Stylized Ice Impact VFX by FlexUnit
For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.
- Ready for URP and HDRP
- Demo scenes for URP and HDRP included
- 2 ready-to-use prefabs
- Full control via C# scripts
- Extensive customization options with convenient settings.
- You can change: the effect duration, animation speed, color, distance, spread, and the tilt angle of the crystals.
- VFX textures size: various from 128 x 128 to 512 x 512
- 3 wav audio files (48 kHz / 32 bit / Stereo)
- 2 Visual Effect Graphs
- 1 Shader Graph
This package provides a stylized ice impact visual effect designed for magic-themed and fantasy projects. The effect is available in two variations:
• a circular burst of ice crystals
• a directional line of ice crystals
Thanks to a wide range of fine-tuned parameters, the effect can be easily customized to fit any visual style or gameplay scenario.
The VFX can be fully controlled from C# code, allowing you to pause, slow down, manually stop, or restart the effect at any time. This makes it suitable for both gameplay-driven abilities and cinematic visuals.
Each variation is fully compatible with HDRP and URP and is built using Shader Graph and Visual Effect Graph.
The package also includes matching sound effects to enhance the impact and realism of the ice strike.
Price $15.00
2D Icons - Fantasy Icon Pack by LAYERLAB
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Join in to our LAYERLAB Discord Community!
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A premium icon pack featuring 90 fantasy RPG–style icons,
designed to enhance the overall quality and consistency of game UI.
This pack focuses on essential RPG elements such as weapons, armor, currency, skills, quests, and systems,
with a balanced and cohesive color palette that makes your game feel polished and professional.
✨ Features
- 🧙 90 icons optimized for fantasy RPG games
- 🎨 Stable, unified color tones
- 🧩 Clean style that fits naturally into various UI layouts
- 👁️ High readability even at small sizes
📦 Files Included
- 📐 4 sizes included512 / 256 / 128 / 64
- 📦 PNG format
- 🎮 Suitable for both mobile and PC RPG games
A reliable icon set that instantly elevates the visual quality of your RPG project.
🚫 This asset may not be used for training, input, or any purpose related to generative AI programs.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
📰 Follow us for updates and news!
Discord | Youtube | Facebook | Support mail
LAYERLAB
Price $6.99
Ultimate Masks Pack by EpiXR Games
Total Assets: 195 masks and helmets
LODs: 3 LOD levels per mask
Topology: Optimized for real-time rendering
Materials: 1 per item
Textures: 2 per item (Albedo & Normal in 2048x2048)
Scale: Real-world scale, Unity-friendly
Compatibility:
- Built-in Render Pipeline
- URP
- HDRP
Platforms: PC, Console, VR
Rigging: Not rigged (designed as wearable/static assets that can be parented to the required bone)
Animations: None.
Ultimate Masks Pack is a premium, ever-growing collection of high-quality masks and helmets designed for professional game development.
The pack currently includes 193 unique masks, each carefully optimized and suitable for indie, AA, and AAA productions. All assets are game-ready and include three LOD levels to ensure excellent performance across PC, console, and VR projects. They are not mobile friendly.
This asset is actively maintained and expanded — more masks and categories will be added in future updates, making it a long-term value investment for your project.
Included Mask Categories:
- Tribal African Masks
- Animal Masks (Pack 1 & 2)
- Assassin Masks
- Demon Masks
- Dragon Masks
- Egyptian Masks
- Gladiator Masks & Helmets
- Greek Masks
- Horror Masks
- Maya Temple Masks
- Medieval Masks
- Shaman Masks
- Wall Mounted Masks
Technical Data:
- Each item comes with 3 LOD levels
- LOD0 (High End): Around 35.000 vertices each
- LOD1 (Mid Tier): Around 11.000 vertices each
- LOD2 (Low Tier): Around 2.500 triangles each
- Each item comes with its own material (Standard Material) and has an Albedo & Normal Map, all textures are 2048x2048.
Price $89.99
Solid CSG by femor
- Demo uses 1 white 128px texture
- Fully shader-based
- No compute shaders required
Solid CSG uses a stencil-based rendering approach to create the illusion of depth cut-outs, without making any permanent changes to your meshes.
Because everything is handled on the GPU, it is fast for procedural and dynamically changing depth effects.
