Animated UI Counter by Damian Gonzalez
Hi! Thank you for visiting this asset. At the bottom, you can download a demo build so you can test yourself 2 demo scenes.
WHAT IS THIS ASSET ABOUT?
Animated UI Counter gives you a simple-to-use but versatile UI counter, that you can use for keeping score, lives, coins, bullets, deaths... whatever you want to keep track of and show to players in the UI. As it's an UI element, it can be used for any kind of video games.
Animated UI Counter basically do 3 things:
- manages the UI counter (a number in the canvas)
- instantiates floating texts (like +1, -1, or custom text)
- camera shakes
In the documentation I'll cover everything in detail, here I'll summarize each of these functions.
UI COUNTER:
Basically, it's a number in the canvas that updates to reflect a variable, and it's animated: it flashes when it changes its value, suddenly changing its color and size, and then slowly going back to the original ones.
You can configure all this in the inspector: Normal color and size, what happens when the value increases (what color it flashes, how much the font size inscreases, the speed of the flash), what happens when value decreases...
And you can also configure a "special zone": For example a danger zone when player's go low on health, or has few bullets, so you can set a special color, size, speed, etc., independent from the normal ones.
FLOATING TEXTS:
If you want, this asset can instantiate an animated number or text on any position in the world, like "+1" when you pick a coin, or "-10" when an enemy loses 10 points of health.
You can just specify "where" and leave the text to the script, it will automatically write "+1" or "-1" according to the difference with the previous value. ...Or you can specify a custom text like "+20 HEALTH" or whatever you want.
You can set the colors when going up, a color for going down, how much and how fast the text goes up, how much and how fast the color goes transparent, how much it decreases the size.
CAMERA SHAKE:
You can configure camera shakes for different moments: For example: whenever the count goes down, or up, or when it goes below/above a number, and how big the shake is.
You can set as many of these rules as you want. For example (as shown in the video), a small shake every time values goes down (like every gun shot), and a big shake when goes up (like when you grab ammo).
And you can even set on which independent axes the camera will shake (X, Y, Z, or any combination of them). Camera shakes work with events, so you can ask for a camera shake from any scripts without references.
________________
A single counter gives you all that. You can have as many counters as you want. In the 2D demo there's one for time (seconds), other for coins, other for lives.
REQUIREMENTS
This asset requires Text Mesh Pro, but don't worry, it's a free asset from Unity Technologies, and it almost installs it self. More details in documentation.
HOW TO INSTALL AND USE
Installing this asset and using it is extremely easy. Just drag the prefab, reference it in your script and then tell it to update with the value. You can see the implmentation instructions.
Once installed, you can keep the count yourself in your own variable and just update the counter, like
counter.SetValue(myVariable);
or you can rely on the counter's own internal variables, like:
counter.AddValue(1);
EXTRA CONTENT
This asset includes a few scripts used in the demo, like:
- First Person Controller (used in 3D demo)
- Camera Follow (used in 2D demo)
Links
DEMO BUILD | DEMO VIDEO | ONLINE DOCUMENTATION | MORE FROM THIS PUBLISHER
Price $9.99
Modular Melee | Knife Pack by Riley Conrad
- This collection of models is suitable for use in many games
- Made for Borderlands-style weapon generation
- Unity ready
[GENERAL]
- Each weapon has 3 modular parts that can be switched between weapons of the same type as demonstrated in the video
- All models are accurate with the real world size and scale
- Units used: cm
- Parts are separate objects and named correctly
- No third-party renderer or plug-ins
- Exported models are FBX files
- Package contains FBXs, textures, assigned materials
[GEOMETRY] (Polys/Verts) QUADS AND TRIS
Knife1 - 125/124
Knife2 - 231/228
Knife3 - 355/372
Knife4 - 299/296
Knife5 - 307/304
[TEXTURES]
- Format: PNG
- Mappings: Albedo, Metallic, Normal
- Amount: 2 Texture sets for most weapons
- Size: 2048 x 2048
- Materials with all textures assigned are included in the package.
[OTHER]
- Feel free to check out my other assets, packs and models on my account!
Price $10.00
Modular Melee | Sword Pack by Riley Conrad
- This collection of models is suitable for use in many games
- Made for Borderlands-style weapon generation
- Unity ready
[GENERAL]
- Each weapon has 3 modular parts that can be switched between weapons of the same type as demonstrated in the video
- All models are accurate with the real world size and scale
- Units used: cm
- Parts are separate objects and named correctly
- No third-party renderer or plug-ins
- Exported models are FBX files
- Package contains FBXs, textures, assigned materials
[GEOMETRY] (Polys/Verts) QUADS AND TRIS
Sword1 - 160/139
Sword2 - 154/135
Sword3 - 230/227
Sword4 - 220/191
Sword5 - 408/351
[TEXTURES]
- Format: PNG
- Mappings: Albedo, Metallic, Normal
- Amount: 2 Texture sets for most weapons
- Size: 2048 x 2048
- Materials with all textures assigned are included in the package.
