Minimal Scifi Pack by Dzeruza
Texture map sizes: 4096x4096;
ColorMap; MaskMapl; Normal Map: Displacement.
Texture map count: 4
Total Mesh count: 45
Prefab count: 48
Number of materials: 2
Every asset UV-unwrapped using single trim atlas material.
1. Demo Interior Scene.
Polygon count: 60 - 1200 (triangles)
(3 LODs are provided for almost all meshes with more dense geometry)
Colliders: mesh colliders
Current Unity version support: 6.000.0.11f
Minimal Scifi Pack is designed to help you build seamless yet optimized interiors for your project.
Key Features: ✅46+ Unique Prefabs – Includes walls, floors, ceilings, doors and props - use only one material
Whether you're creating a space station, sci-fi lab, or alien spaceship interior, this asset pack provides a solid foundation to bring your vision to life.
Price $0.00
Pixel Fantasy Chronicles - RPG Asset Pack by Kijo
The sprites are in PNG format, the animations of the characters and decorative elements are individually in sheet format for each animated sprite, and the different terrains, like the static decorative elements, are within a tileset.
¡Build a cool, vibrant, and lively world!
Pixel Fantasy Chronicles is a series of asset packs for 16x16px topdown RPG games, focusing on adventure, fantasy, and farming settings.
This asset pack is still in development, so more content will be added over time through updates.
Premium Pixel Fantasy Chronicles:
- Characters: Player with full animations (idle, run, hurt, death, attacking, mining, watering, harvesting, etc.). 3 Slimes (red, green, blue) with additional animations.
- Icons: +100 (tools, 24 minerals, cooked food, books, multicolor flowers, 8 crops and seeds).
- Crafting: Animated anvil and horn.
- Tilesets: Larger cliff tile, cabin tile, water with decorations, animated doors (wood, glass, etc), rock/wood fences tile with gates open/close animations, path tile, beach tile and cliff tile.
- VFX Effects: Dust, smoke (chimney/oven), destruction particles (trees, rocks), mineral flashes.
- Outdoor Decorations: 4 detailed houses, 3 animated chests (common, rare, special), 9 animated mushrooms, 6 animated grass tiles, rocks, animated stand torch, animated street lamp, etc.
- Interior Decorations: Windows with curtains/openings, 4 colored animated candles, varied furniture (tables, beds, bookshelves), advanced crops (8 types with 4 stages).
- Animals: Full animations (idle, walk, sleep, rest, stand, hurt and death).
- Farming: Animated chicken coop, differents nests with multiple eggs, customizable doors and full farmland tile.
Price $8.50
Graphics Essentials - Extend URP Graphics by GraphicsCat
🕹️ Play the Web Demos 🌐 Documentation
Overview
• URP Graphics Collection — extend the power of URP visuals
• A broader set of effects tailored for real game needs
• Save 55% compared to buying modules individually
• Continuously expanding with regular feature updates
Included Modules
• Planar Shadows
• OverlayFX System
• Sharpen
• Occlusion Vision
• Spell Indicator
#1. Planar Shadows – Flat shadows that look stunning and run lightning fast
• High-performance URP flat shadows
• Smooth gradient shading for character showcases
• Non-stacking design — perfect for multiple characters
• Fully stylized with custom shadow textures
• Discover more on Unity Asset Store
#2. OverlayFX System – Instant visual effects for any object
• Apply visual overlay effects to any object in seconds
• 5 built-in effects ready to use
• Unlimited custom effects supported
• One-line API for full control
• Discover more on Unity Asset Store
#3. Sharpen – Crystal-clear visuals that make every pixel count
• URP post-process for full-screen sharpening
• Enhances clarity in 3D scenes and UI
• Improves texture detail and edge definition
• Discover more on Unity Asset Store
#4. Occlusion Vision – Reveal what’s hidden and make your gameplay shine
• Outline occluded objects to guide player attention
• 4 built-in effects included
• Full custom effect support
• Zero coding — just drop in and go
• Included in This Pack: A standalone version will be available soon
#5. Spell Indicator – Highlight Your Abilities
• Skill & attack range highlight
• Material-based range indicators
• Fully Customizable: size, angle, color, and texture
• Included in This Pack: A standalone version will be available soon
Full Source Code & Demo Assets Included
• Complete C# scripts and shaders — fully editable
• Demo asset usage governed by License.txt
🕹️ Play the Web Demos 🌐 Publisher Website 💬 Publisher Support
Price $29.99
Casual Town Pack - 3D Modular Assets by Mena
Number of meshes: 120.
