Classical Music Archives vol. 1 by Joe O'Rourke
30 Tracks
Piano Solo: includes Chopin Nocturnes and Etudes, Debussy's Reverie, Bach Piano Works
Strings: Vivaldi Winter Seasons, Vivaldi Violin Concerto, Bach Orchestral Works, Chopin Nocturne Strings Arrangements, Mozart Symphony in A Major
Miscellaneous: Versions of classical works arranged for Mallets, Harpsichord, Vibes.
Audio file types: Wave Files
Sample rate: 48Hz
Bit depth: 24
Loopable: Yes
Additional: Stereo
This pack is ideal for developers seeking classical music in their games. Perfect for romantic scenarios, dream sequences, puzzle-games, real-time strategy or board games (i.e. chess), easy listening background, RPG locations such as stores and towns, elite or aristocratic contexts, etc. The tracks are using acoustic instruments such as piano, violins, harpsichord and mallets and are professionally mastered.
Price $29.99
Grid-based Inventory Engine by Aldebaran Project
✅ Item creation and editing via JSON files (easy modding!)
- Custom item values
- Custom item category creation
✅ Item description window that imports rich text from the JSON file
- Displays desired item values
- Displays text description — supports rich text formatting via TextMeshPro tags
✅ Item rotation inside the inventory
- Simply press the set key (default 'R') while moving an item
✅ Dynamic inventory size
- Square size and number of squares can ben changed in the inspector
✅ Extensible context menu shows when an item is right clicked
- By default has the options to drop the item or inspect its details
✅ Auto-sorting of items inside the inventory
- Custom sorting priorities for each item category
✅ Customizable and extensible
✅ Works with 2D and 3D projects
✅ Included User Manual
Customizable and extensible grid inventory system featuring easy item creation via JSON file editing, item rotation, description with text and values and auto-sorting.
Features User Manual documentation and a video tutorial for the basic features.
Very common in RPGs like Diablo, Path of Exile, and survival games like DayZ, Unturned, Escape from Tarkov and Resident Evil.
Price $15.00
Flurry SDK Plugin by Flurry SDK
Flurry provides detailed insights about user and session activities of your apps.
Flurry measures the growth of your entire portfolio. Flurry grew to track more than 1 million applications, across 2.6 billion devices, in 10 billion sessions a day, from more than 250 thousand companies. Flurry tracks in-app actions your users take and gain insights about how they are using your app.
Flurry SDK Plugin core features include:
Provide latest Flurry Analytics APIs with consistent Builder model and methods
- Builder pattern to initialize Flurry agent with attributions
- Setter APIs for users preferences
- Getter APIs for Flurry versions
- Event logger APIs, timed or untimed, with or without parameters
- Misc APIs to log crash, payment, and breadcrumbs
- Flurry Push for messaging and Flurry Config for remote configuration
Flurry SDK versions and Platforms supported:
- Android: 13.1.0
- iOS: 11.4.0
Prerequisites:
- Android API level 16 and higher
- Xcode 8 and iOS 8 and higher
More Information
Flurry Developer Support Site
Flurry SDK Plugin Contact
Price $0.00
Pixel Art Spaceships for SHMUP by dylestorm
54 unique spaceships created in pixel art style. Great for creating top-down shooter games.
Contents
- 42 spaceships within 48 x 48 pixels
- 5 tank-like ships with 3 cannon designs (within 48 x 48 pixels)
- 7 large spaceships within 128 x 128 pixels.
- Explosion animation (11 frames).
- Vertical & Diagonal thrusters (4 frames each).
- 5 projectiles.
Price $4.99
Highway Surfer by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching blocky graphics
- 25++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- 20++ characters ready to unlock and use
- Very easy to add new characters with detailed instruction
- Leaderboard system using Dreamlo
- 9 days daily reward system for better retention
- Notification system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded video)
- Native share Android/iOS
- Commented C# code with detailed documentation
- Optimized for mobile
- Ready to publish out of the box
Highway Surfer is an exciting level-base game in which you touch on the screen to control the player steering left or right while moving forward. You have to control the player to surf on the highway, avoids obstacles or the vehicles coming to you, collects shield items to enable shield mode, collects magnet to attract the coins, collects coins to unlock new surfer and complete the level. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. Supports for PC/Mac, iOS, Android, etc…!
This template is made with Unity C# and optimized for mobile devices, provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time !
Compatible with High Definition Render Pipeline, Universal Render Pipeline and Standards Render Pipeline.
