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The newest packages in the Unity Asset Store.
Updated: 58 min 58 sec ago

Horror Mechanism Pack by GamePlan Assets

2025, May 14 - 14:54
Horror Mechanism Pack is a collection of grim, industrial-style mechanical assets designed to enhance the eerie atmosphere of horror-themed games.

🎮 Core Systems Included:

  • 🚪 Basic Door System – Standard open/close doors with smooth animations.
  • 🧠 Trigger Door System – Activate doors via proximity or scripted events.
  • 🔑 Key Door System – Unlock doors using collectible keys.
  • 🔦 Flashlight System – Toggleable flashlight with battery-based runtime.
  • 🔋 Battery System – Recharge or replace flashlight batteries to stay lit.
  • 🧲 Drag & Drop System – Physics-based item interaction and manipulation.
  • 👣 Footstep System – Dynamic footsteps based on surface type and movement.
  • 🕹 Player Controller – Smooth first-person movement built for horror pacing.
  • 🧍‍♂️ MouseLook with Head Bobbing – Immersive camera movement and bobbing.
  • 👁 Examine System – Inspect objects up close with rotation and UI prompt.

📦 Package Includes:

  • ✅ Fully coded C# scripts
  • ✅ Easy-to-use prefabs
  • ✅ Demo scene
  • ✅ Clean inspector setup

Horror Mechanism Pack is your all-in-one solution for building immersive horror gameplay mechanics. Whether you're crafting an abandoned asylum, a forgotten bunker, or a cursed mansion, this pack delivers essential interactive systems and props to breathe life (and fear) into your game world.




For a list of features, see Technical Details


Price $15.00

Simple Overdraw Debug - Canvas Overlay by SoloITGuy Projects

2025, May 14 - 14:40
This asset offers an easy-to-use and lightweight solution for debugging UI overdraw for Overlay Canvas

No Setup Needed – Just import and go. No configuration required.


🚀 One-Click Debug – Instantly start debugging with a single click, saving you time and effort.


🪶 Lightweight Solution – Designed to have minimal impact on your project.


🔍 Overdraw Identification – Identify object overdraw to optimize rendering.


🧠 Intuitive & Easy to Use – Simple interface that gets you up.



Price $15.00

Farm Life Acoustic BGM Pack by SunnyMelodyLab

2025, May 14 - 14:27
A soothing acoustic BGM pack featuring 9 loopable tracks, perfect for cozy farm, village, and slow-life themed games.

Number of Audio Tracks: 9


Audio File Types: WAV


Sample Rate / Bit Rate: 44.1kHz / 16bit (WAV)


Loopable: Yes (all tracks)


Supported Platforms: All (PC, Mobile, Console)


File Size: Approx. 181MB


All tracks are designed to loop seamlessly.


No attribution required.


Compatible with Unity 2021.3 LTS and later.

Bring the peaceful charm of farm life to your project!

The Farm Life Acoustic BGM Pack includes 9 original loopable tracks composed with acoustic instruments like guitar and piano.

Designed to create a cozy, light-hearted, and non-intrusive atmosphere, these tracks are perfect for farm games, village scenes, and relaxing casual games.

🌱 Features:

  • 9 loopable BGM tracks
  • Acoustic guitar, piano, soft percussion
  • Royalty-free for commercial and personal use
  • WAV (44.1kHz/16bit)

Whether you're building a sunny farm, a peaceful village, or a slow-life adventure, this pack will enrich your game's atmosphere.


Price $4.99

BT - OptiMeshX: All-in-one Smart LOD,Mesh & Model Optimization System by Barkin Tufan

2025, May 14 - 14:08
BT - OptiMeshX is a powerful mesh optimization system for Unity that reduces polygon counts, generates LODs, and combines meshes to improve game performance while maintaining visual quality.

