Horror Ambience Vol.1 by Palexen
Audio file types: WAV
Sample rate: 44100
Bit depth: 24
Loopable: No
Stereo: Yes
Default Compression: PCM
This asset contais 30 Horror ambience that you can use for any game, horror game or not, you can put sounds as you want!
Price $4.99
Fantasy RPG Game Sound by Sound Works 12
Audio file types: Wav
Sample rate: 96 kHz
Bit depth: 24 Bit
Loopable: Some
Additional: Stereo and Mono
Fantasy RPG Game Sound contains 933 Sounds
This sound library is perfect for voicing your Fantasy RPG game,
it contains the sounds of the ambience, magic, weapons, etc.,
almost everything you need for voicing your project.
"All Sounds Royalty Free"
Fantasy RPG Game Sound Full Sound List
Content
- Ambience - 104 Sounds
- Blood Guts Bones - 30 Sounds
- Clothes - 140 Sounds
- Crafting - 32 Sounds
- Doors - 59 Sounds
- Footsteps - 173 Sounds
- Inventory - 18 Sounds
- Items - 100 Sounds
- Magic - 158 Sounds
- Weapons - 119 Sounds
Price $30.00
Casino Slots Sound Effects by Gravity Sound
SFX: 170
File Type: WAV
File Format: 44100 Hz/16 Bit
Casino Slot Machine Sound Effects pack comes with a total of 170 individual ready to use sound effects. Sound effects include winning, losing, spinning, lever pulls, coins falling and numerous machine beeps. Pick up with winner of a sound pack for your casino themed project.
Price $29.99
Nature Ground Textures by 32cm
Features:
- All ready for tessellation shaders.
- Albedo, Normal, smooth, height and Mask (Metalness, AO, height, Smoothness ). PNG and TGA seamless textures.
- Terrain included in the scene with applied materials as example.
Texture Resolutions:
- 4096x4096
Materials: 27
Textures: 130
26 different seamless terrains.
Textures consist in a mix of grass textures, soil, mud, dead leaves, puddles, stones and plants.
Suitable for forest, fields, tundra, farmlands, gardens, steppes, summer, highland etc..
Price $8.99
Tilemap 3D by TenaciousDan
HIGHLIGHTS :
- Build maps in 3D space from tile prefabs
- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations)
- Randomizer Tiles
- Supports multiple layers per tilemap
- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.
- Built in mesh combiner utility used to combine/bake tiles for better runtime performance
- Tilemap grid can be moved/rotated/scaled
- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)
Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.
HIGHLIGHTS :
- Build maps in 3D space from tile prefabs
- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations)
- Randomizer Tiles
- Supports multiple layers per tilemap
- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.
- Built in mesh combiner utility used to combine/bake tiles for better runtime performance
- Tilemap grid can be moved/rotated/scaled
- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)
BONUS :
- Standalone MeshCombiner utility script that can be used for other purposes as well.
- Standalone fully serializable dictionary with it's own property drawer. Ever wanted to use a dictionary in the inspector like you do with lists? Now you can! Just use the SDictionary type which functions exactly like a regular dictionary.
- Standalone data structures (Binary Heap and Priority Queue) useful for implementing many patterns and algorithms. This tool uses them for Breadth-First traversal.
- Standalone GlobalEventHandler editor script for intercepting global input events in the editor.
Please read the included README Manual which describes how to operate the tool.
