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The newest packages in the Unity Asset Store.
Updated: 49 min 54 sec ago

Low Poly 3D Chest Customizable plus Shattered by Playxellent

2022, February 17 - 15:46
Low-poly customizable mesh and clean colors + one Shattered mesh!

Number of textures/materials 16

Triangle count (chest) 312-530

Triangle count (shattered (destructed) chest) 707

UV mapping: Yes

Build-in rendering pipeline

URP: yes

OVER 16 (could be more!) mesh and material variations are included with this pack.


🔷 Key Features 🔷


- Fully Customizable Chest mesh

- One Shattered mesh (Destruction)


Supports both URP and Built-In Pipeline!


Price $4.99

Fantasy Pixel art staffs! by Kenmi

2022, February 17 - 15:40
Fantasy Pixel art staffs is a package with 50 staff icons to use in your RPG game.

- All icons 32 x 32px.


- 50 files


- Not animated


-Pixel based


Price $4.99

Orc Fury by SDKwarrior

2022, February 17 - 15:36
3D models of cute Orc Fury. Rigged to Humanoid, has Apple blendshapes. Completely modular. Only default shader.

Game Ready Character Orc. The low poly model can become part of your game.


- Specifications of the model:


-Simple animation redirected to humanoid.


-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.


-BlendShape - 52 pcs.


- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.


-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)


- The base hair textures are white, so you can easily change them to any color you want._


**_-Policy account:_**


LOD 0: ~ faces 62736, verts 74867, tris 123941


_Facial expressions enabled (Morph Targets, Blendshapes).


- Textures PBR Metall/Roughness


- 4K textures - normal, metallic, albedo, opacity,


- 9 sets of textures - Body, Head, Hair, Eyes, Weapons, Hands, Boots, Chest, Belt.


- Hair color can be easily changed.


The body has a full texture as well as a transparency map.


 The model is fully modular, you can remove or add any part you want.

NO HDRP OR URP!

ONLY DEFAULT SHADER!


Price $89.99

Evil Halloween Witch - Low Poly MMORPG FPS Stylized Realistic Modular Character by David Grette

2022, February 17 - 15:30
3D model of Evil Witch, perfect for RPG, Battle Royale, shooter, FPS. Rigged to Humanoid Rig. Modular, has full body. Color change via ID Maps. Ready for Live Link Face,Faceware,vtubing,vrchat.

- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)

- Important note: Love you!

See video-demo and description to check all opportunities (modularity, animations, blendshapes, gameplay etc).


You may also be interested in:

Kind Witch

Knight Girl

Bunny and Devil Girl

Bunny Girl

Office Business Girls

Amazon Warrior


So, it's time for Halloween! (know I'm a little late) Hope you like it :) This is continue the series of stylized models - subscribe to our mailing list so you don't miss out on new items!


Here's some useful information:


+The pumpkin is presented in three forms - as a pet (swims behind the character), as a playable character and as a single object

+Weapon is included.

+Fully customized physic of the character. Simulation of hair is included.

+The project also contains a full body; Please remember that using a full body with clothing is not recommended to avoid mesh crossing.

+The package includes a Third Person Character Controller, so you can play and test animations right from the box

+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)

+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)

You can download calibration data for Live Link Face here

+You can change the color of skin, eyes, hair and clothes.

+Shaders contain fine tuning based on blueprints.

+If you need an uncensored version as well as a breast simulation, feel free to text me on email help.davidgrette@gmail.com

+Full body mesh (without a seam on the neck!) is included, good as base mesh

+Unit: centimeters. Model Height: 175 cms

+Advanced rig with IK / FK controllers - we send it separately by the request

+The character is made from scratch, without the using of Daz models and others

+The model has a separate hair cap

+There is also an optimized version without a body inside right in the project

+Low poly, game ready, rigged, PBR textures

+Polycount: 58500 faces

+Rigged using Blender


Important notes:

- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial

- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.

- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.

- The demo video and screenshots show the work of HDRP pipeline.

- Feel free to email help.davidgrette@gmail.com with any questions.


