for the wet area of the wet surface pattern, meantime, users are able to adjust the Specular and Normal bias of the wet pattern. In addition, tiling and offset of the wet texture can be individually adjusted as well.
2. Extra Tiling Pattern: A major tiling pattern is introduced to the standard (Base) shaders, where users can apply individual extra strength on both white/black channels of the tiling pattern, including: 2 individual roughness, 2 individual secondary normal maps, and 2 individual occlusion strength(s).
3. Far Field Differentiation: render behavior varies with camera distance, where at near field real time render has full details and graphic qualities, meantime at far field, all secondary normal maps fall-off seamlessly into the main normal map, while all specular, roughness and occlusion bias reduce back to zero, in a seamless manner. Meantime, surface base color can be reduced to a chosen tone. In addition, users have full control over the decay and vanish distance.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Tiling Pattern: Contrast | Strength | White/Black Channels Strength | Threshold | General Strength
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift | Bias on Wet map white/black channels
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias | Bias on Wet map White/Black channels
Secondary Normal on Tiling White Channel: Strength | Bias | Primary to Secondary ratio
Secondary Normal on Tiling Black Channel: Strength | Bias | Primary to Secondary ratio
Far Field: Decay/Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base value | Tiling White/Black channels Strength
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 12
Numbers of Sample Materials: 12
Numbers of Sample Textures: 9
Numbers of Demo Scenes: 4
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 20
Wet Surface | Tiling Pattern | Far Field Differentiation
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $9.99
Pebble, and Pavement Specified Shader Smart, Mobile Edition by Interactive Arts
Introduction
This package contains a set of 6 shaders for PBR based shaders made specifically for Pebble and Pavement materials and are designed for mobile game and application development.
Wet surface functionality is introduced, where users can adjust the color bias of the wet area based on the texture patterns, Normal bias of the wet area can be adjusted as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Tech Details and Specifications
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Wet Surface
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Price $4.99
Zap Pack Audio FX by Ben Covington
Price $10.00
RPG & MMO UI 7 by Evil
Documentation
WebGL demo
The product features:
- Color Schemes
- 4K Ready
- PSD Files
- Vector Design (Scalable)
- More than 60 unique UI elements
- Sliced images (PNG, High Resolution)
- Fonts included
- Prefabs
- Demo scenes
- Large collection of custom scripts
--- Slot System
--- Tooltip System
--- Window System
--- Modal Box
--- Loading Overlay
--- Select Field
--- Advanced Slider
--- Progress Bars
--- Effects
--- Raycast Filters
--- Tabs
--- Tweening
About Color Schemes
The color schemes let you quickly and easily change key colors in the interface. You can create unlimited color schemes and change them during editing with a simple mouse click.
The demo scenes are setup to scale with the screen size relative 3840x2160 (4K).
The images are sliced from PSD files scaled up to 200%.
Price $35.00
Survival Armor Icons by REXARD
- Each icon is 256x256 pixels size (PNG);
- 104 Icons in total;
- All Icons have transparent background.
Price $10.00
Fantasy Shields And Weapons Volume 2 by Ricochet
[ABOUT]
This pack includes 4 game model prefabs: short sword, long sword, halberd and round “lion” shield.
Each prefab contains 2 levels of details.
[TEXTURES AND MATERIALS]
Only one material is used for all the models. That’s also true for LOD0 and LOD1.
A standard metallic shader is used for all the prefabs. The resolution of all the texture maps is 1024*1024px.
N.B.! To optimize the performance the resolution of all the LOD1-texture maps is reduced to 512*512 px using Unity settings. But you should remember that the original maps are saved in the pack in 1k resolution and you can change their settings when needed.
[TECHNICAL ANNOTATION]
prefabs: 4
polycount:
- short sword LOD0 - 628 tris
- short sword LOD1 - 220 tris
- long sword LOD0 - 706 tris
- long sword LOD1 - 264 tris
- halberd LOD0 - 1488 tris
- halberd LOD1 - 808 tris
- lion shield LOD0 - 1346 tris
- lion shield LOD1 - 454 tris
LOD: yes, 2 levels
collider: none
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $2.00
House Kontor (Warehouse), PBR, 4k+2k by Drake´s Legacy
Thank you very much for interesting in my assets!
Drake's Legacy, 3D-Visualization® since 2002
www.drakes-legacy.com
This package is created with the focus of best visual experience at very good performance load, by using effective LOD-management and physical collider meshes.