Price $14.97
DOG Full Animations - Basenji by Bicode
Triangles = 2134
Vertices = 1353
Texture = 1024 * 1024
Animations = 307
001_Ball_Catch+Jump
002_Ball_Jump
003_Ball_Jump+Catch
004_Ball_Jump+Catch2
005_Ball_Jump+Catch3
006_Ball_Jump2
007_Ball_Jump3
008_Ball_Jump4
009_Ball_Lying_Begin
010_Ball_Lying_End
011_Ball_Lying_Loop
012_Ball_Lying_Loop2
013_Ball_Roll
014_Ball_Shake
015_Ball_Shake2
016_Ball_Sit
017_Ball_Wait_Begin
018_Ball_Wait_End
019_Ball_Wait_Loop
020_Ball_Walk
021_Ball_WalkBack
022_Charm_Bark
023_Charm_Blend_Idle
024_Charm_Jump
025_Charm_JumpUp
026_Charm_Lick
027_Charm_Loop
028_Charm_Screen
029_Charm_Screen2
030_Charm_Screen3
031_Disconnect
032_Disconnect2
033_Disconnect3
034_Disconnect4
035_Disconnect5
036_Disconnect6
037_Exercise_Boxing_Fall
038_Exercise_Boxing_Loop
039_Exercise_Boxing_Success
040_Exercise_Frisbee_Fall
041_Exercise_Frisbee_Loop
042_Exercise_Frisbee_Success
043_Exercise_Handstand_Fall
044_Exercise_Handstand_Loop
045_Exercise_Handstand_Success
046_Exercise_Run_fall
047_Exercise_Run_Loop
048_Exercise_Run_Success
049_Expression_Bark
050_Expression_Bark2
051_Expression_Blinking
052_Expression_Blinking2
053_Expression_ClosedEyes
054_Expression_ClosedEyes_Chewing
055_Expression_Eat
056_Expression_Expectation
057_Expression_Idle
058_Expression_Laugh
059_Expression_Lick
060_Expression_Panting
061_Expression_Stand
062_Expression_Talk
063_Flat_Blend_Lying
064_Flat_Loop
065_Idle
066_Idle_Blend_Charm
067_Idle_Blend_Flat
068_Idle_Blend_LieOnBack
069_Idle_Blend_Playful
070_Idle_Blend_Sad
071_Idle_Blend_Sit
072_Idle_Blend_Sleep
073_Idle_Dig
074_Idle_Disappoint
075_Idle_Drinking_Loop
076_Idle_Eat_Loop
077_Idle_Left_Twirl
078_Idle_Loop
079_Idle_Right_Twirl
080_Idle_Scratch
081_Idle_Shake
082_Idle_Sniffing
083_Idle_Stretch
084_Idle_Tilt
085_Jump
086_LieOnBack_Blend_Flat
087_LieOnBack_Blend_Idel
088_LieOnBack_Blend_Sit
089_LieOnBack_Blend_Sleep
090_LieOnBack_Excite
091_LieOnBack_Excite2
092_LieOnBack_Fave
093_LieOnBack_Loop
094_LieOnBack_Turn
095_Lying_Blend_Flat
096_Lying_Blend_Idle
097_Lying_Blend_LieOnBack
098_Lying_Blend_Sit
099_Lying_Blend_Sleep
100_Lying_Loop
101_Lying_Loop2
102_Lying_Right_Lick
103_Lying_Right_Snooze
104_Lying_Shake
105_Lying_Yawn
106_Pat
107_Pat_Annoyed_L
108_Pat_Annoyed_R
109_Pat_Charm_Left
110_Pat_Charm_Left_Loop
111_Pat_Charm_Left_Loop2
112_Pat_Charm_Left2
113_Pat_Charm_Right
114_Pat_Charm_Right_Loop
115_Pat_Charm_Right_Loop2
116_Pat_Charm_Right2
117_Pat_Chest
118_Pat_Chest_Loop
119_Pat_Chest_Loop2
120_Pat_Chest2
121_Pat_Flat_Annoyed_R
122_Pat_Flat_Back_Left
123_Pat_Flat_Back_Left_Loop
124_Pat_Flat_Back_Left_Loop2
125_Pat_Flat_Back_Left2
126_Pat_Flat_Back_Right
127_Pat_Flat_Back_Right_Loop
128_Pat_Flat_Back_Right_Loop2
129_Pat_Flat_Back_Right2
130_Pat_Flat_Head
131_Pat_Flat_Head_Loop
132_Pat_Flat_Head_Loop2
133_Pat_Flat_Head2
134_Pat_Flat_Left
135_Pat_Flat_Left_Loop
136_Pat_Flat_Left_Loop2
137_Pat_Flat_Left2
138_Pat_Flat_Lick
139_Pat_Flat_Paw_Left
140_Pat_Flat_Paw_Left_Loop
141_Pat_Flat_Paw_Left_Loop2
142_Pat_Flat_Paw_Left2
143_Pat_Flat_Paw_Left3
144_Pat_Flat_Paw_Right
145_Pat_Flat_Paw_Right_Loop
146_Pat_Flat_Paw_Right_Loop2
147_Pat_Flat_Paw_Right2
148_Pat_Flat_Paw_Right3
149_Pat_Flat_Right
150_Pat_Flat_Right_Loop
151_Pat_Flat_Right_Loop2