Number of prefabs: 370.
Polygon count: 100 - 2200 triangles per model.
Number of textures: 14.
Texture dimensions: 256px * 256px, 512px * 512px, 1024px * 1024px, 2048px * 2048px.
Number of materials: 12
Skyboxes: 1
UV mapping: Yes.
LOD: No.
Types of materials: Standard.
Refill the gas tank, buckle up and build your city with this 3D modular asset pack!
- 120 UNIQUE MODELS.
- Prefabs included: 370 prefabs with colliders (Most of the models have 4 colors, but there are some exceptions such as the Road assets and Road signs).
- Highly optimized: All models use 1 material. Vehicles use 2 materials.
- Texture atlas: 256px, 512px.
- Made for 3rd person/top-down games.
🏠 BUILDINGS x18: Departments, Shops (Pizza, Burgers, Coffee, Ice-cream, Donuts, Sushi, Supermarket, Car Workshop, Store), Houses, Hospital, Soccer field, Basketball Court.
🌱 PROPS x42: Trees, Pines, Palms, Rocks, Fences, Bench, Cones, Barriers, Bus Stop, Lamppost, Traffic light, Mailbox, Road signs, and more.
🚗 VEHICLES x35: Bus, City Truck, Compact Car, Formula Car, GT Car, Hot Rod, Muscle Car, Pickup, School Bus, Rally Car, Retro Car, Sedan, SUV, Truck, Van, Vintage Car, Cement Truck, Lumber Truck, Police Car, Police Truck, SWAT Truck, Ice Cream Truck, Taxi, Ambulance, Fire Truck, Off-Road Truck, Garbage Truck, Dump Truck, Tow Truck and more.
🚧 ROADS x25: (Modular tiles) Asphalt, Grass, Sidewalks, and more.
____________________________________
Any questions please send me an email: contact@mena-assets.com
Price $50.00
First Person Shooter PowerPack by Ultrabolt.dev
🕹 Player Movement & Physics
- Walk, Sprint, Jump, Crouch
- Sprint + Jump = Skate
- Skate + Jump = High Jump
- Fall damage based on speed/height
- Custom gravity per surface or in water
- Ladder climbing system (jump off in any direction)
- Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
- Oxygen system with drowning damage
- Pickup & throw physics objects (mass limit supported)
- Accurate ground detection with surface-based footstep sounds
🎥 Camera Effects
- Headbob for walking, sprinting, and jumping
- Camera Shake with customizable duration and intensity
- Explosion-based camera shake for added immersion
⚙ Input & Customization
- Switch between GetKey, GetButton, or custom input injection
- Static utility methods for easy integration
- Fully modular partial scripts for quick edits
- Optimized custom inspector with tooltips
- Easy-to-read, highly commented code
❤️ Health & Interaction
- Abstract health system for players, enemies, and props
- Interactable items: Heal, Full Heal, Increase Max Health
- Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
- Fall damage and drowning support for all health-based entities
🔫 Advanced FPS Features (FPS PowerPack)
- Scriptable Object Weapon Profiles — easily create & manage weapons
- Fire modes: Single, Burst, Full Auto
- Raycast or Projectile shooting (grenades, rockets, etc.)
- Clip reload or bullet-by-bullet reload types
- Ammo ID system — only compatible ammo is picked up
- Multi-shot support for shotguns
- Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
- Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
- Weapon upgrade pickups (Call of Duty Zombies style)
- Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
- Ready-to-use UI for health, weapons, ammo, grenades, and icons
- Call of Duty–style Points System — animated, colored point popups when damaging specific objects
🎮 Extras
- Demo scene included
- Works in a clean scene setup instantly
- Fully documented with examples
- Designed for performance & flexibility
This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.
