CH-47 Chinook Korean Air Force Basic Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 16 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 255.971 polys
- 479.775 tris
- 267.012 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 8 animations:
- Full_Animation:0-200
- Rotor_Front_Rotate:200-300
- Rotor_Front_Blurred_Rotate:300-400
- Rotor_Back_Rotate:400-500
- Rotor_Back_Blurred_Rotate:500-600
- Navi_Lights_On:600-610
- Beacon_Bottom_On:620-670
- Beacon_Top_On:670-720
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch 47 ch47 boeing transport winter korea air korean force army military interior cockpit war aircraft rotary rotorcraft pilot pilots strike attack american avia
helicopter,chinook,ch-47,ch,47,ch47,boeing,transport,winter,korea,air,korean,force,army,military,interior,cockpit,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,avia
Price $69.00
CH-47 Chinook Korean Air Force Static by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 7 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 220.565 polys
- 411.359 tris
- 230.126 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch 47 ch47 boeing transport winter korea air korean force army military interior cockpit war aircraft rotary rotorcraft pilot pilots strike attack american avia
helicopter,chinook,ch-47,ch,47,ch47,boeing,transport,winter,korea,air,korean,force,army,military,interior,cockpit,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,avia
Price $49.00
Bride Of Frankenstein Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Bride Of Frankenstein Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
You can find Frankenstein here: Link
Included in this package is a single character: the Bride Of Frankenstein. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 916 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video is not included in the package. You can find the environment pack here: CLICK HERE to shop.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $6.90
CH-47 Chinook RCAF Static by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 7 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 232.735 polys
- 432.815 tris
- 242.679 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Normal
- - Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport rcaf royal canada canadian air force army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,rcaf,royal,canada,canadian,air,force,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,avia
Price $49.00
CH-47 Chinook RCAF Basic Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 17 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 277.946 polys
- 519.918 tris
- 289.383 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 8 animations (see full list at the end od description)
- Full_Animation:0-200
- Rotor_Front_Rotate:200-300
- Rotor_Front_Blurred_Rotate:300-400
- Rotor_Back_Rotate:400-500
- Rotor_Back_Blurred_Rotate:500-600
- Navi_Lights_On:600-610
- Beacon_Bottom_On:620-670
- Beacon_Top_On:670-720
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport rcaf royal canada canadian air force army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,rcaf,royal,canada,canadian,air,force,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,avia
Price $69.00
Force Directed Diagram by Forgin Bits
The current implemented features are :
- Drag and drop
- Fixed nodes
- Camera focus on specific node
- Physics parameters real-time tweaking
- Image nodes
- Text nodes
- Grouping nodes by data values
- Full node and link customization with node and link factories
- Diagram editor
- Export/import as json
- GPU computed diagram layout (over 5000 nodes and links at over 30 fps)
- 2D support with pan and zoom
- Business cases for trading data visualization, fault detection, isolation and recovery, and organization management
Limitations :
- Not compatible with WebGL
See the demo video for a few examples of what can be achieved with this package.
The Diagram editor can be downloaded here.
This package provides components and tools to display link/node data in the form of a Force Directed graph drawing.
This type of layout is commonly used in a variety of application areas: network visualization, large graph visualization, knowledge representation, system management, or mesh visualization.
It is used to visualize the connections between objects in a network. By grouping the objects connected to each other in a natural way, a Force-Directed Graph is visually interesting and also makes it possible to discover subtle relationships between groups.
Price $4.99
3D Animated Crow by handmade
I'm a crow who needs a great game
It is produced in two animations, so you can create a natural look natural look
It has 3 textures to make it perfect
It can be used in a variety of ways
1. Wing animation
2. Glider animation
Includes 3 textures in size 1024
1104 Polygon
unity version 2022.3.4f1
Price $10.00
3MXLoader by LucasEvan
3MX Loader
3MX Loader plug-in can convert osgb tilt photography model format to 3mxb format and can load dynamically at run time. The conversion data is compressed by high voltage algorithm, which makes the converted data smaller than the original osgb data, and supports LOD dynamic loading and display of 3D model.
