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Updated: 32 min 43 sec ago

Chinese Fantasy Music by BiteMe Games

2024, April 8 - 15:54
Looping calm & battle tracks with Chinese instruments

Audio file types: .wav

Sample rate: 48.000 Hz

Bit depth: 24-bit

Bit Rate: 2304 kb/s, constant

Loopable: Yes

Additional: Stereo

Duration: 63s

2 pieces of music, designed for a Chinese martial arts setting, using mainly the Guzheng, Flute & Drums.


Both songs are 60s long and have a looping and non-looping version.


One calm track (Lotus Pond) and one battle track (Dragon Dance).


Price $0.00

EasyStart Third Person Controller by Conrado Saud

2024, April 8 - 15:46
Quickly kickstart your third-person game! This package features intuitive, easy-to-understand control scripts, empowering you to seamlessly advance your game development journey.

This package contains the following folder structure and files:


Prefabs – Inside prefabs, you will find two prefabs. Both are prefabs that the user can import into their game with ready-made components, prepared animations, and scripts already integrated, both for the character and the camera. In addition to the prefabs, we have the Source folder which contains the following items:

  • Prefabs > Source > Animations – Contains the animations used by the game prefab. These are the animations for running, walking, crouching, and jumping, all imported from Mixamo. Also included here is the character's Animator Controller.
  • Prefabs > Source > Models – Contains only the Y Bot model used in the prefab, downloaded from Mixamo.

Scripts – Contains the scripts used in the game's character and camera. Read the previous project description section to understand how to use the scripts.

  • Scripts > Commented – Contains the same scripts as the previous folder, however, in a very detailed manner with comments. Additionally, these scripts are written in a simpler and less minified way. Refer to these files to better understand the programming of this asset.

Demo.scene – Demo scene of the package. Accessing this file gives you a simple scenario structure to test jumps, sprints, crouches, and other game situations. Moreover, it's a really cool scenario; you can use the scenario in your games to perform gameplay tests.


Tutorial.pdf – The PDF document of this description and technical data contained within the project itself. It also contains the Tutorial_portuguese.pdffile with all the content written in the Portuguese language.


All content in this package is completely free. The codes were written, structured, and commented by me, based on my programming and game development experience, done in a simple and basic way so that everyone can understand and learn to develop their own character controls for third-person gameplay. Additionally, Mixamo models and animations are used, which are also public and free. The Jump animation was created by me and is also public and free.


All content in this package is also available on GitHub! Visit the repository here.

The EasyStart Third Person Controller 🎮 is the perfect solution for developers who want to create third-person games in Unity quickly and effortlessly.


This package offers a simplified approach to implementing character and camera controls in third-person games in Unity. The codes are structured in a simple and intuitive way, allowing you to continue developing your game with ease, without the need to delve deeply into the provided codes, as they are basic and easy to modularize. Whatever your level of experience, the EasyStart Third Person Controller is an accessible and user-friendly option to streamline your project, so you don't waste time creating your character's controls.

Included Features


🛠️ Character Prefab with Basic Movement Controls

  • Movement with arrow keys or WASD (left analog stick for joysticks)
  • Jumping with the space bar (button Y)
  • Crouching with the Ctrl key (button B)
  • Running with the Shift key (button X)

🎥 Third Person Camera Control

  • Free mouse movement (right stick for joysticks)
  • Option for camera movement only when the right mouse button is pressed (not available for joysticks)

📝 Only Two Scripts: Basic and Simple

This package creates all third-person controls using only two scripts: one for the camera (CameraController.cs) and the other for the player (ThirdPersonController.cs). Both scripts are straightforward and use an easy-to-understand language. You can use them to continue your game's script as you wish or simply learn from them how to create your own movement.


🔎 Commented Scripts

Additionally, there are alternative scripts for the camera and movements. In the Commented folder within Scripts, you'll find CommentedCameraController.csand CommentedThirdPersonController.cs. These scripts have slightly extensive comments, explaining in detail how each line of code works. Great for beginners! I wrote them in a didactic way to teach exactly how each command works. It's worth reading.



How to Use

The prefab and template used in this project are intended only as tests so that you can experiment with the functionality of the scripts in this package. They should not be used in your project, but only the scripts.


