Ez Tornado by Elix Inc.
Textures in these effects, was created by "ModelToBump", a tool that acailavle to create notmal texture from model.
Ambient loop sound was created by "Ambient looper".
Ez Tornado contains useful contents as follows:
*Procedual desert polygon model and material.
*Sandstorm field model and material.
*Tornado Effects (real / toon).
*Tornado loop ambient sound.
Price $0.00
Free Flower Patern by CPasteGame
Package contains:
- 8 Normal Paterns
- 8 Tranparent Paterns
Pixel per unit: 108
Resolution: 1024x1024
Free Flower Patern contains 8 Seamless flower, grass for your game.
Feature:
- Seamless Tileable
- Transparent version.
- Resolution 1024x1024
- Cherry, Daisy. Dandelion, Hydrangea, Rose, Sunflower, Clover, Leaves
If you'd like this package, please check out my other packages.
Credit isn't required, but greatly appreciated If you do!
Support email : cpastegame@gmail.com
Price $0.00
3D Animate GoldFish Pack by handmade
It can be placed in various places and can be used anywhere in the water.
The load is low due to the appropriate number of polygons.
It includes an animation that swims beautifully.
A_goldfish_01 Texture 512 png
1012 Poly
B_goldfish_01 Texture 512 png
1286 Poly
C_goldfish_01 Texture 512 png
C_goldfish_02 Texture 512 png
C_goldfish_03 Texture 512 png
2209 Poly
D_goldfish_01 Texture 512 png
1468 Poly
Price $20.00
Fantasy_rifle by Nicu_Tepes_Vulpe
Number of textures: 35
Texture dimensions: 2048x2048
Polygon count: 59582
Minimum polygon count: 59582
Maximum polygon count: 59582
Number of meshes/prefabs: 5
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a Fantasy rifle 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $30.00
Santa Claus (Volume 1 & 2) by Blitz Games
Technical details
- Polycounts: Vertices: 17.3K, Triangles: 34.2K. Polycounts: Vertices: 25.1K, Triangles: 50.1K
- Textures: PBR Textures
- Texture dimensions: 2048
- Files Format: Fbx.
- Textures Format: TGA
- Animated: Yes
- Animation count: 2
- Rigging: Yes
- UV mapping: Yes
- Types of materials and texture maps (e.g., PBR): PBR
Want Gifts? Presents? Happiness? He’s the man to deliver it to you.
This creature is modelled after a Santa Claus who actually comes up in Christmas season and bring gifts for the children and all the needy. Santa is an identity which brings happiness to the people in Christmas days. Kris Kringle have a catchy appearance with a long white beard like an old man but a cute funky red hat like a kid, clothes are always bright red & white with black shoes & belt but it all in the end become a reason to Smile for the people.
Technical details
• Polycounts: Vertices: 17.3K, Triangles: 34.2K. Polycounts: Vertices: 25.1K, Triangles: 50.1K
• Textures: PBR Textures
• Files Format: Fbx.
• Textures Format: TGA
Price $15.99
Anime Character Pack by Riezo
Rigged with Humanoid Rig.
Mixamo animation compatible.
Number of prefabs: 4
Rig: Humanoid
Polygons: ~16.5K
Texture size: 2048x2048
Shader: VRM Shader
Type of texture map: Color Texture
Full Package includes Blender/Vroid/VRM -files. Contact me, if you need full package.
Price $4.99
BushGen04-Bushes07 by Mr Andrew Chapman
From the Gen04 workflow that uses seeding to prevent duplication
* 16 Unique Bamboo Bushes, seeded to prevent duplication.
* Leaf and Stalk textures are real Photographs for greater realism.
* A superb pack to add to your scene creation itinerary and create realistic sets
* Can be used for Wooded areas or even in plant pots in a Rural setting
Mesh Resolutions Vertex Count: 470 - 4.3k
Number of Textures: 7 including Diffuse, Normal, AO and Height
Texture Resolutions: 512x512
Materials: URP shaders
If you require any assistance with this pack, or wish to see new releases, please use the forum link below:
https://forum.unity.com/threads/everything-ivy-scene-plants-decoration.852436/
The meshes are all standard Obj format and textures are Png, making this pack compatible with almost all existing and future Editor versions. The Materials use the URP shaders but can be easily converted to use other pipelines, check the forum link above for details.