This plug-in relies on the dll of the OpenSceneGraph engine and requires you to configure the project environment.
The 3mx/3mxb file format loaded by the plug-in is copyrighted by Bentley ContextCapture。
FEATURES
Support Windows、IOS、Android、WebGL、Mac、UWP 、Editor platform.
Support LOD.
Support HoloLens glasses.
Only Support osgb format convert.
Support runtime loading.
NOTE
osgb format conversion can only be converted on the windows platform.
THIRD-PARTY ASSETS
- Asset uses Newtonsoft Json.NET under MIT License; see Third-Party Newtonsoft.Json_License.txt file in package for details.
Use the ContextCapture Center to generate aerial images into 3mx tutorials
Price $428.00
Stylized Pine Tree by PijayArt
Number of Meshes: 2
Number of Prefabs: 1
Number of textures: 3
Texture sizes: 2048x2048. Stylized PBR Textures: Albedo, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.
Number of Materials: 1
Tris Count: 2,525.
LODs.
LOD0: 2,525 Tris.
LOD1: 979 Tris.
Low Poly Mesh game-ready.
Real-World Scale (centimeters).
UV mapping: Yes.
Stylized Pine Tree with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.
Are you liked this product? Feel free to take a look on my another products! Here
Price $6.80
Medical Scissors Pack by Danme
Total 21.4k tris
1 Material
2048*2048 Albedo, AO, Normal, Metalic Smoothness
If you have any questions, please contact me by email, I will try to help you.
spia0901@naver.com
All of scissors can move
13Mesh (prefab)
-Bandage Scissor
-Dress Forcep
-Hemostat Curved
-Hemostat Straight
-Holder Lawton
-Holder Pilling
-Kelly
-Kelly Forcep
-Long Forcep
-Mayo Curved
-Mayo Straight
-Sponge Forcep
-Towel Cramp
Total 21.4k tris / average 1600tris
1Material
2K textures with albdeo, ao, normal, metalSmooth
Price $9.99
Chests Trunks and Barrels Pack by Chaosmonger Studio
This bundle contains:
- 2X Chests
- 2X Trunks
- 1X Barrel
- 1X WineBarrel
Features:
- All Textures PNG 2048x2048 (Albedo Only)
- Open/Close through Pivot Point
- Custom Painted Textures
- Toon Shader Friendly
Notes:
- Rendering Setting and Lightning not included.
- Each mesh is about 2K quads.
- Rig is through pivot point rotation of the lid.
chaosmonger studio © 2023 - www.chaosmonger.com
for any questions, please write at info@chaosmonger.com
Price $11.90
Portal Effects by Hovl Studio
Textures sizes from 2048x2048 to 256x256.
List of effects:
- Portal demonic
- Portal electro
- Portal fire
- Portal holy
- Portal nature
All prefabs are game ready, just take and drop them into your game!
All effects are just simple looped particles system! All platforms supported!
URP and HDRP supported using this support package, click here!
Promo media (videos, images, etc.) uses free post processing "Bloom" from the package manager.
Price $11.00
TerraFromer - Advanced Terrain Shader by TERRA
Demo Scenes
Both HDRP & URP versions of TerraFormer package comes with 2 demo scenes of “Island” & “Mountains” which can be loaded from Assets >> TerraFormerShaders >> _scenes directory.
On HDRP, sample scenes use Unity’s HDRP Water System and to enable reflection on water, you must go to project settings and under Graphics => HDRP Global Settings => Frame Settings (Default Values) => Lighting => Screen Space Reflection => and enable “Transparents” option.
HDRP Sample Scene Performance Tips
By disabling water in scene, you will save a lot of performance and build time in addition to disabling some of the post processing effects such as Volumetric Fog, SSR & SSAO.
Also, Directional shadows with Tessellation may take too much performance so you will have to adjust Shadow Settings based on target platform and it is recommended to enable DLSS if your graphic card is a RTX one and adjust tessellation settings from the material if encountering performance issues.
