Versatile Runtime Inspector by Symbol
With UIElements, you may need to import the necessary packages.
Easy to use: Just add the [Export] attribute to a field, and it will be displayed in the runtime inspector.
Versatile Runtime Inspector:
- Displays object properties at runtime
- Easy to use
- Does not disrupt existing workflows
- Supports all Unity types
- Some fields can have multiple display styles
- Drag and resize your inspector window as you like
- Performance-friendly, customizable update frequency
- Built on Unity's best-performing UI framework, UIElements
- Easily create different themes
Uses:
- Character panels
- Settings panels
- Inventory panels
- In-game editor object inspector
- Debugging in-game GameObjects
Supported types:
- int, uint, float, Double, string, bool, enum, action
- Vector2, Vectro2Int, Vector3, Vector3Int, Vector4
- Color, Rect, RectInt, Bound, Quaternion
- object, Array, List
- function
Attributes:
- [Export]
Supports custom display names
- [ReadOnly]
Set to read-only
- [Label]
Set to text display, hides field names
Supported field type: string
- [Option]
Supports single and multiple selection
Supported field types: int, string, List<int>, List<String>
- [ProgressBar]
Can set progress bar color and number text display style
Supported field types: int, float
- [Slider]
Can be set to display as a percentage
Supported field types: int, float
For any questions or suggestions, please contact email:
hh386201573@icloud.com
Price $50.00
Smooth Poly Kitchen - Low Poly 3D Artwork by RocketHeliplane
- 1 demo scene showing 3 different kitchen examples.
- 77 unique prefabs including colour variations.
- 1 texture used for all assets in the pack with a resolution of 2048x2048.
- 3 materials are included to create different material types sharing one albedo texture for colour.
- Poly counts range between 2 to 3800 triangles with an average count of approximately 300.
- Most objects have 2-3 LOD levels as needed.
RocketHeliplane presents Smooth Poly Kitchen
A smooth shaded, low poly art asset pack of a modular kitchen.
Most prefabs have multiple LODs with some having colour variations.
Walls (x18)
Different sizes, corners, and window and door openings.
Floors and Ceiling (x5)
Including wood and checker flooring.
Props (x54)
Including refridgerator, oven, kitchen cabinets, etc.
The package uses basic Built-in materials by default with a URP materials package included. The materials could also be converted to URP or HDRP using using Unity's 'Render Pipeline Converter'.
Price $9.99
Ready Player Me Avatar Creator by Ready Player Me
- Requires Unity Version 2020.3 or higher
- Auto avatar generation from a single selfie
- API for UI elements, which provides complete control of avatar creation
- API for avatar creation and loading into your app or game
- API for login, account linking, and user verification
- Avatar Configuration options for optimizing avatars
- Documentation
Ready Player Me lets you add personal and fully customizable avatars into your app or game in minutes. You can customize your characters with 100s of different outfits.
- Save development time and launch quicker by integrating the open-source Unity SDK into your in-development or live game.
- Add cross-platform Avatar Creator for users to create and customize their avatars
- Access to unified Developer Studio to manage integrations and manage and upload assets for your game.
- Ready Player Me comes with thousands of free customization options.
- Animate your fully rigged charachter with Mixamo or Ready Player Me animation set.
We spent eight years building an avatar system, so you don't have to.
Price $0.00
2D Virus Pixel Art Tileset | Platformer Kit by LakiDevart
- Sizes: 16x16 px
- Animated: Yes
- Pixel art .PNG files
Pixel Art environment pack that you can use to create game!
The main theme of the assets is viruses. You can create a game about viruses that have destroyed a planet, and you need to survive and kill them in order to reclaim the planet.
The asset contains:
- 1 Tileset (Tiles size 16x16)
- Objects .png (Antibiotics, Building, Trees etc.)
- 5 characters with animations (Move, Attack)
- 1 Background (With Paralax)
- UI Elements
FREE BONUS:
- 1 Main Game Theme Audio
Price $4.99
PAID Multi-Material - Static Mesh Combiner by Lylek Games
✔ Supports URP 2021.3.30+
✔ Supports Standard 2021.3.30+
Should technically support just about any Unity version 2018.4+ but I'm only allowed to upload recent Unity versions...
