Museum VR Asset Pack Vol. IV by IGIIID
This pack contains a virtual museum environment filled with 13 optimized models of later post-classic era of European art and sculpture. Actual ancient relics that are found on display at museums around the world were photo- scanned and optimized to be used in a variety of your Unity projects. This is the fourth pack from the series.
Previous volumes include:
A combined pack that includes the above 3 volumes.
Museum VR Ancient Cultures Edition I
Demo scene contains 2 different light setups, baked and real-time GI (Day). Each setup is in a separate unity scene. For real-time scene please allow a few minutes for lighting to calculate when opening for the first time.
VR option is enabled. FPS mode is enabled. Flying camera mode included. All assets are assigned with a standard shader material, using 2 – 2048x2048 texture maps – diffuse and normal.
For best out of the box experience the demo scenes require importing Unity's free post processing stack into your project -
The pack includes a flying camera controller, however if you also want to have FPS controller just import Unity's free Standard Assets, the prefab is already placed in the scene -
For optimal quality please set pixel light count at 10 (for real-time scene) and 8 for baked light scene. To do so, please go - Edit > Project Settings > Quality - Find pixel light count parameter, and set it to 10.
Main Features of the pack
* 1 round museum room environments with columns, skylight dome and marble benches
* 2 different light setups - Baked and Realtime GI
* 9 Sculptures
* 2 paintings
* 2 relief panels, marble and wood.
* Average triangle count per asset is 6000
* Description tags
For questions and support please contact at: gulyaev.art@gmail.com
Price $59.00
2D Characters Pack + Animations by MCGameStudios
I am creating a lot of monsters, animals, characters to my game and now you can buy ready: Animated and scriptedCharacters to your game!
Package Include:
-9+ Characters with animations
-Free Updates and Up to 15 characters in second update!
Characters are sprites in Unity made in Photoshop. .PSD format
Ready scripts like: Camera Follow, Character Controllers etc.
Characters: Man, Woman, Horror Monster, Sand Monster, Penguin, Chicken, Bird, Slime, Zombie
Characters are in 2D Sandbox Survival Kit: Click here to buy full package
Price $4.50
Retro Kitchen Set by HoSchu 3D
Price $2.00
2D Hero Character Demon #8 - Mesh Animation by Mobile Assets Brush
PSD file is included!
Animations:
- Attack While Walking
- Death
- Hurt
- Idle
- Jump
- Run
- Attack While Running
- Walk
More 2D Heroes with basic mesh animations will be coming later!
Animations was created in the Spine 2D and runs from the Spine Unity Runtime github project. Just import this spine-runtimes into your own project to use these animations.
You will need a copy of Spine Essential or Professional to have permission to use the Spine Unity runtime in your game for releasing it.
Support contact: mobileassetsbrush@gmail.com
Thank you for choosing our Assets!
Price $10.00
Fit The Shape by App Advisory
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
How to play?
Tap left to rotate left and right to rotate right the last square and fit the main shape.
Try it here : Fit The Shape - WEBGL DEMO
Clean, simple and easy to understand fully commented C# code
This pack includes:
✪ Full game ready to use.
✪ Time based gameplay
✪ Level system increasing difficulty
✪ Input Touch and Mouse Input controller using event delegates for mobiles (Apple's iPhone, iPad, iPad Pro, Android Phone, Android Tablet, Windows Phone, Mac OS X, windows PC).
(All features work in Unity and Unity Pro - demo scenes included!)
CONTACT US
FACEBOOK FAN PAGE
YOUTUBE CHANNEL
Please rate my file, I’d appreciate it!
Price $15.00
Hexagonal 3D World Editor by TiledWorld
Price $15.00
Modular Research Center by Ruslan Nazirov
Technical Details:
Physically-Based Rendering: Yes
Texture Size: from 512x512 to 4096x4096
All meshes have correct size, modular and snap perfectly to each other.
Works well with baked lighting.
Number of Meshes: 126
Number of Textures: 190
Number of Shaders: 2
Number of Materials: 212
Number of Prefabs: 128
Price $25.00
2D Physics Kit by TheZorgi
Price $20.00
Color Correction Pro by Uniarts
Download demoscene
"Color Correction Pro" make color adjustment for each color channel, also you can use: color filter, LUT filter, ramp filter, edit input and output levels.
Color Correction Pro allows you to customize:
▪ RGB channels, both linearly and in
the form of curves
▪ Hue, Saturation, Brightness, Contrast,
Gamma, Sharpness
▪ Edit levels
▪ Color filter
▪ LUT filter
▪ Ramp filter
To use "Color Correction Pro", drag and drop "ColorCorrectionPro.cs" script to a camera, or click "Add Component" -> "Image Effects" -> "Color Adjustments" -> "Color Correction Pro".
In the LUTs and Ramps directories, there are textures for the LUT and Ramp filters.