Key Features:

  • Intelligent quality settings from 0.125 (maximum optimization) to 0.850 (minimum optimization)
  • Automatic LOD generation with customizable compression levels and screen height transitions
  • SmartLink vertex connection technology to prevent mesh fragmentation during optimization
  • MeshMatrix cell-based mesh combining system with configurable cell sizes
  • Configurable border preservation for maintaining mesh boundaries
  • Optional UV seam and foldover edge preservation
  • Adjustable optimization aggressiveness (1.0-10.0) for fine-tuning results
  • Batch processing with customizable output paths and prefab generation
  • Support for both static and skinned mesh renderers
  • Detailed statistics showing vertex/triangle counts and reduction percentages
  • Static, Dynamic, and LOD combining modes in MeshMatrix
  • Automatic lightmap UV generation for combined meshes
  • Vertex sharing and compression options for optimized memory usage
  • Dynamic mesh updating with configurable frequency for moving objects
  • Comprehensive in-editor visualization tools
  • Context menu integration for quick access to optimization functions
  • Full editor window with tabbed interface for all optimization features
  • Works with both standard meshes and skinned mesh renderers
  • Compatible with Unity 2019.4 LTS and newer
  • Works with all render pipelines (Built-in, URP, HDRP)
  • Comprehensive documentation included

Transform Your Unity Game's Performance with Professional-Grade Optimization


OptiMeshX delivers powerful mesh optimization with an intuitive, designer-friendly interface. Our advanced algorithms intelligently reduce polygon counts while preserving visual fidelity, giving you the perfect balance between performance and quality.


🚀 Powerful Single Mesh Optimization

  • Advanced mesh simplification that preserves important visual features
  • Quality slider with intuitive presets (Very Low to Very High)
  • Up to 90% vertex reduction while maintaining visual quality
  • Smart optimization that respects mesh boundaries and structure

⚙️ Smart Optimization Controls

  • Preserve borders, UV seams, and UV foldovers with precise control
  • SmartLink technology prevents mesh fragmentation during optimization
  • Adjustable aggressiveness and iteration settings for fine-tuned results
  • Works with both static meshes and skinned mesh renderers

📊 Automatic LOD Generation

  • One-click LOD system with customizable reduction levels
  • Automatic LOD Group creation and configuration
  • Smart screen-size transition settings for smooth LOD switching
  • Support for both standard meshes and skinned mesh renderers

🔄 MeshMatrix - Advanced Mesh Combining

  • Cell-based mesh combining for optimized draw calls
  • Static and dynamic combining modes for different use cases
  • Automatic LOD group integration
  • Optimized vertex sharing and lightmap UV generation

⚡ Batch Processing

  • Optimize multiple models with a single click
  • Create optimized prefabs automatically
  • Optional scene object replacement
  • Customizable output folder and organization

🎮 Editor Integration & Easy Use:

  • Clean, intuitive UI with quality presets and visualizations
  • Integrated directly into Unity with no external dependencies
  • Context menu integration for quick access to common functions
  • Comprehensive editor window with all optimization tools in one place

Perfect For:

  • Mobile Developers: Slash polygon counts for better performance on low-end devices
  • VR Creators: Maintain high frame rates essential for comfortable VR experiences
  • Open World Games: Optimize distant objects without sacrificing visual quality
  • Character-Heavy Games: Reduce complexity while maintaining animation-ready meshes
  • Level Designers: Combine meshes to reduce draw calls and improve frame rates

Real Results You Can See

  • Increased frame rates in polygon-heavy scenes
  • Reduced draw calls through intelligent mesh combining
  • Lower memory usage and smaller build sizes
  • Detailed statistics on vertex/triangle reduction

Price $45.00

32x32 Isometric Tileset Pack by KyleD

2025, May 14 - 14:02
A free 32x32 grass pack with some soil and rocks included.

Package includes PNG files

A free 32x32 grass pack with some soil and rocks included.


The folder will include a spritesheet, the individual tiles. A sample scene, sample tileset and a same tile palette.



I will update with future updates.


Price $0.00

Dynamic Spider Web by Pampel Games

2025, May 14 - 14:02
A spider web generation and interaction tool.

REQUIREMENTS

  • Minimum Unity Version 2022 LTS +

DEPENDENCIES

  • unity.burst
  • unity.collections
  • unity.splines

TEXTURES

  • Spider Web Main Texture (1024x1024)
  • Raindrops Noise Texture (1024x1014)
  • Various alpha textures in both realistic and stylized styles (256x256).

MESHES

  • All meshes are procedurally generated by the tool.
  • 20+ exported example meshes.

