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The newest packages in the Unity Asset Store.
Updated: 14 min 54 sec ago

Keyvora - Offline Speech Recognition & Keyword Spotting by Juanxon

2025, May 14 - 13:41
Keyvora is a powerful offline speech recognition tool for Unity, designed for keyword spotting. Trigger in-game actions, voice commands, or interactions based on spoken keywords!

🎤 Offline speech recognition powered by Whisper AI and Unity Sentis


🔄 Asynchronous transcription (no lag, no frame drops)


🗝️ Keyword spotting: detect and react to spoken keywords


🌐 Supports all Whisper languages


🇬🇧 Optional English translation of recognized speech


🚀 Optimized for real-time VR, mobile, and desktop applications


🛠️ Easy integration with minimal setup


🔒 100% offline operation (no server or internet required)


🎮 VR Ready: works perfectly with Quest, Pico, and other standalone headsets


🧩 Modular and customizable to fit different project needs


📚 Includes multiple demo scenes, a fully explained sample script, and detailed documentation


💬 Clean, commented, and well-structured code to make customization simple



🛠️ Requirements

  • Unity 6.0 or newer
  • Unity Sentis package installed
  • Microphone access enabled

🎤 Keyvora brings real-time offline speech recognition to Unity, powered by Whisper AI and Sentis!

It transcribes microphone input asynchronously, meaning no lag and no interruptions — your game or app keeps running smoothly! 🚀

🗣️ Detect spoken keywords to trigger actions, voice commands, or in-game events — without an internet connection.


🔧 Fully customizable and supporting all Whisper languages, with optional English translation.


📚 Comes with multiple demo scenes, a step-by-step example script, and clear documentation to help you get started fast. The code is clean, modular, and fully commented, so you can understand and adapt it easily — whether you're a beginner or an expert!

🎮 Perfect for:

  • VR/AR projects (Meta Quest, Pico, etc.)
  • Mobile and desktop games
  • Educational and accessibility apps
  • Voice-driven storytelling and experiences

Key Features:


✅ 100% offline, private, and secure


✅ Asynchronous transcription (no frame drops!)


✅ Easy integration


✅ Optimized for real-time applications


✅ Clear documentation + well-structured, commented code


✅ Demo scenes and ready-to-use examples included


✨ Add a fast, private, and developer-friendly voice interaction layer to your Unity projects with Keyvora!


Price $40.00

Tales Of Adventure by William Trudell

2025, May 14 - 13:34
A group of music tracks designed for use in adventure games for title screens intro screens and in game background music.

Tales of Adventure


Adventure music created for use in video games


Full tracks wav format Sample Rate 44100 Hz Stereo


Battle Calls.wav 2:12

Beginnings.wav 3:38

Far Away.wav 3:01

Fly To Glory.wav 4:16

Ice Cave.wav 2:02

Journey.wav 4:00

Journey 3:33

Lost Tales.wav 3:01

Misty Mountain.wav 2:24

Full tracks can be used for title screens or levels tracks.

9 long tracks


Price $15.00

CompilationAccelerator by monolimbostudio

2025, May 14 - 13:27
Speed up your Unity workflow with intelligent, configurable compilation acceleration.

📈 Optimization Example

FeatureImprovementScript caching30–60% faster recompilation in large projectsAssembly optimization15–25% faster editor reloadMulti-threaded modeReduces perceived freeze time during edits

(Your results may vary based on project size and structure.)

🧪 Benchmark Scenario

  • Without CompilationAccelerator: 9.2 seconds average compile time
  • With CompilationAccelerator: 4.8 seconds after caching and tuning
  • Project Size: ~120 scripts, 6 assemblies, 40 prefabs

CompilationAccelerator is a Unity Editor tool designed to reduce compilation times by monitoring, caching, and optimizing the build process. This tool intelligently tracks changes and minimizes redundant work, saving time during development.