If you are happy with your pack, why not leave a review for others.
Price $7.33
Psychedelic World by Neo Star Studios
Topology:
LOD0 - Up to 8k triangles.
LOD1 - 70% less geometry than LOD0.
LOD2 - 70% less geometry than LOD1.
Textures:
Terrain - 4k resolution diffuse and normal maps.
Vegetation and Rocks - 2k resolution diffuse, normal, roughness and emission maps.
Vast astonishing world with floating rocks and glowing vegetation. The scene comes with a very extreme post processing effect that distorts the colors creating a psychedelic look and feel.
Performance was always a priority when developing this asset, some models have a relativelly high polycount, for this reason most of the prefabs comes with 3 LODs each, which greatly reduces the impact on your framerate without losing too much quality.
Don't hesitate to contact me if you have any questions or problems with this package, I'll do everything I can to ensure this asset meet your expectatios!
Price $15.99
Scope Zoom Effect by AlexsamStudio
Scope Zoom Effect - this material that allows you to magnify objects behind it.
Unlike camera effects, not the whole image on the camera is changed, but only a certain part, which creates a more realistic effect.
You can use this asset to implement a lens effect, a sniper scope, and simply zoom.
The sniper scope effect is implemented in the demo scene.
The standard render pipeline is supported.
You can write in alexsampublic@outlook.com for questions.
Price $4.99
Optimized Scroll Rect Extension by fishdev
- Only visible game objects are alive;
- Tricky pooling system allows you to use objects of different sizes (even each object can have different sizes);
- Also pooling system allows to use multiple prefabs and just amount which is needed gonna be spawned;
- Suppors vertical or horizontal scroll, but not both together;
- Easy to use, only 3 basic components;
- Open source code allows you to easily customize the asset to your needs;
- Created by a long-time mobile game developer;
- Continuous support because I use asset myself in my games;
For my needs I created a extended solution of build in scroll rect component that allowed me to make it more robust when adding additional features.
Optimized Scroll Rect Extension is a solution that renders and creates only the number of objects that are visible in the list. In addition it supports objects of different sizes, so adding a tab to the list is also trivial. Main use cases in my case were leaderboards, main screens with tabs and scrolling effect, and long narrow screens.
Variuos example demo scenes are included!
SUPPORTS:
- Scrollbars
- Touch input
- Jumping to element
- Nested scrolls
- Horizonal and Vertical Directions
FEATURES TO BE RELEASED:
- Snapping - already implemented however it needs refactor to be more modular;
- Refresh action on drag;
RESTRICTIONS:
The asset works only with Vertical or horizontal view, not with both at once.
SUPPORTED PLATFORMS:
Mosty created for mobile solutions since they got a lot of scrolling leaderboards (for this purpose I am usng it), but the asset supports all platforms same as build in Scroll Rect:
• PC (WINDOWS, MAC, LINUX)
• MOBILE(ANDROID, IOS)
• CONSOLE (XBOX, PS4, NINTENDO SWITCH)
• WEB
Price $9.99
Pinchable ScrollRect by LokoSolo Games
Supported on All Mobile Platform that Unity Supports
Features
- Customizable pinching behaviour with inherited Unity ScrollRect behaviour.
- Overridden OnScroll behaviour for mouse scroll to perform zooming behaviour.
- Customized pinching gesture to perform the same zooming behaviour as mouse scroll input for touches.
- Transformed standard Unity Event IPointerUp & IPointerDown interface into IPinch interface for further customization of touch behaviour.
Getting Started
- Use it same as the way you use the Unity ScrollRect component.
Important Remarks
- PinchInputDetector component must have a higher execution order than PinchableScrollRect component or any IPinchHandler component in order to consume the original OnDrag pointer event beforehand.
- Without PinchInputDetector, the ScrollRect can still perform zooming with mouse scroll input but not touch input.
- The absolute minimum scale of the Content of the ScrollRect is 1. A customizable lower bound and upper bound of the scale can be set on inspector.