This asset is available FREE: FREE Multi-Material - Static Mesh Combiner
There is no difference between the paid version and the free version. If you enjoy using the free version please consider purchasing this one.
Guaranteed Support!
Your satisfaction is my top priority! Please, by all means, do not hesitate to send me an email if you have any questions or comments.
lylekgames.com/contacts
Static Mesh Combiner
♦ Optimization is necessary in any game. So here is a free tool to help you optimize your static meshes - the easiest way possible!
♦ Just a single click! Tools > Combine > Static Meshes.
♦ You can also disable your combined mesh, with no harm done to the original meshes.
♦ The new mesh will also retain its pivot point and orientation in the world.
♦ You can save your combined meshes as prefabs!
♦ Combine any number of meshes, any number of materials.
♦ If your meshes have colliders, the colliders will be combined and saved as separate meshData which will then be utilized by a Mesh Collider. NOTE: Only Box Colliders and Meshes Colliders will be recognized.
How to Use
♦ Parent any number of meshes to an empty game object. Select the this parent object and choose Tools > Combine > Static Meshes.
♦ Your meshes will automatically be combined, and a few new components will be added to your once empty game object. These components included: a MeshFilter, a MeshRenderer, and CombineMeshes script.
♦ Through the combine script you will have the option to save the newly forged mesh as a prefab, either as Destructive (child meshes are destroyed) or Non-Destructive (prefab is created with hidden child meshes), or to Disable the combined mesh, with no harm done to the original meshes or materials.
Tips
♦ There is a vertices limit, in Unity, for any given mesh. The combination of meshes cannot exceed this limit.
♦ Combining ALL of the meshes in your scene may not be ideal. This will force the game engine to render large portions of the game that the player may not even be able to see at the current location. Try to balance this for best performance.
Please, by all means, do not hesitate to send me an email if you have any questions or comments!
Website
lylekgames.com
Support
lylekgames.com/contacts
Price $5.99
FREE Multi-Material - Static Mesh Combiner by Lylek Games
✔ Supports URP 2021.3.30+
✔ Supports Standard 2021.3.30+
Should technically support just about any Unity version 2018.4+ but I'm only allowed to upload recent Unity versions...
Enjoying this asset?
Please consider purchasing the paid verion: PAID Multi-Material - Static Mesh Combiner
There is no difference between the paid version and the free one.
Guaranteed Support!
Your satisfaction is my top priority! Please, by all means, do not hesitate to send me an email if you have any questions or comments.
lylekgames.com/contacts
Static Mesh Combiner
♦ Optimization is necessary in any game. So here is a free tool to help you optimize your static meshes - the easiest way possible!
♦ Just a single click! Tools > Combine > Static Meshes.
♦ You can also disable your combined mesh, with no harm done to the original meshes.
♦ The new mesh will also retain its pivot point and orientation in the world.
♦ You can save your combined meshes as prefabs!
♦ Combine any number of meshes, any number of materials.
♦ If your meshes have colliders, the colliders will be combined and saved as separate meshData which will then be utilized by a Mesh Collider. NOTE: Only Box Colliders and Meshes Colliders will be recognized.
How to Use
♦ Parent any number of meshes to an empty game object. Select the this parent object and choose Tools > Combine > Static Meshes.
♦ Your meshes will automatically be combined, and a few new components will be added to your once empty game object. These components included: a MeshFilter, a MeshRenderer, and CombineMeshes script.
♦ Through the combine script you will have the option to save the newly forged mesh as a prefab, either as Destructive (child meshes are destroyed) or Non-Destructive (prefab is created with hidden child meshes), or to Disable the combined mesh, with no harm done to the original meshes or materials.
Tips
♦ There is a vertices limit, in Unity, for any given mesh. The combination of meshes cannot exceed this limit.
♦ Combining ALL of the meshes in your scene may not be ideal. This will force the game engine to render large portions of the game that the player may not even be able to see at the current location. Try to balance this for best performance.
Please, by all means, do not hesitate to send me an email if you have any questions or comments!
Website
lylekgames.com
Support
lylekgames.com/contacts
Price $0.00
Novice Boy by Fieldy_Panda
Technical details
LOD 0:
Character: faces 11678, tris 22646,, verts 12004
Weapon: faces 240, tris 444, verts 244
Rigged with Humanoid skeleton. Additional bones that are added to Humanoid Rig: eye_l/r.