🛠️ Core Features


🔍 Script Monitoring

  • Real-time script change detection via FileSystemWatcher
  • Maintains a cache of script modification timestamps
  • Efficient detection of modified scripts only

🚀 Optimization Capabilities

  • Script & Asset Caching to reduce unnecessary recompilation
  • Incremental Compilation for modified scripts
  • Assembly Reference Optimization to speed up project reloads
  • Garbage Collection Minimization during compilation
  • Multi-Threaded Compilation Support (configurable worker count)

📊 Performance Metrics

  • Tracks compilation duration
  • Logs slow scripts and bottlenecks
  • Monitors assembly rebuild frequency
  • Displays optimization effectiveness over time

⚙️ Configurable Settings

  • Adjust thread count for background processes
  • Set custom cache sizes and expiration rules
  • Enable/disable specific optimization modules
  • Set timeout values for compilation tasks

🎯 Use Cases

💼 Development Workflow

  • Drastically reduce wait times for script changes
  • Improve iteration speed in medium-to-large projects
  • Monitor and debug long compilation chains

🧪 CI/CD Integration

  • Incorporate faster compilation into automated pipelines
  • Use caching and incremental builds to speed up builds on test machines

Price $15.00

Cathedral 4. (HDRP) by DEXSOFT

2025, May 14 - 13:20
Modular Cathedral environment with 64 unique meshes. Example scene included. HDRP Version Only!

Features:

  • HDRP Version Only
  • 64 Unique Meshes
  • Example Scene Included

Technical Details:

  • Number of Meshes: 64
  • LOD stages: 1-4 per model
  • Number of Prefabs: 70
  • Number of Materials: 76
  • Number of Textures: 238 
  • Texture Sizes: up to 4K
  • Texture formats: PNG and TGA

Poly-count Examples (LOD0):

  • Altar: 2028
  • Bench: 1281
  • Candle Holder: 2812
  • Ceiling: 8592
  • Column: 6610
  • Confessing Room: 11214
  • Gate: 2024
  • Evangelist Statue: 17702
  • Luster: 22246
  • Roof Segment: 693
  • Small Windows Loop: 4242
  • Stairs: 772
  • Standing Chandelier: 16050
  • Tower Top: 3568
  • Upper Arch: 1016
  • Upper Loop: 4408
  • Wall Flat: 1658
  • Wall With Windows: 2663

HDRP Version Only!

The example scene shown in the images and video is included.


Scene:

The cathedral is modular and made from constructive elements: wall blocks with windows, floor blocks, columns, arches, ceiling parts, tower parts, church bells, platforms and other. All elements are well scaled and easy to drag and drop.


Meshes:

64 unique meshes included: confessional boxes, benches, chandeliers, candles, icons, flags, crosses, altars, statues and other. Dust, candle fire and ray effects included.


Questions or concerns:

Contact email: info@dexsoft-games.com

Join DISCORD SERVER


Note:

The icons serve for decorative purposes only and they don't determine any of the religions (or tend to offend anyone). They can be replaced with your icons (images) in material settings. 

Texture sets used for metallic, wood, tiles and plastic materials are taken from free CC0 materials source: www.ambientcg.com


Price $29.99

Nonogram(Japan Crosswords & Picross Puzzle) Template by Ostryzhnyi

2025, May 14 - 13:06
Nonogram Plugin: Tool for creating where players use numerical clues to reveal hidden pictures by filling cells in a grid. Features, solution verification, and editor tools for creating new picross.

Unity Compatibility

  • Built and optimized for Unity 2022.3.52f1 and above
  • Fully compatible with Unity's latest stable release cycle

Framework & Architecture

  • Component-based architecture with Dependency Injection for clean, maintainable code
  • Ready-to-use templates for quick implementation and customization
  • Full integration with Unity's native systems

Dependencies

  • Requires Newtonsoft Json for efficient puzzle data serialization
  • Utilizes TextMeshPro for crisp, scalable UI text rendering across all platforms

Developer Tools

  • Custom Editor window for creating and editing nonogram puzzles
  • Visual puzzle designer with real-time preview capabilities
  • Import tools supporting PNG and JPEG images for automatic puzzle generation

Platform Support

  • Optimized touch controls for mobile devices
  • Mouse input handling for desktop platforms
  • Responsive UI that adapts to different screen sizes and orientations

Data Management

  • ScriptableObject-based puzzle storage for efficient resource management
  • Streamlined import/export functionality for puzzle sharing and distribution

Integration

  • Simple drag-and-drop prefabs for rapid implementation
  • Extensible API for advanced customization and gameplay variations
  • Comprehensive documentation with integration examples

This framework provides both the technical foundation and user-friendly tools necessary to implement engaging nonogram puzzles in your Unity projects with minimal development overhead.