MATERIALS

  • Each web can have multiple materials with different alpha textures to create variety.
  • The included example webs typically feature 2-4 materials each.

SHADER GRAPHS

  • Lit Emission: A simple shader used for demo assets.
  • Spider Web: The main shader used for webs, offering a variety of effects including wind, gravity, vertex deformation, color variation and raindrop noise.
  • Spider Web Fire: A shader used for the included fire particle effect.

PARTICLES

  • Spider Web Fire particles to simulate burning the web.

DEMO SCENES

  • Demo01: Examples (currently 20+ examples included)
  • Demo02: Cut
  • Demo03: Burn
  • Demo04: Stick

Full source included.


API


Any feature missing? Any other questions?

Please don't hesitate to reach out.

Minimum Unity Version 2022 LTS +


Documentation | Discord | Contact


Generate and place webs exactly where and how you need them - directly within Unity.


From realistic to stylized visuals, customize every detail: strings, vertex and texture gravity, inner and outer ring designs, wind effects, raindrops, color variations, and more.


In play mode, bring your webs to life by cutting, burning, or tearing them apart - or even interactively sticking to them in real time. These effects are powered by a combination of shader animation, mesh deformation, and flutter effects for detached parts.


Enjoy the ultimate spider web solution for Unity.



HIGHLIGHTS


📦 Drag & Drop
20+ ready-made webs you can use out of the box or customize to fit your needs.


🕷️ Mesh Generation
Create unique webs quickly and easily with intuitive tools.


🧩 Customization
Extensive settings to help you achieve the exact look and behavior you want.


🎨 Shader Graphs
Extensible Shader Graphs with effects like wind, raindrops, gravity, and more.


Editor & Runtime
Generate webs at the click of a button or via code - both in the Editor and during gameplay.


🎮 Interaction
Cut, burn, tear, or stick to webs in real time. Detached parts use Unity’s Cloth component for realistic flutter effects.


Lightning-Fast Performance
High-speed geometry generation powered by Jobs, Burst, and the advanced Mesh API.


💾 Low File Size
One main texture with variations driven by compact alpha maps for minimal storage impact.



DISCOUNTS

Automatically applied at checkout if you own this asset


Price $19.95

Ultimate Image Editor by Forgeon

2025, May 14 - 14:00
A powerful and intuitive image editing tool integrated directly into the Unity Editor. Perfect for developers, artists, and UI designers seeking efficient in-editor image manipulation.
  • Unity Versions Supported: 2019.4 LTS and above
  • Supported Render Pipelines: Built-in, URP, HDRP
  • Image Formats Supported: PNG, JPG, TGA, BMP, TIFF
  • Compression Types: Compressed, Uncompressed, Compressed HQ, Compressed LQ
  • Batch Processing: Yes
  • Editor Integration: Accessible via Tools > Image Editor
  • Dependencies: None
  • Documentation: Comprehensive user manual included
  • Support: ForgeonStudio@gmail.com

Ultimate Image Editor brings comprehensive image editing capabilities directly into the Unity Editor, eliminating the need for external software. Designed for game developers, UI/UX designers, and artists, this tool streamlines your workflow with a user-friendly interface and robust features.


Key Features:

  • Image Adjustments: Modify brightness, contrast, saturation, and highlights to perfect your visuals.
  • Color Management: Fine-tune temperature, hue, and individual RGBA channels for precise color control.
  • Cropping & Resizing: Easily crop images with customizable dimensions and resize using pixel or percentage values, maintaining aspect ratios as needed.
  • Image Effects: Apply effects like blur, vignette, sharpen, grain & noise reduction, stroke, and drop shadow to enhance your images.
  • Compression & Format Conversion: Switch between compression types (compressed, uncompressed, HQ, LQ) and convert images to formats like PNG, JPG, TGA, BMP, and TIFF.
  • Batch Processing: Apply edits to multiple images simultaneously, saving time and ensuring consistency across assets.
  • Undo/Redo & Revert: Full history tracking allows you to undo, redo, or revert changes, providing flexibility and control.
  • Image Navigation: Use mouse scroll for zooming and middle-click drag for panning, facilitating detailed editing.