The main bones hierarchy is remained untouched for easy retargeting.
With additional bones you can apply physics to different parts.
The rig is made in Maya without plugins and does not have controls.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES
You can use this model for face mocap (live stream) and conversation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, height, matID.
6 Texture sets - Body, Eyes, Teeth, Hair, Clothes, Weapon
The model is completely modular, you can remove or add any part you want. The weapon is included.
If you have any questions feel free to write me on my e-mail: Bloodanstick@gmail.com
Thank you for your time!
Game-Ready 3D model of a Novice Boy. Rigged to Humanoid with additional bones, Apple blendshapes. Completely modular, body without clothes is included. The weapon is included.
Features:
- Modular
- Low-poly
- Fully rigged
- Humanoid Skeleton with additional bones
- Easy color change
- Weapon is included
Price $39.99
Sci-Fi Kit by Dmitriy Dryzhak
This pack includes a large number of different parts in sci-fi style that you can use to create almost anything, from exteriors and interiors to spaceships and weapons.
Support, URP and HDRP shaders are here:
My Discord group
Triangles counts:
assembling_1 - 76584 triangles
assembling_10 - 71664 triangles
assembling_11 - 92128 triangles
assembling_12 - 41076 triangles
assembling_13 - 78626 triangles
assembling_14 - 43608 triangles
assembling_15 - 23972 triangles
assembling_16 - 17188 triangles
assembling_17 - 29964 triangles
assembling_18 - 25774 triangles
assembling_19 - 72344 triangles
assembling_2 - 101714 triangles
assembling_20 - 22160 triangles
assembling_21 - 5542 triangles
assembling_22 - 7828 triangles
assembling_23 - 12124 triangles
assembling_24 - 10564 triangles
assembling_25 - 16496 triangles
assembling_3 - 107154 triangles
assembling_4 - 50798 triangles
assembling_5 - 61952 triangles
assembling_6 - 76514 triangles
assembling_7 - 128946 triangles
assembling_8 - 129294 triangles
assembling_9 - 77980 triangles
assembling_Gun3000 - 135332 triangles
assembling_wall - 343924 triangles
Tir1_detail1 - 792 triangles
Tir1_detail10 - 5816 triangles
Tir1_detail11 - 1120 triangles
Tir1_detail12 - 366 triangles
Tir1_detail13 - 1910 triangles
Tir1_detail14 - 1054 triangles
Tir1_detail15 - 1660 triangles
Tir1_detail16 - 2778 triangles
Tir1_detail17 - 440 triangles
Tir1_detail18 - 384 triangles
Tir1_detail19 - 1352 triangles
Tir1_detail2 - 8048 triangles
Tir1_detail20 - 558 triangles
Tir1_detail21 - 620 triangles
Tir1_detail3 - 520 triangles
Tir1_detail5 - 2384 triangles
Tir1_detail6 - 4000 triangles
Tir1_detail7 - 968 triangles
Tir1_detail8 - 660 triangles
Tir1_detail9 - 2122 triangles
Tir2_detail1 - 382 triangles
Tir2_detail10 - 862 triangles
Tir2_detail11 - 408 triangles
Tir2_detail2 - 756 triangles
Tir2_detail3 - 6664 triangles
Tir2_detail4 - 4208 triangles
Tir2_detail5 - 2008 triangles
Tir2_detail6 - 6630 triangles
Tir2_detail7 - 1624 triangles
Tir2_detail8 - 1598 triangles
Tir2_detail9 - 9780 triangles
Tir3_detail1 - 5294 triangles
Tir3_detail10 - 3000 triangles
Tir3_detail11 - 3770 triangles
Tir3_detail12 - 2200 triangles
Tir3_detail13 - 3304 triangles
Tir3_detail14 - 1990 triangles
Tir3_detail15 - 5122 triangles
Tir3_detail16 - 3432 triangles
Tir3_detail2 - 3102 triangles
Tir3_detail3 - 3036 triangles
Tir3_detail4 - 1282 triangles
Tir3_detail5 - 2134 triangles
Tir3_detail6 - 2674 triangles
Tir3_detail7 - 2908 triangles
Tir3_detail8 - 1416 triangles
Tir3_detail9 - 5126 triangles
Tir4_detail1 - 874 triangles
Tir4_detail10 - 2318 triangles
Tir4_detail11 - 1200 triangles
Tir4_detail12 - 3042 triangles
Tir4_detail13 - 1912 triangles
Tir4_detail2 - 1378 triangles
Tir4_detail3 - 1590 triangles
Tir4_detail4 - 1594 triangles
Tir4_detail5 - 1852 triangles
Tir4_detail6 - 4504 triangles
Tir4_detail7 - 2036 triangles
Tir4_detail8 - 4000 triangles
Tir4_detail9 - 968 triangles
Price $40.00
Adventure Character 05 by Maksim Bugrimov
Hello,
I present to you a new series of adventure characters.