[OTHER]
- Feel free to check out my other assets, packs and models on my account!
Price $10.00
Modular Melee | Hammer Pack by Riley Conrad
- This collection of models is suitable for use in many games
- Made for Borderlands-style weapon generation
- Unity ready
[GENERAL]
- Each weapon has 3 modular parts that can be switched between weapons of the same type as demonstrated in the video
- All models are accurate with the real world size and scale
- Units used: cm
- Parts are separate objects and named correctly
- No third-party renderer or plug-ins
- Exported models are FBX files
- Package contains FBXs, textures, assigned materials
[GEOMETRY] (Polys/Verts) QUADS AND TRIS
Hammer1 - 176/160
Hammer2 - 408/360
Hammer3 - 344/312
Hammer4 - 642/562
Hammer5 - 312/280
[TEXTURES]
- Format: PNG
- Mappings: Albedo, Metallic, Normal
- Amount: 2 Texture sets for most weapons
- Size: 2048 x 2048
- Materials with all textures assigned are included in the package.
[OTHER]
- Feel free to check out my other assets, packs and models on my account!
Price $10.00
Assasin Secretive by SDKwarrior
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
PBR textures (Metalic Sheder)
In the model it is desirable to use a shader with a two-sided display polygons.
(16 texture 4096x4096)
Model have 3 skins
The model contains 55 animations
attack (x9)
Idle (x6)
jump (x3)
turn (x4)
run (x7)
walk (x14)
death (x6)
defense (x3)
hit (x3)
faces 33266
verts 20079
tris 33266
Price $20.00
Planets Infinity by Satsuru
Features:
◈ Fully Procedural
No need to write code, draw heightmap textures or create models - everything is generated on the fly!
◈ 1:1 Earth Scale Support
Create real planets with 1:1 scale support! Floating Origin feature allows you to create whole planetary systems.
◈ Quick GPU Generation
Landscape generation is fully supporting GPU computation making your RAM the only limit.
◈ Accurate Atmosphere Scattering
Generate planets with accurate atmosphere calculation from the space as well as from the surface.
◈ Addons System
Improve your project with included Planetary Rings generator and Debugger addons and create your own addons.
◈ Noise Generators
Choose between ready-to-use landscape generators or write your own with included noise generators.
◈ Cel Shading
Create toon-looking planets and moons.
◈ Planet Billboarding & Dynamic Performance
Optimize the generation process with billboarding and dynamic performance modules.
Demos:
Windows Demo
Price $9.99
Spirograph Effect by Maything Studio
You can draw curves with different effects by adjusting 6 parameters
You can adjust the parameters dynamically, so that the curves of different parameters are directly superimposed on each other, and the effect of painting will be more gorgeous!
This is a full screen effect, you can only view or apply it in full screen!
This effect include full source code and instruction manual!
I hope you like this effect!
Price $5.99
Hawaiian Ukulele by Games for Net
SPECIFICATIONS
The guitar model contains:
• Polys: 15 785
• Tris: 30 319
The stand model contains:
• Polys: 3454
• Tris: 6878
TEXTURES
Textures Resolution 4096 x 4096 pixels.
• Albedo
• Normal
• Roughness
• Metallic
• Ambient Occlusion
(PBR workflow)
This package contains 15 color variations of the ukulele guitar and 15 color variations of the stand. 4096x4096 high resolution texture sets are made according to the working process PBR.
Price $22.00
US Paratrooper Soldier by ASSIST Software
The pack contains the following parts: body uniform (6000 polygons), head (2000 polygons), combat helmet (1000 polygons), combat vest (1500 polygons) high pressure equipment (10000 polygons), life vest (900 polygons), M16-A4 weapon (2500 polygons).
The textures are at 4096*4096 pixels, PBR Metallic that work both for the standard and universal render pipelines. The materials are for the universal render pipeline but can be changed for the standard pipeline.
There are 2 camouflage variations for the uniform, combat helmet, combat vest and 6 for the M16-A4.
Price $15.00
Simple Icon Pack by ChiragKandoi
Price $4.99
Easy Parallax Backgrounds: Space by MUJIMAN
Packed with beautifully handcrafted 2D assets to get you started in no time.
Use your own seamless textures or try the included samples.
Simply add a script to a textured quad and set a parallax value. At runtime the texture will scale and stretch perfectly to fit your camera's viewport.
Mobile friendly! Works directly on the tiling and scaling property of your textures.
Supports zooming by changing the orthographic size of the camera.
This pack is specially made for 2D games using an orthographic camera.
