Fish Monster - Dragon Fish by Konstantin KV
Number of textures 8
Texture dimensions 4096x4096, 1024x1024 for eyes
Polygon count of [DragonFish]
Minimum polygon count tris: 11080
Maximum polygon count tris: 11080
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count 17
Animation type list: Generic
UV mapping: Yes
LOD information: No
Types of materials and texture maps (PBR)
Poly count Model:
faces: 6800
verts: 5751
tris: 11080
The model contains 17 animations:
Attack (x5), Get hit (x2), Death, Death(loop), Idle (x2), Swimming (x2), Turn(x4)
PBR textures(4096x4096):
- Albedo
- AO
- MetallicSmoothness
- Normal
- Emissive
For eyes texture resolution 1024x1024
Renders:
- previews rendered with Marmoset Toolbag 3.
Price $15.00
Bottlenose Dolphin (Afalina) by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :17050 tris
Minimum polygon count :3600 tris
Maximum polygon count: 17050 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 37
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Bottlenose Dolphin model.
Model has 4 LOD.
- 17050 tris
- 14000 tris
- 8000 tris
- 3600 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
37 animations (IP/RM)
Attack 1-2, death,eat, hit (back,front,midle), idle 1-2, ,swim attack ,swim (f-fl-fr-fu-fd), jump, swim slow(f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $19.99
Orc_Warrior by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
tris 36246, verts 22633
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Two big armor pieces on the legs are rigged too so you can avoid intersections with the body.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity
2 Texture sets - Body, Armor
The model is completely modular, you can remove or add any part you want.
The body has 5 Color Variations
Only default shader
Low poly Modular Orc Warrior. Rigged to Humanoid with additional bones
Only default shader
Price $34.99
Coal ship by CGindi
Number of textures-6
Number of materials-2 (Ship & Glass)
Types of materials: Unity Autodesk interactive
Acceptable material: Unity Standard (Specular setup)
Texture dimensions: Glass 128X128 , Ship 4096X4096
Types of texture maps: Glass(Albedo) , Ship (Albedo+Metallic+Normal Map+Occlusion+Roughness)
Polygon count of Ship - 37,776 faces
Number of meshes/prefabs- 4/4
Divided parts: ship body, 2 doors, glass
UV mapping: yes
LOD information: no lod
This model of a coal ship is ideal for creating marine and coastal scenes. The model can be used in game projects from the first person, marine simulators, top-down game project.
Price $25.00
Fountain Statue of Women kneeing holding a bowl by Snowforge
[LOD0]
19.389 Tris.
[LOD1]
10.496 Tris
[LOD2]
6.050 Tris.
[LOD3]
2.493 Tris
The Fountain is using a simple script for the animation, which allows you to control the speed of the flow. Also 4 LODs for the statue are included and 2K Textures are used.
I have also set up custom collision meshes which are balanced between performance and quality.
You could use LOD1 as LOD0 to decrease the polycount if needed, the difference isnt that big in visualls, but i wanted to include it because having the option is allways nice
If you have any quesitons or suggestions , feel free to contact me =)
Price $15.00
Vampire_Ghoul by buxoided
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters:35к
Number of Materials : 15 (uv- body,cloth,eye,teeth-nail)
Number of Textures:36
Texture Resolutions: 4k
Supported Development Platforms:pc
Windows: Yes
Documentation:no
Important/Additional Notes:no
- 3 basic meshes- naked, in pants, in pants and a coat
- 3 colors cloth(with blood and clean)
- 3 eye material
- 4 body material
- 3 types of claws on the hands , claws can be extended with the blendshapes
- 55 blendshapes 52 of which are designed for facial animation,3 for teeth,ears and nose
- the fabric is simulated by cloth physics (raincoat) two sided
Price $50.00
Grenades "Russian" by EvSeStudio
UV mapping: Yes
Rigging: No
Animation: No
Colliders: Yes
Prefabs: Yes
LOD: No
Polygon count of [SM_Grenade_01_RGN] 4376 tris
Polygon count of [SM_Grenade_01_RGO] 4440 tris
Polygon count of [SM_Grenade_02_RGD-5] 4530 tris
Polygon count of [SM_Grenade_03_F-1] 4414 tris
Polygon count of [SM_Grenade_07] 6290 tris
Polygon count of [SM_Grenade_10_RDG-M] 4410 tris
6 Texture sets PBR (6 materials)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
2048x2048 pixels (texel density 100 px/cm)
The package includes Grenades "Russian" high-quality assets:
RGN, RGO, RGD-5, F-1, Stun grenade, RDG-M.