Thank you, David Grette and Big Toys Studio team ^_^


Price $59.00

Brutal arakh Animset by wemakethegame

2022, February 17 - 15:12
Brutal arakh Animset is included +72 Anims

Recommend

eastern, Asian, middle east character, main character


Features

  • Dynamic Keyframe animation
  • Generic and Humanoid version included
  • Root motion and Inplace motion included
  • A T-pose included (humanoid folder)

Animation List

attack_01

attack_02

attack_03

attack_04

attack_05

attack_06

attack_07

attack_08

attack_09


combo_01

combo_01_1

combo_01_2

combo_01_3

combo_02

combo_02_1

combo_02_2

combo_02_3

combo_02_4

combo_02_5

combo_03

combo_03_1

combo_03_2

combo_03_3

combo_03_4

combo_03_5


avoid_back

avoid_front

avoid_left

avoid_right


dead_01

dead_02

dead_03

dead_04

dead_05


defense


down_01

down_02


equip

unequip


hit_body_back

hit_body_front

hit_body_left

hit_body_right


idle


jump

jumpZ0


rise_01

rise_02

rise_03

rise_04


run 8 direction

walk 8 direction


setmotion_01_atk

setmotion_01_hit

setmotion_02_atk

setmotion_02_hit

setmotion_03_atk

setmotion_03_hit



Update Note

1.0 - First Release (2022/02/17)


Support

FAQ : https://www.wemakethegame.com

e-Mail : contact@wemakethegame.com

The best way to contact me is e-mail.

I always appreciate your great comments and feedback.


Price $49.99

MIa - CyberGirl by vld_chk

2022, February 17 - 14:42

Number of textures 69

Texture dimensions 4096

Maximum polygon count 20309

Number of meshes/prefabs 3

Rigging: Yes

Animation count 14

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes

Low-poly model of the character Mia - CyberGirl

Suitable for games of different genres: RPG, strategy, first-person shooter, etc.


Textures pack 4096x4096

16 materials

69 texture maps


In the model, it is desirable to use a shader with a two-sided display of polygons.


The model contains 14 animations

attack

walking

running

idle

death

hit (x2)

strafe (x6)

jump


faces 20309

verts 25358

tris 31554


Price $29.99

Modern Cartoon Car 488 by RCC Design

2022, February 17 - 14:41
Cartoon style model of a modern Italian sports car.

Number of textures: 13

Texture dimensions: 4096x4096px

Vertex count of LOD0 model: 26 000

Vertex count of LOD1 model: 15 000

Vertex count of LOD2 model: 11 000

Vertex count of LOD3 model: 3 000

Rigging: No

Number of prefabs: 1

Animations: No

UV mapping: Mixed, but only minor details like nuts and bolts are overlapping.

Texture type: .png and .psd files

Materials: Standard (Specular setup)

Modern Cartoon Car 488 - stylized reprezentation of Italian sports car. It's known for being used in many GT3 and GT Endurance races over several years. This model was in production from 2015 - 2019. It has 3.9 liter turbocharged V8 engine. 


I made this model mainly for mobile developers, so it has no interior, and no separate doors. What you save on interior detail, you get back in exterior - 3D modelled headlights with emission map, brake disks with calipers, 5 spoke alloy wheels that will look great on mobile screens.


Model has 4 levels of LODs, and 5 paint variations. You can have any color of base paint by changing the color property of Material.


For more cartoon cars and race tracks please visit my seller profile, or my website - www.retrocartooncars.com.


Price $8.00

Spaceship with full interior: Phobos Starhopper by Vattalus Assets

2022, February 17 - 14:24
This is a sleek, futuristic and elegant spaceship with a fully modelled interior. The playable demo scene can serve as a good starting template, or as inspiration for your own implementation.
  • Package Dependencies: - Post Processing

  • Textures:

The main asset uses the trimsheet method of texturing. Therefore it only uses a single 4k PBR texture set to cover most of the ship exterior and interior. The main texture set is interpreted using 2 custom shaders (opaque and transparent) derived from the Standard shader. The main difference is that I have combined the Metallic, Smoothness, and Opacity maps into a single texture (MSO) to save on runtime memory, and the other difference is that I added triplanar grunge projection. The traditional PBR texture combinations are also included (Metallic, MetallicSmoothness, Roughness, Opacity)

The main trimsheet texture set comes in 6 colors and an additional .PSD to further customize the paint color and the color of the seat.


In addition to the main texture set, the package includes:

- 1x 2048x1024 cockpit screen texture

- 4x 4k Lens Dirt textures (taken from the Legacy Unity Standard Assets pack)

- 8x 4k Grunge maps to use with the main triplanar projection shader

- 3x smaller textures to used with particle systems

- 4x gradient maps used for various effects

  • Models:

The main asset is broken up into the following parts:

- [Hierarchy]: 0 polygons. A simple model containing empty dummy objects used to align the various subcomponents of the ship for easy assembly.

- [Exterior]: 16,680 polygons.

- [Interior]: 20,710 polygons.

- [Cockpit]: 15,637 polygons, + legacy animation.

- [CockpitDoor]: 696 polygons, + legacy animation.

- [BathroomDoor]: 788 polygons, + legacy animation.

