Pet Your Cat (DEMO Pack) by Ana Rosa
All PNG files are exported in 96 dpi resolution.
You will also find the vector files for each group of graphic elements in SVG format.
This package includes:
Based on 128px ("1x" folders)
- 9 cat skins (whole body) + 9 shades
- 9 cat faces + 9 shades
- 3 beds + 3 shades
- 10 face expressions in 4 different colors
- 9 food and water bowls + 6 shades
- 2 sanitary pans + 3 shades
- 2 sand toilets + 3 shades
- 2 poos + 3 shades
- 3 stinks
Based on 256px ("2x" folders)
- 9 cat skins (whole body) + 9 shades
- 9 cat faces + 9 shades
- 3 beds + 3 shades
- 10 face expressions in 4 different colors
- 9 food and water bowls + 6 shades
- 2 sanitary pans + 3 shades
- 2 sand toilets + 3 shades
- 2 poos + 3 shades
- 3 stinks
Based on 512px ("4x" folders)
- 9 cat skins (whole body) + 9 shades
- 9 cat faces + 9 shades
- 3 beds + 3 shades
- 10 face expressions in 4 different colors
- 9 food and water bowls + 6 shades
- 2 sanitary pans + 3 shades
- 2 sand toilets + 3 shades
- 2 poos + 3 shades
- 3 stinks
This pack does not include UI elements.
For more sprites, please find "Pet Your Cat" complete package on Unity Asset Store.
https://assetstore.unity.com/packages/2d/pet-your-cat-212147
Thank your for downloading!
Price $0.00
Auto Translate for Unity Localization Pro by ShadowMan
Advantages of the pro version:
While this version of the plugin is nothing, it does not differ. This version was created by those who want to support the project.
Functions currently available:
- Text translation;
Plans to add to the package:
- Add text translation on textures;
- Add Translation of Audio Files;
- Add the ability to automatically search for files for translation in the project.
Price $4.99
Imperial sword by Nicu_Tepes_Vulpe
Number of textures: 15
Texture dimensions: 4096x4096
Polygon count: 50655
Minimum polygon count: 50655
Maximum polygon count: 50655
Number of meshes/prefabs: 1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a Imperial sword 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $30.00
Simple Northern Lights Shader by luka (zoey)
Included in .unitypackage
- Northern Lights (Aurora Borealis) shader, at the directory luka/aurora
- ReadMe with instructions on creating your own Aurora
- Four example prefabs (as seen in asset screenshots)
- A "high-poly" plane that can be used for higher quality Aurora vertex effects in the shader. This one is a bit excessive for higher quality, so feel free to use a simpler plane to save on performance!
Shader details
- Not using a specified shader model, allowing Unity to compile it as it sees fit
- Only using a single pass
- No keywords are used
- Easy, readable code in case you wish to modify it!
Platform details
- Tested on Windows 10, Windows 11, Unity 2019+
- Realistically, any modern platform can run it. It is performant!
This Simple Northern Lights (Aurora Borealis) shader is super easy to implement into any existing world you have! Add beauty to your world in seconds with a cheap, easy, drag-and-drop Aurora prefab!
Key Features:
- Customize every aspect!
- Options for customizable two-color gradient per Aurora plane
- Options for the scale of the borealis lines, speed, and more
- Options for the waveyness of the Aurora (vertex settings)
- Options for masking the Aurora and controlling the "emission"
- Advanced options like blending settings and seed for noise generation
- Easy to use UI
- The package includes four examples, two with green auroras, and two with pink auroras, but every setting is customizable. These are already set up as drag-and-drop prefabs that are featured in the asset screenshots.
- Support from me! I care a lot about my work and making sure people are happy.
- Works on pretty much any rendering settings / platforms that you're using – just a simple shader!
Technical Details:
- Listed below! Please expand that tab for more information.
Some other notes:
- Designed in Unity 2019, but it will most likely work in any modern version of Unity (2015+).