Nonogram Master: Japan Crosswords & Picross Puzzle SDK

Nonogram Master is a comprehensive puzzle framework for creating engaging picross games across mobile, desktop, and web platforms. This versatile toolkit offers everything developers need to implement Japanese crosswords (nonograms/picross) with both traditional and innovative gameplay features.


Key Features:

  • Multi-platform support for mobile, desktop, and browser games
  • Intelligent image-to-puzzle conversion for both monochrome and color nonograms
  • Advanced player assistance tools including mistake detection, trivial line identification, and auto-completion for closed lines
  • Customizable hint system allowing players to reveal random cells when stuck
  • Clean, intuitive UI with flexible theming options
  • Comprehensive documentation and example implementations

Enhanced Gameplay Elements:

  • Traditional black-and-white puzzles for classic nonogram fans
  • Vibrant multi-color puzzles for advanced players seeking new challenges
  • Progressive difficulty scaling system for players of all skill levels
  • Smart validation algorithms that provide instant feedback

Perfect for puzzle games, educational titles, or adding engaging mini-games to your existing projects. Nonogram Master streamlines implementation while maintaining the logical challenge that makes these puzzles beloved worldwide, whether you call them picross, nonograms, or Japan crosswords.


Price $19.99

Double Kit | Two Hypercasual Templates | Tower Defence | Highway Racer by Royal Cod

2025, May 14 - 13:01
There is a set of simple, undemanding, and easily expandable templates for creating hyper-casual games.

Two templates for creating hyper-casual games.

💠 EXTRA SIMPLE QUICKSTART: JUST ADD ONE COMPONENT TO THE SCENE!

💠 EASY TRANSFER TO 2D: CAUSE THERE ARE NO PHYSICS COMPONENTS!

💠 DETAILED DOCUMENTATIONS ARE INCLUDED!


There is a set of simple, undemanding, and easily expandable templates for creating hyper-casual games.


Games of this genre easily garner thousands of downloads because their rules are extremely simple, and the gameplay looks visually appealing and captivating. Perfect for passing the time on the bus on your way to work.


To create your games based on this prototypes, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.


The original templates :

💠MERGE TOWER DEFENCE -> LINK

💠TRAFFIC RIDE -> LINK


Price $29.99

3D Butcher Demon Character by Garshasp

2025, May 14 - 12:55

Character Name : Butcher Demon

Texture Count: 1

resolotion :2048 * 2048

PolyCount : low_Poly

Rig : Yes

Animation : No

Model Info:

Vertices: 8.203

Edges: 16.319

Face: 8.131

Triangles: 16.218

Butcher Demon Model

Have Rig

Game Ready Character


Price $4.99

AI Interactive Novel - Tool for Novel, Narrative, TRPG, Character Creation by DEVDUP

2025, May 14 - 12:31
AI Interactive Novel transforms Unity with intelligent storytelling. Configure AI to create personalized narratives, act as TRPG masters, or function as NPCs.

Supported Unity Versions

  • Unity 2021.3 LTS and newer (Not Tested with Before version, but might work!)

Implementation Details

  • Pure C# implementation
  • Uses HttpClient for API communications
  • SimpleJSON for lightweight JSON parsing
  • No external dependencies or DLLs required

Data Security

  • No data is stored or transmitted to any servers except the specified AI API providers

Transform Your Unity Projects with Advanced AI Storytelling


Based on your settings, the AI can become anything you need. It can create personalized novels or narratives by exchanging inputs with users, serve as a TRPG master guiding the story, or embody characters acting as NPCs.

Enjoy all the features from other services like LoreBook and SuperMemory, and also plus integration with game systems through our Variable-Event-Sequence System—all in one comprehensive package.



⚠️ Multiple AI Model Support:

Seamless integration with Anthropic Claude, OpenAI GPT, Google Gemini with real-time response display. This tool includes Code Assistant for Unity and LLM API Connector for built-in, no need to purchase additional assets! Just use it!



