Hunter - Military Soldier Voice Pack by Mashmashu Studio
- Number of Audio tracks: 2564
- WAV Sample rate \ bit rate: 44.1knz 16bit 705 kbps MONO
- Does audio loop: NO
- Minutes of audio provided: 19:02 min
** Music in preview is NOT included in this pack. It’s used for watermark purposes only.
** Keywords: character, voice pack, vocals, voices, male, military, soldier, officer, assassin, sniper, hacker, hero, npc, marine, captain, radio, walkie talkie, fighter, warrior, fps, tps, rts, sci-fi, survival, shooter, action, adventure, apocalyptic, strategy, battle, moba, mmorpg, horror, sandbox, simulation, rpg, fantasy, young, man, youthful, energetic, army, war, battlefield, warfare, combat, wargame, tactical, asset, dialogue, sfx, audio, game, sound, human, expressions
Audio Preview: Original | Radio ||| List of Phrases
This pack is part of our Military Soldiers Bundle and Ultimate Military Bundle!
This tough MALE SOLDIER voice pack covers everything you need for your next project.
He can also be used as a Sniper, Assassin, Hacker, Marine, Captain, Hero, NPC character, etc.
It includes 2 versions: Original and Radio (2564 files TOTAL!), so you can use them as they are or apply any effect you desire to the original files.
The pack can be used for games such as: Military, FPS, RTS, Survival, Shooter, MOBA, Sci-Fi, Action-Adventure, Apocalyptic, Horror, simulation, Sandbox, RPG and more.
It can also be used for animation, videos, etc.
These unique royalty-free phrases were carefully mixed and mastered to match your project.
MAIN FEATURES:
- 1282 files (2564 with effects) of +1100 unique phrases.
- Includes 2 versions: Original and Radio.
- The pack is divided by categories for easy access.
- Top quality voice recordings, each line carefully edited and mastered to sit perfectly in your mix.
- All files are in high-quality WAV (16 Bit 44.1 kHz Mono) format, organized and ready to use!
- Perfect for video games, animations, trailers, YouTube videos, and all other audio / visual productions.
CATEGORIES:
- Positive-Confirm
- Negative-Refuse
- Can't
- Greetings
- Goodbyes
- Single Word
- Questions
- Direction
- Trading
- Phrases
- Threats-Warning
- Foul Language
- Waiting For Orders
- Target-Mission
- Checking Area
- Commands
- Attacking
- Under Attack
- Requesting Help
- Offering Help
- Success
- Shooter-Sniper
- Hacker
- Resources
- Numbers
- Time
- Ranks
- Weapons
- Vehicles
- Vocal Sounds
Price $24.99
Stylized Fantasy Gremlin by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 1
Number of Outfits: 3
Number of Prefabs: 24(12 PC Prefabs & 12 Mobile Prefabs)
Triangle Count(Body): 8,344
Triangle Count(Shaman): 8,790
Triangle Count(Thief): 6,134
Triangle Count(Warrior): 5,834
Number of Textures: 33
Texture Resolutions: 2048x2048
Number of Materials: 42(21 PC shaders & 21 Mobile shaders)
Number of Animations: 68
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color materials and Modular armor for ultimately wide customization included!
PBR Stylized Material:
- 21 Hand-painted Diffuse Maps
- 7 Normal Maps
- 1 Emissive Map
- 7 Smoothness Maps
- 4 Metallic Maps
Choose between different styles:
- Blue Gremlin
- Red Gremlin
- Yellow Gremlin
- Blue Gremlin Warrior
- Red Gremlin Warrior
- Yellow Gremlin Warrior
- Blue Gremlin Shaman
- Red Gremlin Shaman
- Yellow Gremlin Shaman
- Blue Gremlin Thief
- Red Gremlin Thief
- Yellow Gremlin Thief
Create your own style with:
- 3 Base colors for each component
- 3 Weapons
- 3 Bracers
- 3 Helmets
- 2 Pants
- 2 Shoulders
- 68 Custom Animations
Price $39.99
Minimalist Quantity System by flipe-ms-rodrigues
Number of textures: 0
Number of meshes/prefabs: 1
Simple to use yet customizable & extensible standalone quantity system designed with MOBA/RPG/MMORPG-like games in mind, but nonetheless suitable for most any game wherein keeping track of finite capped resources (e.g., health, mana, stamina, etc.) or progress towards some delayed event (e.g., accumulating experience until leveling up, casting a spell, etc.) is required.
NOTE: Although this is a standalone package, it is also a dependency for the Minimalist Bar System & Minimalist Ability System packages.
Features:
- an extensible Unity Event-/Action-based Quantity System for managing and broadcasting resource / progress changes to any and all Quantity Subscribers (e.g., Labels, Bars, Abilities, etc.);
- optional & parameterizable accumulating or depleting Passive Dynamics on each Quantity (e.g., health regeneration, fury decay, gradual progress, etc.);
- a Quantity prefab for ease of setup, as well as 7 Quantity presets (Health, Mana, Fury, Experience, Level, Cast and Currency) to get you started;
- a Sample Scene with a controllable player character (with health, mana, fury, cast, level, currency and experience quantities, and corresponding HUD as well as world-space labels), three allies and one enemy (all of which with health quantities and world labels). In this scene, hail falls from the sky continuously, and each hit causes a fixed decrement to the hit character's health quantity. Health continuously regenerates by a flat amount per second and Mana regenerates periodically by an amount that scales with its capacity. Fury decays passively but increases by a fixed amount each time the player is hit by a hail particle, acting as a movement speed modifier (the more of it the player has, the faster the player moves). Pressing the space bar will make the player start casting a healing spell (contingent on having enough mana to do it) that once finished, heals all nearby allies by a fixed amount. Each successful heal leads to a fixed gain in experience points. Once the experience bar is full, the player "levels up" and its health and mana pools increase. Note that the scripts used in this sample scene are not the central focus of this package, and so were not designed nor implemented with the same care as those controlling the main functionalities of the package.