Create depth cut-outs without the performance costs of real CSG or mesh booleans.
Handles cross-sectional intersections and overlaps unlike regular see-through shaders on the asset store.
Features
- Works in both editor and runtime
- Zero compute
- Fast and dynamic depth effect
- Supports multiple overlapping volumes
- No permanent mesh modification
- Runs entirely on the GPU
- Stable on mobile and low-end devices
- No mesh corruption, precision errors, or boolean artifacts
- Shaders are easily customizable
- Easy setup and documentation
Note*
- Uses a multi-pass stencil setup as required by the effect.
- Designed for visual depth, not physical geometry changes.
- Demo was made with combination of simple shapes; cube, spheres, cylinders, and prisms.
- Some overlaps may require more shader passes. This package tries to keep things simple.
If you want to find out more, please reach out @ Support
Price $44.00
Board Game Room Interior by Switchboard Studios
Features:
- 203 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Material Variations for some assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets , Nanite enabled for some meshes
Average Poly Count: around 1K up to 75K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Radio, Vase, Speaker, Billiard, Pillow, Game board, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Ceiling, Window, Door, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 203 Unique Meshes
Number of Materials: 72
Number of Textures: 215
Supported Development Platforms: All Platforms
Step into a warm and inviting Board Game Room Interior Environment by Switchboard Studios—the perfect space for casual gaming sessions, tabletop adventures, or cozy cinematic scenes.
Ideal for games, animations, VR/AR experiences, and architectural visualization, this highly detailed and fully modular environment is optimized for smooth real-time performance while maintaining rich visual quality.
Features
- Fully furnished, cozy board game room
- Modular walls, floors, and ceiling pieces for flexible layouts
- Detailed props: board games, dice, cards, miniatures, books, shelves, chairs, tables, lamps, and decor
- PBR materials with realistic textures
- Optimized lighting setup for warm, inviting ambience
- LODs for better performance
- Collision on all interactive objects
✨ Follow Us & Stay Connected ✨
INSTAGRAM | X | YOUTUBE | ARTSTATION
Price $49.99
Easy Sprites Pivot by D31
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🔧 TECHNICAL DETAILS
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📋 Requirements
Unity 2020.3 or higher
UnityEditor.U2D.Sprites namespace
Write access to Assets folder
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🎨 Supported Formats
Single sprite mode
Multiple sprite mode (sprite sheets)
PNG, JPG, TGA, PSD, TIFF, etc.
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⚙️ Core Components
SpritePivotEditorWindow.cs - Main editor window
SpritePivotEditorHelpWindow.cs - Help system
Documentation.txt - User guide
Total size: ~100 KB
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🔌 Unity APIs Used
ISpriteEditorDataProvider - Sprite data access
SpriteDataProviderFactories - Data provider creation
TextureImporter - Apply pivot changes
EditorGUI/EditorGUILayout - UI rendering
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📊 Pivot System
Format: Vector2 (normalized 0-1 values)
X: 0=Left, 0.5=Center, 1=Right
Y: 0=Bottom, 0.5=Center, 1=Top
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✅ Compatibility
Unity 2020.3 LTS ✓
Unity 2021.3 LTS ✓
Unity 2022.3 LTS ✓
Unity 6000.0 LTS ✓
Works with Built-in, URP, HDRP
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📦 Installation
Import package → Open Tools > Easy Sprites Pivot
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🎯 EASY SPRITES PIVOT
Quick & Intuitive Sprite Pivot Editor for Unity
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Batch-edit sprite pivots with real-time visual preview.
Perfect for game developers who need speed and accuracy!
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✨ KEY FEATURES
📦 Batch Processing
• Edit multiple sprites simultaneously
• Works with single sprites and sprite sheets
• Handles different sprite sizes in one go
👁️ Visual Preview
• 🔴 Red crosshair = Current pivot
• 🟢 Green crosshair = New pivot (preview)
• Real-time updates as you adjust
• Maintains sprite aspect ratios
🎯 Easy Controls
• X/Y sliders (0-1 normalized values)
• 9 preset buttons: Top/Middle/Bottom + Left/Center/Right
• Adjustable grid layout (1-4 columns)
• Preview size control (60-200px)
⚡ Professional
• Uses latest Unity Sprite Editor API
• Preview-before-apply workflow
• Success/failure reporting
• All Unity image formats supported
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🚀 HOW IT WORKS
1️⃣ SELECT sprites in Project window
2️⃣ ADJUST pivot with sliders or presets
3️⃣ PREVIEW with visual gizmos
4️⃣ APPLY to save
That's it!