- If you have any issues, please let me know friends =) I am an indie developer that is very passionate about shaders and will gladly help you with your issues! My contact information is in the shader UI, or you can email me at lukazoeysong@gmail.com
Price $7.50
Japanese Graves & Buddhist Altar by Bunnopen
This grave asset pack contains :
・11 different Gravestones
・4 different Lanterns
・Bohyo (Tombstone)
・Grave block
・Sotoba (Stupa)
・Sotoba stand
・Oke & Hishaku (Tub & Ladle)
・4 different fake flowers
Also contains Butsugu Set :
・Butsudan (Buddhist altar)
・Ihai (mortuary tablet)
・Takatsuki, Bukki, Chatouki (pieces of equipment for placing food offerings)
・Hanatate (flower stand)
・Senkou (incense stick) & Senkousashi (senkou stand)
・Candle & candle stand
・Match fire extinguisher
・Kouro (censer)
・2 sets of Orin (singing bowl) & Orin stick
・Kongousho (vajra)
You can edit texts on gravestones, Ihai, Sotoba, Bohyo manually.
*Note: This pack supports Universal Render Pipeline (UniversalRP), and Built-in Render Pipeline. When importing this package, please uncheck the folder which you won't use. Before using this asset, please read Readme.
Detail
Number of textures: 601
Texture Sizes: 512*512, 1024*1024, 2048*2048, 4096*4096
Types of Texture Maps: BaseColor, MetallicSmoothness, Normal, Mask
Mesh format: FBX, blender
Number of Materials: 354 (177 for Universal RP, 177 for Built-in RP)
Number of Prefabs: 178 (89 for Universal RP, 89 for Built-in RP)
Number of Meshes: 109
Vertex Counts: 4 - 21783
Polygon Counts: 2 - 33112 tris
LoD: Yes (Only models with many vertices.)
Price $34.99
Universal AI 2.0 by Darking Assets
- AI supports both generic & humanoid rigs.
- AI can work with any model that is rigged and has animations.
- AI system does work with any pipeline, except the included demo scenes.
- The Inverse Kinematics system only supports Humanoid Rig!
- The Shooter Cover System Add-On is work in progress!
Join our Discord server to join the beta test & get the AI Spawner addon free!
- Universal AI 2.0 -
[Universal AI 1.0 owners can upgrade to 2.0 for FREE] (Check Release Notes)
Universal AI allows game developers to create AAA-quality AI characters in a few minutes. The system allows users to extend the system, understand the code; add features, disable features, and much more. Very responsive and fast support is a positive feature too!
-
Universal AI 2.0 AI Spawner Add-on is a work in progress, to join the beta-test for the AI system and AI Spawner addon, please join our DISCORD server and you can check the #Join-Beta channel!
AI Spawner Add-on beta testers will also get the "AI Spawner" asset for FREE!
-
[ Documentation | API | Discord | Tutorials | FAQ | Roadmap ]
[📌Main Features] (And Much More)
• Customizable
- Easy to add custom actions, behaviors & animations with examples.
• Animation Wizard
- Easily set up animations for your AI, with our custom animator creator wizard.
• Setup Manager
- With a few clicks, create your AI with our advanced AI setup wizard.
• Integrations Manager
- Integrate your AI With one of the tons of integrations with a click.
• Built-in Inverse Kinematics
- Includes an advanced Inverse Kinematics system with Aim, Look At, Hand IK.
• Melee Block System
- With the included blocking system, create intense and realistic melee AI fights.
• Ragdoll Support
- Make your AI die realistically, use any ragdoll creator as you want with the AI.
• Companion & Pet AI
- Easily create companion & pet AI. Implement them in your game fast.
• Rootmotion Support
- Make your AI move realistically, enable rootmotion support easily.
• Waypoint System
- Create an unlimited amount of waypoints, make your AI wait on arrival.