Upcoming:
- ability to add / remove Active Dynamics to any Quantity (e.g., these could act as "heal per second" or "damage per second" effects if added to a Quantity representing Health);
- Tooltip System for displaying quantity info on mouse hover;
- suggestions are welcome:)
This asset uses the Share Tech Mono font under the Open Font License (OFL).
Cheers,
Flipe
Price $0.00
ArtNet LED Strip Tool by kdevaulo
Test cases:
Built-in Render Pipeline – looks great
- 2019.4.31f1
- 2020.3.40f1
- 2021.3.15f1
- 2022.1.23f1
URP — there are restrictions on light sources on the engine side
HDRP — there are restrictions on light sources on the engine side, but with correct lighting settings it will be better
Dependencies:
- Cysharp - UniTask
- ArtNet — Unity connection
- Fast LED strip building using build tool
- 3 preset LED strip types
- 3 demo scene
- Detailed user manual describing the most popular cases
- Light settings NOT included
- Transform movement scripts NOT included
Price $50.00
WebGL Voice Chat by Golden Eagle Technologies
Features: -
- All source code is included in the package.
- easily incorporate with any network system that is compatible with WebGL.
- Room System: Join, leave, Join multiple rooms, etc...
- Sound settings: Speak, listen, mute.
- Detailed documentation and responsive support.
- Speech detection indicator.
- Multiple chat rooms, player-to-player chat.
- Made specifically for WebGL, the server can be integrated with any hosting provider, the demo is implemented with Heroku.
- Unified voice solution for WebGL.
- one-to-one or one-to-many voice chat.
- Minimum impact: The integration of the voice does not affect the gaming bitrate.
No mic integration support from Unity's end to web games? No Problem!
If you've been looking for an easy and quick solution to do voice chat integration on the web, then you've come to the right place! Because while many assets provide voice chat integration, none allow you to do it on web browsers.
This asset helps with the implementation of voice chat systems on the WebGL platform swiftly, and in no time you'll be able to set up a fluid voice chat system with a plethora of controls and functions, such as join, leave, get all rooms, speak, listen, and mute. Also enjoy a host of extra functions such as sub-second latency, minimum impact on gaming bitrate, and compatibility with other sound effects.
The Package also comes with a slew of guides, code documentation, and most importantly; human support through our discord, in an effort to help our users achieve their goals.
Wiki: https://geagle.tech/voice-chat-docs/
Discord: https://discord.gg/AbYsDVHy
Email: hello@geagle.tech
Plans: -
to be added:-
- Admin Panel (managing rooms, clients, and much more).
- Deafen.
- More Settings (Is Speaking Sensitivity, Mic Selection, Noise Cancelation).
- And more.
Price $50.00
Meet and Talk - Dialogue System - Free Version by Tiny Slime Studio
Supports all OS
Supports all platforms
Fast Graphical Dialogue Creation
Welcome in Meet and Talk
Meet and Talk is a comprehensive graphical dialogue creation system
Pro Version - [here]
These are planned update items, they can be rejected, new added, or postponed. You will always find the latest [Roadmap] 🗺️
Want to see project documentation before buying? Or do you want to open it on another device? I invite you to the [Online Documentation] 🌐
Do you want to suggest your own suggestions? Join [Discord] and write your idea
Price $0.00
Meet and Talk - Dialogue System by Tiny Slime Studio
Supports all OS
Supports all platforms
Fast Graphical Dialogue Creation
Welcome in Meet and Talk
Meet and Talk is a comprehensive graphical dialogue creation system
Free Version - [here]
These are planned update items, they can be rejected, new added, or postponed. You will always find the latest [Roadmap] 🗺️
Want to see project documentation before buying? Or do you want to open it on another device? I invite you to the [Online Documentation] 🌐
Do you want to suggest your own suggestions? Join [Discord] and write your idea
Price $4.99
Importer for Krita (.kra, .krz) and OpenRaster (.ora) images and animations by Alfish
Assets auto-reimport every time you make changes.
KRA/ORA files are free alternatives to proprietary formats like PSD.
This plugin is still in development. Direct importation method may be subject to changes. More features and optimizations are planned for a future release.
[*]. This plugin works in two modes. The internal mode doesn't need Krita and is enough for simpler projects. With Krita installed, you can enable the external mode too, which will be automatically used when appropriate.
Internal PNG mode (default):
- Animation is not supported in this mode.
- HDR is not supported in this mode. Only PNG files can be generated.
- Only the flattened image will be read, so this merged image has to be available inside the file (KRZ[**] files don't have it). If it's missing, the thumbnail is used as a fallback, but it's typically sized and cropped differently from the original image.
- Appropriate for sRGB (gamma) images. On linear images, the image editor may or may not have converted the flattened image data to sRGB.
External program mode (users can enable it in preferences):
- Requires Krita to be installed for KRA/KRZ files. It will be called to export to formats like EXR and to generate files from animations. For ORA files, you could install Krita or some other compatible program such as LazPaint, but this should be unnecessary, as you shouldn't be using ORA for HDR or linear images anyway, so there's no need to export it to formats other than PNG.
