475 Backgrounds Mega Pack by Enchanted Elements
- Resolution: 3840x2160 pixels
- Format: PNG
- Quantity: 475 backgrounds
Immerse your game in stunning visuals with the '475 Backgrounds Mega Pack'.
This comprehensive collection features an impressive array of 475 high-quality backgrounds, each crafted to enhance the gaming experience across various genres and settings. Whether you're developing an action-packed adventure, a serene puzzle game, or anything in between, this pack provides the perfect backdrop to bring your game's world to life.
Key Features:
- Vast Variety: Explore a plethora of scenes ranging from bustling cityscapes to tranquil natural landscapes, ensuring a fit for virtually any game genre.
- High Resolution: Each background is rendered in stunning 3840x2160 pixels, offering clear imagery for both high-end and standard displays.
- Ready-to-Use Format: All backgrounds are provided in PNG format, ensuring easy integration with most game development platforms.
- First Edition Excellence: This first version of the pack has been meticulously crafted, setting a high standard for future updates.
Ease of Integration:
The '475 Backgrounds Mega Pack' is designed for seamless integration into your project. With PNG files, compatibility is broad, making it simple to import these backgrounds into your game engine of choice, whether you're using Unity, Unreal Engine, or others.
Application in Various Projects:
From mobile games to PC titles, from indie projects to large-scale productions, these backgrounds can dramatically enhance the visual appeal of your game. They are ideal for platformers, RPGs, visual novels, and more, providing a quick and efficient way to establish a professional, engaging aesthetic.
Technical Specifications:
- Resolution: 3840x2160 pixels
- Format: PNG
- Quantity: 475 backgrounds
Support and Updates:
As this is the first edition of our Mega Pack, we are committed to regularly updating the collection based on user feedback and the latest trends in game design. Your suggestions are invaluable to us, and we encourage you to share your thoughts and experiences.
Feedback and Contact:
We welcome your reviews and ratings! Your feedback helps us improve and tailor our products to better suit your needs. For any inquiries or support, please contact us at hi@intec-global.com.
Thank you for choosing the '475 Backgrounds Mega Pack' for your game development needs. We can't wait to see the incredible worlds you'll create with our backgrounds!
Price $24.99
EasyLocalization - 2024 by GuardingPearSoftware
Streamline the localization process for:
✔ Text: Localize your story, dialogs, menus and even more.
✔ Texture: Localize symbols, icons, or any image to match any culture.
✔ Audio: Localize your voiceovers, sound effects, music and audio in general.
✔ Customize: Using a generic approach, everything is localizable.
Let the world be your audience - Localization connects people and allows you to release your application worldwide in your audience's native language.
EasyLocalization is an optimized tool for Unity that simplifies and streamlines the localization process. It offers an uncomplicated way to translate your story, subtitles, and audio while adjusting cultural references, symbols, or images to cater to your target audience.
⭐LOCALIZE⭐
✔ Text: Localize your story, dialogs, menus and even more.
✔ Texture: Localize symbols, icons, or any image to match any culture.
✔ Audio: Localize your voiceovers, sound effects, music and audio in general.
✔ Customize: Using a generic approach, everything is localizable.
⭐KEY FACTS⭐
- Integrated Workflow: Seamless integration into Unity Editor for centralized content management.
- In-Editor Preview: Built-in feature for visualizing multilingual game aspects without constant builds.
- Asset Organization: Structured approach to handle text, images, and audio for different languages from any file location.
- Export/Import Support: Simplifies collaboration with translators through easy location export/import.
- Automated Translation: Utilizes DeepL for automatic or real-time translation of text.
- Customization: Easily expandable and adjustable for different asset types or code modifications.
- Reliability: Above 90% test coverage ensures bug identification and resolution before shipping.
- User-Friendly Design: Multiple demos for a shallow learning curve and accessibility.
