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The newest packages in the Unity Asset Store.
Updated: 20 min 7 sec ago

Candles vol.1 by Game-Ready Legacy

2019, July 9 - 08:52
Candles
Candle_01 - 483 tris
Candle_02 - 442 tris
Candle_03 - 388 tris
Textures: 2048x2048 Diffuse/Normal/Specular

Price $7.99

Human Lungs with Animation by Game-Ready Legacy

2019, July 9 - 08:51
Human Lungs with Animation
Technical Info:Objects: 4(larynx, trachea, left and right lung)
Tris: 4189
Vert: 3361
Textures: 4096x4096 PBR

Price $10.99

HQ Brain Human by Game-Ready Legacy

2019, July 9 - 08:49
Human Brain

Objects: 3
(cerebellum, cerebral hemisphere, medulla)

Tris: 4376
Verts: 2194
Textures: 4096x4096 Albedo, AO, Normal, Roughness

Price $9.99

The Goat Skull by Game-Ready Legacy

2019, July 9 - 08:46
Tris: 1732
Vert: 1375
Textures: 2048x2048

Price $7.99

The Aztec Wall by Game-Ready Legacy

2019, July 9 - 08:46
Aztec Wall
Tris: 73
Vert: 116
Textures: 1024x1024 Normal/Diffuse/Specular
*
Like us on:
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Price $7.99

River tool plus by Saeid Gholizade

2019, July 9 - 08:35
River tool plus is the new version of River tool with the latest unity version compatible, also source code is included for those who want to change the River behaviors.

A new version of Unity River Tool from Saeid Gholizade, you can upgrade your previous version to this brand new tool with great free river shader, also the source code is included.
River Tool Plus
River Tool Plus Tutorial River Tool (previous version)
River Tool
River Tool Tutorial
Support
Price $40.00

Material Pack - Marble (4K) by Proper-view

2019, July 9 - 08:34
This pack contains 15 marble variations ready to be used in your project. These are 4K PBR materials with a realistic finish, they're great for bringing game worlds to life, and especially good for visualisation work.

Texture Sizes: 4096 x 4096
Price $6.99

AnimeCharacterPack1 by wennaloser

2019, July 9 - 08:07
This is an anime character package containing ten different anime characters. Each character has multiple actions. The action is more individual and can be used in some cartoon games. In addition, the texture quality is also very good.
All prefabs are in the corresponding directory, and there is also a weapon folder with some weapons inside, you can freely match it according to your preferences.

Number of characters in package: 10

Vertex counts of characters:
zhankuang:5.7k
Cike:4.1k
Boss_DaZhuang:2.9k
BOSS_NiuTou:4.5k
BOSS_XiLie:1.7k
HuLun:1.7k

Texture Resolutions: 512x512for majority of assets and some with 256x256.

Number of Animations: from 12 to 20.

Included animation controller: Only the controller used to display the action, the logic in the game requires the user to redesign the controller.

Preview of assets: Demo scene is included in package for quick presentation of all included assets.

Price $4.99

Cartoon pack by Chandan kumar singh

2019, July 9 - 07:50
Hi guys, All the models are well textured with fine topology. These model are humanoid rigged and you can apply any human mocap animations on it. Raw files is also available in this package you can rigg it according to your animation requirement. contact on this ID chandansingh512@gmail.com cgwings812@gmail.com Details Father tris: 7050 Girl tris: 9330 Boy tris:7672 Mom tris:9793 Textures 2048*2048
Price $14.99

Simple Joystick Muti-touch Compatible by JiangLong

2019, July 9 - 07:42
The great way makes everything the most simple,the simpler the better to use.

The core code less than 80 lines,for the right we can use.

Asset contains two modes: mouse and touch.

When mouse mode meets muti-touch,joystick will make mistakes,well it just is a comparison,certainly you can use it in editor,when you publish project to mobile you should use touch mode.

Touch mode has been compatible with multi-touch,joystick will not make any mistakes.

Quick Start:
1、Drag Assets/Plugins/Joystick/Prefabs/JoystickByTouch.prefab or Assets/Plugins/Joystick/Prefabs/JoystickByMouse.prefab into scene

2、Add your events to FixedUpdate of Assets/Plugins/Joystick/Scripts/JoystickByTouch.cs or Assets/Plugins/Joystick/Scripts/JoystickByMouse.cs

Demos located in Assets/Plugins/Joystick/Scenes/.
Thanks for using!
Price $5.00

Universal Backend Package (MySQL-PHP-JSON) by Yasin Kaygin

2019, July 9 - 07:37
Now it's easy to make your games or applications more accessible with the MySQL database. Compatible with all platforms, this package is very easy to use. Let your project meet the MySQL database in just 3 steps.
Located in the "Api-PHP" folder located in the project file;

1) Transfer the database contained in the "sql" folder to the server.
2) Transfer the "ubp" folder to your server and make the database settings from the "config.php" file from the"api" folder.
3) Open "config.cs" located in the "Script" folder and specify the url.