- Only used as an alternative for the Generate File method. Not used in direct sub-asset importations, thumbnails or previews.
- Batch importation with Krita can be much slower, so the plugin will only use this mode when it detects that it's necessary or when forced.
This plugin is officially compatible[***] with at least:
- KRA, KRZ[**]: Krita v5.1.x
- ORA: OpenRaster v0.0.2~v0.0.5, Baseline Intent
[**]. If you're using internal mode and want to avoid .krz (Krita Archival Image) files for static images, you can use Krita (or ask your artists) to re-save as .kra instead (enabling "compress .kra files more" setting if desired).
[***]. Note that, although compatibility is expected to be good, no testing is done in any specific image editors, other than version 5.1 of Krita. Other versions or apps might not necessarily be supported. Same applies to any extra features/extensions that might be added by these apps to the formats.
KRaster Importer
This plugin makes it easier for you (or your artists) to use free software, such as Krita, for drawing/editing multi-layer images. It also supports OpenRaster, a standard interchange format used by multiple image editors, most of them free.
Now, you no longer need to manually export .png files from the image editor every time you make changes to the source image. By letting this process be handled in Unity, you can simplify your workflow and save your precious time!
This is a hi-quality product:
- Intuitive. The familiar interface is very easy to learn and convenient to use.
- Efficient workflow. Import multiple files at once. Use patterns and presets to be efficient even if you want to organize your files in a different way.
- Smart warnings to detect edge cases and guide you on how to proceed.
- Fully documented online (wiki) and offline (tooltips).
- Thoroughly tested. Check the documentation to solve issues or report bugs.
- Editor-only. It doesn't need to add any runtime code to your builds.
- Offline code. No user data is collected, so your privacy is respected.
Usage
Any .kra/.krz and .ora files in your project will be recognized as assets, and you can even see their preview! Simply multi-select all assets you want and enable the desired importation method in the inspector, then click Apply. Whenever you edit any of those files externally, it will be reimported automatically!
The recommended method is Generate File, which allows to use all[*] features of Unity's built-in texture importer. You can set a specific path/name pattern to where the images will be regenerated whenever a source image changes.
For animated files, you can make it use Krita to generate images for each frame and even group those under the same folder.
If you prefer to import textures and sprites directly as sub-assets, you also have a few options using the Import Image method, which never requires Krita.
No importation method is the default, but if you want, you can easily set it to one of the included presets or to one you create. You can also use the preset manager for zero-click path-based importation with full flexibility.
For example, you can make it so every source image under:
glob:"Assets/Images/**.[ko]ra"
is by default automatically extracted to a file on:
Assets/Textures/<subpath>/<name>.<format>
Price $15.00
Colored Bricks by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Radiation Zone for uSurvival by GameFunSPb
Price $10.00
MultiClient - Build and Play Manager by GoldenDonkeyProd
- Launch multiple clients based on a build.
- Keep up to date with the latest build in the "Builds" folder.
- Select manual builds.
- Choose how many clients to launch.
- Change the resolution of client windows
- Enable / Disable fullscreen without having to touch PlayerSettings!
- Lightweight & Easy to use
- No dependencies
- Windows Only.
If you're working on a multiplayer game you may have struggled through the process of launching multiple clients from your build file every time you want to test a little change.
This asset simplifies this process, by building in a small window with multiple options to help you launch multiple clients whenever you need to test something!
The asset will try to keep up to date with the latest modified build and launch as many client builds as you need. You can also manually select a build that you want to use, incase you're launching something not found in the usual "Builds" folder!
There is also support for changing the resolution of the client builds, so you can make them smaller or large without going into the player settings every time! Feel free to also chose to make the launched games fullscreen!
Price $5.99
Rope Bundle 2D by Kotorman Entertainment
Rope consists of nodes and LineRenderer. You can set LineRenderer properties to change rope's design: materials, color, vertices, lightning etc. Also you can create your own Node gameobject or use default that included in package.
• Simple and easy to use.
• Configurable physics.