• Close & Long Ranged Combat
- Create your dream melee & shooter AI, adjust them for your needs easily.
• Advanced AI Detection
- Make your AI detect targets with included trigger or line of sight features.
• Sound Detection
- Easily make your AI aware of sounds, make your AI detect sounds fast.
• Optimized AI
- With tag-checking AI scripts, don't lose any performance in your game.
• Built-in Sounds & Events
- Easily add sounds to your AI, listen to tons of built-in events for your AI.
[📜Ready Integrations] (Requires Only 1 Click)
> [HQ FPS Template]
> [Survival Template PRO]
> [Any Invector Template]
> [NEO FPS]
> [Game Kit Controller]
> [MMFPSE]
> [Any Opsive Controller]
> [Horror FPS Kit]
> [A* Pathfinding Pro Project]
> [Playmaker]
> [Easy Save 3]
[🛑Limitations] (Read Before Buying)
- Demo scenes don't support HDRP or URP. But the system can work with both.
- Flying & Swimming AI is work in progress!
- Universal AI 2.0 isn't a tree behavior designer system.
- Dismemberment requires pre-cut limb meshes to work properly.
- The 3D Assets from demo videos are not included!
Please leave an honest review, it helps a lot!
Price $39.99
Battle Axe's by Amalore
Battle Axe Specifications:
- 2048 x 2048 PBR Textures
- 3180 Triangles
- 1608 Polygons
- 1918 Vertices
Head Chopper Specifications:
- 2048 x 2048 PBR Textures
- 4154 Triangles
- 2097 Polygons
- 2396 Vertices
- Model is one mesh and completely unwrapped.
- Model completely unwrapped, fully textured and materials applied.
- Pivot point centered at world origin.
- Model scaled to approximate real world size (centimeters).
- All nodes, materials and textures are appropriately named.
Note: Both the models share the same texture sheets.
Character model is used for preview only. Not inlcuded in the project.
Models are readely made with prefabs with correct rotations, colliders and pivots. Ready to be used in projects.
Price $4.99
Werewolf Creature by Dmitriy Gusev
- 4 skins (Light skin, Brown skin, Dark skin, Grey skin)
- 4K ultra high-quality PBR textures (metallic workflow)
- 18.5k polygons mesh
without Fur - 7.6k
- 40 animations (Crouch x4, Attack x5, Death x2, Hit x5, Idle x4, Jump x3, Scream x1, Turn x2, Throw x3, Run x6, Walk x5)
Features:
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency.
- Model is fully textured with all materials applied.
- No special plugin needed to open scene.
- Model does not include any backgrounds.
Price $29.99
Old Bed by Tatiana Gladkaya
Universal Rendering Pipeline.
Old Bed it's a lowpoly game ready model with unwrapped UVs and PBR textures.
Number of Unique Meshes: 2
Number of Prefabs: 2
Polycount: Bed with bed cloth - 5464 tris; Bed without bed cloth - 786 tris
Unwrapped UVs: channel 0: overlapping (for Albedo, Normal, Metallic, AO); channel 1: non-overlapping (for baking lightmaps)
Textures resolution: 4096x4096px, 2048x2048px (Albedo, MetallicSmoothness, Normal, AO). Textures format: TGA.
Price $5.99
Fujin God of Wind by Willpowaproject
Number of textures : 24
Texture dimensions : 1024 x 1024 ~~ 4096 x 4096
Polygon count of model[LOD0/LOD1/LOD2]
- Fujin (47,428 / 11,856 / 5,928)
- Gunbai Warfan (3,537)
Rigging: Yes
Animation count: 13
Animation type:
- Root Motion 3
- In-Place 10
UV mapping: Yes
Types of materials and texture maps : PBR
Realistic detailed God of Wind character with 13 animations ready to be a part of your fantasy themed projects!
