E-Overlays by Erdem Kalay
Your scripts must be children of the Editor folder.
You can discover some usages from Samples in the package.
Attribute
You must add this attribute to your method to serialize.
[EOverlayElement(name:"Tab Name",order:0,enableCondition:"condition_variable_name")]
Enable Condition
If you want to control your methods visibility with bool variable you can use enable condition parameter.
public static bool EnableCondition {get; set;}
[EOverlayElement(name:"Tab Name",order:0,enableCondition:"EnableCondition")]
Methods
Your methods must be static and public to work correctly.
Supported Types
[EOverlayElement(name:"Tab Name",order:0,enableCondition:"condition_variable_name")]
public static Type MyMethod(Type a,Type b,Type c){}
Also you can show your custom VisualElement.
[EOverlayElement(name:"Tab Name",order:0,enableCondition:"condition_variable_name")]
public static VisualElement MyMethod(){}
Method Samples
[EOverlayElement(name:"Tab1")]
public static Color MixColors(Color myColor,Color secondaryColor)
{
return (myColor + secondaryColor)/2;
}
EOverlays is a editor tool for Unity 3D game engine to write custom editor tools & utilities. EOverlay uses Overlays at Unity (you can discover overlays from this link). You can create level editors, debug buttons, any variables etc. with this tool.
Price $0.00
EASY SAVE - Serializer Pro by Tool Genie
1. Versatile Serialization: Choose between Binary and JSON serialization methods. Binary reduces file sizes and boosts data read/write speed, while JSON offers human-readable data for easy inspection and modification.
2. Intuitive Serialization: Serialize and deserialize custom data classes with support for various data types, from primitives to user-defined structures.
3. Example Use Cases: Serializer Pro includes use cases for game development, like storing game settings, levels, character attributes (Game Configurations), and tracking player progress and achievements (Player Data).
4. Unity Integration: Seamlessly integrate Serializer Runner into your Unity project using the Unity editor interface.
Serializer Pro empowers game developers to effortlessly serialize and deserialize intricate game data in Unity. This tool simplifies the storage and retrieval of vital game configurations and player data. Its key features include:
1. **Versatile Serialization**: Choose between Binary and JSON serialization methods. Binary reduces file sizes and boosts data read/write speed, while JSON offers human-readable data for easy inspection and modification.
2. **Intuitive Serialization**: Serialize and deserialize custom data classes with support for various data types, from primitives to user-defined structures.
3. **Example Use Cases**: Serializer Pro includes use cases for game development, like storing game settings, levels, character attributes (Game Configurations), and tracking player progress and achievements (Player Data).
4. **Unity Integration**: Seamlessly integrate Serializer Runner into your Unity project using the Unity editor interface.
Why choose Serializer Pro?
- **Time-Saving**: Reduce serialization tasks and focus more on core game development.
- **Performance**: Optimize your game's performance by efficiently handling game data.
- **Flexibility**: Use Binary or JSON serialization based on your specific needs.
Getting started is easy:
1. Download the Serializer Pro package.
2. Import it into your Unity project.
3. Follow provided examples to handle game data serialization.
Elevate your game development with Serializer Pro - save time, enhance performance, and simplify data handling in Unity projects. Serializer Pro is a must-have tool for creating efficient and immersive gaming experiences.
Experience streamlined data serialization - try Serializer Pro today!
Price $15.00
Mobile Controller by nappin
- Mobile Controller sample scenes use unity Post Processing for visual flare but the asset is of couse not required for the demo scene or for the generator itself
- Mobile Controller uses TextMeshPro to render texts but the asset is not required, any text renderer (including Unity Text Component) works
What is it?
Mobile Controller is a comprehensive collection of game-ready mobile inputs designed to adapt to your requirements. This versatile package encompasses a wide spectrum of inputs, from analog controls and toggles to swap functions and cooldowns, while also featuring convenient debug menus.
How do I use it?
Simple: install the package, create a canvas in your scene adn simply drag and drop the prefabs you want to use (or customize) inside it! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.
What's included?
The package contains:
- UI elements and multiple textures
- Prefab folder with all the "core" components
- 2 sample scenes that guides the user and allows them to experiment with the package and find the best parameters combination for their needs.