“Tiling Remover” feature may impact performance heavily, especially when all 8 layers with this option are enabled so either turn them off or use them on less terrain layers as possible.
Known Limitations
- HDRP version of TerraFormer does not support Forward Rendering path
- DX12 performance is usually lower than DX11 until Unity fully supports latest DX12 features
- These shaders will best work on mid~high range systems and recommended GPUs are RTX 2000+ series for URP and RTX 3000+ series for HDRP and currently no support for mobiles and VR devices
- It is recommended to enable “Draw Instanced” option on material but it may be possible that the performance drops on lower-end GPUs when you are GPU bound
- Current version of TerraFormer does not support Tessellation in URP
🌄 TerraFormer comes with 2 types of Standard & Tessellated (HDRP Only) versions each supporting up to 8 terrain layers in 1 pass exclusively developed for HDRP & URP.
The package also comes with 2 demo scenes of “Island” & “Mountains” to see the end result and a test-bed for changing terrain material parameters in real-time while targeting fully PBR rendering and high-end graphics.
Quick Discord Support | Forum | Discussion Thread | Tutorials | Services
Using TerraFormer material on your terrains, you can get creative by feeding your own PBR terrain textures and create various styles and visuals based on the art concept of your project and continue with level designing stages so much easier and more beautiful in terms of visuals.
One of the key features of these shaders is performance as we could gain lower rendering time in milliseconds even compared to Unity’s default terrain shader in URP while providing dozens of fancy rendering features for a fully photorealistic shading as never seen before in any terrain shaders in Unity.
Also, we tried our best to make the material UI user-friendly and intuitive by implementing a custom interface so that users can easily change parameters and receive immediate feedback on terrain surfaces.
Features
⚡ Performance: TerraFormer supports Instanced Drawing for all shaders to greatly improve terrain rendering performance by taking most of rendering fully on GPU which lowers drawcalls significantly and also brings so much better visuals for terrain shadows and per-pixel normalmaps
⚡ Color Tint: Each terrain layer can have its color tint blended with its albedo texture for color controls on surface
⚡ Tessellation (Available in HDRP Tessellated version): GPU Tessellation which adds another dimension to layers and makes the surface being extruded in 3D via depth data stored in maskmap’s blue channel which comes with plenty of performance controls divided for each terrain layer exclusively
⚡ Ambient Occlusion: Controls AO intensity for each terrain layer separately
⚡ Snow: Fully PBR Snow rendering on surface distributed by GPU based on slope, height, normals, tessellation, smoothness, AO, color and procedural noise
⚡ Puddles: GPU based photorealistic puddles which automatically scatters puddles’ regions based on terrain slope and height plus terrain layers’ heightmap & normalmap data which makes your scenes shiny and beautiful as nature does in real life
⚡ Wetness: Makes your terrain surface look wet if the weather state is not dry and comes with Rain settings to add ripples on surface with various options to control
⚡ Tiling Remover: Advanced hex-based tiling remover algorithm to remove repetitive tiling artifacts for seamless textures which automatically adopts itself with layers’ heightmap & normalmap data even if the surface is GPU tessellated which transforms the rendering of textures so organic
⚡ Colormap Blending: Blends satellite image or colormap with terrain layers at given distance to bring the overall look of the real-world area added to scene visuals
⚡ Heightmap Blending: Uses an advanced technique to make the layers’ blending and transitions more organic and realistic via 3D shapes and depth data stored in maskmap’s blue channel as heightmap
⚡ Procedural Texturing (Splatmapping): Proprietary feature provided by TERRA team which greatly enhances splatmapping and layer’s blending utilizing pixel space calculations on GPU to scatter and blend layers in an organic manner via procedural noise functions
⚡ Terrain Holes: Compatible with Unity terrain's hole system to create tunnels and caves in your scene
⚡ Unity Terrain Layer Assets: TerraFormer is fully PBR and can control Normalmap Strength, Metallic, AO, Height & Smoothness along with Tiling Size & Offset for each layer directly via its terrain layer asset linked with terrain(s) in standard terrain creation protocols
All shader features can be enabled/disabled in a modular form on material and there are tooltips for all of the parameters to understand their functionalities.