• Editor and Runtime edit mode
• Custom scripts to shrink possibilities (you can acces all rope properties through the script)
Price $4.99
DOG Full Animations - Boston Terrier by Bicode
Triangles = 2222
Vertices = 1439
Texture = 1024 * 1024
Animations = 323
001_Ball_Catch+Jump
002_Ball_Jump
003_Ball_Jump+Catch
004_Ball_Jump+Catch2
005_Ball_Jump+Catch3
006_Ball_Jump2
007_Ball_Jump3
008_Ball_Jump4
009_Ball_Lying_Begin
010_Ball_Lying_End
011_Ball_Lying_Loop
012_Ball_Lying_Loop2
013_Ball_Roll
014_Ball_Shake
015_Ball_Shake2
016_Ball_Sit
017_Ball_Wait_Begin
018_Ball_Wait_End
019_Ball_Wait_Loop
020_Ball_Walk
021_Ball_WalkBack
022_Charm_Bark
023_Charm_Blend_Idle
024_Charm_Jump
025_Charm_JumpUp
026_Charm_Lick
027_Charm_Loop
028_Charm_Screen
029_Charm_Screen2
030_Charm_Screen3
031_Disconnect
032_Disconnect2
033_Disconnect3
034_Disconnect4
035_Disconnect5
036_Disconnect6
037_Exercise_Boxing_Fall
038_Exercise_Boxing_Loop
039_Exercise_Boxing_Success
040_Exercise_Frisbee_Fall
041_Exercise_Frisbee_Loop
042_Exercise_Frisbee_Success
043_Exercise_Handstand_Fall
044_Exercise_Handstand_Loop
045_Exercise_Handstand_Success
046_Exercise_Run_Fall
047_Exercise_Run_Loop
048_Exercise_Run_Success
049_Expression_Bark
050_Expression_Bark2
051_Expression_Blinking
052_Expression_Blinking2
053_Expression_ClosedEyes
054_Expression_ClosedEyes_Chewing
055_Expression_Eat
056_Expression_Expectation
057_Expression_Idle
058_Expression_Laugh
059_Expression_Lick
060_Expression_Panting
061_Expression_Stand
062_Expression_Talk
063_Flat_Blend_Lying
064_Flat_Loop
065_Idle
066_Idle_Blend_Charm
067_Idle_Blend_Flat
068_Idle_Blend_LieOnBack
069_Idle_Blend_Playful
070_Idle_Blend_Sad
071_Idle_Blend_Sit
072_Idle_Blend_Sleep
073_Idle_Dig
074_Idle_Disappoint
075_Idle_Drinking_Loop
076_Idle_Eat_Loop
077_Idle_Left_Twirl
078_Idle_Loop
079_Idle_Right_Twirl
080_Idle_Scratch
081_Idle_Shake
082_Idle_Sniffing
083_Idle_Stretch
084_Idle_Tilt
085_Jump
086_LieOnBack_Blend_Flat
087_LieOnBack_Blend_Idel
088_LieOnBack_Blend_Sit
089_LieOnBack_Blend_Sleep
090_LieOnBack_Excite
091_LieOnBack_Excite2
092_LieOnBack_Fave
093_LieOnBack_Loop
094_LieOnBack_Turn
095_Lying_Blend_Flat
096_Lying_Blend_Idle
097_Lying_Blend_LieOnBack
098_Lying_Blend_Sit
099_Lying_Blend_Sleep
100_Lying_Loop
101_Lying_Loop2
102_Lying_Right_Lick
103_Lying_Right_Snooze
104_Lying_Shake
105_Lying_Yawn
106_Pat
107_Pat_Annoyed_L
108_Pat_Annoyed_R
109_Pat_Charm_Left
110_Pat_Charm_Left_Loop
111_Pat_Charm_Left_Loop2
112_Pat_Charm_Left2
113_Pat_Charm_Right
114_Pat_Charm_Right_Loop
115_Pat_Charm_Right_Loop2
116_Pat_Charm_Right2
117_Pat_Chest
118_Pat_Chest_Loop
119_Pat_Chest_Loop2
120_Pat_Chest2
121_Pat_Flat_Annoyed_R
122_Pat_Flat_Back_Left
123_Pat_Flat_Back_Left_Loop
124_Pat_Flat_Back_Left_Loop2
125_Pat_Flat_Back_Left2
126_Pat_Flat_Back_Right
127_Pat_Flat_Back_Right_Loop
128_Pat_Flat_Back_Right_Loop2
129_Pat_Flat_Back_Right2
130_Pat_Flat_Head
131_Pat_Flat_Head_Loop
132_Pat_Flat_Head_Loop2
133_Pat_Flat_Head2
134_Pat_Flat_Left
135_Pat_Flat_Left_Loop
136_Pat_Flat_Left_Loop2
137_Pat_Flat_Left2
138_Pat_Flat_Lick
139_Pat_Flat_Paw_Left
140_Pat_Flat_Paw_Left_Loop
141_Pat_Flat_Paw_Left_Loop2
142_Pat_Flat_Paw_Left2
143_Pat_Flat_Paw_Left3
144_Pat_Flat_Paw_Right
145_Pat_Flat_Paw_Right_Loop
146_Pat_Flat_Paw_Right_Loop2
147_Pat_Flat_Paw_Right2
148_Pat_Flat_Paw_Right3
149_Pat_Flat_Right
150_Pat_Flat_Right_Loop
151_Pat_Flat_Right_Loop2
152_Pat_Flat_Right2
153_Pat_Flat_Sneezing
154_Pat_Head
155_Pat_Head_Loop
156_Pat_Head_Loop2
157_Pat_Hug
158_Pat_Hug_Loop
159_Pat_Hug_Loop2
160_Pat_Idle_Excited
161_Pat_Idle_Excited2
162_Pat_Idle_Left
163_Pat_Idle_Right
164_Pat_Left
