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The newest packages in the Unity Asset Store.
Updated: 37 min 50 sec ago

Demolition Media Hap Pro Sync (Windows) by Demolition Studios

2022, February 14 - 16:23
Network synced industry-proven GPU accelerated Hap video codec playback solution for Unity.

Demo version, documentation and issue tracker
Forum thread

Sample videos (needed for example scenes)

Features:

— Sync playback across multiple machines using UDP networking
— Control video playback with your own clock source
— Ability to manually specify current video frame index
— Texture updates are completely in background threads (main and render threads are unaffected)
— Multichannel 5.1/7.1 audio support using Unity AudioSource

— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.

— High quality video with the new Hap R codec
Quality comparison & encoder


— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k@50fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Works with DX11 rendering on Windows.
— Both 32-bit and 64-bit builds supported!
— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).
— Preload video to memory if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).
— Free demo version available (link above)

Requirements for this asset version:
— Unity 2019 - Unity 2020 (older versions likely won't work)
— Windows 8.1/10
— DirectX 11

This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here
Price $550.00

Red Hollow Skill VFX by YSA - Youssef Af

2022, February 14 - 16:17
A simple Skill VFX made for your game

- 1 VFX included (Red Hollow Skill)

- 3 Textures (512 px)

- 7 Custom shaders (Shader Graph)

- Full Control Colors (Hue Set)

This VFX is inspired from an Anime character skill named "Gojo Satoru" from "Jujutsu Kaisen",

It an ultimate skill good for inprove your game look, it's fully 3D so it can be used in any type of games.

Everything is controlled in the skill with one script (animations times, lifetime, colors ...)


Price $10.00

Loading Screen - Geometric Shapes by Lana Studio

2022, February 14 - 16:15
This package will bring your game's loading screen to life.
  • Each prefab consists of a camera and a particles system.
  • Made without using custom shaders.
  • Compatible with PC and mobile devices.
  • Compatible with any screen aspect ratio.
  • Texture sizes: 256x256, 512x512, 1024x1024.

Asset includes 50 prefabs:

10 unique prefabs and 5 color variations.



Price $10.00

TWO_SAPIENS_2S_JOHN_RANGER_BASIC_VERSION_FREE_LOW_POLY by 2S ( TWO SAPIENS )

2022, February 14 - 16:15
Hi, we are cArlozon ( Italy ) and ToolMan ( Spain ), We agree that you can download NOW the FREE " John the Ranger Basic version " 3d Standard, 1.0 version

The character does not have animations, but it has a standard rigg that works with a humanoid avatar


TEXTURES ALL 1080:


- Albedo  

- AO 

- Metallic 

- Normal

- Height  


Polys: 9,380  


Verts: 11,443


TWO SAPIENS FREE DEMO Version 1.0


Visit our channel to see all the characters catalog, news and download a more complete second FREE character 2.0 version !! Best Version


https://www.youtube.com/channel/UCUiFO3QEYeUk742ktfOLk8w


We giving you the opportunity to test (in this limited version obviously) one of our characters

watching already a part of all the animations that you can create during your gameplays and

may even surpass the current level of the largest companies in the videogames industry


We decided start in this year 2022 to creating the most complete collection of characters

in all its animable objects EVER made also for small companies and the single user


We coming from an experience of over 15 years in the creation of videogames having worked for several prestigious software houses


We want to give you the opportunity (at a relatively low price) to be able to make

videogames worthy of being able to compete with those leading companies in the

videogames industries which invest millions of dollars in the creation of fully animable

characters with a high graphic standard.


We wish you a lot of fun while creating your videogames and of course we will be

grateful if you choose the Two Sapiens (2S) characters by adding that high standard

you are looking for with a minimal expense.



Thanks


TWO SAPIENS FREE DEMO Version 1.0


Visit our Youtube channel to see all the characters catalog, news and download a more complete second FREE character 2.0 version !! Best Version


https://www.youtube.com/channel/UCUiFO3QEYeUk742ktfOLk8w


Price $0.00

screen sci fi by leonidas10009

2022, February 14 - 15:47
versatile model easy to integrate into science fiction environments within your projects

Model


Polys: 2817

Verts: 2014


Textures:


-Albedo

-AO

-Metallic

-Normal

-Roughness

-Emissive


(all 2048-2048 size)




sci-fi screen perfect for use in video games


Price $4.99

Old Vintage Library by Gamevio

2022, February 14 - 15:44

The package contains a sceen of an old vintage library.