To use EasyStart Third Person Controller in your personal project, follow these steps:


🦸 Character

  • Create an object in your game that will be your player. It is recommended that you do this directly with the character model that will be played. Name it whatever you want
  • Add the Player tag to it
  • Add the Character Controller component and adjust the collider
  • Add the ThirdPersonController.cs script

Ready! Your character is now ready to play.


However, you still need to add animations so that your character has interactions between movements. For this, you can download animations for free from Mixamo. For animations, do the following:

  • Add the Animator component to your player
  • Create an Animator Controller file (right click on your project window > Create > Animator Controller) and attach it to your character's Animator component

You will need animations for: walking, running, jumping, crouching and crouch walking. These animations can be downloaded for free from Mixamo and imported into your project. After that, open the Animator Controller you created and copy the same animation scheme used in this package, which is located in EasyStart Third Person Controller/Prefabs/Animations/ PlayerAnimator.controller

After that, everything should be working according to the animations you chose.


Note: the animations in this project do not follow the Rigs created by Mixamo, so they may not work in your game if you copy them to your project.


📹 Camera

For the camera, it's even easier! Just add the CameraController.prefab to your project, located in the Prefabs folder. That's it! Just remember to delete the original MainCamera from your scene and keep only the camera imported from this package.


See the technical specifications for more details.


Open Source on GitHub

This package is also available as open source on GitHub for you to explore and contribute, click here.


🌟 Rate this package on the Unity Asset Store!

Enjoy the EasyStart Third Person Controller, it's free and always will be!🚀


Price $0.00

Status Effects Framework by Maraudical

2024, April 8 - 15:45
Status Effect Framework is a framework for implementing status effects into any game. It is easy to use, and fully customizable.

Also downloadable through GitHub


Documentation can be found here


Features

  • Easy to implement framework for any game
  • Unlimited customizability with each effect
  • Float, int, and bool variables that dynamically update with effects
  • Status effect grouping to easilly manage multiple effects
  • Conditional adding/removing when effects are applied in tandem to other effects

Support

  • Unity - Localization package
  • Cysharp - UniTask

Price $0.00

Toast Notification Message by Conrado Saud

2024, April 8 - 15:45
Toast Notification Message: Display short, customizable messages anywhere on screen. Perfect for instant feedback and dialog in Unity games!

This project is also available on Github in a public repository 💜

Use the GitHub repository as a means of contributing to the evolution of this asset, as it is free (and always will be). Feel free to create your Fork and develop your own plugin from this 😄


Upon importing this asset, you will receive the main project folder:

  • 📁 ToastNotificationMessage

Main directory

This asset has a dependency on TextMeshProUGUI installed to work (version 2 or higher)

🔴 __Attention:__ if the letters are still not appearing, you need to update the version of your TextMeshProUGUI. Access the Window menu > Package Manager > Select Packages: Unity Registry (top left menu) > Search for TextMeshProUGUI > Click Update to [latest version] (top left corner)


  • 📖 Tutorial folder

This folder contains demonstration files of the plugin and how it works, a copy of this description file in PDF and a readme.md file. You can explore the C# file (ShowCase.cs) to better understand how functions are called to be displayed on the screen. This file contains some comments with tips and suggestions that can help you.

This folder serves as a guide only. You don't need to import it if you don't want to.


  • 🎭 Icons Folder

Contains the icons used in this plugin. You can add new icons here, which is recommended for the organization of your project, but you can also use plugins from other locations and folders of your project. To add new icons, simply add them as child objects of the Icons object, present inside the DefaultMessageModel (and Small) prefab. If you do this, remember to maintain the standard icon size.


  • 🛠️ Prefabs file

In the root folder of this plugin, you will find two prefabs: DefaultMessageModel and DefaultMessageModelSmall. The only difference between them is the size, one with larger messages and the other smaller. These are the prefabs that will be loaded on the screen for the player. You can change them as you wish to create your own prefab, just be careful with the components of the objects, especially their position and anchor (always keep them at zero, as the responsible script will organize them on the screen later).


  • 📜 Scripts C# file

Finally, in the root folder, you will find two C# files: ToastNotification.cs, ToastNotificationMessage.cs. The main file is ToastNotification.cs, which is responsible for loading messages on the screen and also for calling ToastNotificationMessage.cs (by the way, avoid manipulating variables from this file). From the ToastNotification.cs file, there are some static and public variables that you can manipulate at runtime through code. Feel free to do so! Inside this file, there are also special notes such as comments that can help you better understand how this plugin works.