165_Pat_Left_Loop
166_Pat_Left_Loop2
167_Pat_Left2
168_Pat_Lick
169_Pat_LieOnBack
170_Pat_LieOnBack_Annoyed
171_Pat_LieOnBack_Left
172_Pat_LieOnBack_Left_Loop
173_Pat_LieOnBack_Left_Loop2
174_Pat_LieOnBack_Left2
175_Pat_LieOnBack_Lick
176_Pat_LieOnBack_Loop
177_Pat_LieOnBack_Right
178_Pat_LieOnBack_Right_Loop
179_Pat_LieOnBack_Right_Loop2
180_Pat_LieOnBack_Right2
181_Pat_LieOnBack_Sneezing
182_Pat_LieOnBack2
183_Pat_LieOnBack3
184_Pat_LieOnBack4
185_Pat_Loop
186_Pat_Loop2
187_Pat_Right
188_Pat_Right_Loop
189_Pat_Right2
190_Pat_Right2_Loop
191_Pat_Sit_Annoyed_Right
192_Pat_Sit_Back_Left
193_Pat_Sit_Back_Left_Loop
194_Pat_Sit_Back_Left_Loop2
195_Pat_Sit_Back_Left2
196_Pat_Sit_Back_Right
197_Pat_Sit_Back_Right_Loop
198_Pat_Sit_Back_Right_Loop2
199_Pat_Sit_Back_Right2
200_Pat_Sit_Head
201_Pat_Sit_Head_Loop
202_Pat_Sit_Head_Loop2
203_Pat_Sit_Head2
204_Pat_Sit_Left
205_Pat_Sit_Left_Loop
206_Pat_Sit_Left_Loop2
207_Pat_Sit_Left2
208_Pat_Sit_Lick
209_Pat_Sit_Pow_Left
210_Pat_Sit_Pow_Left_Loop
211_Pat_Sit_Pow_Left_Loop2
212_Pat_Sit_Pow_Left2
213_Pat_Sit_Pow_Left3
214_Pat_Sit_Pow_Right
215_Pat_Sit_Pow_Right_Loop
216_Pat_Sit_Pow_Right_Loop2
217_Pat_Sit_Pow_Right2
218_Pat_Sit_Pow_Right3
219_Pat_Sit_Right
220_Pat_Sit_Right_Loop
221_Pat_Sit_Right_Loop2
222_Pat_Sit_Right2
223_Pat_Sit_Sneezing
224_Pat_Sneezing
225_Pat2
226_Play_Dogtrot
227_Play_Left_Spin
228_Play_Left_Turn1
229_Play_Left_Turn2
230_Play_Left_TurnHead
231_Play_Left_TurnHead_Idle
232_Play_Left_TurnJump_Begin
233_Play_Left_TurnJump_End
234_Play_Left_TurnJump_Loop
235_Play_Lying_Loop
236_Play_Lying_Scrach
237_Play_Playful
238_Play_Right_Spin
239_Play_Right_Turn1
240_Play_Right_Turn2
241_Play_Right_TurnHead
242_Play_Right_TurnHead_Idle
243_Play_Right_TurnJump_Begin
244_Play_Right_TurnJump_End
245_Play_Right_TurnJump_Loop
246_Play_Shake
247_Play_Sniff
248_Play_Stand
249_Playful_Blend_Idle
250_Playful_Left
251_Playful_Right
252_Run
253_Run_FallDown
254_Run_FallDown2
255_Run_LeftLook
256_Run_RightLook
257_Run_TurnLeft
258_Run_TurnRight
259_Sad_Blend_Bark
260_Sad_Blend_Idle
261_Sad_Loop
262_Sit_Blend_Flat
263_Sit_Blend_Idle
264_Sit_Blend_LieOnBack
265_Sit_Blend_Lying
266_Sit_Lick+Fall
267_Sit_LickPow
268_Sit_LickPow2
269_Sit_LookAround
270_Sit_Loop
271_Sit_Loop2
272_Sit_Nod
273_Sit_Scratch
274_Sit_Snooze
275_Sit_Tilt
276_Sit_Yawn
277_Skill_Bang
278_Skill_Dance
279_Skill_Dance2
280_Skill_Handstand
281_Skill_Jump
282_Skill_Lhand
283_Skill_LieOnBack+Spin
284_Skill_RHand
285_Skill_Stand
286_Skill_Stand_Begin
287_Skill_Stand_End
288_Skill_Stand_Loop
289_Skill_Stand2
290_Sleep_Blend_Flat
291_Sleep_Blend_Idle
292_Sleep_Blend_LieOnBack
293_Sleep_Blend_Wake
294_Sleep_Crouching_Begin
295_Sleep_Crouching_End
296_Sleep_Crouching_Loop
297_Sleep_Flat_Blend_Side
298_Sleep_Flat_Loop
299_Sleep_Flounder
300_Sleep_Loop
301_Sleep_Stretch
302_Startle
303_Stroll
304_Stroll_Jump
305_Stroll_MaiTu
306_Stroll_No
307_Stroll_Pee
308_Stroll_Pee02
309_Stroll_Poop
310_Stroll_Stop
311_Stroll_Take
312_Stroll_Wag
313_Walk
314_Walk_HeadDown_Loop
315_Walk_HeadDown_MoveLeft_Loop
316_Walk_HeadDown_MoveRight_Loop
317_Walk_Left_Turn
318_Walk_LeftLook
319_Walk_MoveLeft
320_Walk_MoveRight
321_Walk_Right_Turn
322_Walk_RightLook
323_Walk_Slow
Price $38.00
DOG Full Animations - Beagle by Bicode
Triangles = 2398
Vertices = 1509
Texture = 1024 * 1024
Animations = 320
001_Ball_Catch+Jump
002_Ball_Jump
003_Ball_Jump+Catch
004_Ball_Jump+Catch2
005_Ball_Jump+Catch3
006_Ball_Jump2
007_Ball_Jump3
008_Ball_Jump4
009_Ball_Lying_Begin
010_Ball_Lying_End
011_Ball_Lying_Loop
012_Ball_Lying_Loop2
013_Ball_Roll
014_Ball_Shake
015_Ball_Shake2
