Low Poly 3D Chest Customizable plus Shattered by Playxellent
Number of textures/materials 16
Triangle count (chest) 312-530
Triangle count (shattered (destructed) chest) 707
UV mapping: Yes
Build-in rendering pipeline
URP: yes
OVER 16 (could be more!) mesh and material variations are included with this pack.
🔷 Key Features 🔷
- Fully Customizable Chest mesh
- One Shattered mesh (Destruction)
Supports both URP and Built-In Pipeline!
Price $4.99
Orc Fury by SDKwarrior
Game Ready Character Orc. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
- The base hair textures are white, so you can easily change them to any color you want._
**_-Policy account:_**
LOD 0: ~ faces 62736, verts 74867, tris 123941
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
- 9 sets of textures - Body, Head, Hair, Eyes, Weapons, Hands, Boots, Chest, Belt.
- Hair color can be easily changed.
The body has a full texture as well as a transparency map.
The model is fully modular, you can remove or add any part you want.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $89.99
Evil Halloween Witch - Low Poly MMORPG FPS Stylized Realistic Modular Character by David Grette
- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
- Important note: Love you!
See video-demo and description to check all opportunities (modularity, animations, blendshapes, gameplay etc).
You may also be interested in:
So, it's time for Halloween! (know I'm a little late) Hope you like it :) This is continue the series of stylized models - subscribe to our mailing list so you don't miss out on new items!
Here's some useful information:
+The pumpkin is presented in three forms - as a pet (swims behind the character), as a playable character and as a single object
+Weapon is included.
+Fully customized physic of the character. Simulation of hair is included.
+The project also contains a full body; Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+The package includes a Third Person Character Controller, so you can play and test animations right from the box
+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+You can change the color of skin, eyes, hair and clothes.
+Shaders contain fine tuning based on blueprints.
+If you need an uncensored version as well as a breast simulation, feel free to text me on email help.davidgrette@gmail.com
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers - we send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 58500 faces
+Rigged using Blender
Important notes:
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.
- Feel free to email help.davidgrette@gmail.com with any questions.
Thank you, David Grette and Big Toys Studio team ^_^
Price $59.00
Brutal arakh Animset by wemakethegame
Recommend
eastern, Asian, middle east character, main character
Features
- Dynamic Keyframe animation
- Generic and Humanoid version included
- Root motion and Inplace motion included
- A T-pose included (humanoid folder)
Animation List
attack_01
attack_02
attack_03
attack_04
attack_05
attack_06
attack_07
attack_08
attack_09
combo_01
combo_01_1
combo_01_2
combo_01_3
combo_02
combo_02_1
combo_02_2
combo_02_3
combo_02_4
combo_02_5
combo_03
combo_03_1
combo_03_2
combo_03_3
combo_03_4
combo_03_5
avoid_back
avoid_front
avoid_left
avoid_right
dead_01
dead_02
dead_03
dead_04
dead_05
defense
down_01
down_02
equip
unequip
hit_body_back
hit_body_front
hit_body_left
hit_body_right
idle
jump
jumpZ0
rise_01
rise_02
rise_03
rise_04
run 8 direction
walk 8 direction
setmotion_01_atk
setmotion_01_hit
setmotion_02_atk
setmotion_02_hit
setmotion_03_atk
setmotion_03_hit
Update Note
1.0 - First Release (2022/02/17)
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $49.99
MIa - CyberGirl by vld_chk
Number of textures 69
Texture dimensions 4096
Maximum polygon count 20309
Number of meshes/prefabs 3
Rigging: Yes
Animation count 14
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly model of the character Mia - CyberGirl
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
Textures pack 4096x4096
16 materials
69 texture maps
In the model, it is desirable to use a shader with a two-sided display of polygons.
The model contains 14 animations
attack
walking
running
idle
death
hit (x2)
strafe (x6)
jump
faces 20309
verts 25358
tris 31554
Price $29.99
Modern Cartoon Car 488 by RCC Design
Number of textures: 13
Texture dimensions: 4096x4096px
Vertex count of LOD0 model: 26 000
Vertex count of LOD1 model: 15 000
Vertex count of LOD2 model: 11 000
Vertex count of LOD3 model: 3 000
Rigging: No
Number of prefabs: 1
Animations: No
UV mapping: Mixed, but only minor details like nuts and bolts are overlapping.
Texture type: .png and .psd files
Materials: Standard (Specular setup)
Modern Cartoon Car 488 - stylized reprezentation of Italian sports car. It's known for being used in many GT3 and GT Endurance races over several years. This model was in production from 2015 - 2019. It has 3.9 liter turbocharged V8 engine.
I made this model mainly for mobile developers, so it has no interior, and no separate doors. What you save on interior detail, you get back in exterior - 3D modelled headlights with emission map, brake disks with calipers, 5 spoke alloy wheels that will look great on mobile screens.
