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The newest packages in the Unity Asset Store.
Updated: 18 min 25 sec ago

seasons/weather effects by Anna Heijblom

2023, December 14 - 13:56
if you're making an open world game with multiple terrains and seasons this is the effect pack for you! Including a night scene with night effects and ofcourse wet weather effects.

This package is made in HDRP. Particles also work in URP. 

list of types of assets:

- Vfx

- Decal projector

- Particles

- Shaders


this package includes multiply Decal projectors for the optimal customizable terrain. and all shader matrials/vfx particles are customizable. 


All assets:

Wet weather:

- Rain

- Puddles matrial

- Rain fog

Night:

- Shining stars 

- Star rain

- Star dust

winter:

- Falling snow

- Damp

- Snow

Autumn:

- Fealling leaves

- Orange filter

- Rotting filter

spring:

- Tree pollen

- Butterflies

- Bees

Summer:

- Flower pollen

- Beetles

- Beer footprint

- Cat footprint

- Deer footprint

- Duck footprint

- Pig footprint

- Wolf footprint 

- Waterstream 




Price $0.00

Poly Angel - Space Pack by Poly Angel

2023, December 14 - 13:47
A splendid selection of free, low-poly, space-themed assets for your game!

Number of textures: 4

Texture dimensions: 256 - 1024

Polygon count of [Model Name]

3x Astronut(1563P)

2x Missile Space Launcher(509P - 1664P)

4x Missile (92P)

3x Container(70P)

3x Launching Pads (1159P)

6x Simple Rocket (446P)

6x Space Trucks (1294P - 1444P)

Minimum polygon count : 70P

Maximum polygon count : 1664P

Number of meshes/prefabs: 30

Rigging: No

UV mapping: No

A variety of Planetary base related assets perfect for any game based on a moon or alien world!


Price $0.00

Lifting Platform by Maskayop

2023, December 14 - 13:26
Lifting Platform that can be used as a scene prop, decoration or gameplay element. PBR textures

Polycount:

Lifting Platform Base LOD0 - 6664 Triangles

Lifting Platform Base LOD1 - 2652 Triangles

Lifting Platform Base LOD2 - 852 Triangles

Lifting Platform Base LOD3 - 392 Triangles


Lifting Platform 1 LOD0 - 10240 Triangles

Lifting Platform 1 LOD1 - 3360 Triangles

Lifting Platform 1 LOD2 - 880 Triangles

Lifting Platform 1 LOD3 - 240 Triangles


Lifting Platform 2 LOD0 - 6878 Triangles

Lifting Platform 2 LOD1 - 2158 Triangles

Lifting Platform 2 LOD2 - 598 Triangles

Lifting Platform 2 LOD3 - 178 Triangles



Textures: png, 4096x4096

Albedo, AO, Metallic/Smoothness, Normal

The package contains folders with Lifting Platform models, prefabs, materials, textures, demo scene and demo animations.


Used 1 material, 1 texture set for Lifting Platform

and 1 material, 1 texture set for Floor with textures:

Albedo, AO, Metallic/Smoothness, Normal


Price $5.00

Mad Farmer by sotn1ks

2023, December 14 - 13:26
Low poly model of Mad Farmer. Rigged with Epic Skeleton.

Polycount:

Vert 15693

Faces 21976

Tris 30210




Polygon count of Vert 15693 Faces 21976 Tris 30210

Number of meshes/prefabs 2

Rigging: Yes/No

Animation count 0

Types of materials and texture maps (e.g., PBR) 8

Low poly model of Mad Farmer.

Rigged with Epic Skeleton (unreal4)


you can customize the color of clothes(not hats) mustache, hands and head


This pack consists of only 1 characters

Polycount:

Vert 15693

Faces 21976

Tris 30210


Price $24.00

Pumpking Monster1 by Teslo Liana

2023, December 14 - 13:25
Low poly model of the character Pumpking Monster1.

