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The newest packages in the Unity Asset Store.
Updated: 36 min 15 sec ago

Castle Modular Pack by aerolife

2018, April 6 - 23:28

Real time, high quality and low polygonal 3D Castle modular pack. All towers and walls is best for use in games and other real time applications. All models and textures are very optimized for use all platforms. Medieval towers and walls is built with great attention to details and realistic proportions with correct geometry. Package included 8 castle towers and walls ready to use. In conjunction with other medieval models you can create big castle town or level.

8 Towers & Walls poly count 5.608 tris

Quality 2 textures in size 1x4096x4096px and 1x2048x2048px with Diffuse, Normal and Specular maps. All colors can be easly modified.

Everything shown in screenshots. Also don't forget rate and comment. If you have sugestions please add comment.


Price $7.00

Cute Animal - Bull by Picturefry Games

2018, April 6 - 23:28
Ready to use, One low-poly animal, Ideal for RPG games.

This animal is rigged and animated.
Mobile Friendly!

This model has low polygon counts and optimized textures, the total polycount(tris) is 2,890.
Each texture size is 512*512(bmp type).

Bull:
- One texture (512*512)

Rigged and Animated - 2 animations(legacy type):
- stand
- run

Environment:
- Ground

If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50

Cute Animal - BowWow by Picturefry Games

2018, April 6 - 23:19
Ready to use, One low-poly animal, Ideal for RPG games.

This animal is rigged and animated.
Mobile Friendly!

This model has low polygon counts and optimized textures, the total polycount(tris) is 2,520.
Each texture size is 512*512(bmp type).

BowWow:
- One texture (512*512)

Rigged and Animated - 2 animations(legacy type):
- stand
- run

Environment:
- Ground

If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50

Wood Specified Shader Smart, Standard Edition by Interactive Arts

2018, April 6 - 23:17

Document | Updates

Introduction

This package contains a set of 11 shaders for PBR based shaders made specifically for rough and fine wood materials. 6 shaders with surface decal and ambient occlusion features are designed for PC/Console, and 5 are designed for mobile game and application development.

Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, specular and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Specular Bias | Independent Texture Coordinates

Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by the Roughness map is introduced to some shaders

Roughness generated by the Specular map is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 11

Numbers of Sample Materials: 11

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 19

Surface Decal | Decal Color Desaturation | Ambient Occlusion

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $9.99

Wood Specified Shader Smart, Mobile Edition by Interactive Arts

2018, April 6 - 23:16

Document | Updates

Introduction

This package contains a set of 5 shaders for PBR based shaders made specifically for rough and fine wood materials and are designed for mobile game and application development.

Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Independent Texture Coordinates

Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 5

Numbers of Sample Materials: 5

Numbers of Sample Textures: 4

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 9

Surface Decal | Decal Color Desaturation

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $4.99

Cute Animal - Lion by Picturefry Games

2018, April 6 - 23:15
Ready to use, One low-poly animal, Ideal for RPG games.

This animal is rigged and animated.
Mobile Friendly!

This model has low polygon counts and optimized textures, the total polycount(tris) is 2,514.
Each texture size is 512*512(bmp type).

Lion:
- One texture (512*512)

Rigged and Animated - 2 animations(legacy type):
- stand
- run

Environment:
- Ground

If you have any problem or question, feel free to contact us at picturefry@gmail.com
Price $2.50

Sand, Mud, Grass Specified Shader Smart, Professional Edition by Interactive Arts

2018, April 6 - 21:14

Document | Updates

Introduction

This package contains a set of 24 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.

Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Distortion: Gray Level | White/Black Channel | General Strength

Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | Strength | Max/Min Values

Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by invert of Roughness is introduced to some shaders

Roughness generated by invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 24

Numbers of Sample Materials: 24

Numbers of Sample Textures: 9

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 40

Tessellation Displacement | Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $19.99

Sand, Mud, Grass Specified Shader Smart, Advanced Edition by Interactive Arts

2018, April 6 - 21:11

Document | Updates

Introduction

This package contains a set of 18 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with parallax height features and additional customizable features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.

Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, and parallax height. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Distortion: Gray Level | White/Black Channel | General Strength

Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | Strength | Max/Min Values

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by invert of Roughness is introduced to some shaders

Roughness generated by invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 18

Numbers of Sample Materials: 18

Numbers of Sample Textures: 9

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 30

Parallax Height | Surface Distortion | Wet Surface | Ambient Occlusion

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $14.99

Sand, Mud, Grass Specified Shader Smart, Standard Edition by Interactive Arts

2018, April 6 - 21:09

Document | Updates

Introduction

This package contains a set of 12 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.

Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Distortion: Gray Level | White/Black Channel | General Strength

Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by invert of Roughness is introduced to some shaders

Roughness generated by invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 12

Numbers of Sample Materials: 12

Numbers of Sample Textures: 8

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 20

Surface Distortion | Wet Surface | Ambient Occlusion

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $9.99

Sand, Mud, Grass Specified Shader Smart, Mobile Edition by Interactive Arts

2018, April 6 - 21:08

Document | Updates

Introduction

This package contains a set of 6 shaders for PBR based shaders made specifically for sand, mud, grass materials and are designed for mobile game and application development.

Wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 6

Numbers of Sample Materials: 6

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 10

Wet Surface

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $4.99

Metal Specified Shader Smart, Professional Edition by Interactive Arts

2018, April 6 - 21:07

Document | Updates

Introduction

This package contains a set of 24 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement

Texture Coordinates: Rotation | UV Tiling | UV Offset

Metallic generated from the Roughness is introduced to some shaders

Roughness generated from the Metallic is introduced to some shaders

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 24

Numbers of Sample Materials: 24

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 40

Tessellation Displacement | Parallax Height | Far Field Differentiation | Secondary Normal

PBR Based Rendering

Sm 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $19.99

Metal Specified Shader Smart, Advanced Edition by Interactive Arts

2018, April 6 - 21:07

Document | Updates

Introduction

This package contains a set of 18 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with parallax height features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, and parallax height. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Metallic generated from the Roughness is introduced to some shaders

Roughness generated from the Metallic is introduced to some shaders

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 18

Numbers of Sample Materials: 6

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 30

Parallax Height | Far Field Differentiation | Secondary Normal

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $14.99

Metal Specified Shader Smart, Standard Edition by Interactive Arts

2018, April 6 - 21:05

Document | Updates

Introduction

This package contains a set of 12 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development.

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Metallic generated from the Roughness is introduced to some shaders

Roughness generated from the Metallic is introduced to some shaders

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 12

Numbers of Sample Materials: 6

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 20

Far Field Differentiation | Secondary Normal

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $9.99

Metal Specified Shader Smart, Mobile Edition by Interactive Arts

2018, April 6 - 21:05

Document | Updates

Introduction

This package contains a set of 6 shaders for PBR based shaders made specifically for rusty and polished metal materials and are designed for mobile game and application development.

Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 6

Numbers of Sample Materials: 6

Numbers of Sample Textures: 5

Numbers of Demo Scenes: 2

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 10

Secondary Normal

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $4.99

Wood Specified Shader Smart, Professional Edition by Interactive Arts

2018, April 6 - 21:03

Document | Updates

Introduction

This package contains a set of 23 shaders for PBR based shaders made specifically for rough and fine wood materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders with surface decal and ambient occlusion features are designed for PC/Console, and 5 are designed for mobile game and application development.

Surface Decal function has been introduced, where, users can modify the corresponding color tone bias, roughness bias, specular and Normal bias based on the decal pattern. In addition, Surface Color desaturation has been introduced, where users can adjust the targeted color tone, and the percentage gray level strength towards the targeted color.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height, and Tessellation displacement. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Decal: Contrast | White/Black Channel Strength | Normal Bias | Roughness Bias | Color Bias | Specular Bias | Independent Texture Coordinates

Decal Color Desaturation: Targeted Color Tone | Desaturation Percentage

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | Strength | Max/Min Height

Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement

Specular generated by the Roughness map is introduced to some shaders

Roughness generated by the Specular map is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 23

Numbers of Sample Materials: 23

Numbers of Sample Textures: 7

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 39

Tessellation Displacement | Parallax Height | Surface Decal | Decal Color Desaturation | Ambient Occlusion

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque


Price $19.99

Low Poly Cabin Pack by mr. frog games | nathan

2018, April 6 - 21:03
A set of 7 beautiful low poly cabins and buildings.

Includes:
5 cabins,
an outhouse,
a shop building,
a church,
and a water tower.

All assets are mobile friendly, handmade and are of the highest quality. perfect to add to any scene.

*Scene shown is not included*
Price $9.99

Fantasy Shields And Weapons Volume 3 by Ricochet

2018, April 6 - 20:32
Click here to see more products in our Unity Asset Store.

[ABOUT]
This pack includes 10 game model prefabs. There are 3 patterns in 3 color variants for a varangian shield. There is also a clear wooden shield (without any color or pattern) which you can use to add your own colors or patterns (more information in manual.txt). Each prefab contains 2 LODs.

[TEXTURES AND MATERIALS]
To optimize the performance each material is used in two patterns at the same time. That’s also true for LOD0 and LOD1 materials.
A standard metallic shader is used for all the prefabs. The resolution of all the texture maps is 1024*1024px.
N.B.! To optimize the performance the resolution of all the LOD1-texture maps is reduced to 512*512 px using Unity settings. But you should remember that the original maps are saved in the pack in 1k resolution and you can change their settings when needed.

[TECHNICAL ANNOTATION]
prefabs: 10
polycount:
- Varangian Shield LOD0 has 744 tris
- Varangian Shield LOD1 has 348 tris
pattern: 3
color variations: 3
LOD: yes, 2 levels
collider: none

Suggestions, comments, feedback are highly appreciated! Contact info:

maxgorelikov@gmail.com
Price $2.00

HQ Shooting Range by Next Level 3D

2018, April 6 - 20:29
High quality shooting range, including complete scene ready for interactions, will be perfect for VR or any type of games.

Features:

- Included Complete Shooting Range Scene

- VR Ready

- Included Post Processing Stack Setup

- PBR Setup.
Price $9.99

Keys Mini Pack by Clockwise

2018, April 6 - 19:27
This package 6 meshes of Keys :

All of the meshes are lowpoly with baked Ambient Occlusion Pass and Normal Map baked from high-poly

Materials are composed of the following maps:
Albedo/Diffuse Map
Normal Map Specular with Smoothness in the Alpha Channel As required by Unity
Ambient Occlusion

Prefabs ready to Drag&Drop on Editor .
PLEASE READ: Pieces will be added to this packages at no extra cost , but price will increase with iterations.
For more information or support please contact us at :
clockwise.info@gmail.com
Price $3.50

Japanese Style Living Room Set by 894

2018, April 6 - 19:24

This set includes antique Asian furniture that helps decorate the interior of your house

Nearly 50 models with different textures are provided:
--Shoji door,wall and window
--tatami
--lights
--table,chair
--traditional decoration

Hope you'll enjoy it!
Price $5.00

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