10 Ground Materials #4 by Undoing Planets
10 PBR Materials
40 Textures, of resolution 4096x4096
For each material, the following textures are provided :
- diffuse + smoothness in alpha
- ao
- displacement
- normal
With HDRP you can enable tessellation with the LitTessellation shader.
This pack contains 10 ground materials mostly suited for outside scenes.
All materials are tileable and are a combination of 4K PBR textures.
Price $9.99
Pixel Art Space Background SHMUP by dylestorm
This game asset contains all the necessary parts you need to create a cool looking space / futuristic background for your shoot-em-up games. All images are separated, allowing you to customize the scene to fit your needs.
- 3 x corner block designs (48 x 80px)
- 3 x tiny cities ground design (80 x 80px)
- 2 x regular ground design (176 x 112px)
- 3 x nebula designs, 3 colors each (size range from 200+ to 400+px)
- 3 x planets (size range from 96 to 112px)
- 2 x star layers (270 x 480px)
- 1 x unique double turret enemy (48 x 48px)
- various small pipe parts
Do note ship assets shown in the screenshots are not included in this pack.
Price $6.99
Hyper Casual Obstacles Pack - Runner Game by Lokiana
Prefabs :
Obstacles - 100
Road - 24
Texture:
Obstacles - 512x512 (4 color)
Road - 512x512 (4 color)
Animation:
Obstacles - 62
Polygon count:
Min - 124
Max - 11.280
Types of materials and texture maps:
PSD
LOD information:
No
- Ready-to-use prefabs
- Animated obstacles
- All obstacles use 1 texture atlas
- Suitable for casual and hyper-casual projects.
Price $20.00
Anatomy Ultimate Pack by VP.Studio 3d
!!!Please note, the animation from the video is not included in the package!!!.
The models contain a large number of morph targets that can gradually grow on top of each other, disassemble the body into separate organs and muscles, creating incredible effects of growing the body or its decomposition, and in addition to procedural materials, the model has a huge amount procedural customization of shapes such as breathing and heartbeat, to intricate details such as muscle volume and fat distribution, as well as visual illustrations of blood circulation and other systems.
What can it be used for?
The model was designed so that it can be used for almost any purpose, Thanks to a well-optimized grid this model is suitable for games or applications even on a mobile device, allowing you to create anatomical atlases, surgeon simulators, or make smart systems for damaging the character and gradually decomposing or growing it, with control over how this will happen.
Detailing
If you need more detail, for example for cinematics, the set also includes models with 4 times increased detail for such purposes, which, coupled with 8K textures, will give amazing detail for your project.
Materials
Realistic materials with 8k textures
Compatibility and flexibility.
This project was created on the basis of Epic Skeleton, which gives full compatibility with all animation assets and allows you to easily integrate this asset into your existing project.
Prospects
Also, on the basis of this project, I plan to create new sets of characters, what does this mean for you? That, for example, a future package of soldier or zombie models will be as compatible as possible with this anatomical project right out of the box, so I hope to create an ecosystem where models from different projects will organically fit together and complement each other thereby increasing its value to the developer
If you have any questions or suggestions regarding the improvement of this model, please write to me, I will gladly listen to everything and answer it - vp.studio3d@gmail.com
Thank you!
Technical Details
Features:
Destructible
Rigged
LODs (4)
Rigged: Yes
Rigged to Epic skeleton:
Number of Animations: 7
Number of characters:7
Vertex counts of characters: 20000-180000
Number of Materials and Material Instances: 38
Number of Textures: 38
Texture Resolutions: 8192*8192
Supported Development Platforms:
Windows: Yes
Mac: Yes
Price $599.99
Medieval Coins by Viverna
Number of textures: 85
Types of materials and texture maps: PBR metallic Standard/HDRP
Texture dimensions: 512-1024
Polygon count of:
Bullion_A/B/C - 99/117/70 vert
Coin/A/B - 128/125/100 vert
Coin Koban A/B - 128/162 vert
Coin Qian - 148 vert
Square Coin - 82 vert
Number of meshes/prefabs: 29
Animation type list
UV mapping: Yes
Types of materials and texture maps (e.
Items:
Bullons -3
Coin(one sided) - 9
Coin(double sided) - 2
Old Coin- 3
Square coin(double sided) - 7
China coins - 3
Oval coins - 2
Price $9.99
URP FSR 1.0 Presets by JiRo Ent.