🎮 FPC + FPS PowerPack — Complete First Person Controller & Shooter System
The FPC PowerPack gives you a feature-packed First Person Controller ready for any game style — smooth movement, swimming, climbing, physics interaction, health system, and more.
The FPS PowerPack is the ultimate upgrade, adding an advanced, fully modular weapon system with projectiles, grenades, recoil, spread, and even a Call of Duty–style points system.
Everything works out of the box, with clean custom inspectors, modular scripts, and complete documentation.
🕹 Player Movement & Physics
- Walk, Sprint, Jump, Crouch
- Sprint + Jump = Skate
- Skate + Jump = High Jump
- Fall damage based on speed/height
- Custom gravity per surface or in water
- Ladder climbing system (jump off in any direction)
- Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
- Oxygen system with drowning damage
- Pickup & throw physics objects (mass limit supported)
- Accurate ground detection with surface-based footstep sounds
🎥 Camera Effects
- Headbob for walking, sprinting, and jumping
- Camera Shake with customizable duration and intensity
- Explosion-based camera shake for added immersion
⚙ Input & Customization
- Switch between GetKey, GetButton, or custom input injection
- Static utility methods for easy integration
- Fully modular partial scripts for quick edits
- Optimized custom inspector with tooltips
- Easy-to-read, highly commented code
❤️ Health & Interaction
- Abstract health system for players, enemies, and props
- Interactable items: Heal, Full Heal, Increase Max Health
- Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
- Fall damage and drowning support for all health-based entities
🔫 Advanced FPS Features (FPS PowerPack)
- Scriptable Object Weapon Profiles — easily create & manage weapons
- Fire modes: Single, Burst, Full Auto
- Raycast or Projectile shooting (grenades, rockets, etc.)
- Clip reload or bullet-by-bullet reload types
- Ammo ID system — only compatible ammo is picked up
- Multi-shot support for shotguns
- Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
- Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
- Weapon upgrade pickups (Call of Duty Zombies style)
- Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
- Ready-to-use UI for health, weapons, ammo, grenades, and icons
- Call of Duty–style Points System — animated, colored point popups when damaging specific objects
🎮 Extras
- Demo scene included
- Works in a clean scene setup instantly
- Fully documented with examples
- Designed for performance & flexibility
This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.
⚠ Important Note
This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.
💡 Some weapon profiles are already prepared for you — just grab the gun, set the animator, and you’re good to go.
Price $9.99
First Person Controller PowerPack by Ultrabolt.dev
🎮 Player Movement
- Walk, Sprint, Jump, Crouch
- Sprint + Jump = Skate
- Skate + Jump = High Jump
- Fall damage based on speed/height
- Custom gravity per surface or water
🌊 Environment & Physics
- Ladder climbing system
- Fully-featured Swimming system Swim up/down with input Oxygen system with drowning
- Pickup & throw physics objects (mass limit included)
- Accurate ground detection with surface-based footstep sounds
🎥 Camera Effects
- Headbob (walking, sprinting, jumping)
- Camera Shake (customizable duration and intensity)
🛠️ Input & Customization
- Switch between GetKey, GetButton, or custom input injection
- Static utility methods for easy integration
- Fully modular partial scripts
- Clean, optimized custom inspector
- Easy to read, highly commented code
❤️ Health & Interaction
- Abstract health system for players or enemies
- Interactable items: Add Health Full Heal Increase Max Health
- Damage Areas with rate and amount settings
🎮 Extras
- Demo scene included
- Works out of the box with clean scene setup
🔥 First Person Controller PowerPack
An all-in-one, highly modular First Person Controller system built for Unity developers who demand more than just walking and jumping.
Whether you're making an FPS, exploration game, or immersive simulation—UltraBolt gives you complete control over movement, interaction, and player feedback, with clean code and custom inspectors ready to plug into your project.