🌟 Please open the ReadMe file in package after importing to get more information about performance tips and known limitations.
Price $99.99
Falling Sand Game Template - Pixel Simulation by KAMGAM
Links: Manual
A falling sand simulation template. It allows you to simulate thousands of pixels at once by using DOTS.
🟪 Pixel Simulation
Each pixel can be simulated and has individual properties. There are predefined materials like 🟥 Lava, 🟧 Oil, 🟨 Sand, 🟦 Water, ⬛ Rock, 🟫 Wood, 🟩 Acid, ... .
💫 Smooth Sub-Pixel Camera Movement
No jumpy camera. Your camera will move smoothly even if the movement is on a sub-pixel level.
⏳ DOTS for speed
Being multi-threaded by default makes things super fast.
The only downside is that if you want to extend it you will have to be familiar with the Jobs system and BURST.
😺 Easy image based level generation
Draw your levels into a png and then configure them with scriptable objects in the Editor.
🌈 Mix pixel and no-pixel content
The pixel world is rendered onto a simple quad in your scene so you can easily mix it with your scene objects and apply any post-processing.
⭐ Pixel based collider generation
Have your character walk on the sand with ease.
📚 Demo level included
Check out Kamgam/SandGame/Addressables/Level1.
✔️ Full Source Code
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 2021.3+, 2022, 2023 (Unity 6), 2024 (Unity 7?), ... LTS
It may work with earlier versions too but those are not tested anymore.
😎 Works on any platform
Yes, it works on mobile and WebGL too though you will need a relatively modern phone (runs with 30 fps on 5 year old devices, 60 fps on current mid-level phones).
✔️ Works with any render pipeline
Built-In, URP and HDRP
Try before you buy!
PC Demo: https://kamgam.com/unity/SandGameDemos/PcDemo.html
Android Demo: https://kamgam.com/unity/SandGameDemos/AndroidDemo.html
👇 Things you should know 👇 (Read this before you buy)
There is an intro section in the manual. Please read it first. Actually, it's probably best to read the whole manual first. You will have a much easier time adapting the template if you do.
⚠️ Please notice that this is NOT a fully featured game like Noita. It’s a template (basis) for you to build your game upon. There is still lots of stuff you will have to implement yourself (rigibodies, particles, lighting, world streaming, savegame).
⚠️ Required Packages (all freely available):
Please install these before importing the package.
* Addressables (an official Unity package)
* BURST (an official Unity package)
* Collections (official Unity package for BURST)
⚠️ The code in the template uses JOBS and the BURST compiler. If you want to extend the code then you will have to be familiar with these concepts. Programming for a multi-threaded environment is NOT beginner friendly. If you do not yet have a firm understanding of Jobs and BURST then the code will be very hard for you to extend.
Unity did a lot of the hard work with the Jobs system and I tried to make it as easy as possible to extend. However, if you are a beginner you will most likely struggle. That does not mean you can't use it. It only means you will have a hard time adding complex features as these will most likely require some custom coding in the multi-threaded environment. Ya have been warned ;-)
⚠️ Physics (2D Rigidbodies) are NOT included. If the asset gets popular and demand is high enough then I might add it.
⚠️ The default simulation resolution is 320x180. You can change the resolution. How high you can go depends on your target hardware. However, be cautios when increasing the resolution. You may find it hard to design levels if you have to place millions of pixels.
The pixel simulation resolution does not constrain your overall game resolution. All your UI, effects, animations etc. will still run on the default resolution.
✍️ Usage
1) Please go read the manual first. This is a complex system and you will struggle if you do not understand the setup.
2) Open the Demo level under Kamgam/SandGame/Addressables/Level1
3) Hit Play
4) Enjoy
😎 HINT 1:
Think hard about what resolution your pixel world should have. Hint: Games like NOITA have about 300 x 150 pixels and they do a lot with these.