The values of the presets implemented in this tool are recommended by AMD, we are exposing each preset as an instance of a scriptable object if you want to control the values yourself, but AMD highly recommends keeping their own values which are as follows:
1- Ultra Quality (77% internal resolution, 8x MSAA)
2- Quality (67% internal resolution, 8x MSAA)
3- Balanced (59% internal resolution, 8x MSAA)
4- Performance (50% internal resolution, 8x MSAA)
Note: This tool is not an implementation of AMD FSR 1.0, Unity already did that in URP 14.0.7, this tool implements the presets of FSR 1.0 alongside a simple HUD that displays the current preset and Sharpness and FPS to help devs enable FSR on the fly and test the quality/performance gains...
- IMPORTANT NOTES:
“FSRManager” is a singleton class set to persist across scenes, meaning your FSR settings will carry on as you load another scene, this enables consistency and the option to put your settings in a Main Menu scene without having to worry about reapplying them in the game scene/scenes.
“FSRManager” employs OnValidate(), meaning you can change FSR presets and Sharpness in Edit mode as well and they’ll be applied to the game view.
The HUD that comes with this tool can also be enabled in Edit mode, it’ll report the current FSR preset and Sharpness, but won’t report FPS unless you’re in Play mode.
Need to install TextMeshPro for the UI Settings showcase to work.
AMD FidelityFX Super Resolution 1.0 is a powerful open-source technology added to Unity 2021.2 or URP 14.0.7 and up, it produces high resolution frames from lower resolution internal frame and doing so saves performance as the upscaling algorithm is typically more performant than native rendering, this can translate to higher FPS, or when battery life is a concern you can lock the frame rate to 30 or 60 and enable FSR to further lower the GPU usage and power consumption, "URP FSR Presets” implements AMD's recommended presets and enables developers to select any preset with 2 simple lines of code or just few Editor clicks, the presets implemented are as follows:
1- Ultra Quality
2- Quality
3- Balanced
4- Performance
Each preset configures the internal resolution of the game and the MSAA value before it gets fed to Unity's FSR algorithm to upscale it to native resolution.
Alongside the 4 presets this tool also implements a simple way to control FSR Sharpness value with 2 simple lines of code.
To assist developers in testing, we included a convenient HUD that displays the current FSR Preset, Sharpness value, and FPS.
Price $19.99
Forest Warrior Character - Fantasy RPG by Infinity PBR / Magic Pig Games
Support, Questions, News & Updates
➡️ Discord | YouTube | InfinityPBR.com
➡️ Support Files always has the latest shared scripts
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This versatile Forest Warrior package comes with 5 body texture sets, 5 armor, and multiple eye textures, a ton of animations, and mesh morphing for further customization of the character.
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Bonus Files
⚡ [Coming Soon] Forest Warrior - Bonus Files #1 (Substance Painter files)
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INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
CUSTOMIZABLE
Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.
RENDER PIPELINES: BUILT-IN, URP, HDRP
Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.
POLYCOUNT & LODS
I suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.
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Support, Questions, News & Updates
➡️ Discord | YouTube | InfinityPBR.com
➡️ Support Files always has the latest shared scripts
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If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, visit me on Discord.
Price $50.00
Halloween Cemetery by Art Equilibrium
Number of prefabs 102
Number of textures 112
Texture sizes 2048x2048
Number of materials 26
Minimum polygon count 2
Maximum polygon count 66570
UV mapping: Yes
LOD information 3 of levels
Types of materials and texture maps PBR
Screenshots and videos are made in the HDRP version
SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need. How to load the pipeline you need correctly there is a screenshot in the asset description.
This is an asset created for the Halloween holiday. Next year I plan to update this project and add new models.
Optimization
The LOD system usually consists of 3 groups. On texel props 512-1024 px/m
If you have any questions please contact us art_equilibrium.studio@mail.ru
Price $27.99
AutoMover Pro by Two Units
Automated movement along curves.
Customize:
- Face forward on/off
- Dynamic/static up-vector when facing forward
- Allow moving anchor points in editor
- Length
- Step count
- Start delay
- Delay between loops
- Run automatically on start or manually
- Stop after X loops
- Stop every X seconds for Y seconds
- Slow down on curves
- Turn rate when slowing
- Deceleration time when slowing
- Rotation logics: spherical or linear
- Looping styles: repeat, bounce or loop
- Curve styles: linear, bezier, spline or spline through anchor points
- Anchor point space: world, local or child
- Delay changes until after current loop
- Export curve as GameObjects
- Include mesh when exporting curve
- Position or rotation noise
- Noise type: random or sine
- Noise amplitude
- Noise frequency
Pro Version
AutoMover Pro is the full version of AutoMover. The Pro version includes multiple improvements and additional features over the free version.