The package main features are:
- Highly customizable Analog prefab, ideal for character and camera movement
- An Heatmap component that can be added to the Analog prefab to visually feedback the magnitude of the input
- Simple controller-style Arrow Keys prefab that handles cardinal input
- A Key component used by Arrow Keys prefab in reading inputs
- Highly customizable Action Button that can be used for both tap and hold
- Customizable Cooldown prefab that supports both text and image fill
- A controller-style Dpad prefab that handles both the cardinal and diagonal inputs
- Direction component used by Dpad prefab in reading inputs
- A Swap prefab for compact navigation (both cyclical and non-cyclical)
- Weapon scriptable objects as items for the Swap prefab
- Toggle button with selectable initial state
- A Touch Drag prefab that handles input drags (ideal for camera pan). Supported on both mobile and editor
- Touch element to simulate the finger position in editor
- Multiple animations for all the Input Types mentioned above
- Numerous Unity Events for all the Input Types mentioned above
- A customizable Debug Menu accessible on both mobile and editor with a double tap
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» FAQ:
- How do I integrate the mobile controller asset into my Unity game project? Integrating the mobile controller asset into your Unity game project is straightforward; it's as simple as a drag-and-drop process. Just import the asset into your project and place it in your scene as needed, and you'll be ready to start using it in your game.
- Can I customize the appearance and behavior of the mobile controller? Yes, everything about the mobile controller is highly customizable. You can tailor both its appearance and behavior to seamlessly align with your game's unique theme and mechanics, ensuring a perfect fit for your project.
- Are there pre-built templates or examples available to help me get started? There are pre-built templates available for top-down and first-person shooter (FPS) games to assist you in configuring the mobile controller for these specific game genres.
____________________________________
If you have any questions, suggestions or feedback, please feel free to contact me at nappin.1bit@gmail.com
[Twitter]
Price $24.00
Realistic Birch trees by Lievre Studio
Leaves & branch textures are 4K,
Billboards as well, bark is 4096x8192.
- 7 Adult trees
- 1 Hero birches (40k tri)
- 4 Weeping birches (13k, 13k, 7k, 12k tri)
- 2 Forest/field edge birches (10.2k, 10.7k tri)
- 3 Forest trees
- (10k, 9k, 5.5k tri)
- 3 Younger trees
- 2 Small young birches (3.9k, 4k tri)
- 1 Birch sapling cluster (276 tri)
- 6 Dead trees
- 1 Short broken trunk (298 tri)
- 1 Cluster of a few small dead trunks (2.7k tri)
- 3 Dead trunks (3k, 2.9k, 7.2k tri)
- 1 Laying trunk (4k tri)
Join the Discord channel for any support
This pack contains a total of 19 trees at different stages of life and growing conditions.
This pack is using the free shader TVE Lite from Boxophobic and should perfom in any scene & RP.
Feel free to switch the shader to something else if you prefer.
1. 3D MODEL
All are stuctured this way : LOD0, LOD1 (about 50-60% of the LOD0 tris), LOD2 for the bigger trees (30-40% tri) & Cross billboard.
Impostor prefabs are also available if you use Amplify Impostors.
You can find the tris number of each tree in the technical details
- Trees are vertex painted :
- Red - Motion variation phase
- Green - Branch bending
- Blue - Leaf flutter animation
- Alpha - Ambient occlusion
2. Textures
Textures are packed & atlased as following :
- Albedo Texture - Base Color (RGB) Alpha (A)
- Normal Texture - Unity default Normal Map
- Mask Texture
- Red - Metallic for Prop Shader / Unused for Bark and Plant Shaders
- Green - Ambient Occlusion
- Blue - Detail Mask for Prop and Bark Shaders / Subsurface Mask for Plant Shader
- Alpha - Smoothness
3. SHADER
- This pack does not include any shader of my making.
If you already have the full version of TVE you still have to download TVE Lite. You can then convert the prefabs normally and you will be all set.