Price $19.99
Assassin Girl - Game Ready Model by MortuusIntus
Number of textures: 16
Texture dimensions: 2048x2048
Maximum polygon count: 25324
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 11
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Assassin Girl - Game Ready Model
2048x2048 PBR Textures. 4 materials, 16 texture maps.
Animations:
- Running
- Walking (x2)
- Walking Backward
- Idle (x2)
- Jumping
- Falling Death
- Kick
- Punch (x2)
Polycount: Faces: 12812 Verts: 13428 Tris: 25324
Price $15.00
Medieval_house 3d model by Nicu_Tepes_Vulpe
Number of textures: 140
Texture dimensions: 4096x4096
Polygon count: 205956
Minimum polygon count: 205956
Maximum polygon count: 205956
Number of meshes/prefabs: 1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a Medieval house 3d model with textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $30.00
Cyber_Samurai by Vadim Prus
Contains 2048*2048 texture maps
Faces-14106
Tris-28212
Verts-31225
Number of Materials and Material Instances: 4
Number of Textures: 20
Number of meshes/prefabs: 2/2
Rigging: Yes
UV mapping: Yes
Textures - PBR
Price $10.00
Ciber girl by Ancheiras
Number of textures: 58
Texture dimensions: 4096x4096, 2048 x 2048 - map: albedo, normal, metallic+gloss, emission, 3 variants of video textures with a resolution of 1024x1024
Maximum polygon count: 10 166
Number of meshes/prefabs: 2/3
Rigging: Yes
Animation count: 11
UV mapping: Yes
LOD information (count, number of levels): no
Types of materials and texture maps (e.g., PBR): yes
The character is designed for space-themed games or cyberpunk style. High-resolution textures provide the opportunity to use close-ups for the genre of first-person action and RPG. 1 prefab has video textures, they display 3 different animation options on the helmet glass. asset has 3 skins for the character.
Price $15.99
Pure Tween by Devil Art
Pure Tween is a really small and clean implementations of Robert Penner's easing functions.
It just contains a Tween static class with many interpolation functions, a TweenTest script that generates curve images of these functions based on Unity.TestFramework, and some pictures have already been generated.
It is fully open source, free and well designed.There is no strange API, no extra integration, no unuseful codes.It is pure. You can do anything you want with it (just legal things).
Price $0.00
AI System (Finite) by jcsilva-Projects
Do you want an AI System?
Then this tool is for you, we developed a friendly AI System that you can implement in your game without much effort.
Feature Overview:
1. Easy implementation;
2. Easy Integration;
3. Automatic Waypoint Creator;
4. You can create new behaviors as you like.;
How to use it:
1. Bake a Navigation Pane on your scene;
2. Make sure to add to your NPCs a Nav Mesh Agent Component;
3. Add the AI State Machine Script to your NPC;
4. Press the Button to create waypoints and set them in the world;
5. Add your Player Reference to the AI State Machine Script;
6. Play and have fun!
Although we will keep updating this tool we would love to hear your feedback!
Price $0.00
(LITE) Splash of Color - Unique Photogrammetry Plants by Flash Haze Mutimedia
- 4 Unique plant species
- 4 Different PBR material options for each plant
- 23x4 Total plant prefabs
- 6 High resolution (2048x2048) textures
- Level of distance (LOD) rendering support, assets with billboards and LOD components pre-configured and ready to drag and drop in a scene
- 3 Medium resolution atlased textures (2048x2048)
- 2 Billboard textures (2048x2048)
- An average of 90 trigons per plant
Ready to drag and drop into any scene, these assets are designed to be viewed in large numbers on medium performance or high performance machines. Atlased textures allow for minimal material calls using medium resolution prefabs, or use high resolution materials for amazing detail. individual leaves and stems that have been included in case you would want to use them with particle systems or add variation to the prefabs I've assembled.