Features
With a few clicks, you can make objects move along curves, generate noise in the movement and customize the curve. The Pro version includes all base features of AutoMover Free as well as additional features such as the following:
- New anchor point space option: Child space
- New noise type: Smooth random
- New curve type: Spline through anchor points
- Scale included in anchor points
- Option to stop the movement every X seconds for Y seconds
- Option to always face forward
- Option to slow down on tight curves, including adjustable turn rate and deceleration time
- Pause/Play-button on inspector for runtime
- Button to export the curve as GameObjects, with the option to include the mesh itself
- Multiple small improvements over the free version, such as more general undo support, movable anchor points in editor window, multi-object editing, customizable step count and anchor point weighting
Easy to use
AutoMover doesn't need a fancy editor to use: simply click a button to add anchor points and the curves are created for you! The curves are visualized with gizmos, and there are demos showcasing all main features of AutoMover. With AutoMover, there is barely any learning curve. All the features are usable either from the editor or directly using C#.
Efficient
All curves are precomputed and handled in coroutines, resulting in a very smooth experience.
Free version
If the base features are enough for you, or you want to get familiar with the asset first, check out the Free version.
Support
If you have any questions or suggestions for additional functionality for AutoMover, do not hesitate to contact us via email!
If you find this tool helpful, please let us know by leaving a review. All feedback is appreciated.
Price $19.00
Swimwear Character Pack Vol.2 by Game Asset Studio
[Features] - Wide Variety of Swimsuits
School swimsuits, competitive swimsuits, high-leg one-pieces, tankinis, triangle bikinis, and bandeau bikinis are available for female characters.
For male characters, competitive swimsuits, surf pants, trunks, board shorts, and half pants are available.
- A Full Lineup of Beach Items
The pack includes sun visors visors, flip flops, sunglasses, Panama hats, straw hats,
snorkels, floats swim rings, beach balls, and 3D models of surfboards.
- 53 Types of Motions
A wide variety of motions are available for immediate use in game creation, such as " standby," " move," "float on a float," "hold a beach ball," "hold a surfboard," etc.
Take your projects to the next level with the Characters in Swimwear Pack Vol.2.
Enjoy a great beach experience anytime!
Price $39.99
3d-Weapons-Games-Mobile-Package by Look Games
Number of Objects:22
Vertices (All): 16382
Edges (All): 29954
Faces (All): 13878
Texture-Size-512x512
File Size, 6.7 MB
Low Poly Weapon Types Collection Pack" is an essential toolkit for any game developer working with Unity 3D. This pack offers a comprehensive collection of 3D models designed in a visually appealing low-poly style.
Moreover, using this pack can significantly speed up your game development process. Instead of spending countless hours on modeling and texturing, you can focus on what matters most - creating an engaging gameplay experience.
Price $24.99
Swimwear Character Pack Vol.1 by Game Asset Studio
[Features] - Wide Variety of Swimsuits
School swimsuits, competitive swimsuits, high-leg one-pieces, tankinis, triangle bikinis, and bandeau bikinis are available for female characters.
For male characters, competitive swimsuits, surf pants, trunks, board shorts, and half pants are available.
- A Full Lineup of Beach Items
The pack includes sun visors visors, flip flops, sunglasses, Panama hats, straw hats,
snorkels, floats swim rings, beach balls, and 3D models of surfboards.
- 53 Types of Motions
A wide variety of motions are available for immediate use in game creation, such as " standby," " move," "float on a float," "hold a beach ball," "hold a surfboard," etc.
Take your projects to the next level with the Characters in Swimwear Pack Vol. 1.
Enjoy a great beach experience anytime!
Price $39.99
Disco Pop - Volume 1 by futurascope music
Track List
- Beautiful Sunlight
- Golden Dreams
- Groovy Sunshine
- Joy
- Live it up
- Reach for the stars
- Rise Up
- Sundown
- Sunshine Smile
- Uptown
Number of Wav files: 10
Sample rate / bit rate: 44,100Hz/16bit
Does music loop: Yes
Minutes of audio provided: 27:00
Supported Development Platforms:
Windows: Yes
The perfect musical backdrop for your project with this upbeat disco pop album. 10 original tracks to enhance your work.