✅ Features
🎮 Player Movement
- Walk, Sprint, Crouch, Jump
- Skate Mechanic: Sprint + Jump = Skate
- High Jump: Skate + Jump = Super Jump
- Smooth headbob while walking, running, or jumping (Optional)
🌊 Environment & Physics
- Swimming System with up/down control, drowning, and custom gravity
- Ladder Climbing with smooth transitions
- Fall Damage based on velocity
- Ground detection with per-surface footsteps via ID-based sound system
🧠 Interactions & Input
- Pick Up & Throw physics-based objects (with mass limits)
- Easily switch between GetKey, GetButton, or plug in your own input logicFully modular Input System
- Interactable Objects (pick up health, heal fully, increase max health)
- Trigger Damage Zones with rate & damage control
💡 Developer Focused
- Clean, well-commented code
- Organized using partial classes for easy modification
- Includes static utility methods for integration in other systems
- Custom Inspectors for fast prototyping & parameter control
- Comes with a complete demo scene
🧩 Perfect For:
- First Person Shooters
- Exploration or Survival Games
- Puzzle & Adventure Games
- Game Jams & Prototypes
📦 Package Includes
- Complete UltraBolt FPS Controller
- Modular Health & Interaction System
- Custom Editor Tools
- Demo Scene (Plug & Play)
- Footstep sound system based on surface type
- Full documentation (commented code + clear structure)
Price $5.99
Dumpster/Metallic Outdoors Trashcan by AMVN
PBR Textures for both variants go in 4k and 2k:
PBR Metallic Roughness (opengl and directx)
UE 4 Packed
Unity HD Render Pipeline - Metallic
Unity Universal Render Pipeline - Metallic
Marmoset Bakes
High poly model - 99832 tris
Low poly model - 9458 tris
Number of meshes: 1
UV mapping: Yes (Overlapped)
All files are well organized and properly named.
The model features two variants of textures: more damaged (which can also be achieved by removing some doors from the object to give the asset a more aged look) and less damaged.
Moving parts (doors and handles) are correctly positioned and can be used to interact with the object.
I made all the graffiti so that you can use this product in any project.
The model has real sizes (L 3.77m * W 2.4m * H 1.9m)
Texel density of 10.
All files are well organized and properly named.
Price $20.00
Outdoor Trash Can by AMVN
Pack includes:
High poly model - 322854 tris
Low poly model - 13038 tris
Marmoset Bakes
PBR Textures for grey and green variants go in 4k and 2k:
PBR Metallic Roughness (opengl and directx)
UE 4 Packed
Unity HD Render Pipeline - Metallic
Unity Universal Render Pipeline - Metallic
The number of textures for each variant is 10
Rigging: No
UV Mapping: Yes
All files are well organized and properly named.
The model has two variants of textures: grey (with graffiti and more damage) and green (with less damage and without graffiti)
I made all the graffiti, you can use this product in any project.
Price $25.00
Magic and Wizardry Music Bundle by ElvGames
Audio file types: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Magic and Wizardry Music Bundle
Mesmerizing collection of enchanting, loopable tracks designed for magical RPG adventures. Infused with mystical melodies and spellbinding atmospheres, this bundle is perfect for creating immersive fantasy worlds.
Tracklist:
- Do Not Enter (1:05)
- The Gardens (1:19)
- Perseverance (1:04)
- Forest Lesson (1:04)
- Bird Bath (1:08)
- Nature's Wonders (1:22)
- Curiosity Strikes (1:26)
- The Secret Room (1:16)
- Dark Tower (1:21)
- Emerald Valley (1:40)
- Spellbound Symphony (1:06)
- Dragon's Rest (1:22)
- Firewind College (1:10)
- Enchanted Library (0:57)
- A Long Forgotten Path (1:34)
- Hearth's Shadow Play (1:38)
- Dust and Cobwebs (1:16)
- Emilia's Grace (1:38)
- Sophistes' Last Resting Place (1:16)
- Mystery of Tribia (1:45)
- Morning Dew (1:32)
- Arcane Chronicles (1:32)
- Melody of the Past (1:30)
- Dangerous Ride (1:24)
- The Prism Paradox (1:32)
- Torchlight Tranquility (1:35)
- Illusions & Shadows (1:36)
- Mystery of the Lost Amulet (1:16)
- Elise the Bookworm (1:24)
- Tough One (1:24)
- End of an Era (1:28)
- The Monastery (1:39)
- Tensions Are Rising (1:34)
- A Goodbye (1:26)
- Cave Spirits (1:19)
All-in-One Packages:
✳️ 2D Mega Game Assets All-In-One
✳️ Complete Game Music Bundle Fantasy Fanfare
Please don't forget to review and provide us with your feedback on this package, that would really help us improve our work! :)
Price $24.99
IconForge – Low Poly Interface Pack by Nebula Forms
- 216 unique icons in PNG format
- Resolution: 1024x1024 px (square, transparent background)
- Polygon count: 0 (2D sprites only)
- Texture Type: Sprite (2D and UI)
- Sprite Mode: Single
- Mesh Type: Full Rect
- Includes 1 default frame (fully color-customizable) + 3 custom frames
- 1 universal prefab (background, border, icon layers) for fast integration
- No additional texture maps (only PNG with alpha transparency)
- Compatible with any UI system (URP, HDRP, Built-in)
- Organized into 8 categories: Building, Furniture & Filling, Electrical, Technologies, Exterior, Transport, Tools, Props
- Future updates planned with new icons and sections.