🚀 Toast Notification Message plugin for Unity 🚀


The Toast Notification Message is a Unity plugin that provides a simple and effective way to display toast-style messages in your game. With this plugin, developers can easily show short and informative messages anywhere on the screen. Messages can be customized with text, icons, and more!


Key Features:

  • 📝 Customize messages with text and icons.
  • ⏰ Set message duration or allow indefinite display.
  • 🖱️ Pause timer on mouse hover.
  • ✨ Hide messages with a simple click (including via code).

With a user-friendly interface and flexible customization options, the Toast Notification Message is perfect for providing instant feedback, communicating important information, or simply adding a touch of interactivity to your game.


📚 User Guide —

👨‍💻 How to Use This Plugin in Your Project:


🎬 Check the video tutorial: click here.

  1. In your project, create an empty object in the hierarchy, within a Canvas. This object can have any name, but a suggestion is to name it "ToastNotificationMessage". Add the CanvasGroup component to it so that the Fade effect can occur.
  2. Add the C# script ToastNotification.cs to the new ToastNotificationMessage object.
  3. The script requires the prefab of the message that will be displayed on the screen. In the root folder of this plugin, there are two prefabs (DefaultMessageModel[and Small]). Choose one of the two and drag it into the "Message Prefab" field of the script.
  4. In the ToastNotification script, you can configure how you want the messages to be displayed by default in your game.
  5. To display a message on the screen, simply call the Show function within ToastNotification anywhere in your code. See bellow.

⭐ Examples:


Simple message:

ToastNotification.Show( "Hello, world!" );


With icon:

ToastNotification.Show( "Hello, world", "info" );


Custom time:

ToastNotification.Show( "Hello, world", 6.5f );


Complete message with time and icon:

ToastNotification.Show( "Hello, world", 5f, "error" );



🚦 Dependencies:


This asset has a dependency on TextMeshProUGUI installed to work (version 2 or higher [recommended version 3 or higher])

🔴 Attention: if the letters are still not appearing, you need to update the version of your TextMeshProUGUI. 

Access the Window menu > Package Manager > Select Packages: Unity Registry (top left menu) > Search for TextMeshProUGUI > Click Update to [latest version] (top left corner)


🌠 Utilities:


  • Available icon names: success, error, alert, info.
  • You can add your own icon by opening the prefab you're using and adding it as a child object of the Icons object.
  • If you show a message passing zero as the time value, the message will be infinite on the screen until dismissed. Example: ToastNotification.Show( "Hello, world", 0 );
  • You can close/dismiss any message on the screen using the command ToastNotification.Hide();
  • To create your own message prefab, duplicate one of the existing prefabs and make your changes. It's recommended to only change the background color, screen size, and message size. Anything else may not be compatible with the script that handles messages on the screen. Also, always keep the position, pivot, and anchor set to zero.
  • Remember to properly organize the hierarchy of your Canvas so that messages can overlay all elements on your screen, if desired.

For additional details and more usage tips, read Technical Details section bellow.


Price $0.00

Music - Mega Pack Vol1 - 200 Tracks by Captain Thatch

2024, April 8 - 15:36
Improve your game with our Mega Pack - 200 tracks of 10 packs with different styles, available for the price of 8!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

Step up your game’s audio with our Mega Pack, a curated collection of 200 premium music tracks. This bundle amalgamates 10 of our unique music packs, offering a rich palette of sounds at an unbeatable value. Each genre is represented, providing you with the perfect backdrop for any gaming scenario. Opt for our Mega Pack and give your game the auditory edge it deserves. Seize this opportunity to access a versatile mix of tunes for the cost of 8 packs, and let your game resonate with excellence.


Christmas Vol1: https://u3d.as/3caH

Casual Vol1: https://u3d.as/3dpq

Cute Vol1: https://u3d.as/3gvo

House Vol1: https://u3d.as/3gvq

Night Vol1: https://u3d.as/3gvr

Orchestra Vol1: https://u3d.as/3gvA

Rock Vol1: https://u3d.as/3gmY

Run Vol1: https://u3d.as/3drM

Sci-Fi Vol1: https://u3d.as/3gvB

Tropical Vol1: https://u3d.as/3dni


Price $159.20

Music - Background (BG) - Sci-Fi Vol1 by Captain Thatch

2024, April 8 - 15:35
Explore the cosmos in your games with 20 Sci-Fi tracks. Futuristic soundtracks for an immersive experience!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🚀 Sci-Fi Music Pack for Games 🚀


Launch your games into the final frontier with the Sci-Fi Music Pack. This pack features 20 futuristic tracks, perfect for space adventures and cosmic explorations.