Full length demos of every track available below
Price $21.99
Rain & Thunder Sound Pack by AKiSSoundLAB
Tech Specs:
40 Minute Field Record
1 Hour Designed Audio
Number of Audio Waves: 245
Number of Audio Cues: 245
Sample rate / bit rate: (24Bit / 48kHz)
Do Sound FX loop: No
Minutes of audio provided: 1:40:47
Rain & Thunder Sound Pack:
Duration: 1:40:47 (00:40:00 recorded audio, 1:00:47 SFX)
245 Audio Files recorded and designed 24 Bit / 96 kHz
Audio Setup: Zoom H6 recorder and Rode NTG2 mic.
The sound pack includes 7 subcategories of rain as on concrete, general, glass,
metal, plastic, vegetation, water and 1 category of thunder.
Track list created with UCS Metadata category system.
Enjoy!
Price $14.99
Shap-E - Text to 3D by AiKodex
No sign-up, No API Keys, no recurring payments, no subscription fees, no additional costs, just one-click easy to use inferences on our server.
ABOUT
Shap-E, a conditional generative model for 3D assets, is developed by OpenAI. "Shap-E-Text to 3D" for Unity makes this technology easily accessible to the Unity community.
Note: All the models you see in the display images are AI generated.
QUOTA
2,000 models per month can be generated with Shap-E. We will be offering this service for one year (till 01-10-2024). OpenAI plans to develop this technology further. The date of service will be extended and the quota will be increased if there is improvement and widespread support and adaption of the technology.
LINKS
Shap-E works in realtime, both in, Edit Mode or Play Mode inside of the Unity Editor. This asset has a one-click, beginner friendly GUI and does not require any coding to use.
Please check out the forum page for the latest developments and discussion related to this asset. We are researching and adding more functionality continuously. Your support is appreciated.
Website and Support | Documentation | Forum Page | Shap-E - Text to 3D Examples | Shap-E Open AI Github | Shap-E Research
FEATURES
🪑 Text to Mesh AI Model: The main function of the asset is to generate 3D assets from texts. Simply enter the text to be converted into a 3D asset and click on generate.
⚡ Fast inferences: Models typically take 8-10 seconds* to generate a model. *It may take lesser or more amount of time to generate the model depending on number of refinement steps, traffic on the server, CFG scale and model format.
📂 Formats: Generated models are offered in FBX, BLEND and GLB ensuring the developer has access to all avenues - desktop, web, mobile, VR and other platforms. Models exported to blend can be further changed into types like OBJ.
🔨 Mesh Decimation: Reduce the complexity of generated 3D models while maintaining their overall shape and structure. The asset can help remove unnecessary vertices, edges, and faces, optimizing the model's performance and resource efficiency. The mesh generated is clean quads so retopolgizing is possible in an external 3D application.
🧱 Mesh AutoLOD: The Automatic Level of Detail (AutoLOD) feature enhances efficiency by automatically generating multiple versions of the same model at varying levels of detail. This ensures that the generated 3D assets are optimized for different viewing distances and platform capabilities.
🧹 Mesh Painting: Add vibrant colors to your 3D models using the intuitive Model Painting feature. Easily apply colors to individual vertices, edges, or faces, giving your models a distinct and appealing visual aesthetic. Works by painting the mesh in the scene view.
🎨 Vertex Colors: In contrast to traditional UV mapping and texturing, the generated 3D models come with vertex colors. The color information is directly associated with each vertex, eliminating the need for complex texture mapping. The result is a more lightweight model that retains its aesthetic appeal without relying on external image textures.
EDITOR
Keeping it all in the editor: Keeping all assets in one workspace inside the Editor and having to switch to fewer services can have several benefits, such as:
- Improved Efficiency: When all assets are located in one workspace, it becomes easier to access and manage them. Users do not have to spend time switching between different services or applications, which can be time-consuming and lead to a loss of productivity.
- Streamlined Workflow: Having all assets in one workspace can help create a more streamlined workflow. This is because users can easily move between different assets, such as code files, images, and documents, without having to navigate between different services. This can help to speed up the development process and make it more efficient.
- Reduced Complexity: Using fewer services can help to reduce the complexity of the development process.
DEPENDENCIES
This tool requires the Editor Coroutines package from the package manager and an active internet connection.
LIMITATIONS
As this tool is still under development by OpenAI, a few limitations exist:
- The primary limitation relates to the quality of models and how they appear. Generations sometimes deviate from the intended prompt. Given the technology's relative novelty, and with the backing of OpenAI, improvements in raw quality are expected. The generated mesh has quads and retopologizing can be done in an external 3D application.