⭐AUTOMATIC TRANSLATION⭐
Localization becomes a valuable function when numerous languages are to be served, but manual translation efforts can be time consuming and costly. A more efficient approach is to leverage automatic translation.
EasyLocalization provides support for automatic translation using DeepL, you have the flexibility to either translate entire text assets, such as .csv or .json files, or use live translation during runtime.
⭐DOCUMENTATION⭐
EasyLocalization is packed with plenty of manuals, scripting API reference docs, and demos, enabling you to dive straight into coding!
Documentation and Scripting Api Reference
⭐PLATFORMS⭐
All platforms Unity supports. Includes Mono and IL2CPP.
⭐PLATFORMS⭐
Contact: guardingpearsoftware@gmail.com
Website: guardingpearsoftware.com
Price $18.99
Smashy Draw - Complete Mobile Game Template by Clawbear Games
- Addictive one-touch gameplay
- Smooth control, eye-catching blocky graphics
- 80++ levels (more levels will be added soon)
- Very easy to add new levels with built-in level editor
- 20++ characters ready to unlock
- Easy to add new characters with detailed instruction
- Leaderboard system using Dreamlo
- Notification system for Android/iOS
- Daily reward system for better retention
- Native share system for Android/iOS
- Multiple ad networks: Admob and Unity Ads ready to use (banner, interstitial and rewarded ad).
- Commented C# code with detailed documentation
- Optimized for mobile
- Free-to-use assets (fonts, sounds, music, models, etc.)
- Ready to publish out-of-the-box
Smashy Draw is an exciting endless level-base game in which you touch on the screen to draw a line of balls to make a unique shape. The goal is to draw unique shapes, make it fall down and smash the piggy banks, avoid deadly obstacle as it can push your shape away, collects coin items from the piggy banks to unlock new cool balls. The game is ready to release straight out of the box, and it can also be easily customized to make it even more engaging to your players. Supports for PC/Mac, iOS, Android, etc…!
This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
This asset uses Native Share plugin under MIT license; see Third-Party Notices.txt file in package for details.
Support email: clawbeargames@gmail.com
Your rating, review and feedback are greatly appreciated!
Price $29.95
WW2 US Soldier E by Alpen Wolf
Number of textures 31
Number of Materials 12
Texture dimensions 4096, 2048, 1024, 512
Polygon count 45786
Number of meshes 1
Number of prefabs 1
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
45786 triangles 26096 vertices
PBR textures:
head_Albedo, head_MetallicOcclusionSmoothness, head_Normal (4096x4096)
boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal (4096x4096)
equipment_Albedo, equipment_MetallicOcclusionSmoothness, equipment_Normal (4096x4096)
hand_Albedo, hand_MetallicOcclusionSmoothness, hand_Normal (2048x2048)
helmet_Albedo, helmet_MetallicOcclusionSmoothness, helmet_Normal (2048x2048)
jacket_Albedo, jacket_MetallicOcclusionSmoothness, jacket_Normal (4096x4096)
pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096)
hair_Albedo (2048x2048)
holster_Albedo, holste_MetallicOcclusionSmoothness, holste_Normal (1024x1024)
grenade_Albedo, grenade_MetallicOcclusionSmoothness, grenade_Normal (1024x1024)
ropeNet_Albedo, ropeNet_MetallicOcclusionSmoothness, ropeNet_Normal (512x512)
Price $59.99
WW2 US Soldier C by Alpen Wolf
Number of textures 28
Number of Materials 11
Texture dimensions 4096, 2048, 1024, 512
Polygon count 43571
Number of meshes 1
Number of prefabs 1
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
43571 triangles 25045 vertices
PBR textures:
body_Albedo, body_MetallicOcclusionSmoothness, body_Normal (4096x4096)
boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal (4096x4096)
equipment_Albedo, equipment_MetallicOcclusionSmoothness, equipment_Normal (4096x4096)
defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal (4096x4096)
helmet_Albedo, helmet_MetallicOcclusionSmoothness, helmet_Normal (2048x2048)
jacket_Albedo, jacket_MetallicOcclusionSmoothness, jacket_Normal (4096x4096)
pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096)
hair_Albedo (2048x2048)
FlashLight_Albedo, FlashLight_MetallicOcclusionSmoothness, FlashLight_Normal (1024x1024)
Grenade_Albedo, Grenade_MetallicOcclusionSmoothness, Grenade_Normal (1024x1024)
RopeNet_Albedo, RopeNet_MetallicOcclusionSmoothness, RopeNet_Normal (512x512)
Price $59.99
Russian Modern Soldier F by Alpen Wolf
Number of textures 66
Number of Materials 43
Texture dimensions 4096, 2048, 1024, 512
Polygon count 54364
Number of meshes 1
Number of prefabs 6
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
54364 triangles 27577 vertice
PBR textures:
pant_01_Albedo...pant_12_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_02_Albedo...shirt_12_Albedo, shirt_MetallicOcclusionSmoothness, shirt_Normal,
bags_Black_Albedo, bags_MetallicOcclusionSmoothness, bags_Normal, head_Albedo,
head_MetallicOcclusionSmoothness, head_Normal, mask_Albedo,
mask_MetallicOcclusionSmoothness, mask_Normal (4096x4096),
boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal, gear_Black_Albedo, gear_MetallicOcclusionSmoothness, gear_Normal, defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal, glove_Albedo,
glove_MetallicOcclusionSmoothness, glove_Normal (2048x2048),
RadioSet_Albedo, RadioSet_MetallicOcclusionSmoothness (1024x1024), RadioSet_Normal
eyelashes_alpha.tga (512x512)
Price $59.99
Russian Modern Soldier D by Alpen Wolf
Number of textures 80
Number of Materials 59
Texture dimensions 4096, 2048, 512
Polygon count 53291
Number of meshes 1
Number of prefabs 12
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
53291 triangles 27121 vertices
PBR textures:
pant_01_Albedo...pant_12_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_01_Albedo...shirt_12_Albedo, shirt_MetallicOcclusionSmoothness, shirt_Normal,
bags_Black_Albedo, bags_MetallicOcclusionSmoothness, bags_Normal,
boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal, defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal, glove_Albedo,
glove_MetallicOcclusionSmoothness, glove_Normal, head_Albedo,
head_MetallicOcclusionSmoothness, head_Normal, helmet_Albedo,
helmet_MetallicOcclusionSmoothness, helmet_Normal, helmet_glass_Albedo,
helmet_glass_MetallicOcclusionSmoothness, helmet_glass_Normal (4096x4096)
gear_Black_Albedo, gear_MetallicOcclusionSmoothness, gear_Normal (2048x2048)
eyelashes_alpha.tga (512x512)
Price $59.99
Sci Fi Tank by Alpen Wolf
Number of textures 12
Number of Materials 4
Texture dimensions 4096
Polygon count 67433
Number of meshes 1
Number of prefabs 1
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly model of a sci fi tank.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
67433 triangles 35236 vertices
PBR textures:
body_Albedo.tga, body_MetallicOcclusionSmoothness.tga, body_Normal.tga (4096x4096)
head_Albedo.tga, head_MetallicOcclusionSmoothness.tga, head_Normal.tga (4096x4096)
track_Albedo.tga, track_MetallicOcclusionSmoothness.tga, track_Normal.tga (4096x4096)
wheel_Albedo.tga, wheel_MetallicOcclusionSmoothness.tga, wheel_Normal.tga (4096x4096)
Price $14.99
Sci Fi Shotgun A by Alpen Wolf
Number of textures 3
Number of Materials 1
Texture dimensions 4096
Polygon count 27551
Number of meshes 1
Number of prefabs 1
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly model of a sci fi shotgun.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
27551 triangles 14494 vertices
PBR textures:
shotgun_Albedo.tga, shotgun_MetallicOcclusionSmoothness.tga, shotgun_Normal.tga (4096x4096)
Price $14.99
Sci Fi Shotgun by Alpen Wolf
Number of textures 3
Number of Materials 1
Texture dimensions 4096
Polygon count 5114
Number of meshes 1
Number of prefabs 1