Integrating image editing directly into Unity accelerates your development process, reduces context switching, and enhances productivity. Whether you're adjusting UI elements, preparing sprites, or refining textures, this tool offers the precision and convenience you need.


Price $20.00

Scene Compass by Simple yet Efficient

2025, May 14 - 13:56
A lightweight Unity editor tool for precise scene measurements and smart bookmarking. Perfect for level designers and environment artists who need accurate spatial tools and quick scene navigation.

Key Features:

  • 🔍 Advanced Measurement Tool
    • Hold 'M' key for precise distance measurements
    • Shift+M for connected path measurements
    • Real-time distance calculations
    • Visual measurement guides with clear distance labels
  • 📌 Comprehensive Bookmark System
    • Save camera views and GameObject positions
    • Create and manage bookmark groups
    • Cross-scene bookmark support
    • Quick search and filtering capabilities
    • Keyboard shortcuts for efficient navigation
  • 🎯 User-Friendly Interface
    • Clean, modern UI design
    • Customizable keyboard shortcuts
    • Seamless integration with Unity's native tools
    • Context menu support in the Hierarchy window
  • ⚡ Performance Optimized
    • Lightweight implementation
    • Minimal impact on editor performance
    • Efficient memory usage
  • Developer-Friendly
    • Easy installation via Package Manager
    • Comprehensive documentation
    • Regular updates and support
    • Compatible with Unity 2020.3 and newer

Scene Compass is a professional-grade Unity editor extension that seamlessly integrates into your development workflow. Whether you're building expansive open worlds, intricate level designs, or detailed architectural visualizations, Scene Compass provides the tools you need to work efficiently and precisely.

The package is highly customizable and suitable for any genre or project type. Its intuitive interface and keyboard shortcuts ensure you can focus on your creative work without breaking your flow. The measurement tool helps you maintain precise distances and proportions, while the bookmark system lets you save and organize important scene locations and GameObjects for quick access.


Price $0.00

Post-Apo American Diner Environment / Exterior + Interior by Leartes Studios

2025, May 14 - 13:51
Post-Apocalyptic American Diner Environment with 464 Unique Meshes.

Features:

  • 464 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High Quality Assets
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets


Texture Sizes:

We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.


Collision: Yes, Automatically Generated

LODs: Yes, 3 LODs for complex assets

Average Poly Count: around 1K up to 130K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material.

Props: DinerSign, Chair, BarCounter, Fridge, Ceiling Fan, Coffee Machine, Fryer Basket, Kitchen Counter, Meal Set, Menu Board, Newspaper, Office Table etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metallic]

Architecture: Floor, Wall, Window, Roof, Front Steps, Door, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metallic]

Vegetation: Dried Leaves, Bush, Ivy, Plant, Lady Fern, Grass etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metallic]

Number of Meshes: 464 Unique Meshes

Number of Materials: 244

Number of Textures: 690

Supported Development Platforms: All Platforms

Post-Apocalyptic American Diner Environment with 464 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail.


Creative Direction by Leartes Team, Environment made by talented Leartes Artists

Level Art made by Leartes Team.


If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT


Price $59.99

SFAbilitySystem by ARTEM KURANAKOV

2025, May 14 - 13:50
Powerful ability framework for Unity. Create tiered skills, passive effects & multiplayer-synced abilities with ease! Perfect for RPGs & card games.
  • Tiered Abilities
  • Multiplayer-Ready
  • DI-Ready
  • Performance Optimized

SFAbilitySystem - Simple & Flexible Ability System for RPGs, Card Games, and More!

Elevate your game with this data-driven, modular ability system designed for Unity. Perfect for RPGs, card games, roguelikes, and any project requiring dynamic abilities with upgrade tiers, effects, and runtime modifications.


Key Features:

  • Tiered Progression System – Design abilities that level up (e.g., "Fireball → Inferno Blast → Meteor Storm")
  • Designer-Friendly - Everything can be easily adjusted in the Unity Inspector
  • Custom editors - made with love
  • Type-Safe Ability Management – Easily retrieve abilities with generics
  • Event-Driven Updates – Callbacks notify when abilities are added/removed/upgraded
  • ScriptableObject-BasedFully customizable via Inspector without code changes
  • Dependency Injection (DI) Support – Works with Zenject, VContainer, or manual DI
  • Built for Multiplayer - Syncs effortlessly with Mirror, Netcode, or Photon. Event-driven updates ensure abilities stay in sync.
  • No dependencies – Clean, performance-optimized code.