- The asset generated can have a high poly count. This may be desirable for retopolgizing but not so much for direct use. A model can have a polycount of as low as an optimized 5,000 tris all the way up to 150,000 tris.
- Instead of textures and UV mapping, the object uses vertex colors. In some cases, this can enhance performance, but you will not reduce polygons and have the same visual quality of textures held in place by UV maps. By default, vertex colors are not displayed on the model in any of the SRPs and Built-in Unity pipeline, but they can be easily displayed and used using the built-in particle shader, and the vertex Color node in HDRP.
- Substantial computational resources are required to operate and set up the service. Consequently, there may be periods of downtime. We will maintain backup servers to promptly address any issues that may arise and address this beforehand on the forums.
LICENSING
You will have the copyright of all the models you generate, thereby granting you full ownership of models you create with this asset. You can use the models for all commercial activities. For more details, please read the updated documentation attached in the links section of the description.
Price $60.00
Hook Harbor by Zappy
In today's connected world, effective communication is paramount. Notifications play an important role in enhancing user engagement and ensuring operational efficiency. Hook Harbor is a notification solution created for developers who want to be able to send messages to multiple platforms easily.
Core Features:
Unified API: No more hopping between libraries or deciphering multiple APIs. Whether it's an email, an SMS, a WhatsApp ping, or even a quick Discord message, Hook Harbor offers a consistent, intuitive API for all.
Multi-Platform Support
Emails: Send detailed HTML emails or concise plain text notifications. Features include SSL, attachments, and sender customization.
SMS and WhatsApp Messages: Send SMS messages or WhatsApp messages. Both channels are powered by Twilio's reliable infrastructure.
Discord Webhooks: Directly engage with your community or team using Discord hooks.
Slack Webhooks: Send messages to Slack channels.
Microsoft Teams: For those on Microsoft's ecosystem, Teams notifications ensure no one on your Team misses out.
Telegram: Send messages to Telegram.
Asynchronous Operations: Designed with modern application needs in mind. Hook Harbor's asynchronous nature ensures your primary tasks remain unhindered while notifications fly out.
Security First: Beyond just notifications. Hook Harbor ensures every message, token, and piece of data is shielded.
Future-Ready Extensibility: The digital landscape is ever-evolving. Hook Harbor's flexible architecture stands ready for the next big platform or messaging method, ensuring longevity and adaptability.
Example Use Cases:
Player Engagement
Scenario: You've developed a Unity-based multiplayer game. A new event or challenge is launching soon, and you want to ensure maximum player participation.
Solution: Integrate Hook Harbor into your game. As the event approaches, send out visually-rich HTML emails detailing the event's highlights. Additionally, notify your game's Discord community with a webhook and push WhatsApp or SMS alerts about it.
Automatic Bug /Crash Reports
Scenario: Your Unity game has an internal monitoring system that checks for bugs, crashes, or any irregularities that players might report.
Solution: With Hook Harbor, whenever a significant issue arises, instant notifications are dispatched. Your lead developer gets an SMS notification, the QA team receives detailed error reports via email, and a Slack message alerts the entire dev team.
CI/CD Pipeline Notifications
Scenario: Your game development team uses a Continuous Integration/Continuous Deployment (CI/CD) pipeline to regularly update and refine the Unity game.
Solution: Integrate Hook Harbor into the CI/CD pipeline. If a build or test fails, the responsible developer can receive an SMS or WhatsApp alert. Successful deployments can be broadcasted on Teams or Slack, keeping the entire team in sync.
Stay Connected with Hook Harbor
In the vast ocean of digital communications, let Hook Harbor be your anchor. A unified solution for a fragmented messaging world. Simplify, centralize, and elevate your notifications with Hook Harbor.
Price $19.99
Musical Interfaces by gamebeats.io
- WAV and OGG files.
- Bit depth: 24bits
- Sample rate: 48khz
- Stereo
Dive into the world of harmonious game audio with "Musical Interfaces" sound effect pack. This pack redefines audio engagement for game developers. Each sound has been thoughtfully designed to elevate user experiences during interactions – from button presses to feedback cues. The meticulously categorized instruments, including Music Box, Piano, Strings, Synth Key, and Wind, ensure you find the perfect sonic match for your project's atmosphere.
One of the standout features is the tonality selection, allowing you to align the audio perfectly with your background music. Choose tonalities based on the relative minor-major relationship to your music's key, creating seamless harmony. Whether you prefer the uncompressed fidelity of WAV or the optimized OGG format, "Musical Interfaces" empowers you to tailor the auditory aspect of your game to perfection.