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly model of a sci fi shotgun.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
5114 triangles 2766 vertices
PBR textures:
sci_fi_shotgun_Albedo.tga, sci_fi_shotgun_MetallicOcclusionSmoothness.tga, sci_fi_shotgun_Normal.tga (4096x4096)
Price $14.99
Mobile Palm Tree by Next Spring
Texture dimensions : 2048x2048
_________________________________
Polygon count : 2000~3000
_________________________________
Number of meshes/prefabs : 20
_________________________________
LOD information : No LODs
This pack includes 20 realistic palm tree models that are optimized for mobile and other platforms
You can drag and drop these trees in your scenes and enjoy their high quality
All models are ready for lightmapping and realtime rendering
=> Features:
- Drag and drop prefabs
- Ready for lightmapping
- Realistic leaf textures
- Free textures (made by publisher)
- High resolution textures
Price $4.99
Mobile Old Tree by Next Spring
Texture dimensions : 2048
Textures count: Leaf textures for spring, summer and the fall
______________________________
Polygon count :
LOD 0 : ~ 2000
LOD 4 : ~ 300
______________________________
Number of meshes/prefabs : 15
______________________________
LOD information : 4 LODs for each tree
______________________________
This pack includes 15 realistic old tree models that are optimized for mobile and other platforms
You can drag and drop these trees in your scenes and enjoy their high quality
All models are ready for lightmapping and realtime rendering
=> Features:
- Drag and drop prefabs
- Ready for lightmapping
- Realistic leaf textures
- Free textures (made by publisher)
- High resolution textures
Price $4.99
Mobile Realistic Tree 9 by Next Spring
Texture dimensions : 2048x2048
Polygon count : 2000~3000
Number of meshes/prefabs : 15
LOD information : No LOD
This pack includes 15 realistic tree models that are optimized for mobile and other platforms
You can drag and drop these trees in your scenes and enjoy their high quality
All models are ready for lightmapping and realtime rendering
=> Features:
- Drag and drop prefabs
- Ready for lightmapping
- Realistic leaf textures
- Free textures (made by publisher)
- High resolution textures
Price $4.99
Master Bookmarks by borgsystem
Master Bookmarks can be used with either legacy or new input system in game view.
If using the new input system make sure the input system package is installed.
Camera Bookmarks FREE is the free basic version of Master Bookmarks if you want to try out a limited amount of the features.
IMPORTANT!
For users of Camera Bookmarks.
If you're already using Camera Bookmarks, you first have to remove it by deleting the Camera Bookmarks folder found in borgsys->Tools and after that import MasterBookmarks.
After importing Master Bookmarks you also have to replace the CameraPrototype scripts with the MasterBookmarksCamera script and reassign it to the CameraBookmarksManager.
Other than that your previous bookmarks should be good to go.
Demo scene
The demo scene is made for the built-in render pipeline.
Use material conversion wizards for URP or HDRP if you're not already using the prototyping pack (not on asset store but can be downloaded here: borgsystem.com/assetsforunity/).
The Prototyping folder can be deleted if you don't need the demo.
Speed up your workflow with Master Bookmarks when working on big scenes, open worlds or a lot of prefab folders in your project.
You can
- set and save your favourite camera positions in the scene view,
- select game objects in the hierarchy
- or highlight and jump to subfolders, prefabs, and other assets in the Asset folder
with a single click or assigned shortcut.
You can also use your camera bookmarks in game view using a game view menu or the shortcuts to jump to your saved positions.
Use them to drop your player controller on the spot or track other moving objects.
