Polygon City Buildings Pack4 by Escic Studio
Prefab - Triangles(Lod 0, Lod 1, Lod 2)
Lod0 1k-7.2k
Lod1 0.4k-3k
Lod2 0.1k-0.8k
(Some triangles count show in Lod gruop are not correct.)
Number of textures:
1png (2048*2048)(Window Interior Light)
A set of Building(8 buildings) that are optimized for mobile and PC platforms with the low performance cost.
(Lod 0,1,2 for PC platforms.)
(Lod1,2 for mobile.)
The included demos scene lets you explore the prefabs
Price $20.00
TCG Card Template 1 by Zuhria A
Price $11.99
Color Palette Editor by FOCS
- Create your custom color palette.
- Generate new colors using different color harmonies and add them to your palette.
- Get colors from your color palette in scripts easily.
- Color TextMeshPro texts with your color palette colors.
- Save, load, export, and import your color palette (JSON file format).
- Full simple documentation (Local PDF file)
Stay consistent with the colors of your project by using the Color Palette Editor tool. This tool enables you to create your custom color palette and add your custom colors to it or generate new ones.
Price $24.99
Game Ready Mac-11 style Model Low-Poly 3d Model by bdb400 - Store
Texture dimensions 4096 x 4096.
Mesh vertex count: 4783.
Rigging: No.
UV mapping: Yes.
LODs: None.
The package offers a game-ready 3D model of an old Mac-11 style with 4K PBR textures. its vintage and worn appearance make it suitable for various genres, especially those requiring authenticity and character. It's ideal for projects seeking a realistic depiction of a vintage firearm, contributing to immersive experiences in gaming, virtual environments, or other creative endeavors.
Price $19.99
Home Furniture Collection by CalmBeeProductions
Kitchen:
-7 kitchen sets that are broken up into individual pieces so you can customize them
-10 refrigerators
-2 washer and dryers
-2 microwaves
-3 stoves
-6 pots and pans with separate lids
-2 coffee machines
-full cutlery set
-knives and cutting boards
-16 bottles and jars to fill shelves
-spatula and wooden spoon
-2 toasters
-blender
Living Room:
-15 bookshelves
-9 toyshelves and 5 toys
-28 couches and sofa chairs
-8 plants
-6 pillows
-31 chairs
-18 tables
-9 media units
-6 tvs
-electrical outlet
-8 picture frames
-globe
-8 garbage cans
-grandfather clock
Bedroom:
-21 dressers and night tables
-15 desks
-8 computers/laptops
-19 lamps
-8 books
-paper
-pencils and pens
-folded clothing shelf fillers
-2 ironing boards
-15 beds
-6 cribs
-3 changing tables
Bathroom:
-4 vanities
-5 showers
-shower curtains and doors
-4 mirrors
-9 sinks
-toilet
-10 baths
-3 shower faucets
-9 bottles
-2 soap dishes
-3 hairbrushes
-floss
-3 toothbrushes
-3 toothbrush cups
Tables and Chairs:
-31 chairs
-18 tables
Polygon count of entire pack: Verts: 433,766 Faces 425,713 Tris 852,984
Number of meshes/prefabs: 457 prefabs
Rigging: No
Animation: No
LOD information (count, number of levels): 1
Types of materials and texture maps (e.g., PBR): 53 URP
This is a 3D package of assets tailored for furnishing home interiors. The collection includes assets for bedrooms (beds, computers, desks, dressers, etc), kitchens (cabinets, appliances), bathrooms (baths, sinks, showers, accessories), and living rooms (tables, toyshelves, plants, bookshelves, media units, couches, etc).
This asset package would be perfect for VR and computer games, such as Roblox and Fortnite.
Price $30.00
Medieval Houses Vol 1 - POLY Pack by Nicrom
x1478 Basic Parts
Bargeboards, Beams, Roof caps, Doors, Dormers, Gables, Knots, Planks, Plinth, Purlins, Rafters, Roofs, Staircase, Walls, Windows.
x340 Combined Parts
Base beams, Base logs, Plinths, Planks, Roof Beams, Roof Frames, Rafter ends, Roofs, Walls
Number of Unique Meshes: 1800+
Number of prefabs: 2300+
Collision: Yes
LODs: Yes up to 2
Number of Materials and Material Instances: 19
Number of Textures: 12
Number of Average Polys: 10 to 9k
Texture Resolutions: 512 and 1K
Texture Map Types: Base Color
UV mapping: Yes
Medieval Houses Vol 1 is a collection of modular low poly log houses. This art pack contains a large number of modular parts as well as a number of combined house parts. The interiors and exteriors are separate and can be easily disabled. The houses can be used in a first person, third person or a top down game.