The model has 2 texture packs (All textures - 4096 x 4096, Metallic Sheder):
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal

Contains 18 animations: attack (x4), death (x1), get hit (x3), idle (x5), walking (x4), sleep (x1)

Faces 5162
Verts 7885
Tris 10214

Price $59.99

Mushroom Monster1 by Teslo Liana

2023, December 14 - 13:25
Low poly model of the character Mushroom Monster1

The model has 2 texture packs (4096 x 4096) Metallic Sheder:
-AlbedoTransparency
-Occlusion
-MetallicSmoothness
-Normal

Contains 15 animations:
attack (x5), death (x1), get hit (x2), idle (x6), walking (x1)

Faces 840
Verts 842
Tris 1680

Price $39.99

Weapon Icons Pack1 by AI game icons

2023, December 14 - 13:24
300 weapon icons. (150 Sword icons and 150 Lance icons) These assets are available for all kinds of fantasy games.

- Resolution: 256x256px

- Black background and transparent background.

- Number of Files: 600

- 256x256px with black background: 300 files

- 256x256px with transparent background: 300 files

- Format: PNG

- These assets are created with AI and fixed with photoshop.

- This pack contains 300 weapon icons. (600 files in total.)

 - 150 Sword icons

 - 150 Lance icons

- All icons are 256x256 px in PNG format.

- Black background and transparent background.


Price $9.99

Little Astronaut by Frostydrop

2023, December 14 - 13:24
Little Astronaut in a space suite for your game.

10 texture maps:

3 Albedo Maps (for PBR)

2 Normal Maps (for PBR)

2 MetalRoughness Maps (for PBR)

3 Diffuse Maps (for set up with unlit shader if you need it)

Texture dimensions: 4096*4096

6 Materials:

3 PBR (white suit, orange suit, blue suit)

3 unlit (white suit, orange suit, blue suit)

Polygon count of BM_Astronaut :

tris 8196

verts 4159

Number of meshes/prefabs: 1 base mesh/12 prefabs

Rigging: Yes, Humanoid

Animation count: 7 animations

Animation type list:

Idle 4

Walk 1

Run 1

Jump 1

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): PBR, unlit

Low-poly, gameready, humanoid rig, animated.

PBR textures + Handpainted textures.


Rigged with Humanoid Rig, so you can easily retarget any humanoid animation. Contains 7 custom animations.

_________________________________________________________________________

On the first video you can see demonstration of the humanoid rig in the third-person game template (not included in the package).

On the second video you can see dance animation, which was retargeted. It is only for demonstration, it is not included in the package.


You can customize the color of the suit: it can be orange, white or blue, also you can remove the backpack or chest panel.


Price $4.99

Animated Cartoon Cars and Garage by SIV Assets

2023, December 14 - 13:13
Pack that contain cartoon garage and animated cute cars.

Number of textures : 11

Texture dimensions : 2048

Polygon count of garage with props : 18k tirangles

Polygon count of cars 460 - 800 tirangles

Number of prefabs : 33

Rigging: Yes

Animation count : 3

UV mapping: Yes

Types of materials and texture maps : standard

This pack include :


6x cars

1x garage with 3 rooms (car select + car config + car paint)

23x props


Some cars are animated !

All cars are compatible with car systems.


Please dont forget to give us rating it helps a lot.


P.S Nature scene is not included, want one ? let us know maybe it will be our next pack :)


Price $45.00

Drone Simulator by Indian Ocean Assets

2023, December 14 - 13:13
Drone Simulator: Elevate your project with low-poly drones, customizable mechanics, and versatile controls for mobile and PC.

🚁 Drone Simulator 🚁


◼ Key Features ◼

• Low Poly Drone Models

• PC and Mobile Controls

• Fully Customizable Drone Mechanics

• Third Person Perspective (TPP) and First Person Perspective (FPP)

• Camera Switching

• C# Source Code


◼ Assets ◼

• 2 Variants of Stylish Drone Models as Prefabs

• All Drone Simulator Mechanics Script

• Demo Scenes (2)


◼ Contact Support ◼

Documentation

• Discord Server

• Support Mail: indianoceanassets@gmail.com


✅ Updatable Asset


Drone Simulation!!! 🚀


Price $15.00

Demon trident by Sandman

2023, December 14 - 13:02
A demon's trident, born from the soul of a battlemate. It is a low poly 3d model for your game projects like pirate, MMORPG, strategy, third person, fantasy, medieval, etc.