016_Ball_Sit
017_Ball_Wait_Begin
018_Ball_Wait_End
019_Ball_Wait_Loop
020_Ball_Walk
021_Ball_WalkBack
022_Charm_Bark
023_Charm_Blend_Idle
024_Charm_Jump
025_Charm_JumpUp
026_Charm_Lick
027_Charm_Loop
028_Charm_Screen
029_Charm_Screen2
030_Charm_Screen3
031_Disconnect
032_Disconnect2
033_Disconnect3
034_Disconnect4
035_Disconnect5
036_Disconnect6
037_Exercise_Boxing_Fall
038_Exercise_Boxing_Loop
039_Exercise_Boxing_Success
040_Exercise_Frisbee_Fall
041_Exercise_Frisbee_Loop
042_Exercise_Frisbee_Success
043_Exercise_Handstand_Fall
044_Exercise_Handstand_Loop
045_Exercise_Handstand_Success
046_Exercise_Run_Fall
047_Exercise_Run_Loop
048_Exercise_Run_Success
049_Expression_Bark
050_Expression_Bark2
051_Expression_Blinking
052_Expression_Blinking2
053_Expression_ClosedEyes
054_Expression_ClosedEyes_Chewing
055_Expression_Eat
056_Expression_Expectation
057_Expression_Laugh
058_Expression_Lick
059_Expression_Panting
060_Expression_Stand
061_Expression_Talk
062_Flat_Blend_Lying
063_Flat_Loop
064_Idle
065_Idle_Blend_Charm
066_Idle_Blend_Flat
067_Idle_Blend_LieOnBack
068_Idle_Blend_Playful
069_Idle_Blend_Sad
070_Idle_Blend_Sit
071_Idle_Blend_Sleep
072_Idle_Dig
073_Idle_Disappoint
074_Idle_Drinking_Loop
075_Idle_Eat_Loop
076_Idle_Left_Twirl
077_Idle_Loop
078_Idle_Right_Twirl
079_Idle_Scratch
080_Idle_Shake
081_Idle_Sniffing
082_Idle_Stretch
083_Idle_Tilt
084_Jump
085_LieOnBack_Blend_Flat
086_LieOnBack_Blend_Idel
087_LieOnBack_Blend_Sit
088_LieOnBack_Blend_Sleep
089_LieOnBack_Excite
090_LieOnBack_Excite2
091_LieOnBack_Fave
092_LieOnBack_Loop
093_LieOnBack_Turn
094_Lying_Blend_Flat
095_Lying_Blend_Idle
096_Lying_Blend_LieOnBack
097_Lying_Blend_Sit
098_Lying_Blend_Sleep
099_Lying_Loop
100_Lying_Loop2
101_Lying_Right_Lick
102_Lying_Right_Snooze
103_Lying_Yawn
104_Pat
105_Pat_Annoyed_L
106_Pat_Annoyed_R
107_Pat_Charm_Left
108_Pat_Charm_Left_Loop
109_Pat_Charm_Left_Loop2
110_Pat_Charm_Left2
111_Pat_Charm_Right
112_Pat_Charm_Right_Loop
113_Pat_Charm_Right_Loop2
114_Pat_Charm_Right2
115_Pat_Chest
116_Pat_Chest_Loop
117_Pat_Chest_Loop2
118_Pat_Chest2
119_Pat_Flat_Annoyed_R
120_Pat_Flat_Back_Left
121_Pat_Flat_Back_Left_Loop
122_Pat_Flat_Back_Left_Loop2
123_Pat_Flat_Back_Left2
124_Pat_Flat_Back_Right
125_Pat_Flat_Back_Right_Loop
126_Pat_Flat_Back_Right_Loop2
127_Pat_Flat_Back_Right2
128_Pat_Flat_Head
129_Pat_Flat_Head_Loop
130_Pat_Flat_Head_Loop2
131_Pat_Flat_Head2
132_Pat_Flat_Left
133_Pat_Flat_Left_Loop
134_Pat_Flat_Left_Loop2
135_Pat_Flat_Left2
136_Pat_Flat_Lick
137_Pat_Flat_Paw_Left
138_Pat_Flat_Paw_Left_Loop
139_Pat_Flat_Paw_Left_Loop2
140_Pat_Flat_Paw_Left2
141_Pat_Flat_Paw_Left3
142_Pat_Flat_Paw_Right
143_Pat_Flat_Paw_Right_Loop
144_Pat_Flat_Paw_Right_Loop2
145_Pat_Flat_Paw_Right2
146_Pat_Flat_Paw_Right3
147_Pat_Flat_Right
148_Pat_Flat_Right_Loop
149_Pat_Flat_Right_Loop2
150_Pat_Flat_Right2
151_Pat_Flat_Sneezing
152_Pat_Head
153_Pat_Head_Loop
154_Pat_Head_Loop2
155_Pat_Hug
156_Pat_Hug_Loop
157_Pat_Hug_Loop2
158_Pat_Idle_Excited
159_Pat_Idle_Excited2
160_Pat_Idle_Left
161_Pat_Idle_Right
162_Pat_Left
163_Pat_Left_Loop
164_Pat_Left_Loop2
165_Pat_Left2
166_Pat_Lick
167_Pat_LieOnBack
168_Pat_LieOnBack_Annoyed
169_Pat_LieOnBack_Left
170_Pat_LieOnBack_Left_Loop
171_Pat_LieOnBack_Left_Loop2
172_Pat_LieOnBack_Left2
173_Pat_LieOnBack_Lick
174_Pat_LieOnBack_Loop
175_Pat_LieOnBack_Right
176_Pat_LieOnBack_Right_Loop
177_Pat_LieOnBack_Right_Loop2
178_Pat_LieOnBack_Right2
179_Pat_LieOnBack_Sneezing
180_Pat_LieOnBack2
181_Pat_LieOnBack3
182_Pat_LieOnBack4
183_Pat_Loop
184_Pat_Loop2
185_Pat_Right
186_Pat_Right_Loop
187_Pat_Right2
188_Pat_Right2_Loop