Support and Social Links
Discord | Facebook | Twitter | YouTube
Key Features
- Modular houses with interiors.
- 1800+ unique models.
- 340 combined house parts.
- 59 house presets assembled from basic parts.
- 16 house presets assembled from combined parts.
- Primitive colliders or simple custom mesh colliders are used.
- Most models have LOD's where appropriate.
- 5 demo scenes that showcase all the prefabs.
- 4 roof color pallets.
Other Assets by Nicrom
- Nature Hybrid Pack - 3D environment art pack that blends the Low Poly art style with the Stylized art style, allowing you to create unique looking game worlds.
- Palette Modifier - Editor extension that allows you to modify, directly inside Unity the colors of a texture atlas used by Low Poly models.
Price $60.00
Fantasy RPG Music /Asgard Aube Season 5 Windymere by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 12
Variations:9
Total file :21
Libraries Included:
●Asgard Aube Windymere/fanfare only/loop
●Empyrean Ruins/loop/intro only
●Blight of Transmutation
●Eyes of the Overlord
●Paradise of Stray Era/Vn/inst/
●Hymn from the Hollowed/A/B
●Doomsday Simulator
●Elder Blossom
●Attainer of the Fourth
●Guardian of Desire/vocal/inst
●Case of Defeat and Flawed Figure/vocal/inst
●Sorcery of Slight/A/B
Fantasy RPG Music / Asgard Aube Season 5 Windymere is a video game stock music set featuring 12 tracks, including variations, totaling 21 files. With majestic and delicate, sweeping melodies and emotionally rich harmonies, it enhances the presence of your game. The set includes tracks for various scenes, ranging from relaxing tunes to battle-ready compositions. There are also song tracks with coined words that don't belong to any specific language, featuring melodies with a somewhat oriental impression.
Price $24.99
Fish Merman Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Fish Merman Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encyclopedia HERE .
Included in this package is a single character: the Fish Merman. Spear is datachable. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 1135 triangles, and it comes rigged and animated. The package features 27 animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the assets (except the main character) shown in the preview video are not included in this package. You can find the characters, props and environments here: CLICK HERE to shop.
Animations included:
- Idle
- Block
- Walk forward in place
- Walk forward with root motion
- Run forward bare hands in place
- Run forward bare hands with root motion
- Run forward Weapon in place
- Run forward Weapon with root motion
- Cast spell 01
- Cast spell 02
- Cut attack
- Die
- Idle battle
- Jump in place
- Jump with root motion
- Slash attack
- Spawn
- Stab attack
- Strafe left in place
- Strafe left with root motion
- Strafe Right in place
- Strafe right with root motion
- Take damge
- Turn left
- Turn right
- Underground
- Wand projectile attack
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
- Timeline
- Cinemachine
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $9.90
Box-Games-Packages by Look Games
Box Models 6 pieces
Number of Objects:6
Vertices (All): 16382
Edges (All): 2995
Faces (All): 1387
Texture-Size-128x128
File Size, 509.4 KB
A collection of 6 low-poly.Box All of them are unique in design.
There are 6 Meshes in the package. Prefabs are included so you can easily drag and drop
the model to your scene from the Prefab folder.
Price $8.99
Set Clock Time Game Template 2.0 by DTT
Quality
- All code is extensively and clearly commented
- Optimized for mobile development
- Contains an extensive PDF with documentation
Compatibility
Tested and verified from Unity 2020.3 and onwards on:
- iOS
- Android
- Windows
- WebGL
Set Clock Time Game Template is a complete educational game template. This educational game allows the player to learn through playful interaction. Set Clock Time Game contains the complete game logic, game flow, and basic art to implement an e-learning clock/time game within your project. The gameplay and/or visuals can easily be transformed to suit your project.