Body
Lever
Striker
Pull Pin
Optimized for games.
Universal Rendering Pipeline.
Price $49.99
Nemisindo Action Pack - Procedural Sound Effects by Nemisindo
Features:
- 11 Fully procedural Native Audio Plugins.
- 90+ Presets to choose from
- Interactive UI
- Access the plugin parameters via the scripting API and attach to ingame events.
- Zero Samples, Design custom sounds on the fly, zero sound reuse.
- Fully Integrated with unity, no third party software needed.
- Create complex immersive sound scene within minutes
Documentation: https://nemisindo.com/app/unity-help.html
Example Projects:
BASICS
The Action Pack is an asset for Unity featuring 11 fully procedural sound effects models (all sounds generated on the fly, no stored samples) for popular “action” sounds; helicopters, engines, gunshots, sirens, rockets, etc. The plugin also provides over 90 presets for you to ch0ose from.
These models are implemented as native audio plugins and can generate sound effects in real time, completely procedurally. Each model offers various functions to change the parameters of the sound effect at runtime. Hence the parameters can be linked to any in-game events, which can lead to very organic and interesting results.
The models are written in c++ wrapped in a custom UI. The plugins are loaded as audio effects in the mixer channel and the audio signal is passed to the audio source object mapped to that mixer channel. The plugin audio parameters can be controlled in real-time using special setter functions via the unity c# scripting API.
This means that audio parameters can be linked to any ingame event giving granular control over the sounds generated during gameplay. It also allows you to design your sound exactly how you want it. further each plugin is provided with multiple presets to speed up your sound design process
Supported Target Platforms: Windows (x64 & x32), Mac, Android, iOS, Linux, XBox One
Tested with Unity versions: 2018.4.36f1 or later.
Included models: Explosion, Gunshot, Rifle, Helicopter, Jet, Propeller, Rocket, Alarm, Alert, Siren, Fire
Price $60.00
NPC Office Man by Artyom_Apanasenko
Rigged: (Yes)
Rigged to Humanoid skeleton: (Yes)
Animated: (No)
Number of characters: 2
Vertex counts of characters: 53528
UV mapping: Yes
Number of Materials 18
Number of Textures: 63
Texture Resolutions: 4096
Types of materials and texture maps: PBR
Available in 48 blend shapes
The skeleton has additional head bones :
c_ear_(01-02)_l/r
c_eye_l/r
c_eye_offset_l/r
c_eyebrow_full_l/r
c_eyebrow_(01-03)_l/r
c_eyebrow_01_end_l/r
c_eyebrow_(01-03)_l/r
c_jawbone_x
c_lips_smile_l/r
eyelid_bot_l/r
eyelid_top_l/r
There must be NPCs in the games, I offer you a man in a suit.
NPC_Office_Man, the character has three texture sets, and the ability to be in a shirt or jacket, which will make it possible to combine
Price $20.00
MonsterGirlsSeries01 by Anogame Store
It contains all the character materials you will need for top-down and side-view, giving you the character materials you need if you are trying to make a 2D game.
Character
Slime
Slime(Evolution)
RedSlime
RedSlime(Evolution)
BlueSlime
BlueSlime(Evolution)
GreenSlime
GreenSlime(Evolution)
The mini character atlas texture size is 2048x2048 including animation safe frame. The true mini character resolution is roughly around 750x750 (depending on animation frame).
The Main Visual character atlas texture size is 2048x2048 including animation safe frame. The true Main Visual character resolution is roughly around 800x600 (depending on animation frame).
Character-Animations:
walk(3frames x 8directions)
attack(2frames x 8directions)
damage(2frames x 8directions)
orb(2frames x 8directions)
eat(2frames)
drink(2frames)
magic(2frames)
book(2frames)
sleep(3frames)
happy/win(3frames)
Price $0.00
BushGen04-Bushes06 by Mr Andrew Chapman
Produced using the Gen04 workflow, utilising seeding in the computations, to prevent duplication.