Other features like getting distances to objects or between them and use labels to identify distant bookmarked objects is also available.
Usually you want to set bookmarks for the active scene but you can also set general bookmarks always available for all scenes in the project, for example prefab folders.
Use groups, sorting and set button columns to order them and tags for easy filtering.
Feature list:
🗸 Slim buttons and classic configurable panel.
🗸 Quick access to scene view positions, objects, prefabs, assets and folders.
🗸 From scene specific to project wide bookmarks.
🗸 Sort, group and quick filter on types or tags.
🗸 Tags and header comments also on tooltip.
🗸 Show labels on objects in scene and game view.
🗸 Measure distance between camera and object or between two objects.
🗸 Includes "Unity-style" free flying camera prototype for play mode/game view.
🗸 Bookmarks integrated in game view/play mode.
🗸 Set bookmark to make camera follow moving objects in game view.
🗸 Switch between your player controller and master bookmarks camera.
🗸 Drop your player controller at the bookmark or camera position.
Master Bookmarks instruction video
Support:
(Forum thread)
Price $9.95
Quick Load Script by Nice Script Editor
A tool to save time waiting for script reloads !
Is it possible to reduce the wait time for script reload? The answer is yes!
My solution was to use C# reflection to achieve this.
Why use C# reflection ?
1. Flexibility
From a single dll to an entire project,
take advantage of reflection to reduce wait time
2. Controllability
In fact, you are using reflection,
so you know where to use it and control it
3. More features (the most important reason)
In the dll you want to reflect, you can do anything,
add or delete classes, members, functions, etc.,
all can be achieved in reflection
Disadvantages of using reflection
1. Some adjustments to the code are required to support reflection,
Some extra code needs to be added(very little actually)
2. If reflection is used incorrectly, it can easily lead to additional errors.
Requires some additional time to implement and debug
3. It increases memory overhead, especially when reflecting large dlls,
or when loading large files in reflectoin, In fact, a large dll can be broken
into smaller dlls and then use reflection on the smaller dlls.
Summary
To be honest, reflection isn't perfect and may not be user-friendly
for first-time users.
When I started using it, I also encountered some running
errors caused by reflection.
Then I started with the simplest and made sure it worked,
and now it has become one of my important time-saving tools.
this tool is great for just starting a project or writing some test code, or writing
some auxiliary tools, If the project is nearing its end, it depends on your time
Give it a try and when you get familiar with it,
it might just become your most effective time-saving tool!
Suggestion
Start with the simplest code, figure out how it works, make sure it works properly.
It is not recommended to use reflection for the entire project.
Complexity and errors increase unnecessarily. Usually you only need
to use reflection for a few DLLs that change frequently to save time.
Most dlls probably don't change very often, so keeping them simple is
easier to control and more efficient.
Finally, please watch the video to directly experience the effect of this tool
NOTE:
- You need to have .NET SDK (6.0 or higher version) installed on your computer before using this tool.
- Support Unity 2019 3.0 or higher version
Price $49.99
Mixed Reality OpenXR Plugin by Microsoft Mixed Reality
This plugin enables a range of Mixed Reality capabilities on the HoloLens 2 device, such as anchor persistence and transferring, gesture recognition, controller models, and augmented reality markers. To learn more, please visit https://aka.ms/openxr-unity-api-reference.
Price $0.00
MRTK Windows Text-to-Speech Plugin by Microsoft Mixed Reality
This plugin provides support for dictation, keyword recognition, and text-to-speech on Windows devices. For more information, please visit https://aka.ms/mrtk3winspeechapi.
Price $0.00
MRTK Graphics Tools by Microsoft Mixed Reality
The package contains functionality that falls under three categories: editor, runtime, and samples. The following sections explain each category.
Editor
Everything within the editor directory contains functionality that helps developers at edit time. Examples are custom inspectors, shader GUIs, property drawers, or even shaders that only render in the Unity Editor.