*********************************

**Verts/Faces:**


- DemonTrident001 983 / 1117



*********************************

**Textures:**


- demonTrident.png - 1024x1024

- demonTrident.bump.png - 1024x1024

- demonTrident.specular.png - 1024x1024



Keywords: weapon, fire, hell, diable, demon, monster, trident, devil



*********************************

**Features / Specifications:**


- High quality polygonal models, correctly scaled for games.

- Units used: centimeters.

- The model does not contain N-Gons, only quads and tris.

- All colors can be easily modified.

- Models are fully textured.

- All textures are included.

- Textures format: PNG.

- No part-name confusion when importing several models into a scene.

- No special plugin needed to open scene.

- Model does not include any backgrounds or scenes used in preview images.

- The object has fully unwrapped UVs.

- Lights and cameras are not included in the model file.




Price $4.99

Bombs and explosive barrels by Sandman

2023, December 14 - 13:01
These bombs are low poly 3d models for your game projects like MMORPG, strategy, third person, fantasy, medieval, war games.

*********************************

**Verts/Faces:**


- Bomb001 - 888/926

- Bomb002 - 1160/1170

- BombBarrel003 - 408/400

- BombBarrel004 - 366/366



*********************************

**Textures:**


- pirateBombs2.png - 2048x2048

- pirateBombs2.bump.png - 2048x2048

- pirateBombs2.specular.png - 2048x2048



Keywords: bomb, weapon, pirate, throwing weapon, explosive, explosion, barrel, bang, fantasy, adventure, medieval, MMORPG, mmo


*********************************

**Features / Specifications:**


- High quality polygonal models, correctly scaled for games.

- Units used: centimeters.

- The model does not contain N-Gons, only quads and tris.

- All colors can be easily modified.

- Models are fully textured.

- All textures are included (2k textures).

- Textures format: PNG.

- No part-name confusion when importing several models into a scene.

- No special plugin needed to open scene.

- Model does not include any backgrounds or scenes used in preview images.

- The object has fully unwrapped UVs.

- Lights and cameras are not included in the model file.



Price $5.99

Gas Giants: Planet Materials by DarkMatterMagic

2023, December 14 - 09:56
4k planet materials each with thousands of variations through SBSAR random seed texture regeneration. Includes 8 Substance materials and the script to animate planet orbit and rotation in the preview.
  • One of each for each planet:
    • SBSAR file
    • graph_0.asset
    • Material (.mat file)
    • Ambient Occlusion = (1024 × 1024 default) (4096 × 4096 intended)
    • Base Color = (1024 × 1024 default) (4096 × 4096 intended)
    • Height = (1024 × 1024 default) (4096 × 4096 intended)
    • Metallic = (1024 × 1024 default) (4096 × 4096 intended)
    • Normal = (1024 × 1024 default) (4096 × 4096 intended)
  • celestial_body.obj
  • classic_sun Material + Base Color (4096 × 4096)
  • space_skybox 6 Sided Skybox+ Base Color (4096 × 4096)
  • Example Scene
    • includes free SolarOrbitalSystem.cs (used to produce orbit in video above)
    • includes free CameraSwitch.cs (used to switch camera in video above)
  • Instructional readme.pdf

Attention! Increase SBSAR Output Resolution to 4096 for intended material output. On import the Output Resolution defaults to 1024. In some cases, lower resolutions will decimate the intended output.


Substance 3D for Unity is free and required!


Gas Giants: Planet Materials is designed to provide detailed exoplanets in 4k. Textures and materials developed using Adobe Substance Designer.


Eight planets are textured within the provided example scene. Free inclusion of the SolarOrbitalSystem.cs and CameraSwitch.cs used to animate the solar system in the preview video above. Also Includes free Sun Material and 6-sided Space Skybox.


Website: https://darkmattermagic.com/gas-giants/

Script Manual: https://darkmattermagic.com/manual-sos/

SBSAR Manual: https://darkmattermagic.com/manual-sbsar/

More Unity Assets: https://darkmattermagic.com


Price $10.00

Emerald AI 2024 by Black Horizon Studios

2023, December 14 - 07:48
Create high quality AI quickly with easy to use editors and tons of built-in features.

Emerald AI 2024 is a completely rewritten and redesigned universal AI framework suitable for a variety of AI and game types. Its multi-component design gives developers the flexibility to use only the features they need and allows for an organized and manageable workflow. Emerald AI has undergone extensive testing to give you reliable and polished feeling AI.