Key Features:

  • Customizable AI Behavior with your settings: Transform AI into whatever your project needs through an intuitive settings interface! Configure master prompts, characters, background events, world settings, initial situations, personas and more. Even customize system-level behaviors with base rules, parameters, and prompt ordering to get exactly the AI performance you want!
  • Lorebook System: Maintain narrative consistency by providing AI with relevant contextual information based on keywords
  • Dynamic Variable Tracking: Monitor game state and story progression with a flexible variable system
  • Sequence Commands: Trigger in-game events directly from AI responses with embedded commands
  • Visual Enhancement: Integrated asset book for managing and displaying images within your narrative (*Visualization support in our ui component)
  • Memory Management: Super memory system for summarizing long conversations to maintain context
  • Customizable UI Components: Ready-to-use UI elements for displaying conversations, variables, and system controls
  • Save/Load System: Preserve and restore conversation history and game state

👍 Perfect For:

  • Interactive novels and storytelling games driven by AI based on user text inputs
  • RPGs with dynamic AI NPC conversations
  • Educational applications with adaptive content
  • Training simulations with responsive scenarios
  • Virtual assistants with personality and context awareness
  • Any project requiring intelligent, context-aware text generation

🚀 More Capabilities & Examples:

Additional tools including Translator and import/export capabilities with easy to use.

Includes ready-to-use prefabs and example scenes to help you understand and implement quickly!


📝 Documentations : The asset includes comprehensive documentation!


💬 Contact

If you have any problem or suggestion, please enter the Discord! Or you can give me a email - kimhwinyen@gmail.com


Price $30.00

Free Fence Pack by GuruGames

2025, May 14 - 12:24
Useful Free Fence Toon Assets Pack!

1 Main Texture (64x64), shared by all models.

Most models have a low polygon count, ranging from <10 tris (floors & small props) to ~200 tris.

There are 32 prefabs, no rigs, LODs or animations.

Materials:

- Common: Simple URP/Lit material

- Common Emissive: Simple URP/Lit material

- Ground: Simple URP/Lit material

Free Fence Pack - Fence, Wooden Props, Shelves, Pallets & Lamps


This free asset pack includes a collection of stylized wooden models: fences, shelves, pallets, and street lamps – perfect for adding detail to your game environments. 


All models are optimized with unwrapped UVs, using a single 64x64 pixel texture for seamless integration and performance in real-time engines.


Totally free and royalty-free – use them however you like, even in commercial projects!


Price $0.00

OddJobToolbox by GigaElk Software

2025, May 14 - 11:46
The Odd Job Toolbox is a collection of versatile and user-friendly Unity scripts designed to address unconventional use cases often encountered in kiosks, live events, trade shows, and beyond.

The current version includes the following scripts and easy-to-use prefabs:

  1. ForceFocus: Ensures the application window remains in focus and prevents unwanted switching.
  2. MouseWarmer: Simulates mouse movement to prevent system sleep or idle states.
  3. StartupAppLauncher: Automatically launches specified applications during startup for efficient workflows.
  4. CustomWindowTitle: Dynamically sets a custom title for the application window.
  5. RuntimeReadout: Displays live runtime data such as frame rate and memory usage in the application window.
  6. AutoMinimizeRestore: Minimises the application window after inactivity (with restoration handled by ForceFocus).
  7. KeyPressSimulator: Simulates dynamic key presses for testing UI and runtime behaviour.
  8. StayAwakeUtility: Prevents the system from entering sleep mode by managing idle states.
  9. ScreenshotTool: Captures application window screenshots with optional timestamps or custom filenames.
  10. InactivityReset: Resets the application to a default state after prolonged inactivity, such as reloading a scene.

The Odd Job Toolbox offers a collection of modular scripts that are both customizable and versatile, catering to niche scenarios often encountered in kiosks, live events, and trade show setups. Each script comes with configurable fields that can be adjusted in the Unity Inspector or at runtime via scripting, allowing developers to tailor behaviours like inactivity thresholds, simulated inputs, or window handling to suit their specific project needs.


Price $15.00

Universal Performance Optimizer by AisenCorporation

2025, May 14 - 11:31
The Performance Manager is a modular, cross-platform optimization system for Unity designed to automatically adjust performance settings based on the platform and device capabilities.

Key Features

  • Cross-platform support: Detects the current platform (Android, Windows, iOS, Linux, WebGL) and applies platform-specific optimizations.
  • Device Tier System: Automatically adjusts quality and performance settings based on whether the device is Low, Medium, or High tier.
  • Target FPS Control: Set desired framerate (30–240 FPS) and enable/disable VSync as needed.
  • Modular Design: Easily extend optimization logic via per-platform optimizers like AndroidOptimizer.
  • URP Optimizations: Optional render scale control for Universal Render Pipeline.
  • Battery & Memory Saving Options: Enable lightweight mode with features like texture quality reduction, async GPU uploads, shadow/AA disabling, and more.
  • Fully Configurable: All optimization logic is controlled from a single asset — PerformanceSettings — located under Resources/.