This asset uses Karion font under SIL Open Font License; see Third-Party Notices.txt file in package for details.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $24.99
Space Ambience 2 by Gravity Sound
Tracks: 10
Minutes: 22:20
File Type: .WAV
File Format: 44100 Hz/16 Bit
Space Ambience 2 is complete with 10 tracks totalling at 22:20 minutes. Drag and drop some background sci-fi ambience to your next video game, film production or video project. Includes done like ambiences, subtle dream melodies and evolving sounds.
Price $39.99
Responsive Keyboard - Mobile Games (Customisable) by Lilly Games
Fully customisable responsive keyboard for Android/iOS/Web mobiles game apps.
QUICK SETUP
Simply add a prefab of keyboard layout in your scene!
Demo scene is provided.
FEATURES
- Customisable border color, text color, background of keyboard letters.
- Customisable action text color.
- Customisable keyboard background.
1. Full Keyboard
- Switch between lowercase and uppercase.
- Shift between numbers and symbols.
- Demo scene provided with all input letters, numbers and symbols.
2. Alphanumeric Keyboard
- Restrictive Keyboard with limited input characters.
- Perfect for username kind of inputs.
- All Characters are customizable.
- Demo Scene provided with alpha numeric characters.
Price $4.99
Endless Space Game Kit by Justwo
Photoshop files sizes: 145mb of total .psd files
File count: 7 .psd files and 293 .png files
Animated: Yes
Additional: pixel based
High resolution .PNG and .PSD for displays up to 1536x2048.
Endless Space Game Kit🚀
Endless Space Game Kit is a game kit that contains graphical elements for a space game. All elements are available in .psd and transparent .png files. Animated assets are available only as .png files.
What do you get? 👽
- 7 fully layered .PSD files
- All elements in transparent .PNG files
- Readme file
The kit contains:
- 7 premade screens(.psd): Gameplay, Main Menu, Pause, End Screen, Settings and Scoreboard
- 2 types of buttons (Icon and Text Buttons)
- Animated assets (Animated assets are available only as .png files.)
- Interface element
- Background Tilable Vertical
- 6 Planets and 4 Nebulas to create your unique and parralaxed background
High resolution .PNG and .PSD for displays up to 1536×2048.
Price $9.99
Awesome Toon Shader by Josep Maria Pons Roca
Shaders
- Toon Shaders: Our Toon Shader is a non-photorealistic shader that render the materials with fewer colors to obtain more plain tints and shades. It provides the possibility to render different kinds of contour lines and use standard URP properties to let you configure looks like modern cartoons: lights, shadows, reflections, fog, etc.
- Toon Shader: Basic Toon Shader
- Toon Shader Heights: Toon Shaders with a real height map.
- Toon Shader Transparent: Toon Shader with transparency
- Toon Shader Unlit: Toon Shader with no light at all
- Toon Shader Sprite: Toon Shader for particle system
- Comic Shader: Our Comic Shader is a variation of Toon Shader where colors simulate old 70’s and 80’s western comic dots from paper impressions.
- Comic Shader: Basic Comic Shader
- Comic Shader Heights: Comic Shaders with a real height map.
- Comic Shader Transparent: Comic Shader with transparency
- Comic Shader Unlit: Comic Shader with no light at all
- Comic Shader Sprite: Comic Shader for particle system
- Monochrome Shader: SOur Monochrome Shader creates a black and white (or the colors decided) material that simulates 80’s and 90’s monochromatic monitor screens. We think this shader looks most incredible with smaller resolutions, but unfortunately, we cannot change resolutions from Unity Shader System, so we provided a demonstration of how to do this in the interactive demonstrations provided in the package.
- Monochrome Shader: Basic Monochrome Shader
- Monochrome Shader Heights: Monochrome Shaders with a real height map.