Price $0.00

Keyvora - Offline Speech Recognition & Keyword Spotting by Juanxon

2025, May 14 - 13:41
Keyvora is a powerful offline speech recognition tool for Unity, designed for keyword spotting. Trigger in-game actions, voice commands, or interactions based on spoken keywords!

🎤 Offline speech recognition powered by Whisper AI and Unity Sentis


🔄 Asynchronous transcription (no lag, no frame drops)


🗝️ Keyword spotting: detect and react to spoken keywords


🌐 Supports all Whisper languages


🇬🇧 Optional English translation of recognized speech


🚀 Optimized for real-time VR, mobile, and desktop applications


🛠️ Easy integration with minimal setup


🔒 100% offline operation (no server or internet required)


🎮 VR Ready: works perfectly with Quest, Pico, and other standalone headsets


🧩 Modular and customizable to fit different project needs


📚 Includes multiple demo scenes, a fully explained sample script, and detailed documentation


💬 Clean, commented, and well-structured code to make customization simple



🛠️ Requirements

  • Unity 6.0 or newer
  • Unity Sentis package installed
  • Microphone access enabled

🎤 Keyvora brings real-time offline speech recognition to Unity, powered by Whisper AI and Sentis!

It transcribes microphone input asynchronously, meaning no lag and no interruptions — your game or app keeps running smoothly! 🚀

🗣️ Detect spoken keywords to trigger actions, voice commands, or in-game events — without an internet connection.


🔧 Fully customizable and supporting all Whisper languages, with optional English translation.


📚 Comes with multiple demo scenes, a step-by-step example script, and clear documentation to help you get started fast. The code is clean, modular, and fully commented, so you can understand and adapt it easily — whether you're a beginner or an expert!

🎮 Perfect for:

  • VR/AR projects (Meta Quest, Pico, etc.)
  • Mobile and desktop games
  • Educational and accessibility apps
  • Voice-driven storytelling and experiences

Key Features:


✅ 100% offline, private, and secure


✅ Asynchronous transcription (no frame drops!)


✅ Easy integration


✅ Optimized for real-time applications


✅ Clear documentation + well-structured, commented code


✅ Demo scenes and ready-to-use examples included


✨ Add a fast, private, and developer-friendly voice interaction layer to your Unity projects with Keyvora!


Price $40.00

Tales Of Adventure by William Trudell

2025, May 14 - 13:34
A group of music tracks designed for use in adventure games for title screens intro screens and in game background music.

Tales of Adventure


Adventure music created for use in video games


Full tracks wav format Sample Rate 44100 Hz Stereo


Battle Calls.wav 2:12

Beginnings.wav 3:38

Far Away.wav 3:01

Fly To Glory.wav 4:16

Ice Cave.wav 2:02

Journey.wav 4:00

Journey 3:33

Lost Tales.wav 3:01

Misty Mountain.wav 2:24

Full tracks can be used for title screens or levels tracks.

9 long tracks


Price $15.00

CompilationAccelerator by monolimbostudio

2025, May 14 - 13:27
Speed up your Unity workflow with intelligent, configurable compilation acceleration.

📈 Optimization Example

FeatureImprovementScript caching30–60% faster recompilation in large projectsAssembly optimization15–25% faster editor reloadMulti-threaded modeReduces perceived freeze time during edits

(Your results may vary based on project size and structure.)

🧪 Benchmark Scenario

  • Without CompilationAccelerator: 9.2 seconds average compile time
  • With CompilationAccelerator: 4.8 seconds after caching and tuning
  • Project Size: ~120 scripts, 6 assemblies, 40 prefabs

CompilationAccelerator is a Unity Editor tool designed to reduce compilation times by monitoring, caching, and optimizing the build process. This tool intelligently tracks changes and minimizes redundant work, saving time during development.