Each track is a sonic journey, crafted to capture the vastness and mystery of the universe, providing an immersive experience for players.


The tracks are ideal for sci-fi games, space simulations, and any genre that benefits from a futuristic atmosphere. Easy to integrate and fully compatible with Unity.


With this pack, your games will transcend the ordinary and offer players a soundtrack that is truly out of this world!


Price $19.90

Music - Background (BG) - Orchestra Vol1 by Captain Thatch

2024, April 8 - 15:35
Bring games to life with 20 Orchestra tracks. Create epic moments with immersive orchestral soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🎻 Orchestra Music Pack for Games 🎻


Elevate your games with the grandeur of the Orchestra Music Pack. This pack features 20 majestic tracks, perfect for epic games or cinematic moments.


Each composition is a work of art, crafted to bring a full orchestral dimension, with vibrant strings and powerful winds that lift the narrative.


Ideal for RPGs, strategy games, and any genre that demands an epic and immersive soundtrack. Easy integration and fully compatible with Unity.


With this pack, your games will gain an atmosphere of splendor and emotion. Let our Orchestra Music Pack inspire your players with an unforgettable sound experience!


Price $19.90

Music - Background (BG) - Tropical Vol1 by Captain Thatch

2024, April 8 - 15:35
Immerse your game in the summer atmosphere with this pack of 20 tropical songs. Add sunny vibes and catchy rhythms to your games with these high-quality soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🌴 Tropical Music Pack for Games 🌴 


Immerse yourself in the vibrant and captivating rhythm with the Tropical Music Pack for Games! This pack contains 20 original tracks, carefully composed to bring a tropical atmosphere to your games.


Each song was created with the aim of providing an immersive experience, evoking the feeling of being in a tropical paradise. Whether for adventure, puzzle or simulation games, these songs add an extra layer of depth and emotion to your game.


Tracks vary in tempo and tone, allowing you to choose the perfect song for each scenario in your game. With varied melodies, this pack has everything you need to bring your game to life.


This package is Unity compatible and easy to integrate into your project. Add a tropical touch to your game today with our Tropical Game Music Pack!


Price $19.90

Music - Background (BG) - Run Vol1 by Captain Thatch

2024, April 8 - 15:35
Exclusive pack of 20 ‘Run’ songs. Add energy and excitement to your games with our high-quality, dynamic soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🏃‍♂️ ‘Run’ Music Pack for Games 🏃‍♂️


Speed up your game with the ‘Run’ style music pack. This pack contains 20 dynamic tracks, designed mainly for racing style games, but can be used in other styles.


Each track was composed to capture the emotion and intensity of a 'Run' game, providing a soundtrack that keeps players on the edge of their seats.


The songs are perfect for endless runner games, platformers, and other genres that require constant, fast movement. They are easy to integrate and fully compatible with Unity.


With this pack, you'll have the perfect soundtrack to keep your players running. Harness the energy and excitement that our ‘Run’ music pack for games has to offer and give your players the thrilling sound experience they deserve!


Price $19.90

Music - Background (BG) - Night Vol1 by Captain Thatch

2024, April 8 - 15:35
Discover the night in your games with 20 Night tracks. Bring the essence of nightlife with these immersive soundtracks!

Audio file WAV

Bit rate: 1.41 Mb/s

Sample rate: 44.1 kHz

Channel: 2 channels

Loopable: Yes

Additional: Stereo

Precision: 16-bit

Encoding: PCM

🌙 Night Music Pack for Games 🌙


Immerse your games in the mysterious vibe of the night with the Night Music Pack. This pack features 20 tracks that capture the essence of nightlife, perfect for urban-themed games or moonlit adventures.


Each track is meticulously produced to reflect the tranquility and vibrancy of dusk, creating a soundtrack that enhances every game moment.


The tracks are ideal for exploration games, engaging narratives, and any genre that benefits from an immersive nocturnal mood. Easy to integrate and fully compatible with Unity.


With this pack, your games will gain a new dimension of depth and emotion. Let our Night Music Pack transform your players' nighttime experience!