There are 57 Prop(books,desks,..) - 19 Modular assets(Walls,Windows,..) 

-Average Vertices: 2000 Vert per model.

-Texture Size: 2048


Images rendered with Unity 2020.3 Standard RP with real time lighting.


Price $14.99

Celtic Dagger (PBR) by VarcanRex

2022, February 14 - 15:37
This is a basic PBR dagger with Celtic decorations.

Realistic medieval dagger with Celtic decorations.


2048px PBR textures (Albedo, Metallic, Occlusion, Normal)

2200 Triangles

Single Mesh & UV Map


This model uses basic PBR textures and can be imported into any 3D painting application if you would like to add additional dirtiness/blood etc.


Price $4.99

Cute Platformer Sprites by Azaliya Khamitova

2022, February 14 - 15:33
Cute pixel-art sprites for a platformer game.

This pack include sprites, prefabs and an example scene.

Tiles 16x16 pixel in size.


2 ground tilesets (grass and stone)

2 background tilesets (green and blue)

1 water tileset

26 object sprites

You can modify and use this set in your free/commercial games.


Price $4.99

Chest_vampire_with_coins by Nicu_Tepes_Vulpe

2022, February 14 - 15:15
Chest_vampire_with_coins_3d model

Number of textures: 19

Texture dimensions: 2048x2048

Polygon count: 322868

Minimum polygon count: 322868

Maximum polygon count: 322868

Number of meshes: 2

Rigging: Yes

Animation count: No

Animation type list: No

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

This is a high definition quality polygon of a Chest vampire with coins 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.



Price $30.00

Sniffer by Maksim Nikolaev

2022, February 14 - 14:54
This is a character from my fantasy universes. Fully developed according to my concept.

Number of textures 37

Texture dimensions 4096

Maximum tris count 79281

Number of meshes/prefabs 3

Rigging: Yes

Animation count 16

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes

Low Poly Sniffer Character Model

Suitable for games of different genres, video clips, animation films and advertisements.


Textures: all texture map 4096

Model have three skins


The model contains 16 animations

attack (x4)

walking (x3)

running (x1)

back walking (x1)

idle (x1)

death (x2)

get hit(x1)

jump (x1)

threat (x1)

look around (x1)

verts: 47241

tris:79281


Price $59.99

Telerik XR CanvasUI by Progress Telerik

2022, February 14 - 13:44
Telerik XR CanvasUI provides easy to setup assets aiming to speed up the process creating beautiful vector-like Canvas UI when developing Extended Reality applications. When choosing the product, you will benefit from the following:

Assets created with cross-platform development in mind

Enable reuse of common application logic among different XR platforms and seamless integration with various plugins within the Unity XR Plug-in Management.

Feature-richness and quality as top priorities

More than 18 years of experience in crafting developer tools and components for various platforms and technologies applied for the AR and VR ecosystems.

Possible integration with existing code and with other Telerik packages

Telerik XR CanvasUI is developed independently from vendor specific XR frameworks allowing easier integration with existing code. You may also consider the option to add functionalities on top of it by exploring the other Telerik assets available in the store.

Award-winning support

Your success is our mission, and our technical support team will do their best to help you advance your project forward.



Installation
There are two ways to install and use Telerik’s Assets:

• Import the whole Telerik XR CanvasUI package from the Unity Asset Store directly in your project assets folder.
• Download the assets in some shared location and then reuse them in several projects by referencing them as packages using Unity Package Manager.

More information on both approaches may be found in the installation article in our documentation.


Documentation
In the root Telerik folder you will notice a PDF file with the full Telerik XR documentation. Additionally, each of the packages subfolders contains a ZIP archive with package specific markdown documentation. Extracting this archive will create a "Documentation~" folder which is special Unity folder name and will not be visible in the Unity editor. The file to begin from in every "Documentation~" folder is named "index.md". Using the internal links you will be able to reach the rest of the files such as installation, getting started, running demos and specific features documentation articles.


Features
Telerik XR CanvasUI is structured in two main subfolders - one providing the core functionalities for all Telerik Asset Store packages, and one with the UI specific functionalities. Following is the description of these subfolders with their functionalities.

