Yellow School Bus by Rescue3D Game Assets
High-quality low-poly PBR 3D model of School Bus.
This object is best for use in games and other VR / AR, real-time applications.
This model is built with great attention to detail and realistic proportions with correct geometry. PBR texture sets are very detailed so it makes this model good enough for a close-up.
Technical details:
- 5 PBR textures sets (details below)
- 11479 Triangles.
- 12841 Vertices.
- The model is divided into a few objects (Body and Wheels)
- Model is completely unwrapped.
- Model is fully textured with all materials applied.
- Pivot points are correctly placed to suit the optional animation process.
- Model scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
PBR texture sets details:
- 4096 Body texture set (Albedo, Metallic / Smoothness, Normal, AO)
- 2048 Interior texture set (Albedo, Metallic / Smoothness, Normal, AO)
- 2048 License Plates texture set (Albedo, Metallic / Smoothness, Normal, AO)
- 2048 Windows texture set (Albedo, Metallic / Smoothness, Normal)
- 2048 Wheels texture set (Albedo, Metallic / Smoothness, Normal, AO)
Price $15.00
Inflatable Wheel Beach Toy by Rescue3D Game Assets
High-quality low-poly 3D model of Inflatable Wheel Beach Toy with backrest.
This comfortable toy will ensure blissful relaxation while relaxing by the water :)
This 3D model is best for use in games and other VR / AR, real-time applications.
Model is built with great attention to detail and realistic proportions with correct geometry. PBR texture sets are very detailed so it makes this model good enough for a close-up.
Technical details:
- 4096px PBR BeachToy texture set
(Albedo, Metallic, Smoothness, Normal, Ambient Occlusion).
- 1 PBR textures set.
- 4450 Triangles.
- 2809 Vertices.
- Model is one mesh.
- Model completely unwrapped.
- Model is fully textured with all materials applied.
- Pivot points are correctly placed to suit the animation process.
- Model scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.
Price $8.00
50 Fabric Materials Ready, Volume. 6 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
4) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
5) Far Field Fall-off
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Fabric Materials Ready, Volume. 6 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
3) Color Desaturation
surface dirt color can be adjusted and desaturated based on the chosen color Tone.
4) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
5) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
6) Far Field Fall-off:
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Min/Max Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders.
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Assets: 1 (debug material)
Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
50 Fabric Materials Ready, Volume. 5 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
4) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
5) Far Field Fall-off
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $24.99
75 Fabric Materials Ready, Volume. 5 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 302 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Parallax Height
Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).
2) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
3) Color Desaturation
surface dirt color can be adjusted and desaturated based on the chosen color Tone.
4) Transparency
Surface transparency is introduced, where users have full adjustable feature of this function.
5) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
6) Far Field Fall-off:
Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Far Field: Decay Distance | Vanish Distance | Base Color Reduction
Ambient Occlusion: Contrast | Base Value
Parallax Height: Contrast | Strength | Min/Max Height
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders.
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Assets: 1 (debug material)
Parallax Height| Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $34.99
25 Fabric Materials Ready, Volume. 5 by Interactive Arts
Shader Smart: Fabric and Cloth Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile applications. A set of 77 seamless textures are included, resolution is fixed at 512 by 512 for mobile performances. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:
1) Surface Dirt
Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.
2) Color Desaturation:
Surface dirt color can be adjusted and desaturated based on the chosen color Tone.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
In addition, high customizable adjustments are introduced as well, including contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias
Dirt Color Desaturation: Base Color | Desaturation Percentage
Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Numbers of Demo Assets: 1 (debug material)
Surface Dirt | Dirt Color Desaturation | Secondary Normal | Far Fall-off | Independent Tiling and Offset
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
Casual Bundle - Anime Girl Characters by Lukebox
Features:
• 5 hair styles
• +30 facial expressions using BlendShapes
• 5 hair colors
• Underwear, 2 color variations
• Custom eye color
• .fbx models, poly count around 10k tris
• .png textures, resolution 512x512 to 2048x2048
Problems, feedback, suggestions?
Email me
Price $34.99
Fantasy staff pack02 by Anatoly Valovoy
Consists of 10 original objects.
Each staff has a PBR texture with a resolution of 2048x2048.
Total polygons (triangles) 27564
staff01 - 2220
staff02 - 1924
staff03 - 1724
staff04 - 4304
staff05 - 3376
staff06 - 2652
staff07 - 2284
staff08 - 3776
staff09 - 1856
staff10 - 3448
Price $20.00
Naga Male Warrior by Jedy92
12106 triangles. Sculpt - Zbrush2019. UV, Retop, Skin, Rig, Animations - Maya 2018. Texrures - SubstancePainter. Render MarmosetToolbag.
4 materials: body, head, eye, polearm.
There are 3 color skins available: pink , green, yellow.