189_Pat_Sit_Annoyed_Right
190_Pat_Sit_Back_Left
191_Pat_Sit_Back_Left_Loop
192_Pat_Sit_Back_Left_Loop2
193_Pat_Sit_Back_Left2
194_Pat_Sit_Back_Right
195_Pat_Sit_Back_Right_Loop
196_Pat_Sit_Back_Right_Loop2
197_Pat_Sit_Back_Right2
198_Pat_Sit_Head
199_Pat_Sit_Head_Loop
200_Pat_Sit_Head_Loop2
201_Pat_Sit_Head2
202_Pat_Sit_Left
203_Pat_Sit_Left_Loop
204_Pat_Sit_Left_Loop2
205_Pat_Sit_Left2
206_Pat_Sit_Lick
207_Pat_Sit_Pow_Left
208_Pat_Sit_Pow_Left_Loop
209_Pat_Sit_Pow_Left_Loop2
210_Pat_Sit_Pow_Left2
211_Pat_Sit_Pow_Left3
212_Pat_Sit_Pow_Right
213_Pat_Sit_Pow_Right_Loop
214_Pat_Sit_Pow_Right_Loop2
215_Pat_Sit_Pow_Right2
216_Pat_Sit_Pow_Right3
217_Pat_Sit_Right
218_Pat_Sit_Right_Loop
219_Pat_Sit_Right_Loop2
220_Pat_Sit_Right2
221_Pat_Sit_Sneezing
222_Pat_Sneezing
223_Pat2
224_Play_Dogtrot
225_Play_Left_Spin
226_Play_Left_Turn1
227_Play_Left_Turn2
228_Play_Left_TurnHead
229_Play_Left_TurnHead_Idle
230_Play_Left_TurnJump_Begin
231_Play_Left_TurnJump_End
232_Play_Left_TurnJump_Loop
233_Play_Lying_Loop
234_Play_Lying_Scrach
235_Play_Playful
236_Play_Right_Spin
237_Play_Right_Turn1
238_Play_Right_Turn2
239_Play_Right_TurnHead
240_Play_Right_TurnHead_Idle
241_Play_Right_TurnJump_Begin
242_Play_Right_TurnJump_End
243_Play_Right_TurnJump_Loop
244_Play_Shake
245_Play_Sniff
246_Play_Stand
247_Playful_Blend_Idle
248_Playful_Left
249_Playful_Right
250_Run
251_Run_FallDown
252_Run_FallDown2
253_Run_LeftLook
254_Run_RightLook
255_Run_TurnLeft
256_Run_TurnRight
257_Sad_Blend_Bark
258_Sad_Blend_Idle
259_Sad_Loop
260_Sit_Blend_Flat
261_Sit_Blend_Idle
262_Sit_Blend_LieOnBack
263_Sit_Blend_Lying
264_Sit_Lick+Fall
265_Sit_LickPow
266_Sit_LickPow2
267_Sit_LookAround
268_Sit_Loop
269_Sit_Loop2
270_Sit_Nod
271_Sit_Scratch
272_Sit_Snooze
273_Sit_Tilt
274_Sit_Yawn
275_Skill_Dance
276_Skill_Dance2
277_Skill_Handstand
278_Skill_Jump
279_Skill_Lhand
280_Skill_LieOnBack+Spin
281_Skill_RHand
282_Skill_Stand
283_Skill_Stand_Begin
284_Skill_Stand_End
285_Skill_Stand_Loop
286_Skill_Stand2
287_Sleep_Blend_Flat
288_Sleep_Blend_Idle
289_Sleep_Blend_LieOnBack
290_Sleep_Blend_Wake
291_Sleep_Crouching_Begin
292_Sleep_Crouching_End
293_Sleep_Crouching_Loop
294_Sleep_Flat_Blend_Side
295_Sleep_Flat_Loop
296_Sleep_Flounder
297_Sleep_Loop
298_Sleep_Stretch
299_Startle
300_Stroll
301_Stroll_Jump
302_Stroll_MaiTu
303_Stroll_No
304_Stroll_Pee
305_Stroll_Pee02
306_Stroll_Poop
307_Stroll_Stop
308_Stroll_Take
309_Stroll_Wag
310_Walk
311_Walk_HeadDown_Loop
312_Walk_HeadDown_MoveLeft_Loop
313_Walk_HeadDown_MoveRight_Loop
314_Walk_Left_Turn
315_Walk_LeftLook
316_Walk_MoveLeft
317_Walk_MoveRight
318_Walk_Right_Turn
319_Walk_RightLook
320_Walk_Slow
Price $38.00
Battles - Fantasy Action RPG Music by Jacob Lives Music
- 31 original stereo WAV tracks (16-bit / 44.1kHz)
- 16 music loops
- 64 minutes and 20 seconds of music
TRACKLIST:
Against The Winds
Against The Winds LOOP
Against The Winds No Drums
Against The Winds No Drums LOOP
Bigger Problems
Bigger Problems LOOP
Death From Above LOOP
Defending The Kingdom
Defending The Kingdom LOOP
Demon’s Lair
Demon’s Lair LOOP
Demon’s Lair Drums Only
Demon’s Lair Drums Only LOOP
Demon’s Lair No Drums
Demon’s Lair No Drums LOOP
Duel
Duel LOOP
Duel Drums Only
Duel Drums Only LOOP
Pillage
Pillage LOOP
Pillage Drums Only
Pillage Drums Only LOOP
Rituals
Rituals LOOP
Rituals Drums Only
Rituals Drums Only LOOP
Side Quest Battle
Side Quest Battle LOOP
Unknown Creatures
Unknown Creatures LOOP
INTENDED GENRE
While this pack was created with Fantasy Action RPGs in mind, the tracks can also be suitable for roguelikes, JRPGs, and a wide variety of action/adventure games.