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📦 WHAT'S INCLUDED
• Main Editor Window
• Multi-Language Help System
• Complete Documentation (EN/KR/JP)
• 🎬 Video Tutorials (on Asset Store page)
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Transform your sprite workflow today! 🚀
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Price $4.99
Quick Folder Navigator by D31
• Card-based UI for organizing frequently used project folders
• Tag-based categorization with customizable filtering (up to 16 tags per row)
• Custom folder icons (30+ emoji options) and editable descriptions
• Drag & drop tag management: drag tags to cards to apply, drag tags out of cards to remove
• Dual interface modes: Full Editor (card grid view) and Mini Window (compact list view)
• Adjustable card layout (2-5 cards per row) with persistent UI settings
• Real-time search across folder names and descriptions
• Auto-save descriptions with 1-second delay after editing
• One-click folder navigation: opens folder contents directly in Project window
• Card sorting with arrow buttons to reorder folders
• Visual drag overlay with instructions during tag operations
• Dedicated Tag Management window for creating and organizing tags
• Multi-language help documentation (English/Korean)
• Settings stored in ScriptableObject with GUID-based folder references
• Fully compatible with Unity 6 (6000.0.59f2+)
Quick Folder Navigator is a powerful and intuitive Unity Editor extension designed to help you organize, bookmark, and instantly access your most important project folders.
With Quick Folder Navigator, you can:
- Categorize folders with custom tags for easy filtering and grouping.
- Add detailed descriptions to each folder, making it easy to remember the purpose or contents of any directory.
- Assign custom icons (over 30 emoji options) to visually distinguish folders at a glance.
- Switch between two editor modes:The Minimal Editor for lightning-fast navigation and quick access to your favorite folders.
The Full Editor for advanced management, including card-based layout, sorting, and bulk operations. - Drag & drop tags to quickly apply or remove them from folders, with real-time visual feedback and overlay instructions.
- Reorder folders easily using intuitive arrow buttons.
- Search folders instantly by name or description.
- Auto-save folder descriptions with a short delay, so your notes are always up to date.
- Persistent UI settings: Your layout and filter preferences are remembered between sessions.
- Multi-language support: Includes English, Korean, and Japanese help documentation.
- All data is stored in a ScriptableObject asset for easy version control and team sharing.
Quick Folder Navigator streamlines your workflow and makes project navigation effortless.
Price $5.99
Emberores - 36 Stylized Ore Pack by Emberlight Creations
Number of Unique Meshes:
Triangle Count: 2-6K
Collision: (Yes automatically generated)
LODs: (No)
Animated: (No)
Number of Materials: 36
Number of Material Instances: 36
Number of Textures: 98
Texture Resolutions: (2048)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Emberores are here to bring vibrant color and stylized detail to your environments. They are a perfect fit for your stylized RPG and fantasy projects. You can customize the ore part and bottom parts seperately that means you can create any color you want with each mesh.
Features:
- Textures include: 2K Basecolor, Normal, Mask (For Metallic and Surface Variations)
- Easy material customization with flexible parameters for color variation
- 36 Highly Stylized Ore Assets
Price $24.99
ChibiManiacPack1 by AndryuBaby
Immerse yourself in a charming yet sinister world where cute chibi characters hide true darkness! This collection of 8 unique low-poly heroes perfectly combines cute & creepy aesthetics — the ideal balance between a toy you want to hug and a monster you want to run away from.
The collection includes:
Alien invaders and xenomorphs (AlienManiac, AlienManiac2, Chibimonster7Pack1, Chibimonster8Pack1)
Classic maniacs and psychopaths in masks (ChibiManiac1Pack1, Gray)
Vampires with gothic charm (Vampirka, Chibimonster6Pack1)
A creepy scarecrow doll in the style of an autumn horror movie (Chibimonster8Pack1)
Key features of the entire series:
Style: stylized chibi — huge eyes, cute proportions + sinister details
Polygonal: from ~2300 to ~5300 tris — very lightweight models, ideal for mobile games
Textures: 1024×1024 PBR (Albedo, Normal, Roughness/Metallic, etc.)