- [Ramp]: 1,123 polygons, + legacy animation.

- [LandingGearFront]: 1,920 polygons.

- [LandingGearBack]: 2,106 polygons.


All models are .FBX format. Overlapping UVs(exclusively UV1), no rigging, no LODs.


  • Prefabs

The main prefabs are the following:

- 1 fully setup prefab used in the playable demo. This one has a bunch of scripts/colliders/lights/sfx attached.

- 6 basic prefabs, one for each preset color. These do not have any scripts, lights etc, only the textured meshes, in the proper hierarchy.

- Subcomponent prefabs for the parts that are replicated throughout the ships (Landing gears, doors etc)

This AAA quality spaceship is perfect for any space exploration game, or VR experience. It offers a fully interactive environment to immerse your players in.

The interior is broken up into 3 spaces: The cockpit, the main living and storage space, and a small bathroom. Access to the interior is done via a ramp that opens from the rear.


DETAILED BREAKDOWN OF THE INCLUDED DEMO SCENE:

The fully interactive demo scene includes:

  • First person camera controller used to navigate the interior spaces of the ship. This script also checks if the player is looking at an interactible (more about them later) and also handles camera constraints when the player is occupying a seat.
  • Orbit camera controller is activated when the player is sitting in the pilot seat. It handles the camera movements to look at the ship from the outside.
  • Ship controller script is the "brain" of the ship. It keeps track of it's important subcomponents (landing gear, ramp, thrusters, important doors, pilot seat etc) and an easily customizable list of inputs to control them. This script also controls the realistic thruster effects placed all around the ship based on player inputs.
  • Interactible script is a simple, intuitive, yet versatile script that handles player interactions. It uses a collider to define its hitbox and it toggles between two states. When interacted with, it triggeres one or more effects: play an animation (animationClip, or script driven position/rotation offset), play a sound effect, activate/deactivate a gameobject or particle system, act as a seat, or even link to other interactibles to chain them together. Using this simple script, you can interact with doors, cupboards, seats, beds, lights etc.
  • Engine Sound Controller is a script that separately and dynamically modulates up to 3 sound layers to give a sense of complexity and realism to your engine sounds. Each layer can be separately configured to control pitch/volume changes and also fade speeds. You can even have multiple scripts to control different movement types. My implementation has 4 such sound controllers: main engine, reverse thrust, maneuvering, and idling.
  • Scene controller script is the one that ties the playable scene together. It contains references to the ship, the player, the UI and others.
  • Custom camera shake and sway controller. A centralized script that constantly generates camera shake and camera sway values based on certain inputs. The different camera types (first person, ship orbit) can then independently implement the camera shake/sway data as needed.
  • 31 Sound Effects
  • 4 Shaders
  • 1 Custom lens flare (enhanced and more elegant version of a lens flare from the Standard Assets by Unity)

***DISCLAIMER: Due to the added complexity of navingating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***



Price $139.99

Stylized_OrkWarrior by smoky_fox

2022, February 17 - 14:23
3D model of stylized Ork,perfect for RPG.

Number of textures 4k resolutions: 8, png and tiff.

Texture dimensions

Polygon count: 14160 Verts, 23686 Tris.

Number of meshes/prefabs: 1 Ork, 1 Axe.

Rigging: Yes

Animation count: 48 Animations

Animation type list: Humanoid

UV mapping: Yes

LOD information (count, number of levels): LOD0 14160 Verts, 23686 Tris.

Types of materials and texture maps (e.g., PBR): 2 Base map, 2 Normal map, 2 Gloss, 2 Spec

Number of textures 4k resolutions: 8, png and tiff.

Texture dimensions

Polygon count: 14160 Verts, 23686 Tris.

Number of meshes/prefabs: 1 Ork, 1 Axe.

Rigging: Yes

Animation count: 48 Animations

Animation type list: Idle 8, Attack 11, React 3, Movement and so on.

UV mapping: Yes

LOD information (count, number of levels): LOD0 14160 Verts, 23686 Tris.

Types of materials and texture maps (e.g., PBR): 2 Base map, 2 Normal map, 2 Gloss, 2 Spec


Price $40.00

Bridges In Seconds Prototyping Pack by 3D World In Seconds

2022, February 17 - 14:16

Do you want to build up a prototype bridge across a river ?

Don't bother with the river width, its depth, the banks' height and the terrain slope. You only choose the kind of bridge you want, its width, then you draw one point on each bank.

Your bridge is automatically build up, and the terrain is adjusted accordingly, including trees and grass. Default parameters will give you excellent results, however, you can get a fine control over the building process, offering you a lot of combinations.