The full version with 33 total plants instead of just 4 is available here: https://assetstore.unity.com/packages/3d/vegetation/plants/splash-of-color-unique-photogrammetry-plants-211137
For something a little more green, check out this Unity Store asset pack: https://assetstore.unity.com/packages/3d/vegetation/plants/pbr-low-grow-flora-212217
Price $0.00
Indie Horror Game Starter Kit 3D by ByteVeil
The asset pack includes the following features/systems:
1) Player movement: A movement system implemented from scratch. The movement system includes walking, running, crouching, and jumping.
2) Stamina: A stamina system is implemented to allow the player to sprint for short distances. The system drains the stamina while the player is running, and replenishes the stamina when they aren’t.
3) Footsteps: Player movement produces footstep sounds, and different sounds can be set for various terrains, and different movement types (like running or walking) can be configured to impact the footstep sound playback speed.
4) Collision Detection: A crouching collision detection is used to prevent the player from standing up when there is an object above them.
5) Inventory: A Complete inventory system, including viewing, combining, discarding, using, and equipping items. All inventory items have properties such as quantity, name, and description, and can be assigned custom use functions from the inspector. All items can also be configured to spawn prefabs on custom spawn points when equipped (which are then destroyed when the items are unequipped). Different items can also be configured to play distinct sounds when equipping or unequipping them.
6) Item Combination: Inventory items can be combined into new items. All item combinations and the resulting items can be configured via item recipes.
7) UI Management: A UI Management system that keeps track of all opened windows, allowing the player to close the windows in the order that they were opened by simply using a single key. The system is also interconnected with other systems, like the pop-up system, monitoring whether an input is required from the player, and preventing the player from accidentally closing important windows.
8) Pop-Up Windows: Dedicated pop-up windows can be triggered for alerts, as well as quantity and confirmation prompts.
9) Interactable Object: All objects within the game can be configured as interactable and assigned the corresponding functions by simply attaching a single script on them. A dedicated system is active at all times to track whether the player is currently looking at an interactable object. If the player is within a certain (configurable) distance from the object, they can interact with it.
10) Custom Cursor: A cursor management system has been implemented to change the cursor when the player is looking at interactable objects, or interacting with UI windows.
11) Mirrors: RT-Texture mirrors (Camera based).
12) 3D Models: Custom made 3D models.
13) Flashlight: Flashlight alongside batteries. The flashlight can be configured to have custom levels of brightness. Each brightness level can be configured to drain batteries at a certain rate.
14) Door: Doors have also been implemented, allowing the player to toggle them between a state of opening and closing with a single button. In addition, if the player collides with a door, the latter automatically stops moving. The rotation of the door can be configured alongside with the speed to its movement. In addition to doors, coffers, drawers and other objects can be similarly opened, closed, and locked, by attaching a single script. Distinct systems exist for rotating (like doors), and moving objects (like drawers).
15) Light Switches: Light-switches have been added to allow toggling room lights. The light switches themselves can also be animated.
16) Ceiling Fan: A ceiling fan with rotating fan blades. The fan comes with sound and lights, and can be toggled on and off.
17) TV: A fully functioning TV with video playback, screen lights, and sound. The TV can be turned on and off.
18) Sound: Custom sounds can be configured for opening and closing individual UI windows, interacting with objects, and navigating the UI.
19) Lights: Both normal and flickering lights. Flickering lights are highly configurable, with the configuration including brightness levels and flicker intervals.
20) Trigger Zones: Trigger zones can be used to call methods when the player enters or exits those zones.
21) Notes: A dedicated note-reading system, allowing the player to pick up and read notes. Notes can also be configured to be stored in the journal for future review. All notes can have multiple pages, and event events attached to each individual page (events triggering when the player reaches that page).
This asset is designed as a template / starter kit for indie & indie horror game projects. All components of the package are fully customizable, and the asset can be used by new and advanced users alike, for both learning and development purposes. The asset has been carefully crafted to allow for integration with most 3D indie projects, and includes a demo / template scene which has all the components, objects, and UI pre-configured.
Price $34.99