Supported OS: Cross-platform (Android™, Windows, iOS, Linux, WebGL).

Link to documentation: Offline inside the project (Built-in).

📈 What is Performance Manager?


The Performance Manager is a modular, cross-platform optimization system for Unity designed to automatically adjust performance settings based on the platform and device capabilities.


Discord | Web-site | Mobile Launcher | PC Launcher


It aims to provide a better user experience by:

  • Improving FPS (frames per second) stability.
  • Reducing memory usage.
  • Lowering battery consumption (especially on mobile devices).
  • Adapting quality settings based on device performance tier.

It is ideal for games or apps targeting multiple platforms such as Android™, iOS, Windows, Linux, and WebGL.


✅ Benefits

  • 💡 Smart: Automatically detects platform and device performance tier.
  • 🔧 Flexible: Fully customizable via the PerformanceSettings asset.
  • 🧠 Efficient: Reduces unnecessary GPU/CPU workload.
  • 🚀 Plug-and-Play: Just add PerformanceManager to your scene and configure the settings asset.

💼 Why It Matters

  1. Ensures smooth gameplay on both high-end and low-end devices.
  2. Reduces battery drain and overheating on mobile.
  3. Helps you avoid quality trade-offs by automating performance tuning per device.
  4. Great for multi-device testing and publishing.

💡 Still have questions? Contact us at help@aisencorporation.com or reach out to our online support team. We're dedicated to providing the best experience and will assist you with any issues.


(The screenshots use games of the company that officially use screenshots and materials of the games. These games belong to this company and can be used).


The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.


Price $24.99

Zombie Base Mesh 5 by Evin 3D Store Studio

2025, May 14 - 11:14
Low-poly model of the character Zombie Base Mesh 5

DISCORD


Rigged: (Yes)

Animated: (Yes)

Number of Animations:5

Animation types (5 In-place):

Number of characters:1

Vertex counts of characters: 5050

Number of Materials and Material Instances character:3

Number of Textures characters:5

Texture Resolutions: (4096х4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link No

Important/Additional Notes: No

Suitable for games of different genre: RPG, strategy, first-person, etc.

in the archive basick mesh(fbx and maya).

uv set 4096x4096(down to 1024x1024)

ONLY DEFAULT UNITY SHADER

NO HDPR/UPR


Price $44.00

Low Poly Jungle & Volcano Pack by Barzda Factory

2025, May 14 - 11:04
Over 70 low poly tropical jungle & volcano themed assets: islands, ships, props, weapons, and a rigged skeleton. Perfect for pirate, survival, or stylized adventure games.
  • ~1k vertices per model
  • 50 meshes (some combined into one fbx)
  • 77 prefabs
  • 20 materials (no textures)
  • 1 sky texture
  • UV mapping: No
  • 1 rigged character (no animations)

Package includes:

  • 4 tropical house variations (+ modules to build more)
  • 4 demo islands (+ empty islands to build more)
  • 2 palm trees, a big tropical tree, a small palm bush
  • props: anchor, beach ball, barrel, box, sun chairs, deck, help wheel, umbrella
  • guns and treasure props: key, lock, chest, box, shovel, cross, coffin
  • weapons: cannon, sword, fire gun
  • 9 rock variations, 3 rock structures
  • 4 different-sized ships
  • 2 temple ruins (+ modules to build more)
  • sky texture
  • a demo scene

Price $5.99

CineMaster: Modular Gameplay Flow by Hesham Maher

2025, May 14 - 11:02
CineMaster: Modular Gameplay Flow is a flexible system for sequencing cinematic actions, effects, and logic — perfect for cutscenes, tutorials, puzzles, and more — No Coding Required.

