2D SD Characters For Season2 Pack V.1 by pancakegames
(Animation was made using 2D Anima provided by Unity)
▶3 Characters For Animation
▶ Each unique weapon
Warriors, soldiers and young knights for 'Idle', 'Victory', 'Attack', 'Run', 'Hit', and 'Dead' animations.
Price $5.99
FREE Lomo Camera by Monqo Studios
◼ Content ◼
- 1 game ready Lomo Camera Prefab
- Full 2k textures
Vertice count: 3669 vertices
◼ Publisher information ◼
Free updates coming soon and the best is yet to come! Thank you all for purchasing this pack! If you have questions or comments, feel free to send us an email to info@monqo.net
Price $0.00
25 Fabric Materials Ready, Volume. 4 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 77 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
In addition, high customizable adjustments are introduced as well, including contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Secondary Normal | Far Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
Bubble Arena Pack by Monqo Studios
Perfect for all kind of projects
◼ Content ◼
- 2 base arenas
- 3 additional parts
- 2k textures
- Colliders included
- Vertice count ranging between ~400 and ~2000 vertices
NOTE: The doors are animatable and removable
◼ Publisher information ◼
Free updates coming soon and the best is yet to come! Thank you all for purchasing this pack! If you have questions or comments, feel free to send us an email to info@monqo.net
Price $4.99
Lowpoly Town Square by Milena Guseva
Content:
- Fountain
- Ice Cream shop
- Small bush (4 variations)
- Big bush (3 variations)
- Bench
- Street light
- Trash can
- Square foundation
Price $4.99
StylizedFire by sdqq1234
Mobile can use
Shader have Chinese version
Mail:
zhangsdqq1234@gmail.com Or
zhangsdqq1234@fox.com
Price $9.99
50 Fabric Materials Ready, Volume. 4 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
4) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
5) Far Field Fall-off
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Fabric Materials Ready, Volume. 4 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
3) Color Desaturation
surface dirt color can be adjusted and desaturated based on the chosen color Tone.
4) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
5) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
6) Far Field Fall-off:
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Min/Max Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders.
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Assets: 1 (debug material)
Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
Vintage Bookcase and Books by Valday Team
- Bookcase: 2880 Tris (1744 Vertices)
- Book 1: 124 Tris (76 Vertices)
- Book 2: 138 Tris (86 Vertices)
- Book 3: 122 Tris (78 Vertices)
- Book 4: 176 Tris (112 Vertices)
- Dirty and Clean Textures
- 4096px (Bookcase) and 4096px (Books) Albedo, Metallic/Smoothness, Normal and Occlusion textures
- Bonus: Textures for HDRP
Price $5.00
Goblin Bomber by Anna Sveshnikova
Game character "Goblin Bomber"
Verts: 18844
Faces: 17851
Tris: 34860
Rigging -Controllers from Maya 2019
42 animations (In place):
see the screenshot for a list of animations
21 PBR textures(Metallic Shader) 2048x2048
-Base color
-AO
-Metallic
-Normal
-Roughness
-Transparency
Price $30.00
Endless Tunnel - Infinite Hyper Casual Game - Complete Project by Aleksa Racovic
Price $9.99
25 Fabric Materials Ready, Volume. 3 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 77 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
In addition, high customizable adjustments are introduced as well, including contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Secondary Normal | Far Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
50 Fabric Materials Ready, Volume. 3 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
4) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
5) Far Field Fall-off
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Fabric Materials Ready, Volume. 3 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
3) Color Desaturation
surface dirt color can be adjusted and desaturated based on the chosen color Tone.
4) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
5) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
6) Far Field Fall-off:
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Min/Max Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders.
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Assets: 1 (debug material)
Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
CalendarEventWebGL by Marks
WHY?
To create calendar events on WebGL. This asset is not for building your own calendar. It is for creating calendar events for existing calendars on the market. It uses a third-party package, calendar-link, to achieve this. It supports everything the library supports. At the time of writing the following calendars are supported:
1-google
2-outlook
3-office365
4-yahoo
5-ics
It generates a URL for the calendar event that you want, which you can then open or attach to an email, for example.
ICS files can be used to create an event on the user's native calendar(Android and iOS). Upon clicking on the URL, the calendar event is created immediately on iOS, but on Android the file is downloaded first and the user needs to open it manually. If this is an issue, consider using one of the other options for Android.
Please note that I do not fix library issues with my asset. You can see all of its issues here. For my use cases, that are ics and google, it works perfectly fine. Currently the library only seems to have some problems with the yahoo and outlook calendars, but they will get patched eventually.
I will be regularly updating this asset to keep it up-to-date with the latest library fixes and features(the issues on github). You can check the releases here. If the release is just about dependency updates, I won't be updating the asset immediately. Dependency releases come out too frequently and don't really change anything noticeable.
Price $30.00
Lowpoly Modular Building 1 by Flovi Studios
A modular building suitable for big city-scenes. It consists of many separate parts to give the level designers as many freedom as possible without being unnecessarily complex.
The polycount of the models are between 20 and 400. Most of the parts have around 150-250 polygons.
All parts share the same material. A reflection texture and an emission texture for windows is included. As can be seen at the screenshots, all windows' lights will be on when emission texture is used. However, we suggest to use a simple 3D object (quad) and putting it in front of windows which should have light to give night scenes a nicer look. An example of light on the windows can be found in the sample scene.
Included is:
- 58 modular objects
- 1 Material
- 1 main texture
- 1 emission texture
- 1 reflection texture
- 1 sample scene
Other information:
The screenshots were made directly inside the Unity Engine. Unity's standard asset "Post Processing" was used to give the images a nicer look. However, Unity's post processing is not included in this asset.
If you have any questions or requests please feel free to get in touch at anytime.
Price $4.99
Medieval interior by ZakirLazovskii
Specifications
PBR - yes
Textures:
Albedo - yes
MetallicSmoothness - yes
AO - yes
Normals - yes
The number of objects 22
The average number of Tris: 232-1800
Texture size: 2048x2048
Pack support unity:
- Unity 2019.4 LTS
- Unity 2020
- Unity 2020.1+
- Unity 2020.2+
Contact details:
3akup14@gmail.com
Price $14.00