152_Pat_Flat_Right2
153_Pat_Flat_Sneezing
154_Pat_Head
155_Pat_Head_Loop
156_Pat_Head_Loop2
157_Pat_Hug
158_Pat_Hug_Loop
159_Pat_Hug_Loop2
160_Pat_Idle_Excited
161_Pat_Idle_Excited2
162_Pat_Idle_Left
163_Pat_Idle_Right
164_Pat_Left
165_Pat_Left_Loop
166_Pat_Left_Loop2
167_Pat_Left2
168_Pat_Lick
169_Pat_Loop
170_Pat_Loop2
171_Pat_Right
172_Pat_Right_Loop
173_Pat_Right2
174_Pat_Right2_Loop
175_Pat_Sit_Annoyed_Right
176_Pat_Sit_Back_Left
177_Pat_Sit_Back_Left_Loop
178_Pat_Sit_Back_Left_Loop2
179_Pat_Sit_Back_Left2
180_Pat_Sit_Back_Right
181_Pat_Sit_Back_Right_Loop
182_Pat_Sit_Back_Right_Loop2
183_Pat_Sit_Back_Right2
184_Pat_Sit_Head
185_Pat_Sit_Head_Loop
186_Pat_Sit_Head_Loop2
187_Pat_Sit_Head2
188_Pat_Sit_Left
189_Pat_Sit_Left_Loop
190_Pat_Sit_Left_Loop2
191_Pat_Sit_Left2
192_Pat_Sit_Lick
193_Pat_Sit_Pow_Left
194_Pat_Sit_Pow_Left_Loop
195_Pat_Sit_Pow_Left_Loop2
196_Pat_Sit_Pow_Left2
197_Pat_Sit_Pow_Left3
198_Pat_Sit_Pow_Right
199_Pat_Sit_Pow_Right_Loop
200_Pat_Sit_Pow_Right_Loop2
201_Pat_Sit_Pow_Right2
202_Pat_Sit_Pow_Right3
203_Pat_Sit_Right
204_Pat_Sit_Right_Loop
205_Pat_Sit_Right_Loop2
206_Pat_Sit_Right2
207_Pat_Sit_Sneezing
208_Pat_Sneezing
209_Pat2
210_Play_Dogtrot
211_Play_Left_Spin
212_Play_Left_Turn1
213_Play_Left_Turn2
214_Play_Left_TurnHead
215_Play_Left_TurnHead_Idle
216_Play_Left_TurnJump_Begin
217_Play_Left_TurnJump_End
218_Play_Left_TurnJump_Loop
219_Play_Lying_Loop
220_Play_Lying_Scrach
221_Play_Playful
222_Play_Right_Spin
223_Play_Right_Turn1
224_Play_Right_Turn2
225_Play_Right_TurnHead
226_Play_Right_TurnHead_Idle
227_Play_Right_TurnJump_Begin
228_Play_Right_TurnJump_End
229_Play_Right_TurnJump_Loop
230_Play_Shake
231_Play_Sniff
232_Play_Stand
233_Playful_Blend_Idle
234_Playful_Left
235_Playful_Right
236_Run
237_Run_FallDown
238_Run_FallDown2
239_Run_LeftLook
240_Run_RightLook
241_Run_TurnLeft
242_Run_TurnRight
243_Sad_Blend_Bark
244_Sad_Blend_Idle
245_Sad_Loop
246_Sit_Blend_Flat
247_Sit_Blend_Idle
248_Sit_Blend_LieOnBack
249_Sit_Blend_Lying
250_Sit_Lick+Fall
251_Sit_LickPow
252_Sit_LickPow2
253_Sit_LookAround
254_Sit_Loop
255_Sit_Loop2
256_Sit_Nod
257_Sit_Scratch
258_Sit_Snooze
259_Sit_Tilt
260_Sit_Yawn
261_Skill_Bang
262_Skill_Dance
263_Skill_Dance2
264_Skill_Handstand
265_Skill_Jump
266_Skill_Lhand
267_Skill_LieOnBack+Spin
268_Skill_RHand
269_Skill_Stand
270_Skill_Stand_Begin
271_Skill_Stand_End
272_Skill_Stand_Loop
273_Skill_Stand2
274_Sleep_Blend_Flat
275_Sleep_Blend_Idle
276_Sleep_Blend_LieOnBack
277_Sleep_Blend_Wake
278_Sleep_Crouching_Begin
279_Sleep_Crouching_End
280_Sleep_Crouching_Loop
281_Sleep_Flat_Blend_Side
282_Sleep_Flat_Loop
283_Sleep_Flounder
284_Sleep_Loop
285_Sleep_Stretch
286_Startle
287_Stroll
288_Stroll_Jump
289_Stroll_MaiTu
290_Stroll_No
291_Stroll_Pee
292_Stroll_Pee02
293_Stroll_Poop
294_Stroll_Stop
295_Stroll_Take
296_Stroll_Wag
297_Walk
298_Walk_HeadDown_Loop
299_Walk_HeadDown_MoveLeft_Loop
300_Walk_HeadDown_MoveRight_Loop
301_Walk_Left_Turn
302_Walk_LeftLook
303_Walk_MoveLeft
304_Walk_MoveRight
305_Walk_Right_Turn
306_Walk_RightLook
307_Walk_Slow
Price $38.00
DOG Full Animations - Alaskan Malamute by Bicode
Triangles = 2116
Vertices = 1351
Texture = 1024 * 1024
Animations = 321
001_Ball_Catch+Jump
002_Ball_Jump