Model has 4 levels of LODs, and 5 paint variations. You can have any color of base paint by changing the color property of Material.
For more cartoon cars and race tracks please visit my seller profile, or my website - www.retrocartooncars.com.
Price $8.00
Spaceship with full interior: Phobos Starhopper by Vattalus Assets
- Package Dependencies: - Post Processing
- Textures:
The main asset uses the trimsheet method of texturing. Therefore it only uses a single 4k PBR texture set to cover most of the ship exterior and interior. The main texture set is interpreted using 2 custom shaders (opaque and transparent) derived from the Standard shader. The main difference is that I have combined the Metallic, Smoothness, and Opacity maps into a single texture (MSO) to save on runtime memory, and the other difference is that I added triplanar grunge projection. The traditional PBR texture combinations are also included (Metallic, MetallicSmoothness, Roughness, Opacity)
The main trimsheet texture set comes in 6 colors and an additional .PSD to further customize the paint color and the color of the seat.
In addition to the main texture set, the package includes:
- 1x 2048x1024 cockpit screen texture
- 4x 4k Lens Dirt textures (taken from the Legacy Unity Standard Assets pack)
- 8x 4k Grunge maps to use with the main triplanar projection shader
- 3x smaller textures to used with particle systems
- 4x gradient maps used for various effects
- Models:
The main asset is broken up into the following parts:
- [Hierarchy]: 0 polygons. A simple model containing empty dummy objects used to align the various subcomponents of the ship for easy assembly.
- [Exterior]: 16,680 polygons.
- [Interior]: 20,710 polygons.
- [Cockpit]: 15,637 polygons, + legacy animation.
- [CockpitDoor]: 696 polygons, + legacy animation.
- [BathroomDoor]: 788 polygons, + legacy animation.
- [Ramp]: 1,123 polygons, + legacy animation.
- [LandingGearFront]: 1,920 polygons.
- [LandingGearBack]: 2,106 polygons.
All models are .FBX format. Overlapping UVs(exclusively UV1), no rigging, no LODs.
- Prefabs
The main prefabs are the following:
- 1 fully setup prefab used in the playable demo. This one has a bunch of scripts/colliders/lights/sfx attached.
- 6 basic prefabs, one for each preset color. These do not have any scripts, lights etc, only the textured meshes, in the proper hierarchy.
- Subcomponent prefabs for the parts that are replicated throughout the ships (Landing gears, doors etc)
This AAA quality spaceship is perfect for any space exploration game, or VR experience. It offers a fully interactive environment to immerse your players in.
The interior is broken up into 3 spaces: The cockpit, the main living and storage space, and a small bathroom. Access to the interior is done via a ramp that opens from the rear.
DETAILED BREAKDOWN OF THE INCLUDED DEMO SCENE:
The fully interactive demo scene includes:
- First person camera controller used to navigate the interior spaces of the ship. This script also checks if the player is looking at an interactible (more about them later) and also handles camera constraints when the player is occupying a seat.
- Orbit camera controller is activated when the player is sitting in the pilot seat. It handles the camera movements to look at the ship from the outside.
- Ship controller script is the "brain" of the ship. It keeps track of it's important subcomponents (landing gear, ramp, thrusters, important doors, pilot seat etc) and an easily customizable list of inputs to control them. This script also controls the realistic thruster effects placed all around the ship based on player inputs.
- Interactible script is a simple, intuitive, yet versatile script that handles player interactions. It uses a collider to define its hitbox and it toggles between two states. When interacted with, it triggeres one or more effects: play an animation (animationClip, or script driven position/rotation offset), play a sound effect, activate/deactivate a gameobject or particle system, act as a seat, or even link to other interactibles to chain them together. Using this simple script, you can interact with doors, cupboards, seats, beds, lights etc.
- Engine Sound Controller is a script that separately and dynamically modulates up to 3 sound layers to give a sense of complexity and realism to your engine sounds. Each layer can be separately configured to control pitch/volume changes and also fade speeds. You can even have multiple scripts to control different movement types. My implementation has 4 such sound controllers: main engine, reverse thrust, maneuvering, and idling.
- Scene controller script is the one that ties the playable scene together. It contains references to the ship, the player, the UI and others.
- Custom camera shake and sway controller. A centralized script that constantly generates camera shake and camera sway values based on certain inputs. The different camera types (first person, ship orbit) can then independently implement the camera shake/sway data as needed.
- 31 Sound Effects
- 4 Shaders
- 1 Custom lens flare (enhanced and more elegant version of a lens flare from the Standard Assets by Unity)
***DISCLAIMER: Due to the added complexity of navingating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***
Price $139.99
Stylized_OrkWarrior by smoky_fox
Number of textures 4k resolutions: 8, png and tiff.
