Mummy Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
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Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Mummy Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Mummy. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 826 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video is not included in the package. You can find the environment pack here: CLICK HERE to shop.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $5.90
NHA - Korean Traditional Stone Pagoda by National Heritage Administration
Features:
- pagodas - 12
- lantern - 1
Number of Unique Meshes: 13
Collision: No
Vertex Count: 25,756 - 130,534
LODs: No
Number of Materials: 13
Number of Textures: 52
Texture Resolutions: 4096*4096
Changnimsa three-story stone pagoda at the Changnimsa Temple site in Gyeongju has the characteristic appearance of a three-story Silla pagoda supported by a double-tier base, which was hewn from a single block of stone and carved to have columns and panels between them.
Cheongun twin pagodas, restored in 1939, stand on a wide plain to the east and west of Cheongun-dong, Gyeongju. Each pagoda consists of a two-layer stylobate and a three-story main body of a similar size and style.
Ma-dong three-story pagoda stands on a field northwest from Bulguksa Temple and consists of two-story platform and three-story body. The lower and upper platforms are made up of four and eight stone plates, respectively, with pillars carved on the corners and at the middle of both platforms.
The Namsan-dong western pagoda has the images of the Eight Guardian Deities carved on the four sides of its double-tier stylobate. These Eight Guardian Deities are not a simple decoration for the pagodas that appear on those made after the mid-Silla Period but are an expression of the belief that the pagoda is the world of Buddha, Mount Sumeru. Like its pair in the east, each of the core stones and roof stones for each story is carved out of a single rock, and each roof has five-tier cornices and pole patterns carved on all four corners.
The Wonwonsa twin pagoda’s sculptural styles, which are characteristic of stone pagodas of the Unified Silla Period, the cutting and trimming techniques of the roof stones, the artistic styles of the stylobate and the body, and the technique of piecing the stone blocks together all suggest that these pagodas were erected around the mid-8th century. These pagodas were the first to feature carved figures of the twelve animal deities of the Chinese zodiac on the stylobate.
The Yongjanggye Jigok padgoda is located at a temple site in Yongjanggye Jigok on Namsan Mountain, Gyeongju, There is no record of when the pagoda was originally built, but the discovery of roof-tile fragments with inscriptions, including the Chinese character “”Yong”” (茸), suggests a connection with Yongjangsa Temple. The Yongjangsa Temple site also contains a three-story stone pagoda, a rock-cut Buddha in sitting position, and a stone statue of seated Buddha.
Yongjansagok pagoda was built during the Unified Silla Dynasty on a high ridge of the mountain chain that stretches eastwards and surrounds Yongjangsa Temple. A number of stone structures remaining in this area have led historians to assume that this was formerly the site of a temple.
Namsa-ri pagoda stands on the remains of a Buddhist temple whose name is unknown. It consists of a two-story platform and a three-story main body. Although repaired in 1975, the rest of the pagoda except the upper platform and the middle stone in the north direction has maintained its original appearance.
Price $0.00
NHA - Korean Traditional Technology by National Heritage Administration
Number of Unique Meshes: 12
Collision: No
Vertex Count: 7,474 - 44,178
LODs: No
Number of Materials: 13
Number of Textures: 54
Texture Resolutions: 4096*4096
The rain gauge pedestal (National Treasure No. 331) was placed at Imunwon Hall of Changdeokgung Palace at the command of King Jeongjo in 1782 (the 6th year of the reign of King Jeongjo). The stand is made of marble, which was widely used in production of objects for the royal family, and is inscribed with letters exquisitely carved by a skilled craftsman. It was moved from the palace to the Gyeongseong (present-day Seoul) Museum around 1910, then to Myeongjeongjeon Hall at Changgyeonggung Palace, and again to the Gungjung Museum of Deoksugung Palace, before finally being transferred to its current location at the National Palace Museum of Korea.
Small gun is one of the portable firearms made during the reign of King Seonjo (r. 1567-1608) of the Joseon Dynasty. Having a more advanced form than the seungja chongtong gun, it is longer than the latter with its bamboo-like joints evenly connected. The gun barrel is slightly bent to enable the bullets to receive a more powerful force during the shooting process and to reach long distances. The barrel of the gun has been made long so that the firearm does not leak and the bullets can hit the mark, and the powder chamber has been made slightly thick.
Celestial Chart Stone is the carvings of a planisphere, a chart of constellations. It was made in 1396 by 11 astronomers including Gwon Geun and Yu Bang-taek under orders by King Taejo, the founder of the Joseon Dynasty, to symbolize the mandate of heaven for his new dynasty. Constellations are engraved on the upper portion with brief explanation. The lower portion is inscribed with the name, the background of the production process, names of participants and the date of production. With the North Pole in the center, the chart displays the Zodiac and the celestial equator. The constellations contain all of 1,464 stars visible to ordinary sight.