Demo | Documentation | API | Forum


For URP or HDRP support, users simply need to convert materials to the desried Render Pipeline.


- Demo Scenes -

There are 18 included example scenes each showcasing a specific feature or functionality.


- Setup Manager -

The Setup Manager makes the AI setup process easy and allows users to specify the components they would like to add to their to be created AI. This consists of two lists; one of required components and one for optional components. This allows users to only use the features and components they would like to use so they don't have to manage or worry about the ones they are not.


- Animation Viewer -

The Animation Viewer allows users to quickly see an AI's animations in real-time, right within their scene of the Unity Editor, with a timeline, slider, and various settings. The animations come from an AI's Animation Profile (explained below) where all their animations are stored. This extension also allows users to quickly create Animation Events using a list of Emerald AI preset events. When selecting the desired Animation Event, finding the desired time on the timeline, and pressing the Create Animation Event button, an event will be created and autofill in most of the information according to the selected event. Tooltips will also explain what each event does along with what the parameters are responsible for.


- Animation Profiles -

Animation Profiles are objects that hold all of an AI's animations and an Animator. Each time an animation is applied, it updates the attached Animator (so users don't have to apply them manually). They can also be shared accross multiple AI!


- AI Duplicator -

The AI Duplicator allows users to copy the settings from one AI and apply them others. This can be all components or a single component. For AI that have the same named bones, this also allows users to copy complex settings such as Inverse Kinematics and all of an AI's ragdoll components and colliders, if desired. This allows many AI to be created in seconds saving tons of development time.


- Documentation -

The Emerald AI 2024 Wiki is an entire website dedicated to documentation. It covers every component and feature, as well as guides and tutorials, to ensure users harness the full power of Emerald AI. It also uses OpenAI, trained on the Emerald AI Wiki, to help generate answers to support questions you may have.


- Modular Combat Actions -

Combat Actions are modular actions an AI can use while in combat. The included Combat Actions (dodge, block, strafe, switch target, and more) were all created using this modular system. Users can also code their own custom Combat Actions, if desired.


- Strafing Support -

The optional ability for AI to strafe around their targets and generate attacks helping them catch their targets off-guard.


- Reactive Dodging Support -

The optional ability for AI to attempt detect and dodge incoming projectiles and melee attacks, when within range of an enemy. This also works for player attacks.


- Reactive Blocking Support -

The optional ability for AI to attempt detect and block projectiles and melee attacks, when within range of an enemy. This also works for player attacks.


- Recoiling Support -

The optional ability for AI to play a recoiling animation if a target blocks during an attack.


- Weapon Collision Support -

Allows an AI's weapon's collider to deal damage to targets. This can also be used for other collision-based attacks like an AI hitting their targets with their bodies or a charge attack.


- Multiple Weapon Type Support -

Allows AI to switch between two weapon types. This can be two ranged weapons, two melee weapons, or a combination of both. How an AI switch its weapon type can be based on distance from their target or by time.


- Modular Abilities -

Modular Abilities allow users to modify various modules to help create many different kinds of abilities, spells, attacks, and more. There are 8 included ability categories (Bullets, Melee, Ground Projectiles, Area of Effect, Aerial Projectiles, General Projectiles, Teleporting, and Arrow Projectiles) with more coming with each update. All users have to do is supply their own particle/sound effects and Emerald AI will handle everything else through its ability editors. Users can also program their own abilities by either using some of the included modules or by creating their own entirely.


- Sound Detection -

Gives AI the ability to hear unseen targets. When player targets enter an AI's Detection Radius, their movement and velocity are tracked to simulate noise levels. If a player is moving fast enough, it will increase an AI's Threat Amount which will trigger a list of modular user set reactions.


- Location Based Damage -

Allows internal colliders on an AI to receive damage and have customizable damage multipliers, such as headshot doing more damage than hits to limbs.


- Create Any AI -

Create any kind of AI such as AI with guns, punishing bosses, guards, villagers, mages, archers, bandits, creatures, animals/wildlife, zombies, companions, pets, hovering robots, and so much more.