🧐 HINT 2:
Not everything should to be in the pixel world. You can still use the Unity scene objects. Just because your graphics have a pixel aesthetic does not mean they all have to be simulated in the pixel world.
🤠 HINT 3:
Go wild!!!
☎️ Support
If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and the exact Unity version in your request. Please also try upgrading to the most recent LTS version before asking. Thank you.
❤️ If you like this asset then maybe you'll like these too:
A complete racing game template.
One Settings UI + API for all render pipelines.
Separate your assets into useful parts within seconds.
Exclude any files and directories from build.
Price $79.99
Dark Fantasy Music 4 by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Dark Orchestral Fantasy Music IV
In this music pack you'll find five dark fantasy tunes with an orchestral touch. All tracks are made with a dark and tense atmosphere in mind.
Tracklist:
- Purple Horizon (2:10)
- Xul'Tharum's Enigma (1:58)
- Eternal Salvation (2:00)
- Stone Labyrinth (1:53)
- The Black Lily (1:57)
- All tracks are loopable or have loopable versions included!
Price $15.00
Modular Bridges by studiolab.dev
Modular Bridges
Media Type: 3D Model
Geometry: Quads/Tris
Textures: Yes
Materials: Yes
Rigged: No
Animated: No
UV Mapped: Yes
Unwrapped UV's: Yes Mixed
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $19.00
Stylized Brickwall Textures 01 - PBR by VIS Games
Tileable: Yes
Texture-Resolution 4k
Textures include: Albedo, Normal, Maskmap, AO and Smoothness
Works will BuiltIn-, URP- and HDRP-Renderpipeline.
This package contains 20 different stylized brickwall textures.
Tileable: Yes
Texture-Resolution 4k
Textures include: Albedo, Normal, Maskmap, AO and Smoothness
Works will BuiltIn-, URP- and HDRP-Renderpipeline.
Price $9.99
Brickwall Textures 01 PBR by VIS Games
Tileable: Yes
Texture-Resolution 4k
Textures include: Albedo, Normal, Maskmap, AO and Smoothness
Works will BuiltIn-, URP- and HDRP-Renderpipeline.
This package contains 20 different realistic brickwall textures.
Tileable: Yes
Texture-Resolution 4k
Textures include: Albedo, Normal, Maskmap, AO and Smoothness
Works will BuiltIn-, URP- and HDRP-Renderpipeline.
Price $9.99
Fantasy Map Editor (Beta) by Hippo
Create amazing game maps Fantasy Map Editor! How does it work? Just build characters in our editor and save as PNG or JSON. Unlike other map assets, you don't need Photoshop or other software to create maps.
The beta version of the asset is available for FREE for a limited time. We're actively working on adding new content and featuers, so feel free to leave a review with your feedback!
Tech specs:
● Unity 2021+
● Clean C# source code
● Mobile friendly
● Ultimate performance
● Any platform (PC, Android, iOS, WebGL)
Refund policy:
Your purchase can be refunded if the asset was purchased but NOT downloaded. For other cases, please contact Asset Store support.
Support:
● GitHub - FAQ
● Discord - questions, live chat with developers
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Price $0.00
Hand Painted Environment 2 by Infinity3DGame
Ground textures used in the asset: Hand Painted Texture Pack 2
The total number of objects (prefabs): 71
This package contains:
1) Models:
- 8 Bushes (36 - 640tris)
- 3 Herbs (264 - 502tris)
- 21 Cacti (36 - 3708tris)
- 12 Palms (86 - 420tris)
- 8 Stones (50 - 587tris)
- 4 Shells (40 - 287tris)
- 2 Demo object.
2) Textures:
- 4 Ground textures (Diffuse Map) - resolution 2048x2048
- 2 Water textures (Normal Map) - resolution 1024х1024
- 1 Atlas textures (Diffuse Map) - resolution 4096x4096
- 1 Atlas textures (Diffuse Map) - resolution 1024x1024
- 1 Atlas textures (Diffuse Map) - resolution 2048x1024.
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $22.00