Runtime
The runtime directory contains most of the package's functionality and includes all code and content that can be compiled into a player build. This directory is broken into coarse feature areas and asset folders for commonly used shaders, textures, and models.
Samples
Samples exist under the Samples~ directory as outlined by Unity's sample recommendations. The '~' character prevents the Samples~ folder for being imported by Unity. This is ideal when including the package via the package manager.
Samples should be used to gleam example usage and not used directly in production. Sample code and content do not follow semantic versioning and are subject to breaking changes.
MRTK Graphics Tools for Unity is a Unity engine package created to help improve the visual fidelity of mixed reality applications while staying within performance budgets.
Graphics Tools is a Unity package that is designed for independent use or with other packages inside the Mixed Reality Toolkit (MRTK). Many developers use Graphics Tools on its own, but also inadvertently when pulled in as a dependency to another MRTK package.
For more information about this package please visit https://aka.ms/mrtk3graphics.
Price $0.00
WebGL Reads Device Max Images - 2023 by KatidaAdamMan Publisher
- Includes good PDF instruction documentation.
- Contains 1 Demo scenario, note that it needs to be Buiding on the server to run.
- Includes 2 cs files and an html template file, as well as js native files.
- Includes all source code.
- Includes good namespaces.
- Maximum texture size: 4096x4096
What does this tool do?
1. In the web including Chrome, firefox, apple browser, android browser and other devices, whether it is a mobile phone, laptop, desktop, or even ChromeBook. You can directly access the local picture, text, video, audio, and even any suffix format files through Webgl on the web side.
2. Image parsing supports 4K, that is, 4096x4096 maximum size.
Demo:https://www.adamman233.top/WebGL_Reads_Device_Max_Images/index.html
Note:
This plug-in must be on the server to function properly.
So, you need to switch the build platform to WebGL and then build. And put the Building files on your remote server, using the native directly to open the html will not work.
Download and get the plugin, then import it into Unity. You will get the WebGL Reads Device Max Images folder.
Put the WebGLTemplates folder in the Assets root directory. Then select the WebGL template in the Project Settings.
Put your built file on your server, and then access the html file on your server via a web page.
Interfaces provided:
- LoadImage(): reads the image of the machine. Support for many formats
- LoadVideo() : reads video files on the host. Support for many formats
- LoadOtherFils () : Read a file with any other suffix, and you'll get the file name, path, and byts array.
- LoadSound () : Reads the audio file. Support.mp3
- LoadTxt(): reads a text file.
- SaveText () : Includes strings inside the unity runtime to a local file.
- SaveImage () : Save images inside the unity runtime to the machine. Remember that read and write permissions are required.
NO AI
Price $15.00
Simple Pie Menu by Dawid K
Promotion:
Unlock a wealth of customization options with this versatile menu asset, available for free for a limited time of one week. After this period, the price will be set at $15. Act now to claim your copy!
Key Features:
- Set the number of menu items, adjust spacing, rotation, and scale.
- Define the shape of your menu.
- Organize header and details sections for each menu item effortlessly.
- Add or remove icons to suit your design.
- Fine-tune hover and click sounds to your liking.
- Choose animations for menu appearance and disappearance.
- Dynamically add, hide, or disable buttons at runtime.
- Integrate new sounds, shapes, animations, and input devices seamlessly.
Prerequisites:
Please be aware that for the proper functionality of this asset, the Text Mesh Pro and Input System packages must be installed beforehand. Instructions on installing these packages can be found in the documentation's first chapter.
Important:
By default, Simple Pie Menu supports only mouse and keyboard inputs for both the old and new input systems. However, the documentation provides instructions on how to add new input devices in just a few simple steps.
Support:
Explore the full documentation for detailed information about features, configurations, and the endless possibilities this asset offers.
If you have any questions or encounter issues, please feel free to reach out on my Discord channel.
Price $0.00