- Any third touches detected after pinching will be ignore, even after both pinching touches are lifted.
- Editor script is needed in order to serialize the extra fields added to the PinchableScrollRect component.
UPM Package
Also available on: GitHub / OpenUPM
Price $0.00
Low Poly Medieval Weapons Pack [BIG] Modular by Lyfaen
Axe 1
- Vertices: 36
- Edges: 56
- Faces: 24
- Triangles: 64
Axe 2
- Vertices: 62
- Edges: 108
- Faces: 50
- Triangles: 116
Axe 3-4
- Vertices: 100
- Edges: 180
- Faces: 86
- Triangles: 188
Axe 5
- Vertices: 176
- Edges: 324
- Faces: 158
- Triangles: 332
Axe 6
- Vertices: 66
- Edges: 116
- Faces: 54
- Triangles: 124
Axe 7
- Vertices: 192
- Edges: 956
- Faces: 174
- Triangles: 364
Axe 8
- Vertices: 108
- Edges: 196
- Faces: 94
- Triangles: 204
Spear 1
- Vertices: 54
- Edges: 90
- Faces: 40
- Triangles: 100
Spear 2
- Vertices: 396
- Edges: 765
- Faces: 375
- Triangles: 780
Spear 3-4
- Vertices: 450
- Edges: 846
- Faces: 408
- Triangles: 876
Spear 5-6
- Vertices: 512
- Edges: 949
- Faces: 457
- Triangles: 984
Hammer 1
- Vertices: 48
- Edges: 84
- Faces: 40
- Triangles: 88
Hammer 2
- Vertices: 96
- Edges: 180
- Faces: 92
- Triangles: 176
Hammer 3
- Vertices: 120
- Edges: 228
- Faces: 118
- Triangles: 220
Handles 1->11
- Vertices: 192
- Edges: 372
- Faces: 182
- Triangles: 380
Sword 1-2-3
- Vertices: 386
- Edges: 760
- Faces: 392
- Triangles: 736
Fantasy Sword 1-2
- Vertices: 624
- Edges: 1.260
- Faces: 650
- Triangles: 1.220
Rapier
- Vertices: 301
- Edges: 551
- Faces: 258
- Triangles: 586
Dagger
- Vertices: 198
- Edges: 378
- Faces: 192
- Triangles: 384
Arrow
- Vertices: 94
- Edges: 162
- Faces: 78
- Triangles: 176
Bow - Long Bow
- Vertices: 521
- Edges: 1.011
- Faces: 498
- Triangles: 1.026
Simple Crossbow
- Vertices: 1.068
- Edges: 2.136
- Faces: 1.080
- Triangles: 2.112
Cross Bow
- Vertices: 336
- Edges: 600
- Faces: 280
- Triangles: 640
Mace
- Vertices: 539
- Edges: 1.120
- Faces: 605
- Triangles: 1.030
40 Low Poly Style 3D Weapons model
- 8 Axes
- 6 Sword
- 3 War hammer
- 2 Bows
- 2 Cross bow
- 6 Spears
- 1 Mace
- 1 Arrow
- 11 Handles
Price $4.99
3D Game: Island terrain by SWAG House
Get this latest developed terrain and make 10+ games using this terrain. Make your open-world game. This package is a mobile optimizer and saves you optimize time. There is also two types of skyboxes day and sunset types.
Create a beautiful game scene...
You can make multiple games using this terrain like:
- Multiplayer FPS island fighting game. Where min 30 players play at a time.
- RPG game like discovering the island things.
- Offline level design game.
and many more you can make games with this island.
This island has different things,
- Palm tree
- Double Palm tree
- Brushes
- Grass
- Jungle trees
- Red Wood Trees
- Beach
- Beach Wooden Walk floor
- MotorBoats
- Racer Boats
- Cruise ship
- Roads
- Create Road System
And many more things having in this kit.
Download and enjoy it.