XR Core
Folder containing common classes, interfaces and prefabs that provide the mechanisms for cross-platform XR development. Detailed information on its features may be found in the "Documentation~" folder inside the XR Core package folder. Following is the list of the most important features:

Tracking Space – a prefab, providing universal structure for managing the current state of the XR nodes such as head position, hands position, fingers, and controller buttons.
XR Rig – a prefab, responsible for managing the communication between different XR functionalities including camera, input, gestures, etc.
Unity Input – a prefab, responsible for updating the XR Rig Tracking Space using Unity’s cross-platform input for button states, hand, and head positions.
IXRRigNode – an interface, providing common mechanism for implementing new XR features that are being synchronized as children of the XR Rig.
PointersController – a class providing logic for managing the activation state of several common XR pointers for different interaction types (teleportation, laser interactions and touch interactions).

XR CanvasUI
Folder providing high quality UI controls that are using custom shader for vector-like rendering. Detailed information on its features may be found in the "Documentation~" folder inside the XR CanvasUI package folder. Following is the list of the most important features:

IconMSDF – a class, allowing for rendering an icon resource in a vector-like manner using custom shader with Multi-channel Signed Distant Field calculations.
Unity UI with MSDF – prefabs based on Unity’s built-in UI elements which have additional MSDF rendering for smooth appearance in AR and VR, regardless of how close the UI is to the user. These prefabs include button, dropdown, input field, scrollview, slider and toggle.
Keyboard – a keyboard prefab that can be easily integrated with other canvas UI elements and can be positioned based on the currently focused input field.


Demos
There are two ways to run the demos:

• Locate some of the subfolders called “Demos” and run the sample scenes. Scenes that showcase hand tracking for Oculus Quest may need to be built and deployed to a device in order to get better understanding of the sample setup.
• Import the samples in your project using from each package Samples section within Unity’s Package Manager. With this approach you may safely extend the sample scene without worrying about modifying the original Telerik package

More detailed instructions may be found in the running demos articles from Telerik packages documentation.


Requirements
You can build AR/VR applications with Telerik UI for Unity XR by using the Oculus XR Plugin which may be installed from the XR Plug-in Management section in the Unity Project Settings. Telerik XR tooling DOES NOT depend on the Oculus Integration Asset so you are NOT REQUIRED to download it from the Asset Store. This version of Telerik XR CanvasUI is compatible with the following Unity versions, platforms, and render pipelines:

• Unity 2020.3
• Windows and Android platforms
• Built-in render pipeline


Other Telerik Assets
Telerik XR CanvasUI is one of the several assets provided by Telerik in the store. You may consider purchasing some of the other assets based on needed functionalities for your project or even purchase Telerik XR Complete which provides the full solution at better price and with integration demos. Here follows the list of the other Telerik packages in Unity Asset Store:

Telerik XR Motions – contains functionalities for locomotion and camera effects. Includes XR Motions and XR Core packages.
Telerik XR Interactions – contains hand tracking, gestures, pointer interactions and other functionalies for hands and controllers. Includes XR Interactions and XR Core packages.
Telerik XR Complete – contains all of the above listed packages including the XR Integration package which provides prefabs and sample scenes demonstrating how to integrate the functionalities between the all Telerik packages.

Note that the XR Integration package is included only if you purchase the full Telerik XR Complete.
Price $24.00

TreeGen04-OakTrees02 by Mr Andrew Chapman

2022, February 14 - 13:43
TreeGen04-OakTrees02

A new selection of Oak Trees from the Gen04 workflow, for your collection.

Added value to your scenes for realism. Photographs used for the oak leaves, taken from nature.

* 16 Unique Oak Trees, around 35-50 years maturity.
* Seeded from the Gen04 workflow to prevent duplications within this pack and others in the range.
* These tree meshes will not appear in any other pack from our studios in the Assetstore.
* Other Gen04 packs will contain other trees of a different age range to increase the variety of foliage at your disposal. (Increasing the scale of the mesh will make the leaves bigger and look out of scale with the surrounding fauna). We 'grow' our fauna using Age range parameters in the seeding process.

Vertex Count: 7k - 95k at mesh level
Textures: 7 including Diffuse, Normal, Height and AO.
Resolutions: 512x512, 512x1024

If you require any assistance with this pack, or you simply want to see future releases from our studio, please use the link below:
https://forum.unity.com/threads/everything-ivy-scene-plants-decoration.852436/

The meshes in this pack are all standard Obj format, textures are PNG, making this pack compatible with most previous and future editor versions. The Materials in this pack are URP but can be converted to other pipelines. For information, please see the above forum link.
If you are happy with this pack, why not leave a review for others.