* 20 Unique Laurel Leaf Bushes
* Real Photographs of the leaves used, for greater realism
* A huge cache of Bush Fauna to use in your scene
* Unique bush meshes, not used in any other package by our studios in the AssetStore, or will be again
Mesh Resolution: 698 - 1046 tris
Textures: 7, including Diffuse, Height, Normal and AO
Texture Resolutions: 256x512, 1024x1024
If you require any assistance with this pack, or wish to see new releases, please use the forum link below:
https://forum.unity.com/threads/everything-ivy-scene-plants-decoration.852436/
The meshes are all standard Obj format and textures are Png, making this pack compatible with almost all existing and future Editor versions. The Materials use the URP shaders but can be easily converted to use other pipelines, check the forum link above for details.
If you are happy with your pack, why not leave a review for others.
Price $6.72
Fantasy Snake Weapon Set by Anatoly Valovoy
Number of textures - 47
Texture dimensions - 2048x2048
Polygon count - 99624 triangles; 50780 vertices.
Number of meshes/prefabs - 16/16
UV mapping: Yes
Types of materials and texture maps - PBR
A set of fantasy Snake weapons.
The set consists of sixteen unique objects.
PBR textures have a resolution of 2048x2048.
Total polygons: 99624 triangles; 50780 vertices.
1) Sword (one-handed) - 4056 tris
2) Sword (two-handed) - 4978 tris
3) Mace (one-handed) - 4892 tris
4) Mace (two-handed) - 8272 tris
5) Ax (one-handed) - 4088 tris
6) Ax (two-handed) - 7034 tris
7) Lance - 6698 tris
8) Dagger - 4524 tris
9) Brass knuckles - 4188 tris
10) Bow - 6068 tris
11) Staff - 6096 tris
12) Scepter - 9606 tris
13) Shield (small) - 4824 tris
14) Shield (medium) - 11992 tris
15) Shield (great) - 10694 tris
16) Arrow - 654 tris
Price $30.00
Lunar Zones by Mnostva
20 zones, 55 unique objects
87k triangles
Has only one color texture (2048/1024/512/256 /128px) and two materials for the entire set
Low poly Sci-Fi Tiles Lunar Zones
55 unique objects: stations / solar battery / antenna / crystals / rock / lamps / cylinders / robot cars / spaceships / buildings / installations / telescope / computers / monuments and much more!
There are models in the set: 20 ready Tiles Lunar Zones.
You can scale the objects/models to the size you need.
Technical details:
Vertex: 53495
Faces: 47184
Tris: 87083
Has only one color texture (2048/1024/512/256 /128px) and two materials for the entire set.
The original concept was used to create models.
Feel free to download it and leave your reviews, comments and likes. This will help us create more products for you :)
Price $49.90
BushGen04-Bushes05 by Mr Andrew Chapman
From the Gen04 range, using seeding to prevent duplications.
* 12 Unique Bushes
* Not included in any other pack from our Studio
* Real photographs used for the leaves for greater realism
* Great for Urban, Rural or Wild settings
A great pack to add to a growing arsenal of fauna that will make your scenes come alive with realism.
If you require any assistance with this pack, please use the forum link below.
https://forum.unity.com/threads/everything-ivy-scene-plants-decoration.852436/
The pack consists of standard Obj meshes and PNG textures, making them compatible with most previous and future Editor versions.
This pack uses the URP material shaders, however with the ability to convert between Rendering Pipelines, makes it compatible with almost any Pipeline. For details how to convert materials, see the above forum.
If you are happy with your pack, why not leave a review for others.
Price $6.48
Dragon Storm. Two-handed sword by Kit Northman
Number of textures: 5
Texture dimensions: 4096x4096
Tri-count of [Dragon Storm]: 1006
Number of meshes/prefabs: 1
UV mapping: Yes
Types of materials and texture maps: PBR Textures (Unity Shader: Standart)
Game Ready low poly model.
Tri-count: 1006
PBR Textures (Unity Shader: Standart)
Textures:
- Albedo;
- Metalic + Glossiness;
- Normal Map;
- Height;
- Ambient Occlusion
Price $5.99
Top Down Controller - 3D - Visual Scripting by App Arcanum
- Mobile Visual Joystick
- Mobile Visual Button
- PC keyboard Input
- Texture, Material, Animation, Motion and Event for 3D Game Object
- Camera Following
- SFXManager
3D Top Down Controller by using Visual Scripting for Mobile Visual Joystick and Button and PC keyboard Input
Price $0.00
The Log Hut by VGtiXN
Asset description:
This asset contains prefabs:
Trees:
- 8 prefabs;
- 4 LODs for each (except 2 small trees with LODs 3);
- Used in a total of 4 "Speed tree" materials (there is a variation of dry branches);
- 4 texture atlases were used with a resolution of 2048 x 2048 px;
- 1672 verts on average per LOD_0(2772 max, 229 minimum);
- 1170 verts on average per LOD_1(1911 max, 117 minimum);
- 584 verts on average per LOD_2 (1072 max, 16 minimum);
- all LOD_3 of the last level have 16 vertices.