003_Ball_Jump+Catch
004_Ball_Jump+Catch2
005_Ball_Jump+Catch3
006_Ball_Jump2
007_Ball_Jump3
008_Ball_Jump4
009_Ball_Lying_Begin
010_Ball_Lying_End
011_Ball_Lying_Loop
012_Ball_Lying_Loop2
013_Ball_Roll
014_Ball_Shake
015_Ball_Shake2
016_Ball_Sit
017_Ball_Wait_Begin
018_Ball_Wait_End
019_Ball_Wait_Loop
020_Ball_Walk
021_Ball_WalkBack
022_Charm_Bark
023_Charm_Blend_Idle
024_Charm_Jump
025_Charm_JumpUp
026_Charm_Lick
027_Charm_Loop
028_Charm_Screen
029_Charm_Screen2
030_Charm_Screen3
031_Disconnect
032_Disconnect2
033_Disconnect3
034_Disconnect4
035_Disconnect5
036_Disconnect6
037_dog
038_Exercise_Boxing_Fall
039_Exercise_Boxing_Loop
040_Exercise_Boxing_Success
041_Exercise_Frisbee_Fall
042_Exercise_Frisbee_Loop
043_Exercise_Frisbee_Success
044_Exercise_Handstand_Fall
045_Exercise_Handstand_Loop
046_Exercise_Handstand_Success
047_Exercise_Run_fall
048_Exercise_Run_Loop
049_Exercise_Run_Success
050_Expression_Bark
051_Expression_Bark2
052_Expression_Blinking
053_Expression_Blinking2
054_Expression_ClosedEyes
055_Expression_ClosedEyes_Chewing
056_Expression_Eat
057_Expression_Expectation
058_Expression_Idle
059_Expression_Laugh
060_Expression_Lick
061_Expression_Panting
062_Expression_Stand
063_Expression_Talk
064_Flat_Blend_Lying
065_Flat_Loop
066_Idle
067_Idle_Blend_Charm
068_Idle_Blend_Flat
069_Idle_Blend_LieOnBack
070_Idle_Blend_Playful
071_Idle_Blend_Sad
072_Idle_Blend_Sit
073_Idle_Blend_Sleep
074_Idle_Dig
075_Idle_Disappoint
076_Idle_Drinking_Loop
077_Idle_Eat_Loop
078_Idle_Left_Twirl
079_Idle_Loop
080_Idle_Right_Twirl
081_Idle_Scratch
082_Idle_Shake
083_Idle_Sniffing
084_Idle_Stretch
085_Idle_Tilt
086_Jump
087_LieOnBack_Blend_Flat
088_LieOnBack_Blend_Idel
089_LieOnBack_Blend_Sit
090_LieOnBack_Blend_Sleep
091_LieOnBack_Excite
092_LieOnBack_Excite2
093_LieOnBack_Fave
094_LieOnBack_Loop
095_LieOnBack_Turn
096_Lying_Blend_Flat
097_Lying_Blend_Idle
098_Lying_Blend_LieOnBack
099_Lying_Blend_Sit
100_Lying_Blend_Sleep
101_Lying_Loop
102_Lying_Loop2
103_Lying_Right_Lick
104_Lying_Right_Snooze
105_Lying_Yawn
106_Pat
107_Pat_Annoyed_L
108_Pat_Annoyed_R
109_Pat_Charm_Left
110_Pat_Charm_Left_Loop
111_Pat_Charm_Left_Loop2
112_Pat_Charm_Left2
113_Pat_Charm_Right
114_Pat_Charm_Right_Loop
115_Pat_Charm_Right_Loop2
116_Pat_Charm_Right2
117_Pat_Chest
118_Pat_Chest_Loop
119_Pat_Chest_Loop2
120_Pat_Chest2
121_Pat_Flat_Annoyed_R
122_Pat_Flat_Back_Left
123_Pat_Flat_Back_Left_Loop
124_Pat_Flat_Back_Left_Loop2
125_Pat_Flat_Back_Left2
126_Pat_Flat_Back_Right
127_Pat_Flat_Back_Right_Loop
128_Pat_Flat_Back_Right_Loop2
129_Pat_Flat_Back_Right2
130_Pat_Flat_Head
131_Pat_Flat_Head_Loop
132_Pat_Flat_Head_Loop2
133_Pat_Flat_Head2
134_Pat_Flat_Left
135_Pat_Flat_Left_Loop
136_Pat_Flat_Left_Loop2
137_Pat_Flat_Left2
138_Pat_Flat_Lick
139_Pat_Flat_Paw_Left
140_Pat_Flat_Paw_Left_Loop2
141_Pat_Flat_Paw_Left2
142_Pat_Flat_Paw_Left3
143_Pat_Flat_Paw_Right
144_Pat_Flat_Paw_Right_Loop
145_Pat_Flat_Paw_Right_Loop2
146_Pat_Flat_Paw_Right2
147_Pat_Flat_Paw_Right3
148_Pat_Flat_Right
149_Pat_Flat_Right_Loop
150_Pat_Flat_Right_Loop2
151_Pat_Flat_Right2
152_Pat_Flat_Sneezing
153_Pat_Head
154_Pat_Head_Loop
155_Pat_Head_Loop2
156_Pat_Hug
157_Pat_Hug_Loop
158_Pat_Hug_Loop2
159_Pat_Idle_Excited
160_Pat_Idle_Excited2