Price $8.64

Telerik XR Interactions by Progress Telerik

2022, February 14 - 13:43
Telerik XR Interactions provides easy to setup assets aiming to speed up the process of implementing hands and controllers interactions within Extended Reality applications. When choosing the product, you will benefit from the following:

Assets created with cross-platform development in mind

Enable reuse of common application logic among different XR platforms and seamless integration with various plugins within the Unity XR Plug-in Management.

Feature-richness and quality as top priorities

More than 18 years of experience in crafting developer tools and components for various platforms and technologies applied for the AR and VR ecosystems.

Possible integration with existing code and with other Telerik packages

Telerik XR Interactions is developed independently from vendor specific XR frameworks allowing easier integration with existing code. You may also consider the option to add functionalities on top of it by exploring the other Telerik assets available in the store.

Award-winning support

Your success is our mission, and our technical support team will do their best to help you advance your project forward.



Installation
There are two ways to install and use Telerik’s Assets:

• Import the whole Telerik XR Motions package from the Unity Asset Store directly in your project assets folder.
• Download the assets in some shared location and then reuse them in several projects by referencing them as packages using Unity Package Manager.

More information on both approaches may be found in the installation article in our documentation.


Documentation
In the root Telerik folder you will notice a PDF file with the full Telerik XR documentation. Additionally, each of the packages subfolders contains a ZIP archive with package specific markdown documentation. Extracting this archive will create a "Documentation~" folder which is special Unity folder name and will not be visible in the Unity editor. The file to begin from in every "Documentation~" folder is named "index.md". Using the internal links you will be able to reach the rest of the files such as installation, getting started, running demos and specific features documentation articles.


Features
Telerik XR Interactions is structured in two main subfolders - one providing the core functionalities for all Telerik Asset Store packages, and one with the interactions specific functionalities. Following is the description of these subfolders with their functionalities.

XR Core
Folder containing common classes, interfaces and prefabs that provide the mechanisms for cross-platform XR development. Detailed information on its features may be found in the "Documentation~" folder inside the XR Core package folder. Following is the list of the most important features:

Tracking Space – a prefab, providing universal structure for managing the current state of the XR nodes such as head position, hands position, fingers, and controller buttons.
XR Rig – a prefab, responsible for managing the communication between different XR functionalities including camera, input, gestures, etc.
Unity Input – a prefab, responsible for updating the XR Rig Tracking Space using Unity’s cross-platform input for button states, hand, and head positions.
IXRRigNode – an interface, providing common mechanism for implementing new XR features that are being synchronized as children of the XR Rig.
PointersController – a class providing logic for managing the activation state of several common XR pointers for different interaction types (teleportation, laser interactions and touch interactions).

XR Interactions
Folder providing assets for easy-to-setup interactions with hands and controllers. Detailed information on its features may be found in the "Documentation~" folder inside the XR Interactions package folder. Following is the list of the most important features:

Gestures – several predefined gestures showcasing our cross-platform gestures mechanism based on the Tracking Space from XR Core.
Skinned hand – a quality-built hand model that can be used both for controller interactions, and for hand tracking.
Controller pointer – easy-to-setup laser interactions that work both for scene elements and for canvas UI.
Hand pointer – functionality allowing distant UI and 3D objects interactions using hand tracking.
Finger pointer – functionality allowing close UI and 3D objects interactions using the fingers of the virtual XR hand.
Controller layout – button tooltips that may be used to show the action controls in your application to the user.
Oculus Hand Tracking – a prefab, responsible for updating the Tracking Space fingers using hand tracking input from an Oculus device. This functionality is integrated with the Oculus XR Plugin from the Unity XR Plug-in Management and does not require the Oculus Integration Asset.


Demos
There are two ways to run the demos:

• Locate some of the subfolders called “Demos” and run the sample scenes. Scenes that showcase hand tracking for Oculus Quest may need to be built and deployed to a device in order to get better understanding of the sample setup.
• Import the samples in your project using from each package Samples section within Unity’s Package Manager. With this approach you may safely extend the sample scene without worrying about modifying the original Telerik package

More detailed instructions may be found in the running demos articles from Telerik packages documentation.