Curious? Try the demo!
Features
- Plug & Play Set Clock Time game ready for your projects. Create your own Clock like game in minutes!
- Easily adding levels with the use of ScriptableObjects.
- Change the time from AM/PM to digital as you wish.
- A Configurable difficulty of the time selector.
- Tested and optimized for mobile platforms (iOS and Android) and web (WebGL).
- A complete demo scene showcasing how to implement and use the asset.
- Events that allow you to run code when the game starts, ends, and more.
🗺️ Out-of-the-box 'Level Select' solution
- Complete level selection environment.
- Support for score calculation and visualization ⭐⭐⭐.
- Automatically tracks level progression, persistent throughout sessions.
- Supports any amount of levels, pagination automatic.
📺 Quickly and easily include advertisements in your project
- Supports Unity Ads and Google AdMob
- Control when to display advertisement with a simple editor
- Supports for interstictial, banner and rewarded advertisement
- Drag-and-drop advertisement component to get you started
More assets by DTT
- Sliding Puzzle Game Template
- Jigsaw Puzzle Game Template
- Word Finder Game Template
- Anagram Word Finder Game Template
- Read Clock Time Game Template
- Ordering Words Game Template
- Memory Match Game Template
- Maze Game Template
🗃️ Upgrade your projects with our discount bundles - 50% off!
- PRO UI Bundle - Fast and easy UI/UX
- PRO Development Bundle - Superior debugging and development
- Puzzle Games Bundle #1
- Game Essentials Bundle
Curious about what else we got to offer?
Please check out our publisher page or visit our website!
A question or suggestion? We would love to hear from you.
We are always looking to improve our assets to suit your needs.
If you have any questions (before or after purchasing it), always feel free to contact us at: asset-support@d-tt.nl. (We typically respond within 4-5 business days)
❤️ Reviews are very much appreciated, we love to hear what you think of the asset.
Price $59.99
Scene Controller - Gaskellgames by Gaskellgames
Features:
- Scene manager window.
- Scene controller component.
- Scriptable object generator to create new scene groups.
- Example scenes showing how easily you can create and use an additive scene workflow.
Coding Level Requirement:
- None: You can create scene groups, load scenes and edit build scenes all from the editor window.
Other Gaskellgames Assets:
- Audio Controller - Gaskellgames
- Camera Controller - Gaskellgames
- Character Controller - Gaskellgames
- Platform Controller - Gaskellgames
Uploaded With Unity Version:
- 2021.3.5f
Help / Support:
- Discord: All Things Gaskellgames
- Website: contact page
This simple to use package allows you to easily configure build scenes and play mode scenes, find scenes in your project, or load scenes additively: all from a single inspector window or single call at runtime!
The package includes two main parts: the scene manager editor window and the scene controller gameobject componant:
Scene Manager:
Dock and use the scene manager just like any other window in your editor. With a single click, you can open your scenes or add/remove scenes in the Build Settings. Through the scene manager you can select specific scene(s) to load when you hit play, or load the currently open scenes. Additonally, you can create and manage scene groups that allow you to additively load multiple scenes with a single call at runtime.
Scene Controller:
Through the scene controller, you can load all scenes in a scene group from a single call. You can load all scenes either from a new 'blank slate' or through optimised loading (so that any individual scenes that are in both the current scene group, and the queued scene group will remain active throughout the loading process)
Additional Benefits:
All scenes in a build will be correctly loaded at runtime even if scenes are renamed, have updated file paths or have been re-ordered in the build scenes list!
You will no longer need to scroll through your code to replace string or build index references. Just call up a scene group and automatically load multiple scenes additively!