Price $19.90

Chillwave : Electronic, House, Dance by BGBP Official

2024, April 8 - 14:43
Sound with its fusion of electronic, house, and dance music

<Tech Info>

Features:

Number of Audio Wavs: 20

Number of Audio Cues: 20

Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs

Does music loop: NO

Minutes of audio provided: 29:40

Supported Development Platforms: ANY

Supported Target Build Platforms: ANY

Documentation: N/A

Important/Additional Notes:CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS

Electrifying electronic album that pushes the boundaries of sound with its fusion of electronic, house, and dance music. From hypnotic beats to euphoric melodies, each track on this album takes listeners on a sonic journey through pulsating rhythms and infectious grooves


00:00:00 01. Glorious

00:01:06 02. Forest

00:02:38 03. Doldolchuldong

00:04:03 04. Way

00:05:19 05. Wish

00:06:25 06. Houji

00:07:26 07. Jimangosae

00:08:47 08. Lil’ Locker

00:10:03 09. coldhe

00:11:22 10. MNOUZ

00:12:32 11. Funky Town

00:13:54 12. Oasis

00:14:58 13. KIMKKWADAE

00:16:31 14. Cherish The Moment

00:17:32 15. Volta's

00:18:39 16. Looking for Hapiness

00:19:39 17. JOPONY

00:21:03 18. Tarae

00:22:32 19. Chorokforest

00:24:08 20. I Love My Disco!

00:25:38 21. Heidiwaves

00:27:08 22. Itzel Vogue

00:28:18 23. Life Is Hip Hop


https://youtu.be/oINybRqbkyI?si=sid3m0N5Bh1cD6KJ


Price $4.99

Midnight Groove : Electronic, House, Dance by BGBP Official

2024, April 8 - 14:43
Midnight Groove : Electronic, House, Dance

<Tech Info>


Features:

Number of Audio Wavs: 20

Number of Audio Cues: 20

Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs

Does music loop: NO

Minutes of audio provided: 30:43

Supported Development Platforms: ANY

Supported Target Build Platforms: ANY

Documentation: N/A

Important/Additional Notes:CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS

Each track is crafted to elevate your mood and ignite your senses, making it perfect for both laid-back listening and getting the party started


00:00:00 01. NEZZ

00:01:19 02. Own

00:02:39 03. OpalRios

00:03:58 04. Mulden

00:05:13 05. Let's Swing

00:06:49 06. Kinnnningyu

00:08:06 07. Kumo

00:09:42 08. Re-feel

00:11:05 09. GOMA

00:12:12 10. Radiant

00:13:19 11. ANUBIS

00:15:11 12. Hellish

00:16:51 13. Bumpy Dumpy

00:18:30 14. Star-Jin

00:19:57 15. Dark Clouds

00:21:07 16. The Jazzy View

00:22:18 17. House Neki

00:23:25 18. December 1st

00:24:41 19. wavelets

00:25:53 20. Soft

00:27:42 20. YEBBI

00:29:24 20. Life Is Hip Hop


https://youtu.be/oINybRqbkyI


Price $4.99

Grenades pack. by Hanyrick

2024, April 8 - 14:29
This pack contains 10 high-quality grenades and mines ready to use in your projects.

Polycounts:

  • Stun (3,632 tris and 1,962 vertices)
  • Claymore (1,778 tris and 968 vertices)
  • MK2 (2,020 tris and 1,042 vertices)
  • M67 (2,256 tris and 1,138 vertices)
  • M26 (2,424 tris and 1,222 vertices)
  • Mini (1,606 tris and 820 vertices)
  • Gas (1,934 tris and 984 vertices)
  • Mine (1,790 tris and 968 vertices)

Features:

  • High-quality textures: 2048x2048
  • Textures complete -Albedo map, Metallic map, Normal map, AO map.
  • PBR Shader.
  • Ready to be animated.
  • File complete -.fbx
  • Textures - .png

Price $15.99

Moonlander SDK by Moonlander

2024, April 8 - 14:17
The Moonlander SDK is the first AI powered virtual world builder that enables unparalleled efficiency in game development.

Introducing Moonlander – the ultimate tool for creating virtual worlds with any 3D assets in Unity. With Moonlander, you can rapidly build stunning virtual worlds in just a few minutes. Moonlander has an editor and a runtime API, allowing you to seamlessly integrate procedural generation in your project. Simply upload your assets (either bought or made), use our AI tagging system and start building! Our copilot, easy UI, and API provide you a highly customizable workflow that combines ease of use and flexibility.