Price $10.00
Low Poly Restaurant/Bar Pack by Selcia
MODELS INFORMATION
- Total Meshes: 33
- Format: FBX
- Total Faces: 3,246
- Total Vertices 6,416
- Can be edited?: YES
TEXTURES INFORMATION
- UV Mapping: YES
- Total of textures: 36
- Resolution: 1024 pixels
- Image format: PNG
- Can be edited?: YES
MATERIAL INFORMATION
- Total materials: 36
- Type of shader: Standard
- Have variations?: YES
In case you want to edit the textures, you can do it in any image editor, from Photoshop to Paint.
Make greats scenarys whit a unique style!
This package allows you to make different scenes with the different models it offers, from a Bar to a Restaurant and whit diferents types of foods and drinks. In addition, this package allows you to modify the scale and the rotation of the models without causing any type of problem. Plus saves you time in the modeling area so you can increase your productivity in anorther areas.
The low poly style and "comic" textures allow you to create scenarios and environments for any kind of game, plus the variations of the textures can adapt to your needs.
Also it has UVs in case you want to customize the models!
You can make your own textures if you wish or modify the existing ones in the package, a world of possibilities can create from this package and your needs!
Price $8.00
Stylized Suburbs Town Pack by Halberstram Art
A stylized low-poly pack to create your own entire town with a peaceful neighborhood atmosphere
Full demo scene from screenshots is included
Features:
-Fully customizable Houses with dozens of attachments and modular pieces
-Various Characters to give life to your level or act as the player character/NPC
URP Compatibility:
-In order to use the asset pack with the Universal Render Pipeline, simply convert Project Materials to URP Materials
Package Contains:
Residential Houses
-Wide variety of residential houses inspired by North American Suburbs.
-Fully customizable colors for all parts of the building (walls, roofs, ledges, doors, etc.)
-Many attachments and extras (antennas, garden, mailboxes, lanterns, etc.)
Props
-Clothes Drying Racks
-Garbage Cans
-8 door variations
-Lamps
-Fences
-Pillars
-Antennas
-Trash Cans
-Trash Sacks
-Various Streetlamps
-Mailboxes
-Lemonade shop
-Swimming Pool
-Whirlpool
Vehicles
-4 low-poly cars in all colors
Playground
-Sandbox
-Swing
-Seesaw
-Monkey Bar
-Bench
Traffic Assets
-Pedestrian Walks
-Roads
-Road Lines
-Pedestrian Crossing
-Garden Paths
-Traffic Signs
Nature
-Various Trees, Bushes, and Foliage
Characters
-2 character base meshes with 4 variations each
Other Info
-Texture Sizes: 1024x1024
-All Assets come with prefabs that are super easy to use!
-Polycount ranges: From 10 for smaller Props up to 4000 for large buildings
-Works on Unity Versions 2017.1.0 or higher.
Price $27.00
Modular Dungeon Catacombs - Mobile by Tobyfredson
- Polycount and texture specifications
- (Triangles counting only LOD0) This list only presents a small example of a few meshes.
Cliffs and rocks:
- CliffStonesCATAM_A: 1102 triangles
- CliffStonesCATAM_B: 1364 triangles
- CliffStonesCATAM_C: 1343 triangles
- CliffStonesCATAM_D: 690 triangles
- IrregularStonesCATAM_A (biggest): 664 triangles
- IrregularStonesCATAM_F (smalest): 336 triangles
Props:
- BrazierStoneCATA_A: 1034 triangles
- BrazierStoneCATA_B: 1296 triangles
- BrazieWoodCATA_A: 306 triangles
- WallTorchSmallCATA_A: 224 triangles
- PotCATA_A: 365 triangles
- Pots (all, 4 meshes): 1316 triangles total
- BarrelCATAM: 20172 triangles
Structures:
- Modular pillars: Roughly 1000 triangles per mesh
Vegetation:
- OliveTreeOldCATAM: 7800 triangles
- DeadTreeCATAM_A: 10039 triangles
- DeadTreeCATAM_B: 8660 triangles
- DeadTreeCATAM_C: 2067 triangles
- Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps and gloss/ao maps)
Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
"metalness/ao/gloss" (MAG) are saved as png textures with transparency.
- Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4 LODS
Types of materials and texture maps: PBR
High-quality, semi-realistic 3D environment art package for games and 3D applications version 2.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain at least 4 LOD levels.