The Built-in Render Pipeline and the Universal Render Pipeline (URP) are supported. See www.3dworldinseconds.com/FAQ


And if you have EasyRoads3D v3 (TM) , you may integrate roads and paths with your bridges in no time.


All the bridges implement Level Of Detail (LOD) management. As regards POLYGONS count, it depends on each bridge characteristics. Here is an example.

40 meters long Bridge with columns :

LOD 0: 5340 tri,

LOD 1: 3100 tri,

LOD 2: 2300 tri.


With this prototyping version, you will also learn to build bridges with their full attributes in a dedicated tutorial scene, thanks to how-to videos. See www.3dworldinseconds.com/Tutorials


Price $0.00

Modular Motor Bike - URP by DevDen

2022, February 17 - 14:09

Mesh Details:

Total Triangles Count: 410085

Total Vertex Count: 512764

Number of Sub meshes – Bike 178, Lift 7, Stand 3


Texture Details:

Texture Size – 4096x4096

Number of Materials- 17

Number of Textures- 59

(Albedo, Metallic, Normal)

INITIAL RELEASE SALE!!


Originally $45.00


Discounted for the first TWO WEEKS!!


DevDen Presents – Modular Motor BikeA Pack contains low poly Customizable 3D model of a motorbike with over 175+ parts. All parts are categorized into groups such as Engine, Front Wheel, Rear Wheel, etc… for better understanding. The model has Highly detailed 2k URP textures proves to be a value-adding asset to your scene. The Asset is VR-Ready and optimized to be game-ready.


This asset can be used to create Bike Assembly simulations in Virtual Reality/ PC, Games, 3D explanatory videos, and much more.


This Game-ready and VR ready model is tested using devices


HTC Vive, Oculus Rift, and in Unity game engine


Note: Garage environment is not included in this package


Only 3D model is available


Bonus Model:

-Bike Lift (Animated)

Includes a detailed demo scene


Coming Soon:

-Different Texture Options and Decals


Model Details:


Engine Group

-Air_Filter, Air_Filter_Box, Air_Filter_Box_Cover, Air_Filter_Box_Cover_Screw_1 to Air_Filter_Box_Cover_Screw_4, Air_FIlter_Cylinder_Head_Intake_pipe, Camshaft_1, Camshaft_2, Chain_Box, Clutch_Hub_Base, Clutch_Hub_Bearing_Mid, Clutch_Hub_Gears, Clutch_Hub_Gears_Holder, Crankcase, Crankcase_Cover_Left, Crankcase_Cover_Left_Screw_1 to Crankcase_Cover_Left_Screw_15, Crankcase_Cover_Right_1, Crankcase_Cover_Right_2, Crankcase_Cover_Right_Screw_1 to Crankcase_Cover_Right_Screw_18, Crankcase_Cylinder_Head_Connector_1 to Crankcase_Cylinder_Head_Connector_4, Crankshaft_Gear, Crankshaft_Rod, Cylinder_Head, Cylinder_Head_Top, Exhaust_Pipe, Exhaust_Pipe_Connector_1, Muffler, Piston_1 to Piston_3, Transmission_1, Transmission_2


Handle Group

-Crown_Handle, Front_Brake_Calipers_Left and Right, Front_Fender, Front_Fender_Fork_Screw_Left_Botttom and Top, Front_Fender_Fork_Screw_Right_Bottom and Top, Front_Fork_Left and Right, Handle, Handle_Holder_Bolt_Left_1 and 2, Handle_Holder_Bolt_Right_1 and 2, Handle_Holder_Left, Handle_Holder_Nut_Left_1 and 2, Handle_Holder_Nut_Right_1 and 2, Handle_Holder_Right, Handle_Lever_Nut_Left and Right, Handle_Lever_Screw_Left and Right, Headlight_Cover_Screw_1 and 2, Headlight_Cover_Screw_1, Headlight_Holder_Screw_Left, Middle and Right, Headlight_with_Indicators, Speedometer, Under_Bracket_Middle_Rod


Front Tyre Group

-Front_Axle, Front_Axle_Collar_Left and Right, Front_Axle_Right_Nut, Front_Brake_Disk_Left, Front_Brake_Disk_Right, Front_Small_Disk_Right, Front_Tyre, Front_Tyre_Rim, Front_Wheel_Screws_Right_1 to Front_Wheel_Screws_Right_10, Front_Wheel_Small_Screws_Right_1 to Front_Wheel_Small_Screws_Right_4


Rear Tyre Group

-Chain, Rear_Axel, Rear_Axle_Nut, Rear_Brake_Disk, Rear_Tyre, Rear_Tyre_Rim, Rear_Wheel_Screws_Left_1 to Rear_Wheel_Screws_Left_5, Rear_Wheel_Screws_Right_1 to Rear_Wheel_Screws_Right_5, Sprocket