The character is a prisoner.
The character has a small morph.
The character has a shield and a club.
The character does not have animations,
but it has a standard rigg that works with humanoid rig Unity
Character:
PBR textures.
-Albedo 3 colors
-AO
-Metallic
-Normal
(8192-8192 Size)
Polys:51,747
Tris:101,446
Verts:53,572
Price $24.99
Huge lizard monster by Bolto
Number of textures 9
Texture dimensions 4096
Maximum polygon count 14 932
Number of meshes/prefabs 4
Rigging: Yes
Animation count 24
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Huge lizard monster - Game Ready Low-poly 3D model
Model details:
The model contains 24 animations
Polys: 14 932,
Verts: 14 181,
Tris: 27 932
Textures details:
1 set textures on character
4 skin texture set
Albedo map
Normal map
Roughness-Metalness map
All textures (4096x4096 size)
Price $34.99
Clown Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Clown Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Clown. The character comes in 2 versions: Happy Clown and Scary Clown. Axe is detachable.The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 904 triangles(Happy Clown), 883 triangles(Scary Clown), 132 triangles(Axe), and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video are not included in the package.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $7.90
Tavern inn props pack - 50 items collection by Sandman
*********************************
**Textures:**
- carpet.bump.png - 2048x2048
- carpet.opacity.png - 2048x2048
- carpet.png - 2048x2048
- ceil.bump.png - 2048x2048
- ceil.png - 2048x2048
- tavernProps.png - 2048x2048
- tavernProps.bump.png - 2048x2048
- tavernProps.specular.png - 2048x2048
- tavernProps2.tga - 2048x2048
- tavernProps2.png - 2048x2048
- tavernProps2.bump.png - 2048x2048
- tavernProps2.specular.png - 2048x2048
- tavernProps2.opacity.png - 2048x2048
- tavernProps3.png - 2048x2048
- tavernProps3.bump.png - 2048x2048
- tavernProps3.specular.png - 2048x2048
Tags: medieval, tavern, inn, boxes, jute bags, mugs, buckets, candles, rugs, shelves, barrels, food, restaurant
You can place the objects in your existing places, all scaled to realistic dimensions.
*********************************
**Features/Specs:**
- All the models in the scenes are included in the pack (barrels, boxes, bottles, props, exc.).
- High quality polygonal model, correctly scaled for games.
- Almost all models have different LOD versions.
- Units used: centimeters.
- All models are saved separately.
- A file containing them all has also been inserted.
- The models do not contain N-Gons, only quads and tris.
- Objects are named according to their real purpose, allowing to easily find them.
- Models are fully textured with correctly named materials and maps.
- All textures are included (diffuse, bump, specular, opacity).
- Textures format: PNG.
- All objects have fully unwrapped UVs.
- Lights and cameras are not included in the individual models, only within the example scene.
- No special plugin needed to open scene.
- Ready to use.
Price $43.99
Warehouse Pack 1 by Lowpoly_Master
Features:
Carboard----polys 6 tris:12 verts 10:
gas cylander----polys 963 tris:1878 verts 992:
metal drum----polys 904 tris:1808 verts 944:
Pallet----polys 65 tris:130 verts 104:
plastci drum open top----polys 1374 tris:2732 verts 1212:
plastic drum----polys 385 tris:746 verts 395:
PBR Materials with 4k textures including: Albedo, Normal, Metalness, Roughness and Occlusion
Completely unwrapped and textured.