Suitable for various genres, from fantasy adventures to modern simulations, from simple feedback sounds to beautiful melodies, the versatility of this pack makes it an invaluable addition to any developer's toolkit.
Price $4.99
CmdXpert by Sentinel
TextMeshPro is required.
This asset will allow you to run the functions you want to use in the game by opening the console and typing the command. With this asset, you will be able to convert any function into a command.
Features:
- Easy to use,
- Customizable appearance,
- Pre-added commands,
- Example scene.
The values that the functions you can convert into commands should include the following variables, regardless of the quantity:
- String,
- Float,
- Int,
- Bool,
- GameObject,
- Transform,
- Vector3/Vector3Int,
- Vector2/Vector2Int
For now, these are the values it should be able to encompass.
If you have any questions, suggestions or feedback, do not hesitate to contact us.
Website | Discord | Mail | Docs
Price $20.00
Login Pro by Sentinel
Unity Facebook and Google Authentication Asset
The Unity Facebook and Google Authentication Asset is a tool designed to seamlessly integrate and manage Facebook user authentication processes within the Unity game development platform. It offers a comprehensive solution for allowing users of your game to log in and perform authentication tasks using their Facebook accounts.
Features:
- Facebook and Google Login: Users can sign in to your game using their Facebook and Google accounts, enabling them to personalize their gaming experience and engage in social interactions.
- Session Management: The asset provides essential functions for managing user sessions. Actions such as logging in, logging out, and storing user identity information can be easily accomplished.
- Identity Verification Integration: Access to Facebook's identity verification APIs allows users to verify their identities using their Facebook accounts and share additional information if required.
- Advanced Error Handling: The asset offers robust error handling for scenarios such as unsuccessful login attempts or network issues. It includes user-friendly error messages and debugging tools.
- Customization Options: Developers can customize the appearance and behavior of login buttons. It offers options to adjust colors, fonts, and button behaviors to align with the overall game design.
Use Cases:
- Ideal for developers looking to add social interactions to their games.
- Can be used to personalize the user experience and encourage players to invite friends.
- Enables secure storage of user data to synchronize player progress.
- Supports player sharing and promotes game awareness through social media.
- With Passport.js, you can effortlessly add 500+ login strategies.
The Unity Facebook Authentication Asset streamlines the process of integrating user login and identity verification seamlessly into your game development process. It empowers you to enhance user experiences and promote social interactions effectively.
(Note: This description is provided as a guideline and can be customized based on your specific asset details and requirements.)
The Node.js Authentication System offers Unity developers a robust and reliable authentication solution. This package provides a complete authentication system, including both server and client components, delivering a fast and secure login system for your Unity projects.
Certainly, here are the key features listed as bullet points:
- Utilizes Passport.js for authentication.
- Implements bcrypt for secure password hashing.
- Includes email verification for enhanced security
- With Passport.js, you can effortlessly add 500+ login strategies.
If you have any questions, suggestions or feedback, do not hesitate to contact me.
Website | Discord | Mail | Docs
Price $14.99
SciFi_Girl_Yami by AlexanderFilatov
Number of materials: 8
Number of textures: 44
Texture dimensions: 4096x4096
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 27
UV mapping: Yes
Low-poly character SciFi_Girl_Yami
- Model Height: 167.
The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)
PBR textures.
-Albedo
-AO
-Metallic+Gloss
-Normal
-Emissive
(textures 4096x4096 .TGA) SubStance Painter
In the model it is desirable to use a shader with a two-sided display of polygons.
- faces: 58885
- verts: 65766
- tris: 112336
- Hair: Faces-5551, Verts-10986, Tris-11102.
- Body: Faces-8690, Verts-8425, Tris-16758.
- Head: Faces-6438, Verts-6716, Tris-12523.
- Armor: Faces-32132, Verts-33546, Tris-60149.
- Jacket: Faces-6074, Verts-6093, Tris-11804.
27 Animations
- attack(x5)
- idle(x7)
- death (x2)
- run(x1)
- Walk(x1)
- Gethit(x3)
- Strafe LR(x2)
- BackWalk(x2)
- Dodge(x2)
- Jump(x2)
If you need a mesh and textures with nipples, write to the mail.
If you have any questions, you can write to me here or at natsu32@mail.ru.
I would appreciate your feedback on this model.
Thank you for your time!
Price $44.99