Requirements
You can build AR/VR applications with Telerik UI for Unity XR by using the Oculus XR Plugin which may be installed from the XR Plug-in Management section in the Unity Project Settings. Telerik XR tooling DOES NOT depend on the Oculus Integration Asset so you are NOT REQUIRED to download it from the Asset Store. This version of Telerik XR Interactions is compatible with the following Unity versions, platforms, and render pipelines:

• Unity 2020.3
• Windows and Android platforms
• Built-in render pipeline


Other Telerik Assets
Telerik XR Interactions is one of the several assets provided by Telerik in the store. You may consider purchasing some of the other assets based on needed functionalities for your project or even purchase Telerik XR Complete which provides the full solution at better price and with integration demos. Here follows the list of the other Telerik packages in Unity Asset Store:

Telerik XR Motions – contains functionalities for locomotion and camera effects. Includes XR Motions and XR Core packages.
Telerik XR CanvasUI – provides vector-like Canvas UI components. Includes XR CanvasUI and XR Core packages.
Telerik XR Complete – contains all of the above listed packages including the XR Integration package which provides prefabs and sample scenes demonstrating how to integrate the functionalities between the all Telerik packages.

Note that the XR Integration package is included only if you purchase the full Telerik XR Complete.
Price $33.00

Telerik XR Motions by Progress Telerik

2022, February 14 - 13:42
Telerik XR Motions provides easy to setup assets aiming to speed up the process of defining the locomotion controls, the walkable area and the related motion camera effects when developing Extended Reality applications. When choosing the product, you will benefit from the following:

Assets created with cross-platform development in mind

Enable reuse of common application logic among different XR platforms and seamless integration with various plugins within the Unity XR Plug-in Management.

Feature-richness and quality as top priorities

More than 18 years of experience in crafting developer tools and components for various platforms and technologies applied for the AR and VR ecosystems.

Possible integration with existing code and with other Telerik packages

Telerik XR Motions is developed independently from vendor specific XR frameworks allowing easier integration with existing code. You may also consider the option to add functionalities on top of it by exploring the other Telerik assets available in the store.

Award-winning support

Your success is our mission, and our technical support team will do their best to help you advance your project forward.



Installation
There are two ways to install and use Telerik’s Assets:

• Import the whole Telerik XR Motions package from the Unity Asset Store directly in your project assets folder.
• Download the assets in some shared location and then reuse them in several projects by referencing them as packages using Unity Package Manager.

More information on both approaches may be found in the installation article in our documentation.


Documentation
In the root Telerik folder you will notice a PDF file with the full Telerik XR documentation. Additionally, each of the packages subfolders contains a ZIP archive with package specific markdown documentation. Extracting this archive will create a "Documentation~" folder which is special Unity folder name and will not be visible in the Unity editor. The file to begin from in every "Documentation~" folder is named "index.md". Using the internal links you will be able to reach the rest of the files such as installation, getting started, running demos and specific features documentation articles.


Features
Telerik XR Motions is structured in two main subfolders - one providing the core functionalities for all Telerik Asset Store packages, and one with the motions specific functionalities. Following is the description of these subfolders with their functionalities.

XR Core
Folder containing common classes, interfaces and prefabs that provide the mechanisms for cross-platform XR development. Detailed information on its features may be found in the "Documentation~" folder inside the XR Core package folder. Following is the list of the most important features:

Tracking Space – a prefab, providing universal structure for managing the current state of the XR nodes such as head position, hands position, fingers, and controller buttons.
XR Rig – a prefab, responsible for managing the communication between different XR functionalities including camera, input, gestures, etc.
Unity Input – a prefab, responsible for updating the XR Rig Tracking Space using Unity’s cross-platform input for button states, hand, and head positions.
IXRRigNode – an interface, providing common mechanism for implementing new XR features that are being synchronized as children of the XR Rig.
PointersController – a class providing logic for managing the activation state of several common XR pointers for different interaction types (teleportation, laser interactions and touch interactions).

XR Motions
Folder providing customizable and easy-to-setup scene navigation functionalities. Detailed information on its features may be found in the "Documentation~" folder inside the XR Motions package folder. Following is the list of the most important features:

Nav Mesh Path Finding – allows easy setup of the movable area, based on Unity’s built-in AI functionalities.
Smooth locomotion – continuous movement in a specified direction with a specified speed.
Teleportation curve – discrete movement to a chosen target position with a specified view rotation.
Turn around motion – for turning the camera around without having to move in the actual world.
Locomotion Destination – allowing to snap the teleportation curve to specific points in the scene which further define the target view direction.
Camera effects – tunnel vision and fadeout effects that help reducing the motion sickness during XR motions.
Locomotion settings – for customizing the speed and the effects of different movement features.