Price $49.99
Demon God pack by Dima1991
Animated: (Yes)
God Demon 4
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 sets of unique textures
animation
4 x flight attack
3 x idle
2 x flight move
1 x flight move beack
1 x flight move left
1 x flight move right
1 x run
1 x Walking
1 x Walking Backward
Number of Animations: 15
Vertex counts of characters: 53364
Number of Materials: 11
Number of Textures: 43
Texture Resolutions: (head x2048 bodi x4096 armor x2048 sphere x1024)
Demon god 5
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation:
- 5x attack
- 4x flight attack
- 2x flight idle
- 2x flight move
- 1x flight move beack
- 1x flight move left
- 1x flight move right
- 1x Impact
- 3x idle
- 1x Left Walking
- 1x Right Walking
- 1x run
- 1x Walking
- 1x Walk_Back
Number of Animations: 25
Vertex counts of characters: bodi & armor 17120, 1x sword 2909
Number of Materials: 7
Number of Textures: 24
Texture Resolutions: (bodi x4096, armor x4096, hair x2048)
Demon God Raijin 01
modular model with 4 sets of unique textures
Number of Animations: 26
Number of characters: 1
Faces counts of characters: 45567
Number of Materials: 15
Number of Textures: 59
Texture Resolutions: (head x2048 bodi x4098 hair x4098 armor x4098 sword x1024)
Demon God Fujin 02
modular model with 3 sets of unique textures
Animated: (Yes)
Number of Animations: 29
Vertex counts of characters: bodi x19010, sword x2026, hair x15600, armor x13203
Number of Materials and Material Instances: 11
Number of Textures: 42
Texture Resolutions: (head x4096 bodi x4096 armor x4096 hair x4096 sword x2048)
God Demon 03
The model contains;
0 lod - 44523 verts
1 lod - 20947 verts
3 sets of unique textures
fabric simulation
animation set
monster
4 x monster attack
1 x hit
2 x idle
1 x rage
weapon anim
6 x attack
1 x death
2 x idle
1 x impact
2 x run
2 x walk
1 x Walk Back
1 x Walk Left
1 x Walk Right
Animated: (Yes)
Number of Animations: 25
Animation types (25/0):
Number of characters: 1
Vertex counts of characters: lod 0 - 44523, lod 1 - 20947.
Number of Materials : 10
Number of Textures: 34
Texture Resolutions: (bodi x 4096, head-armor 4096, weapons 2048.)
Price $179.99
Wise Timing Coroutines by DevLocker
What is this for?
Unity coroutines and Time.deltaTime are the main ways to simulate time in the engine. But they are tied to the Unity life-cycle and frame updates and you have no control over it:
- Time.deltaTime is updated once every frame by the system. You can't feed your own deltaTime values.
- Coroutines are tied to the MonoBehaviour life-cycle - if disabled, coroutines are stopped.
- Coroutines are executed after Update() and before LateUpdate(). The order of their execution is undefined, but it is tied to the MonoBehaviour Update() order (i.e. based on Script Execution Order). This order can often be misleading as it depends on whether the behaviour was created or enabled this frame, where in the hierarchy the object is, etc.
- Can't have multiple time simulations with different deltaTimes (different time speeds).
- Can't manually tick the coroutines when you want.
- Can't iterate or inspect coroutines - there is no API available to do this.
Example usage: imagine that your game has simple logic that doesn't rely on physics (FixedUpdate()). If you want to have a replay functionality, you can just record the input and deltaTime each frame - this will be enough information to reproduce the recorded playthrough. If your code uses Unity coroutines with Time.deltaTime, playback implementation would be impossible as you can't feed Unity your recorded deltaTime.
This is where Wise Timing comes in. Instead of using Unity coroutines and Time.deltaTime, you can use WiseTiming instance. This gives you control over the deltaTime value used by the user code and order of execution. You can also have multiple instances for parallel simulation with different speeds (i.e. each character can have different time speed, slowing down some of them).
Usage
Use WiseTiming the same way you use Unity coroutines, just add in the timing instance and source + use WiseTiming.DeltaTime. For example usage check the code in the screenshot or the github page.
When starting a coroutine, a source must be passed. If source is MonoBehaviour, you can specify if you want the coroutines to stop if the source becomes inactive. If source is destroyed the coroutine is stopped. Source is also used for tracking and debugging.
In order for the coroutines to run, you'll need to call WiseTiming update regularly. Example:
void Update() {
Timing.UpdateCoroutines(Time.deltaTime * TimeSpeedMultiplier);
}
Most used Unity yield instructions are supported: WaitForSeconds, WaitForEndOfFrame, CustomYieldInstruction, UnityWebRequest, AsyncOperation, Task etc. For up-to-date list of supported yield instructions, check the code. WaitForFixedUpdate is not supported because it doesn't make sense.