Household items:
It is worth mentioning that household items (in the package "Furniture_part_2" ) do not have a LODs, because it is assumed that the use of Occlusion Culling;
- 64 prefabs;
- Used in a total of 2 Standard materials. The second used for items with transparency;
- 3 texture atlases were used with a resolution of 2048 x 2048 px(Albedo, Normal and Metallic);
- 400-350 verts on average (2564 max, 12 minimum).
Furniture:
It is worth mentioning that furniture (in the package "Furniture_part_1" ) do not have a LODs, because it is assumed that the use of Occlusion Culling;
- 12 prefabs;
- Used in a total of 1 Standard material.
- 3 texture atlases were used with a resolution of 4096 x 4096 px(Albedo, Normal and Metallic);
- 2100-2060 verts on average (5353 max, 260 minimum).
Stones:
- 24 prefabs (12 prefabs is a variation of the texture with moss);
- 3 LODs for each;
- Used in a total of 4 materials (2 Standard with moss variation for LOD_0 and 2 with moss variation "Mobile/Bumped diffuse" materials for LOD_1 and lower);
- 6 texture atlases were used with a resolution of 2048 x 2048 px (Albedo, Normal and Metallic);
- 371 verts on average per LOD_0(1227 max, 117 minimum);
- 155 verts on average per LOD_1(504 max, 50 minimum);
- 51 verts on average per LOD_2 (136 max, 20 minimum).
Bushes:
The bushes are placed in a subfolder in the "trees" folder;
- 3 prefabs;
- Just 1 culled LODs;
- Used in a total of 1 "Speed tree" material;
- 1 texture atlas were used with a resolution of 2048 x 2048 px;
- 100 verts on average.
Brushwood:
- 11 prefabs;
- mostly 3 LODs for each;
- Used in a total of 2 materials;
- 3 texture atlases were used with a resolution of 2048 x 2048 px (Albedo, Normal and Metallic);
- 690-680 verts on average per LOD_0 (2292 max, 84 minimum);
- 294-290 verts on average per LOD_1 (722 max, 52 minimum);
- 135-130 verts on average per LOD_2 (287 max, 19 minimum).
Windows:
- 4 prefabs;
- Just 1 culled LODs;
- Used in a total of 1 "Standard" material;
- 3 texture atlases were used with a resolution of 2048 x 2048 px (Albedo, Normal and Metallic);
- 109 verts on average.
Prefabs that have not been subdivided on groups:
Log Hut:
- 3 LODs (LOD_0 - 7874, LOD_1 - 4091, LOD_2 - 1142 verts);
- 2 materials (1 - "Standard" for hut, 2 - "Speed tree" for weed on the roof);
- 3 texture atlases were used with a resolution of 4096 x 4096 px (Albedo, Normal and Metallic).
-"Lights" - a cone with a translucent texture for false volumetric light.
-The prefab of the terrain, if for some reason it disappears from the demo scene.
In total there are more than 128 prefabs.
All objects on the main plan, that are not located inside the house have a LODs. Special attention was paid to trees and stones.
There is also a simple sprite animation of a candle flame with basic, "rotate on target" script.
This asset will allow you to recreate the atmosphere of a low tundra forest, loneliness and from this even more cozy warm little house.
Price $24.99
Wooden Fence by STE Games
2048*2048 texture dimension
Come in PBR
Polygon count 110
Number of prefabs 4
No Rigging or Animation
This package includes 2 wooden fences.
These are very optimised for Mobile and PC games.
Useful for realistic games.
If you want more nice wooden fences, check out this.
Price $0.00
Gates by STE Games
2048 * 2048 texture dimension
PBR: color and normal map
average poly count: 540
4 prefabs
No animation or Rigging.
Contains 2 metallic gates that are in PBR with impressive Normal Design.
Come in Big and Small enterances each.
Click this link for more impressive 33 types of different gates.
Price $0.00