Variants: 3 skins/colors for each character
Genres: horror, survival horror, action, RPG, top-down slasher, mascot horror, funny-scary mobile games, indie party horror
These little guys work great as enemies, bosses, NPCs, or even playable characters in dark humor games. From a cute alien killer to a scarecrow doll with button eyes and a vampire with fangs, everyone will find their favorite monster.
Ideal for: indie developers, mobile games, itch.io projects, Halloween games, spooky memes, and cute horror toy collections.
Price $100.00
MinimonsterPack1 by AndryuBaby
Adorable evil aliens, xenomorph-inspired invaders, and one grumpy goblin — all in stylized chibi style. Every character is fully rigged to UE5 / MetaHuman skeleton (with IK bones), comes with 3 unique skins, PBR textures (1024×1024), and extra controls like jaw or tail bones on select models.
Perfect for:
• Horror & spooky games
• Mobile projects
• Top-down slashers & action
• RPGs with quirky enemies
Super lightweight (2.7k–4.5k verts), game-ready, and 100% compatible with free animations. Just drop them in and watch your levels come alive!
Price $100.00
JPS4+ 2D Grid Pathfinding by Silo Interactive
- A* (4-connected)
- A* (8-connected)
- Horizontal-First JPS4 (4-connected)
- Vertical-First JPS4 (4-connected)
- Movement Utils
- Animated Grid Movement
- Debugging in Editor
- Dynamic obstacles
- Closest Target support
- Multithreaded Job Queue
JPS4+ 2D Pathfinding is a tile-based Burst pathing solution tailored for 2D grids that generates paths dynamics (no caching needed!). This stands out from other 2D pathing solutions because it implements Jump Point Search Pathfinding in 4-connected Grids (Johannes Baum 2025)
For dense maps, JPS4 can give >10x improvement v.s. A* by reducing the search space to remove unnecessary node expansions (theoretical upper limit of >50x improvement on longer paths). This asset is made for 2D Grid-Based Movement (think rooks & queens in chess). Included dynamic obstacle support and closest target search.
Highly optimized and performant Burst/Jobs 2D pathfinding package for dynamic pathfinding on a grid. Includes flexible extendable code and API for multiple grids, agents, and movement components. Supports A* (4 and 8-connected) and both vertical and horizontal-first JPS4 algorithms.
Documentation and examples at https://silo-interactive.com/jps4/docs/
Using: Assets for samples & cover from https://kenney.nl/assets
Price $30.00
Mesh Line 2D by Albatros
- Render Pipeline: SRP+URP (Includes custom optimized Shader with Stencil support).
- Mesh Generation: Procedural triangle strip generation with bevels and caps.
- Input Data: List of Cubic Bezier points (Position + 2 Control Handles).
- Physics: Automatical PolygonCollider2D generation that matches the line's width and outline.
- Editor Tools: Powerful Scene View editor with Magnetic Snapping (horizontal, vertical, diagonal) and Shape Generators (Circle, Rectangle, Triangle).
- Rendering Control: Full support for Sorting Layers, Order in Layer, and Sprite Masks (Visible Inside/Outside Mask).
- Performance: Zero GC allocations for runtime mesh updates (uses cached memory buffers).
- Compatibility: PC, Mac, Linux, Android, iOS, WebGL.
- Source Code: Full C# source code included. Wrapped in MeshLine namespace to avoid conflicts.
Mesh Line 2D is a high-performance tool for drawing procedural lines and contours in Unity. It overcomes the limitations of the standard LineRenderer by generating clean mesh geometry with proper UVs, allowing for textured lines, rounded corners, and high-quality outlines.
Perfect for 2D games, UI elements in world space, graphs, trajectories, custom typography (letters/numbers), and tracing mechanics (draw-along gameplay).
Powerful scene editor: Edit your lines directly in the Scene View without leaving the context of your game.
- Intuitive Editing: Add, remove, and move points effortlessly.
- Smart Magnetic Snapping: Unique system that snaps points horizontally, vertically, or diagonally (45°) relative to their neighbors. Perfect for precision drawing.
- Pivot Control: Auto-center the pivot or set any specific point as the custom pivot with a single click.