Watch the demo video
View Documentation
Technical Support
Price $13.99
Nature Package - Forest Environment by ALP8310
***********Website & Support************
***************Facebook*****************
***ForestDEMO_PC***
This package contains a set of 56 highly detailed prefabs: trees, bushes, grass and flowers.
COMPATIBLE:
The Vegetation Engine
///////////////////////////////////////////////////////////////////////////////
High-resolution SCREENSHOTS
With its help you can create beautiful Forest Environments.
Vegetation textures Resolution(4K,some 2K-1K)
-diffuse,gloss,normal,translucency.
Polygons Mesh Trees:1700 tris to 13000 tris
Polygons Mesh Bushes:130 tris to 4800 tris
Grass Flowers Mesh:240 tris to 3500 tris
///////////////////////////////////////////////////////////////////////////////
This package contains:
Vegetation:
-9 MapleSpringTree
-9 ForestTrees
-16 Bushes
-12 Grass and flowers
-1 LeafDry
-1 LeafDryGroup
-8 ForestSticks
///////////////////////////////////////////////////////////////////////////////
-11 Ground Textures(Diffuse,Normal)
***********Ground Texture Resolution:2K-4K***********
-12 Grass 2D-Textures
- AmbientSounds:
-1 ForestSound
-1 WindForest
-1 leaf Footsteps
-1 Demo Scenes Game Ready(ForestDay) 2X2km
-1 Post-processing profile
///////////////////////////////////////////////////////////////////////////////
For the demoscene to work correctly, import assets into the project:
-------Post Processing Stack version 2.0------
recommend importing into a new project
3D With Extras (Preview)
///////////////////////////////////////////////////////////////////////////////
Check out my other assets:
Nature Package - Swamp,Forest Environment
Birch Forest Environment
Pine Trees Pack
2in1 Birch,Pine Pack
Oak Forest Environment
European Vegetation Pack One
European Vegetation Pack Two
PBR Grass Flowers Pack
PBR Terrain Textures
PBR Bricks Materials
Сountry House
Fence Concrete V1
Old Soviet Cabinet
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ADONIS - City Low Poly by Black Skull Studio
You can create a beautiful low poly city with this package, contains more the 150 models and over 300 prefabs, all the object are low poly.
Buildings
Big buildings, medium building, small buildings, police station, fire station, gas station, smoke shop, hospital, ice cream shop, Market, bar, barber shop, cinema, drug store, supermarket,, 3 different general stores. (Some building type comes with 5 color variants).
Vehicles
Pickup, 5 types of sedan, ambulance, police car, firetruck, school bus, 2 type of taxi, tourist bus, van (Some cars types come with 5 color variants).
Environments
Roundabouts, trees, rocks, clouds, street, road lane dividers, walksides, streets, corner, walkline, gardeners.
Props
Lamps, garbage containers, trash can, garbage bag, boxes, pallets, lights, awning, barrel, fire hydrant, newspaper dispenser, telephone box, road signs, construction signs, street signs, Parking stop, wood fence, metal fence, access control, billboard, air conditioner, antennas, outdoor camera, security lights.
Textures
The package include x22 textures. In some models you can use a different textures.
- x5 Cars Textures 512x512
- x5 Business Car Texture 512x512
- x5 Building Textures 512x512
- Police car 512x512
- Firetruck 512x512
- Taxi 512x512
- Ambulance 512x512
- Road Texture 512x512
- Light Cone 512x512
- Atlas 1024x1024
MODELS - COUNTS POLYGONS.
Buildings
- Min: 496 tris
- Max: 2,507 tris
Props
- Min: 12 tris
- Max: 780 tris
Road
- Min: 2 tris
- Max: 32 tris
Signs
- Min: 62 tris
- Max: 448 tris
Cars
- Min: 410 tris
- Max: 612 tris
Price $4.99
Stand Expo Pack vol.2 by Andragor Inc.
Everything comes with prefabs - ready to be dropped in scene.
Assets are VR compatible.
This pack contains :
Modular walls
Modular pannels
Modular trusses
Modular shelves
Round & square tables
Chairs & stools
Lamps & spots
Floors & carpets
Display stands
Display boxes
Tablet, monitors and VR Headset
PBR materials
Also includes :
Scene with all prefabs listed (+160)
Example scene with 7 pre-made stands (with lightmap)
Preset for Post-Processing Stack
Models polygon count range from 100 to 4000 triangles
Texture average resolution is 2048x2048
A readme file is available for further details.
Price $50.00
Internal Four Camera Security System by Mr Andrew Chapman
Features:
• Auto Scan Area
• Auto Detect Defined Targets
• 3 Preset Zoom settings
• Manual Zoom
• Manual Pan Control
• Spot Light Control
• Infrared Light (night)
• Static Controller Console
• Remote HUD Controller
• 4x Realistic Cameras
• Extensive API's (see tech documentation)
Design includes 4 unique camera that can be individually controlled and set for a range of tasks, a Static System Controller Console with holographic display, a Remote HUD System Controller (worn by the player), System Shutdown for Static Controller and On/Off switching for Remote HUD Controller.