Demos
There are two ways to run the demos:

• Locate some of the subfolders called “Demos” and run the sample scenes. Scenes that showcase hand tracking for Oculus Quest may need to be built and deployed to a device in order to get better understanding of the sample setup.
• Import the samples in your project using from each package Samples section within Unity’s Package Manager. With this approach you may safely extend the sample scene without worrying about modifying the original Telerik package

More detailed instructions may be found in the running demos articles from Telerik packages documentation.


Requirements
You can build AR/VR applications with Telerik UI for Unity XR by using the Oculus XR Plugin which may be installed from the XR Plug-in Management section in the Unity Project Settings. Telerik XR tooling DOES NOT depend on the Oculus Integration Asset so you are NOT REQUIRED to download it from the Asset Store. This version of Telerik XR Motions is compatible with the following Unity versions, platforms, and render pipelines:

• Unity 2020.3
• Windows and Android platforms
• Built-in render pipeline


Other Telerik Assets
Telerik XR Motions is one of the several assets provided by Telerik in the store. You may consider purchasing some of the other assets based on needed functionalities for your project or even purchase Telerik XR Complete which provides the full solution at better price and with integration demos. Here follows the list of the other Telerik packages in Unity Asset Store:

Telerik XR Interactions – contains hand tracking, gestures, pointer interactions and other functionalies for hands and controllers. Includes XR Interactions and XR Core packages.
Telerik XR CanvasUI – provides vector-like Canvas UI components. Includes XR CanvasUI and XR Core packages.
Telerik XR Complete – contains all of the above listed packages including the XR Integration package which provides prefabs and sample scenes demonstrating how to integrate the functionalities between the all Telerik packages.

Note that the XR Integration package is included only if you purchase the full Telerik XR Complete.
Price $22.00

Telerik XR Complete by Progress Telerik

2022, February 14 - 13:41
Telerik XR Complete provides easy to setup assets aiming to speed up the Extended Reality development process. When choosing the product, you will benefit from the following:

Assets created with cross-platform development in mind

Enable reuse of common application logic among different XR platforms and seamless integration with various plugins within the Unity XR Plug-in Management.

Independent from vendor specific assets

Support for Oculus Quest 2 hand tracking without the need to install the Oculus Integration asset from the Asset Store.

Feature-richness and quality as top priorities

More than 18 years of experience in crafting developer tools and components for various platforms and technologies applied for the AR and VR ecosystems.

Award-winning support

Your success is our mission, and our technical support team will do their best to help you advance your project forward.



Installation
There are two ways to install and use Telerik’s Assets:

• Import the whole Telerik XR Complete package from the Unity Asset Store directly in your project assets folder.
• Download the assets in some shared location and then reuse them in several projects by referencing them as packages using Unity Package Manager.

More information on both approaches may be found in the installation article in our documentation.


Documentation
In the root Telerik folder you will notice a PDF file with the full Telerik XR documentation. Additionally, each of the packages subfolders contains a ZIP archive with package specific markdown documentation. Extracting this archive will create a "Documentation~" folder which is special Unity folder name and will not be visible in the Unity editor. The file to begin from in every "Documentation~" folder is named "index.md". Using the internal links you will be able to reach the rest of the files such as installation, getting started, running demos and specific features documentation articles.


Features
Telerik XR Complete is structured in several subfolders organized by common functionalities. Detailed information on all the features may be found in the documentation. Following is the list of subfolders with brief description of the most important features.

XR Core
Folder containing common classes, interfaces and prefabs that provide the mechanisms for cross-platform XR development.

Tracking Space – a prefab, providing universal structure for managing the current state of the XR nodes such as head position, hands position, fingers, and controller buttons.
XR Rig – a prefab, responsible for managing the communication between different XR functionalities including camera, input, gestures, etc.
Unity Input – a prefab, responsible for updating the XR Rig Tracking Space using Unity’s cross-platform input for button states, hand, and head positions.
IXRRigNode – an interface, providing common mechanism for implementing new XR features that are being synchronized as children of the XR Rig.
PointersController – a class providing logic for managing the activation state of several common XR pointers for different interaction types (teleportation, laser interactions and touch interactions).