Read the documentation or the github page for more info.
Price $0.00
GPU procedural vegetation instancer by Myrmecoman
- Works with any rendering pipeline
- Frustrum culling included
- No data saved appart from the terrain heightmap and texturemap
- Works at runtime proceduraly on GPU
- Works with any shader capable of GPU indirect instancing
- Lots of parameters to proceduraly instantiate your objects
The GPU procedural vegetation instancer package is a free tool capable of instancing millions of objects on Unity terrains.
The project is open source and visible here : https://github.com/Myrmecoman/Unity-GPU-Vegetation-Instancer-HDRP_URP
This asset needs shaders capable of indirect instancing. Such shaders can be hard to obtain, and a full tutorial on how to obtain those is provided in the Github page. However 1 shader suitable for HDRP is provided allowing to display grass with wind deformation.
For more information on the asset, or to report a bug please see the Github page.
If you have any question or request, please send a mail at the following address : vegetationinstancer@outlook.com
Price $0.00
BNuget by Brewed Ink
BNuget has the following core features,
1. Browse Nuget packages from inside Unity.
2. Install Nuget packages to specific Assembly Defintiions.
3. Configure DLL naming and location.
4. Configure custom Nuget package sources, such as a custom Github package source.
There are a few large limitations of BNuget,
1. It will only install Nuget packages that support NetStandard.
2. Local File System package sources are not currently supported.
3. Symbol packages are not supported.
4. It is optimized for importing .dll files from Nuget packages, but you need to write custom extension logic to import other files from Nuget packages.
BNuget is a tool that can install Nuget packages into your project, using Assembly Definitions! You can configure custom or private Nuget package sources.
Read the Github Documentation,
https://github.com/cdhanna/BNugetDocs
Watch the Youtube Documentation.
https://www.youtube.com/playlist?list=PLJpZGN1JUQykEYI5rxTuJsWF6qkZ8shR9
Get support on Discord.
BNuget supports Unity 2021 and above.
Third Party Notice
BNuget uses 2 third parties inside the core package,
- ZanderJSON is under MIT
- Nuget.Versioning is under Apache 2.0, but exits only in the Unity Editor, and is never part of the Unity Runtime.
BNuget includes several samples that contain references to third party packages. However, all referenced packages are licenced under MIT.
See the Third-Party Notices.txt file in the package for more details.
Price $40.00
FarFromHereStudio Template: HDRP Environment by Far From Here Studio
Unity version 2023.2+
HDRP DXR : to run the demo using raytracing, you will need a RTX capable device that support DX12.
FarFromHereStudio Template: HDRP Environment is a template HDRP project to get started about using Unity's AI products to generate textures and using Unity Asset Store Resources to learn how to create an organic environment with a cavern, a forest, cliffs, rocks, moss, roots, soil and a river and few other adapted assets using AI generated textures
This demo is mean to highlight some of the tricks that HDRP and some tools provided by the engine to build a scene from scratch, using almost only a set of texture generated using Unity's AI product as starting points. Giving a nice and clean template to build your own map.
Each use case, tools and features used to craft the Demo Scene are detailed in the documentation and in the Demo Scene.
Few tutorial videos will be released about how to extend this content over 2024.
Please follow the Installation guide video (5 step) :
- Clone the Far From Here Studio Template: HDRP Environment
- Open Unity project
- Install Terrain Sample Asset Pack (https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808)=> skip setup process
- Install Unity Terrain - HDRP Demo Scene=> skip setup process
- Open Scene at : FarFromHere/SampleEnvironment/DemoScenes/DemoScene.unity (https://assetstore.unity.com/packages/3d/environments/unity-terrain-hdrp-demo-scene-213198)
- Unpack Demo Foliage and Rock Materials_HDRPv16+.UnityPackage in "Assets/FarFromHere/SampleEnvironment/UnityPackages/.."
- Enjoy!
Installation Guide Video : https://youtu.be/ENdeZ_H2WOA
Third-Party Assets from the Unity Asset Store that you need to install to setup the full template project:
#Asset uses Unity Terrain - HDRP Demo Scene under Standard Unity Asset Store EULA; see Third-Party Notices.txt file in package for details.