Bomb Shell is invented by Yi Jang-son during the reign of King Seonjo (r. 1567-1608) in the mid-Joseon Period. The long-distance bomb shell was used for killing and injuring men and horses. The surface was made of cast iron, resembling a round gourd; the inside was made such that gunpowder and round metal, which were thin metal pieces, could be loaded. During gunfire, it fires using the gourd-shaped mortar. It consists of the wooden barrel whose diameter is 21 cm and whose circumference of 68 cm goes around a fuse, bamboo tube into which the wooden barrel goes (diameter: 5.2 cm), round metal, and iron lid (diameter: 7.6 cm × 8.4 cm).
Reproduction Of Celestial Chart Stone is an astronomical chart carved on stone in the thirteenth year of King Sukjong’s reign. It was a repair of a previous one which had worn out since the original work done in the fourth year of the reign of King Taejo (1395). 1,464 stars are depicted within the round celestial body. The process of manufacture and the names of participants are also enumerated under the stars. With a slight change in structure, it is almost same as the original one. It also carries an explanatory article written by Gwon Geun. Exhibited in King Sejong the Great’s Monument at Hongneung in Seoul, its composition is grander and improved.
Clepsydra of Changgyeonggung Palace is a water clock used for standard hours since the Three Kingdoms Period. Jagyeongnu, made in 1434 during the reign of King Sejong of Joseon, was the first water clock that was devised to strike the hour automatically with a bell, gong or drum. However, as it had not been properly preserved, King Jungjong had it remade in 1536, of which only some parts remain to the present. Two pedestals for the latter still remain behind the Myeongjeongjeon Hall of Changgyeonggung Palace.
Price $0.00
Paint in Editor by Carlos Wilkes
This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.
⚡ Easy To Use & Lightning Fast ― Using GPU acceleration and intuitive editor controls, you can enjoy painting your objects with incredible speed. With full support for painting meshes, skinned meshes, and sprites, you enjoy painting everything with ease.
🔎 Mesh Analysis ― Includes a nice tool to quickly analyze your mesh UV data to see if it's suitable for painting, and includes tools to fix common issues.
🗺️ Mesh Unwrapper & Remap ― With just one click you can make any mesh ready for painting with the mesh UV unwrapper. If your mesh was originally using a texture atlas (e.g. low poly mesh), then you can use the texture remapper tool to quickly convert your textures to the new layout.
🖌️ Paint Brushes ― Paint seamless materials and decals with full PBR texture support. Adjust all brush settings including color, size, rotation, spacing, scattering, and much more. You can even add your own materials with a few clicks.
🔄 Undo & Redo & Eraser ― Easily correct any mistakes you made while painting with undo & redo. You can also revert the whole texture back to its original state, or just specific parts of it.
🏐 Custom Shaders ― Automatically comes configured for most of Unity's built-in shaders, and you can easily add support for your own custom shaders in seconds.
Thanks for reading ❤️
Price $60.00
Environment Vegetation - Bundle by ALP
********WelcomeDiscordChannel***********
***********Website & Support*************
***************Facebook*****************
This bundle includes the 6 packages,with save 50%
Regular Price 120$
Assets bundle:
Nature Package - Swamp,Forest Environment
*******Thank you for your purchase!*******
****I would be glad if you leave a review!****
Check out my other assets:
Nature Package - Coniferous Environment
Nature Package - Swamp,Forest Environment
Price $59.99
Fruit Banana Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Fruit Banana Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
Included in this package is a single character: the Fruit Banana. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises one diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 616 triangles, shades is 228 trianlges, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video are not included in the package.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $4.99
Cute Animated Monsters (Fantazia) by Wurrad
50+ Fully animated high-quality 2D monsters are now in the asset store.
IMPORTANT: More monsters are coming for 100 monsters, however, the price will increase with each update. Rest assured, if you purchase the asset now, all future updates will be free for you.
Check all the monsters on this online demo
Each monster has the following animations: Idle, Walk, Death, Hit and Attack. The animations are very smooth and high-quality.
Two Options Available:
-Spine Animation
-Sprite Sheet Animation (Does not require spine runtime)
All source files are included in the asset. You can easily manipulate them to create new monsters.
The asset is perfect for anyone developing a 2D game for PC, Mobile, and Consoles. The monsters are suitable for any genre.