- Built-in Combat Text System -

An optional global system that allows damage to be displayed via damage text UI around targets. There's tons of customization options and several options for how the damage text is animated.


- Root Motion Support -

Root Motion supported allowing an AI's movement to be driven by their animations.


- Inverse Kinematics -

The Inverse Kinematics (IK) Component gives AI the ability to look at targets with their head, body, and weapon. It also allows hand placements on two handed weapons, if desired. Both Generic and Humanoid Animation Types are supported.


- Behaviors -

The Behavior Component controls how an AI will react to detected targets. Agressive, Coward, Companion, Cautious, Pet, and Passive AI are all possible. If desired, users can also code their own behaviors by overriding various functions.


- Line of Sight -

Allows AI to only attack or flee from targets that within their line of sight. This also keeps AI from being able to detect targets through walls or objects.


- Built-in UI -

A built-in UI system allows AI to have health bars, display an AI's name and level, and combat text. The settings allow users to customize the color, images, size, and position. The UI system will automatically apply your settings and rotate towards your player's camera as needed.


- Built-in Waypoint System -

The Waypoint System allows users to set a series of waypoints for an AI to follow/patrol. AI will still react to targets using their behaviors while following their waypoint paths and continue to follow them after their target has been killed or escaped. Waypoints can be set, added, manipulated, and cleared all from within the Emerald AI Editor using custom handles and icons.


- Built-in Object Pooling -

All objects created with Emerald AI are created from an object pool so objects are recycled and not instantiated. The object pool can automatically expand when needed and can be used for custom code.


- Built-in Events -

The Events Component has 18 Unity Events for added functionality. Events can be used to call custom code or Emerald AI's own API.


- Built-in Slope Alignment -

The optional Alignment feature will align AI to the slope angles of the terrain and other surfaces. Users can specify the speed and maximum angle amounts.


- Ragdoll Support -

Emerald AI supports ragdolls and can seamlessly transition between an AI's current animation and their ragdoll on death.


- Auto Optimization System -

The Optimization Component optimizes AI by disabling certain scripts and functionality when an AI's model is culled or not visible. There is also an option to use an LOD Group for AI who have multiple levels or portions of meshes.


- Powerful Easy to Use Editor -

Everything is explained right from within the editor via tooltips and help boxes.


- Animations -

Emerald AI supports over 100 animations an AI can use, allows users to change an AI's animations right from within the Animation Profile editor, and will automatically create and update an AI's Animator Controller. Each animation has its own animation speed control. Emerald's Animation Events allow for perfectly timed attacks and added functionality.


Assets from demo videos are not included


Price $60.00

Cute low poly Cobra by MBKarin

2023, December 14 - 07:39
Cute Cobra for your game, he is ready to conquer your gaming world and win the hearts of the players with her cuteness.

2444 triangs

2048x texture

14 Animations

15 Eyes

12 Mouths

A variety of eyes and mouths allows you to create more than 15 options

which makes her a very cute model :)

Animations:


- Idle 1

- Idle 2

- Walk

- Run

- Attack 01

- Attack 02

- Die 1

- Hit

- Eat 1

- Eat 2

- Sleeping

- Sleeping 2

- Sleeping Stand up

- Jump


Price $15.40

Robot Droid Toon Humanoid Series by Meshtint Studio

2023, December 14 - 02:52

More than 600 game models for your game development. CLICK HERE to see more on store list!


Like us on Facebook to get updates on new and free assets!

Follow us on Twitter to get first hand news on promotions and sales!


Toon Humanoid Series Introduction:

Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.


This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.


Join our forum thread to build this series together! Check out the link here.


____________________________________________________________________________________


Robot Droid Toon Humanoid Series


If you like this asset, do check out other Toon Series assets: CLICK HERE!

See Toon Humanoid Series encycopedia HERE


Included in this package is a single character: the Robot Droid. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map and one emission map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 1736 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.


If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.


Note that the environment shown in the preview video are not included in the package.


Basic animations:

  1. Idle
  2. Walk forward in place
  3. Walk forward with root motion
  4. Run forward in place
  5. Run forward with root motion

Take note:

Review the preview images and videos for a comprehensive understanding of the content before making a purchase.


The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:

  • Post Processing Stack v2

It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.


The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!