HIGH-QUALITY MUSIC
Each track was composed and produced using top industry-standard software found in professional studios around the world. Many tracks also feature live instruments recorded by professional musicians. You'll get a polished, professional sound that will take your game to the next level.
INSPIRED BY THE GREATS
These tracks were inspired by the music of Elder Scrolls, Elden Ring, and The Witcher 3: Wild Hunt. Bring that same vein of inspiration into your game's most crucial moments.
Learn more about Jacob at www.jacoblivesmusic.com
Attributions:
Album Artwork by Nick Lives
Leather Texture by Felipe Santana on Unsplash
Metal Texture by Annie Spratt on Unsplash
Price $29.99
Signature Phrases by Cross Phase Inc.
The image and quality of games and videos change greatly depending on whether or not they have voices.
Voice can help convey the world view and situations!
Have you ever felt unsatisfied with only environmental sounds and character footsteps, such as moving scenes in action games?
I want to play audio that has nothing to do with gameplay, such as flavor text...
I want to reduce the time and cost of dedicated voice recording...
"Signature Phrases" is a Japanese voice collection that can solve such situations.
Based on the existing character design (free material published on "unrealengine"),We gave the original personality, age, and other unique settings, created a dialogue manuscript, and recorded it.
Since voices of various lengths are available, it is highly versatile and can be used in any scene.
Especially suitable for action games.
characters: 10 types /more than 150 lines
We have prepared different acting patterns for the same lines.
In addition, there are variations by multiple voice actors, and there are more than 9500 files!
Easy-to-understand folder structure, file names, attached situations, dialogue contents, etc. list (Japanese / English),You can also easily find the desired wav from the character's visuals and settings.
Among the huge wav of this voice collection, there is sure to be a voice that suits your character and scene!
"Signature Phrases" will be able to enhance the charm of your games and images.
Please listen to the audio demo once!
■what's included?
9536 Sounds - 48K 24bit Wav mono
Voice data is dry data with no spatial effects applied.
It doesn't get in the way when you try to apply the effect yourself.
For more content,please read
SP_ALL_Filelist.pdf
■About Audio demo (Youtube)
BGM, SE, video material of this demo is not included in this Voice asset.
■Request for you
Thank you for purchase this asset.
If you like this asset, plz post a review and support us!
■Questions or feedback?
plz visit our web or Contact us via
(web) Cross Phase Web
(mail) sound_support@crossphase.co.jp
(Twitter) @crossphase_inc
Price $84.99
Pulse Stress - Horror/Terror Music by CinemaComposer
- Audio file types: Wav
- Sample rate: 44.1 khz
- Bit depth: 24bit
- Loopable: Yes
- Tempo: 59bpm
- Spatial: Stereo
- Loudness: -18 LUFS (for Master)
- Loop Length: 1'05''/16 bars
- Total Length (all audio sum): 14'54''
This flexible package will allow you to dynamically develop a terrifying environment for your game. The package contains:
1. Tail format: it is the audio with a tail at the end (2 bars long), ideal if you want to use it in some middleware like Fmod or Wwise and loop from the final bar to the beginning while the tail continues playing and generating a seamlessly loop or as a transition to another audio, silence, etc. Ideal for horizontal constructions.
2. Loop Format: the most common for its implementation. Loops seamlessly. Remember to set a fadeout or a crossfade to another audio.
3. The masters mixed and ready for implementation.
4. Stems of each individual instrument, to make variations to your liking or vertical constructions. Do you want to use only one instrument? No problem! You can add the others as different events unfold and generate more dynamism.
5. Tail Stinger (Master & Stem available only available in level 2) an audio output so that the transition from level 2 level 1 can be smoother.
Remember to listen to the examples and to check my other packs.
Happy gaming!
Do you need a musical production for your project? Contact me at: moisesgomezaraya@gmail.com
Price $4.99
Horror Ambience Vol.1 by Palexen
Audio file types: WAV
Sample rate: 44100
Bit depth: 24
Loopable: No
Stereo: Yes
Default Compression: PCM
This asset contais 30 Horror ambience that you can use for any game, horror game or not, you can put sounds as you want!
Price $4.99
Fantasy RPG Game Sound by Sound Works 12
Audio file types: Wav
Sample rate: 96 kHz
Bit depth: 24 Bit
Loopable: Some
Additional: Stereo and Mono
Fantasy RPG Game Sound contains 933 Sounds
This sound library is perfect for voicing your Fantasy RPG game,
it contains the sounds of the ambience, magic, weapons, etc.,
almost everything you need for voicing your project.
"All Sounds Royalty Free"
Fantasy RPG Game Sound Full Sound List
Content
- Ambience - 104 Sounds
- Blood Guts Bones - 30 Sounds
- Clothes - 140 Sounds
- Crafting - 32 Sounds
- Doors - 59 Sounds
- Footsteps - 173 Sounds
- Inventory - 18 Sounds
- Items - 100 Sounds
- Magic - 158 Sounds
- Weapons - 119 Sounds
Price $30.00
Casino Slots Sound Effects by Gravity Sound
SFX: 170
File Type: WAV
File Format: 44100 Hz/16 Bit
Casino Slot Machine Sound Effects pack comes with a total of 170 individual ready to use sound effects. Sound effects include winning, losing, spinning, lever pulls, coins falling and numerous machine beeps. Pick up with winner of a sound pack for your casino themed project.
Price $29.99