🛠️ Core Features


🔍 Script Monitoring

  • Real-time script change detection via FileSystemWatcher
  • Maintains a cache of script modification timestamps
  • Efficient detection of modified scripts only

🚀 Optimization Capabilities

  • Script & Asset Caching to reduce unnecessary recompilation
  • Incremental Compilation for modified scripts
  • Assembly Reference Optimization to speed up project reloads
  • Garbage Collection Minimization during compilation
  • Multi-Threaded Compilation Support (configurable worker count)

📊 Performance Metrics

  • Tracks compilation duration
  • Logs slow scripts and bottlenecks
  • Monitors assembly rebuild frequency
  • Displays optimization effectiveness over time

⚙️ Configurable Settings

  • Adjust thread count for background processes
  • Set custom cache sizes and expiration rules
  • Enable/disable specific optimization modules
  • Set timeout values for compilation tasks

🎯 Use Cases

💼 Development Workflow

  • Drastically reduce wait times for script changes
  • Improve iteration speed in medium-to-large projects
  • Monitor and debug long compilation chains

🧪 CI/CD Integration

  • Incorporate faster compilation into automated pipelines
  • Use caching and incremental builds to speed up builds on test machines

Price $15.00

Cathedral 4. (HDRP) by DEXSOFT

2025, May 14 - 13:20
Modular Cathedral environment with 64 unique meshes. Example scene included. HDRP Version Only!

Features:

  • HDRP Version Only
  • 64 Unique Meshes
  • Example Scene Included

Technical Details:

  • Number of Meshes: 64
  • LOD stages: 1-4 per model
  • Number of Prefabs: 70
  • Number of Materials: 76
  • Number of Textures: 238 
  • Texture Sizes: up to 4K
  • Texture formats: PNG and TGA

Poly-count Examples (LOD0):

  • Altar: 2028
  • Bench: 1281
  • Candle Holder: 2812
  • Ceiling: 8592
  • Column: 6610
  • Confessing Room: 11214
  • Gate: 2024
  • Evangelist Statue: 17702
  • Luster: 22246
  • Roof Segment: 693
  • Small Windows Loop: 4242
  • Stairs: 772
  • Standing Chandelier: 16050
  • Tower Top: 3568
  • Upper Arch: 1016
  • Upper Loop: 4408
  • Wall Flat: 1658
  • Wall With Windows: 2663

HDRP Version Only!

The example scene shown in the images and video is included.


Scene:

The cathedral is modular and made from constructive elements: wall blocks with windows, floor blocks, columns, arches, ceiling parts, tower parts, church bells, platforms and other. All elements are well scaled and easy to drag and drop.


Meshes:

64 unique meshes included: confessional boxes, benches, chandeliers, candles, icons, flags, crosses, altars, statues and other. Dust, candle fire and ray effects included.


Questions or concerns:

Contact email: info@dexsoft-games.com

Join DISCORD SERVER


Note:

The icons serve for decorative purposes only and they don't determine any of the religions (or tend to offend anyone). They can be replaced with your icons (images) in material settings. 

Texture sets used for metallic, wood, tiles and plastic materials are taken from free CC0 materials source: www.ambientcg.com


Price $29.99

Nonogram(Japan Crosswords & Picross Puzzle) Template by Ostryzhnyi

2025, May 14 - 13:06
Nonogram Plugin: Tool for creating where players use numerical clues to reveal hidden pictures by filling cells in a grid. Features, solution verification, and editor tools for creating new picross.

Unity Compatibility

  • Built and optimized for Unity 2022.3.52f1 and above
  • Fully compatible with Unity's latest stable release cycle

Framework & Architecture

  • Component-based architecture with Dependency Injection for clean, maintainable code
  • Ready-to-use templates for quick implementation and customization
  • Full integration with Unity's native systems

Dependencies

  • Requires Newtonsoft Json for efficient puzzle data serialization
  • Utilizes TextMeshPro for crisp, scalable UI text rendering across all platforms

Developer Tools

  • Custom Editor window for creating and editing nonogram puzzles
  • Visual puzzle designer with real-time preview capabilities
  • Import tools supporting PNG and JPEG images for automatic puzzle generation

Platform Support

  • Optimized touch controls for mobile devices
  • Mouse input handling for desktop platforms
  • Responsive UI that adapts to different screen sizes and orientations

Data Management

  • ScriptableObject-based puzzle storage for efficient resource management
  • Streamlined import/export functionality for puzzle sharing and distribution

Integration

  • Simple drag-and-drop prefabs for rapid implementation
  • Extensible API for advanced customization and gameplay variations
  • Comprehensive documentation with integration examples

This framework provides both the technical foundation and user-friendly tools necessary to implement engaging nonogram puzzles in your Unity projects with minimal development overhead.