Package Includes:

  • 🎮 CineFlowController — controls global flow and coordination
  • 🧩 CineStep — modular steps with events and gating logic
  • 🎭 CineEffect — versatile effect handler per step
  • 📦 Demo scene with sample prefabs and step sequences
  • 💡 Ready-to-use UnityEvents for flexible customization
  • (Only enabled when the corresponding packages are present)🌐 Optional support for:
    Unity Timeline
    NavMesh Agent
    Unity Splines
    VR/AR camera shake

Requirements:

  • Unity 2020.3 LTS or later
  • No additional plugins required
  • Optional: Timeline, Splines, NavMesh, XR Toolkit, Cinemachine, TMPro

Platforms:


✅ PC, Mac, Linux


✅ WebGL


✅ Android & iOS


✅ VR (tested with XR Toolkit)


Create cinematic, interactive, and reactive gameplay — without reinventing the wheel.

CineMaster is a modular system that gives developers intuitive control over gameplay logic, event sequencing, and scene transitions. It’s built to scale with your project, from bite-sized tutorials to complex branching narratives. Use it to define steps (CineStep), apply layered effects (CineEffects), and manage the overall flow (CineFlowController).

This tool is perfect for:

  • Dialogue-driven games
  • Interactive cutscenes
  • VR/AR training sequences
  • Puzzle or task-based games
  • Narrative-heavy adventures
  • Prototyping and rapid gameplay iteration

🎬 Key Features:

  • Modular Architecture: Define reusable "CineStep" steps with built-in start/end events and condition checks.
  • Effect System: Trigger animations, audio, video, particles, camera shake, navigation, splines, and timelines — all from one place.
  • Zero Code Workflow: Drag-and-drop configuration using custom Unity inspectors and events.
  • Branching Support: Easily create non-linear sequences and dependencies.
  • Fallback Timers: Built-in duration management when media lengths aren’t available.
  • Optional Integrations: Timeline, NavMesh, Splines, and more — auto-detected through scripting, define symbols.
  • Network-Ready Logic (optional): Designed to cleanly integrate with multiplayer setups.

Price $50.00

Worker Beetle by Teslo Liana

2025, May 14 - 10:59

Rigged: Yes

Number of Animations: 20

Animation types: Root Motion 3, In-place 17

Number of Materials: 6

Number of Textures: 14

Number of meshes/prefabs: 3

Worker Beetle

Suitable for games of different genre: RPG, strategy, simulation, adventure, etc.


The model has 3 texture packs (All textures - 4096 x 4096)


Contains 20 animations:

  • attack (x5) 
  • death (x2) 
  • get hit (x2) 
  • idle (x4) 
  • walk (5) 
  • straif LR (2)

Faces - 5841

Verts - 14243

Tris - 11258


Price $39.99

Epic Game Music Collection -Free by Music clinic

2025, May 14 - 10:50
Part of Epic Game Music Collection – A Diverse Set of High-Quality Music & Sound Effects for any project! for high quality audio
  • Audio file types: WAV
  • Sample rate: 48kHz
  • Bit depth: 24-bit
  • Loopable: Yes
  • Additional: Stereo

Part of Epic Game Music Collection – A Diverse Set of High-Quality Music & Sound Effects


The Epic Game Music Collection provides a versatile set of professionally composed music tracks, perfect for enhancing your game's atmosphere. Whether you're creating an action-packed adventure, a calm and peaceful journey, or an epic battle scene.


FULL PREVIEW HERE


Price $0.00

Corner Fireplace by PropDrop

2025, May 14 - 10:37
A corner fireplace - a decorative low-poly prop designed to fill corner spaces. Accented with smaller props that complete the look.

Number of textures : 40

Texture dimensions : 256x256, 512x512, 1024x1024, 2048x2048

Types of materials and texture maps : PBR

Total polygon count : 8 953 polygons; 16 976 tris; 8 944 vertices.

Number of meshes : 10

Number of materials : 10

Number of prefabs :

Rigging: No

UV mapping: Yes, non overlapping

LOD : 0


Pack includes 10 lowpoly models :

 

- Corner Fireplace

- Jewelry Box

- Vase

- 3 Tulips

- Books

- Home Fragrance

- Painting

- Photo Frame


Check preview on:

Sketchfab

Please contact me if you have any questions:

Email: ieva.lickiene@gmail.com

Website: PropDrop


Price $10.00

POLY GYM by A.R.S|T.