#Asset uses Terrain Sample Asset Pack under Open Data Commons Open Database License; see Third-Party Notices.txt file in package for details.
Enjoy!
Price $0.00
Stylized Demon Minions Pack by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 2
Number of Prefabs: 40(20 with PC shader & 20 with Mobile shader)
____________________________
Triangle Count of characters:
- Demon Minion - 13,532
- Demon Grunt - 17,033
- Weapon - 1,150
____________________________
Number of Textures: 26
Texture Resolutions: 2048x2048
Number of Materials: 30 (15 PC shaders & 15 Mobile shaders)
Number of Animations:
- Demon Minion- 113(38 with root motion)
- Demon Grunt - 113(38 with root motion)
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color Materials and Modular Parts for wide customization included!
Create your own style with:
- 2 Demons
- Modular Eyes Component(On Hands for Demon Minion and Chest for Demon Grunt)
- 3 Base colors for each component (+2 Bonus colors for each component)
- 1 Weapon
PBR Stylized Material:
- 9 Hand-painted Diffuse Maps
- 3 Normal Maps
- 3 Ambient Occlusion Maps
- 3 Smoothness & Metallic Maps
- 2 Emissive Maps
ANIMATIONS LIST:
In-place:
- Combat_1H_Attack
- Combat_1H_AttackO1
- Combat_1H_Attack02
- Combat_1H_Attack_Off
- Combat_1H_Attack_Off01
- Combat_1H_Attack_Off02
- Combat_1H_AttackSpecial
- Combat_1H_AttackSpecial01
- Combat_1H_Dodge
- Combat_1H_Hit
- Combat_1H_Parry
- Combat_1H_Parry_Dual
- Combat_1H_Party_Off
- Combat_1H_Ready
- Combat_Cast_Attack
- Combat_Cast_Attack01
- Combat_Cast_AttackO2
- Combat_Cast_Dodge
- Combat_Cast_Hit
- Combat_Cast_Ready
- Combat_Cast_Spell
- Combat_Stun
- Combat_Unarmed_Attack
- Combat_Unarmed_AttackO1
- Combat_Unarmed_AttackO2
- Combat_Unarmed_AttackSpecial
- Combat_Unarmed_Dodge
- Combat_Unarmed_Hit
- Combat_Unarmed_Ready
- Death
- Emote_Applaud
- Emote_Bow
- Emote_Cheer
- Emote_Cry
- Emote_Kneel_End
- Emote_Kneel_Loop
- Emote_Kneel_Start
- Emote_Laugh
- Emote_sitGround_End
- Emote_sitGround_Loop
- Emote_sitGround_Start
- Emote_Sleep_End
- Emote_Sleep_Loop
- Emote_Sleep_Start
- Emote_Talk
- Emote_Wave
- HandsClosed
- idle
- 1dleO1
- Jump_End
- Jump_Loop
- Jump_Start
- Run_Backwards
- Run_Forward
- Run_Left
- Run_Right
- Spell_Unarmed_Dodge
- Spell_Unarmed.Forward_End
- Spell_Unarmed_Forward_Loop
- Spell_Unarmed_Forward_Start
- Spell_Unarmed_Hit
- Spell_Unarmed_Ready
- Spell_Unarmed_Up_End
- Spell_Unarmed_Up_Loop
- Spell_Unarmed_Up_Start
- Swim_Backwards
- Swim_Death
- Swim_Forward
- Swim_Idle
- Swim_Left
- Swim_Right
- Walk_Backwards
- Walk_Forward
- Walk_Left
- Walk_Right
Root Motion:
- Combat_1H_Attack01
- Combat_1H_Attack02
- Combat_1H_Attack_Off01
- Combat_1H_Attack_Off02
- Combat_1H_Attack_Off
- Combat_1H_Attack
- Combat_1H_AttackSpecial01
- Combat_1H_AttackSpecial
- Combat_1H_Dodge
- Combat_1H_Hit
- Combat_Cast_Dodge
- Combat_Cast_Hit
- Combat_Unarmed_Attack01
- Combat_Unarmed_Attack02
- Combat_Unarmed_Attack
- Combat_Unarmed_AttackSpecial
- Combat_Unarmed_Dodge
- Combat_Unarmed_Hit
- Run_Backwards.RootMotion
- Run_Forward
- Run_Left
- Run_Right
- Spell_Unarmed_Dodge
- Spell_Unarmed_Forward_End
- Spell_Unarmed_Forward_Loop
- Spell_Unarmed,Forward_Start
- Spell_Unarmed_Hit
- Spell_Unarmed_Up_End
- Spell_Unarmed_Up_Loop
- Spell_Unarmed_Up_Start
- Swim_Backwards
- Swim_Forward
- Swim_Left
- Swim_Right
- Walk_Backwards
- Walk_Forward
- Walk_Left
- Walk_Right
Price $34.99
Professional Blur Pack by ApeDynasty
Any filter you choose must be on the main camera, HDR on the camera must be turned off, otherwise artifacts will appear. The Depth Of Field Filter only works with perspective camera. More detailed instructions in the README.