XR Motions
Folder providing customizable and easy-to-setup scene navigation functionalities.

Nav Mesh Path Finding – allows easy setup of the movable area, based on Unity’s built-in AI functionalities.
Smooth Locomotion – continuous movement in a specified direction with a specified speed.
Teleportation Curve – discrete movement to a chosen target position with a specified view rotation.
Turn Around Motion – for turning the camera around without having to move in the actual world.
Locomotion Destination – allowing to snap the teleportation curve to specific points in the scene which further define the target view direction.
Camera Effects – tunnel vision and fadeout effects that help reducing the motion sickness during XR motions.
Locomotion Settings – for customizing the speed and the effects of different movement features.

XR Interactions
Folder providing assets for easy-to-setup interactions with hands and controllers.

Gestures – several predefined gestures showcasing our cross-platform gestures mechanism based on the Tracking Space from XR Core.
Skinned Hand – a quality-built hand model that can be used both for controller interactions, and for hand tracking.
Controller Pointer – easy-to-setup laser interactions that work both for scene elements and for canvas UI.
Hand Pointer – functionality allowing distant UI and 3D objects interactions using hand tracking.
Finger Pointer – functionality allowing close UI and 3D objects interactions using the fingers of the virtual XR hand.
Controller Layout – button tooltips that may be used to show the action controls in your application to the user.
Oculus Hand Tracking – a prefab, responsible for updating the Tracking Space fingers using hand tracking input from an Oculus device. This functionality is integrated with the Oculus XR Plugin from the Unity XR Plug-in Management and does not require the Oculus Integration Asset.

XR CanvasUI
Folder providing high quality UI controls that are using custom shader for vector-like rendering.

IconMSDF – a class, allowing for rendering an icon resource in a vector-like manner using custom shader with Multi-channel Signed Distant Field calculations.
Unity UI with MSDF – prefabs based on Unity’s built-in UI elements which have additional MSDF rendering for smooth appearance in AR and VR, regardless of how close the UI is to the user. These prefabs include button, dropdown, input field, scrollview, slider and toggle.
Keyboard – a keyboard prefab that can be easily integrated with other canvas UI elements and can be positioned based on the currently focused input field.

XR Integration
Folder providing several prefabs and demo scenes that showcase the integration between all the Telerik functionalities.

XR Rig Complete – a prefab allowing for quick setup of a scene with all the Telerik features, including all predefined gestures and button interactions.
Telerik XR Complete Demo – a sample scene showcasing all the features that are available in whole Telerik XR Complete asset.


Demos
There are two ways to run the demos:

• Locate some of the subfolders called “Demos” and run the sample scenes. Scenes that showcase hand tracking for Oculus Quest may need to be built and deployed to a device in order to get better understanding of the sample setup.
• Import the samples in your project using from each package Samples section within Unity’s Package Manager. With this approach you may safely extend the sample scene without worrying about modifying the original Telerik package

More detailed instructions may be found in the running demos articles from Telerik packages documentation.


Requirements
You can build AR/VR applications with Telerik UI for Unity XR by using the Oculus XR Plugin which may be installed from the XR Plug-in Management section in the Unity Project Settings. Telerik XR tooling DOES NOT depend on the Oculus Integration Asset so you are NOT REQUIRED to download it from the Asset Store. This version of Telerik XR Complete is compatible with the following Unity versions, platforms, and render pipelines:

• Unity 2020.3
• Windows and Android platforms
• Built-in render pipeline


Other Telerik Assets
Telerik XR Complete is the solution that provides the full set of features currently available. If, for some reason, you need just a subset of the available features, then you may consider purchasing one of the following smaller assets from the Asset Store:

Telerik XR Motions – includes XR Motions and XR Core packages.
Telerik XR Interactions – includes XR Interactions and XR Core packages.
Telerik XR CanvasUI – includes XR CanvasUI and XR Core packages.

Note that the XR Integration package is included only if you purchase the full Telerik XR Complete.
Price $73.00

Saint Patrick's Day Pets by Minithulhu

2022, February 14 - 13:39
Spring is in the air with these cute lowpoly, handpainted, and animated pets. Ready to drop in and customize to enhance any project with a bit 'o luck!