Optimized for games.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $7.00
Multiple Launch Rocket System M270 by Pukamakara
- Asset model has 42 objects (body, wheels, tracks, launcher)
- Asset model has:
- 34.452 polys
- 60.344 tris
- 34.222 verts
- Asset model has 6 animations (name: frames)
- Full_Animation:0-340
- Track_Right:340-640
- Track_Left:640-940
- Lifting:940-1040
- Turn_Left:1040-1140
- Turn_Right:1150-1250
Textures (*.TGA) 4096x4096:
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Normal
- - Ambient Occlusion
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
mlrs multiple launch rocket system M270 missile defense air m-270 ukraine israel war conflict military army tank battle launcher psd
mlrs,multiple,launch,rocket,system,M270,missile,defense,air,m-270,ukraine,israel,war,conflict,military,army,tank,battle,launcher,psd
Price $39.00
FANTASY FOREST VOL1:SECRET FOREST by ConceptAArt
FEATURES/KEYS ------------------------------------------------------------------------
- Designed for all platforms. Pack includes 1K, 2K, 4K, & 8K Texture versions so you can use it on every platform without any compression.(pure textures are important for AAA games, that means a 8K texture is not a copied 4k texture 4 times.
- Unique Concept
- Support Lates Unity URP AND HDRP Technologies.
- Real world based
- Power of 8K
- ALL TEXTURES ARE TARGA FILE FORMAT .TGA-uncompressed
- PBR SHADER.
- 30 8K Textures, 30 4K Textures, 30 2K Textures, and 30 1K Textures.
- Materials and Material Instances: 5 Material with custum URP shader.
- Textures can be used in fallowing rendering pipiline URP AND HDRP.For inbuilt support you will have to reorder textures, This pack does not support inbuilt pipeline by default.
TECHNICAL INFORMATION----------------------------------------------------------
- BaseColor/Albedo Map
- NormalMap
- Displacement
- Roughness
- Specular
- AmbientOcculusion
Number of Textures: 120
- 30 8K Textures (8192x8192), 30 4K Textures (4096x4096), 30 2K Textures (2048x2048), 30 1K Textures (1024x1024)
IMPORTANT NOTES----------------------------------------------------------------
- Please be informed each textures has their 8k to1k versions. You will need to delete versions you don't want.Each textures are pure scan quality and exported for each version.
- All Textures are tileable and do not contain any seam.
- Textures are named as T_(ConceptName)(Vol Number)(Pack Number)_Dimension_TextureType you can use multple packs in your project without any naming problem.
- (eg: T_AlaskaV1P1_8K_BaseColor or T_MoonV5P5_4K_Displacement)
- Materials are driving by a PBR shader made with shader graph. Named as M_ConceptName_VolNumber_PackNumber eg: M_SoilV1P3
Doc: (I started to write some documentation to help you build your scene, but it will take some time, please reach me if you have any problem)
conceptaart@gmail.com reach me for any discussion. or Join Discord Community.
Hello! I've assembled an imaginative and vibrantly colored forest package, inspired by the enchanting woodlands of Japan. While the intricate details remain firmly grounded in reality, it's the vivid palette that imbues this package with an otherworldly charm. I'm confident that this package can inject a fresh and captivating essence into various settings.
This package finds its perfect applications in:
- Asian Forest Settings: Infuse the essence of Japanese forests into your projects, providing a touch of authenticity while retaining a sense of wonder.
- Imaginary Worlds: When crafting fantastical realms or dreamscapes, this package can elevate the sense of exploration and intrigue for your audience.
- Colorful Environments: For scenes that demand a burst of color and visual stimulation, this forest package will undoubtedly captivate viewers.
If you're envisioning the creation of a forest that exists beyond the confines of reality, this package is your perfect canvas. It beckons exploration, inviting your audience to lose themselves in its uniquely designed trees and leaves, all while being mesmerized by its vibrant and dreamlike hues.