161_Pat_Idle_Left
162_Pat_Idle_Right
163_Pat_Left
164_Pat_Left_Loop
165_Pat_Left_Loop2
166_Pat_Left2
167_Pat_Lick
168_Pat_LieOnBack
169_Pat_LieOnBack_Annoyed
170_Pat_LieOnBack_Left
171_Pat_LieOnBack_Left_Loop
172_Pat_LieOnBack_Left_Loop2
173_Pat_LieOnBack_Left2
174_Pat_LieOnBack_Lick
175_Pat_LieOnBack_Loop
176_Pat_LieOnBack_Right
177_Pat_LieOnBack_Right_Loop
178_Pat_LieOnBack_Right_Loop2
179_Pat_LieOnBack_Right2
180_Pat_LieOnBack_Sneezing
181_Pat_LieOnBack2
182_Pat_LieOnBack3
183_Pat_LieOnBack4
184_Pat_Loop
185_Pat_Loop2
186_Pat_Right
187_Pat_Right_Loop
188_Pat_Right2
189_Pat_Right2_Loop
190_Pat_Sit_Annoyed_Right
191_Pat_Sit_Back_Left
192_Pat_Sit_Back_Left_Loop
193_Pat_Sit_Back_Left_Loop2
194_Pat_Sit_Back_Left2
195_Pat_Sit_Back_Right
196_Pat_Sit_Back_Right_Loop
197_Pat_Sit_Back_Right_Loop2
198_Pat_Sit_Back_Right2
199_Pat_Sit_Head
200_Pat_Sit_Head_Loop
201_Pat_Sit_Head_Loop2
202_Pat_Sit_Head2
203_Pat_Sit_Left
204_Pat_Sit_Left_Loop
205_Pat_Sit_Left_Loop2
206_Pat_Sit_Left2
207_Pat_Sit_Lick
208_Pat_Sit_Pow_Left
209_Pat_Sit_Pow_Left_Loop
210_Pat_Sit_Pow_Left_Loop2
211_Pat_Sit_Pow_Left2
212_Pat_Sit_Pow_Left3
213_Pat_Sit_Pow_Right
214_Pat_Sit_Pow_Right_Loop
215_Pat_Sit_Pow_Right_Loop2
216_Pat_Sit_Pow_Right2
217_Pat_Sit_Pow_Right3
218_Pat_Sit_Right
219_Pat_Sit_Right_Loop
220_Pat_Sit_Right_Loop2
221_Pat_Sit_Right2
222_Pat_Sit_Sneezing
223_Pat_Sneezing
224_Pat2
225_Play_Dogtrot
226_Play_Left_Spin
227_Play_Left_Turn1
228_Play_Left_Turn2
229_Play_Left_TurnHead
230_Play_Left_TurnHead_Idle
231_Play_Left_TurnJump_Begin
232_Play_Left_TurnJump_End
233_Play_Left_TurnJump_Loop
234_Play_Lying_Loop
235_Play_Lying_Scrach
236_Play_Playful
237_Play_Right_Spin
238_Play_Right_Turn1
239_Play_Right_Turn2
240_Play_Right_TurnHead
241_Play_Right_TurnHead_Idle
242_Play_Right_TurnJump_Begin
243_Play_Right_TurnJump_End
244_Play_Right_TurnJump_Loop
245_Play_Shake
246_Play_Sniff
247_Play_Stand
248_Playful_Blend_Idle
249_Playful_Left
250_Playful_Right
251_Run
252_Run_FallDown
253_Run_FallDown2
254_Run_LeftLook
255_Run_RightLook
256_Run_TurnLeft
257_Run_TurnRight
258_Sad_Blend_Bark
259_Sad_Blend_Idle
260_Sad_Loop
261_Sit_Blend_Flat
262_Sit_Blend_Idle
263_Sit_Blend_LieOnBack
264_Sit_Blend_Lying
265_Sit_Lick+Fall
266_Sit_LickPow
267_Sit_LickPow2
268_Sit_LookAround
269_Sit_Loop
270_Sit_Loop2
271_Sit_Nod
272_Sit_Scratch
273_Sit_Snooze
274_Sit_Tilt
275_Sit_Yawn
276_Skill_Bang
277_Skill_Dance
278_Skill_Dance2
279_Skill_Handstand
280_Skill_Jump
281_Skill_Lhand
282_Skill_LieOnBack+Spin
283_Skill_RHand
284_Skill_Stand
285_Skill_Stand_Begin
286_Skill_Stand_End
287_Skill_Stand_Loop
288_Skill_Stand2
289_Sleep_Blend_Flat
290_Sleep_Blend_Idle
291_Sleep_Blend_LieOnBack
292_Sleep_Blend_Wake
293_Sleep_Crouching_Begin
294_Sleep_Crouching_End
295_Sleep_Flat_Blend_Side
296_Sleep_Flat_Loop
297_Sleep_Flounder
298_Sleep_Loop
299_Sleep_Stretch
300_Startle
301_Stroll
302_Stroll_Jump
303_Stroll_MaiTu
304_Stroll_No
305_Stroll_Pee
306_Stroll_Pee02
307_Stroll_Poop
308_Stroll_Stop
309_Stroll_Take
310_Stroll_Wag
311_Walk
312_Walk_HeadDown_Loop
313_Walk_HeadDown_MoveLeft_Loop
314_Walk_HeadDown_MoveRight_Loop
315_Walk_Left_Turn
316_Walk_LeftLook
317_Walk_MoveLeft
318_Walk_MoveRight
319_Walk_Right_Turn
320_Walk_RightLook
321_Walk_Slow
Price $38.00