In this package;
• Add-update user
• Rank system
• Best user list
• Exp, points, coin system
• Online market system
• Online notification system
• Open an online safe
• PHP (API) files
• Database file
• Clean code
• Simple operation
and more...

- Includes Interface Design and Scene design.

NOTICE : It contains the database. You need to install it on your own server.

Competible with:
- Windows Standalone
- Mac OS X Standalone
- Linux Standalone
- Android
- IOS

Price $30.00

Jewel Treasure - Complete Project by Deck Of Dev

2019, July 9 - 07:36
Jewel Treasure – is a complete Unity 3D mobile game project that is ready to be launched in Android or iOS game store. This project has all newest game components. Beautiful textures and particles effects. Game has integrated achievements, advertisements, leaderboards, in-app purchases and a lot of other components that will help to keep the audience interested to play the game, but the most important, this Unity project has powerful customize tool where you can easily modify most parts of the game without any coding at all. Game is created using Unity 3D engine so it’s really easy to change every aspect of the game and launch it on different devices. To launch game no coding required, but if you want to change specific game parts you can always do that because all scripts is fully commented with explanation what each line of code does. With this asset you will get fully completed documentation which has more than 40 pages of steps how to setup and prepare your program for launch. In conjunction, you will get full video tutorial on how to setup our project for publish.

• Forum
• Documentation
• Youtube Setup Tutorial
• Demo Version: WebGL
• Demo Version: Android APK

• Customize Window – now You can speed up program modification and launch game 5 times faster! Because you don’t have to manually search places where you want to modify game components. It’s the essential part of the project where you will spend most of the time while editing the game preferences. Here you will find all game components: achievements, advertisements, in-app purchase, leaderboards, share, notifications and a lot of other settings that can be easily changed without any programming skills.

• Achievements – it is an essential part of the game. Jewel Treasure has integrated native achievement system and has more interaction with the player. Modification – all achievement parts can be changed using customize window: names, icons, descriptions. There are no programming skills required to modify or delete default achievements. If you want to add new achievement, you have to implement only one line of code in to the game code which is really easy because all our scripts are commented.

• Advertisement – game has implemented Unity Ads and AdMob advertisement. There are three different ad formats. Banner – is shown at the bottom of the screen. Interstitial – by default is shown when player dies. Rewarded videos – where player can choose if he wants to watch an ad and get bonus life. Ads are implemented in places where player wouldn’t be disturbed and interfered with the gaming process. Modification – all advertisement preferences can be changed using customize window. You can choose when to show up ads and if player can get bonus reward for watching an ad.

• In-App Purchase – project has advanced In-App Purchase system where player can remove ads using real currency. Non-consumable products can be purchased only once. iOS platform has integrated restore purchase button.

• Leaderboards – game has integrated leaderboards system which shows how many points player has and in which place he is between another players. Leaderboards are cross-platform so all result are same on different platforms and devices. Modification – leaderboards can easily be enabled using customize window and you can select how much scores you want to display in leaderboards list.

• Sounds and Music – game has implemented sounds and music that changes randomly according to what player is doing. Modification – you can change each sound in game and select your preferred ones. Also, music can be selected randomly and played with or without loop.

• Bonus Life and Reward – after crashing player has a chance to get a bonus life. If player watch an ad game will be restarted with the current amount of score. Modification– using customize window you can change on what chance player will get bonus.

• Sprites – everything in the game was created by our artists who took a lot of time in order to draw each image. Modification – each sprite can be changed in couple minutes. You can easily add new blocks, background, UI sprites and everything in the game is updated dynamically.

• Performance – each object in the game changes dynamically and every time appears in new position. Whole game process is smooth and without any frame drops.

• Scripts – Each script is commented and easy to read. We know that the hardest part for newbies will be understanding our project codes. That’s why we tried to explain each part of the game code as much understandable as we could.


Price $19.00

LowPoly Ruins Pack by Korveen

2019, July 9 - 07:34
This package contains a variety of different ruins environment ready to use for your game levels. Included are 53 lowpoly meshes. PC & mobile friendly.