Nonogram Master: Japan Crosswords & Picross Puzzle SDK

Nonogram Master is a comprehensive puzzle framework for creating engaging picross games across mobile, desktop, and web platforms. This versatile toolkit offers everything developers need to implement Japanese crosswords (nonograms/picross) with both traditional and innovative gameplay features.


Key Features:

  • Multi-platform support for mobile, desktop, and browser games
  • Intelligent image-to-puzzle conversion for both monochrome and color nonograms
  • Advanced player assistance tools including mistake detection, trivial line identification, and auto-completion for closed lines
  • Customizable hint system allowing players to reveal random cells when stuck
  • Clean, intuitive UI with flexible theming options
  • Comprehensive documentation and example implementations

Enhanced Gameplay Elements:

  • Traditional black-and-white puzzles for classic nonogram fans
  • Vibrant multi-color puzzles for advanced players seeking new challenges
  • Progressive difficulty scaling system for players of all skill levels
  • Smart validation algorithms that provide instant feedback

Perfect for puzzle games, educational titles, or adding engaging mini-games to your existing projects. Nonogram Master streamlines implementation while maintaining the logical challenge that makes these puzzles beloved worldwide, whether you call them picross, nonograms, or Japan crosswords.


Price $19.99

Double Kit | Two Hypercasual Templates | Tower Defence | Highway Racer by Royal Cod

2025, May 14 - 13:01
There is a set of simple, undemanding, and easily expandable templates for creating hyper-casual games.

Two templates for creating hyper-casual games.

💠 EXTRA SIMPLE QUICKSTART: JUST ADD ONE COMPONENT TO THE SCENE!

💠 EASY TRANSFER TO 2D: CAUSE THERE ARE NO PHYSICS COMPONENTS!

💠 DETAILED DOCUMENTATIONS ARE INCLUDED!


There is a set of simple, undemanding, and easily expandable templates for creating hyper-casual games.


Games of this genre easily garner thousands of downloads because their rules are extremely simple, and the gameplay looks visually appealing and captivating. Perfect for passing the time on the bus on your way to work.


To create your games based on this prototypes, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.


The original templates :

💠MERGE TOWER DEFENCE -> LINK

💠TRAFFIC RIDE -> LINK


Price $29.99

3D Butcher Demon Character by Garshasp

2025, May 14 - 12:55

Character Name : Butcher Demon

Texture Count: 1

resolotion :2048 * 2048

PolyCount : low_Poly

Rig : Yes

Animation : No

Model Info:

Vertices: 8.203

Edges: 16.319

Face: 8.131

Triangles: 16.218

Butcher Demon Model

Have Rig

Game Ready Character


Price $4.99

AI Interactive Novel - Tool for Novel, Narrative, TRPG, Character Creation by DEVDUP

2025, May 14 - 12:31
AI Interactive Novel transforms Unity with intelligent storytelling. Configure AI to create personalized narratives, act as TRPG masters, or function as NPCs.

Supported Unity Versions

  • Unity 2021.3 LTS and newer (Not Tested with Before version, but might work!)

Implementation Details

  • Pure C# implementation
  • Uses HttpClient for API communications
  • SimpleJSON for lightweight JSON parsing
  • No external dependencies or DLLs required

Data Security

  • No data is stored or transmitted to any servers except the specified AI API providers

Transform Your Unity Projects with Advanced AI Storytelling


Based on your settings, the AI can become anything you need. It can create personalized novels or narratives by exchanging inputs with users, serve as a TRPG master guiding the story, or embody characters acting as NPCs.

Enjoy all the features from other services like LoreBook and SuperMemory, and also plus integration with game systems through our Variable-Event-Sequence System—all in one comprehensive package.