Key Features:


AI-Powered Procedural Generation: Moonlander’s world building technology combines AI and Procedural Generation to create stunning virtual worlds


Generator Stacks: Scenes created by Moonlander consists of layers of stacks that are customizable, giving you full control over the end result.


Runtime API: An easy to use API that you can embed in your own game.


AI-Powered Asset Tagging: Our ML based tagging system allows you to tag your assets, making them addressable for our prompting technology


Plug-and-Play AI-Strategy: We embed the best 3rd party tools out there to add to your workflow


GPU Optimized Rendering: Our virtual worlds are rendered on the GPU, so you can generate 

terrains at runtime


Documentation and Tutorials: Comprehensive documentation and step-by-step tutorials to get you started quickly.


Dedicated Support: Responsive customer support and an active community for troubleshooting, tips, and inspiration.


Price $0.00

Layered Rocks - StampIT! by Rowlan.Inc

2024, April 8 - 14:08
Layered Rocks is part of the StampIT! Collection, a set of high resolution 4K heightmap stamps and brushes which can be used to stamp features and entire heightmaps on the Unity terrain.

In order to learn more about the brushes please visit the official Unity documentation about Brushes and in particular the information about Stamping.

Layered Rocks as part of the StampIT! Collection consists of 25 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like MicroVerse, Gaia, Map Magic 2, Atlas, Vista, etc.


The asset consists of the heightmaps and the brush presets, the terrain textures are not included.


You can see a preview of the Stamps in the Package Content tab.


About Layered Rocks


I received excellent feedback for my Rugged Rocks asset. I'd like to thank everyone who supported me with the purchase of Rugged Rocks by giving you this asset as a free upgrade.


MicroVerse Compatibility


This collection of heightmaps is compatible with MicroVerse and contains presets which allow you to conveniently drag the height stamps into MicroVerse directly from the Content Browser.


Stamping


Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.


Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.


For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.


World Creator


In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!


Price $15.00

Pixel Art Drink Icons - Mega Pack - 2D Cooking, Cuisine and Restaurant Bundle by WCE Assets

2024, April 8 - 14:03
A mega bundle of 2D pixel art drink icons. Perfect for fantasy and culinary worlds.

Content Details

  • 427 Unique pixel artwork
  • Spritesheets for every resolution included

Resolution Details

  • 128x128 Resolutions included
  • 64x64 Resolutions included
  • 32x32 Resolutions included

Format Details

  • Transparent backgrounds
  • PNG format

Extra Information

  • Default PPU configuration, customize for specific requirements
  • Spritesheets are pre-sliced for easy usage
  • If re-slicing a spritesheet, use the "Grid By Cell Count" slice type for the best slicing results

Beat the Heat with the Pixel Art Drinks Mega Pack!


This unbeatable bundle combines 6 incredible drink icon packs at an insanely low price. Quench your players' virtual thirst with over 400 unique pixel art food icons, including:


  • Frothy Beers: From classic ales to hoppy IPAs, create bustling taverns with diverse and authentic brews.

  • Colorful Cocktails: Mix up vibrant concoctions, from tropical mai tais to sophisticated martinis, for trendy bars and exciting challenges.

  • Steaming Coffees: Fuel your players' adventures with cappuccinos, lattes, and espressos, perfect for cozy cafes and energy boosts.

  • Fruity Juices: Add refreshing splashes of color with orange juice, lemonade, and smoothies, ideal for sunny markets and healthy options.

  • Creamy Milkshakes: Indulge your players with decadent chocolate, vanilla, and strawberry shakes, perfect for diners and sweet rewards.

  • Fizzy Sodas: Stock shelves with classic colas, vibrant fruit flavors, and quirky energy drinks for convenience stores and fun variety.


But that's not all! This mega pack includes:


  • Multiple Resolutions: Adapt to any project need with included 128x128, 64x64, and 32x32 resolutions, guaranteeing optimal performance and scalability.

  • Performance-Optimized Perfection: Seamless integration is guaranteed with pre-cut spritesheets and performance-optimized spritesheets for each resolution.

  • Crystal-Clear Canvas: Each icon boasts a transparent background in PNG format, allowing for effortless blending into your digital world.