This package includes a stylized icon pack with 216 icons in PNG format with transparent backgrounds.
- All icons are rendered in Blender and exported at 1024x1024 px resolution.
- Each icon is grouped by category: Building (41), Furniture & Filling (39), Electrical (13), Technologies (25), Exterior (47), Transport (3), Tools (25), Props (23).
- All assets are 2D sprites (polygon count: 0), with no additional texture maps (only PNG with alpha transparency).
A universal prefab is included, which provides a modular structure with three layers (background, frame, icon image), allowing easy customization and integration into any UI system.
The package also includes 1 default white frame (fully color-customizable) and 3 custom frame designs.
All icons are ready for immediate use in Unity and compatible with any Render Pipeline (URP, HDRP, Built-in).
This pack is great for projects that need a clear, minimalistic icon system – from strategy and management games to sci-fi or stylized projects.
👉 Future updates will add new icons and categories.
Price $20.00
Stylized Fantasy Weapons - Hammers by MatCrea3D
Number of textures : 50
Texture dimensions : 4096 X 4096
Texture maps in png
Minimum polygon count : 5722 tris
Maximum polygon count : 16500 tris
Number of meshes : 10
Number of materials : 10
Rigging : No
Animation : No
UV mapping : Yes
LOD : No
----- GENERAL INFORMATION -----
- A stylized fantasy weapon pack with 10 different hammers
- Polygon Range : 5722 to 16500 tris
- 4K Textures
----- WHAT'S INSIDE ------
- 10 meshes
- 10 prefabs
- 10 materials
- 50 textures
Price $19.99
15 Stylized_Swords_VOL02 by HS_Studio
Technical details:
Number of Unique Meshes: 15
Collision: Yes, Custom.
Average Tris Count: 9957 (minimum:3085 maximum:19202 Total:149356).
LODs: Yes.LOD0,LOD1,LOD2
Number of Materials: 15
Number of Textures: 72
Texture Resolutions: 4096px x 4096px.
Texture Format: .PNG
uv: non overlabed and has 2 channel
Supported Development Platforms:
Windows: Yes. Mac: Yes. Android: Yes. iOS: Yes.
A wonderful set of High Quality swords for your games.
This package includes 15 Fantasy Stylized Swords _VOL02
Each of the Sword has an unique material.
Disclaimer: Swords are not animated
Price $18.99
Bubble Victory Stars VFX by Inguz Media
Just Drag and Drop the Prefabs to your scene
Bubble Stars VFX Pack – Sparkle Your Victory!
Hi there! We're excited to introduce our newest pack: Bubble Stars VFX, a magical collection that blends the classic sparkle of victory stars with the softness and charm of floating bubbles.
Perfect for kids' games, casual experiences, or any project that needs a cute and festive touch.
What’s included?
- 13 unique visual effects, inspired by celebration and triumph moments
- Each effect comes with 4 prefab variations, this means: a total of 52 ready-to-use prefabs!
Just drag and drop into your scene — it’s that easy!
No Post Process needed — what you see is what you get, fully compatible with URP.
Add sparkle and joy to your scenes with Bubble Stars. Your game deserves it!
Enjoy it!