Skating Dog by Sports-Actions
Avatar Mesh Details:
Dog verts 27k, Tries 50k
Sunglasses verts 9k, Tries 18k
SKateboard verts 474, Tries874
skateboard has 5 texture variations.
Avatar Texture Details:
Textures come with Albedo
Normal
Metalic
Texture Dimensions are 2k
Animation List:
Game in
Game out
Sit idle 1,2
Jump
High Jump
Push
Run Push
Bark
Revert1,2
Left , Right Turn
Run
Scratch
Walk On Board
Left fall, Right Fall.
please watch video for animations.
This Animation Pack works with every version of unity,
it contains Fbx files and Png files.
optimized for mobile games.
Price $40.00
Zombie In Jeans by MortuusIntus
Number of textures: 8
Texture dimensions: 4096x4096
Maximum polygon count: 15400
Number of meshes/prefabs: 1
Rigging: Yes
Animation: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Zombie In Jeans - Game Ready Model.
4096x4096 PBR Textures.
2 Materials, 8 Textures.
Contains shader with a two-sided display of polygons
Polycount:
Faces - 7811
Verts - 8202
Tris - 15400
Price $25.00
Middle Ages Low Poly Characters by Hayq Art
- 16 prefabs
- 16 models
- 1 common texture of 1005x1005
- around 2K - 3K tris per character
CONTACT US ⬇️
contact@hayqart.com
FOLLOW US ⬇️
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The Polyart Middle Age 3D package presents a stunning collection of 16 low poly characters, perfect for adding detail to any game. Featuring two Girl Elfs, two Goblins (Chubby and Tall), four Knights (two standard and two Chubby), two Peasants, four Traders (standard and Chubby) and two Woodcutters, this package has everything you need to bring your game to life.
- Two fantasy elf girls that fit perfectly in any medieval setting.
- Two chubby goblins sure to bring some mischievous energy to your scene.
- Two tall goblins ready for battle or a royal feast.
- For defending royalty and taking on dragons, we have two fearless knights in shining armor.
- Two chubby knights that add a unique flavor to your court scenes.
- Peasants convey the spirit of the medieval kingdom.
- We also include four traders that look great haggling over prices at markets.
- No middle age set is complete without woodcutters!
Surprisingly agile despite their bulky clothing, they’re perfect for chopping logs or stoking fires in castle hearths.
Bringing history alive has never been easier with this powerful collection from Hayq Art! Get it now and create the experiences you’ve always dreamed about!
We welcome feedback on our products so we can continue creating more amazing content for you!
Price $15.99
FuseBox by AndreyKalinin
Number of textures: 6
Number of Materials: 4
Textures resolution: 3x 4096x4096px (AlbedoTransparency, MetallicSmoothness, Normal)+ 3x 128x128px (AlbedoTransparency, MetallicSmoothness, Normal)
Polygon count: 18651 triangles
Number of meshes: 1.
Number of prefabs: 4.
UV mapping: Yes
The asset includes a fuse box for three fuses. the box door opens, it also has a lever on the side to turn all the fuse channels on and off. There are also three fuses that you can remove and insert into the sockets and three indicators for the activity of the fuses, each of which has its own material channel, so you can easily change the color of each fuse separately.