This Mega Pack is perfect for:


  • Fantasy RPGs: Create magical taverns with diverse drink menus, bustling marketplaces overflowing with exotic beverages, and enticing inventory items for thirsty adventurers.

  • Restaurant & Bar Games: Design unique drink menu, and flavorful challenges that will put your players' mixology skills to the test.

  • World-Building: Add depth and detail to your fantasy settlements and cultures with their unique and flavorful local brews.


But the refreshment doesn't stop there! This bundle offers more than just stunning visuals:


  • Commercial Use License: Use these icons in your personal and commercial projects without restriction.

  • Regular Updates: Get access to future additions and new drinks to expand your collection at no extra cost.


Don't wait! Level up your game's visuals and variety with the Pixel Art Drinks Mega Pack! Grab it now and start serving up pixel-perfect fun at an unbeatable price!



P.S. Explore our other Beverage Icons collections for even more drink diversity!


Price $19.99

Soda Icons - Pixel Art Drinks - 2D Cooking, Cuisine and Restaurant Bundle by WCE Assets

2024, April 8 - 14:03
A collection of 2D pixel art drink icons. Perfect for fantasy and culinary worlds.

Content Details

  • 83 Unique pixel artwork
  • Spritesheets for every resolution included

Resolution Details

  • 128x128 Resolutions included
  • 64x64 Resolutions included
  • 32x32 Resolutions included

Format Details

  • Transparent backgrounds
  • PNG format

Extra Information

  • Default PPU configuration, customize for specific requirements
  • Spritesheets are pre-sliced for easy usage
  • If re-slicing a spritesheet, use the "Grid By Cell Count" slice type for the best slicing results

Thirsty for pixel-perfect drinks in your game or app? Quench your cravings with this Pixel Art 2D Drinks Bundle!


This refreshing collection brims with a stunning assortment of unique pixel art beverages, guaranteed to tantalize your players' taste buds and leave them coming back for more.



Here's why this bundle is the perfect mixer for your project:


  • A Vibrant Collection of Thirst-Quenching Pixels: Unleash your creativity with a vast selection of unique drinks, perfect for building immersive pixel-art worlds.

  • Multiple Resolutions: Adapt to any project with included 128x128, 64x64, and 32x32 resolutions, ensuring optimal performance and scalability.

  • Performance-Optimized Perfection: Seamless integration is guaranteed with pre-cut spritesheets and performance-optimized spritesheets for each resolution.

  • Crystal-Clear Canvas: Each icon boasts a transparent background in PNG format, allowing for effortless blending into your digital world.


This bundle is perfect for:


  • Fantasy RPGs: Create magical taverns with diverse drink menus, bustling marketplaces overflowing with exotic beverages, and enticing inventory items for thirsty adventurers.

  • Restaurant & Bar Games: Design unique drink menu, and flavorful challenges that will put your players' mixology skills to the test.

  • World-Building: Add depth and detail to your fantasy settlements and cultures with their unique and flavorful local brews.


But the refreshment doesn't stop there! This bundle offers more than just stunning visuals:


  • Commercial Use License: Use these icons in your personal and commercial projects without restriction.

  • Regular Updates: Get access to future additions and new drinks to expand your collection at no extra cost.


P.S. Explore our other Beverage Icons collections, featuring diverse drinks from across the beverage realms!


Price $4.99

Infernal Demon Rose by BigBenDev

2024, April 8 - 13:44
Realistic low-poly 3D model that can be used in a variety of game projects. The model is fully rigged and animated, and it comes with a free skybox from polyhaven.

3D MODELS

1 Prefabs

3 Meshes : Head, Body, Swords

TEXTURES AND MATERIALS

Textures: 24 PBR Textures (BaseColor, Glow, Opacity, Roughness, AmbOcc, Height, Metallic and Normal Maps)

  • 4096x4096 Textures: Head, Body, Swords.
  • 360x360 Terrain Textures.
  • 4096x4096 Skybox.

UV mapping: Yes. Non overlapping vertices.

Materials: 5 Materials: Head, Body, Swords, Terrain, Slybox.


ANIMATION AND RIG

Animation Type: Legacy

Rig: Optimized Mesh: 30 Bones, 45 Joints

Animations Included: 3

  1. Idle
  2. Attack
  3. Getting Up

Unique and original character that is perfect for a variety of game genres. The model is highly detailed and realistic, and it comes with a set of 3 animations.