Price $12.99
Dark Swords by Alxandr Krysan
Number of textures 12
Texture dimensions 4096
Texture sizes (512x512, 1024x1024, 2048x2048, 4096x4096)
Number of Materials 3
Maximum polygon count 9180
Number of meshes/prefabs 3
Rigging: NO
Animation count NO
Animation type list NO
UV mapping: Yes
Types of materials and texture maps PBR
Low Poly Model
ONLI DEFAULT UNITY SHADER NO HDRP/URP
Textures
4K PBR Textures
Textures 12
Material 3
Polycount
Vert 4744
Feces 4629
Tris 9180
Price $18.00
32-bit Retro Weapon and Firearm Set by Quadsphere Campus
Number of textures: 132
Texture dimensions: 256x256
Minimum polygon count: ~200
Maximum polygon count: ~3000
Number of meshes/prefabs: 45 prefabs
UV mapping: Yes
LOD information (count, number of levels): No LODs
Types of materials and texture maps (e.g., PBR). Standard Unity URP PBR; Albedo, Metalness Smoothness and OpenGL Normals
**DISCLAIMER:**
These assets are custom made and only inspired by the 32-bit fifth game console generation lo-fi style in aesthetics. By no means these adhere to the actual art tech restrictions of those platforms.
Full list of assets:
- Pistols:
- Heavy, Blocky, Revolver
- SMGs:
- Modern Extended, Modern Collapsed, Classic, Modern
- Assault Rifles + LMGs:
- Classic, Compact, Modern, Modern Heavy
- Shotguns:
- Modern Pump, Classic Pump, Classic
- Sniper Rifles:
- Classic, Automatic
- Grenade Launchers:
- Break Action, Modern
- Missile Launchers:
- Light Anti-Armor
- Gear:
- Riot Shield, Frag Grenade, Smoke Grenade, Stun Grenade, Molotov Cocktail, Gas Grenade.
- Melee:
- Machete, Nightstick, Knife, Baseball bat, Axe, Crowbar, Shovel, Hammer, Pipe, Wrench, Sledgehammer, Meat Cleaver
"32-bit" look with standard Unity PBR shaders + point filtered low-res textures (128x256 or 256x256) with baked-in lighting and low-poly models.
All models are static and have no moving parts.
The models are more detailed than real 32-bit and 5th game console assets would be.
Planned free updates:
2x pistols, 1x SMG, 2x AR, 1x LMG, 4x SR, 1x RPG and more
Price $50.00
pixel poker cards by bbgame
66 cards, 52 cards each with 60 frames of destruction and shine animations
The animation type is a segmented individual image
Made using pixel art
It is based on pixels
A set of cards with a width of 48x64
Content:
Standard 52 cards
4 cards on the back
14 Jokers
Each card has a 60 frame animation of destruction and shine
Jokers have a separate shine layer animation for easy expansion.
Price $4.99
OWA Urban Buildings Bundle COPPER by Bohn Studios
Introductory Buildings Bundle for the OWA Series.
Asset Packs Included:
Detailed Description:
67 buildings with full interiors + 18 unique building kits to build your own layouts.
- 67 buildings premade with exterior and interior
- 18 unique modular bulding kits for creating custom building layouts
- These buildings are atlased and lightning fast, but they also still look good up close!
- Exteriors AND Interiors for building shells/walls
- An easy-to-use asset that also has depth; modular building parts of each kit are interchangeable allowing for massive amounts of variation in an open world city.
- Massive demo scene showcasing sheer beauty and performance
A large collection of performant game ready buildings with versatility across a wide range of genres. Use these awesome enterable buildings in your next steampunk, cyberpunk, victorian, urban, and/or industrial district scenes.
- 118 exterior buildings model meshes / prefabs.