Price $15.00
Dance Macabre - Horror/Terror Music by CinemaComposer
- Audio file types: Wav
- Sample rate: 44.1 khz
- Bit depth: 24bit
- Loopable: Yes
- Tempo: 55bpm
- Spatial: Stereo
- Loudness: -18 LUFS (for Master)
- Loop Length Level 1: 1'09''/16 bars
- Loop Length Level 2: 1'09''/16 bars
This flexible package will allow you to dynamically develop a terrifying environment for your game. The package contains:
1. Tail format: it is the audio with a tail at the end (2 bars long), ideal if you want to use it in some middleware like Fmod or Wwise and loop from the final bar to the beginning while the tail continues playing and generating a seamlessly loop or as a transition to another audio, silence, etc. Ideal for horizontal constructions.
2. Loop Format: the most common for its implementation. Loops seamlessly. Remember to set a fadeout or a crossfade to another audio.
3. The masters mixed and ready for implementation.
4. Stems of each individual instrument, to make variations to your liking or vertical constructions. Do you want to use only one instrument? No problem! You can add the others as different events unfold and generate more dynamism.
5. 2 stress levels: all of the above (Tail, Loop, Master, Stems) exist at 2 stress levels. Level 1 is ambient and tense, Level 2 terror and despair. Both levels share the same tempo so you can switch from one to the other seamlessly.
6. Tail Stinger (Master & Stem available only available in level 2) an audio output so that the transition from level 2 level 1 can be smoother.
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
Ambient Chamber Music Pack - 30 Second Loops by Jackson Spargur
I produced this album using high quality samples in Logic Pro X. All files are 24-bit WAV, at a 44.1 kHz sample rate.
Ambient Chamber Music Pack (30 second loops) contains 15 high-quality seamlessly looping tracks to help create ambiences for your game. I cover a variety of moods, from calm and serene, to playful, to tracks evoking grief or danger. This album should be perfect for any genre of game, but particularly any project with a more classic/fantasy setting, or one where shorter music cues are needed for loading/title screens.
Track list:
•I. Abandoned Memory
•II. Morning's First Gray Light
•III. Deliberation
•IV. Dew Spring
•V. Simple Truths
•VI. Willow Dance
•VII. Weight of Grief
•VIII. Dream Unease
•IX. Present Danger
•X. Teeming Glade
•XI. Solitary Confinement
•XII. Highlands
•XIII. Cautious Footsteps
•XIV. Reflection in a Window
•XV. Quiet Resolve
Total length: 7:30
Price $7.00
Air Conditioning Unit Set by CoolWorks Studio
24 textures (4096 x 4096 pixels)
- Albedo (specular workflow)
- Albedo (metalness workflow)
- Ambient Oclussion
- Smoothness
- Specular
- Metalness
- Normal
4 AC unit meshes (UV mapped) in FBX format
- AC_Indoor_01 (1308 triangles)
- AC_Indoor_02 (1110 triangles)
- AC_Outdoor_01 (4437 + 4049 triangles)
- AC_Outdoor_02 (5146 triangles)
4 URP PBR (specular) materials
4 URP PBR (metalness) materials
8 AC unit prefabs
1 preview scene with camera orbit script and related utility files
All set up for Universal Scriptable Rendering Pipeline (models and textures are backward compatible with Standard–Specular or convertible into HDRP)
Set of two indoor wall-mounted AC units and two outdoor AC units – lowpoly PBR (specular and metalness) models. One of the external units contains rotatable impeller.
This package contains four AC unit meshes in FBX format, PBR (specular and metalness) materials and related high resolution textures (4096 x 4096 pixels) – Albedo – specular, Albedo – metalness, Ambient Oclussion, Smoothness, Specular, Metalness and Normal map.
Ready for any realistic interior or exterior apartment or city environment you're creating!
Check it out now in WebGL preview!
Price $9.99
Webhooks for Discord by Shadow Grove Games
- Complete Integration of Embeds.
- Forum Post support
- Up to 10 Attachments can be sent with each message.
- Customizable username and avatar for every message.
- Supported on all platforms!
🏁 How can this asset help me?
The Webhooks for Discord asset lets you send messages, embeds, forum posts and attachments to your Discord channels from Unity. For example, you can notify your team or players about achievements, errors, feedback and more.
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🛠️ Check out our Discord Toolbox with a lot of useful assets around Discord
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📢 Real-time notifications
With this asset, you can send real-time notifications to your Discord server directly from your Unity project.
🔧 Flexible configurable
With simple and straightforward webhook configuration, our asset gives you unparalleled flexibility in setting up embeds, attachments, and forum posts according to your specific requirements. This ensures that your webhook integration is tailored to your needs, making it easy to manage your community and respond to their requests efficiently.