2025, May 14 - 10:26
This asset package includes a state-of-the-art gym, massage parlor and wardrobe. Great for creating low poly games

<p> the total number of polygons in the project is 62148. In addition, 2 512x512 images, 2 1024x1024 images, 5 materials were used </ p>

<p>LOW POLY GYM</p>

<p>DETAILS 📦</p>

<p>hexagonal mirror, exit lantern, hexagonal lantern (x13), cabinet (x2), ceiling relief (x2), honor board, shirma, first aid kit, hexagonal relief (x2), shelf, lighting (x5), flag (x6), wood, mat, internal ventilation (x4), air conditioner, chandelier (x3), boxing ring, external air conditioner (x3), poster (x2), drinking fountain, exercise mat, metal detector, photo frame, gym logo, TV set (x2), phase with flowers, sofa, shelf, massage couch, spotlight, bench, locker, clock, stool, reception desk, mirror, urn, small spotlight, bottle of water (x3), towel (x2), shoe box, sneaker (x2) , anabolic, protein, bathrobe (x3), camera, computer, dry protein (x6), rug for it (x2), bag, lamp, exercise machine (x21), barbell rack, punching bag, barbell (x3), inflatable ball , kettlebell (x3), kettlebell rack, clock, rack</p>

<p>HUMAN BEINGS 🚶‍♂️</p>

<p>WALLS AND FLOORS 🏗</p>

<p>column (x4), door (x2), relief (x8), roof (x3), railings (x2), rim, stairs, wall (x3), external relief, large wall (x3), climbing wall, external glazing ( х5), floor, tiles</p>



Price $15.50

20+ Work Shop Tool Kit - Mechanic Carpentry Tool by Laxminarayan Artistry

2025, May 14 - 09:03
Upgrade your virtual workshop with our comprehensive Workshop Tool Kit, featuring meticulously crafted 21 Low Poly 3D Models tailored for mechanics and carpentry projects.

Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity Cube


Technical Details:

Geometry Triangles 26.1k

Vertices 13.8k

PBR No

Textures 0

Materials 10

UV Layers Yes

Vertex Colors No

Animations 0

Rigged geometries No

Morph geometries 0

Scale transformations No


Important Notes (Easy Resolve Pink Materials for URP and HDRP):

This package includes an AutoSwitchMaterialShader script in the Editor folder that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.


For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.

For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.

For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.


Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.


Please refer to the Documentation📄 in the package for manual settings of materials.

  • Whether you’re a game developer, architect, or designer, this versatile toolkit provides the essential assets to enhance the authenticity of your virtual workspaces.
  • Explore an extensive range of low poly 3D models, including wrenches, saws, hammers, pliers, and more.
  • This toolkit caters to both mechanics and carpentry enthusiasts, ensuring a broad selection for various projects.
  • Tailored for both mechanics and carpentry simulations, these 3D models cater to different trades within the workshop environment.

Price $7.99

Ultimate Editor Analytics Tool by Smash Game Studios LLP

2025, May 14 - 08:53
A comprehensive Unity editor tool that provides real-time performance monitoring, asset management, and project analytics to help optimize game development workflows and identify bottlenecks.
  • Compatible with Unity 2021+
  • Real-time performance monitoring (FPS, CPU, memory, GC allocations, rendering)
  • Asset usage tracking and visualization
  • Component breakdown with impact analysis
  • Unused asset detection and removal
  • Color-coded performance warnings
  • Snapshot comparison for benchmarking
  • Missing script detection and automatic fixing
  • Detailed scene geometry analysis
  • Build size estimation by platform
  • Comprehensive system information display
  • Customizable sorting options

The Ultimate Editor Analytics Dashboard is an essential tool for Unity developers seeking to optimize their projects through four specialized tabs:

General Tab: Provides a high-level project overview featuring a color-coded visual breakdown of asset types with proportional representation, scene listing with file sizes, and build size estimation by platform, helping you understand your project's composition at a glance.

Scene Tab: Offers a detailed snapshot of your current scene with object statistics showing component counts, geometry information for analyzing 3D models by triangle and vertex count, used assets tracking with special focus on memory-intensive textures, and an issues detection system that can automatically fix missing references and scripts.

Project Tab: Delivers comprehensive asset management with complete listing of all project assets including size and usage information, multiple sorting options, individual asset deletion capability, and bulk unused asset removal functionality, giving you full control over project cleanliness.

Performance Tab: Features real-time monitoring during Play Mode with graphical displays of FPS, CPU, memory and rendering metrics, performance snapshot comparison, detailed component breakdown with impact analysis, intelligent warnings with optimization recommendations, and exportable performance reports for documentation.


Price $50.00

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