If you are going to use Spine Animation, not Sprite Sheet: Knowledge about Spine Software is NOT required to use the package, only Spine-Unity V4.1 Package is needed which is easily installed from here. Read Spine Licence here
Price $59.99
Exterior Props Pack by ALP
PBR (albedo, roughness, metallic, normal)
Textures Resolution:
2k-4k(2048x2048,4096x4096).
Polygons Meshes: 500 tris to 30000 tris.
********WelcomeDiscordChannel*********
***********Website & Support************
***************Facebook****************
Exterior Props Pack-included:
40 Prefabs with Group Lods(LOD0 LOD1 LOD2 etc):
Four types of wooden modular fences with doors
benches, country toilets, rural barns,electric transformer booth,
Modular electrical support and transmission tower.
*******Thank you for your purchase!*******
****I would be glad if you leave a review!****
Check out my other assets:
Nature Package - Coniferous Environment
Nature Package - Swamp,Forest Environment
Nature Package - Forest Environment
Price $15.99
Pavement Texture 01 PBR by VIS Games
Texturesizes: 4096x4096
Includes: Albedo, Normal, AO, Smoothness, Metallic and Maskmap.
Works with BuiltIn-, UPR- and HDRP-Renderpipeline
Contains a high quality pavement texture (4k, PBR) with 6 different variations.
Texturesizes: 4096x4096
Includes: Albedo, Normal, AO, Smoothness, Metallic and Maskmap.
Works with BuiltIn-, UPR- and HDRP-Renderpipeline
Price $4.99
Metalfoor Texture 01 PBR by VIS Games
Texturesizes: 4096x4096
Includes: Albedo, AO, Smoothness, Metallic, Normal and Maskmap
Works with BuiltIn-, URP and HDRP-Renderpipeline.
Contains a metalfloor PBR texture (tileables) with 6 different variations and all of them as clean and dirty version.
Texturesizes: 4096x4096
Includes: Albedo, AO, Smoothness, Metallic, Normal and Maskmap
Works with BuiltIn-, URP and HDRP-Renderpipeline.
Price $4.99
Sci-Fi AOE VFX Pack by Eyon Studio
200+ Textures : (including normal and high resolution)
Textures include : Sci-Fi patterns & Circles, Noises, Gradients, Symbols, Miscs.
Texture sizes : 4x4, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096.
Custom Shaders: CustomAlphaBlended, Dissolve, Texture Panning, Fresnel, Object Formation, Fire Pattern.
Number of VFXs : 50 (10 Unique + 30 variations + 10 editable.
the turret asset in preview from Vertex Studio
This package include:
-40 awesome aoe Sci-Fi effects(10 unique effects + 30 variations).
-10 easier to edit pattern versions.
-4 attachment Scripts to present the effects in the best shape + 2 demo scene scripts.
- Demo scene to demonstrate the effects
Supported render pipelines : URP (LWRP).
please contact us if you have any problem or questions.
Price $15.00
Vulcan by Chris West
Works in all Pipelines
Works on all Platforms
Shader based for super fast performance
Full Source code included
Custom Scene tools for fast editing
Full Undo and Redo support
Tooltips for all values
Improved Curve and Gradient Copy & Pasting
Tools for generating seamless Noise and Blend Maps
Blendshape Support
Unleash the power of dynamic and realistic flame effects in your Unity projects with Vulcan! This cutting-edge asset empowers developers to effortlessly generate stunning procedural flames, rocket exhaust, and jet flames and other flame types, all with the magic of shaders.
Key Features:
🔥 Procedural Layer-Based Flames: Vulcan enables you to create mesmerizing flames with ease. Harness the flexibility of layer-based systems to fine-tune and customize your fire effects to perfection. Achieve realism and uniqueness in every flicker!
🚀 Rocket and Jet Flames: Elevate your game or simulation with dynamic rocket exhaust and jet flames that react to environmental factors. Whether you're working on a space exploration game or a high-speed aerial simulation, Vulcan ensures your effects are visually compelling and truly immersive.
✨ Shader-Powered Rendering: Vulcan leverages the power of shaders to render realistic flames and dynamic effects in real-time. Benefit from the efficiency of GPU-based rendering to achieve high-quality visuals that seamlessly integrate into your Unity project.
🎮 User-Friendly Interface: We understand the importance of a smooth development workflow. Vulcan comes equipped with an intuitive interface, allowing you to tweak parameters, preview changes instantly, and see the impact on your effects in real-time.
🚀 Optimized Performance: Vulcan outshines traditional particle systems for flames. Enjoy visually striking flames and effects without compromising the performance of your Unity application, making Vulcan the go-to choice for optimized and immersive experiences.