- Monochrome Shader Transparent: Monochrome Shader with transparency
- Monochrome Shader Unlit: Monochrome Shader with no light at all
- Monochrome Shader Sprite: Monochrome Shader for particle system
Depth normal Feature
URP Feature needed for borders based on normal maps
Subshaders
- 2exp-x: Function 2^(-x)
- Ambient: Applies ambient color to the input
- BlendDiffuseSpecular: Blends diffuse and specular lights
- BorderDepth: Generates borders based on Depth of Field
- BorderNormal: Generates borders based on map of Normals -needs the use of Depth normal feature to work-
- Color Texture: Combines color and texture
- Cull: Controls cull -using my own keyword-
- Fog: Applies fog to the input
- Light: Get the diffuse and specular maps for the main and the extra lights
- LightAdditional: Custom function to get the addition lights info
- LightAttenuation: Attenuates light on distance
- LightExtraMix: Mix all lights into one big map (diffuse, specular, ambient occlusion and baked lights)
- LightInfo: Custom function that gets basic light parameters from the main light
- LightInfo attenuated: Get parsed attenuated parameters from main light
- LightMain: Gets the diffuse and specular maps from the main light
- LightMainDiffuse: Gets the diffuse map from the main light
- LightMainSpecular: Custom function that gets the specular map from the main light
- LightMix: Mix all diffuse and specular light maps in one map for all diffuse and another one for specular
- ObjectHeight: Recalculates position and Normal maps based on a height map
- ObjectNormal: Applies an optional normal map
- ToonPosterize: Applies a toon effect based on Posterize
- Welf: Creates a welf effect
- WorldInfo: Get the position, normal and view world maps
Demos
- Toon Shader demo
- Comic Shader demo
- Monochrome Shader demo
- Interactive demo (3 previous demo where shaders change in an interactive way)
- Samples Demo
- Interactive Samples Demo
Awesome Toon Shader is a set of Shaders and Subshaders for Unity URP to render the desired materials with a Toon effect.
The shader is created through Shader Graph giving you the option to perform the modifications needed for your project to reach the received look. All the graphs and subgraphs are organized and documented to make it as easy as possible to you to do it.
Our shaders let you configure basic URP properties as the albedo (base) map, specular map, normal map, height map, occlusion map, smoothness, tiling and offset. It is also fully compatible with Subtractive baked Lightmaps, fog, reflection probes, and ambient light, with the same limitations with real and baked lights as standard URP shaders.
Price $15.99
Compact Assault Rifle Gold (Apocalypse Weapons) by Hitoshi Matsui
* 1 mesh.
* Geometry: 24935 triangles, 20288 vertices.
* Rigged and animated: reload.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, ambient occlusion.
* Four red dot scopes.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $10.00
3D Mushrooms Package (Stylized, Hand-painted, Animated, 4K) by Tiro
Number of textures: 1
Texture dimensions: 3D
Polygon count of "mushroom1: 206
Polygon count of "mushroom2: 206
Polygon count of "mushroom3: 206
Polygon count of "mushroom4: 206
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 4
Animation type: wobble in the wind/ idle
UV mapping: Yes
Types of materials and texture maps: fbx/png
In this package you have four diffrent types of each six diffrent mushrooms. Every single mushroom is fully rigged and animated. Also every mushroom has a hand-painted texture and normal bump map for the little cracks. These kinds of mushrooms are perfect for stylized fantasy or catoony painted games.
For uptimization you can change all components of the assets as you prefer.
Let me now when you need any help. Never forget, I am there for you :)
Price $5.00
Horror particles pack by Airem
A collection of simple particles to use in your horror projects. Anyone can create it, but why waste time? Just import into an empty project.
Features
• Fog
• Rain
• Fire
• Smoke
• Dust
• Leaf
• Snow
• Other
• Bonus: screenshot script (editor) • Small size
• Customizable and different types
NOTE: Support Me and I will add more particles in free updates.
Price $4.99
Fantasy Weapon and Armor Icon Pack by WineLABO
This a set of 150 hand-painted icons.
Size: 256X256 (High Quality png)
What's inside
- 45 Weapons (Sword/Bow/Staff)
- 60 Armors (Helmet/Gauntlet/Breast/Greave)
- 45 Accessories (Earring/Necklace/Ring)
Contact us
winelabo.official@gmail.com
https://winelaboofficial.wixsite.com/winelabo
Price $15.00
Aziat by Vadim Prus
Number of textures 12
Texture dimensions 4096*4096
Polygon count of Azian
Faces-11240
Tris-11204
Verts-6040
Number of meshes/prefabs 1
Rigging: Yes
UV mapping: Yes
Textures - PBR
A low-poly Azian model, perfect for any role-playing game: strategy, first-person, third-person.
Contains 4096*4096 texture maps.
The character contains one skin.
Faces-11240
Tris-11204
Verts-6040
Price $15.00
Native Speech Recognition by Sergey Okhotnikov
Features:
- This solution uses native speech recognition classes from iOS (SFSpeechRecognizer) and Android (android.speech.SpeechRecognizer)
- Speech recognition is precise and offline for latest iOS and Android versions
- This solution handles user permissions requests for you
- Simple integration with onResult and onError callbacks, no special GameObject required
- 63 supported languges on iOS, 126 supported languages on Android
Warnings:
- Speech recognition could require Internet connection depending on OS version and selected language
- iOS and Android versions do have different lists of supported languages
Native speech recognition plugin for mobile platforms. No Google Cloud account or integration required. Use most powerful iOS and Android features in your games.