👨💻 Easy to use
With a focus on accessibility, our asset is designed to be suitable for all levels of technical expertise, even those with limited knowledge. Implementing it into your project is simple and straightforward, and our detailed examples and documentation provide clear guidance for each step to ensure smooth and hassle-free use.
🔍 Complete Integration of Embeds
By fully integrating all of Discord's Embed functionalities, our Asset empowers you to create visually striking and informative embeds, helping you stand out and engage more effectively with your community.
📜 Forum Post support
With our asset, you can easily send forum posts via webhooks, which provides a seamless and efficient approach to organizing posts from Unity in a Discord forum. This ensures that you can manage all posts effectively.
📂 Seamless Attachment Upload
By offering a seamless attachment upload implementation, our Asset allows you to effortlessly add files such as images or documents to your posts, elevating the visual and informational impact of your webhook messages.
🖥️ Multi-platform support
- Windows (Mono/IL2CPP Builds)
- Linux (Mono/IL2CPP Builds)
- Mac OS M1 (Mono/IL2CPP Builds)
- Mac OS Intel (Mono/IL2CPP Builds)
- Android (Not Tested Yet)
- iOS (Not Tested Yet)
Price $0.00
Toony Character Pack by r2detta
Cartoon, Toony Character Pack for mobile games
- This pack contains 18 different character
- Characters have 4 different animations (some characters not have all of them because of character types)
- Clean Topology
- Total polygon count is 9813 but average polygon count is +-500 each
- 512x512 textures (Albedo & Normal)
Price $49.90
Cartoon 24H Race Track by RCC Design
Complete track geometry:
Polygons: 1 867 000
Triangles: 2 942 000
Edges: 3 582 000
Vertices: 1 762 000
24 Materials
1 Physical Material
31 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: overlapping
24 Hours of Le Mans is the oldest active endurance race, first event was held in 1923. The current layout is 13.626 km long. Part of it is on public roads, which are closed off on race event. Mulsanne straight has seen many speed records broken, and currently it has 2 chicanes for safety reasons. There is also a smaller circuit around the garages.
This 3D track’s length is approximately 5150 meters, average width 12-20 meters. You can have 2 layouts - main 24 Hours layout and small 1600 meter layout around the garages.
This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs etc.)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners
* Trees
* Walls and barriers.
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs and off-track tarmac as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 3 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 20 different tree types
* Tyre barrier, tyre stacks and single tyres for track side
* 10 types of walls - short, long, with or without safety fences
* Track crossing bridge
* Orange traffic cone
* Start light set and pitlane exit light
* Garage buildings
* Lamp posts
* 2 types of floodlight poles
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small, with and without roofs
* 2 white tents for mechanics or guests
* Safety blocks made of tyres
* 4 RVs
* 4 cars
* 4 trucks.
* Various decorations.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $25.00
Flower Series Sword Pack by Chen Models
-Unique and beautiful 3D model
-The rose sword has 2916 plygons and 2831 vertices, the manjusaka sword has 10398 plygons and 10052 vertices and the sakura sword has 20142 plygons and 18073 vertices
-The materials have a resolution of 4096x4096
-All materials have color, reflective and ambient occlusion maps
-Necessary colliders have been added
-Contains sample scene and prefab
There are three Tang sword in this flower sword package, including rose sword, manjusaka sword, sakura sword. The design of swords are inspired by flowers, features:
-Unique and beautiful 3D model
-The rose sword has 2916 plygons and 2831 vertices, the manjusaka sword has 10398 plygons and 10052 vertices and the sakura sword has 20142 plygons and 18073 vertices
-The materials have a resolution of 4096x4096
-All materials have color, reflective and ambient occlusion maps
-Necessary colliders have been added
-Contains sample scene and prefab
Price $4.99
Samurai Brawler-man by Valeria Miller
Number of textures 192
Texture dimensions 4096x4096
Maximum polygon count 18830
Number of meshes/prefabs 5
Rigging: Yes/No
Animation count 13
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Stylized Low-poly model of the character Samurai Brawler-man. The model rigged and contains 18 animations. The model has 5 skins, 11 UV sets. All textures dimensions 4096x4096. He has unique style that fits for different games.
The model has 9 UV sets: Body, Eyes, Head, Armor Hands, Weapon, Cloth Up, Cloth down, Jacket, Katana
All of those sets can be combined with each other. Body has one UV and one Mesh, head cannot be removed.
The model contains 13 animations:
Idle (4)
Stance (3)
walk (2)
Run
Attack (3)
faces 18830
verts 37891
tris 37224
material 37
textures 192
Skeleton has additional bones for cloth, katana, weapon, eyes, bottle
Price $40.00