Price $20.99
Monster: Tsintaosaurus by HATOGAME
If you have any problems, requests or anything else, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
[ Animaton ]
- attack 1,2
- hit
- idle 1,2
- battleidle
- run
- walk
- stun
- die
[ PBR texture (4096-4096 size) ]
- Albedo
- Metallic
- Normal
[ Polycount ]
- Polys: 9.798
- Verts: 9.808
Price $34.99
Monster: Parasaurolophus by HATOGAME
If you have any problems, requests or anything else, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
[ Animaton ]
- attack 1,2
- hit
- idle 1,2
- battleidle
- run
- walk
- stun
- die
[ PBR texture (4096-4096 size) ]
- Albedo
- Metallic
- Normal
[ Polycount ]
- Polys: 8,906
- Verts: 9,169
Price $34.99
Monster: Ankylosaurus by HATOGAME
If you have any problems, requests or anything else, send email to me.
E-Mail : amiyou1004@gmail.com | FAQ | YOUTUBE |
[ Animaton ]
- attack 1,2,3
- hit
- idle 1,2
- battleidle
- run
- walk
- stun
- die
[ PBR texture (4096-4096 size) ]
- Albedo
- Metallic
- Normal
[ Polycount ]
- Polys: 15,468
- Verts: 15,496
Price $34.99
CH-47F Chinook Australian Army Static by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 7 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 227.170 polys
- 422.678 tris
- 237.543 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Roughness
- - Emissive
- - Normal
- - Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport australia australian army military war aircraft rotary rotorcraft strike attack american interior cockpit air force avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,australia,australian,army,military,war,aircraft,rotary,rotorcraft,strike,attack,american,interior,cockpit,air,force,avia
Price $49.00
CH-47F Chinook Australian Army Complex Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 110 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 319.462 polys
- 599.813 tris
- 331.846 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Roughness
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 42 animations
- Full_Animation:0-200
- Rotor_Front_Rotate:210-310
- Rotor_Front_Blurred_Rotate:310-410
- Blades_Front_Bend:420-470
- Blades_Front_Blurred_Bend:480-530
- Rotor_Back_Rotate:550-650
- Rotor_Back_Blurred_Rotate:650-750
- Blades_Back_Bend:760-810
- Blades_Back_Blurred_Bend:820-870
- Door_Pilot_Left:880-930
- Door_Pilot_Right:940-990
- Door_Side_Top:1000-1070
- Door_Side_Bottom:1070-1140
- Door_Back_Top:1150-1200
- Door_Back_Bottom:1200-1300
- Back_Door_Ramp:1300-1350
- Bottom_Hatch:1360-1410
- Bottom_Hook_Rotate:1410-1460
- Gear_Front_Left_Dump:1470-1520
- Gear_Front_Right_Dump:1530-1580
- Gear_Back_Left_Dump:1590-1640
- Gear_Back_Right_Dump:1650-1700
- Gears_Back_Turn_Left:1710-1760
- Gears_Back_Turn_Right:1770-1820
- Wheel_Front_Left_Rotate:1830-1880
- Wheel_Front_Right_Rotate:1880-1930
- Wheel_Back_Left:1930-1980
- Wheel_Back_Right:1980-2030
- Search_Light_Left:2030-2080
- Search_Light_Right:2090-2140
- Navi_Lights_On:2150-2160
- Search_Light_Left_On:2160-2170
- Search_Light_Right_On:2170-2180
- Beacon_Bottom_On:2180-2230
- Beacon_Top_On:2230-2280
- Passenger_Seats_Fold:2280-2290
- Camera_Ver_Rotate:2290-2390
- Camera_Hor_Rotate:2390-2440
- Gun_Barrels_Rotate:2440-2450
- Gunner_Shoot_Down:2450-2500
- Gunnder_Shoot_Right:2500-2550
- Gunner_Shoot_Left:2560-2610
- CoPilot_Pedal_Left:2620-2670
- CoPilot_Pedal_Right:2680-2730
- Pilot_Pedal_Left:2740-2790
- Pilot_Pedal_Right:2800-2850
- CoPilot_Cyclic_Forward:2860-2910
- CoPilot_Cyclic_Backward:2920-2970
- CoPilot_Cyclic_Left:2980-3030
- CoPilot_Cyclic_Right:3040-3090
- Pilot_Cyclic_Forward:3100-3150
- Pilot_Cyclic_Backward:3160-3210
- Pilot_Cyclic_Left:3220-3270
- Pilot_Cyclic_Right:3280-3330
- CoPilot_Head_Down:3340-3390
- CoPilot_Head_Up:3400-3450
- CoPilot_Head_Left:3460-3510
- CoPilot_Head_Right:3520-3570
- Pilot_Head_Down:3580-3630
- Pilot_Head_Up:3640-3690
- Pilot_Head_Left:3700-3750
- Pilot_Head_Right:3760-3810
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport australia australian army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit air force avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,australia,australian,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,air,force,avia