The system can function in unlit areas either using a built in switchable Spot Light, and or an Infrared switchable Spot Light (not visible to players in camera view).
Area Scanning and Auto Detect Target priority system, or static positioning.
Full manual control of each camera with Pan and Zoom functionality.
A multitude of API's exposed to the Dev.
Spend your performance/memory usage via the display textures (default settings achieve around 65-70 fps in the supplied scene)
Also Available in:
External Four Camera Security System
External Six Camera Security System
Internal Six Camera Security System
A Freebie Single Camera system with Tablet.
Forum Link:
https://forum.unity.com/threads/camera-security-systems-for-vr-desktop-games.834196/
The forum includes links to both User and Technical Documentation
http://www.immersive-games.yourinside.com/SecuritySystem/TechManualPDF.pdf
http://immersive-games.yourinside.com/SecuritySystem/SecuritySystemFourCameraExternal.pdf
Just to give you a few scenarios where this system maybe used:
In a game.. imagine your player must break into a complex, which has security. That security has a surveillance system. The system has settings that allow it to detect certain types of objects, so as not to be distracted by say a cat. You can set the Player as a priority 2 tag, some boxes stacked in the area as tag 1, so to get passed the camera watching this zone, the player must scatter the boxes to catch the attention of the camera, whilst slipping past unnoticed.
Say your player has entered a zone which then triggers the camera, that has night vision, the sensors can then activate your defenses. The player will not see/detect the night vision on the camera (the system will cull night vision lights from the scene and only show on the console screens).
The system can be used as a CCTV system within your scene to show traffic and crowd movement, useful in a Machinima project for advertising for many subjects such as cars. The system will auto follow the car from when it comes into range, until it leaves. All these settings are available to you from the API.
Each camera has independent control over which targets it will auto follow when they come into range via an editable zone, can be set to scan an editable area or remain static. You can manually pan and zoom each camera manually or by presets. On/Off Spotlights, including Infrared Spotlight (which can only be seen by the Console screen display and not the player). All from the central static Console or by a wearable HUD.
The wearable HUD could be a device the assassin or player breaking into a complex, may have made, like a mission impossible scene, that takes control of the surveillance system during the course of their mission. It can be called at the press of a button and pops into view. Not only can it control each camera, but close down the system as well.
What are your scenarios?
Price $16.24
Battle Music Album - 033020 by GWriterStudio
All tracks Loop Seamlessly
There wont be new track added but there will be fixes/changing in the update.
Tracks List:
1. Veterians
2. Destivation
3. Honour
4. Lost Empire
5. Rusty Armor
6. Young Knight
7. Golden Gauntlets
8. Courage Steps
9. Hold Tight
10. Ancestors
Total Length 26:59s
Full link : BattleMusic Youtube
___________________________
You can use my music Commercial & Non-Commercial.
Credit is not a must but If you give me credit I will be appreciated.(GWriterStudio)
Do not resell/claim my music
Any problems, question please contact me.
mail : gwriterstudio@gmail.com
Price $5.00
Arcade Room Interior by Nisu
Comes with:
-3x Different Arcade Machines (Screen is separate so you can add whatever you like on the screen).
-Air Hockey Table
-Claw Machine
-Neon Sign
-Stool
-Trashcan
-Lamp
-Steel Beam
-Door
-Rack
-3x Poster textures
-Brick and Carpet textures
-Simple dust particle effect
Price $9.99
Viking Male Character by Advance Your App
Awesome 3D Viking Male model rigged ready with 16 animations, clothes and weapons for your projects. Humanoid and Generic animations compatible.
There are very high detailed textures.
Geometry:
Triangles 136.4k
Quads 16.5k
Total triangles 169.3k
Vertices 127.9k
Textures 196
Materials 49
Triangles counts of character:
Body- 33,234
Hair - 35,256
Clothes - 73,262
Axe - 25,135
Shield - 2,704
PBR textures
Contains 16 animations
idle
walk
run
axe atack(х5)
death(х3)
kick
get hit(x4)
If you have any questions or you want polygons reduce model mail us at support@advanceyourapp.com
Thank you.
Price $14.99
Beach City Props by Imperial Assets
Beach City Props contains:
- 52 Models in total
- 15 Modular Street Tiles
- 11 Modular Traffic Poles/Signs/Lights
- 3 Modular Wood Deck Assets
- 12 Vegetation Props
- 6 Surf-themed Assets (Surfboard, Flags, etc)
- 1 Vehicle (Scooter)
- 1 Hero Prop (Surf Shop)
- Handcrafted Textures
- Texture Atlases for better performance
- 1 Prefabs Scene
- 1 Demo Scene
Price $13.90