🌐 Platform Compatibility: Vulcan is compatible with all platforms, ensuring your fire effects look incredible across PC, Mac, mobile devices, and more. Take your game or simulation to new heights, reaching a broader audience with seamless cross-platform support.
✅ Easy Integration: Integration is a breeze with Vulcan! Simply import the package, follow our documentation, and start creating stunning fire effects within minutes. Save valuable development time while achieving exceptional results.
Elevate your Unity project with Vulcan and revolutionize the way you implement fire effects. Ignite player immersion, enhance visual storytelling, and bring your games or simulations to life. Get Vulcan today and set your creations ablaze with the power of dynamic, procedural flames!
Some of the features of Vulcan.
- Layer Based
- Procedural Meshes
- Detail Slider
- Flame Flutter
- Flame Pulses
- Reorderable Layers
- Disable Layers
- Layer Position
- Layer Size
- Layer Rotation
- Multi Material Support
- Profile Curve
- Multiple Mesh Types
- Vertex Distribution
- Double Sided Option
- Flip Normals
- Cap Start and Ends
- Full UV editing
- Rings of Flames
- Soften Edges
- Intensity
- Rim Coloring
- Fade System
- Bend values
- Collision Options
- Works with Builtin, URP and HDRP
- Shader Graphs for URP and HDRP included
- In Scene Edit tools
- Improved Inspector options
- Noise Texture Builder
- Flame Map Builder
- Gradient Map Builder
- Flame Library Window
- Flame Preferences
- Build Blendshapes from your Flames
- Easy Level of Detail Sliders
- Visualize Mesh Data
- Full Undo
- Tooltips
- Extensive Docs
- Helper scripts
Note: The F15 Nozzle model is not included in the Asset
Price $60.00
10 Retro Game Music 5 by Retro Sound
wav/ 441Hz/ 16Bit/ Loop
mp3/128kbps/ Loop
All BGM is looped.
wave and mp3 files.
01_Duel1 0:46
02_Duel2 0:43
03_Duel3 1:01
04_Duel4 0:54
05_Duel5 1:00
06_Duel6 0:44
07_Duel7 1:01
08_Duel8 1:05
09_Duel7 0:48
10_Duel8 0:56
Price $9.00
Adventure Female (Free) by Maksim Bugrimov
Hello,
This is my small gift for everyone, I wish everyone a Merry Christmas and a Happy New Year.
I present to you a Adventures woman.
There is one female character and a pistol in the file.
The character is perfect for your adventure games.
The characters have a little face morph.
The characters does not have animations,
but it has a standard rigg that works with humanoid rig Unity And UE4-UE5
Character
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(8192-8192 Size)
Polys:75,450
Tris:147,858
Verts:80,710
Hair
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-ID
(4096-4096 Size)
Polys:8,338
Tris:16,444
Verts:13,628
Pistol
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
(4096-4096 Size)
Polys:12,484
Tris:12,484
Verts:6,372
Price $0.00
Sniper Rifle Realistic 3D Model by Finalia 3D
High Quality 3D model to be included in your Game!
-AAA Quality
-Optimized Mesh and UVs
-3 Texture variations
Perfect for Shooting Games and Virtual Reality!
DISCLAIMER: Model is high definition and features a LOD system if needed.
Price $19.90
Medieval User Interface - Sound Effects Volume II by Alan Dalcastagne da Cunha
Number of Audio Waves: 105
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
Hi Dev!
In this package you will find more than 100 sound effects to use in your user interface, and you will even be able to see all the sounds in the preview in use.
Introduction
You will have access to clicks, hovers, slides, ticks, among others, from several different materials, wood, metal, mechanical, glass, and more. Perfect for games with a medieval theme and a more rustic interface, the sounds will go well with games in this style.
Variety
The sounds were made with user interface in mind, but there are several possible uses, a lever, a small door, an item, as the sounds are made from real materials you can easily apply them in other scenarios if they fit, don't leave the names limit your creativity :)
Quality
All sounds were recorded and edited with professional equipment, ensuring the best possible quality for your game. It is also important to highlight that the sounds were tested in gameplay videos to check if they really work.
Helping each other.
By investing in this package, you get all of this and also help me continue creating. You also have access to my personal email for support with any questions.
Price $6.99
Dark Whooshes - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 100
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Hi Dev!
In this package you will have access to 100 dark whoosh files to be used in the most diverse situations, from cinematics to magic.
Variety
As mentioned above, the sounds are very versatile and it is possible to imagine them being used in very diverse situations, such as a warlock's magic, or in a horror cinematic before a jumpscare, even a large vehicle passing by the character, and with some pitch changes you can create hundreds of other useful variations for your game!