Price $99.00
CH-47F Chinook Australian Army Basic Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 17 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 272.381 polys
- 509.781 tris
- 284.247 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Roughness
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 8 animations:
- Full_Animation:0-200
- Rotor_Front_Rotate:200-300
- Rotor_Front_Blurred_Rotate:300-400
- Rotor_Back_Rotate:400-500
- Rotor_Back_Blurred_Rotate:500-600
- Navi_Lights_On:600-610
- Beacon_Bottom_On:620-670
- Beacon_Top_On:670-720
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport australia australian army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit air force avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,australia,australian,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,air,force,avia
Price $69.00
CH-47 Chinook Blank Livery Complex Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 236 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 316.255 polys
- 594.064 tris
- 327.667 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 58 animations
- Full_Animation:0-200
- Rotor_Front_Rotate:210-310
- Rotor_Front_Blurred_Rotate:310-410
- Blades_Front_Bend:420-470
- Blades_Front_Blurred_Bend:480-530
- Rotor_Back_Rotate:550-650
- Rotor_Back_Blurred_Rotate:650-750
- Blades_Back_Bend:760-810
- Blades_Back_Blurred_Bend:820-870
- Door_Pilot_Left:880-930
- Door_Pilot_Right:940-990
- Door_Side_Top:1000-1070
- Door_Side_Bottom:1070-1140
- Door_Back_Top:1150-1200
- Door_Back_Bottom:1200-1300
- Back_Door_Ramp:1300-1350
- Bottom_Hatch:1360-1410
- Bottom_Hook_Rotate:1410-1460
- Gear_Front_Left_Dump:1470-1520
- Gear_Front_Right_Dump:1530-1580
- Gear_Back_Left_Dump:1590-1640
- Gear_Back_Right_Dump:1650-1700
- Gears_Back_Turn_Left:1710-1760
- Gears_Back_Turn_Right:1770-1820
- Wheel_Front_Left_Rotate:1830-1880
- Wheel_Front_Right_Rotate:1880-1930
- Wheel_Back_Left:1930-1980
- Wheel_Back_Right:1980-2030
- Search_Light_Left:2030-2080
- Search_Light_Right:2090-2140
- Navi_Lights_On:2150-2160
- Search_Light_Left_On:2160-2170
- Search_Light_Right_On:2170-2180
- Beacon_Bottom_On:2180-2230
- Beacon_Top_On:2230-2280
- Passenger_Seats_Fold:2280-2290
- Camera_Ver_Rotate:2290-2390
- Camera_Hor_Rotate:2390-2440
- CoPilot_Pedal_Left:2620-2670
- CoPilot_Pedal_Right:2680-2730
- Pilot_Pedal_Left:2740-2790
- Pilot_Pedal_Right:2800-2850
- CoPilot_Cyclic_Forward:2860-2910
- CoPilot_Cyclic_Backward:2920-2970
- CoPilot_Cyclic_Left:2980-3030
- CoPilot_Cyclic_Right:3040-3090
- Pilot_Cyclic_Forward:3100-3150
- Pilot_Cyclic_Backward:3160-3210
- Pilot_Cyclic_Left:3220-3270
- Pilot_Cyclic_Right:3280-3330
- CoPilot_Head_Down:3340-3390
- CoPilot_Head_Up:3400-3450
- CoPilot_Head_Left:3460-3510
- CoPilot_Head_Right:3520-3570
- Pilot_Head_Down:3580-3630
- Pilot_Head_Up:3640-3690
- Pilot_Head_Left:3700-3750
- Pilot_Head_Right:3760-3810
Static and Basic Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport blank livery army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit air force avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,blank,livery,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,air,force,avia
Price $99.00
CH-47 Blank Basic Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 17 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 265.654 polys
- 497.262 tris
- 276.556 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
Animations list:
- Full_Animation:0-200
- Rotor_Front_Rotate:200-300
- Rotor_Front_Blurred_Rotate:300-400
- Rotor_Back_Rotate:400-500
- Rotor_Back_Blurred_Rotate:500-600
- Navi_Lights_On:600-610
- Beacon_Bottom_On:620-670
- Beacon_Top_On:670-720
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport blank livery army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit air force avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,blank,livery,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,air,force,avia
Price $69.00
Lean Todo List - 1-Click Creation&Location by wecando
😖Whether this plugin is useful to me?😖
😩Have you encountered any of the following troubles?😩
1️⃣ Have you ever forgotten the location of TODO tasks created in different Scripts after a certain period of time?