- Undo/Redo: Full support for Unity's native Undo system.
Visual features:
- Bezier Curves: Full geometry control with Free, Corner, and Smooth point types.
- Textures & Styles: Render lines with solid colors or Textures. Supports Tiling and Static modes with precise Offset control.
- Outlines: Add a border outline with adjustable width and color in a single pass.
- Fill Amount: Control the drawing progress (0 to 1). Ideal for animated effects, health bars, or tracing logic.
Rendering & Collision:
- Collider Generation: Automatically generate a PolygonCollider2D that perfectly matches your line's shape with one button press.
- Sorting & Layers: Full control over Sorting Layers and Order in Layer directly from the inspector.
- Masking Support: Fully compatible with Unity Sprite Masks (Stencil buffer interaction).
Perfomance:
- Zero GC Allocations: Runtime mesh updates use cached memory buffers to prevent garbage collection spikes.
- Mobile Ready: Highly optimized mesh generation algorithm.
- Global Settings: Use ScriptableObject profiles to maintain consistent line styles across your entire project.
Upgrade your lines from pixelated artifacts to crisp, professional meshes with Mesh Line 2D.
⚠ Note: This tool renders meshes in World Space. It is not designed for the Unity UI (Canvas) system.
Price $24.99
Breaking Unease - Psychological Horror Music Pack by CamiloFabrizio
- WAV format
- 48 kHz / 24-bit
- Stereo
- Loop-ready where appropriate
- Alternate versions included on selected tracks
Breaking Unease is a psychological Horror Music Pack is a dark, atmosphere-focused collection built for tension, unease, and unstable environments.
This pack leans into industrial textures, distorted elements, and gritty tonal character while maintaining musical intent. It is primarily atmospheric, but not empty. Even the ambient pieces retain structure and tonal identity, allowing them to integrate naturally into gameplay without becoming neutral background filler.
The result is a flexible horror score suited for sustained background tension as well as more defined narrative moments.
Content
- Atmospheric tracks designed for sustained psychological pressure.
- Some musical ambient pieces for “safe places” or environments like that.
- Action-oriented cues for combat and high-intensity sequences.
- Alternate versions of selected tracks for implementation flexibility.
Total runtime of the main tracks: over 36 minutes.
Most tracks are prepared for seamless looping.Some tracks include reduced-instrumentation versions, allowing developers to control intensity and pacing without relying on complex layering systems.
Sound Direction
- Industrial-leaning horror textures.
- Dark synth layers.
- Distorted and slightly unstable tonal character.
- Gritty details and tension-focused atmospheres.
- Music designed to support psychological weight rather than theatrical excess.
The tone favors pressure, instability, and unease over cinematic spectacle.
Designed For
- Psychological horror games.
- Dark exploration titles.
- Survival horror environments.
- Narrative-driven projects.
- Indie productions requiring consistent atmospheric tension.
Suitable for background pressure, environmental mood, scripted events, and action sequences.
Breaking Unease provides a cohesive atmospheric framework for projects that require tension with identity — not just ambience.
Price $17.99
Pizza Pack by M3D Scans
- Number of Textures: 60 (Built-in/URP) | 60 (HDRP)
- Texture Dimensions: 2048x2048
- Polygon Count: 470 (Min) – 10670 (Max)
- Number of Meshes/Prefabs: 42 (Meshes) 45 (Prefabs)
- Rigging: No
- UV Mapping: Yes
- Supported Materials: Standard (Built-in), URP Lit, HDRP Lit
- Texture Maps: Albedo, Normal, Metallic Smoothness, Mask Map (HDRP only)
16 pizzas included in this asset pack:
- Margherita
- Pepperoni
- BBQ
- Carbonara
- Mushroom
- Di Carne (Meat Lovers)
- Chorizo
- Parma (Prosciutto)
- Capricciosa
- Bianca
- Gorgonzola & Pear
- Mortadella
- Mexican
- Orientale (Kebab Style)
- Kimchi Pepperoni
- Calzone
Price $35.00
White Deer Stag – Rigged & Animated by Nodo Origins
- Number of Textures - 5
- Texture Dimension - 4K (4096x4096)
- Maximum polygon count - 20,000 triangles
- Number of meshes/prefabs - 1
- Rigging - Yes
- Animation count - 5
- Animation type list - Idle, Walk, Run
- UV mapping - Yes
- LOD information - No LODs included
- Types of materials and texture maps - PBR
White Deer – Rigged & Animated (URP / HDRP Ready)
Technical Details
- File Type: FBX
- Triangles: ~20,000
- Vertices: ~11,500
- Rigged: Yes (deform bones)
- Animations: Idle, Walk, Run
- UV Mapped: Yes
- PBR Textures Included
Overview
White deer character fully rigged and ready for real-time projects.