PACKAGE CONTAINS
- 20 Columns (~30-200 polygons)
- 10 Arches (~70-250 polygons)
- 4 Obelisks (~30-70 polygons)
- 4 Plates (~16-101 polygons)
- 10 Rocks (~20-40 polygons)
- 8 Stairs (~15-80 polygons)
- 4 Walls (~6-110 polygons)
- 2 Complete Scenes with this Package
Each model have a Prefab
WARNING
LowPoly Ruins Pack does NOT use vertex colors, so you can swap out different colors of materials for different settings, allowing for a wider range of uses.
Price $7.49

Second Plan Houses Pack by ProjectCity3D

2019, July 8 - 22:58
Do you have archviz close view homes or exterior and you do not now what to place on back plan? Second plan houses - your answer.
- 10 unique houses
- 3 LODS, last one about 40 tris
- 8 color variations of each one
- 80 ready prefabs
- PBR metalic setup
- 11 unique materials, 19 total
- 4k textures, downscale for your needs
- Customize houses with your materials

*Unity white scenes on screenshots included in pack.
**Exterior full builded scene do not included in pack.
Price $40.00

Melons Pack (Whole, Slices & Halves) by MysteriaStudio

2019, July 8 - 20:23
Decorate your game, or ArchViz environments with these fresh and tasty melons.
The pack includes a Galia, Canary, Santa Claus and smaller Christmas melon.

Each of the melons comes in 7 levels of detail (LOD 1: 12.5k - LOD7: 200 triangles).
This ensures that the model pack is perfect for ArchViz, high-end PC / Console games, as well as VR games. Just choose the LOD(s) best suited for your project.

Highly detailed 4096x4096 Albedo, Normals, AO textures and a Metalness texture are included for PBR rendering.
The models are based on photogrammetry scans, which makes them photo-realistic.
They are perfectly optimized for real-time rendering in Unity!
Price $14.99

CAT RPG Builder by Tricky Fast Studios

2019, July 8 - 20:14

Note: CAT Game Builder is required to use this asset.


With CAT RPG Builder you get access to all the nuts and bolts needed to make almost any RPG-type game you can dream up. We’re talking fully developed features such as Quests, Dialogue, Combat and Inventory. Each system is ready to ship, but extensible to fit your project. And of course, all of them use the base CAT system of Conditions, Actions and Triggers. CAT RPG Builder has so many useful features and game systems built in that you will find the development of most game genres can be simplified. We did the work for you!


Some of the features CAT RPG Builder can put at your fingertips include:
· NPC Behaviors – create Merchants, Patrolling guards, or big bad monsters
· Abilities – build spells and other player/NPC abilities with complex behaviors
· Combat – the Combat system is ready to manage damage, health, attacking and all the other bits needed for slayage
· Crafting – hide ingredients for players to collect, create and distribute recipes for new items and let players outfit themselves with Items they create
· Dialogue - a robust system for branching dialogue between players and NPCs. It is chock full of hooks for triggering Quests, rewarding items, or just about anything else you can imagine.
· Factions – Govern the push and pull of alliances and animosity in your world
· Loot – you can’t have an RPG without Loot! Create Loot Items, Tables and Bundles to give your game a deep and rewarding Loot experience
· Interactive Objects – Switches, Doors, Chests, Destructible Objects, Movers and more are ready for you to pop into your game world and make it come alive
· Spawners and Spawncamps – put together encounters for your players to trigger and then spawn for the ultimate challenges
· Items - sharp swords, glorious helms, currencies, crafting ingredients, socketed axes and more can be created with the robust Items system
· Progression – what would an RPG be without experience and leveling? You can make it as simple or as complex as you like with the build in Progression system
· Skill Trees – Our Skill Tree system allows you to create any kind of Skill Tree variation you can dream up
· Stats and Fuels – the bread and butter of RPG mechanics. Keep your min/max’ers up late at night as they try to unwind your dastardly maths!
· And more!

Note: Quests are part of the original CAT Game Builder.

Website - Forum
Price $35.00

Lowpoly Knight | Hammer by João Baltieri

2019, July 8 - 19:47
This Knight is ready for your game development.

-Rigged/Skinned
-Mecanim Ready
-Polys 2.8k
-2k Textures (pbr): albedo, normal, occlusion, metallic, roughness


NOTE* This model has no animations included

Leave your comments and suggestions.
Price $6.00

Cute Animal Pet (Poultry) by 4 Leaf Studio

2019, July 8 - 19:43
Requires Unity 5.6.7f1 or higher.
Cute Animal Pet (Poultry)

Assets
- Chicken, Duck, Goose
- 732~ 760 Polygons.
- 10 Face Texture.