Texture dimensions
Polygon count: 14160 Verts, 23686 Tris.
Number of meshes/prefabs: 1 Ork, 1 Axe.
Rigging: Yes
Animation count: 48 Animations
Animation type list: Humanoid
UV mapping: Yes
LOD information (count, number of levels): LOD0 14160 Verts, 23686 Tris.
Types of materials and texture maps (e.g., PBR): 2 Base map, 2 Normal map, 2 Gloss, 2 Spec
Number of textures 4k resolutions: 8, png and tiff.
Texture dimensions
Polygon count: 14160 Verts, 23686 Tris.
Number of meshes/prefabs: 1 Ork, 1 Axe.
Rigging: Yes
Animation count: 48 Animations
Animation type list: Idle 8, Attack 11, React 3, Movement and so on.
UV mapping: Yes
LOD information (count, number of levels): LOD0 14160 Verts, 23686 Tris.
Types of materials and texture maps (e.g., PBR): 2 Base map, 2 Normal map, 2 Gloss, 2 Spec
Price $40.00
Bridges In Seconds Prototyping Pack by 3D World In Seconds
Do you want to build up a prototype bridge across a river ?
Don't bother with the river width, its depth, the banks' height and the terrain slope. You only choose the kind of bridge you want, its width, then you draw one point on each bank.
Your bridge is automatically build up, and the terrain is adjusted accordingly, including trees and grass. Default parameters will give you excellent results, however, you can get a fine control over the building process, offering you a lot of combinations.
The Built-in Render Pipeline and the Universal Render Pipeline (URP) are supported. See www.3dworldinseconds.com/FAQ
And if you have EasyRoads3D v3 (TM) , you may integrate roads and paths with your bridges in no time.
All the bridges implement Level Of Detail (LOD) management. As regards POLYGONS count, it depends on each bridge characteristics. Here is an example.
40 meters long Bridge with columns :
LOD 0: 5340 tri,
LOD 1: 3100 tri,
LOD 2: 2300 tri.
With this prototyping version, you will also learn to build bridges with their full attributes in a dedicated tutorial scene, thanks to how-to videos. See www.3dworldinseconds.com/Tutorials
Price $0.00
Modular Motor Bike - URP by DevDen
Mesh Details:
Total Triangles Count: 410085
Total Vertex Count: 512764
Number of Sub meshes – Bike 178, Lift 7, Stand 3
Texture Details:
Texture Size – 4096x4096
Number of Materials- 17
Number of Textures- 59
(Albedo, Metallic, Normal)
INITIAL RELEASE SALE!!
Originally $45.00
Discounted for the first TWO WEEKS!!
DevDen Presents – Modular Motor BikeA Pack contains low poly Customizable 3D model of a motorbike with over 175+ parts. All parts are categorized into groups such as Engine, Front Wheel, Rear Wheel, etc… for better understanding. The model has Highly detailed 2k URP textures proves to be a value-adding asset to your scene. The Asset is VR-Ready and optimized to be game-ready.
This asset can be used to create Bike Assembly simulations in Virtual Reality/ PC, Games, 3D explanatory videos, and much more.
This Game-ready and VR ready model is tested using devices
HTC Vive, Oculus Rift, and in Unity game engine
Note: Garage environment is not included in this package
Only 3D model is available
Bonus Model:
-Bike Lift (Animated)
Includes a detailed demo scene
Coming Soon:
-Different Texture Options and Decals
Model Details:
Engine Group
-Air_Filter, Air_Filter_Box, Air_Filter_Box_Cover, Air_Filter_Box_Cover_Screw_1 to Air_Filter_Box_Cover_Screw_4, Air_FIlter_Cylinder_Head_Intake_pipe, Camshaft_1, Camshaft_2, Chain_Box, Clutch_Hub_Base, Clutch_Hub_Bearing_Mid, Clutch_Hub_Gears, Clutch_Hub_Gears_Holder, Crankcase, Crankcase_Cover_Left, Crankcase_Cover_Left_Screw_1 to Crankcase_Cover_Left_Screw_15, Crankcase_Cover_Right_1, Crankcase_Cover_Right_2, Crankcase_Cover_Right_Screw_1 to Crankcase_Cover_Right_Screw_18, Crankcase_Cylinder_Head_Connector_1 to Crankcase_Cylinder_Head_Connector_4, Crankshaft_Gear, Crankshaft_Rod, Cylinder_Head, Cylinder_Head_Top, Exhaust_Pipe, Exhaust_Pipe_Connector_1, Muffler, Piston_1 to Piston_3, Transmission_1, Transmission_2
Handle Group