Materials are already configured for:
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
Prefabs for both pipelines can be found in their respective folders.
Animations
All animations are included inside the FBX file.
If you don’t see animation clips:
Go to the Meshes folder →
Click the small arrow next to the FBX file →
Animation clips (Idle, Walk, Run) will appear inside.
Textures & Materials
All textures are located in the Textures folder.
Two additional mask textures are Unity-specific:
- Deer Body Mask
- Eye Mask
If you are setting up materials manually:
- Drag the mask texture into the Metallic Map slot
- Adjust the Smoothness slider as needed
Note:
All materials and masks are already configured correctly if you use the provided prefabs.
Contact - nodoorigins@gmail.com
Price $15.00
Dungeon Pack - Characters by Gridness Studio
Rigging: Yes
Animation: Animations can be easily migrated
UV mapping: Yes
Pixel Count:
Walls: 500 Poly*
Floors: 200 Poly*
Columns: 150 Poly*
Ceilings: Vary of 50 and 900
Doors: 400 Poly*
Props: 200 Poly*
Detailed Props: 2000 Poly*
Characters: 900 Poly*
*Avarage
LOD Level: 1
Types of materials and texture maps:
One material for environment.
Two material for flags: can change the color of flags by duplicating the flag material.
One material for candle light emission (can be changed to the default environment material easily)
One material for characters.
One material for Candle Lights.
Dungeon Skybox Material.
Fire material for Light Particle.
Godray material for Godray VFX.
Texture dimensions:
Dungeon Texture: 2048x2048 (Resizeable)
Dungeon Emission: 512x512 (Resizeable) - For Candles
Candle Light: 797x367 - Sprite sheet for candle light animation
~ This pack is part of Elementary Dungeon Pack, if you are interested more in our packs check it out!
Characters (x21)
♦ Queen (x2), King (x2), Mage (x4), Miner (x4), Guard (x4), Skeletons (x5 with leader, classes and without clothes included)
♦ All Characters are included with Alternative Faces
Price $15.00
Vintage Office Doors and Windows by SIUP
This set includes single and double wooden doors along with
matching window units, designed for 1950s office interiors.
The doors are double-sided and can be opened on hinges.
The windows are single-sided (no back polygons) and fixed in a closed position.
Best suited for enclosed interior scenes and architectural visualization.
The models feature realistic wood textures and period-appropriate glass.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Number of meshes: 4
Number of prefabs: 4
Number of textures: 16
Number of materials: 4
Includes formats: FBX, TGA textures
Polycount:
Door1 2906 triangles
Door2 5656 triangles
Window1 561 triangles
Window_2 773 triangles
Price $11.89
CCTV Camera by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
This model represents a 1980s style industrial CCTV camera. It features a rectangular body with a detachable lens and a functional mounting bracket that allows for various positioning.
The asset includes two color variations: classic beige and dark grey.
The rear panel contains power and video connection ports.
Suitable for vintage or industrial interior scenes.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 2
Number of textures: 6
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2786 triangles
Price $10.69
Vintage CRT Monitor by SIUP
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
This 1980s-style CRT monitor is designed for retro interior or security room settings.The model features a detailed body and a realistic glass screen with subtle surface wear and dust.The asset uses two separate UV maps and materials: one for the main body and one for the screen. It includes Emission maps for the power indicator LEDs and the screen itself.
The package provides 6 different pre-made screen textures as examples.
You can easily use your own images by simply replacing the screen texture and editing the corresponding Emission map.
Please note that all branding and logos featured on the model are
fictional and do not infringe upon any existing trademarks or copyrights.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Number of meshes: 1
Number of prefabs: 1
Number of textures: 17
Number of materials: 2
Includes formats: FBX, TGA textures
Polycount: 2502 triangles
Price $10.99