---------------------------------------------------------------------------------------------
Price $19.99
CH-47 Chinook Canada Complex Animation by Pukamakara
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
File formats: 3ds Max 2021, FBX, Unity 2021.3.5f1
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Asset model has 6 objects (cockpit, fuselage, glass)
- Asset model has:
125.112 polys
238.744 tris
133.474 verts
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter black hawk uh-60 uh-60ja uh60 uh 60 japan japanese ground self defense jgsdf mitsubishi chopper copter aircraft airforce air force war attack strike army military sikorsky
helicopter,black,hawk,uh-60,uh-60ja,uh60,uh,60,japan,japanese,ground,self,defense,jgsdf,mitsubishi,chopper,copter,aircraft,airforce,air,force,war,attack,strike,army,military,sikorsky
Price $16.00
UH-60JA Black Hawk Japan Complex Animation by Pukamakara
- Asset model has 135 objects (cockpit, fuselage, glass, lights, rotors, weapon, pilots)
- Asset model has:
- 157.224 polys
- 298.814 tris
- 166.234 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. pilots):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 80 animations (name : frames)
- Full_Animation:0-200
- Main_Rotor_Blade_1_Bend_Down:210-260
- Main_Rotor_Blade_2_Bend_Down:270-320
- Main_Rotor_Blade_3_Bend_Down:330-380
- Main_Rotor_Blade_4_Bend_Down:390-440
- Main_Rotor_Blades_Bend_Down:450-500
- Main_Rotor_Blade_1_Bend_Up:510-560
- Main_Rotor_Blade_2_Bend_Up:570-620
- Main_Rotor_Blade_3_Bend_Up:630-680
- Main_Rotor_Blade_4_Bend_Up:690-740
- Main_Rotor_Blades_Bend_Up:750-800
- Main_Rotor_Blade_1_Rot_Up:810-860
- Main_Rotor_Blade_2_Rot_Up:870-920
- Main_Rotor_Blade_3_Rot_Up:930-980
- Main_Rotor_Blade_4_Rot_Up:990-1040
- Main_Rotor_Blades_Rot_Up:1050-1100
- Main_Rotor_Rotation:1110-1210
- Tail_Rotor_Blades_Rot:1210-1260
- Tail_Rotor_Rotation:1270-1370
- Door_Left:1370-1470
- Door_Right:1480-1580
- Blister_Left:1590-1690
- Bliser_Right:1700-1800
- Pilot_Door_Left:1810-1910
- Pilot_Door_Right:1920-2020
- Gear_Left_Dump:2030-2130
- Gear_Right_Dump:2140-2240
- Gear_Tail_Dupm:2250-2350
- Gear_Tail_Rotation:2360-2410
- Wheel_Left_Rotation:2410-2460
- Wheel_Right_Rotation:2460-2510
- Wheel_Tail_Rotation:5390-5440
- Stabilizer:2510-2610
- Wipers:2620-2720
- Search_Light_Left_Rot:2720-2770
- Search_Light_Right_Rot:2780-2830
- Pilot_1_Cyclic_Right:2840-2890
- Pilot_1_Cyclic_Left:2900-2950
- Pilot_1_Cyclic_Forward:2960-3010
- Pilot_1_Cyclic_Backward:3020-3070
- Pilot_1_Collective_Up:3080-3130
- Pilot_1_Pedal_Right:3140-3190
- Pilot_1_Pedal_Left:3200-3250
- Pilot_1_Head_Right:3260-3310
- Pilot_1_Head_Left:3320-3370
- Pilot_1_Head_Up:3380-3430
- Pilot_1_Head_Down:3440-3490
- Pilot_2_Cyclic_Right:3500-3550
- Pilot_2_Cyclic_Left:3560-3610
- Pilot_2_Cyclic_Forward:3620-3670
- Pilot_2_Cyclic_Backward:3680-3730
- Pilot_2_Collective_Up:3740-3790
- Pilot_2_Pedal_Right:3800-3850
- Pilot_2_Pedal_Left:3860-3910
- Pilot_2_Head_Right:3920-3970
- Pilot_2_Head_Left:3980-4030
- Pilot_2_Head_Up:4040-4090
- Pilot_2_Head_Down:4100-4150
- Main_Rotor_Blade_1_Blurred_Bend_Down:4210-4260
- Main_Rotor_Blade_2_Blurred_Bend_Down:4270-4320
- Main_Rotor_Blade_3_Blurred_Bend_Down:4330-4380
- Main_Rotor_Blade_4_Blurred_Bend_Down:4390-4440
- Main_Rotor_Blades_Blurred_Bend_Down:4450-4500
- Main_Rotor_Blade_1_Blurred_Bend_Up:4510-4560
- Main_Rotor_Blade_2_Blurred_Bend_Up:4570-4620
- Main_Rotor_Blade_3_Blurred_Bend_Up:4630-4680
- Main_Rotor_Blade_4_Blurred_Bend_Up:4690-4740
- Main_Rotor_Blades_Blurred_Bend_Up:4750-4800
- Main_Rotor_Blade_1_Blurred_Rot_Up:4810-4860
- Main_Rotor_Blade_2_Blurred_Rot_Up:4870-4920
- Main_Rotor_Blade_3_Blurred_Rot_Up:4930-4980