This asset presents 3 types of blur: Fast Gaussian Blur, Depth Of Field, Texture Blur Filter. Everyone works on fast blur. Each component has a user-friendly interface.
Price $15.99
ASIAN ANTHOLOGY / Epic Oriental Orchestra by MOOB SOUND
Features:
Total 28 themes of FULL ARRANGED tracks in the Pack.
Number of Audio Wavs: 28
Number of Audio Cues: 28
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes:
ASIAN ANTHOLOGY / Epic Oriental Orchestra
#Cultural #Fusion #Melodic
A mesmerizing collection of diverse Asian musical traditions and contemporary sounds.
[PREVIEW]
https://youtu.be/g8lLt2p_pXA
00:00:0001. Story Untold INSTRUMENTAL
00:03:2702. Story Untold
00:06:5403. Sea Of Life
00:10:0004. Tales Of Harmony INSTRUMENTAL
00:12:2405. Anarchy INSTRUMENTAL
00:14:0806. Tales Of Harmony
00:16:3207. Anarchy
00:18:1608. Rise Of Three Kingdoms INSTRUMENTAL
00:19:2709. Rise Of Three Kingdoms
00:20:3810. Tragic Breathe INSTRUMENTAL
00:23:0711. The Calm Before The Storm INSTRUMENTAL
00:24:5412. Tragic Breathe
00:27:2313. A Strained Atmosphere INSTRUMENTAL
00:29:3314. The Calm Before The Storm
00:31:1915. A Strained Atmosphere
00:33:2916. Hahudon INSTRUMENTAL
00:35:2517. Fallen Sky
00:37:1918. Fear INSTRUMENTAL
00:38:5819. Hahudon
00:40:5420. Supply INSTRUMENTAL
00:42:2021. Fear
00:43:5922. Impregnable INSTRUMENTAL
00:45:4523. Standstill
00:48:0624. Beyond The Reminiscences
00:50:2625. Supply
00:51:5326. Death Of Loyal Subject
00:54:0627. Sadness
00:56:1428. Impregnable
Price $4.99
COLOSSUS PERCUSSION VOL 1 / Epic Percussions by MOOB SOUND
Features:
Total 20 themes of FULL ARRANGED tracks in the Pack.
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes:
COLOSSUS PERCUSSION VOL 1 / Epic Percussions
#Rhythmic #Energetic #Percussion
An exhilarating journey through powerful and intricate percussion rhythms.
[PREVIEW]
https://youtu.be/REU8sKe9wLo
00:00:0001. Mercy Of Yubi
00:02:0602. Genesis
00:04:0803. Return Of Empire
00:05:4504. Cherry Blossom
00:09:3005. Waves Of Darkness
00:10:5406. Imperial
00:12:1907. Stronghold Of Yellow Starves
00:13:5708. Prisoners Tune
00:15:3409. Mare Orientale
00:17:4710. Yueliang
00:19:4611. Ascension Of Drago
00:22:1012. Tiger Of Gangdong
00:24:4013. Tiger Of Gangdong (Rephrased)
00:26:5714. Naval Battle
00:28:5015. The Oach Of Fratermity In The Peach Garden
00:30:5116. The Agony Of Sepration
00:33:1817. The Red Horse
00:35:0318. Battle Of Dowon
00:37:3319. Rivalry Of Local Barons
00:39:5620. Spring Garden
Price $4.99