⚠️ Multiple AI Model Support:

Seamless integration with Anthropic Claude, OpenAI GPT, Google Gemini with real-time response display. This tool includes Code Assistant for Unity and LLM API Connector for built-in, no need to purchase additional assets! Just use it!



Key Features:

  • Customizable AI Behavior with your settings: Transform AI into whatever your project needs through an intuitive settings interface! Configure master prompts, characters, background events, world settings, initial situations, personas and more. Even customize system-level behaviors with base rules, parameters, and prompt ordering to get exactly the AI performance you want!
  • Lorebook System: Maintain narrative consistency by providing AI with relevant contextual information based on keywords
  • Dynamic Variable Tracking: Monitor game state and story progression with a flexible variable system
  • Sequence Commands: Trigger in-game events directly from AI responses with embedded commands
  • Visual Enhancement: Integrated asset book for managing and displaying images within your narrative (*Visualization support in our ui component)
  • Memory Management: Super memory system for summarizing long conversations to maintain context
  • Customizable UI Components: Ready-to-use UI elements for displaying conversations, variables, and system controls
  • Save/Load System: Preserve and restore conversation history and game state

👍 Perfect For:

  • Interactive novels and storytelling games driven by AI based on user text inputs
  • RPGs with dynamic AI NPC conversations
  • Educational applications with adaptive content
  • Training simulations with responsive scenarios
  • Virtual assistants with personality and context awareness
  • Any project requiring intelligent, context-aware text generation

🚀 More Capabilities & Examples:

Additional tools including Translator and import/export capabilities with easy to use.

Includes ready-to-use prefabs and example scenes to help you understand and implement quickly!


📝 Documentations : The asset includes comprehensive documentation!


💬 Contact

If you have any problem or suggestion, please enter the Discord! Or you can give me a email - kimhwinyen@gmail.com


Price $30.00

Free Fence Pack by GuruGames

2025, May 14 - 12:24
Useful Free Fence Toon Assets Pack!

1 Main Texture (64x64), shared by all models.

Most models have a low polygon count, ranging from <10 tris (floors & small props) to ~200 tris.

There are 32 prefabs, no rigs, LODs or animations.

Materials:

- Common: Simple URP/Lit material

- Common Emissive: Simple URP/Lit material

- Ground: Simple URP/Lit material

Free Fence Pack - Fence, Wooden Props, Shelves, Pallets & Lamps


This free asset pack includes a collection of stylized wooden models: fences, shelves, pallets, and street lamps – perfect for adding detail to your game environments. 


All models are optimized with unwrapped UVs, using a single 64x64 pixel texture for seamless integration and performance in real-time engines.


Totally free and royalty-free – use them however you like, even in commercial projects!


Price $0.00

OddJobToolbox by GigaElk Software

2025, May 14 - 11:46
The Odd Job Toolbox is a collection of versatile and user-friendly Unity scripts designed to address unconventional use cases often encountered in kiosks, live events, trade shows, and beyond.

The current version includes the following scripts and easy-to-use prefabs:

  1. ForceFocus: Ensures the application window remains in focus and prevents unwanted switching.
  2. MouseWarmer: Simulates mouse movement to prevent system sleep or idle states.
  3. StartupAppLauncher: Automatically launches specified applications during startup for efficient workflows.
  4. CustomWindowTitle: Dynamically sets a custom title for the application window.
  5. RuntimeReadout: Displays live runtime data such as frame rate and memory usage in the application window.
  6. AutoMinimizeRestore: Minimises the application window after inactivity (with restoration handled by ForceFocus).
  7. KeyPressSimulator: Simulates dynamic key presses for testing UI and runtime behaviour.
  8. StayAwakeUtility: Prevents the system from entering sleep mode by managing idle states.
  9. ScreenshotTool: Captures application window screenshots with optional timestamps or custom filenames.
  10. InactivityReset: Resets the application to a default state after prolonged inactivity, such as reloading a scene.

The Odd Job Toolbox offers a collection of modular scripts that are both customizable and versatile, catering to niche scenarios often encountered in kiosks, live events, and trade show setups. Each script comes with configurable fields that can be adjusted in the Unity Inspector or at runtime via scripting, allowing developers to tailor behaviours like inactivity thresholds, simulated inputs, or window handling to suit their specific project needs.


Price $15.00

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