Follow the development thread for more info and possible new resources/updates: Development Thread or Development Thread 2
Compatibility
The main pipeline used is the Built-in Render Pipeline".
Main texture workflow: Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
- (TFS - Toby foliage shader - "basic") is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. *Read more in the "releases" tab.
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
• Cliff and rock meshes with 4 LOD levels
• Cave meshes
• 425 prefabs total (optimized meshes, merge prefabs, and more)
• 306 models
• A variety of ground tiles
• 2 fire effects made in Amplify shader
• 17 Amplify shaders
• Editable amplify shaders:
- Grass Foliage
- Leaves Fast
- Simple Coverage Moss
- Simple Coverage
- Snow Foliage
- Standard (Tessellation)
- Standard Decal
- Torch Flame
- Waving Double Pass Edit (terrain grass shader)
- 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders)
• Mesh and ground splats
• 5 trees and 52 plants
• 14 decals
• All trees and plants have fast yet realistic wind and shading
• 3 Example scenes (vegetation scene with 3 biomes)
General Information
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
Price $45.00
Aztec temple by Dmitriy Dryzhak
Here is a lot of different aztec style architecture elements which you can use to make exteriors and interiors of your locations.
altar - 302 triangles
Arch - 12460 triangles
Arch_1 - 1032 triangles
Arch_2 - 724 triangles
Arch_3 - 1284 triangles
Bazier_1 - 492 triangles
Bazier_2 - 1828 triangles
Bazier_2_2 - 376 triangles
beams_1 - 108 triangles
beams_2 - 60 triangles
beams_3 - 260 triangles
beams_4 - 172 triangles
beams_5 - 84 triangles
beams_6 - 76 triangles
Column_base_005 - 4800 triangles
Column_base_006 - 4640 triangles
Column_base_007 - 5540 triangles
Column_base_008 - 5804 triangles
Column_base_009 - 6180 triangles
Column_base_010 - 5354 triangles
Column_base_1 - 702 triangles
Column_base_1.003 - 658 triangles
Column_base_2 - 108 triangles
Column_capitellum_1 - 2520 triangles
Column_capitellum_1_1 - 518 triangles
Column_capitellum_2 - 2734 triangles
Column_circle_1_1 - 2372 triangles
Column_circle_1_2 - 590 triangles
Column_circle_2_1 - 944 triangles
Column_circle_2_2 - 1754 triangles
Column_cube_1_1 - 1466 triangles
Column_cube_1_2 - 332 triangles
Column_cube_2_1 - 1536 triangles
Column_cube_2_2 - 422 triangles
cornice_1 - 1304 triangles
cornice_1_corner_1 - 284 triangles
cornice_1_corner_2_1 - 1556 triangles
cornice_1_corner_2_2 - 284 triangles
cornice_2 - 48 triangles
cornice_2_corner_1 - 58 triangles
cornice_2_corner_2_1 - 1166 triangles
cornice_2_corner_2_2 - 346 triangles
Detail_1 - 44 triangles
Detail_2 - 12 triangles
Detail_3 - 44 triangles
Detail_4 - 64 triangles
Detail_5 - 68 triangles
Detail_6 - 962 triangles
Mask_1 - 1378 triangles
Mask_2 - 2062 triangles
Maya - 4704 triangles
Piramide - 112212 triangles
Piramide_1 - 1062 triangles
Piramide_2 - 80 triangles
Piramide_3 - 198 triangles
Piramide_4 - 272 triangles
rock_1 - 12 triangles
Rock_2 - 28 triangles
SmallBuilding_1 - 51426 triangles
SmallBuilding_2 - 42238 triangles
Statue_1_1 - 2938 triangles
Statue_1_2 - 1878 triangles
Statue_2 - 5750 triangles
Statue_3 - 1650 triangles
Statue_wall_1_1 - 1224 triangles
Statue_wall_2 - 608 triangles
Statue_wall_3_1 - 1624 triangles
Statue_wall_3_2 - 52 triangles
Wall_1 - 532 triangles
Wall_2 - 382 triangles
Wall_3 - 414 triangles
Wall_4 - 456 triangles
Wall_5 - 206 triangles
Well - 11124 triangles
Price $30.00