Originality
All the sounds were recorded in very creative ways, sheets, rugs and cloths swaying, wind inside different shapes, cylinders, pipes, bottles, pots. Sounds edited on synthesizers to sound different from reality, and even several mixes of all of this to guarantee unique sounds for you!
Quality and support
All files were recorded using professional equipment and edited in post-production with specific software, ensuring the quality of the sound effects files. You also have access to my personal email to send any message if you need any support with the archives.
Helping each other
By investing in this package you get all of this and still inspire me to continue creating for the community
Price $9.99
RPG SoundScapes by Alan Dalcastagne da Cunha
Number of Audio Waves: 35 files
Amount of audio provided: 20 Minutes 52 Seconds
Sample rate / bit rate: 44,100 Hz
Do Sound FX loop: (Yes/No) Yes
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Hi Dev!
In this package you will have access to 26 different ambient sounds for your game!
RPG SoundScapes
SFX - BlackSmith Shop, Metal Hits, Fire, Hiss, 01 (01:02)
SFX - Dungeon, Stone, Bats, Noises, 01 (00:56)
SFX - Farm, Animals, Wind, Birds, 01 (01:04)
SFX - Forest, Day, Wind, Birds (01:00)
SFX - Inn, Sleep, Hotel, 01 (00:21)
SFX - Library Loop, Paper, Desks, Whispers, 01 (01:04)
SFX - Night, Calm, Insects, 01 (01:33)
SFX - Night, Fire, Crickets, 01 (00:12)
SFX - Night, Rain, 01 (00:53)
SFX - Night, Wind, Frogs. 01 (00:39)
SFX - Open Field, Desert, Wind, Sand (01:00)
SFX - People Talking, Chat Only, 01 (00:27)
SFX - Potion Shop, Cauldron, Cooking, Fire (01:03)
SFX - Rain From Inside a House, Window Open, Day, 01 (00:24)
SFX - Rain On River, Day, Birds, 01 (00:24)
SFX - Rain Outside, Day, Birds (00:20)
SFX - Rain Outside, ThunderStorm, Day, Birds (01:07)
SFX - Rain, Birds, Day, 01 (00:17)
SFX - Rain, Birds, Day, 02 (00:24)
SFX - Rain, Urban, Cars, Day, Birds, Dog (01:04)
SFX - Rain, Urban, Cars, Day, Birds (00:22)
SFX - Snow, Wind, Winter, 01 (01:01)
SFX - Tavern, People. Food, Drinks, (01:08)
SFX - Thunderstom, Lightning, Heavy Rain, Wind, 01 (00:54)
SFX - Underwater, Loop, Low, Bubbles, 01 (01:06)
SFX - Volcano, Lava, Hiss, 01 (01:00)
Amount of audio provided: 20 Minutes 52 Seconds
Environment
With these audios you can bring to life the scenes of your environments, with a variety of sounds designed for RPG games, So: Bookstores, Tavern, People Talking, Rain, Day, Night, Volcano, Snow, among others!
Ease
The sounds are already looped undetectably, so all you have to do is drop the sound into your project and you're done! Then just adjust the volume as you see fit for your scene and everything will be working. It's worth remembering that the sounds were also named with details of what makes them up, making searching easier.
Quality
All audio was professionally recorded and edited in post-production, using quality equipment and paying attention to the smallest details to ensure the quality of the files.
Variety
You have 27 different scenarios and a folder with some layers that were used for you to use as you see fit, and a file can be divided into other scenarios depending on your game.
Helping each other / Support
By investing in this package you will be receiving everything described above and will also be motivating me to continue creating, and you can also contact me via email for any questions or support you need.
Price $9.99
Farm Animals - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 106
Sample rate / bit rate: 44,100
Do Sound FX loop: (Yes/No) The one that does contains LOOP on the name
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Hi Dev!
I'm happy to introduce you to the Farm Animal Sound Effects Pack! Most of them are real sounds recorded from real animals, ensuring fidelity to the original audio.
Variety
In this package you will find sounds of birds, chickens, chicks, dogs, ducks, fish, horses, among others. And it's worth remembering that animal sounds are widely used for monsters with some small edits, so by purchasing this package you would have the possibility of, for example, using the horse sound with a lower pitch to make a monster sound.
Quality
All sounds were recorded with professional equipment and edited in post production to ensure the best possible quality for you and your game.
Helping each other
By investing in this package you will be bringing several sounds to your game and you will also be helping me to continue creating for the community :)
Price $7.99