-Crown_Handle, Front_Brake_Calipers_Left and Right, Front_Fender, Front_Fender_Fork_Screw_Left_Botttom and Top, Front_Fender_Fork_Screw_Right_Bottom and Top, Front_Fork_Left and Right, Handle, Handle_Holder_Bolt_Left_1 and 2, Handle_Holder_Bolt_Right_1 and 2, Handle_Holder_Left, Handle_Holder_Nut_Left_1 and 2, Handle_Holder_Nut_Right_1 and 2, Handle_Holder_Right, Handle_Lever_Nut_Left and Right, Handle_Lever_Screw_Left and Right, Headlight_Cover_Screw_1 and 2, Headlight_Cover_Screw_1, Headlight_Holder_Screw_Left, Middle and Right, Headlight_with_Indicators, Speedometer, Under_Bracket_Middle_Rod
Front Tyre Group
-Front_Axle, Front_Axle_Collar_Left and Right, Front_Axle_Right_Nut, Front_Brake_Disk_Left, Front_Brake_Disk_Right, Front_Small_Disk_Right, Front_Tyre, Front_Tyre_Rim, Front_Wheel_Screws_Right_1 to Front_Wheel_Screws_Right_10, Front_Wheel_Small_Screws_Right_1 to Front_Wheel_Small_Screws_Right_4
Rear Tyre Group
-Chain, Rear_Axel, Rear_Axle_Nut, Rear_Brake_Disk, Rear_Tyre, Rear_Tyre_Rim, Rear_Wheel_Screws_Left_1 to Rear_Wheel_Screws_Left_5, Rear_Wheel_Screws_Right_1 to Rear_Wheel_Screws_Right_5, Sprocket
Main Frame Group
-Frame, Frame_Connector_Left_1 and Left_2, Frame_Connector_Right_1 and Right_2, Gas_tank_Cover, Gas_Tank_Side_Fairing_Left and Right, Radiator_Cap, Radiator_Fan, Radiator_Filter_Front, Radiator_Frame_Mount_Inside_Right, Radiator_Frame_Mount_Inside_Right1, Radiator_Frame_Mount_Left, Radiator_Frame_Mount_Left_Screw_Front, Radiator_Frame_Mount_Left_Screw_Side, Radiator_Frame_Mount_Right, Radiator_Frame_Mount_Right_Screw_Front, Radiator_Frame_Mount_Right_Screw_Side, Radiator_Mount, Radiator_Side_Cover_Left_Screw_Bottom and Top, Radiator_Side_Cover_Right_Screw_Bottom and Top, Radiator_Tube_1 and Tube_2, Rear_Arm_Frame_Connector, Rear_Arm_Frame_Connector_Screw_Left and Right, Rear_Fender, Rear_Fender_Screw_Left, Middle and Right, Rear_Frame, Seat,
Taillight
Enjoy and please rate the asset!
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $33.99
Computer Mouse and Keyboard 02 by AshMesh
Texture set: Albedo, MetallicSmoothness, Normal, AO, Emission
Texture resolution: 4096x4096
Number of textures: 5
Texture formats: PNG
Number of materials: 1
Materials: PBR(Metallic)
Polycount: 4579 tris, 2705 vertices
Number of prefabs: 4
Scaled to approximate real world size
Number of meshes: 3
UV mapping: Yes
Contains:
keyboard - 1404 tris
mouse - 2907 tris
mouse_pad - 268 tris
Price $7.99
Metal Gothic Epic Song "Affirmation" by Eons After
Total time: 2:57 Mins (Original) 4:45 (Loops)
Sample Rate: 44100
Bit Rate: 24 Bit
BPM: 140
Loops seemlessly: Yes
Affirmation. The 2nd Bonus Free Track taken from the Album "The Vast Majority" by Eons After.
An Original Melodic Metal instrumental track with Orchestral instruments, Gothic Choirs and Electronic elements designed for Soundtrack, background and atmospheric purposes that incorporate big, chunky, aggressive, hard hitting, punchy, powerful, evil and dark haunting sounds to suite your specific scene, boss fight, character theme or title sequence perfectly.
This song consists of the original and a second track with all the riffs and sections broken down to be looped seamlessly.
Similar tracks are also available within the Album "The Vast Majority", that contains 8 other tracks, available now on this marketplace.
Price $0.00
Robot Claw Font by Action Studios
It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.
The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00
Quill Curve Font by Action Studios
It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.
The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00
Pencil Etch Font by Action Studios
It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.
The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00
Anime Character : Chloe (Cheongsam V1 / Contain VRM) by 戴永翔 Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:Cheongsam V1
Polycount:
Verts:17884
Faces:25946
Tris:25946
Thirteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
My asset store
Taiwan web
Reddit web
Price $10.00
Paint Stroke Font by Action Studios
It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.
The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00
Neat String Font by Action Studios
It can certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and this product listing is not being redistributed or resold.
The characters available with this font are displayed in the product screenshots. Any characters missing from its preview are not currently supported.
Price $5.00
