Sound Visualizer - Color Waves by Siberian.pro
Sound Visualizer - Color Waves
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Description:
This plugin works on iOS, Android and Standalone (fully tested)
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Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasones depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
===
- Color wave visualisation as example
- Generating waves with Pelin Noise
- Editable size, scale, base speed and color gradient
- Current wave speed and color depend on playing audio data
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: kv@siberian.pro
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Version Changes: 1.0:
- Initial version.
Price $12.00
Medieval Ax by ЗD Professional
Price $1.50
Rainy Day Pack by Jacob Rave
Features:
Glass shader & material with moving raindrops and trails, all refracting the scene in realtime.
Opaque shader & material with rippling effects, for a puddle-like surface.
Raindrop and splattering particle systems, plus a splattering effect which automatically fits to any mesh.
Price $8.00
Sound Visualizer - VR in Space by Siberian.pro
Sound Visualizer - Mesh Deformation
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Description:
===
Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasons depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
===
- VR scene with many effects as Complete Project
- Mesh deformation based on Pelin Noise
- Mesh deformation based on choice of mesh's vertex
- Splitting mesh into triangles
- Editable size, scale force and type of deformation
- Iso-Sphere prefab included (with usual and reversed normals) - Current geometry and speed of deformation depend on playing audio data
- Color wave visualisation
- Kaleidoscope based on RenderTexture and Particle System
- Pool Object sample as Sparks Generator
- Full sources included
- All plugins already installed
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: kv@siberian.pro
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Version Changes: 1.0:
- Initial version.
Price $36.00
CamAction by MikeFRBR
Animate easily your camera and create nice animations in minutes. CamAction is made to achieve cut scenes, cinematics, animated presentations, and more !
Shape quickly and easily your camera path animation in space using curves and through the dedicated inspector UI, finally preview it without have to enter in play mode using the preview player !
Features overview :
- Loop, playing speed, forward/backward modes
- Field Of View, target track
- Linear and Bezier curves
- Preview player integrated in Unity editor
- C# API to enable the control on your camera path animations from your own scripts
Price $25.00
Multiplayer VR Starter Kit - Paintball - For UNET & SteamVR by Clean Code
This Paintball VR project is the perfect way to get started. See how to track the players head and hands, shoot projectiles at each other, and go for the kill.
Includes everything you need to get started with UNET & SteamVR.
Full Demo Scene - Playable paintball game for up to 4 teams.
Multiplayer Prefabs - Ready to configure or extend for your project
Decal System - Every paintball game needs splatter.
Character Art - 4 different skins for the player, each with their own cartoony feel and color scheme... and of course a matching gun.
Professional VO - Voiceovers and audio are not only included, but they're setup in a clean extensible way.
Multiplayer Locmotion - Teleportation locomotion is included, with cooldown timers and expanding ranges to keep it fun and challenging.
Clean Code - All the code is neatly separated, well named, and documented in the right places.
Price $15.00
Jurassic Dinosaurs Pack by LvlApp
Carnivorous Dinosaurs
7 animations:
- attack
- die
- idle1
- idle2
- roar
- walk
- run
3 LOD levels:
LOD0 from 33672 to 34296 verts and from 61048 to 62240 tris
LOD1 from 8391 to 12090 verts and from 13260 to 20234 tris
LOD2 from 3960 to 4533 verts and from 5404 to 6512 tris
Herbivorous Dinosaurs
7 animations:
- attack
- taunt
- idle1
- idle2
- eat
- walk
- run
3 LOD levels:
LOD0 from 15908 to 24150 verts and from 30228 to 44304 tris
LOD1 from 4964 to 8052 verts and from 8824 to 13290 tris
LOD2 from 1842 to 4464 verts and from 2962 to 6642 tris
Also:
Textures for standard shader and one
baked for mobile.
2 scenes:
- demo
- demo_mobile
Prefabs prepared.
Environments files are NOT included.
Price $20.00
3D Low Poly Car For Games (H2) by Ruslan
Ready-to-use 3D car model in the project. Stunning visual quality and detailed study of all elements (Salon, Engine, bottom, wheels). It is carefully optimized for maximum performance on all modern devices.
The package contains:
1. Car Body - 9578 Poligons
2. Car Body Lod - 1187 Poligons
3. Body Physisc
4. Body Swhadow
5. 1x Wheel - 951 Poligons (4x - 3804)
6. Including 8 sets of car coloring (2048х2048)
Price $18.00
3D Low Poly Car For Games (A8) by Ruslan
Ready-to-use 3D car model in the project. Stunning visual quality and detailed study of all elements (Salon, Engine, bottom, wheels). It is carefully optimized for maximum performance on all modern devices.
The package contains:
1. Car Body - 12 483 Poligons
2. Car Body Lod - 1397 Poligons
3. Body Physisc
4. Body Swhadow
5. 1x Wheel - 951 Poligons (4x - 3804)
6. Including 8 sets of car coloring (2048х2048)
Price $18.00
2D Hero Characters Bundle by Mobile Assets Brush
All PSD files is included!
You can find all animations examples here:
Examples
Animations:
- Attack While Walking
- Death
- Hurt
- Idle
- Jump
- Run
- Attack While Running
- Walk
Support contact: mobileassetsbrush@gmail.com
Thank you for choosing our Assets!
Price $70.00
2D Hero Character Ice Gorilla #10 - Mesh Animation by Mobile Assets Brush
PSD file is included!
Animations:
- Attack While Walking
- Death
- Hurt
- Idle
- Jump
- Run
- Attack While Running
- Walk
More 2D Heroes with basic mesh animations will be coming later!
Support contact: mobileassetsbrush@gmail.com
Thank you for choosing our Assets!
Price $10.00
Stroud Practice PA Pack with Mics and Stands by Granite Top Games LLC
Package includes:
-Highly optimized, Mobile friendly low-poly meshes, 910 triangles total for all 10 pieces.
-Modeled to exact real-world scale. Perfect for VR!
-Highly detailed PBR textures (Albedo, Normal, Metal, Smoothness, Emission) designed for Unity Standard Shader. One material for all pieces.
Price $5.00
MicroSplat by Jason Booth
From the creator of MegaSplat comes MicroSplat, a modular terrain shading system designed around performance and ease of use. MicroSplat is a replacement shader system for Unity Terrains.
Simply add the MegaSplatTerrain component to your terrains and with a single button press your terrain shading is significantly improved.
MicroSplat's Core shader package features:- Up to 16 textures on one terrain in a single pass
- Significantly faster than any other shader on the asset store
- PBR rendering, with automatic generation of normal, height map, smoothness, and ambient occlusion data when textures are not provided
- Height based blending
- Substance Support
Per Texture controls are available for:
- UV Scale and Offset
- Albedo Tint, Contrast and Brightness
- Metallic value
- Smoothness Strength
- Normal Strength
- AO Strength
MicroSplat can be expanded with additional modules that add features such as:
Tessellation and Parallax MappingMesh Terrain Blending
Anti Tiling Techniques
Global Texturing Techniques
Dynamic Snow
MicroSplat is unbelievably fast, often several times faster than competing shaders with the same feature set turned on, and is optimized for both high end and low end hardware. MicroSplat uses the shader generation system designed for MegaSplat, so all features compile out and have no cost when not in use.
MicroSplat requires support for Texture Arrays, which are not available in OpenGLES 2.0, DirectX9 or WebGL 1.0.
Price $0.00
Dialogue Chains by Robot Destroyer
Price $50.00