Full 4K PBR Textures: BaseColor, Glow, Opacity, Roughness, AmbOcc, Height, Metallic and Normal Maps


Price $9.99

Circular Fashion Store 01 by TetianaAndronova

2024, April 8 - 13:44
Modern circular clothing store model for Unity projects. Detailed and stylish, it captures the essence of a contemporary boutique.

Materials

Number of materials — 29


Textures

Number of textures — 42

Textures dimensions

1024*1024 px — 10

512*512 px — 32


Prefabs

Number of prefabs — 66


Meshes

Number of meshes — 40


Polygon count meshes

armchair — 1151 triangles

ceiling — 160 triangles

circle_01 — 512 triangles

circle_02 — 576 triangles

clothes_hanger_01 — 154 triangles

clothes_hanger_02 — 270 triangles

clothing_mannequin_01 — 6690 triangles

clothing_mannequin_02 — 6670 triangles

clothing_mannequin_03 — 6676 triangles

clothing_mannequin_04 — 6606 triangles

clothing_mannequin_05 — 1694 triangles

decor_ceiling_01 — 240 triangles

decor_ceiling_02 — 240 triangles

decor_ceiling_03 — 646 triangles

decor_ceiling_04 — 474 triangles

dress_01 — 902 triangles

dress_02 — 1163 triangles

dress_03 — 815 triangles

dress_04 — 194 triangles

dressing_room — 1038 triangles

floor — 160 triangles

mannequin_t_shirt — 1594 triangles

pants_01 — 530 triangles

pants_02 — 836 triangles

plant_monstera — 582 triangles

podium_01 — 220 triangles

shelf_01 — 256 triangles

shelf_02 — 648 triangles

shorts_01 — 454 triangles

skirt_01 — 715 triangles

skirt_02 — 620 triangles

skirt_03 — 524 triangles

sofa — 1664 triangles

stand_01 — 588 triangles

stand_02 — 420 triangles

t_shirt_01 — 636 triangles

t_shirt_02 — 392 triangles

top_01 — 140 triangles

top_02 — 98 triangles

walls — 160 triangles


All scene polygon count — 226949 triangles


UV mapping — Yes

PBR materials

This fashion store model is the perfect solution for your projects, adding an atmosphere of art and creativity to them.


Enhance your scenes with the immersive atmosphere of this 3d model.


Scene with baked light.


Price $15.00

HD icons pack Vol.4- MODERN & FUTURISTIC - by Mori no oku no kakurezato

2024, April 8 - 13:42
This is a collection of high-resolution illustration icons based on modern and near-future themes! 1461 icons in total (459 unique icons +1002 variations)!

*1461 icons in total (459 unique icons +1002 variations)


*File formats

PNG files 1024x1024 , 512x512 , 256x256 , 48x48 pixels size.

PSD files 1024x1024 pixels size.


*Notes on psd files

psd files were exported from Paint Tool SAI2.

https://www.systemax.jp/ja/sai/ Due to the difference of specification of each software, these may not open properly in other software.

Please note that if you use other software are not supported.


Also, [sampleUI_1.psd], [sampleUI_2.psd], and [magazine01.psd] were created using PhotoshopCC, so they are supported only with PhotoshopCC.

sampleUI_1.psd] and [sampleUI_2.psd] also include a rasterized version with integrated layer styles, so if you do not have Photoshop, please use this version.

The 4th collection of high-resolution illustration icons!

This is a collection of high-resolution illustration icons based on modern and near-future themes!

1461 icons in total (459 unique icons +1002 variations)!


It can be used in a wide variety of situations, such as item catalogs in RPGs, item claim screens in ADVs, and as accessories in illustrations, cartoons, and video production!


*Please read "*Notes on psd files." before purchase.


*File formats

PNG files 1024x1024 , 512x512 , 256x256 , 48x48 pixels size.

PSD files 1024x1024 pixels size.


*Notes on psd files

psd files were exported from Paint Tool SAI2.

https://www.systemax.jp/ja/sai/ Due to the difference of specification of each software, these may not open properly in other software.

Please note that if you use other software are not supported.


Also, [sampleUI_1.psd], [sampleUI_2.psd], and [magazine01.psd] were created using PhotoshopCC, so they are supported only with PhotoshopCC.

sampleUI_1.psd] and [sampleUI_2.psd] also include a rasterized version with integrated layer styles, so if you do not have Photoshop, please use this version.


Price $69.90

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