Sprocket O Cog

Geometry : 1283 polygons / 1304 verts

UV mapped : 2 512x512 albedogloss and emissive textures, 16x64 rainbow texture

Rigged with 4 animations : Idle, Walk, IdleAlt, and Rainbow


Lonely Cloud

Geometry : 947 polygons / 978 verts

UV mapped : 256x256 albedogloss texture, 256x256 rainbow texture

Rigged : no - animated in Unity with 3 animations : Idle, Rain, and Rainbow

C# Script : Minithulhu_LonelyCloud

Allows Lonely Cloud to find other Lonely Cloud pets to form rainbows with.


Emerald Fairy

Geometry : none - Emeraly Fairy is an animated particle

Maps : 512x512 particle texture

Rigged : no - animated in Unity with 4 animations : Idle, Move, Blast, and Zoom


Pot O Gold

Geometry : 910 polygons / 933 verts

UV mapped : 1024x1024 albedogloss texture, 512x512 specular texture

Rigged with 4 animations : Idle, Run, and Toss


Lucky Shamrock

Geometry : 672 polygons / 440 verts

UV mapped : 128x128 albedogloss texture

Rigged : no - animated in Unity with 4 animations : Idle, Move, Beat, and Spin

What's in the box :

1 Sprocket O Cog robot with rainbow, idle, walk, and idle alt animations.

1 Lonely Cloud with idle, walk, and rain animations and particles. When two or more Lonely Clouds are nearby, they form rainbows!

1 Emerald Fairy with idle, move, zoom and blast off animations and particles.

1 Pot O Gold with idle, run and toss animations and particles.

1 Lucky Shamrock with idle, move, spin and beat animations.


Price $4.99

New Beginning by Ruud

2022, February 14 - 13:36
Motivational, Positive and Uplifting

File type: WAV file
Sample rate: 44.1kHz
Bit depth: 16 bit
Stereo
BPM: 120
Key: C maj
Duration: 2:45

A motivational, positive and uplifting track. Main instruments are guitars and piano. Perfect for background music in motivational and corporate videos, wedding video's, advertising, business presentations, products presentations, news and YouTube video's.


If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com


Price $15.00

Apocalypse Weapons Assault Rifle by Hitoshi Matsui

2022, February 14 - 13:33
A gas-operated assault rifle that is chambered for the 7.62×39mm cartridge. Carbon fiber reinforced stock.

* 2 meshes: rifle and mag.

* Geometry: 7513 triangles, 6176 vertices.

* Rigged and animated: equip, reload, fire.

* PBR high resolution textures (4K).

* Channels: diffuse, normal, metallic, ambient occlusion.

* SRP support: BuiltIn, URP, HDRP.

* Unity version: +2020.3.



Price $10.00

Warrior_w1 by Navasard

2022, February 14 - 13:10

Number of textures 12

Texture dimensions 4096x4096

Maximum polygon count 13 909

Number of meshes/prefabs 1

Rigging: Yes

Animation count 21

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes

Warrior 3Dgame model

Verts: 13 866

Faces: 13 909

Tris: 27 330


Text pack one 4096 x 4096


Materials 1:


Textures: 12


The model contains 21 animations.


Attack (x4)


BackWalk (x1)


Death (x2)


Gethit (x2)


Idle (x2)


Run (x1)


Jump (x3)


PowerUp (x1)


Strafe Run LR (x2)


Strafe Walking LR (X2)


Walking (x1)





Price $30.00

Asset Pack: Flagstones and pebbles by Lazy Kitty

2022, February 14 - 13:01
Collection of flagstones and small stones, perfect for indoor and outdoor usage. Full PBR materials. Optimized for use in games.

Polygon count (small stones): 78-200 triangles

Polygon count (flagstones): 800-1000 triangles

Texture size: 2048 x 2048

Textures included: Diffuse/Albedo, Normal, ORM (Ambient Occlusion, Roughness, Metalness packed into single texture on different channels for better performance). All assets are atlased onto the same texture set for better performance.

Types of Materials: PBR and a free Mobile-friendly material variant

Model count: 12 models (9 flagstones, 3 pebbles)

Collection of flagstones with PBR materials, perfect for a medieval look and feel. The stones are aged and weathered.


Suggested environment:

  • medieval courtyard
  • abandoned ruins
  • church
  • crypt
  • roads/paved surfaces

Price $4.99

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