Price $44.99
Track and Measure for VR Builder by MindPort GmbH
Package contents:
- Support for creating and comparing boolean and numeric variables inside the VR Builder process
- Time tracking capability in the workflow editor
- Behavior to update a score while providing user feedback
- Prefabs to configure feedback when updating a score
- Prefab for displaying process variables in the scene
- Demo scene
- Documentation
The Track & Measure add-on lets you evaluate user performance in VR by keeping score and tracking time. This provides great added value, especially for VR training applications.
👉 Benefits for Unity developers
Implement time and score tracking capabilities within seconds, without writing a single line of code. Moreover, the Track & Measure add-on is extensible via code, providing greater flexibility and customization options.
👉 Benefits for VR users
Gamification elements such as tracking time and counting points or time make the VR experience more intuitive, fun, and engaging. This increases the learning effect and user satisfaction.
👉 Benefits for VR trainers
Use the included data display prefabs to create a final scoreboard that visualizes the user's performance in VR. On the one hand, this allows the user to review their performance. On the other hand, VR trainers can give the user instructions for future improvements.
💡 EXTENSIBILITY
VR Builder Core is open source software that you can customize to meet your needs. Read the documentation to learn how to use our open APIs - we look forward to your code contributions on GitHub!
⚙️ COMPATIBILITY
The Track & Measure add-on requires VR Builder 1.2.0 or later, which can be downloaded for FREE from the Unity Asset Store. For more information about Unity versions and deployment platforms, see the VR Builder Compatibility section.
👉 SUPPORT
- Community: Do you have issues, found a bug, or have suggestions for improvement? Then send us your message at contact@mindport.co or write us in the VR Builder Community on Discord. Let's build something extraordinary together!
- Tutorials: We are always adding more tutorials to the VR Builder Learning Path and on YouTube.
- Access our thread in the Unity Forum
🚀 MORE INTEGRATIONS AND ADD-ONS
Check out our partner integrations and other VR Builder add-ons on our website.
Price $19.99
Jumping Ball - Simple Hyper Casual Game For Android and iOS by Aleksa Racovic
Or click here to download test apk file
Very minimalistic UI and simple gameplay with one touch controls.
Your only goal is to make it to the top of the level.
The game has 51 levels, try to complete them all.
Price $19.00
Stylized/Aura Outline shader by izzynab
Main Features:
- Choose between constant colors and gradients
- Alpha channel impacted by noise
- Color channel impacted by noise
- Noise uvs randomization
- Noise uvs 'flow'
- Blur/No blur
- Intensity based on distance from object
- Depth mask
- Settings data for outline saved with scriptable objects.
- 21, 512x512 Custom noise textures
This asset provides simple and highly customizable shader that let's you make awasome stylized outlines for your game.
Examples are included with the asset so you can easily start creating your own amazing contours.
- The package includes 21 custom noise textures.
- Compatible only with URP pipeline.
- Supports skinned meshes.
- Easy settings assets for different outline types.
Email me: ptomek2003@gmail.com
Price $15.00
Paths - Simple Waypoint System by Redcode Studio
The Paths library will give you the ability to do the following:
- Create paths directly in the editor.
- Edit waypoints directly in the scene.
- Apply smoothing to paths.
- Points rotations control.
- Debug the passage along the way without starting the game.
- Use path patterns.
- Use automatic optimal smoothing.
- Create and edit a path using a convenient API at runtime.
Use this documentation on github for reference
Price $0.00
Stylized Building 17th Century by Maxime Brunoni
- PBR Unity textures: AlbedoTransparency, MetallicSmoothness, Normal
- 4096 x 4096 px textures for bottom part
- 4096 x 4096 px textures for top part
- Polycount: 27 344 triangles (Building only)
- Rigging: Doors can be animated in local rotation
- Number of meshes: 3 (1x Building, 1x well, 1x tree, pedestal is not counted)
- Number of prefabs: 3 (1x Building, 1x well, 1x tree, pedestal is not counted)
- UV mapping: Yes
- Animation: No
- LOD: No
Building 17th Century is a 3D props somewhere between real and toon style.
It can be usefull in a medival, fantasy or countryside environment.
Included in this package a well and a tree.
First floor interior is textured, roof can be removed.
Doors can be animated in local rotation.
Hope this 3D model will bring you satisfaction.
Price $0.00