- All buildings share an atlas. Some buildings have an extra glass material
- Static batching right out of the box. Very awesome performance with draw calls and set-pass calls
- Good use of vertices and triangles. These buildings are meant to fill out scenes of vast cities so the vertices count is very reasonable for the size and quality of the buildings
Lots of variation for all of your swinging door needs
- Doors are animated
- 69 Door Prefab skins with double door and single door animations that use the OWA Utility Atlas (Shares with SP Shops VRAM)
- 12 Bonus Demo Building Prefab skins with holes for doors
- 17 unique door prefab skins using the OWA Building Atlas (lowest VRAM when used with with OWA Building Pack 01 & OWA Building Pack 02
- Each door is under 300 vertices for optional dynamic batching
- 3 custom foley sounds for hinged door audio
- Prefabs for Doors to open and close automatically
Contains a collection of 36 window awning prefabs. Meshes share a single material atlas "OWA_Utility_Atlas" for shared VRAM with other OWA props & SP Shops series.
IMPORTANT: This is a bundle asset that grants access to the assets in the links above. After purchasing this asset, you must add the above assets to your shopping cart here on the Asset Store. When you checkout, you will be charged $0 for the assets, per this bundle license.
Price $140.00
Stylized Fences 1 by AndrsVisual
This pack includes:
Texture Dimensions: 2048x2048
Polygon:
Fence1: Tris 248
Fence2: Tris 264
Prefebs and Mesh:
1 prefab for each model.
1 Mesh for each model.
Minimum polygon count: 248
Maximum polygon count: 512
Number of texture: 10
Types of materials and texture maps PBR
UV mapping: Yes
No LOD
Stylized Fences 1
This Assets
With 2 unique assets LowPoly.
Normal and basic scene for any dungeon or environment props, with stylized textures minimal. Low poly optimized for PC or mobile games.
URP
Price $0.00
Skeleton Assassin by Feyloom
Number of textures: 4
Texture dimensions: (2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 6062
Maximum polygon count: 6062
Number of meshes/prefabs: 3x2
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Humanoid
Character:
- Polygons: 6062
- Vertices: 7021
- Triangles: 11746
Sword:
- Polygons: 306
- Vertices: 366
- Triangles: 586
Price $15.00
Rando by TAC
Four random number algorithms:
- Xoshiro128Plus
- PCG32
- TauswortheLCG
- WangHash
Refer to the screenshots, but these perform anywhere up to almost 2x faster than the RNG inside of Mathematics (or 3.14 times faster than the old Engine RNG).
Four Platforms:
- Managed C#
- Direct calculation in any multithreading system such as Tasks, or using Burst/Jobs
- Examples with named instantiation or by using generic Jobs<T>
- Pre-calculate and save data to arrays to use anywhere (and/or use an IJob for calculation)
- Helper methods to advance the array index and refill it at the end of the frame
- GPU, both compute or generic shaders
- Simple use case is to just include one of the RNG header hlsl files
- Also supports the more complex case of using keywords to disable/enable a specific RNG algorithm
Twenty Methods:
- UInt [0, uint.maxValue) where [ denotes inclusion and ) exclusion
- Int [0, int.maxValue)
- Float [0, 1)
- Bool True/False
- Sign 1/-1
- UIntRange [min, max)
- IntRange [min, max)
- FloatRange [min, max)
- Float2 (all these with each component the same 0-1 as Float)
- Float3
- Vector2
- Vector3
- InsideUnitCircle
- OnUnitCircle
- InsideUnitSphere
- OnUnitSphere
- quaternion (as per the newer math library)
- Quaternion
- ColorHSVDefault (Random Color via HSV with some default ranges for HSVA)
- ColorHSV
Code:
- As always our code in all of the C# and HLSL files are fully documented, the same goes for the demo
Documentation/Demo:
- A comprehensive 13-page document to walk you through all the use cases, modes, algorithms and the demo
- The demo is a comprehensive 1.2k (documented) lines that covers all the algorithms and platforms, as well as several of the methods
We constantly find ourselves needing random numbers, and as such we need as much performance as we can get while still getting high quality random results.
This tool will provide all of that for you and a lot more: It comes with several different RNG algorithms, each implementing 20 odd methods to quickly get you going on all platforms from CPU, Multithreaded etc. up to and including GPU. You no longer have to investigate and test other RNG's that only have partial support, we've done all the hard work for you.
We also provide you with some extra ways to use RNG, for example using arrays to get existing RNG platforms such as Engine/Mathematics working inside of for example Burst/Jobs.
Price $25.00