2️⃣ Do you wish to mark TODO tasks for GameObjects (in scenes or prefabs) that have not been set or modified yet?
3️⃣ Would you like to mark TODO tasks for Components, such as uninitialized fields in scripts or unfinished work in Text components?
4️⃣ Are you looking for a task management solution that allows you to locate tasks(any task) with 1-click on the unity interface?
5️⃣ Are you looking for a task management solution that can be used without closing and leaving the Unity interface?
🎉 🎉Congratulations!
😀 😀This plugin is tailor-made for you!!
⭐Features:
- Automatically read tasks from Scripts based on the author (keyword).
- Add tasks from a GameObject by clicking on it.
- Add tasks from a Component by clicking on it.
- Manually create Custom tasks.
- Automatically sync deleted tasks from scripts.
- 1-click locate the location of any task.
- Support adding multiple authors (keywords).
- Support configuring favorite (watched folders) folders.
- Filter tasks by task author (keyword) or/and task name.
- Search for tasks using Unity's built-in search bar.
- Edit task descriptions and names.
- Display line numbers of tasks in the script.
- Display the Hierarchy path structure of tasks based on GameObject and Component types.
- Support additional configuration options,and so on.
📍Additional note:
😩This plugin cannot replace project and task tracking tools like JIRA, 😀but it solves problems within Unity that JIRA cannot address!
👉For example:
✔1-click operation in the Unity interface to create TODO tasks.
✔Creating TODO tasks within any script editor.
✔Tracking and locating tasks within the Unity project.
✔Automatically synchronizing and removing tasks from scripts that have been removed, without the need for manual removal.
✔Integrated interface within Unity, eliminating the need to open any additional software, and so on.
Price $9.90
CH-47 Chinook Blank Livery Static by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 7 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 229.732 polys
- 427.934 tris
- 239.130 verts
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Roughness
- - Emissive
- - Normal
- - Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport blank livery army military war aircraft rotary rotorcraft strike attack american interior cockpit air force avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,blank,livery,army,military,war,aircraft,rotary,rotorcraft,strike,attack,american,interior,cockpit,air,force,avia
Price $49.00
Magic crystals. BIG SET by Ninoshik
Resolutions: 1024*1024px
File count: 700
7 Different colors (Blue, Green, Orange, Pink, Purple, Red, Yellow)
100 Different shapes
Animated: No
Additional: pixel based
700 items
100 Different shapes
7 Different colors
Unique images with a transparent background in .png format
Items are created using the AI Midjorney.
A paid plan was used to create all items, allowing commercial use of the images.
If you have specific requests for exclusive materials, you can contact me via e-mail: nino.lavrenkova@gmail.com
Price $12.00
Abandoned Factory (Factory, Warehouse, Industrial Factory, Industrial Warehouse) by Hivemind
Number of Unique Meshes: 93
Collision: Yes,generated in Unity.