Main Frame Group

-Frame, Frame_Connector_Left_1 and Left_2, Frame_Connector_Right_1 and Right_2, Gas_tank_Cover, Gas_Tank_Side_Fairing_Left and Right, Radiator_Cap, Radiator_Fan, Radiator_Filter_Front, Radiator_Frame_Mount_Inside_Right, Radiator_Frame_Mount_Inside_Right1, Radiator_Frame_Mount_Left, Radiator_Frame_Mount_Left_Screw_Front, Radiator_Frame_Mount_Left_Screw_Side, Radiator_Frame_Mount_Right, Radiator_Frame_Mount_Right_Screw_Front, Radiator_Frame_Mount_Right_Screw_Side, Radiator_Mount, Radiator_Side_Cover_Left_Screw_Bottom and Top, Radiator_Side_Cover_Right_Screw_Bottom and Top, Radiator_Tube_1 and Tube_2, Rear_Arm_Frame_Connector, Rear_Arm_Frame_Connector_Screw_Left and Right, Rear_Fender, Rear_Fender_Screw_Left, Middle and Right, Rear_Frame, Seat,

Taillight


Enjoy and please rate the asset!


Contact us for AR/VR related queries and development support


Gmail - admin@devdensolutions.com


Website

Facebook

Youtube

LinkedIn

Instagram


Price $33.99

Computer Mouse and Keyboard 02 by AshMesh

2022, February 17 - 13:45
Game ready Computer Mouse and Keyboard models with PBR textures.

Texture set: Albedo, MetallicSmoothness, Normal, AO, Emission

Texture resolution: 4096x4096

Number of textures: 5

Texture formats: PNG

Number of materials: 1

Materials: PBR(Metallic)

Polycount: 4579 tris, 2705 vertices

Number of prefabs: 4

Scaled to approximate real world size

Number of meshes: 3

UV mapping: Yes

Contains:

keyboard - 1404 tris

mouse - 2907 tris

mouse_pad - 268 tris


Price $7.99

Metal Gothic Epic Song "Affirmation" by Eons After

2022, February 17 - 13:30
A Melodic Metal Gothic Hard Rock Epic Orchestral instrumental Track to suite your specific scene, boss fight, character theme or title sequence perfectly.

Total time: 2:57 Mins (Original) 4:45 (Loops)


Sample Rate: 44100

Bit Rate: 24 Bit

BPM: 140

Loops seemlessly: Yes

Affirmation. The 2nd Bonus Free Track taken from the Album "The Vast Majority" by Eons After.


An Original Melodic Metal instrumental track with Orchestral instruments, Gothic Choirs and Electronic elements designed for Soundtrack, background and atmospheric purposes that incorporate big, chunky, aggressive, hard hitting, punchy, powerful, evil and dark haunting sounds to suite your specific scene, boss fight, character theme or title sequence perfectly.


This song consists of the original and a second track with all the riffs and sections broken down to be looped seamlessly.


Similar tracks are also available within the Album "The Vast Majority", that contains 8 other tracks, available now on this marketplace.


Price $0.00

Future by Slaughtersun123

2022, February 17 - 13:28
An electronic track which could be used as an OST.

Audio file types: wav

Bit depth: 32 bit float

Loopable: sort of

Additional: Stereo.

You can listen to it here and see if you enjoy it


Price $4.99

Robot Claw Font by Action Studios

2022, February 17 - 13:25
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies.

It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!

• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified

This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.

The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00

Quill Curve Font by Action Studios

2022, February 17 - 13:25
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies.

It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!

• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified

This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.

The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00

Pencil Etch Font by Action Studios

2022, February 17 - 13:24
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies.

It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!

• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified

This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.

The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00

Anime Character : Chloe (Cheongsam V1 / Contain VRM) by 戴永翔 Dai Yong Xiang

2022, February 17 - 13:23
This character model belongs to Japanese anime style.
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.

Character information:Cheongsam V1
Polycount:
Verts:17884
Faces:25946
Tris:25946
Thirteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type


This package contains VRM files, which can make the character module more refined, please refer to the manual for details

My asset store
Taiwan web
Reddit web

Price $10.00

Paint Stroke Font by Action Studios

2022, February 17 - 13:23
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies.

It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!

• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified

This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.

The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00

Neat String Font by Action Studios

2022, February 17 - 13:23
This TTF font has been professionally designed to meet industry standards for use by individuals, indie studios, and triple-A game companies.

It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!

• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified

This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.

The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00

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