- Main_Rotor_Blade_4_Blurred_Rot_Up:4990-5040
- Main_Rotor_Blades_Blurred_Rot_Up:5050-5100
- Main_Rotor_Blurred_Rotation:5110-5210
- Tail_Rotor_Blades_Blurred_Rot:5220-5270
- Tail_Rotor_Blurred_Rotation:5280-5380
- Navi_Lights:5440-5445
- Search_Light_Left:5445-5450
- Search_Light_Right:5450-5455
- Beacon_Bottom:5455-5555
- Beacon_Top:5555-5655
Static and Basic Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter black hawk uh-60 uh-60ja uh60 uh 60 japan japanese ground self defense jgsdf mitsubishi chopper copter aircraft airforce air force war attack strike army military sikorsky
helicopter,black,hawk,uh-60,uh-60ja,uh60,uh,60,japan,japanese,ground,self,defense,jgsdf,mitsubishi,chopper,copter,aircraft,airforce,air,force,war,attack,strike,army,military,sikorsky
Price $99.00
UH-60JA Black Hawk Japan Basic Animation by Pukamakara
- Asset model has 18 objects (cockpit, fuselage, glass, lights, rotors, pilots)
- Asset model has:
- 138.088 polys
- 263.638 tris
- 146.507 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. pilots):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 18 animations (name : frames)
- Full_Animation:0-100
- Main_Rotor:100-200
- Tail_Rotor:200-300
- Main_Rotor_Blurred:300-400
- Tail_Rotor_Blurred:400-500
- Navi_Lights:500-510
- Beacon_Bottom:520-620
- Beacon_Top:620-720
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter black hawk uh-60 uh-60ja uh60 uh 60 japan japanese ground self defense jgsdf mitsubishi chopper copter aircraft airforce air force war attack strike army military sikorsky
helicopter,black,hawk,uh-60,uh-60ja,uh60,uh,60,japan,japanese,ground,self,defense,jgsdf,mitsubishi,chopper,copter,aircraft,airforce,air,force,war,attack,strike,army,military,sikorsky
Price $69.00
Pixelart Samurai Sideview Tileset - #3 - Bamboo Forest by 49Wares
Sprite count: 92 Environment sprites
Animated: No
Additional: pixel based (Pixelart)
Ground tileset dimensions: 16x16
This pack contains 92 environment sprites that can be perfectly used for 2D sideview Metroidvania, Adventure, Endlessrunner and many more game genres. This pack offers an authentic bamboo forest environment and is part of a larger Samurai Pixelart series, featuring several environment and character packs. The pack comes with brilliant Parallax already setup and 4 environment background layers as well as one foreground layer and the ground tileset in between. All ruletiles are already set up.
Contents:
- Ground tileset
- Straw fence tileset
- 15 Bamboos with leafs
- 15 Bamboos without leafs
- 15 Plants
- 5 Grass backgrounds bottom
- 5 Grass backgrounds top
- Small Parallax script
- Huge demo scene with Parallax already set up
All of our Pixelart Samurai Sideview packs from this series:
https://assetstore.unity.com/lists/pixelart-samurai-sideview-9071756029963
For questions contact us on Discord: https://discord.gg/qzz2DrU9nV
Price $15.00
Sci-fi Tunnel of Space Shuttle by Yuqixiang
The effect's lifecycle management is based on show/hide (dynamic loading is also automatically handled), facilitating easy referencing in object pools or Addressables. Additionally, you may need to scale the channels accordingly to fit your scene based on real-world dimensions.
All the effects are created using UV animations and are very lightweight. In this plugin, I've created 31 presets, which should cover most use cases directly. If you wish to modify the effects directly, it's straightforward, as all effects are based on two small resolution textures, UV animation parameters, self-rotation parameters, and material properties.All effects use the same template with simple code. You can easily use it with just a small amount of time investment.
Price $28.88