Available Animations
- Idle
- Walk
- Run
- Eat
- Sleep
- Surprise
- Attack
- AttackStand
- Damage
- Die


I hope that this asset will able to help you to make best quality game.

Thank you so much.

Price $10.90

4K Procedural Terrain with Rocks and Mold - Substance Material (HDRP) by Alessio Regalbuto

2019, July 8 - 17:59
README - Unity Setup for the Substance Material
Updated on 1st July 2019.

INSTALLATION

1 - Make sure to download for FREE from the Asset Store the Substance importer plugin.

Link:
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555

2 - Go to Edit --> Reimport All. This is necessary to allow the plugin to recognize the substance material purchased with this packet.

3 - Use the materials inside the "Materials" folder of the pipeline you are using (HDRP).

4 - You can create on the fly new materials and load any preset from folder "Material Presets". This can also help if the Experimental HDRP gives you an error of "_BumpMap texture not found", which can be resolved by loading the material preset into the material.

Remember that you can customize any of the presets of the substances, and change the resolution of the textures up to 4K. To do it, select the substance you are using, select the substance graph you are using (e.g. "Volcanic"), click on "Graph" in the Substance GUI, go to the bottom and change Target Width and Target Height.

Note that by default these values are low so that the loading of the material is faster. The higher the resolution, the longer the computation to generate the textures.

You can use the Substance Presets that I created for you, by importing them inside any of the Substance Graph you are using, clicking on "Import Preset...". You can find the presets inside folder "Substance Presets".

The "Utils" folder contains a script for the FirstPersonController used by default in Unity standard packages. This was included to make you move easily inside the scenes to better check the different shades of the terrain ruled by the substance.

HOW TO PLAY THE SCENES

The scenes for the StandardPipeline were designed to let you test the appearance of the terrain easily. After clicking on play, in game you can:

1 - Left click, to change the skybox at runtime and see the new reflections on the terrain chosen;

2 - Right click, to change the texture of the terrain depending on the list of materials that was set by the script.

Note that all materials are generated through the textures produced by the two substances in this package.

SUBSTANCE PRESETS
- Alien1
- Alien2
- DesertRocks
- GoldMine
- Radioactive
- Simple1
- Simple2
- Snow
- Snow2
- SubmergedRocks
- Volcanic
- WetAndRocks

TROUBLESHOOTING

The presets of the Substance material in the Substance plugin appear to be quite buggy. To work around it, the Materials inside the "Materials" folder were created to use the substance's textures and obtain the expected result.
This allows the user to still keep the customization of the material without risk of loosing them when making changes to the Substance Material file.
I recommend the user to use in the scene the materials inside the folder "Materials" and change their appearance by selecting the relative Substance Graph (e.g. "Volcanic" for the "Volcanic_Preset" material) and changing their relative parameters (e.g. Rock size, Mold Variance, etc.).
Furthermore, it is possible to load inside each material of the substance a material preset from the "Material Presets" folder. This helps to solve the issue easily.

For more information on the Substance integration in Unity, check Substance official page:
https://www.substance3d.com/integrations/substance-in-unity

More info on the author of this package: https://alessioregalbuto.com

I hope you enjoy this asset!

PERFORMANCE IMPROVEMENTS

Remember that you can always convert the substance in this package into textures by using my plugin "Substance To Materials" converter. This will let you create endless combinations of terrains without computation at runtime in your game. For more information feel free to visit my other asset:

Link: https://www.assetstore.unity3d.com/#!/content/118459

If you have suggestions on my next new assets don't forget to let me know what you think!

My Homepage:
https://alessioregalbuto.com
Price $10.49

#025 Sportcar & #022 Game Car by Phasequad

2019, July 8 - 16:38
New cars for your games. Perfectly suited for racing games and simulators.

2 types of models: High poly exterior with low poly interior.
High poly interior with correct shadows.

Game ready (for mobile and PC):
For exterior:
#022 Game Car - 15000 tris
#025 Sportcar - 19000 tris
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
For interior: 22000 tris.
Texture size: 1024*1024 Diffuse Map, Normal Map, Ambient Occlusion Map
Separated steering wheels and workable guages.
Glowed buttons and interior details.
Interiors have a separated materials, you can change all colors in interiors.
For exterior UVW maps and Ambient Occlusion created in Substance.
Glass is separated.

All needed materials, prefabs and textures included.

Mesh format - FBX, 3DMax.
Created for special order by blueprints.

Thank you. Soon the new car models.

Price $25.00

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