2 base mesh: 1-with weapon, 2-without weapon, you can put your weapon
PBR (Met/Rogh) Textures pack:
-BaseColor (Albedo)
-OcclusionRoughnessMetallic
-NormalMap
-Emissive
32 Animations:
attack x9
combo x3
idle x6
gethit x2
dead x1
drown x2
present x1
roar x1
run x1
stun x1
swim x3
talk x1
walk x1
Price $25.99
Papper Items by ESsplashkid
Inside asset pack:
Meshes - 56
Prefabs - 28
Materials - 2
Textures - 4
Mesh format - (FBX)
Textures:
one UV atlas for all assets
-maps - Albedo,Roughness,Metalic,Normal
-format - PNG
-size - 2048x2048
Asset list:
_SM_Papper_Item_01_01
polygon count - 846
_SM_Papper_Item_01_02
polygon count - 845
_SM_Papper_Item_01_03
polygon count - 845
_SM_Papper_Item_02_01
polygon count - 220
_SM_Papper_Item_02_02
polygon count - 216
_SM_Papper_Item_03_01
polygon count - 2575
_SM_Papper_Item_03_02
polygon count - 2580
_SM_Papper_Item_03_03
polygon count - 2425
_SM_Papper_Item_04_01
polygon count - 37
_SM_Papper_Item_04_02
polygon count - 27
_SM_Papper_Item_05_01
polygon count - 63
_SM_Papper_Item_05_02
polygon count - 77
_SM_Papper_Item_05_03
polygon count - 94
_SM_Papper_Item_06_01
polygon count - 28
_SM_Papper_Item_06_02
polygon count - 35
_SM_Papper_Item_07_01
polygon count - 223
_SM_Papper_Item_07_02
polygon count - 315
_SM_Papper_Item_08
polygon count - 24
_SM_Papper_Item_09
polygon count - 30
_SM_Papper_Item_10
polygon count - 28
_SM_Papper_Item_11
polygon count - 48
_SM_Papper_Item_12
polygon count - 9
_SM_Papper_Item_13
polygon count - 1
_SM_Papper_Item_14
polygon count - 34
_SM_Papper_Item_15
polygon count - 9
_SM_Papper_Item_16
polygon count - 34
_SM_Papper_Item_17
polygon count - 30
_SM_Papper_Item_18
polygon count - 85
Contact information:
- Sketchfab
Price $4.99
uSim C150 vehicle template by Usim framework
Content:
- Aircraft 3d model (7500 faces total, 4200 vertex).
- 3 sets of textures (2048x2048px .tga)
- 1 bump texture (2048x2048px .png)
- scene and prefab
- optional uSim vehicle template prefab ready to fly. (require uSim Vehicle Simulation Framework 1.5a)
Price $10.00
Adventure & Fantasy Package 1 by Bob Maschio
Three high quality and original orchestral compositions arranged with adventure or fantasy games in mind.
Sample libraries and recordings of the highest quality are used in creating this music.
This package can be previewed at this Soundcloud link: https://soundcloud.com/bob-maschio-894480684/sample-adv-pack-1
Files are provided in a .wav format and can be used with any compatible player.
Track Listings:
Track 1 - In Search Of Life
Track 2 - Distant Trek
Track 3 - Moss Temple
Learn more or contact me at bobmaschio.com
Price $14.99
Staff Pack 1 by Ege Sayın
This 6 staffs have a total of 6242 vertices, 6572 faces. .
It is approximately 1000 vertices per staff.
Textures are 1024x1024.
It has albedo, metallic and normal for the textures
Every model has 5 color variants. Every color variant has its own prefab. There are a total of 30 painted prefabs and 6 blank prefabs
Price $4.99
Advanced Damage Numbers by Ekincan Tas
Documentation: Click Here
Contact:
Want me to add more features or need help ?
Contact me here: ekincantascontact@gmail.com
Requirements:
- Unity 2019.2 (or higher)
- TextMeshPro Package 2.1.0 (or higher)
- HDR and Bloom (for glowing text)
This asset has many features and options.
To see all of them check out the documentation.
Will work for 2D and 3D games in all render pipelines.
Price $8.99
Wide blade axe by Jenbu
The wooden handle is wrapped by red leather, the top is decorated with crossed leather loops and rivets. There are some dents and scratches on the axe head surface.
3D model details:
- triangles: 25910
- vertices: 14725
- textures resolution: 4096x4096 px
- rig: no
Price $4.99
Dinning Set by Luna Lea
This Project is in URP by Default but can be used on different pipelines if you convert the materials.
These are low poly assets all containing 4K textures including ,base map ,Specular Map, Ambient Occlusion and Normal Map where Necessary.
This a also Includes Walls and the Floor but they aren't counted towards the total as they are basic Unity Cubes.
Dinner Table
Poly Count: 848
Vertex Count: 733
Big plate
contains Lods:
LOD0 Poly Count: 560
LOD1 Poly Count: 188
LOD2 Poly Count: 108
LOD0 Vertex Count: 410
LOD1 Vertex Count: 192
LOD2 Vertex Count: 106
Fork+Knife
Poly Count: 916
Vertex Count: 892
Mug
Poly Count: 604
Vertex Count: 454
Regular Chair
Poly Count: 2670
Vertex Count: 1877
Total Count:
Total Poly count: 2238
Total Vertex Count: 4366
Price $0.00
Low Poly Hospital 2.0 by Kiberfank
Great for hyper casual and mobile games environment creation.
Can be used with all types of lighting and rendering pipelines.
Contains 74 unique prefab assets with single material.
Texture resolution is 1024x512
Average polygon count per object is 500-2000 tris.
Price $10.00
Simple Flat GUI Pack V2 by D.F.Y. STUDIO
1.The canvas prefabs were ready in unity 3d ,so you can easy to use them! Sliced sprites were ready,so you can customize the size and color of each element in unity 3d.
2.Each element is separate, so you can use your own icon, text, etc.
3.The complete layered and editable psd files can meet any advanced customization requirements.
Asset Content
• Loading
• Start
• Levels
• Main scene
• Sign in
• Sign up
• Settings
• Shop
• Gems shop
• Inventory
• Messages
• Ranking
• Missions
• Level up
• Victory
• Defeat
• Pause
• Quit
• Components
• Icons
Titles,Buttons,Panels,Popups,Emit light,Backgrounds,Icons,Switch,Radio,Checkbox,Loading bars,Progress bars,Slider,Dialog,Map,Life,Stars,etc.
More Assets:
https://assetstore.unity.com/publishers/39517
If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.
If you need to add more UI elements or game pages, we are happy to customize the UI for you.
Support: cc312598169@gmail.com
Price $14.99