20 LUT textures and 22 Ramp textures.
Price $25.00
Fantasy World 4. Music pack by DEXSOFT-Games, 3DModels-textures
8 complete music tracks up to 4 minute length. 4 additional tracks for game intro, cut scenes like prepare for battle and death scenes.
By Gabor Lengyel composer.
Track List:
AmbientMusicThunder.wav 1 min
Beautifull Land3.wav 39 sec
Death4.wav 8 sec
EasternIntro.wav 10 sec
EasternQuest.wav 59 sec
Failed4.wav 16 sec
introAmbience.wav 1 min
KingsCasle.wav 1 min 56 sec
lost2.wav 17 sec
preview.wav 3 min 21 sec
quest3.wav 55 sec
SadThemeCutScene.wav 3 min 52 sec
SmallVillage.wav 4 min 36 sec
Price $20.00
Fantasy World 3. Music pack by DEXSOFT-Games, 3DModels-textures
6 complete music tracks up to 3 minute length. 7 additional tracks for game intro, cut scenes like prepare for battle and death scenes.
By Gabor Lengyel composer.
Track List:
AmbientMusic.wav 58 sec
Beautifull Land2.wav 1 min 26 sec
Death3.wav 7 sec
Failed3.wav 14 sec
gameIntro.wav 43 sec
getReady.wav 9 sec
JoyWin.wav 1 min 09 sec
LetsPlay.wav 2 min 18 sec
lost1.wav 11 sec
PrepareForBattle3.wav 8 sec
preview.wav 3 min 13 sec
Quest2.wav 35 sec
SelectPlayer2.wav 6 sec
SleepyVillage2.wav 1 min 43 sec
Price $20.00
Fantasy World 2. Music pack by DEXSOFT-Games, 3DModels-textures
6 complete music tracks up to 5 minute length. 7 additional tracks for game intro, cut scenes like prepare for battle and death scenes.
By Gabor Lengyel composer.
Track List:
AfterTheBattle2.wav 1 min 44 sec
Battle2.wav 1 min 36 sec
Beautifull Land.wav 1 min 25 sec
BeautifullGirl.wav 3 min 57 sec
Death2.wav 4 sec
Failed2.wav 11 sec
Failed6.wav 5 sec
KingWelcome2.wav 7 sec
NightBeforeBattle.wav 5 min 15 sec
PrepareForBattle.wav 7 sec
preview.wav 2 min 29 sec
Quest.wav 1 min 59 sec
ReadyTo Attack.wav 8 sec
SelectPlayer.wav 7 sec
Price $20.00
Kamara Stylized Characters by Kamara Creations
This collection contains 8 character models with 13 hair models fit for each one of them. For each body model there are 2 different cloth texture presets and 3 skin tone options. The package also includes 7 different eye color variants. These interchangeable parts of the characters can be used to create 4700+ different combinations, which means that these characters can very well be used as a full character solution for your stylized/cartoon style projects.
Triangles per character average approximately to 6700, the exact polygon count depends on the meshes selected for usage. Although optimized for PC projects the polygon count is low enough to be viable for mobile developers.
The albedo and normal texture maps included come mainly in high 2048x2048 resolution (with the exception of eye textures being 1024x1024).
We have also included 3 lightweight scripts usable with these characters. The scripts are: a third person controller, an artificial intelligence wanderer and a standalone headtracker. Bound to prefabs, the scripts enable you to just drag and drop AI characters and PC controllers to your project and test play without any additional setup required.
The animations of our character solution come in both Mecanim humanoid versions and as generic type animations for greater compatibility. We have included ready to use prefabs with both animation versions. In addition to our animations, the Mecanim system also allows the use of humanoid animations made by other publishers.
The 31 animations include: IdleA, IdleB, IdleC, Walk, WalkBackwards, Run, Jump, RunningJump, TurnOnSpotLeft, TurnOnSpotRight, Sit, TalkA, TalkB, TalkC, Clap, Dance, Faint, LaughA, LaughB, LaughC, LyingDown, NoGesture, PickUpItem, PointFinger, PressButton, Throw, ThumbUp, Wonder, Yawn, YesGesture, Wave.
Price $72.00
Combat Character Pack: Enemies by BitBison
The Characters have rigs that are compatible with Unity's Mecanim Humanoid rig, which makes re-targetting them to existing animations easy.
The Pack Contains:
- 2K Textures for Unity's Physically Based Shader (Albedo, Mettalic Smoothness with Gloss in the alpha channel, Normal map, and Ambient Occlusion).
- A separate set of 2K textures for Unity's Unlit Shader, for situation where ultimate performance is required (The lighting is baked into the textures in the style of games like DOTA).
- 2 Skinned Character Model (2 variations in FBX format), both compatible with Unity's Mecanim Humanoid rig.
- Character Models with triangle count in the range of 5.5K to 7K depending on the attachments enabled.
*Made to be used with BitBison's Combat Character Pack: Soldiers
Price $10.00