THIS PACKAGE CONTAINS:
An accessible building, similar to a kontor or warehouse at an old harbor. The building is fully accessible, from the basement to the top. The biggest polycount is caused by the details of the crane and the buildings interior (you can access and walk each wooden framed floor). To give you the full control about it you'll find 4 prefabs in this package (The asset consists of 3 LODs and each of them contains physical collider meshes):
1.) Kontor without crane (lowest polycount)
LOD0: 109.315 triangles
LOD1: 37.209 triangles
LOD2: 29.305 triangles
2.) Kontor with lowpoly-crane (medium polycount)
LOD0: 126.169 triangles
LOD1: 43.240 triangles
LOD2: 33.302 triangles
3.) Kontor with highpoly-crane (high polycount)
LOD0: 157.037 triangles
LOD1: 57.378 triangles
LOD2: 42.144 triangles
4.) Just the high detailed crane (high polycount)
LOD0: 47.722 triangles
LOD1: 20.169 triangles
LOD2: 13.839 triangles
TECHNICAL DETAILS:
ALL doors of the building are joint oriented to its local pivot and rotation axis, and thus independent to the assets pivot. Please take a look at the "screenshot doors". For your open- or using-animations you can simply use the top joint of every door. The same applies for the crane. It consists of a static and a movable group and can easy rotated. Please take a look at the included demo scene too.
- All materials consists of PBR-textures (diff, nrm, spec (TIFF`s))
- The most textures are 4k, a few 2k
- Size of the building: Length 33m x Width 20m x Height 15m
Price $6.00
Low Poly Bird by NightSoundGames
High quality rigged low poly bird with 11 different animations!
Texture size:
32x32 pixel
Vertex count: 552
Animations:
• Flight straight
• Flight turn right
• Flight turn left
• Glide straight
• Glide turn right
• Glide turn left
• Hover flight
• Idle 1
• Idle 2
• Touch down
• Take off
If you like this package you should also check out Silverpaw.
If you have any questions or requests please write us at:
nightsoundgames@gmail.com
Twitter
Price $12.00
Buff Male Anime Portraits by bitVillain
Includes 5 professionally drawn characters.
Done in the anime style of retro consoles and game cabinets.
Layered PSD files included for easy color adjustment.
Use the defaults or adjust the colors to your needs and make the character that is right for you!
PSD size: (1028px x 664px, 300DPI)
Comes with 2 sets of game ready PNGs.
● Large (1028px x 664px)
● Small (257px x 156 px)
Versus background included. (1024px x 768px)
Get this pack today!
Price $5.99
Outline Materials and Shader by IndieChest
When trying to highlight an object, you'll find out there is no easy way to do that. Yes, there are some solutions out there but they are "image effects" and image effects are not optimized.
Outline Effect;
* Is easy to use
* Is blazingly fast, optimized.
* VR compatible.
* Has no visual difference from Unity Standard materials
* Has alpha channel so outlines can be animated elegantly.
This outline effect is fast, easy to use and controlled by objects themselves instead of camera.
And this outline shader has an identical look with the current Unity Standard Shader in your scenes. So you can use it without visual differences from your other Unity materials.
Price $4.99
Puzzle (simple) by VECTR PHASE
Here you will find materials that will help you create a game in the genre of "Puzzle".
In this package there are:
- scripts in C #
- working with matrices
- work with touches
- simple musical accompaniment
- simple visual effects
- sound effects
- a description of the scripts
- video guide
I hope this material will be useful for you!
Enjoy!
Price $6.20
Modular interior design pack by Vlad Ocs
Low poly meshes good for mobile use with lowered res textures
Locker-movable door with real air vents that can be used to peek out of and pivot point set on edge of door
Double door with separate movable doors that have pivosts set so they can open and close.
Low poly interior scene. All of the screenshots are done in UNITY .
All assets come ready to use, in separate folders with their textures List of assets
Ceilling
Ceilling with no light
Double wooden door
Floor with tiles
Lampost
Lightfixture
Perfusion stick
Trolly
Wall
Wall2 - hole for door setting
Locker with movable door
All of the images are made with unity5,
Price $3.99
Pixel Mobs by Henry Software
Gallery
Price $7.00
Pixel Hero by Henry Software
Includes tintable layers for hair, accessories, shirt, pants and shoes.
Included walk, two attack, and five idle animations in four cardinal directions.
The animation controller will select a random idle animation each time.
Included synced foot step sounds.
Price $7.00
Pixel Effects by Henry Software
Includes: Flame, Selection, Sick, Sleep, Path, Block, Box, Bubble, Circle, Claw, Consume, Dark, Earth, Electric, Explode, Fire, Footprints, Glint, Heal, Ice, Lightning, Nuclear, Poison, Puff, Shield, Slash, Sparks, Splatter, Square.
Also includes simple animated slime.
Price $7.00