More than 600 game models for your game development. CLICK HERE to see more on store list!


Price $6.90

Piano Story Music Pack by Gotcha Gotcha Games

2023, December 14 - 01:45
This is a collection of solo piano pieces that evoke emotions and landscapes.

Audio: 12 tracks (wav)

This is a collection of solo piano pieces that evoke emotions and landscapes.

Perfect for creating the right mood during conversation scenes or any other event where you want to create a truly immersive experience.


Price $17.99

SDF Sculptor by AtlerGibby

2023, December 14 - 01:09
SDF Sculptor is a set of tools for sculpting game assets using signed distance fields and rendering them using its own LOD, instancing, and occlusion culling systems. Made for runtime use.
  • Sculpting, Randomization, Surface Spawning, and Occlusion/Frustum Culling are achieved through compute shaders.
  • SDF Sculptor has been tested on Windows / Direct3D11 and Non-Windows platforms will not receive the same support.

Demo | Documentation


Features

  • SDF based sculpting / modelling.
  • Easily flip geometry across X, y, or Z axis to mirror geometry.
  • Surface spawning tool for automatically scattering geometry across other geometry.
  • Creating "fuzzy" geometry for things like foliage or clouds by randomizing position, rotation, and scale of each face.
  • All geometry made for different LODs can be stored as a JSON and loaded at the start of a scene.
  • GPU Instancing and occlusion culling data is generated at the start of a scene; no need to bake anything beforehand (Occlusion culling comes at a performance cost).
  • SDF Sculptor LOD, instancing, and occlusion culling works with multiple cameras.
  • Dynamic objects can also be instanced and culled.
  • Shaders are built on Unity's Shader Graph so no external tools are needed for shader customization.
  • C# functions for sculpting and rendering sculpts.
  • Able to export meshes as FBX files.
  • Able to create 3D textures from sculpts and export them as 2D texture atlases.
  • Includes multiple Demo scenes and PDF Documentation.

Requirements

  • Unity 2022.3 or later.
  • Uses Render Piepeline features so URP / HDRP is required.
  • Dedicated GPUs are highly recommended for sculpting performance (Many SDF brushes and sculpting with a high resolution can negatively impact performance).

Price $38.99

Sound Toys Percussions Wooden Music N SFX Pack by AKiSSoundLAB

2023, December 13 - 21:52
This pack includes 10 Original Song, 1 different version of original track, 52 Sfx

Sound Toys Wooden Percussion Wooden Music N Sfx Pack:

Number of Audio Wavs: 11 Tracks / 52 SFX


Sample rate / bit rate: 48 kHz / 24 Bit


Does music loop: Yes


Minutes of audio provided: 00:41:00 (Tracks ) /00:06:57 (SFX)

Our question was: "How can we create our own process to produce sound packs?" Finally we found the answer: we resonated with all parts of our body with sound props (soul, brain, heart, ears, fingers etc.) And the sound props showed us a unique way. "Sound Toys Percussion Wooden" is the first pack of this process. After SFX pack, we produced Music N SFX pack. The Music N SFX pack includes 10 original track and 1 different version of original track, 52 Sfx. Also the music pack has seven different genre. Acid Bossa Nova, Experimental Hip Hop, Jazzy Trap, Drum & Bass, Throat Singing, Psychedelic Rock, Funk. We will create future Imagination and Love.


Price $39.99

Sound Toys Metallic Music by AKiSSoundLAB

2023, December 13 - 21:52
The music pack includes 17 original tracks and 15 their ambient pad stems.

Sound Toys Percussion Metallic_Ambient / Drone_Music Pack :


Number of Audio Wavs: 17 Original Tracks / 15 Stems


Sample rate / bit rate: 48 kHz / 24 Bit


Does music loop: Yes


Minutes of audio provided: 1:05:54 ( Original Tracks ) / 0:57:15 ( Stems )

Our question was: "How can we create our own process to produce sound packs?" Finally we found the answer: we resonated with all parts of our body with sound props (soul, brain, heart, ears, fingers etc.) And the sound props showed us a unique way. "Sound Toys Percussion Wooden and Metallic" are our starter packs of this process. After SFX packs, we produced Music packs. The music pack includes 17 original tracks and 15 their ambient pad stems.


Price $64.99

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