Vertex Count: 104 (Corner Wall) - 63552 (Machine)
LODs: (No)
Number of Materials: 32
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 113
Props: Cable, Cistern, EagleFirn, Fences, Glass, Hook, Lamp, Machines, Silverfirs, etc.[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Floors, Pillars, Stair etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Story
In the heart of a forgotten industrial city, explore the eerie remnants of an abandoned factory frozen in time. Uncover the mysteries within its decaying walls, where the echoes of a once-bustling production line and the whispers of a bygone era tell a haunting tale of progress lost to the relentless march of time.
Features
- 🏭 Modular - Build your own horror interiors with incredible ease!
- 🏭 Vertex Painting - Customize the environment to your liking with a powerful vertex painting setup! (Only HDRP-Polybrush)
- 🏭 Blood Effects - Enjoy an expensive array of blood decals and effects to add an eerie flair to any of your environments!
Disclaimer *Scene is interior only (One sided meshes)
Important note: Vertexpaint was used in the scene. To see this you need to install the Polybrush tool from the Package Manager. Also polybrush is only supported by HDRP. Lit material was used in the URP project.
*Product can be used in your commercial projects.
Price $49.99
Augmented Reality Watch, Virtual Try-On by AppReal
Required Packages
· Addressables
· Firebase SDK -> FirebaseAuth, FirebaseFirestore
· project file -> Packages -> manifest.json Add "com.unity.nuget.newtonsoft-json": "2.0.0"
Required Setup
· Project settings -> scriptable Render Pipeline Asset -> Choice Universal Render Pipeline Asset
· Project settings -> Quality -> Render Pipeline Asset -> Choice Universal Render Pipeline Asset
Instruction
· Install all required packages. (Refer Below Technical Details)
· install AR Watch package.
· update models in Assets\Resources -> ProductData.json in the Loading scene.
· download firebase credentials.
· build and run.
Step-by-Step Unity Package Setup Video Guide
Video Link: https://www.youtube.com/watc?v=This page isn't available.
0:08 Create A Project With a 3D (URP) Template
1:10 Remove the Default Scene
2:30 Import Addressable Package
1:08 Import Project
13:14 Project Setup
14:54 Copy Google Services File
15:25 Get Vuforia License Key
17:50 Taking A Build, For Android APK
27:09 Demo of Complete App
31:06 Admin App Complete Demo
Features
· Phone OTP Login - UI and Firebase auth integration
· Home Menu - UI and functionality
· Category Menu - UI and functionality
· Product Menu - UI and functionality
· AR View - UI and functionality
· Screenshots, view photos
Supported platforms.
· Android
Third-party software licensing included in the package.
Price $29.00
Medieval Mega Bundle Vol.1 by Leartes Studios
Features:
- 1196 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.
Bundle of our 6 Unique Medieval Environments! Get all of the 6 Medieval Environments %40 off
1196 Unique Meshes in total!
1-Ancient Cathedral Environment $119.99
2-Asian Canal Environment $79.99
3-Dark Medieval Village Environment Megapack (Modular with Full Interiors) $159.99
4-Medieval Castle / Village Environment $129.99
5-Medieval Castle Interior $79.99
6-Haunted Village Environment / Horror Village Environment $89.99
Note: When you buy this lite version 'Medieval Mega Bundle vol.1 ' you get free access to the packages listed above on the unity asset store.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $395.99
Zombie Female Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Zombie Female Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Zombie Female. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 1126 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video are not included in the package.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $6.90
Damaged Old Vehicles PBR by VIS Games
-All of them with 5 texture-sets.
-Car contains 6 levels of damage
-Van contains 5 levels of damage
-Transporter / Truck 1 contains 3 levels of damage
-Transporter / Truck 2 contains 3 levels of damage
In total 85 prefabs.
Texture sizes: 4096x4096
Textures include: Albedo, Maskmap (AO, Smoothness and Metallic) and Normal
Supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
This collection contains and old damaged car, an old damaged van and 2 old damaged transportes.
-All of them with 5 texture-sets.
-Car contains 6 levels of damage
-Van contains 5 levels of damage
-Transporter / Truck 1 contains 3 levels of damage
-Transporter / Truck 2 contains 3 levels of damage
In total 85 prefabs.
Texture sizes: 4096x4096
Textures include: Albedo, Maskmap (AO, Smoothness and Metallic) and Normal
Supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
Price $9.99
